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- --[[function Slam()
- local part=Instance.new('Part',mod4)
- part.Anchored=true
- part.CanCollide=false
- part.FormFactor='Custom'F
- part.Size=Vector3.new(.2,.2,.2)
- part.CFrame=root.CFrame*CFrame.new(0,-2.8,-1.4)*CFrame.Angles(math.rad(90),0,0)
- part.Transparency=.7
- part.BrickColor=BrickColor.new('Really black')
- mesh=Instance.new('SpecialMesh',part)
- mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
- mesh.Scale=Vector3.new(3,3,3)
- local part2=Instance.new('Part',mod4)
- part2.Anchored=true
- part2.CanCollide=false
- part2.FormFactor='Custom'
- part2.Size=Vector3.new(.2,.2,.2)
- part2.CFrame=root.CFrame*CFrame.new(0,-2.4,-1.6)
- part2.Transparency=.7
- part2.BrickColor=BrickColor.new('Institutional white')
- mesh2=Instance.new('SpecialMesh',part2)
- mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
- mesh2.Scale=Vector3.new(3,1.5,3)
- x = Instance.new("Sound",larm)
- x.SoundId = "http://www.roblox.com/asset/?id=142070127"
- x.Pitch = ptez[math.random(1,#ptez)]
- x.Volume = 1
- wait(.1)
- x1 = Instance.new("Sound",larm)
- x1.SoundId = "http://www.roblox.com/asset/?id=206082327"
- x1.Pitch = ptez[math.random(1,#ptez)]
- x1.Volume = 1
- wait(.1)
- x:Play()
- x1:Play()
- for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(30,4500))
- end
- end
- coroutine.resume(coroutine.create(function()
- for i=0,0.62,0.13 do
- wait()
- part.CFrame=part.CFrame
- part.Transparency=i
- mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
- part2.CFrame=part2.CFrame
- part2.Transparency=i
- mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
- end
- part.Parent=nil
- part2.Parent=nil
- x:Destroy()
- end))
- end
- setJointCFrames = function(table)
- for i = 1,#table do
- JointTargets[i] = table[i]
- end
- AnimationCycles = 0
- end
- setLerp = function(speed)
- AnimStat.lerpSpeed = speed
- end]]
- --Enjoy little skids :)
- dot = false
- des = false
- local ChatService = game:GetService("Chat")
- local player = game.Players.LocalPlayer
- char = player.Character
- hum = char.Humanoid
- torso = hum.Torso
- tag = Instance.new("IntValue",char)
- tag.Name = "shield"
- tag.Value = 125
- lig = Instance.new("PointLight",player.Character.Torso)
- lig.Color=Color3.new(0,255,255)
- m=player:GetMouse()
- bb = Instance.new("BillboardGui",player.Character.Head)
- bb.Enabled = true
- bb.AlwaysOnTop = true
- bb.Size = UDim2.new(0,200,00,50)
- bb.StudsOffset = Vector3.new(0,1,0)
- gui=Instance.new("TextBox",bb)
- gui.Text = "Gavin: * "
- gui.Font = "Cartoon"
- gui.Size = UDim2.new(0,350,0,100)
- gui.Position=UDim2.new(0,45,0,-85)
- gui.TextColor3 = Color3.new(255,255,255)
- gui.BackgroundColor3=Color3.new(.26,.30,.40) --another
- gui.TextWrapped = false
- gui.TextScaled = true
- gui.FontSize = "Size14"
- gui.TextXAlignment = "Left"
- gui.TextYAlignment = "Top"
- gui.Visible = false
- gui.BorderColor3 = Color3.new(.16,.20,.30)
- gui.BorderSizePixel = 2
- ouch=Instance.new("Sound",torso)
- ouch.SoundId = "rbxassetid://541909677"
- ouch.Volume = 5
- thatmoementwnudie=Instance.new("TextBox",bb)
- thatmoementwnudie.Text = ""
- thatmoementwnudie.Font = "Cartoon"
- thatmoementwnudie.Size = UDim2.new(0,30,0,30)
- thatmoementwnudie.Position=UDim2.new(0,198,0,0)
- thatmoementwnudie.TextColor3 = Color3.new(255,255,255)
- thatmoementwnudie.BackgroundColor3=Color3.new(.31,.418,.951) --another
- thatmoementwnudie.TextWrapped = true
- thatmoementwnudie.TextScaled = true
- thatmoementwnudie.FontSize = "Size14"
- thatmoementwnudie.TextXAlignment = "Left"
- thatmoementwnudie.TextYAlignment = "Top"
- thatmoementwnudie.Visible = false
- thatmoementwnudie.BorderColor3 = Color3.new(.21,.408,.941)
- thatmoementwnudie.BorderSizePixel = 2
- thatmoementwnudie.ZIndex = 2
- gui1=Instance.new("TextButton",bb)
- gui1.Position=UDim2.new(0,5,0,-43)
- gui1.Size = UDim2.new(0,190,0,51)
- gui1.Text = ""
- gui2=Instance.new("TextButton",bb)
- gui2.Position=UDim2.new(0,-180,0,15)
- gui2.Size = UDim2.new(0,190,0,51)
- gui2.TextScaled = true
- gui2.BackgroundTransparency = 1
- gui2.Font = "SciFi"
- gui2.TextColor3 = Color3.new(0, 1, 1)
- gui2.FontSize = "Size42"
- gui2.Text = "ENRG "..tag.Value.."/125"
- gui4=Instance.new("TextButton",bb)
- gui4.Position=UDim2.new(0,190,0,49)
- gui4.Size = UDim2.new(0,190,0,51)
- gui4.TextScaled = true
- gui4.BackgroundTransparency = 1
- gui4.Font = "SciFi"
- gui4.TextColor3 = Color3.new(1, 0.5, 0.5)
- gui4.FontSize = "Size32"
- gui4.Text = "OPNT_HP ---"
- gui5=Instance.new("TextButton",bb)
- gui5.Position=UDim2.new(0,-185,0,49)
- gui5.Size = UDim2.new(0,190,0,51)
- gui5.TextScaled = true
- gui5.BackgroundTransparency = 1
- gui5.Font = "SciFi"
- gui5.TextColor3 = Color3.new(999, 0, 0)
- gui5.FontSize = "Size32"
- gui5.Text = "DMG ---"
- lolsans=Instance.new("TextButton",bb)
- lolsans.Position=UDim2.new(0,0,0,-50)
- lolsans.Size = UDim2.new(0,220,0,76)
- lolsans.TextScaled = true
- lolsans.BackgroundTransparency = 1
- lolsans.Font = "SciFi"
- lolsans.TextColor3 = Color3.new(0, 1, 1)
- lolsans.FontSize = "Size42"
- lolsans.Text = "This is not THE sans script, its a heavy edit. And no, I won't give it to you. This edit was made by GS1029"
- gui1.TextColor3 = Color3.new(255,255,255)
- gui1.BackgroundColor3=Color3.new(0,0,0) --shotCUT
- gui1.BackgroundTransparency = 1
- gui1.Visible = false
- img = Instance.new("ImageLabel",bb)
- img.Size = UDim2.new(0,150,0,150)
- img.Position = UDim2.new(0,-101,0,-101)
- img.BackgroundTransparency = 1
- img.BorderColor3 = Color3.new(0,0,0)
- img.Visible = false
- img.Image = "http://www.roblox.com/asset/?id=585413407"
- asd = Instance.new("Sound",player.Character.Torso)
- asd.SoundId = "http://www.roblox.com/asset/?id = 434571966"
- dialo = Instance.new("Sound",player.Character.Torso)
- dialo.SoundId = "http://www.roblox.com/asset/?id = 673903389" --special thanks to Nayols for uploading this for me
- dialo.Volume = 15
- local ANGR = Instance.new("Sound",torso)
- ANGR.Volume = 3
- ANGR.Looped = true
- ANGR.SoundId = "rbxassetid://187338447"
- rcool = Instance.new("Sound",player.Character.Torso)
- rcool.SoundId = "http://www.roblox.com/asset/?id = 577407649"
- rcool.Looped = true
- local suuu = Instance.new("Sound",torso)
- suuu.Volume = 5
- suuu.SoundId = "rbxassetid://179491828"
- asd1 = Instance.new("Sound",player.Character.Torso)
- asd1.SoundId = "http://www.roblox.com/asset/?id = 434571966"
- asd2 = Instance.new("Sound",player.Character.Torso)
- asd2.SoundId = "http://www.roblox.com/asset/?id = 549046079"
- asd2.Looped = true
- asd3 = Instance.new("Sound",player.Character.Torso)
- asd3.SoundId = "http://www.roblox.com/asset/?id = 575816615"
- asd3.Volume = 1
- asd3.Looped = true
- asd4 = Instance.new("Sound",player.Character.Torso)
- asd4.SoundId = "http://www.roblox.com/asset/?id = 383257307"
- asd4.Looped = false
- asd5 = Instance.new("Sound",player.Character.Torso)
- asd5.SoundId = "http://www.roblox.com/asset/?id = 447492777"
- asd5.Looped = true
- dunkd = Instance.new("Sound",player.Character.Torso)
- dunkd.SoundId = "http://www.roblox.com/asset/?id = 579381112"
- dunkd.Looped = false
- function play(play)
- asd:Play()
- asd1:Play()
- end
- eye = Instance.new("Part",player.Character)
- eye.BrickColor = BrickColor.new("Toothpaste")
- eye.Material = "Neon"
- eye.FormFactor = 3
- eye.Shape = "Cylinder"
- eye.Size = Vector3.new(0.37,0.37,0.1)
- weld = Instance.new("Weld",eye)
- weld.Part0 = eye
- weld.Part1 = player.Character.Head
- weld.C0 = CFrame.new(0.1,-0.2,0.45)
- eye.Transparency = 1
- local fyre = Instance.new("Sound", eye)
- fyre.Volume = 0.05
- fyre.SoundId = "rbxassetid://443980606"
- fyre:Play()
- fyre.Looped = true
- wait()
- -- listen for their chatting
- local txtwait = 0.07
- player.Chatted:connect(function(message)
- a = string.len(message)
- gui.Text = "Gavin: * "
- thatmoementwnudie.Visible = true
- gui.Visible = true
- gui1.Visible = true
- lolsans:Destroy()
- des = false
- img.Visible = true
- print(a)
- if dot == false then
- for i = 1,string.len(message) do wait(txtwait)
- gui.Text =gui.Text..message:sub(i,i)
- play()
- end
- end
- des = true
- end)
- local rdmg = 50
- local dmglvl = 500
- local damagelevel = math.random(dmglvl/rdmg,dmglvl)
- m.KeyDown:connect(function(k)
- if k == "p" then --RAPID PUNCHES
- eye.Transparency = 1
- asd3:Play()
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "h" then
- gui.Visible = true
- thatmoementwnudie.Visible = true
- gui.Text = "Gavin: * We need to escape the facility!"
- local s = Instance.new("Sound",torso)
- s.Volume = 3
- s.SoundId = "rbxassetid://495993282"
- s:Play()
- s.Pitch = math.random(0.75,1.15)
- wait(3)
- s:Destroy()
- gui.Visible = false
- thatmoementwnudie.Visible = false
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "n" then
- gui.Visible = true
- thatmoementwnudie.Visible = true
- gui.Text = "Gavin: * we can jump..."
- local p = Instance.new("Sound",torso)
- p.Volume = 3000000000000
- p.SoundId = "rbxassetid://525252977"
- p:Play()
- wait(2)
- gui.TextColor3 = Color3.new(255,0,0)
- gui.Text = "Gavin: * [intense screaming]"
- wait(2.8)
- gui.Text = "Gavin: * [INHALE]"
- wait(0.75)
- gui.Text = "Gavin: * [more intense screaming]"
- wait(3.5)
- p:Destroy()
- gui.Visible = false
- thatmoementwnudie.Visible = false
- gui.TextColor3 = Color3.new(255,255,255)
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "t" then
- txtwait = 0.25
- asd.Pitch = 0.75
- asd1.Pitch = 0.75
- gui.TextColor3 = Color3.new(255,0,0)
- ANGR:Play()
- ANGR.Pitch = math.random(0.75,2)
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "q" then
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "j" then
- torso.Anchored = true
- asd5:Play()
- asd5.TimePosition = 23.5
- setLerp(.17)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
- CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
- })
- wait(.36)
- setLerp(1.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.28)
- setLerp(2.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(6.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(3.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(5.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(1.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(2.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(4.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(3.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(6.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(7.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(5.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(4.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(6.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(5.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(3.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(4.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(3.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(2.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(2.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(2.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(2.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(2.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(2.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(2.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(2.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(2.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(2.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(.17)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
- CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
- })
- wait(.36)
- setLerp(1.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.28)
- setLerp(2.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(6.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(3.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(5.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(1.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(2.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(4.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(3.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(6.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(7.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(5.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(4.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(6.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(5.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(3.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(4.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(3.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(2.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(2.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(2.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(2.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(2.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(2.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(2.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(2.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(2.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(2.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(.17)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
- CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
- })
- wait(.36)
- setLerp(1.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.28)
- setLerp(2.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(6.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(3.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(5.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(1.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(2.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(4.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(3.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(6.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(7.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(5.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(4.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(6.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(5.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(3.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(4.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(3.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(2.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(2.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(2.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(2.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(2.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(2.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(2.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(2.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(2.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- setLerp(2.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait(0.25)
- asd5:Stop()
- torso.Anchored = false
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "z" then
- gui.Visible = true
- thatmoementwnudie.Visible = true
- gui.Text = "Gavin: * time to bust out my bot buddy"
- asd:Play()
- asd1:Play()
- wait(1)
- gui.Visible = false
- thatmoementwnudie.Visible = false
- --[[
- hl/https://code.stypi.com/raw/nZHFXIlEQs5UF7XIOYsaGPc1
- ]]
- player=game:GetService'Players'.LocalPlayer
- nqqas={"GamingStudios1029", "Twiftsy", "TheFlamingBlaster", "MightyAlex200", "ClearLakes", "Nich7", "XXVoid2ndaccountXX", "NickVsLarryScrub", "sethcuzzone5", "Gerbil3333", player.Name}--
- aggrorange=120;
- messages={
- [1]="Humanoid Detected: %p";
- [2.4]="Scanning";
- [5.9]="WARNING";
- [6.1]="Threat detected; Engaging in combat";
- [6.3]="FIRE";
- }
- t=Instance.new("Tool", player.Backpack)
- t.Name="Bot"
- print("GS1029 Bot Awaiting Input");
- Instance.new("Part", t).Name="Handle"
- t.Equipped:connect(function()
- model=Instance.new("Model", workspace)
- model.Name="T609"
- print("GS1029 Bot Loaded");
- box=Instance.new("Part", model)
- box.FormFactor=Enum.FormFactor.Custom
- box.Size=Vector3.new(4, 4, 2)
- box.Name="Head"
- dc=Instance.new("Decal", box)
- dc.Texture="http://www.roblox.com/asset/?id=191908010"
- dc.Face=Enum.NormalId.Front
- boxmeshy=Instance.new("SpecialMesh", box)
- boxmeshy.MeshType=Enum.MeshType.FileMesh
- boxmeshy.MeshId="rbxassetid://11954776"
- boxmeshy.TextureId="rbxassetid://267871020"
- boxmeshy.VertexColor=Vector3.new(0, 1, 1)
- local threat=Instance.new("Sound", box)
- threat.SoundId="rbxassetid://220907318"
- local heel=Instance.new("Sound", box)
- heel.SoundId="rbxassetid://435185931"
- box.BrickColor=BrickColor.new("Toothpaste")
- box.Anchored=false
- box.TopSurface="Smooth"
- box.BottomSurface="Smooth"
- huminoyd=Instance.new("Humanoid", model)
- huminoyd.MaxHealth=100000000000
- huminoyd.Health=100000000000
- huminoyd.Health=100000000000
- huminoyd.Health=100000000000
- huminoyd.Health=100000000000
- huminoyd.Health=100000000000
- huminoyd.Health=100000000000
- gun=Instance.new("Part", model)
- gun.FormFactor=Enum.FormFactor.Custom
- gun.Size=Vector3.new(.4, 1, 1.2)
- gun.Transparency = 1
- gun.Name="gun"
- local shoot=Instance.new("Sound", gun)
- shoot.SoundId="rbxassetid://296102734"
- gunmesh=Instance.new("SpecialMesh", gun)
- gunmesh.MeshType=Enum.MeshType.FileMesh
- gunmesh.MeshId="rbxassetid://4372594"
- gunmesh.TextureId="rbxassetid://0"
- gunmesh.VertexColor=Vector3.new(0, 0, 0)
- w=Instance.new("Weld", box)
- w.Part0=box
- w.Part1=gun
- w.C0=CFrame.new(2.20000076, 0.700000048, -1, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- local gyro=Instance.new("BodyGyro", box)
- gyro.maxTorque=Vector3.new(math.huge, math.huge, 0)
- gyro.P=10000
- local startTime=nil
- local oldBestPlaya
- local currentmsg=""
- model:MoveTo(player.Character.Torso.Position-Vector3.new(0, 1, 5))
- math.randomseed(tick())
- coroutine.wrap(function()
- while box do
- wait()
- local bestPlaya=nil
- local bestDist=math.huge
- if not oldBestPlaya or oldBestPlaya:DistanceFromCharacter(box.Position)>aggrorange then
- for _, p in pairs(game:GetService'Players':GetPlayers()) do
- if p.Character and p.Character:FindFirstChild("Torso") and not p.Character:FindFirstChild("greeted") and p:DistanceFromCharacter(box.Position)<=aggrorange and p:DistanceFromCharacter(box.Position)<bestDist then
- bestPlaya=p
- bestDist=p:DistanceFromCharacter(box.Position)
- end
- end
- if bestPlaya then
- oldBestPlaya=bestPlaya
- startTime=tick()
- end
- end
- local p=oldBestPlaya
- if p then
- notanqqa=true
- for _, playa in pairs(nqqas) do
- if p.Name:lower()==playa:lower() then
- notanqqa=false
- end
- end
- --print(p.Name)
- gyro.cframe=CFrame.new(box.CFrame.p, p.Character:FindFirstChild("Head") and p.Character.Head.CFrame.p or p.Character:GetModelCFrame())
- if notanqqa then
- local msg=""
- local mtime=0
- for i, v in pairs(messages) do
- if i>=mtime and tick()-startTime>=i then
- msg=v
- mtime=i
- end
- end
- if currentmsg~=msg then
- currentmsg=msg
- if msg=="FIRE" then
- threat:Play()
- for i=0, 250 do
- shoot:Play()
- boxmeshy.VertexColor=Vector3.new(1,0,0)
- if p.Character and p.Character:FindFirstChild("Humanoid") then
- p.Character:FindFirstChild("Humanoid").Health=p.Character:FindFirstChild("Humanoid").Health-125
- wait()
- end
- if p.Character and p.Character:FindFirstChild("Humanoid") and p.Character:FindFirstChild("Humanoid").Health<=0 then
- wait(3)
- gyro.cframe=CFrame.new(0, 0, 0)
- wait(0.1)
- boxmeshy.VertexColor=Vector3.new(0, 0, 0)
- game:GetService("Chat"):Chat(box, ("Threat eliminated."):gsub("%%p", p.Name))
- wait(1)
- boxmeshy.VertexColor=Vector3.new(0, 1, 1)
- game:GetService("Chat"):Chat(box, ("Returning to searching mode."):gsub("%%p", p.Name))
- wait(2)
- game:GetService("Chat"):Chat(box, ("Searching for threats..."):gsub("%%p", p.Name))
- oldBestPlaya=nil
- break
- end
- wait(math.random(1, 10)/8)
- end
- elseif msg~="" then
- game:GetService("Chat"):Chat(box, msg:gsub("%%p", p.Name))
- end
- end
- else
- wait(2)
- game:GetService("Chat"):Chat(box, ("Humanoid Detected: %p"):gsub("%%p", p.Name))
- wait(1.4)
- game:GetService("Chat"):Chat(box, ("Scanning"):gsub("%%p", p.Name))
- wait(3.5)
- game:GetService("Chat"):Chat(box, ("Humanoid on whitelist; greeting"):gsub("%%p", p.Name))
- wait(1)
- boxmeshy.VertexColor=Vector3.new(0, 1, 0)
- game:GetService("Chat"):Chat(box, ("Hello, %p. I am T609, an edit of the LunchaThug script. Created by GS1029 or GamingStudios1029."):gsub("%%p", p.Name))
- wait(5)
- game:GetService("Chat"):Chat(box, ("Healing player..."):gsub("%%p", p.Name))
- wait(1)
- p.Character:FindFirstChild("Humanoid").Health=p.Character:FindFirstChild("Humanoid").Health+5000
- heel:Play()
- wait(1)
- game:GetService("Chat"):Chat(box, ("Player healed."):gsub("%%p", p.Name))
- wait(1)
- boxmeshy.VertexColor=Vector3.new(0, 1, 1)
- game:GetService("Chat"):Chat(box, ("Returning to searching mode."):gsub("%%p", p.Name))
- wait(2)
- game:GetService("Chat"):Chat(box, ("Searching for threats..."):gsub("%%p", p.Name))
- wait(0.1)
- local gr=Instance.new("IntValue", p.Character)
- gr.Name="greeted"
- game:GetService("Debris"):AddItem(gr, 60);
- oldBestPlaya=nil
- wait(5)
- gyro.cframe=CFrame.new(0, 0, 0)
- end
- end
- end
- end)()
- if player.Character and player.Character:FindFirstChild("Humanoid") then
- player.Character.Humanoid:UnequipTools();
- wait()
- t:Destroy()
- end
- end)
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "c" then
- gui.Visible = true
- thatmoementwnudie.Visible = true
- gui.Text = "Gavin: * would you back up?"
- asd:Play()
- asd1:Play()
- local aimPos = mouse.Hit.p
- local head = Instance.new("Part",c)
- local s = Instance.new("Sound",head)
- s.Volume = 1
- s.SoundId = "rbxassetid://325574531"
- s:Play()
- wait()
- head.Size = Vector3.new(6,6,1)
- head.BrickColor = BrickColor.new("Pastel blue-green")
- head.Shape = "Cylinder"
- head.CanCollide = false
- head.TopSurface = 'Smooth'
- head.BottomSurface = 'Smooth'
- head.Anchored = true
- head.Transparency = 0.6
- head.Material = "Neon"
- for i = 1,2 do
- local decal = Instance.new("Decal",head)
- decal.Texture = "rbxassetid://"
- if i == 1 then
- decal.Face = Enum.NormalId.Top
- else
- decal.Face = Enum.NormalId.Bottom
- end
- end
- if Debounces.attackNumber%2 == 1 then
- head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
- else
- head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
- end
- spawn(function()
- local timer = 0
- while rs.RenderStepped:wait() do
- if timer >= 1.55 then
- break
- end
- head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
- timer = timer + 5/30/(Debounces.FPS/60)
- end
- head.CFrame = CFrame.new(head.CFrame.p,aimPos)
- local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
- local hit, hitpos, pos = workspace:FindPartOnRay(ray,c)
- local dis = (head.CFrame.p - pos).magnitude
- if tag.Value >= 6 then
- local rayParts = Instance.new("Part",rayModel)
- local s = Instance.new("Sound",rayParts)
- s.Volume = 1
- s.SoundId = "rbxassetid://273639336"
- s:Play()
- wait()
- rayParts.Name = "shocker"
- rayParts.Material = "Neon"
- rayParts.FormFactor = "Custom"
- rayParts.BrickColor = BrickColor.new(0.5,1,0.5)
- rayParts.Anchored = true
- rayParts.Shape = "Ball"
- rayParts.CanCollide = false
- rayParts.Size = Vector3.new(30,30,30)
- local rayCFrame = CFrame.new(torso.Position)
- rayParts.CFrame = rayCFrame
- head:Destroy()
- tag.Value = tag.Value - 6
- print("Shield = "..tag.Value)
- gui2.Text = "ENRG "..tag.Value.."/125"
- wait(3.5)
- gui.Visible = false
- thatmoementwnudie.Visible = false
- else
- local eror = Instance.new("Sound",torso)
- eror.SoundId = "rbxassetid://385944388"
- eror.Volume = 1
- eror:Play()
- head:Destroy()
- wait(1)
- eror:Destroy()
- end
- end)
- wait()
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "l" then
- print("i'm done")
- gui.Visible = true
- thatmoementwnudie.Visible = true
- gui.Text = "Gavin: * fuck this i'm done"
- img.Visible = true
- asd:Play()
- asd1:Play()
- asdd = Instance.new("Sound",player.Character.Torso)
- asdd.SoundId = "http://www.roblox.com/asset/?id = 506273075"
- asdd.Looped = false
- spawn(function()
- wait(2)
- gui.Text = "Gavin: * see you in hell"
- asd:Play()
- asd1:Play()
- end)
- wait(0.1)
- asddd = Instance.new("Sound",player.Character.Torso)
- asddd.SoundId = "http://www.roblox.com/asset/?id = 506273075"
- asddd.Looped = false
- spawn(function()
- wait()
- asddd:Play()
- end)
- wait(4)
- asdded = Instance.new("Sound",player.Character.Torso)
- asdded.SoundId = "http://www.roblox.com/asset/?id = 356911785"
- asdded.Looped = false
- spawn(function()
- asdded:Play()
- end)
- char.Head:Destroy()
- gui.Visible = false
- thatmoementwnudie.Visible = false
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "x" then
- if des == true then
- gui.Visible = false
- thatmoementwnudie.Visible = false
- img.Visible = false
- dialo:Play()
- gui.Text = "Gavin: * "
- gui1.Visible = false
- img.Visible = false
- end
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "f" then
- txtwait = 0.07
- asd.Pitch = 1
- asd1.Pitch = 1
- ANGR:Stop()
- gui.TextColor3 = Color3.new(1,1,1)
- suuu:Stop()
- asd3:Stop()
- asd2:Stop()
- asd4:Stop()
- dunkd:Stop()
- rcool:Stop()
- eye.Transparency = 1
- asd5:Stop()
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "u" then
- dunkd = Instance.new("Sound",player.Character.Torso)
- dunkd.SoundId = "http://www.roblox.com/asset/?id=579381112"
- dunkd.Looped = false
- dunkd:Play()
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "y" then
- if tag.Value >= 40 then
- tag.Value = tag.Value - 40
- local coolblock = Instance.new("Part",torso)
- coolblock.Anchored = true
- coolblock.CanCollide = false
- coolblock.BrickColor = BrickColor.new("Toothpaste")
- coolblock.TopSurface = "Smooth"
- coolblock.BottomSurface = "Smooth"
- coolblock.Material = "Neon"
- coolblock.Size = Vector3.new(15,0,15)
- local coolyCFrame = CFrame.new(torso.Position)
- coolblock.CFrame = coolyCFrame
- wait(0.5)
- coolblock.CanCollide = true
- wait(5)
- coolblock.Parent = rayModel
- end
- end
- end)
- -- my god...
- -- Suck_HiyaThere moves to arizona
- --------------------------------------------------------
- pls = game:GetService'Players'
- rs = game:GetService'RunService'
- uinps = game:GetService'UserInputService'
- lp = pls.LocalPlayer
- mouse = lp:GetMouse()
- c = lp.Character
- human = c.Humanoid
- human.MaxHealth = 10000
- soundVol = 0
- wait()
- human.Health = 10000
- c.Health:Destroy()
- gui3=Instance.new("TextButton",bb)
- gui3.Position=UDim2.new(0,190,0,15)
- gui3.Size = UDim2.new(0,190,0,51)
- gui3.TextScaled = true
- gui3.BackgroundTransparency = 1
- gui3.Font = "SciFi"
- gui3.TextColor3 = Color3.new(0, 1, 0)
- gui3.Text = "HP "..hum.Health.."/10000"
- gui3.FontSize = "Size42"
- --------------------------------------------------------
- Debounces = {
- AnimationCycles = 0;
- FPS = 0;
- scalingDamage = false;
- damageLevel = 0;
- attackNumber = 0;
- isAttacking = false;
- isMoving = false;
- isSprinting = false;
- isBoosting = false;
- isPassive = false;
- isTyping = false;
- RAimAssist = false;
- angery = false;
- rAiming = false;
- LockedIn = false;
- CanRegenEnergy = true; -- im cool
- }
- --------------------------------------------------------
- local RAimAssist = false
- m.KeyDown:connect(function(k)
- if k == "r" and Debounces.rAiming == false then
- Debounces.rAiming = true
- local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
- local head = Instance.new("Part",c)
- head.Size = Vector3.new(42,42,.2)
- head.Name = "rAim"
- head.Shape = "Cylinder"
- head.TopSurface = 'Smooth'
- head.BottomSurface = 'Smooth'
- head.BrickColor = BrickColor.new("Really red")
- head.CanCollide = false
- head.Anchored = true
- head.Material = "Neon"
- head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-12)).p,aimPos)
- head.Transparency = 0.75
- print(head.Parent)
- repeat
- wait()
- local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
- head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-12)).p,aimPos)
- until Debounces.rAiming == false
- elseif k == "r" and Debounces.rAiming == true then
- Debounces.rAiming = false
- c.rAim:Destroy()
- end
- end)
- m.KeyDown:connect(function(k)
- local qu = Instance.new("Sound",torso)
- qu.Name = "coolsownd"
- qu.Volume = 5
- qu.SoundId = "rbxassetid://676814954" --cool thanks to nich7 for being cool and uplaodign this soudn
- qu.Looped = true
- if k == "v" and Debounces.LockedIn == false and Debounces.CanRegenEnergy == true then
- Debounces.CanRegenEnergy = false
- Debounces.LockedIn = true
- c.Torso.Anchored = true
- c["Left Arm"].Anchored = true
- c["Right Arm"].Anchored = true
- c["Left Leg"].Anchored = true
- c["Right Leg"].Anchored = true
- c.Head.Anchored = true
- qu:Play()
- local aimPos = mouse.Hit.p
- repeat
- if tag.Value >= 2 then
- local rayPart = Instance.new("Part",rayModel)
- human.Health = human.Health + 175
- rayPart.Material = "Neon"
- rayPart.FormFactor = "Custom"
- rayPart.BrickColor = BrickColor.new(.8,.25,.5)
- rayPart.Anchored = true
- rayPart.Shape = "Ball"
- rayPart.CanCollide = false
- rayPart.Size = Vector3.new(4,14,2)
- local rayCFrame = CFrame.new(torso.Position)
- rayPart.CFrame = rayCFrame
- tag.Value = tag.Value - 2
- print("Shield = "..tag.Value)
- gui2.Text = "ENRG "..tag.Value.."/125"
- else
- Debounces.CanRegenEnergy = true
- Debounces.LockedIn = false
- c.Torso.Anchored = false
- c["Left Arm"].Anchored = false
- c["Right Arm"].Anchored = false
- c["Left Leg"].Anchored = false
- c["Right Leg"].Anchored = false
- c.Head.Anchored = false
- qu:Remove()
- end
- wait(.9)
- until Debounces.LockedIn == false
- elseif k == "v" and Debounces.LockedIn == true and Debounces.CanRegenEnergy == false then
- Debounces.CanRegenEnergy = true
- Debounces.LockedIn = false
- c.Torso.Anchored = false
- c["Left Arm"].Anchored = false
- c["Right Arm"].Anchored = false
- c["Left Leg"].Anchored = false
- c["Right Leg"].Anchored = false
- c.Head.Anchored = false
- print(qu.Parent)
- print(qu.Name)
- end
- repeat
- wait(0.01)
- qu.Volume = qu.Volume - 0.25
- until qu.Volume == 0
- qu:Remove()
- end)
- m.KeyDown:connect(function(k)
- local TORSOLOOKVECTOR = torso.CFrame.lookVector*math.random(0,35)
- if k == "g" and Debounces.isAttacking == false then
- Debounces.isAttacking = true
- setLerp(.17)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
- CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
- })
- wait(.25)
- setLerp(1.75)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- wait()
- if tag.Value >= 25 then
- tag.Value = tag.Value - 25
- --spawn(function()
- local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
- local head = Instance.new("Part",c)
- head.Size = Vector3.new(.35,.35,.35)
- head.Shape = "Ball"
- head.TopSurface = 'Smooth'
- head.BottomSurface = 'Smooth'
- head.BrickColor = BrickColor.new("Really black")
- head.CanCollide = true
- head.Anchored = false
- head.Velocity = Vector3.new(0,math.random(35,70),TORSOLOOKVECTOR)
- head.Material = "Neon"
- head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-1)).p,aimPos)
- head.Transparency = 0
- wait(0.25)
- Debounces.isAttacking = false
- wait(0.5)
- local s = Instance.new("Sound",head)
- s.Volume = 1
- s.SoundId = "rbxassetid://161164363"
- s:Play()
- wait()
- head.BrickColor = BrickColor.new("Really red")
- wait(0.15)
- s:Remove()
- head.BrickColor = BrickColor.new("Really black")
- wait(0.4)
- local s = Instance.new("Sound",head)
- s.Volume = 1
- s.SoundId = "rbxassetid://161164363"
- s:Play()
- wait()
- head.BrickColor = BrickColor.new("Really red")
- wait(0.15)
- s:Remove()
- head.BrickColor = BrickColor.new("Really black")
- wait(0.3)
- local s = Instance.new("Sound",head)
- s.Volume = 1
- s.SoundId = "rbxassetid://161164363"
- s:Play()
- wait()
- head.BrickColor = BrickColor.new("Really red")
- wait(0.15)
- s:Remove()
- head.BrickColor = BrickColor.new("Really black")
- wait(0.2)
- local s = Instance.new("Sound",head)
- s.Volume = 1
- s.SoundId = "rbxassetid://161164363"
- s:Play()
- wait()
- head.BrickColor = BrickColor.new("Really red")
- wait(0.15)
- s:Remove()
- head.BrickColor = BrickColor.new("Really black")
- wait(0.1)
- local s = Instance.new("Sound",head)
- s.Volume = 1
- s.SoundId = "rbxassetid://161164363"
- s:Play()
- wait()
- head.BrickColor = BrickColor.new("Really red")
- wait(0.15)
- s:Remove()
- head.BrickColor = BrickColor.new("Really black")
- wait()
- local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
- local hit, hitpos, pos = workspace:FindPartOnRay(ray,c)
- local dis = (head.CFrame.p - pos).magnitude
- local xplody = Instance.new("Part",rayModel)
- local s = Instance.new("Sound",xplody)
- s.Volume = 1
- s.SoundId = "rbxassetid://260433655"
- s:Play()
- wait()
- xplody.Material = "Neon"
- xplody.FormFactor = "Custom"
- xplody.BrickColor = BrickColor.new(0,0,1)
- xplody.Anchored = true
- xplody.Shape = "Ball"
- xplody.Name = "boom"
- xplody.CanCollide = false
- xplody.Size = Vector3.new(28,68,20)
- local xpldCFrame = CFrame.new(head.Position + (hitpos - head.Position)/1500, head.Position)
- xplody.CFrame = xpldCFrame
- head:Destroy()
- wait(0.15)
- xplody.BrickColor = BrickColor.new(0,1,1)
- else
- local s = Instance.new("Sound",torso)
- s.Volume = 1
- s.SoundId = "rbxassetid://550209561"
- s:Play()
- local ss = Instance.new("Sound",torso)
- ss.Volume = 1
- ss.SoundId = "rbxassetid://550209561"
- ss:Play()
- local sss = Instance.new("Sound",torso)
- sss.Volume = 1
- sss.SoundId = "rbxassetid://550209561"
- sss:Play()
- Debounces.isAttacking = false
- end
- end
- end
- )
- numLerp = function(start, goal, alpha)
- return(((goal - start) * alpha) + start)
- end
- CFrameZero = function()
- return CFrame.new(Vector3.new())
- end
- rad = function(value)
- return math.rad(value)
- end
- CFAngles = function(Vector)
- return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z))
- end
- --------------------------------------------------------
- AnimStat = {
- lerpSpeed = .2;
- lerpSpeed2 = .35;
- lerpTween = 0;
- }
- Joints = {
- c.HumanoidRootPart.RootJoint;
- c.Torso.Neck;
- c.Torso['Left Shoulder'];
- c.Torso['Right Shoulder'];
- c.Torso['Left Hip'];
- c.Torso['Right Hip'];
- }
- JointTargets = {
- CFrameZero();
- CFrameZero();
- CFrameZero();
- CFrameZero();
- CFrameZero();
- CFrameZero();
- }
- --------------------------------------------------------
- BodyColors = {
- HeadColor = BrickColor.new("Institutional white");
- LeftArmColor = BrickColor.new("Institutional white");
- RightArmColor = BrickColor.new("Institutional white");
- LeftLegColor = BrickColor.new("Institutional white");
- RightLegColor = BrickColor.new("Institutional white");
- TorsoColor = BrickColor.new("Mid gray");
- }
- Customs = {
- Face = "http://www.roblox.com/asset/?id=8560915";
- Shirt = "http://www.roblox.com/asset/?id=334781688";
- Pants = "http://www.roblox.com/asset/?id=335237283";
- }
- --------------------------------------------------------
- prepareCharacter = function()
- local transPoints = {
- NumberSequenceKeypoint.new(0,0,0),
- NumberSequenceKeypoint.new(.4,.05,0),
- NumberSequenceKeypoint.new(.8,.16,0),
- NumberSequenceKeypoint.new(1,.25,0)
- }
- local sizePoints = {
- NumberSequenceKeypoint.new(0,.25,0),
- NumberSequenceKeypoint.new(.18,.5,0),
- NumberSequenceKeypoint.new(.49,.69,0),
- NumberSequenceKeypoint.new(.74,.5,0),
- NumberSequenceKeypoint.new(.92,.25,0),
- NumberSequenceKeypoint.new(1,.0625,0)
- }
- local Size = NumberSequence.new(sizePoints)
- local Transparency = NumberSequence.new(transPoints)
- rayModel = Instance.new("Model",c)
- efxBlock = Instance.new("Part",c)
- efxBlock.Name = "efeckswow"
- efxBlock.Material = "Neon"
- efxBlock.FormFactor = "Custom"
- efxBlock.Size = Vector3.new(.3,.3,.3)
- light = Instance.new("PointLight",c.Head)
- light.Range = 5
- light.Brightness = 500
- light.Color = Color3.new(0,255,255)
- light.Shadows = false
- local particles = Instance.new("ParticleEmitter",efxBlock)
- particles.Color = ColorSequence.new(Color3.new(1,1,1),Color3.new(0,1,1))
- particles.ZOffset = 1
- particles.LightEmission = 200
- particles.Name = "Fire"
- particles.Size = Size
- particles.Transparency = Transparency
- particles.LockedToPart = true
- particles.Rate = 100
- particles.EmissionDirection = "Right"
- particles.Acceleration = Vector3.new(-.5,0,0)
- particles.Texture = "http://www.roblox.com/asset/?id=284205403"
- particles.Lifetime = NumberRange.new(0,0.35)
- particles.Speed = NumberRange.new(10)
- script.Parent = efxBlock
- fire = particles
- local offset = Vector3.new(0.2, .23, -0.5)
- local weld = Instance.new("Weld",c.Head)
- weld.Part0 = c.Head
- weld.Part1 = efxBlock
- weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- efxBlock.Parent = c
- local music = Instance.new("Sound",c.Torso)
- music.SoundId = "rbxassetid://316012175"
- music.Looped = true
- music.Volume = soundVol
- fight = music
- local music2 = Instance.new("Sound",c.Torso)
- music2.SoundId = "rbxassetid://316014309"
- music2.Looped = true
- music2.Volume = soundVol
- sans = music2
- pointGyro = Instance.new("BodyGyro",c.HumanoidRootPart)
- pointGyro.P = 1e7
- pointGyro.D = 1e3
- pointGyro.MaxTorque = Vector3.new(0,1e7,0)
- animator = c.Humanoid:FindFirstChild("Animator")
- if animator then
- animator:Destroy()
- end
- c.Torso.roblox:Destroy()
- for i,v in pairs (c.Head:children()) do
- if v.ClassName == "Sound" then
- v:Destroy()
- end
- end
- for i = 1,#Joints do
- Joints[i].C1 = CFrame.new(Vector3.new())
- end
- human.WalkSpeed = 0
- human.JumpPower = 100
- end
- local EyeOn = true
- m.KeyDown:connect(function(k)
- local coolpartic = hum.Parent.efeckswow.Fire
- if k == "m" and EyeOn == true then
- EyeOn = false
- fyre:Stop()
- coolpartic.Enabled = false
- elseif k == "m" and EyeOn == false then
- EyeOn = true
- fyre:Play()
- coolpartic.Enabled = true
- end
- end)
- m.KeyDown:connect(function(k)
- local coolpartic = hum.Parent.efeckswow.Fire
- if k == "b" and Debounces.angery == false then
- Debounces.angery = true
- suuu:Play()
- txtwait = 0.035
- lolsans:Destroy()
- asd.Pitch = .8
- asd1.Pitch = .8
- gui.TextColor3 = Color3.new(0.1,0,0)
- gui.Visible = true
- thatmoementwnudie.Visible = true
- img.Visible = true
- gui.Text = "I'm getting sick of your shit."
- tag.Value = -250
- coolpartic.Color = ColorSequence.new(Color3.new(1,0.25,0.25),Color3.new(1,0,0))
- coolpartic.LightEmission = 750
- coolpartic.Rate = 500
- coolpartic.Lifetime = NumberRange.new(0,0.7)
- wait(.1)
- gui.TextColor3 = Color3.new(0.2,0,0)
- wait(.1)
- gui.TextColor3 = Color3.new(0.3,0,0)
- wait(.1)
- gui.TextColor3 = Color3.new(0.4,0,0)
- wait(.1)
- gui.TextColor3 = Color3.new(0.5,0,0)
- wait(.1)
- gui.TextColor3 = Color3.new(0.6,0,0)
- wait(.1)
- gui.TextColor3 = Color3.new(0.7,0,0)
- wait(.1)
- gui.TextColor3 = Color3.new(0.8,0,0)
- wait(.1)
- gui.TextColor3 = Color3.new(0.9,0,0)
- wait(.1)
- gui.TextColor3 = Color3.new(1,0,0)
- wait(5)
- gui.Visible = false
- img.Visible = false
- thatmoementwnudie.Visible = false
- hum.MaxHealth = 75000
- wait(2.5)
- hum.Health = 75000
- rdmg = 25
- dmglvl = 1000
- wait(90)
- Debounces.IsAttacking = true
- suuu:Stop()
- txtwait = 0.07
- gui.TextColor3 = Color3.new(1,1,1)
- rdmg = 10
- dmglvl = 5000
- hum.MaxHealth = 10000
- coolpartic.Color = ColorSequence.new(Color3.new(1,1,1),Color3.new(0,1,1))
- coolpartic.LightEmission = 200
- coolpartic.Rate = 100
- coolpartic.Lifetime = NumberRange.new(0,0.35)
- asd.Pitch = 1
- asd1.Pitch = 1
- wait(35)
- Debounces.IsAttacking = false
- wait(180)
- Debounces.angery = false
- end
- end)
- uinps.InputBegan:connect(function(InputObject)
- if InputObject.KeyCode == Enum.KeyCode.K and Debounces.isTyping == false then
- Debounces.isPassive = not Debounces.isPassive
- end
- end)
- setJointCFrames = function(table)
- for i = 1,#table do
- JointTargets[i] = table[i]
- end
- AnimationCycles = 0
- end
- setLerp = function(speed)
- AnimStat.lerpSpeed = speed
- end
- setTween = function(tween)
- AnimStat.lerpTween = tween
- end
- takeDamage = function(position,damage,distance,platformStand)
- for i,v in pairs (pls:children()) do
- if v.ClassName == "Player" and v:FindFirstChild("Character") then
- local torso = v.Character:FindFirstChild("Torso")
- if torso and (torso.Position - position).magnitude < distance then
- if v.Character.Humanoid.MaxHealth > 1000 then
- v.Character.Humanoid.MaxHealth = 100;
- v.Character.Humanoid.Breakjoints()
- end
- v.Character.Humanoid:TakeDamage(damagelevel/6)
- if platformStand == true then
- v.Character.PlatformStand = platformStand
- end
- end
- end
- end
- end
- --------------------------------------------------------
- prepareCharacter()
- --------------------------------------------------------
- spawn(function()
- local sine = 0
- while wait() do
- pointGyro.CFrame = CFrame.new(Vector3.new(),(mouse.Hit.p - c.HumanoidRootPart.CFrame.p).unit * 100)
- if Debounces.isAttacking == false and Debounces.isMoving == false and Debounces.isBoosting == false then
- setLerp(.1)
- if Debounces.isPassive == true then
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0 + math.sin(tick() * 1.5)/25, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.5 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(1.554 + math.sin((-tick() + 2) * 1.5) * 5, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.06, -0.03 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, 0, 29.51));
- CFrame.new(Vector3.new(1.059, -0.031 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, -3.842, -29.511));
- CFrame.new(Vector3.new(-0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(0, 8.885, 0));
- CFrame.new(Vector3.new(0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(-0.001, -8.886, 0));
- })
- else
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0 + math.sin(tick() * 1.5)/25, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.5 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(1.554 + math.sin((-tick() + 2) * 1.5) * 5, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.06, -0.03 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, 0, 29.51));
- CFrame.new(Vector3.new(1.059, -0.031 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, -3.842, -29.511));
- CFrame.new(Vector3.new(-0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(0, 8.885, 0));
- CFrame.new(Vector3.new(0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(-0.001, -8.886, 0));
- })
- end
- elseif Debounces.isAttacking == false and Debounces.isMoving == true and Debounces.isBoosting == false then
- sine = sine + math.rad(12)
- human.WalkSpeed = 18
- setLerp(.15)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, math.sin(sine) * -2.5, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.04)) * CFAngles(Vector3.new(-5.676, -0.001 - math.sin(sine) * 3, -0.001));
- CFrame.new(Vector3.new(-1.97, 0 + math.sin(sine + .5)/20, 0.1 + math.sin(-sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(sine) * 23, 0, 0));
- CFrame.new(Vector3.new(1.97, 0 - math.sin(sine + .5)/20, 0.1 + math.sin(sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(-sine) * 23, 0, 0));
- CFrame.new(Vector3.new(-0.5, -1.93 - math.cos(sine)/8.7, 0.2 + math.sin(sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(-sine) * 30, 0, 0));
- CFrame.new(Vector3.new(0.5, -1.93 + math.cos(sine)/8.7, 0.2 + math.sin(-sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(sine) * 30, 0, 0));
- })
- end
- if Debounces.scalingDamage == true then
- takeDamage(2)
- end
- end
- end)
- human.Changed:connect(function(prop)
- if prop == "MoveDirection" then
- if human.MoveDirection.magnitude > .02 then
- Debounces.isMoving = true
- else
- Debounces.isMoving = false
- end
- end
- end)
- uinps.InputBegan:connect(function(InputObject)
- if InputObject.KeyCode == Enum.KeyCode.A and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
- Debounces.isBoosting = true
- Debounces.damageLevel = 1
- Debounces.scalingDamage = true
- local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
- setLerp(.15)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 20));
- CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-10.372, 28.758, -1.837));
- CFrame.new(Vector3.new(-0.7, -0.2, -0.801)) * CFAngles(Vector3.new(45, 0, 45));
- CFrame.new(Vector3.new(1.7, 0.2, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 45));
- CFrame.new(Vector3.new(-0.3, -2, 0.2)) * CFAngles(Vector3.new(-11.283, -17.801, 19.495));
- CFrame.new(Vector3.new(0.9, -2, -0.201)) * CFAngles(Vector3.new(15, -15, 29.999));
- })
- local boostSpeed = 150
- local efx = Instance.new("Sound",c.Head)
- efx.SoundId = "rbxassetid://178683541"
- efx.Pitch = math.random(1100,1300)/1000
- efx.Volume = 1
- efx:Play()
- spawn(function()
- wait(5)
- efx:Destroy()
- end)
- vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(1,0,0)).p).unit * boostSpeed
- vel.P = 1e3
- vel.MaxForce = Vector3.new(math.huge,0,math.huge)
- wait(.15)
- vel.P = 1000
- vel.MaxForce = Vector3.new(3000,0,3000)
- vel.Velocity = Vector3.new()
- wait(.3)
- setLerp(.3)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 13));
- CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-30.239, 42.47, 11.879));
- CFrame.new(Vector3.new(-1.9, -0.2, -0.401)) * CFAngles(Vector3.new(44.999, 0, -45));
- CFrame.new(Vector3.new(1.5, 0.4, 0.599)) * CFAngles(Vector3.new(-62.058, -21.088, -15.383));
- CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.239, -26.158, -14.457));
- CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(-0.505, -14.478, -18.968));
- })
- wait()
- vel:Destroy()
- Debounces.damageLevel = 0
- Debounces.scalingDamage = false
- Debounces.isBoosting = false
- end
- end)
- uinps.InputBegan:connect(function(InputObject)
- if InputObject.KeyCode == Enum.KeyCode.D and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
- Debounces.isBoosting = true
- Debounces.damageLevel = 1
- Debounces.scalingDamage = true
- local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
- setLerp(.15)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -15));
- CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-13.603, -45.662, -6.645));
- CFrame.new(Vector3.new(-1.9, 0, -0.201)) * CFAngles(Vector3.new(31.935, -7.436, -60.853));
- CFrame.new(Vector3.new(1.9, 0, 0.399)) * CFAngles(Vector3.new(-3.644, -23.448, 59.102));
- CFrame.new(Vector3.new(-1.1, -1.8, 0)) * CFAngles(Vector3.new(-3.616, -11.936, -29.566));
- CFrame.new(Vector3.new(0.1, -1.6, -0.601)) * CFAngles(Vector3.new(1.943, -7.181, -32.528));
- })
- local boostSpeed = 150
- local efx = Instance.new("Sound",c.Head)
- efx.SoundId = "rbxassetid://178683541"
- efx.Pitch = math.random(1100,1300)/1000
- efx.Volume = .5
- efx:Play()
- spawn(function()
- wait(5)
- efx:Destroy()
- end)
- vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(-1,0,0)).p).unit * boostSpeed
- vel.P = 1e3
- vel.MaxForce = Vector3.new(math.huge,0,math.huge)
- wait(.15)
- vel.P = 1000
- vel.MaxForce = Vector3.new(3000,0,3000)
- vel.Velocity = Vector3.new()
- wait(.3)
- setLerp(.3)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -13));
- CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));
- CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60));
- CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));
- CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));
- CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));
- })
- wait()
- vel:Destroy()
- Debounces.damageLevel = 0
- Debounces.scalingDamage = false
- Debounces.isBoosting = false
- end
- end)
- uinps.InputBegan:connect(function(InputObject)
- if InputObject.KeyCode == Enum.KeyCode.W and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
- Debounces.isBoosting = true
- Debounces.damageLevel = 1
- Debounces.scalingDamage = true
- local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
- setLerp(.15)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-40.001, 0, 5));
- CFrame.new(Vector3.new(-0.001, 1.429, 0.2)) * CFAngles(Vector3.new(25.141, -8.347, 0.878));
- CFrame.new(Vector3.new(-1.5, 0, .101)) * CFAngles(Vector3.new(14.999, -0.001, 0));
- CFrame.new(Vector3.new(1.7, 0.199, -0.401)) * CFAngles(Vector3.new(28.08, -0.358, 21.087));
- CFrame.new(Vector3.new(-0.5, -1.8, 0.6)) * CFAngles(Vector3.new(-29.448, 3.57, -1.5));
- CFrame.new(Vector3.new(0.499, -1.6, -0.401)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968));
- })
- local boostSpeed = 215
- local efx = Instance.new("Sound",c.Head)
- efx.SoundId = "rbxassetid://178683541"
- efx.Pitch = math.random(1100,1300)/1000
- efx.Volume = .5
- efx:Play()
- spawn(function()
- wait(5)
- efx:Destroy()
- end)
- vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,1)).p).unit * boostSpeed
- vel.P = 1e3
- vel.MaxForce = Vector3.new(math.huge,0,math.huge)
- wait(.15)
- vel.P = 1000
- vel.MaxForce = Vector3.new(3000,0,3000)
- vel.Velocity = Vector3.new()
- wait(.3)
- setLerp(.3)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 40, -13));
- CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));
- CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60));
- CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));
- CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));
- CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));
- })
- wait()
- vel:Destroy()
- Debounces.damageLevel = 0
- Debounces.scalingDamage = false
- Debounces.isBoosting = false
- end
- end)
- uinps.InputBegan:connect(function(InputObject)
- if InputObject.KeyCode == Enum.KeyCode.S and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
- Debounces.isBoosting = true
- Debounces.damageLevel = 1
- Debounces.scalingDamage = true
- local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
- setLerp(.15)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-40.001, 0, 5));
- CFrame.new(Vector3.new(-0.001, 1.429, 0.2)) * CFAngles(Vector3.new(25.141, -8.347, 0.878));
- CFrame.new(Vector3.new(-1.5, 0, .101)) * CFAngles(Vector3.new(14.999, -0.001, 0));
- CFrame.new(Vector3.new(1.7, 0.199, -0.401)) * CFAngles(Vector3.new(28.08, -0.358, 21.087));
- CFrame.new(Vector3.new(-0.5, -1.8, 0.6)) * CFAngles(Vector3.new(-29.448, 3.57, -1.5));
- CFrame.new(Vector3.new(0.499, -1.6, -0.401)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968));
- })
- local boostSpeed = 150
- local efx = Instance.new("Sound",c.Head)
- efx.SoundId = "rbxassetid://178683541"
- efx.Pitch = math.random(1100,1300)/1000
- efx.Volume = .5
- efx:Play()
- spawn(function()
- wait(5)
- efx:Destroy()
- end)
- vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,1,0)).p).unit * boostSpeed
- vel.P = 1e3
- vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- wait(.15)
- vel.P = -1000
- vel.MaxForce = Vector3.new(3000,3000,3000)
- vel.Velocity = Vector3.new()
- wait(.1)
- setLerp(.3)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 40, -13));
- CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));
- CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60));
- CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));
- CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));
- CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));
- })
- if tag.Value >= 22 then
- tag.Value = tag.Value - 22
- local sxplody = Instance.new("Part",rayModel)
- local s = Instance.new("Sound",sxplody)
- s.Volume = 1
- s.SoundId = "rbxassetid://260433655"
- s:Play()
- wait()
- sxplody.Material = "Neon"
- sxplody.FormFactor = "Custom"
- sxplody.BrickColor = BrickColor.new(0,0,1)
- sxplody.Anchored = true
- sxplody.Shape = "Ball"
- sxplody.Name = "sboom"
- sxplody.CanCollide = false
- sxplody.Size = Vector3.new(8,8,8)
- sxplody.CFrame = CFrame.new(torso.Position)
- wait(0.15)
- sxplody.BrickColor = BrickColor.new(0,1,1)
- wait()
- vel:Destroy()
- Debounces.damageLevel = 0
- Debounces.scalingDamage = false
- Debounces.isBoosting = false
- else
- local s = Instance.new("Sound",torso)
- s.Volume = 1
- s.SoundId = "rbxassetid://184734960"
- s:Play()
- wait()
- vel:Destroy()
- Debounces.damageLevel = 0
- Debounces.scalingDamage = false
- Debounces.isBoosting = false
- end
- end
- end)
- uinps.InputBegan:connect(function(InputObject)
- if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then
- local isLooping = true
- uinps.InputEnded:connect(function(InputObject2)
- if InputObject2.KeyCode == Enum.KeyCode.Q then
- isLooping = false
- end
- end)
- while true do
- if isLooping == false then
- break
- end
- Debounces.attackNumber = Debounces.attackNumber + 1
- local aimPos = mouse.Hit.p
- local head = Instance.new("Part",c)
- local s = Instance.new("Sound",head)
- s.Volume = 1
- s.SoundId = "rbxassetid://325574531"
- s:Play()
- wait()
- head.Size = Vector3.new(6,6,1)
- head.BrickColor = BrickColor.new("Really blue")
- head.Shape = "Cylinder"
- head.CanCollide = false
- head.TopSurface = 'Smooth'
- head.BottomSurface = 'Smooth'
- head.Anchored = true
- head.Transparency = 0.6
- head.Material = "Neon"
- for i = 1,2 do
- local decal = Instance.new("Decal",head)
- decal.Texture = "rbxassetid://"
- if i == 1 then
- decal.Face = Enum.NormalId.Top
- else
- decal.Face = Enum.NormalId.Bottom
- end
- end
- if Debounces.attackNumber%2 == 1 then
- head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
- else
- head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
- end
- spawn(function()
- local timer = 0
- while rs.RenderStepped:wait() do
- if timer >= 1.55 then
- break
- end
- head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
- timer = timer + 5/30/(Debounces.FPS/60)
- end
- head.CFrame = CFrame.new(head.CFrame.p,aimPos)
- local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
- local hit, hitpos, pos = workspace:FindPartOnRay(ray,c)
- local dis = (head.CFrame.p - pos).magnitude
- if tag.Value >= 1 then
- local rayPart = Instance.new("Part",rayModel)
- local s = Instance.new("Sound",rayPart)
- s.Volume = 1
- s.SoundId = "rbxassetid://273639336"
- s:Play()
- wait()
- human.Health = human.Health + 25
- rayPart.Material = "Neon"
- rayPart.FormFactor = "Custom"
- rayPart.BrickColor = BrickColor.new(0,1,1)
- rayPart.Anchored = true
- rayPart.Shape = "Ball"
- rayPart.CanCollide = false
- rayPart.Size = Vector3.new(7,17,5)
- local rayCFrame = CFrame.new(torso.Position)
- rayPart.CFrame = rayCFrame
- head:Destroy()
- tag.Value = tag.Value - 1
- print("Shield = "..tag.Value)
- gui2.Text = "ENRG "..tag.Value.."/125"
- else
- local eror = Instance.new("Sound",torso)
- eror.SoundId = "rbxassetid://385944388"
- eror.Volume = 1
- eror:Play()
- head:Destroy()
- wait(1)
- eror:Destroy()
- end
- end)
- wait()
- end
- end
- end)
- uinps.InputBegan:connect(function(InputObj)
- if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then
- Debounces.isAttacking = true
- local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
- local head = Instance.new("Part",c)
- head.Size = Vector3.new(24,24,.2)
- head.Shape = "Cylinder"
- head.TopSurface = 'Smooth'
- head.BottomSurface = 'Smooth'
- head.BrickColor = BrickColor.new("Really red")
- head.CanCollide = false
- head.Anchored = true
- head.Material = "Neon"
- head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-12)).p,aimPos)
- head.Transparency = 0.75
- for i = 1,2 do
- local decal = Instance.new("Decal",head)
- decal.Texture = "rbxassetid://"
- if i == 1 then
- decal.Face = Enum.NormalId.Top
- else
- decal.Face = Enum.NormalId.Bottom
- end
- end
- setLerp(.1)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- spawn(function()
- local timer = 0
- while rs.RenderStepped:wait() do
- if timer >= 1.55/.8 then
- break
- end
- head.CFrame = head.CFrame * CFrame.Angles(0,0,0)
- timer = timer + 3/30/(Debounces.FPS/60)
- end
- head.CFrame = CFrame.new(head.CFrame.p,aimPos)
- local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
- local hit, hitpos, pos = workspace:FindPartOnRay(ray,c)
- local dis = (head.CFrame.p - pos).magnitude
- local rayPart = Instance.new("Part",rayModel)
- local s = Instance.new("Sound",rayPart)
- s.Volume = 1
- s.SoundId = "rbxassetid://189068831"
- s.Pitch = 1.2
- s:Play()
- wait()
- rayPart.Material = "Neon"
- rayPart.FormFactor = "Custom"
- rayPart.Name = "Line"
- rayPart.BrickColor = BrickColor.new(0,1,1)
- rayPart.Anchored = true
- rayPart.CanCollide = false
- rayPart.Size = Vector3.new(24,24,.2)
- rayPart.Shape = "Cylinder"
- local rayCFrame = CFrame.new(head.Position + (hitpos - head.Position)/5000,head.Position)
- rayPart.CFrame = rayCFrame
- head:Destroy()
- end)
- wait()
- local s = Instance.new("Sound",head)
- s.Volume = 1
- s.SoundId = "rbxassetid://325574531"
- s.Pitch = .8
- s:Play()
- wait()
- setLerp(.17)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
- CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
- })
- wait()
- Debounces.isAttacking = false
- end
- end)
- uinps.InputBegan:connect(function(InputObject)
- if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false and Debounces.CanRegenEnergy == true then
- local isLooping = true
- uinps.InputEnded:connect(function(InputObject2)
- if InputObject2.KeyCode == Enum.KeyCode.Q then
- isLooping = false
- end
- end)
- if Debounces.CanRegenEnergy == true then
- while true do
- if isLooping == false then
- break
- end
- if Debounces.CanRegenEnergy == false then
- break
- end
- Debounces.attackNumber = Debounces.attackNumber + 1
- local aimPos = mouse.Hit.p
- local head = Instance.new("Part",c)
- head.Size = Vector3.new(5,2.5,5)
- head.Shape = "Cylinder"
- head.TopSurface = 'Smooth'
- head.BottomSurface = 'Smooth'
- head.Material = "Neon"
- head.BrickColor = BrickColor.new("Really blue")
- head.CanCollide = false
- head.Anchored = true
- head.Transparency = 0
- setLerp(1)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
- CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
- })
- for i = 1,2 do
- local decal = Instance.new("Decal",head)
- decal.Texture = "rbxassetid://"
- if i == 1 then
- decal.Face = Enum.NormalId.Top
- else
- decal.Face = Enum.NormalId.Bottom
- end
- end
- if Debounces.attackNumber%2 == 1 and Debounces.CanRegenEnergy == true then
- head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
- else
- head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
- end
- spawn(function()
- local timer = 0
- while rs.RenderStepped:wait() do
- if timer >= 1.55 then
- break
- end
- head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
- timer = timer + 1.5/30/(Debounces.FPS/60)
- end
- head.CFrame = CFrame.new(head.CFrame.p,aimPos)
- head:Destroy()
- head.CFrame = CFrame.new(head.CFrame.p,aimPos)
- local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
- local hit, hitpos, pos = workspace:FindPartOnRay(ray,c)
- local dis = (head.CFrame.p - pos).magnitude
- if tag.Value <= 120 and Debounces.CanRegenEnergy == true then
- local saly = Instance.new("Sound",torso)
- saly.Volume = 1
- saly.SoundId = "rbxassetid://181004943"
- saly:Play()
- wait()
- setLerp(1)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
- CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
- })
- local rayPart = Instance.new("Part",rayModel)
- rayPart.Material = "Neon"
- rayPart.FormFactor = "Custom"
- rayPart.BrickColor = BrickColor.new(0,1,0)
- rayPart.Anchored = true
- rayPart.Shape = "Ball"
- rayPart.CanCollide = false
- rayPart.Size = Vector3.new(0,0,0)
- local rayCFrame = CFrame.new(torso.Position)
- rayPart.CFrame = rayCFrame
- head:Destroy()
- tag.Value = tag.Value + 5
- print("Shield = "..tag.Value)
- wait()
- rayPart:Destroy()
- wait(0.5)
- saly:Destroy()
- gui2.Text = "ENRG "..tag.Value.."/125"
- setLerp(1)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
- CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
- })
- else
- local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
- local hit, hitpos, pos = workspace:FindPartOnRay(ray,c)
- local dis = (head.CFrame.p - pos).magnitude
- local rayPart = Instance.new("Part",rayModel)
- local s = Instance.new("Sound",torso)
- s.Volume = 1
- s.SoundId = "rbxassetid://181004943"
- s:Play()
- wait()
- setLerp(1)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
- CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
- })
- rayPart.Material = "Neon"
- rayPart.FormFactor = "Custom"
- rayPart.BrickColor = BrickColor.new(0,1,0)
- rayPart.Anchored = true
- rayPart.Shape = "Ball"
- rayPart.CanCollide = false
- rayPart.Size = Vector3.new(0.05,0.05,0.5)
- local rayCFrame = CFrame.new(torso.Position)
- rayPart.CFrame = rayCFrame
- head:Destroy()
- tag.Value = tag.Value + (125 - tag.Value)
- print("Shield = "..tag.Value)
- wait()
- rayPart:Destroy()
- gui2.Text = "ENRG "..tag.Value.."/125"
- setLerp(1)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
- CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
- })
- local s = Instance.new("Sound",head)
- s.Volume = 1
- s.SoundId = "rbxassetid://550209561"
- s:Play()
- wait()
- head:Destroy()
- wait(0.5)
- s:Destroy()
- end
- end)
- wait()
- local s = Instance.new("Sound",head)
- s.Volume = 1
- s.SoundId = "rbxassetid://325574531"
- s.Pitch = 1.02
- s:Play()
- wait(0.7)
- end
- end
- end
- end)
- uinps.InputBegan:connect(function(InputObj)
- if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then
- local isLooping = true
- uinps.InputEnded:connect(function(InputObject2)
- if InputObject2.KeyCode == Enum.KeyCode.E then
- isLooping = false
- end
- end)
- while true do
- if isLooping == false then
- break
- end
- Debounces.attackNumber = Debounces.attackNumber + 1
- local aimPos = mouse.Hit.p
- local head = Instance.new("Part",c)
- head.Size = Vector3.new(5,2.5,5)
- head.Shape = "Cylinder"
- head.TopSurface = 'Smooth'
- head.BottomSurface = 'Smooth'
- head.Material = "Neon"
- head.BrickColor = BrickColor.new("Really blue")
- head.CanCollide = false
- head.Anchored = true
- head.Transparency = 0
- local s = Instance.new("Sound",head)
- s.Volume = 1
- s.SoundId = "rbxassetid://325574531"
- s:Play()
- wait()
- setLerp(1)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
- CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
- })
- for i = 1,2 do
- local decal = Instance.new("Decal",head)
- decal.Texture = "rbxassetid://"
- if i == 1 then
- decal.Face = Enum.NormalId.Top
- else
- decal.Face = Enum.NormalId.Bottom
- end
- end
- if Debounces.attackNumber%2 == 1 then
- head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
- else
- head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
- end
- spawn(function()
- local timer = 0
- while rs.RenderStepped:wait() do
- if timer >= 1.55 then
- break
- end
- head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
- timer = timer + 1.5/30/(Debounces.FPS/60)
- end
- head.CFrame = CFrame.new(head.CFrame.p,aimPos)
- head:Destroy()
- head.CFrame = CFrame.new(head.CFrame.p,aimPos)
- local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
- local hit, hitpos, pos = workspace:FindPartOnRay(ray,c)
- local dis = (head.CFrame.p - pos).magnitude
- if tag.Value >= 125 then
- tag.Value = tag.Value - 125
- torso.Anchored = true
- local saa = Instance.new("Sound",torso)
- saa.Volume = 1
- saa.SoundId = "rbxassetid://201858045"
- saa:Play()
- saa.Pitch = .25
- wait()
- local coolhe = Instance.new("Part",rayModel)
- coolhe.Material = "Neon"
- coolhe.FormFactor = "Custom"
- coolhe.BrickColor = BrickColor.new(1,1,0)
- coolhe.Anchored = true
- coolhe.Shape = "Ball"
- coolhe.CanCollide = false
- coolhe.Size = Vector3.new(5,5,5)
- local coolheCFrame = CFrame.new(torso.Position, torso.Position)
- coolhe.CFrame = coolheCFrame
- print("Shield = "..tag.Value)
- wait(1.33333333333)
- local coolhe = Instance.new("Part",rayModel)
- coolhe.Material = "Neon"
- coolhe.FormFactor = "Custom"
- coolhe.BrickColor = BrickColor.new(1,1,0)
- coolhe.Anchored = true
- coolhe.Shape = "Ball"
- coolhe.CanCollide = false
- coolhe.Size = Vector3.new(5,5,5)
- local coolheCFrame = CFrame.new(torso.Position, torso.Position)
- coolhe.CFrame = coolheCFrame
- print("Shield = "..tag.Value)
- wait(1.33333333333)
- local coolhe = Instance.new("Part",rayModel)
- coolhe.Material = "Neon"
- coolhe.FormFactor = "Custom"
- coolhe.BrickColor = BrickColor.new(1,1,0)
- coolhe.Anchored = true
- coolhe.Shape = "Ball"
- coolhe.CanCollide = false
- coolhe.Size = Vector3.new(5,5,5)
- local coolheCFrame = CFrame.new(torso.Position, torso.Position)
- coolhe.CFrame = coolheCFrame
- print("Shield = "..tag.Value)
- wait(1.33333333333)
- local s = Instance.new("Sound",torso)
- s.Volume = 999
- s.Pitch = 0
- s.SoundId = "rbxassetid://288715495"
- s:Play()
- wait()
- setLerp(1)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
- CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
- })
- local count = 1
- torso.Anchored = false
- c.Torso.CanCollide = false
- c["Left Arm"].CanCollide = false
- c["Right Arm"].CanCollide = false
- c["Left Leg"].CanCollide = false
- c["Right Leg"].CanCollide = false
- c.Head.CanCollide = false
- torso.CanCollide = false
- repeat
- wait(0.05)
- human.Health = human.Health + 50
- s.Pitch = s.Pitch + 0.05
- local arayPart = Instance.new("Part",rayModel)
- arayPart.Material = "Neon"
- arayPart.FormFactor = "Custom"
- arayPart.BrickColor = BrickColor.new(math.random(0,1),math.random(0,1),math.random(0,1))
- arayPart.CanCollide = true
- arayPart.Size = Vector3.new(count/12,count/12,count/12)
- count = count + 1
- local rayCFrame = CFrame.new(torso.Position)
- arayPart.CFrame = rayCFrame
- print(count.."/60")
- until count == 120
- s:Remove()
- print("Shield = "..tag.Value)
- c.Torso.CanCollide = true
- c["Left Arm"].CanCollide = true
- c["Right Arm"].CanCollide = true
- c["Left Leg"].CanCollide = true
- c["Right Leg"].CanCollide = true
- c.Head.CanCollide = true
- torso.CanCollide = true
- print("super coolness")
- gui2.Text = "ENRG "..tag.Value.."/125"
- setLerp(1)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
- CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
- })
- wait(0.75)
- torso.Anchored = false
- else
- local s = Instance.new("Sound",torso)
- s.Volume = 1
- s.SoundId = "rbxassetid://184734960"
- s:Play()
- wait()
- end
- end)
- isLooping = false
- end
- end
- end)
- uinps.InputBegan:connect(function(InputObj)
- if InputObj.KeyCode == Enum.KeyCode.LeftShift then
- Debounces.isSprinting = true
- end
- end)
- uinps.InputEnded:connect(function(InputObj)
- if InputObj.KeyCode == Enum.KeyCode.LeftShift then
- Debounces.isSprinting = false
- end
- end)
- rs.RenderStepped:connect(function()
- Debounces.FPS = 1/rs.RenderStepped:wait()
- local FPSLerp = AnimStat.lerpSpeed/(Debounces.FPS/60)
- if Debounces.isPassive == false then
- fight:Pause()
- sans:Resume()
- efxBlock.Transparency = 1
- else
- fight:Resume()
- sans:Pause()
- efxBlock.Transparency = 1
- end
- for i,v in pairs (rayModel:children()) do
- if v.Transparency >= 1 then
- v:Destroy()
- else
- v.CanCollide = true
- local parts = v:GetTouchingParts()
- v.CanCollide = false
- for i = 1,#parts do
- local asshole = parts[i].Parent:FindFirstChild("Humanoid")
- if parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name ~= "Punch" and asshole.Health > 0 then
- --[[local rdmg = 10
- local dmglvl = 5000
- local damagelevel = math.random(dmglvl/rdmg,dmglvl)]]
- parts[i].Parent.Humanoid:TakeDamage(damagelevel)
- parts[i].Parent.Torso.Velocity=parts[i].Parent.Torso.CFrame.lookVector * 5000
- ouch:Play()
- local blood = Instance.new("ParticleEmitter", parts[i].Parent.Torso)
- blood.Color = ColorSequence.new(Color3.new(255,255,255),Color3.new(255,255,255))
- blood.EmissionDirection = "Bottom"
- blood.Texture = "rbxassetid://717169046"
- blood.Rate = 75
- blood.VelocitySpread = 500
- blood.Size = NumberSequence.new(2)
- blood.Lifetime = NumberRange.new(0,.75)
- blood.Speed = NumberRange.new(25,25)
- print(v.Name)
- print(v.Name == "Punch")
- gui4.Text = "OPNT_HP "..asshole.Health.."/"..asshole.MaxHealth
- gui5.TextColor3 = Color3.new(999, 0, 0)
- gui5.Text = "DMG -"..damagelevel
- wait(0.01)
- blood:Destroy()
- end
- end
- v.Size = v.Size + Vector3.new(1/(Debounces.FPS/60),1/(Debounces.FPS/60),0)
- v.Transparency = v.Transparency + .05/(Debounces.FPS/60)
- end
- end
- for i = 1,#Joints do
- Joints[i].C0 = Joints[i].C0:lerp(JointTargets[i], FPSLerp)
- end
- light.Brightness = math.random(1,4)
- end)
- while true do
- wait()
- gui3.Text = "HP "..hum.Health.."/10000"
- gui2.Text = "ENRG "..tag.Value.."/125"
- end
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