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- local b = game.Workspace[".Ignore"]
- local c = b[".ServerEffects"]
- while wait() do
- for i,v in pairs(c:GetChildren()) do
- if v.Name == "Shard" or v.Name == "Diamond" then
- v.Position = game.Players.LocalPlayer.Character.Torso.Position
- --elseif v.Name ~= "Shard" or "Diamond" then print("No")
- end
- end
- end
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