Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- game.Players.LocalPlayer.Character:BreakJoints()
- game.Players.LocalPlayer.Character=nil
- Connection = game.Workspace.DescendantAdded:Connect(function(c)
- if c.Name == "Animate" then
- c.Disabled=true
- end
- end)
- repeat wait() until game.Players.LocalPlayer.Character
- Char = game.Players.LocalPlayer.Character
- Died = game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Died:Connect(function()
- Connection:Disconnect()
- Died:Disconnect()
- end)
- wait(.1)
- function waitForChild(parent, childName)
- local child = parent:findFirstChild(childName)
- if child then return child end
- while true do
- child = parent.ChildAdded:wait()
- if child.Name==childName then return child end
- end
- end
- -- ANIMATION
- -- declarations
- local Figure = game.Players.LocalPlayer.Character
- local Torso = waitForChild(Figure, "Torso")
- local RightShoulder = waitForChild(Torso, "Right Shoulder")
- local LeftShoulder = waitForChild(Torso, "Left Shoulder")
- local RightHip = waitForChild(Torso, "Right Hip")
- local LeftHip = waitForChild(Torso, "Left Hip")
- local Neck = waitForChild(Torso, "Neck")
- local Humanoid = waitForChild(Figure, "Humanoid")
- local pose = "Standing"
- local toolAnim = "None"
- local toolAnimTime = 0
- local jumpMaxLimbVelocity = 0.75
- -- functions
- function onRunning(speed)
- if speed>0 then
- pose = "Running"
- else
- pose = "Standing"
- end
- end
- function onDied()
- pose = "Dead"
- end
- function onJumping()
- pose = "Jumping"
- end
- function onClimbing()
- pose = "Climbing"
- end
- function onGettingUp()
- pose = "GettingUp"
- end
- function onFreeFall()
- pose = "FreeFall"
- end
- function onFallingDown()
- pose = "FallingDown"
- end
- function onSeated()
- pose = "Seated"
- end
- function onPlatformStanding()
- pose = "PlatformStanding"
- end
- function onSwimming(speed)
- if speed>0 then
- pose = "Running"
- else
- pose = "Standing"
- end
- end
- function moveJump()
- RightShoulder.MaxVelocity = jumpMaxLimbVelocity
- LeftShoulder.MaxVelocity = jumpMaxLimbVelocity
- RightShoulder:SetDesiredAngle(3.14)
- LeftShoulder:SetDesiredAngle(-3.14)
- RightHip:SetDesiredAngle(0)
- LeftHip:SetDesiredAngle(0)
- end
- -- same as jump for now
- function moveFreeFall()
- RightShoulder.MaxVelocity = jumpMaxLimbVelocity
- LeftShoulder.MaxVelocity = jumpMaxLimbVelocity
- RightShoulder:SetDesiredAngle(3.14)
- LeftShoulder:SetDesiredAngle(-3.14)
- RightHip:SetDesiredAngle(0)
- LeftHip:SetDesiredAngle(0)
- end
- function moveSit()
- RightShoulder.MaxVelocity = 0.15
- LeftShoulder.MaxVelocity = 0.15
- RightShoulder:SetDesiredAngle(3.14 /2)
- LeftShoulder:SetDesiredAngle(-3.14 /2)
- RightHip:SetDesiredAngle(3.14 /2)
- LeftHip:SetDesiredAngle(-3.14 /2)
- end
- function getTool()
- for _, kid in ipairs(Figure:GetChildren()) do
- if kid.className == "Tool" then return kid end
- end
- return nil
- end
- function getToolAnim(tool)
- for _, c in ipairs(tool:GetChildren()) do
- if c.Name == "toolanim" and c.className == "StringValue" then
- return c
- end
- end
- return nil
- end
- function animateTool()
- if (toolAnim == "None") then
- RightShoulder:SetDesiredAngle(1.57)
- return
- end
- if (toolAnim == "Slash") then
- RightShoulder.MaxVelocity = 0.5
- RightShoulder:SetDesiredAngle(0)
- return
- end
- if (toolAnim == "Lunge") then
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightHip.MaxVelocity = 0.5
- LeftHip.MaxVelocity = 0.5
- RightShoulder:SetDesiredAngle(1.57)
- LeftShoulder:SetDesiredAngle(1.0)
- RightHip:SetDesiredAngle(1.57)
- LeftHip:SetDesiredAngle(1.0)
- return
- end
- end
- function move(time)
- local amplitude
- local frequency
- if (pose == "Jumping") then
- moveJump()
- return
- end
- if (pose == "FreeFall") then
- moveFreeFall()
- return
- end
- if (pose == "Seated") then
- moveSit()
- return
- end
- local climbFudge = 0
- if (pose == "Running") then
- if (RightShoulder.CurrentAngle > 1.5 or RightShoulder.CurrentAngle < -1.5) then
- RightShoulder.MaxVelocity = jumpMaxLimbVelocity
- else
- RightShoulder.MaxVelocity = 0.15
- end
- if (LeftShoulder.CurrentAngle > 1.5 or LeftShoulder.CurrentAngle < -1.5) then
- LeftShoulder.MaxVelocity = jumpMaxLimbVelocity
- else
- LeftShoulder.MaxVelocity = 0.15
- end
- amplitude = 1
- frequency = 9
- elseif (pose == "Climbing") then
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- amplitude = 1
- frequency = 9
- climbFudge = 3.14
- else
- amplitude = 0.1
- frequency = 1
- end
- desiredAngle = amplitude * math.sin(time*frequency)
- RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
- LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
- RightHip:SetDesiredAngle(-desiredAngle)
- LeftHip:SetDesiredAngle(-desiredAngle)
- local tool = getTool()
- if tool then
- animStringValueObject = getToolAnim(tool)
- if animStringValueObject then
- toolAnim = animStringValueObject.Value
- -- message recieved, delete StringValue
- animStringValueObject.Parent = nil
- toolAnimTime = time + .3
- end
- if time > toolAnimTime then
- toolAnimTime = 0
- toolAnim = "None"
- end
- animateTool()
- else
- toolAnim = "None"
- toolAnimTime = 0
- end
- end
- -- connect events
- Humanoid.Died:connect(onDied)
- Humanoid.Running:connect(onRunning)
- Humanoid.Jumping:connect(onJumping)
- Humanoid.Climbing:connect(onClimbing)
- Humanoid.GettingUp:connect(onGettingUp)
- Humanoid.FreeFalling:connect(onFreeFall)
- Humanoid.FallingDown:connect(onFallingDown)
- Humanoid.Seated:connect(onSeated)
- Humanoid.PlatformStanding:connect(onPlatformStanding)
- Humanoid.Swimming:connect(onSwimming)
- -- main program
- local runService = game:service("RunService");
- while Figure.Parent~=nil do
- local _, time = wait(0.1)
- move(time)
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement