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UltimatePaster5677

WhAT Another One v3.0 edit

Oct 3rd, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player = owner
  3. local Mouse,mouse,UserInputService,ContextActionService
  4. do
  5. script.Parent = Player.Character
  6. local CAS = {Actions={}}
  7. local Event = Instance.new("RemoteEvent")
  8. Event.Name = "UserInput_Event"
  9. Event.Parent = Player.Character
  10. local fakeEvent = function()
  11. local t = {_fakeEvent=true}
  12. t.Connect = function(self,f)self.Function=f end
  13. t.connect = t.Connect
  14. return t
  15. end
  16. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  17. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  18. function CAS:BindAction(name,fun,touch,...)
  19. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  20. end
  21. function CAS:UnbindAction(name)
  22. CAS.Actions[name] = nil
  23. end
  24. local function te(self,ev,...)
  25. local t = m[ev]
  26. if t and t._fakeEvent and t.Function then
  27. t.Function(...)
  28. end
  29. end
  30. m.TrigEvent = te
  31. UIS.TrigEvent = te
  32. Event.OnServerEvent:Connect(function(plr,io)
  33. if plr~=Player then return end
  34. if io.isMouse then
  35. m.Target = io.Target
  36. m.Hit = io.Hit
  37. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  38. if io.UserInputState == Enum.UserInputState.Begin then
  39. m:TrigEvent("Button1Down")
  40. else
  41. m:TrigEvent("Button1Up")
  42. end
  43. else
  44. for n,t in pairs(CAS.Actions) do
  45. for _,k in pairs(t.Keys) do
  46. if k==io.KeyCode then
  47. t.Function(t.Name,io.UserInputState,io)
  48. end
  49. end
  50. end
  51. if io.UserInputState == Enum.UserInputState.Begin then
  52. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  53. UIS:TrigEvent("InputBegan",io,false)
  54. else
  55. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  56. UIS:TrigEvent("InputEnded",io,false)
  57. end
  58. end
  59. end)
  60. NLS([==[
  61. local Player = game:GetService("Players").LocalPlayer
  62.  
  63. local Char = Player.Character
  64. local Event = Char:WaitForChild("UserInput_Event")
  65.  
  66. local UIS = game:GetService("UserInputService")
  67.  
  68. local input = function(io,a)
  69. if a then return end
  70. local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
  71. Event:FireServer(io)
  72. end
  73. UIS.InputBegan:Connect(input)
  74. UIS.InputEnded:Connect(input)
  75. local Changed = false
  76.  
  77. local h,t = Mouse.Hit,Mouse.Target
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
  81. h,t=Mouse.Hit,Mouse.Target
  82. end
  83. end
  84. ]==],Player.Character)
  85. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  86. end
  87.  
  88. Player = owner
  89. PlayerGui = Player.PlayerGui
  90. Cam = workspace.CurrentCamera
  91. Backpack = Player.Backpack
  92. Character = Player.Character
  93. Humanoid = Character.Humanoid
  94.  
  95. RootPart = Character["HumanoidRootPart"]
  96. Torso = Character["Torso"]
  97. Head = Character["Head"]
  98. RightArm = Character["Right Arm"]
  99. LeftArm = Character["Left Arm"]
  100. RightLeg = Character["Right Leg"]
  101. LeftLeg = Character["Left Leg"]
  102. RootJoint = RootPart["RootJoint"]
  103. Neck = Torso["Neck"]
  104. RightShoulder = Torso["Right Shoulder"]
  105. LeftShoulder = Torso["Left Shoulder"]
  106. RightHip = Torso["Right Hip"]
  107. LeftHip = Torso["Left Hip"]
  108.  
  109. Character = Player.Character
  110. Humanoid = Character.Humanoid
  111.  
  112. Player = owner
  113. PlayerGui = Player.PlayerGui
  114. Cam = workspace.CurrentCamera
  115. Backpack = Player.Backpack
  116. Character = Player.Character
  117. Humanoid = Character.Humanoid
  118.  
  119. RootPart = Character["HumanoidRootPart"]
  120. SIZE = 1
  121. local SINE = 0
  122. IT = Instance.new
  123. CF = CFrame.new
  124. VT = Vector3.new
  125. RAD = math.rad
  126. C3 = Color3.new
  127. UD2 = UDim2.new
  128. BRICKC = BrickColor.new
  129. ANGLES = CFrame.Angles
  130. EULER = CFrame.fromEulerAnglesXYZ
  131. COS = math.cos
  132. ACOS = math.acos
  133. SIN = math.sin
  134. ASIN = math.asin
  135. ABS = math.abs
  136. MRANDOM = math.random
  137. FLOOR = math.floor
  138.  
  139. --[[
  140. local vel = Instance.new("BodyVelocity", owner.Character.Torso)
  141. vel.Velocity = owner.Character.Torso.CFrame.lookVector * -5
  142. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  143. --]]
  144. --Credit To Rufus14
  145. --I just edit it a bit ^_^
  146.  
  147. function ragdoll()
  148. owner.Character.Archivable = true
  149. clone = owner.Character:Clone()
  150. clone.Parent = workspace
  151. for i,v in pairs(clone:GetChildren()) do
  152. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  153. v:destroy()
  154. end
  155. for i,p in pairs(v:GetChildren()) do
  156. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  157. p:destroy()
  158. end
  159. end
  160. end
  161. for i,t in pairs(owner:GetChildren()) do
  162. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  163. t:destroy()
  164. end
  165. end
  166. vel = Instance.new("BodyVelocity", clone.Torso)
  167. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  168. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  169. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  170. using = false
  171. hit = Instance.new("Sound", clone.Torso)
  172. hit.SoundId = "rbxassetid://260430060"
  173. hit.Volume = 5
  174. hit1 = Instance.new("Sound", clone.Torso)
  175. hit1.SoundId = "rbxassetid://138087186"
  176. hit1.Volume = 5
  177. hit2 = Instance.new("Sound", clone.Torso)
  178. hit2.SoundId = "rbxassetid://131237241"
  179. hit2.Volume = 5
  180. hit3 = Instance.new("Sound", clone.Torso)
  181. hit3.SoundId = "rbxassetid://278062209"
  182. hit3.Volume = 5
  183. hit3.TimePosition = 0.33
  184. ded = Instance.new("Sound", clone.Torso)
  185. ded.SoundId = "rbxassetid://163154423"
  186. ded.Volume = 5
  187. local leftarm = clone:findFirstChild("Left Arm")
  188. local rightrm = clone:findFirstChild("Right Arm")
  189. local leftleg = clone:findFirstChild("Left Leg")
  190. local rightleg = clone:findFirstChild("Right Leg")
  191. local head = clone:findFirstChild("Head")
  192. local welding = Instance.new("Weld", clone.Torso)
  193. welding.Part0 = clone.Torso
  194. welding.Part1 = head
  195. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  196. for i, g in pairs(game.Players.owner:GetChildren()) do
  197. if g.ClassName == "Part" then
  198. g:destroy()
  199. end
  200. end
  201. for i, h in pairs(game.Players.ownerGetChildren()) do
  202. if h.ClassName == "Accesory" then
  203. h:destroy()
  204. end
  205. end
  206. game.Workspace.CurrentCamera.CameraSubject = head
  207. if leftleg ~= nil then
  208. local glue = Instance.new("Glue", clone.Torso)
  209. glue.Part0 = clone.Torso
  210. glue.Part1 = leftleg
  211. glue.Name = "Left leg"
  212. local collider = Instance.new("Part", leftleg)
  213. collider.Position = Vector3.new(0,999,0)
  214. collider.Size = Vector3.new(1.7, 1, 1)
  215. collider.Shape = "Cylinder"
  216. local weld = Instance.new("Weld", collider)
  217. weld.Part0 = leftleg
  218. weld.Part1 = collider
  219. weld.C0 = CFrame.Angles(0, 0, 80)
  220. collider.TopSurface = "Smooth"
  221. collider.BottomSurface = "Smooth"
  222. collider.formFactor = "Symmetric"
  223. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  224. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  225. collider.Transparency = 1
  226. end
  227. ------------
  228. if rightleg ~= nil then
  229. local glue1 = Instance.new("Glue", clone.Torso)
  230. glue1.Part0 = clone.Torso
  231. glue1.Part1 = rightleg
  232. glue1.Name = "Right leg"
  233. local collider1 = Instance.new("Part", rightleg)
  234. collider1.Position = Vector3.new(0,999,0)
  235. collider1.Size = Vector3.new(1.7, 1, 1)
  236. collider1.Shape = "Cylinder"
  237. local weld1 = Instance.new("Weld", collider1)
  238. weld1.Part0 = rightleg
  239. weld1.Part1 = collider1
  240. weld1.C0 = CFrame.Angles(0, 0, 80)
  241. collider1.TopSurface = "Smooth"
  242. collider1.BottomSurface = "Smooth"
  243. collider1.formFactor = "Symmetric"
  244. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  245. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  246. collider1.Transparency = 1
  247. end
  248. ------------
  249. if rightrm ~= nil then
  250. local glue11 = Instance.new("Glue", clone.Torso)
  251. glue11.Part0 = clone.Torso
  252. glue11.Part1 = rightrm
  253. glue11.Name = "Right shoulder"
  254. local collider11 = Instance.new("Part", rightrm)
  255. collider11.Position = Vector3.new(0,9999,0)
  256. collider11.Size = Vector3.new(1.8,1,1)
  257. collider11.Shape = "Cylinder"
  258. local weld11 = Instance.new("Weld", collider11)
  259. weld11.Part0 = rightrm
  260. weld11.Part1 = collider11
  261. weld11.C0 = CFrame.Angles(0, 0, 80)
  262. collider11.TopSurface = "Smooth"
  263. collider11.BottomSurface = "Smooth"
  264. collider11.formFactor = "Symmetric"
  265. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  266. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  267. collider11.Transparency = 1
  268. end
  269. ------------
  270. if leftarm ~= nil then
  271. local glue111 = Instance.new("Glue", clone.Torso)
  272. glue111.Part0 = clone.Torso
  273. glue111.Part1 = leftarm
  274. glue111.Name = "Left shoulder"
  275. local collider111 = Instance.new("Part", leftarm)
  276. collider111.Position = Vector3.new(0,9999,0)
  277. collider111.Size = Vector3.new(1.8,1,1)
  278. collider111.Shape = "Cylinder"
  279. local weld111 = Instance.new("Weld", collider111)
  280. weld111.Part0 = leftarm
  281. weld111.Part1 = collider111
  282. weld111.C0 = CFrame.Angles(0, 0, 80)
  283. collider111.TopSurface = "Smooth"
  284. collider111.BottomSurface = "Smooth"
  285. collider111.formFactor = "Symmetric"
  286. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  287. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  288. collider111.Transparency = 1
  289. ----------------
  290. sensoring = Instance.new("Part", clone.Torso)
  291. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  292. sensoring.CanCollide = false
  293. sensoring.Position = clone.Torso.Position
  294. local welder = Instance.new("Weld", sensoring)
  295. welder.Part0 = clone.Torso
  296. welder.Part1 = sensoring
  297. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  298. sensoring.Transparency = 1
  299. -----------------
  300. sensoring1 = Instance.new("Part", clone.Torso)
  301. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  302. sensoring1.CanCollide = false
  303. sensoring1.Position = clone.Torso.Position
  304. local welder1 = Instance.new("Weld", sensoring)
  305. welder1.Part0 = clone.Torso
  306. welder1.Part1 = sensoring1
  307. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  308. sensoring1.Transparency = 1
  309. end
  310. clone.Name = owner.Character.Name.." (DEAD)"
  311. ded:Play()
  312. vel:destroy()
  313. wait(0.5)
  314. local function touch()
  315. if not using then
  316. using = true
  317. local Math = math.random(1,4)
  318. if Math == 1 then
  319. hit:Play()
  320. end
  321. if Math == 2 then
  322. hit1:Play()
  323. end
  324. if Math == 3 then
  325. hit2:Play()
  326. end
  327. if Math == 4 then
  328. hit3:Play()
  329. end
  330. wait(0.1)
  331. using = false
  332. end
  333. end
  334. sensoring.Touched:connect(touch)
  335. sensoring1.Touched:connect(touch)
  336. wait(4.47)
  337. hit1.Volume = 0
  338. hit2.Volume = 0
  339. hit3.Volume = 0
  340. hit.Volume = 0
  341. end
  342.  
  343. owner.Character.Humanoid.Died:connect(ragdoll)
  344.  
  345. --di ent
  346. ---------------------------------------
  347. local insanityface={"1895698679"}
  348. local sine=0
  349. Animation_Speed = 1.5
  350. local CHANGE = 2 / Animation_Speed
  351. -----------------------
  352. --[[ Name : WAOV2.2 ]]--
  353. -------------------------------------------------------
  354. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  355.  
  356. --Discord Creterisk#2958 <- makhail07's discord
  357.  
  358. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  359. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  360. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  361. --YOU FUCKING SKIDS,
  362. --For Those who log/decompile this, If you sell or trade this,
  363. --and I find out who you are, i will take massive action.
  364. --:b:
  365. -------------------------------------------------------
  366.  
  367. local FavIDs = {
  368. 340106355, --Nefl Crystals
  369. 927529620, --Dimension
  370. 876981900, --Fantasy
  371. 398987889, --Ordinary Days
  372. 1117396305, --Oh wait, it's you.
  373. 885996042, --Action Winter Journey
  374. 919231299, --Sprawling Idiot Effigy
  375. 743466274, --Good Day Sunshine
  376. 727411183, --Knife Fight
  377. 1402748531, --The Earth Is Counting On You!
  378. 595230126 --Robot Language
  379. }
  380.  
  381.  
  382.  
  383. --The reality of my life isn't real but a Universe -Creterisk
  384. --All people can be nice, Even if you don't think so. -2003boobear
  385. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  386. wait()
  387. local plr = owner
  388. local char = plr.Character
  389. local hum = char.Humanoid
  390. local hed = char.Head
  391. local root = char.HumanoidRootPart
  392. local rootj = root.RootJoint
  393. local tors = char.Torso
  394. local ra = char["Right Arm"]
  395. local la = char["Left Arm"]
  396. local rl = char["Right Leg"]
  397. local ll = char["Left Leg"]
  398. local neck = tors["Neck"]
  399.  
  400. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  401. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  402. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  403. local maincolor = BrickColor.new("Really black")
  404. exploitable = true
  405. local Player = owner
  406. local Character = Player.Character
  407. local Humanoid = Character.Humanoid
  408.  
  409. local LeftArm = Character["Left Arm"]
  410. local RightArm = Character["Right Arm"]
  411. local LeftLeg = Character["Left Leg"]
  412. local RightLeg = Character["Right Leg"]
  413. local Head = Character.Head
  414. local Torso = Character.Torso
  415.  
  416. local FE = Workspace.FilteringEnabled
  417.  
  418. IT = Instance.new
  419. CF = CFrame.new
  420. VT = Vector3.new
  421. RAD = math.rad
  422. C3 = Color3.new
  423. UD2 = UDim2.new
  424. BRICKC = BrickColor.new
  425. ANGLES = CFrame.Angles
  426. EULER = CFrame.fromEulerAnglesXYZ
  427. COS = math.cos
  428. ACOS = math.acos
  429. SIN = math.sin
  430. ASIN = math.asin
  431. ABS = math.abs
  432. MRANDOM = math.random
  433. FLOOR = math.floor
  434. -------------------------------------------------------
  435. --Start Whitelist and Invincibility--
  436. -------------------------------------------------------
  437. ff = Instance.new("ForceField",char)
  438. ff.Visible = false
  439. hum.Name = "Base"
  440. hum.MaxHealth = 14214242142124
  441. hum.Health = 14214242142124
  442. -------------------------------------------------------
  443. --End Whitelist and Invincibility--
  444. -------------------------------------------------------
  445. local Hair = Instance.new("Part", char)
  446. Hair.Name = "Hair"
  447. Hair.CanCollide = false
  448. Hair.BrickColor = BrickColor.new("Institutional white")
  449. Hair.Transparency = 0
  450. Hair.Material = "Plastic"
  451. Hair.Size = Vector3.new(1, 1, 2)
  452. Hair.TopSurface = Enum.SurfaceType.Smooth
  453. Hair.BottomSurface = Enum.SurfaceType.Smooth
  454.  
  455. local Weld = Instance.new("Weld", Hair)
  456. Weld.Part0 = hed
  457. Weld.Part1 = Hair
  458. Weld.C1 = CFrame.new(0, -.6, 0)
  459. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  460.  
  461. local M2 = Instance.new("SpecialMesh")
  462. M2.Parent = Hair
  463. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  464. M2.TextureId = "http://www.roblox.com/asset/?id=12416577"
  465. M2.Scale = Vector3.new(1, 1, 1)
  466. -------------------------------------------------------
  467. for i,v in pairs(char:children()) do
  468. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  469. v:Remove()
  470. end
  471. end
  472. shirt = Instance.new("Shirt", char)
  473. shirt.Name = "Shirt"
  474. pants = Instance.new("Pants", char)
  475. pants.Name = "Pants"
  476. char.Shirt.ShirtTemplate = "rbxassetid://691135228"
  477. char.Pants.PantsTemplate = "rbxassetid://691102036"
  478. local BC = Character["Body Colors"]
  479. BC.HeadColor = BrickColor.new("Crimson")
  480. BC.LeftArmColor = BrickColor.new("Crimson")
  481. BC.LeftLegColor = BrickColor.new("Really black")
  482. BC.RightArmColor = BrickColor.new("Really black")
  483. BC.RightLegColor = BrickColor.new("Crimson")
  484. BC.TorsoColor = BrickColor.new("Really black")
  485. -------------------------------------------------------
  486. --------------
  487.  
  488. warn("WhAT ANOTHER ONE V3.0 IS FINALLY HERE!")
  489.  
  490. warn("I hope you enjoy.")
  491.  
  492. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  493.  
  494. warn("Edited by saba1520/kisslarge")
  495.  
  496. warn("you made it guys to i maked it to 3.0 thanks!")
  497.  
  498. -------------------------------------------------------
  499. --Start Good Stuff--
  500. -------------------------------------------------------
  501. cam = game.Workspace.CurrentCamera
  502. CF = CFrame.new
  503. VT = Vector3.new
  504. angles = CFrame.Angles
  505. attack = false
  506. Euler = CFrame.fromEulerAnglesXYZ
  507. Rad = math.rad
  508. IT = Instance.new
  509. BrickC = BrickColor.new
  510. Cos = math.cos
  511. COS = math.cos
  512. Acos = math.acos
  513. Sin = math.sin
  514. Asin = math.asin
  515. Abs = math.abs
  516. Mrandom = math.random
  517. Floor = math.floor
  518. -------------------------------------------------------
  519. --End Good Stuff--
  520. -------------------------------------------------------
  521. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  522. RSH, LSH = nil, nil
  523. RW = Instance.new("Weld")
  524. LW = Instance.new("Weld")
  525. RH = tors["Right Hip"]
  526. LH = tors["Left Hip"]
  527. RSH = tors["Right Shoulder"]
  528. LSH = tors["Left Shoulder"]
  529. RSH.Parent = nil
  530. LSH.Parent = nil
  531. RW.Name = "RW"
  532. RW.Part0 = tors
  533. RW.C0 = CF(1.5, 0.5, 0)
  534. RW.C1 = CF(0, 0.5, 0)
  535. RW.Part1 = ra
  536. RW.Parent = tors
  537. LW.Name = "LW"
  538. LW.Part0 = tors
  539. LW.C0 = CF(-1.5, 0.5, 0)
  540. LW.C1 = CF(0, 0.5, 0)
  541. LW.Part1 = la
  542. LW.Parent = tors
  543. Effects = {}
  544. -------------------------------------------------------
  545. --Start HeartBeat--
  546. -------------------------------------------------------
  547. ArtificialHB = Instance.new("BindableEvent", script)
  548. ArtificialHB.Name = "Heartbeat"
  549. script:WaitForChild("Heartbeat")
  550.  
  551. frame = 1 / 60
  552. tf = 0
  553. allowframeloss = false
  554. tossremainder = false
  555.  
  556.  
  557. lastframe = tick()
  558. script.Heartbeat:Fire()
  559.  
  560.  
  561. game:GetService("RunService").Heartbeat:connect(function(s, p)
  562. tf = tf + s
  563. if tf >= frame then
  564. if allowframeloss then
  565. script.Heartbeat:Fire()
  566. lastframe = tick()
  567. else
  568. for i = 1, math.floor(tf / frame) do
  569. script.Heartbeat:Fire()
  570. end
  571. lastframe = tick()
  572. end
  573. if tossremainder then
  574. tf = 0
  575. else
  576. tf = tf - frame * math.floor(tf / frame)
  577. end
  578. end
  579. end)
  580. -------------------------------------------------------
  581. --End HeartBeat--
  582. -------------------------------------------------------
  583.  
  584. local ohno = Instance.new("Sound")
  585. ohno.Parent = hed
  586. ohno.Volume = 10
  587. ohno.Pitch = 1
  588. ohno.Looped = true
  589.  
  590. local bass = Instance.new("Sound") --why
  591. bass.Parent = hed
  592. bass.Volume = 7
  593. bass.Pitch = 1
  594. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  595. bass.Looped = true
  596.  
  597. local newnoob = Instance.new("Sound") --why
  598. newnoob.Parent = hed
  599. newnoob.Volume = 7
  600. newnoob.Pitch = 1
  601. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  602. newnoob.Looped = false
  603.  
  604. meme = Instance.new("Sound", hed)
  605. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  606. meme.Volume = 10
  607. meme.Pitch = 1
  608. meme.Looped = true
  609. meme.TimePosition = 1
  610.  
  611. TAUNT = Instance.new("Sound", tors)
  612. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  613. TAUNT.Volume = 10
  614. TAUNT.Pitch = 1
  615. TAUNT.Looped = false
  616. TAUNT.TimePosition = 0.12
  617.  
  618. TAUNT2 = Instance.new("Sound", tors)
  619. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  620. TAUNT2.Volume = 10
  621. TAUNT2.Pitch = 1
  622. TAUNT2.Looped = false
  623. TAUNT2.TimePosition = 0.12
  624.  
  625. chargeup = Instance.new("Sound", hed)
  626. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  627. chargeup.Volume = 10
  628. chargeup.Pitch = 1
  629. chargeup.Looped = true
  630. chargeup.TimePosition = 1
  631.  
  632. BTAUNT = Instance.new("Sound", tors)
  633. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  634. BTAUNT.Volume = 10
  635. BTAUNT.Pitch = 1
  636. BTAUNT.Looped = false
  637. BTAUNT.TimePosition = 0.2
  638.  
  639. NOTAUNT = Instance.new("Sound", tors)
  640. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  641. NOTAUNT.Volume = 10
  642. NOTAUNT.Pitch = 1
  643. NOTAUNT.Looped = false
  644. NOTAUNT.TimePosition = 0.2
  645.  
  646. NOSOUND = Instance.new("Sound", tors)
  647. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  648. NOSOUND.Volume = 10
  649. NOSOUND.Pitch = 1
  650. NOSOUND.Looped = false
  651. NOSOUND.TimePosition = 0.2
  652.  
  653. ITAUNT = Instance.new("Sound", tors)
  654. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  655. ITAUNT.Volume = 50
  656. ITAUNT.Pitch = 1
  657. ITAUNT.Looped = false
  658. ITAUNT.TimePosition = 0
  659.  
  660. BATAUNT = Instance.new("Sound", tors)
  661. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  662. BATAUNT.Volume = 10
  663. BATAUNT.Pitch = 1
  664. BATAUNT.Looped = false
  665. BATAUNT.TimePosition = 0
  666.  
  667. pop = Instance.new("Sound", tors)
  668. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  669. pop.Volume = 10
  670. pop.Pitch = 1
  671. pop.Looped = false
  672. pop.TimePosition = 0
  673.  
  674. STAUNT = Instance.new("Sound", tors)
  675. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  676. STAUNT.Volume = 10
  677. STAUNT.Pitch = 1
  678. STAUNT.Looped = false
  679. STAUNT.TimePosition = 0.05
  680.  
  681. DTAUNT = Instance.new("Sound", tors)
  682. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  683. DTAUNT.Volume = 10
  684. DTAUNT.Pitch = 1
  685. DTAUNT.Looped = false
  686. DTAUNT.TimePosition = 0
  687.  
  688. sex = Instance.new("Sound", tors)
  689. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  690. sex.Volume = 10
  691. sex.Pitch = 1
  692. sex.Looped = false
  693. sex.TimePosition = 0
  694.  
  695. so = Instance.new("Sound", tors)
  696. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  697. so.Volume = 10
  698. so.Pitch = 1
  699. so.Looped = false
  700. so.TimePosition = 0
  701.  
  702. LAZOR = Instance.new("Sound", ra)
  703. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  704. LAZOR.Volume = 10
  705. LAZOR.Pitch = 0.7
  706. LAZOR.Looped = false
  707. LAZOR.TimePosition = 0
  708.  
  709. WTF = Instance.new("Sound", tors)
  710. WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  711. WTF.Volume = 10
  712. WTF.Pitch = 1
  713. WTF.Looped = false
  714. WTF.TimePosition = 0
  715.  
  716. MERKIO = Instance.new("Sound", tors) --why
  717. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  718. MERKIO.Volume = 5467543465
  719. MERKIO.Pitch = 1
  720. MERKIO.Looped = false
  721. MERKIO.TimePosition = 0
  722.  
  723. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  724. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  725. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  726. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  727. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  728. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  729.  
  730. -------------------------------------------------------
  731. --Start Important Functions--
  732. -------------------------------------------------------
  733. function MakeForm(PART,TYPE)
  734. if TYPE == "Cyl" then
  735. local MSH = IT("CylinderMesh",PART)
  736. elseif TYPE == "Ball" then
  737. local MSH = IT("SpecialMesh",PART)
  738. MSH.MeshType = "Sphere"
  739. elseif TYPE == "Wedge" then
  740. local MSH = IT("SpecialMesh",PART)
  741. MSH.MeshType = "Wedge"
  742. end
  743. end
  744.  
  745. function chatfunc(text, color)
  746. local chat = coroutine.wrap(function()
  747. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  748. char:FindFirstChild("TalkingBillBoard"):destroy()
  749. end
  750. local naeeym2 = Instance.new("BillboardGui", char)
  751. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  752. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  753. naeeym2.Adornee = hed
  754. naeeym2.Name = "TalkingBillBoard"
  755. local tecks2 = Instance.new("TextLabel", naeeym2)
  756. tecks2.BackgroundTransparency = 1
  757. tecks2.BorderSizePixel = 0
  758. tecks2.Text = ""
  759. tecks2.Font = "SciFi"
  760. tecks2.TextSize = 30
  761. tecks2.TextStrokeTransparency = 0
  762. tecks2.TextColor3 = color
  763. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  764. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  765. local tecks3 = Instance.new("TextLabel", naeeym2)
  766. tecks3.BackgroundTransparency = 1
  767. tecks3.BorderSizePixel = 0
  768. tecks3.Text = ""
  769. tecks3.Font = "SciFi"
  770. tecks3.TextSize = 30
  771. tecks3.TextStrokeTransparency = 0
  772. tecks3.TextColor3 = Color3.new(0, 0, 0)
  773. tecks3.TextStrokeColor3 = color
  774. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  775. coroutine.resume(coroutine.create(function()
  776. while true do
  777. swait(1)
  778. tecks2.TextColor3 = BrickColor.random().Color
  779. tecks3.TextStrokeColor3 = BrickColor.random().Color
  780. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  781. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  782. tecks2.Rotation = math.random(-5, 5)
  783. tecks3.Rotation = math.random(-5, 5)
  784. end
  785. end))
  786. for i = 1, string.len(text) do
  787. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  788. tecks2.Text = string.sub(text, 1, i)
  789. tecks3.Text = string.sub(text, 1, i)
  790. swait(1)
  791. end
  792. wait(1)
  793. local randomrot = math.random(1, 2)
  794. if randomrot == 1 then
  795. for i = 1, 50 do
  796. swait()
  797. tecks2.Rotation = tecks2.Rotation - 0.75
  798. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  799. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  800. tecks3.Rotation = tecks2.Rotation + 0.75
  801. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  802. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  803. end
  804. elseif randomrot == 2 then
  805. for i = 1, 50 do
  806. swait()
  807. tecks2.Rotation = tecks2.Rotation + 0.75
  808. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  809. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  810. tecks3.Rotation = tecks2.Rotation - 0.75
  811. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  812. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  813. end
  814. end
  815. naeeym2:Destroy()
  816. end)
  817. chat()
  818. end
  819.  
  820. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  821. local type = type
  822. local rng = Instance.new("Part", char)
  823. rng.Anchored = true
  824. rng.BrickColor = color
  825. rng.CanCollide = false
  826. rng.FormFactor = 3
  827. rng.Name = "Ring"
  828. rng.Material = "Neon"
  829. rng.Size = Vector3.new(1, 1, 1)
  830. rng.Transparency = 0
  831. rng.TopSurface = 0
  832. rng.BottomSurface = 0
  833. rng.CFrame = pos
  834. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  835. local rngm = Instance.new("SpecialMesh", rng)
  836. rngm.MeshType = "Sphere"
  837. rngm.Scale = Vector3.new(x1, y1, z1)
  838. local scaler2 = 1
  839. local speeder = FastSpeed
  840. if type == "Add" then
  841. scaler2 = 1 * value
  842. elseif type == "Divide" then
  843. scaler2 = 1 / value
  844. end
  845. coroutine.resume(coroutine.create(function()
  846. for i = 0, 10 / bonuspeed, 0.1 do
  847. swait()
  848. if type == "Add" then
  849. scaler2 = scaler2 - 0.01 * value / bonuspeed
  850. elseif type == "Divide" then
  851. scaler2 = scaler2 - 0.01 / value * bonuspeed
  852. end
  853. rng.BrickColor = BrickColor.random()
  854. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  855. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  856. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  857. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  858. end
  859. rng:Destroy()
  860. end))
  861. end
  862.  
  863. function SoulSteal(dude)
  864. if dude.Name ~= char then
  865. local bgf = IT("BodyGyro", dude.Head)
  866. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  867. local val = IT("BoolValue", dude)
  868. val.Name = "IsHit"
  869. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  870. local soulst = coroutine.wrap(function()
  871. local soul = Instance.new("Part",dude)
  872. soul.Size = Vector3.new(1,1,1)
  873. soul.CanCollide = false
  874. soul.Anchored = false
  875. soul.Position = torso.Position
  876. soul.Transparency = 1
  877. local PartEmmit1 = IT("ParticleEmitter", soul)
  878. PartEmmit1.LightEmission = 1
  879. PartEmmit1.Texture = "rbxassetid://569507414"
  880. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  881. PartEmmit1.Rate = 250
  882. PartEmmit1.Lifetime = NumberRange.new(1.6)
  883. PartEmmit1.Size = NumberSequence.new({
  884. NumberSequenceKeypoint.new(0, 1, 0),
  885. NumberSequenceKeypoint.new(1, 0, 0)
  886. })
  887. PartEmmit1.Transparency = NumberSequence.new({
  888. NumberSequenceKeypoint.new(0, 0, 0),
  889. NumberSequenceKeypoint.new(1, 1, 0)
  890. })
  891. PartEmmit1.Speed = NumberRange.new(0, 0)
  892. PartEmmit1.VelocitySpread = 30000
  893. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  894. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  895. local BodPoss = IT("BodyPosition", soul)
  896. BodPoss.P = 3000
  897. BodPoss.D = 1000
  898. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  899. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  900. wait(1.6)
  901. soul.Touched:connect(function(hit)
  902. if hit.Parent == char then
  903. soul:Destroy()
  904. end
  905. end)
  906. wait(1.2)
  907. while soul do
  908. swait()
  909. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  910. BodPoss.Position = tors.Position
  911. end
  912. end)
  913. soulst()
  914. end
  915. end
  916. function FaceMouse()
  917. local Cam = workspace.CurrentCamera
  918. return {
  919. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  920. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  921. }
  922. end
  923.  
  924. function Clerp(a, b, t)
  925. local qa = {QuaternionFromCFrame(a)}
  926. local qb = {QuaternionFromCFrame(b)}
  927. local ax, ay, az = a.x, a.y, a.z
  928. local bx, by, bz = b.x, b.y, b.z
  929. local _t = 1 - t
  930. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  931. end
  932.  
  933. function Eviscerate(dude)
  934. if dude.Name ~= char then
  935. local bgf = IT("BodyGyro", dude.Head)
  936. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  937. local val = IT("BoolValue", dude)
  938. val.Name = "IsHit"
  939. local ds = coroutine.wrap(function()
  940. dude:WaitForChild("Head"):BreakJoints()
  941. wait(0.5)
  942. target = nil
  943. coroutine.resume(coroutine.create(function()
  944. for i, v in pairs(dude:GetChildren()) do
  945. if v:IsA("Accessory") then
  946. v:Destroy()
  947. end
  948. if v:IsA("Humanoid") then
  949. v:Destroy()
  950. end
  951. if v:IsA("CharacterMesh") then
  952. v:Destroy()
  953. end
  954. if v:IsA("Model") then
  955. v:Destroy()
  956. end
  957. if v:IsA("Part") or v:IsA("MeshPart") then
  958. for x, o in pairs(v:GetChildren()) do
  959. if o:IsA("Decal") then
  960. o:Destroy()
  961. end
  962. end
  963. coroutine.resume(coroutine.create(function()
  964. v.Material = "Neon"
  965. v.CanCollide = false
  966. local PartEmmit1 = IT("ParticleEmitter", v)
  967. PartEmmit1.LightEmission = 1
  968. PartEmmit1.Texture = "rbxassetid://284205403"
  969. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  970. PartEmmit1.Rate = 150
  971. PartEmmit1.Lifetime = NumberRange.new(1)
  972. PartEmmit1.Size = NumberSequence.new({
  973. NumberSequenceKeypoint.new(0, 0.75, 0),
  974. NumberSequenceKeypoint.new(1, 0, 0)
  975. })
  976. PartEmmit1.Transparency = NumberSequence.new({
  977. NumberSequenceKeypoint.new(0, 0, 0),
  978. NumberSequenceKeypoint.new(1, 1, 0)
  979. })
  980. PartEmmit1.Speed = NumberRange.new(0, 0)
  981. PartEmmit1.VelocitySpread = 30000
  982. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  983. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  984. local BodPoss = IT("BodyPosition", v)
  985. BodPoss.P = 3000
  986. BodPoss.D = 1000
  987. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  988. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  989. v.Color = maincolor.Color
  990. coroutine.resume(coroutine.create(function()
  991. for i = 0, 49 do
  992. swait(1)
  993. v.Transparency = v.Transparency + 0.08
  994. end
  995. wait(0.5)
  996. PartEmmit1.Enabled = false
  997. wait(3)
  998. v:Destroy()
  999. dude:Destroy()
  1000. end))
  1001. end))
  1002. end
  1003. end
  1004. end))
  1005. end)
  1006. ds()
  1007. end
  1008. end
  1009.  
  1010. function killnearest(position,range,maxstrength)
  1011. for i,v in ipairs(workspace:GetChildren()) do
  1012. local body = v:GetChildren()
  1013. for part = 1, #body do
  1014. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1015. if(body[part].Position - position).Magnitude < range then
  1016. if v.ClassName == "Model" then
  1017. v:BreakJoints()
  1018. end
  1019. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1020. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1021. end
  1022. end
  1023. end
  1024. if v.ClassName == "Part" then
  1025. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1026. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1027. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1028. end
  1029. end
  1030. end
  1031. end
  1032.  
  1033.  
  1034. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1035. local NEWPART = IT("Part")
  1036. NEWPART.formFactor = FORMFACTOR
  1037. NEWPART.Reflectance = REFLECTANCE
  1038. NEWPART.Transparency = TRANSPARENCY
  1039. NEWPART.CanCollide = false
  1040. NEWPART.Locked = true
  1041. NEWPART.Anchored = true
  1042. if ANCHOR == false then
  1043. NEWPART.Anchored = false
  1044. end
  1045. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  1046. NEWPART.Name = NAME
  1047. NEWPART.Size = SIZE
  1048. NEWPART.Position = Torso.Position
  1049. NEWPART.Material = MATERIAL
  1050. NEWPART:BreakJoints()
  1051. NEWPART.Parent = PARENT
  1052. return NEWPART
  1053. end
  1054.  
  1055. local joyemoji = Instance.new('ParticleEmitter', tors)
  1056. joyemoji.VelocitySpread = 2000
  1057. joyemoji.Lifetime = NumberRange.new(1)
  1058. joyemoji.Speed = NumberRange.new(40)
  1059. joy= {}
  1060. for i=0, 19 do
  1061. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1062. end
  1063. joyemoji.Size = NumberSequence.new(joy)
  1064. joyemoji.Rate = 0
  1065. joyemoji.LockedToPart = false
  1066. joyemoji.LightEmission = 0
  1067. joyemoji.Texture = "rbxassetid://1176402123"
  1068. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1069.  
  1070. local LIT = Instance.new('ParticleEmitter', tors)
  1071. LIT.VelocitySpread = 2000
  1072. LIT.Lifetime = NumberRange.new(1)
  1073. LIT.Speed = NumberRange.new(45)
  1074. nani= {}
  1075. for i=0, 19 do
  1076. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1077. end
  1078. LIT.Size = NumberSequence.new(nani)
  1079. LIT.Rate = 0
  1080. LIT.LockedToPart = false
  1081. LIT.LightEmission = 0
  1082. LIT.Texture = "rbxassetid://1492670151"
  1083. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1084.  
  1085. local ok = Instance.new('ParticleEmitter', tors)
  1086. ok.VelocitySpread = 2000
  1087. ok.Lifetime = NumberRange.new(1)
  1088. ok.Speed = NumberRange.new(50)
  1089. cool= {}
  1090. for i=0, 19 do
  1091. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1092. end
  1093. ok.Size = NumberSequence.new(cool)
  1094. ok.Rate = 0
  1095. ok.LockedToPart = false
  1096. ok.LightEmission = 0
  1097. ok.Texture = "rbxassetid://636768448"
  1098. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1099.  
  1100. local toast = Instance.new('ParticleEmitter', tors)
  1101. toast.VelocitySpread = 2000
  1102. toast.Lifetime = NumberRange.new(1)
  1103. toast.Speed = NumberRange.new(60)
  1104. toasterstoasttoast= {}
  1105. for i=0, 19 do
  1106. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1107. end
  1108. toast.Size = NumberSequence.new(toasterstoasttoast)
  1109. toast.Rate = 0
  1110. toast.LockedToPart = false
  1111. toast.LightEmission = 0
  1112. toast.Texture = "rbxassetid://436096230"
  1113. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1114.  
  1115. function WhatHuh()
  1116. attack = true
  1117. hum.WalkSpeed = 1.01
  1118. CreateSound("130766865", hed, 10, 1)
  1119. Character.Head.face.Texture = "rbxassetid://276732672"
  1120. for i = 0,4,0.1 do
  1121. swait()
  1122. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1123. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1124. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1125. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1126. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1127. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1128. end
  1129. for i = 0,6.7,0.1 do
  1130. swait()
  1131. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1132. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1133. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1134. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1135. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1136. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1137. end
  1138. for i = 0,8.1,0.1 do
  1139. swait()
  1140. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1141. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1142. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1143. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1144. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1145. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1146. end
  1147. for i = 0,1,0.1 do
  1148. swait()
  1149. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1150. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1151. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1152. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1153. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1154. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1155. end
  1156. for i = 0,1,0.1 do
  1157. swait()
  1158. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1159. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1160. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1161. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1162. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1163. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1164. end
  1165. for i = 0,4,0.1 do
  1166. swait()
  1167. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1168. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1169. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1170. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1171. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1172. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1173. end
  1174. attack = false
  1175. Character.Head.face.Texture = "rbxassetid://620619801"
  1176. hum.WalkSpeed = 16
  1177. end
  1178.  
  1179. function EndMySufferingV3() --why
  1180. attack = true
  1181. hum.WalkSpeed = 1.01
  1182. Character.Head.face.Texture = "rbxassetid://202210455"
  1183. local A = math.random(1,5)
  1184. if A == 1 then
  1185. meme.SoundId = "rbxassetid://295810519"
  1186. end
  1187. if A == 2 then
  1188. meme.SoundId = "rbxassetid://1124778077"
  1189. end
  1190. if A == 3 then
  1191. meme.SoundId = "rbxassetid://464157070"
  1192. end
  1193. if A == 4 then
  1194. meme.SoundId = "rbxassetid://146334595"
  1195. end
  1196. if A == 5 then
  1197. meme.SoundId = "rbxassetid://145536915"
  1198. end
  1199. meme:Play()
  1200. bass:Play()
  1201. joyemoji.Rate = 70
  1202. LIT.Rate = 70
  1203. ok.Rate = 70
  1204. toast.Rate = 70
  1205.  
  1206. for i = 0,50,0.1 do
  1207. swait()
  1208. CameraEnshaking(1, 10)
  1209. bass.Parent = hed
  1210. meme.Parent = hed
  1211. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1212. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1213. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1214. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1215. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1216. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1217. end
  1218. bass:Stop()
  1219. meme:Stop()
  1220. joyemoji.Rate = 0
  1221. LIT.Rate = 0
  1222. ok.Rate = 0
  1223. toast.Rate = 0
  1224. Character.Head.face.Texture = "rbxassetid://620619801"
  1225. attack = false
  1226. hum.WalkSpeed = 16
  1227. end
  1228.  
  1229. function slap()
  1230. attack = true
  1231. hum.WalkSpeed = 1.01
  1232. local icri = CreateSound("1205111204", hed, 10, 1)
  1233. swait(165)
  1234. local FRAME = tors.CFrame
  1235. repeat
  1236. swait()
  1237. Character.Head.face.Texture = "rbxassetid://582931093"
  1238. CameraEnshaking(1, 10)
  1239. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1240. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1241. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1242. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1243. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1244. tors.CFrame = FRAME * CF(0,1,0)
  1245. swait()
  1246. tors.CFrame = FRAME
  1247. until icri.Playing == false
  1248. Character.Head.face.Texture = "rbxassetid://620619801"
  1249. attack = false
  1250. hum.WalkSpeed = 16
  1251. end
  1252.  
  1253. function EndMySufferingV2()
  1254. attack = true
  1255. for i = 0,6,0.1 do
  1256. swait()
  1257. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1258. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1259. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1260. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1261. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1262. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1263. end
  1264. CreateSound("1093102664", hed, 10, 1)
  1265. CameraEnshaking(3, 8)
  1266. for i = 0,2,0.1 do
  1267. swait()
  1268. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1269. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1270. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1271. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1272. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1273. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1274. end
  1275. hum.MaxHealth = 0
  1276. ragdoll(char)
  1277. CreateSound("135488453", hed, 5, 1)
  1278. error("Seems like you just died.")
  1279. end
  1280.  
  1281. function Clerp(a, b, t)
  1282. local qa = {
  1283. QuaternionFromCFrame(a)
  1284. }
  1285. local qb = {
  1286. QuaternionFromCFrame(b)
  1287. }
  1288. local ax, ay, az = a.x, a.y, a.z
  1289. local bx, by, bz = b.x, b.y, b.z
  1290. local _t = 1 - t
  1291. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1292. end
  1293.  
  1294. function Swait(NUMBER)
  1295. if NUMBER == 0 or NUMBER == nil then
  1296. ArtificialHB.Event:wait()
  1297. else
  1298. for i = 1, NUMBER do
  1299. ArtificialHB.Event:wait()
  1300. end
  1301. end
  1302. end
  1303.  
  1304. function swait(num)
  1305. if num == 0 or num == nil then
  1306. game:service("RunService").Stepped:wait(0)
  1307. else
  1308. for i = 0, num do
  1309. game:service("RunService").Stepped:wait(0)
  1310. end
  1311. end
  1312. end
  1313. function thread(f)
  1314. coroutine.resume(coroutine.create(f))
  1315. end
  1316. function clerp(a, b, t)
  1317. local qa = {
  1318. QuaternionFromCFrame(a)
  1319. }
  1320. local qb = {
  1321. QuaternionFromCFrame(b)
  1322. }
  1323. local ax, ay, az = a.x, a.y, a.z
  1324. local bx, by, bz = b.x, b.y, b.z
  1325. local _t = 1 - t
  1326. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1327. end
  1328. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1329. coroutine.resume(coroutine.create(function()
  1330. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1331. wave.Anchored = true
  1332. wave.CFrame = Part.CFrame * cframe1
  1333. local Msh = Create("SpecialMesh"){
  1334. Parent = wave,
  1335. MeshType = "Sphere"
  1336. }
  1337. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1338. for i = 0, 1, 0.2 do
  1339. wait()
  1340. local dir = wave.CFrame.lookVector * -1
  1341. local pos = rayCast(wave.Position, dir, 5, Character)
  1342. wave.CFrame = wave.CFrame * cframe2
  1343. table.insert(Effects, {
  1344. wave,
  1345. "Sphere",
  1346. 0.01,
  1347. .03,
  1348. .03,
  1349. .03,
  1350. })
  1351. end
  1352. end))
  1353. end
  1354.  
  1355. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1356. MakeForm(RightHole,"Cyl")
  1357. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1358. MakeForm(LeftHole,"Cyl")
  1359.  
  1360. function getbloody(victim,amount)
  1361. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1362. PART.CFrame = victim.CFrame
  1363. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1364. Debris:AddItem(PART,5)
  1365. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1366. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1367. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1368. local prtcl = asd:Clone()
  1369. prtcl.Parent = PART
  1370. prtcl:Emit(amount*10)
  1371. end
  1372.  
  1373. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1374. local type = type
  1375. local rng = Instance.new("Part", char)
  1376. rng.Anchored = true
  1377. rng.BrickColor = color
  1378. rng.CanCollide = false
  1379. rng.FormFactor = 3
  1380. rng.Name = "Ring"
  1381. rng.Material = "Neon"
  1382. rng.Size = Vector3.new(1, 1, 1)
  1383. rng.Transparency = 0
  1384. rng.TopSurface = 0
  1385. rng.BottomSurface = 0
  1386. rng.CFrame = pos
  1387. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1388. local rngm = Instance.new("SpecialMesh", rng)
  1389. rngm.MeshType = "Brick"
  1390. rngm.Scale = VT(x1,y1,z1)
  1391. if rainbowmode == true then
  1392. rng.Color = Color3.new(r/255,g/255,b/255)
  1393. end
  1394. local scaler2 = 1
  1395. local speeder = FastSpeed/10
  1396. if type == "Add" then
  1397. scaler2 = 1*value
  1398. elseif type == "Divide" then
  1399. scaler2 = 1/value
  1400. end
  1401. coroutine.resume(coroutine.create(function()
  1402. for i = 0,10/bonuspeed,0.1 do
  1403. swait()
  1404. if type == "Add" then
  1405. scaler2 = scaler2 - 0.01*value/bonuspeed
  1406. elseif type == "Divide" then
  1407. scaler2 = scaler2 - 0.01/value*bonuspeed
  1408. end
  1409. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1410. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1411. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1412. end
  1413. rng:Destroy()
  1414. end))
  1415. end
  1416. New = function(Object, Parent, Name, Data)
  1417. local Object = Instance.new(Object)
  1418. for Index, Value in pairs(Data or {}) do
  1419. Object[Index] = Value
  1420. end
  1421. Object.Parent = Parent
  1422. Object.Name = Name
  1423. return Object
  1424. end
  1425. function QuaternionFromCFrame(cf)
  1426. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1427. local trace = m00 + m11 + m22
  1428. if trace > 0 then
  1429. local s = math.sqrt(1 + trace)
  1430. local recip = 0.5 / s
  1431. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1432. else
  1433. local i = 0
  1434. if m00 < m11 then
  1435. i = 1
  1436. end
  1437. if m22 > (i == 0 and m00 or m11) then
  1438. i = 2
  1439. end
  1440. if i == 0 then
  1441. local s = math.sqrt(m00 - m11 - m22 + 1)
  1442. local recip = 0.5 / s
  1443. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1444. elseif i == 1 then
  1445. local s = math.sqrt(m11 - m22 - m00 + 1)
  1446. local recip = 0.5 / s
  1447. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1448. elseif i == 2 then
  1449. local s = math.sqrt(m22 - m00 - m11 + 1)
  1450. local recip = 0.5 / s
  1451. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1452. end
  1453. end
  1454. end
  1455. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1456. local xs, ys, zs = x + x, y + y, z + z
  1457. local wx, wy, wz = w * xs, w * ys, w * zs
  1458. local xx = x * xs
  1459. local xy = x * ys
  1460. local xz = x * zs
  1461. local yy = y * ys
  1462. local yz = y * zs
  1463. local zz = z * zs
  1464. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1465. end
  1466.  
  1467. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1468. function WACKYEFFECT(Table)
  1469. local TYPE = (Table.EffectType or "Sphere")
  1470. local SIZE = (Table.Size or VT(1,1,1))
  1471. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1472. local TRANSPARENCY = (Table.Transparency or 0)
  1473. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1474. local CFRAME = (Table.CFrame or Torso.CFrame)
  1475. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1476. local ROTATION1 = (Table.RotationX or 0)
  1477. local ROTATION2 = (Table.RotationY or 0)
  1478. local ROTATION3 = (Table.RotationZ or 0)
  1479. local MATERIAL = (Table.Material or "Neon")
  1480. local COLOR = (Table.Color or C3(1,1,1))
  1481. local TIME = (Table.Time or 45)
  1482. local SOUNDID = (Table.SoundID or nil)
  1483. local SOUNDPITCH = (Table.SoundPitch or nil)
  1484. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1485. coroutine.resume(coroutine.create(function()
  1486. local PLAYSSOUND = false
  1487. local SOUND = nil
  1488. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1489. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1490. PLAYSSOUND = true
  1491. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1492. end
  1493. EFFECT.Color = COLOR
  1494. local MSH = nil
  1495. if TYPE == "Sphere" then
  1496. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1497. elseif TYPE == "Block" then
  1498. MSH = IT("BlockMesh",EFFECT)
  1499. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1500. elseif TYPE == "Wave" then
  1501. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1502. elseif TYPE == "Ring" then
  1503. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1504. elseif TYPE == "Slash" then
  1505. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1506. elseif TYPE == "Round Slash" then
  1507. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1508. elseif TYPE == "Swirl" then
  1509. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1510. elseif TYPE == "Skull" then
  1511. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1512. elseif TYPE == "Crystal" then
  1513. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1514. end
  1515. if MSH ~= nil then
  1516. local MOVESPEED = nil
  1517. if MOVEDIRECTION ~= nil then
  1518. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1519. end
  1520. local GROWTH = SIZE - ENDSIZE
  1521. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1522. if TYPE == "Block" then
  1523. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1524. else
  1525. EFFECT.CFrame = CFRAME
  1526. end
  1527. for LOOP = 1, TIME+1 do
  1528. Swait()
  1529. MSH.Scale = MSH.Scale - GROWTH/TIME
  1530. if TYPE == "Wave" then
  1531. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1532. end
  1533. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1534. if TYPE == "Block" then
  1535. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1536. else
  1537. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1538. end
  1539. if MOVEDIRECTION ~= nil then
  1540. local ORI = EFFECT.Orientation
  1541. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1542. EFFECT.Orientation = ORI
  1543. end
  1544. end
  1545. if PLAYSSOUND == false then
  1546. EFFECT:remove()
  1547. else
  1548. repeat Swait() until SOUND.Playing == false
  1549. EFFECT:remove()
  1550. end
  1551. else
  1552. if PLAYSSOUND == false then
  1553. EFFECT:remove()
  1554. else
  1555. repeat Swait() until SOUND.Playing == false
  1556. EFFECT:remove()
  1557. end
  1558. end
  1559. end))
  1560. end
  1561.  
  1562.  
  1563. function QuaternionSlerp(a, b, t)
  1564. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1565. local startInterp, finishInterp
  1566. if cosTheta >= 1.0E-4 then
  1567. if 1 - cosTheta > 1.0E-4 then
  1568. local theta = math.acos(cosTheta)
  1569. local invSinTheta = 1 / Sin(theta)
  1570. startInterp = Sin((1 - t) * theta) * invSinTheta
  1571. finishInterp = Sin(t * theta) * invSinTheta
  1572. else
  1573. startInterp = 1 - t
  1574. finishInterp = t
  1575. end
  1576. elseif 1 + cosTheta > 1.0E-4 then
  1577. local theta = math.acos(-cosTheta)
  1578. local invSinTheta = 1 / Sin(theta)
  1579. startInterp = Sin((t - 1) * theta) * invSinTheta
  1580. finishInterp = Sin(t * theta) * invSinTheta
  1581. else
  1582. startInterp = t - 1
  1583. finishInterp = t
  1584. end
  1585. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1586. end
  1587. function rayCast(Position, Direction, Range, Ignore)
  1588. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1589. end
  1590. local RbxUtility = LoadLibrary("RbxUtility")
  1591. local Create = RbxUtility.Create
  1592.  
  1593. -------------------------------------------------------
  1594. --Start Damage Function--
  1595. -------------------------------------------------------
  1596. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1597. local type = type
  1598. local rng = Instance.new("Part", char)
  1599. rng.Anchored = true
  1600. rng.BrickColor = color
  1601. rng.CanCollide = false
  1602. rng.FormFactor = 3
  1603. rng.Name = "Ring"
  1604. rng.Material = "Neon"
  1605. rng.Size = Vector3.new(1, 1, 1)
  1606. rng.Transparency = 0
  1607. rng.TopSurface = 0
  1608. rng.BottomSurface = 0
  1609. rng.CFrame = pos
  1610. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1611. local rngm = Instance.new("SpecialMesh", rng)
  1612. rngm.MeshType = "Sphere"
  1613. rngm.Scale = Vector3.new(x1, y1, z1)
  1614. local scaler2 = 1
  1615. local speeder = FastSpeed
  1616. if type == "Add" then
  1617. scaler2 = 1 * value
  1618. elseif type == "Divide" then
  1619. scaler2 = 1 / value
  1620. end
  1621. coroutine.resume(coroutine.create(function()
  1622. for i = 0, 10 / bonuspeed, 0.1 do
  1623. swait()
  1624. if type == "Add" then
  1625. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1626. elseif type == "Divide" then
  1627. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1628. end
  1629. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1630. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1631. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1632. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1633. end
  1634. rng:Destroy()
  1635. end))
  1636. end
  1637. -----------------------------
  1638. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1639. if hit.Parent == nil then
  1640. return
  1641. end
  1642. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1643. for _, v in pairs(hit.Parent:children()) do
  1644. if v:IsA("Humanoid") then
  1645. h = v
  1646. end
  1647. end
  1648. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1649.  
  1650. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1651. end
  1652.  
  1653. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1654. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1655. if hit.Parent.DebounceHit.Value == true then
  1656. return
  1657. end
  1658. end
  1659. if insta == true then
  1660. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1661. end
  1662. local c = Create("ObjectValue"){
  1663. Name = "creator",
  1664. Value = owner,
  1665. Parent = h,
  1666. }
  1667. game:GetService("Debris"):AddItem(c, .5)
  1668. if HitSound ~= nil and HitPitch ~= nil then
  1669. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1670. end
  1671. local Damage = math.random(minim, maxim)
  1672. local blocked = false
  1673. local block = hit.Parent:findFirstChild("Block")
  1674. if block ~= nil then
  1675. if block.className == "IntValue" then
  1676. if block.Value > 0 then
  1677. blocked = true
  1678. block.Value = block.Value - 1
  1679. print(block.Value)
  1680. end
  1681. end
  1682. end
  1683. if blocked == false then
  1684. h.Health = h.Health - Damage
  1685. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1686. else
  1687. h.Health = h.Health - (Damage / 2)
  1688. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1689. end
  1690. if Type == "Knockdown" then
  1691. local hum = hit.Parent.Humanoid
  1692. hum.PlatformStand = true
  1693. coroutine.resume(coroutine.create(function(HHumanoid)
  1694. swait(1)
  1695. HHumanoid.PlatformStand = false
  1696. end), hum)
  1697. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1698. local bodvol = Create("BodyVelocity"){
  1699. velocity = angle * knockback,
  1700. P = 5000,
  1701. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1702. Parent = hit,
  1703. }
  1704. local rl = Create("BodyAngularVelocity"){
  1705. P = 3000,
  1706. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1707. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1708. Parent = hit,
  1709. }
  1710. game:GetService("Debris"):AddItem(bodvol, .5)
  1711. game:GetService("Debris"):AddItem(rl, .5)
  1712. elseif Type == "Random Guy" then
  1713. local vp = Create("BodyVelocity"){
  1714. P = 500,
  1715. maxForce = Vector3.new(math.huge, 0, math.huge),
  1716. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1717. }
  1718. if knockback > 0 then
  1719. vp.Parent = hit.Parent.Torso
  1720. end
  1721. game:GetService("Debris"):AddItem(vp, .5)
  1722. elseif Type == "Up" then
  1723. local bodyVelocity = Create("BodyVelocity"){
  1724. velocity = Vector3.new(0, 20, 0),
  1725. P = 5000,
  1726. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1727. Parent = hit,
  1728. }
  1729. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1730. elseif Type == "DarkUp" then
  1731. coroutine.resume(coroutine.create(function()
  1732. for i = 0, 1, 0.1 do
  1733. swait()
  1734. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1735. end
  1736. end))
  1737. local bodyVelocity = Create("BodyVelocity"){
  1738. velocity = Vector3.new(0, 20, 0),
  1739. P = 5000,
  1740. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1741. Parent = hit,
  1742. }
  1743. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1744. elseif Type == "Snare" then
  1745. local bp = Create("BodyPosition"){
  1746. P = 2000,
  1747. D = 100,
  1748. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1749. position = hit.Parent.Torso.Position,
  1750. Parent = hit.Parent.Torso,
  1751. }
  1752. game:GetService("Debris"):AddItem(bp, 1)
  1753. elseif Type == "Freeze" then
  1754. local BodPos = Create("BodyPosition"){
  1755. P = 50000,
  1756. D = 1000,
  1757. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1758. position = hit.Parent.Torso.Position,
  1759. Parent = hit.Parent.Torso,
  1760. }
  1761. local BodGy = Create("BodyGyro") {
  1762. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1763. P = 20e+003,
  1764. Parent = hit.Parent.Torso,
  1765. cframe = hit.Parent.Torso.CFrame,
  1766. }
  1767. hit.Parent.Torso.Anchored = true
  1768. coroutine.resume(coroutine.create(function(Part)
  1769. swait(1.5)
  1770. Part.Anchored = false
  1771. end), hit.Parent.Torso)
  1772. game:GetService("Debris"):AddItem(BodPos, 3)
  1773. game:GetService("Debris"):AddItem(BodGy, 3)
  1774. end
  1775. local debounce = Create("BoolValue"){
  1776. Name = "DebounceHit",
  1777. Parent = hit.Parent,
  1778. Value = true,
  1779. }
  1780. game:GetService("Debris"):AddItem(debounce, Delay)
  1781. c = Create("ObjectValue"){
  1782. Name = "creator",
  1783. Value = Player,
  1784. Parent = h,
  1785. }
  1786. game:GetService("Debris"):AddItem(c, .5)
  1787. end
  1788. end
  1789. -------------------------------------------------------
  1790. --End Damage Function--
  1791. -------------------------------------------------------
  1792.  
  1793. -------------------------------------------------------
  1794. --Start Damage Function Customization--
  1795. -------------------------------------------------------
  1796. function ShowDamage(Pos, Text, Time, Color)
  1797. local Rate = (1 / 30)
  1798. local Pos = (Pos or Vector3.new(0, 0, 0))
  1799. local Text = (Text or "")
  1800. local Time = (Time or 2)
  1801. local Color = (Color or Color3.new(1, 0, 1))
  1802. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1803. EffectPart.Anchored = true
  1804. local BillboardGui = Create("BillboardGui"){
  1805. Size = UDim2.new(3, 0, 3, 0),
  1806. Adornee = EffectPart,
  1807. Parent = EffectPart,
  1808. }
  1809. local TextLabel = Create("TextLabel"){
  1810. BackgroundTransparency = 1,
  1811. Size = UDim2.new(1, 0, 1, 0),
  1812. Text = Text,
  1813. Font = "Bodoni",
  1814. TextColor3 = Color,
  1815. TextScaled = true,
  1816. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1817. Parent = BillboardGui,
  1818. }
  1819. game.Debris:AddItem(EffectPart, (Time))
  1820. EffectPart.Parent = game:GetService("Workspace")
  1821. delay(0, function()
  1822. local Frames = (Time / Rate)
  1823. for Frame = 1, Frames do
  1824. wait(Rate)
  1825. local Percent = (Frame / Frames)
  1826. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1827. TextLabel.TextTransparency = Percent
  1828. end
  1829. if EffectPart and EffectPart.Parent then
  1830. EffectPart:Destroy()
  1831. end
  1832. end)
  1833. end
  1834.  
  1835. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1836. local type = type
  1837. local rng = Instance.new("Part", char)
  1838. rng.Anchored = true
  1839. rng.BrickColor = color
  1840. rng.CanCollide = false
  1841. rng.FormFactor = 3
  1842. rng.Name = "Ring"
  1843. rng.Material = "Neon"
  1844. rng.Size = Vector3.new(1, 1, 1)
  1845. rng.Transparency = 0
  1846. rng.TopSurface = 0
  1847. rng.BottomSurface = 0
  1848. rng.CFrame = pos
  1849. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1850. local rngm = Instance.new("SpecialMesh", rng)
  1851. rngm.MeshType = "Brick"
  1852. rngm.Scale = Vector3.new(x1,y1,z1)
  1853. local scaler2 = 1
  1854. local speeder = FastSpeed/10
  1855. if type == "Add" then
  1856. scaler2 = 1*value
  1857. elseif type == "Divide" then
  1858. scaler2 = 1/value
  1859. end
  1860. coroutine.resume(coroutine.create(function()
  1861. for i = 0,10/bonuspeed,0.1 do
  1862. swait()
  1863. if type == "Add" then
  1864. scaler2 = scaler2 - 0.01*value/bonuspeed
  1865. elseif type == "Divide" then
  1866. scaler2 = scaler2 - 0.01/value*bonuspeed
  1867. end
  1868. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1869. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1870. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1871. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1872. end
  1873. rng:Destroy()
  1874. end))
  1875. end
  1876.  
  1877. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1878. local p = Instance.new("Part",EffectModel)
  1879. p.BrickColor = BrickColor.new(colour)
  1880. p.Size = Vector3.new()
  1881. p.Anchored = true
  1882. p.CanCollide = false
  1883. p.CFrame = cf
  1884. if inverse == true then
  1885. p.Transparency = 1
  1886. else
  1887. p.Transparency = 0
  1888. end
  1889. local m = Instance.new("SpecialMesh",p)
  1890. m.MeshId = meshid
  1891. m.TextureId = textid
  1892. m.Scale = meshstart
  1893. coroutine.wrap(function()
  1894. for i=0,1,factor do
  1895. swait()
  1896. if inverse == true then
  1897. p.Transparency = 1-i
  1898. else
  1899. p.Transparency = i
  1900. end
  1901. m.Scale = m.Scale + meshadd
  1902. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1903. end
  1904. p:Destroy()
  1905. end)()
  1906. return p
  1907. end
  1908. -------------------------------------------------------
  1909. --End Damage Function Customization--
  1910. -------------------------------------------------------
  1911.  
  1912. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1913. for _, c in pairs(workspace:children()) do
  1914. local hum = c:findFirstChild("Humanoid")
  1915. if hum ~= nil then
  1916. local head = c:findFirstChild("Head")
  1917. if head ~= nil then
  1918. local targ = head.Position - Part.Position
  1919. local mag = targ.magnitude
  1920. if magni >= mag and c.Name ~= Player.Name then
  1921. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1922. end
  1923. end
  1924. end
  1925. end
  1926. end
  1927.  
  1928.  
  1929. CFuncs = {
  1930. Part = {
  1931. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1932. local Part = Create("Part")({
  1933. Parent = Parent,
  1934. Reflectance = Reflectance,
  1935. Transparency = Transparency,
  1936. CanCollide = false,
  1937. Locked = true,
  1938. BrickColor = BrickColor.new(tostring(BColor)),
  1939. Name = Name,
  1940. Size = Size,
  1941. Material = Material
  1942. })
  1943. RemoveOutlines(Part)
  1944. return Part
  1945. end
  1946. },
  1947. Mesh = {
  1948. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1949. local Msh = Create(Mesh)({
  1950. Parent = Part,
  1951. Offset = OffSet,
  1952. Scale = Scale
  1953. })
  1954. if Mesh == "SpecialMesh" then
  1955. Msh.MeshType = MeshType
  1956. Msh.MeshId = MeshId
  1957. end
  1958. return Msh
  1959. end
  1960. },
  1961. Mesh = {
  1962. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1963. local Msh = Create(Mesh)({
  1964. Parent = Part,
  1965. Offset = OffSet,
  1966. Scale = Scale
  1967. })
  1968. if Mesh == "SpecialMesh" then
  1969. Msh.MeshType = MeshType
  1970. Msh.MeshId = MeshId
  1971. end
  1972. return Msh
  1973. end
  1974. },
  1975. Weld = {
  1976. Create = function(Parent, Part0, Part1, C0, C1)
  1977. local Weld = Create("Weld")({
  1978. Parent = Parent,
  1979. Part0 = Part0,
  1980. Part1 = Part1,
  1981. C0 = C0,
  1982. C1 = C1
  1983. })
  1984. return Weld
  1985. end
  1986. },
  1987. Sound = {
  1988. Create = function(id, par, vol, pit)
  1989. coroutine.resume(coroutine.create(function()
  1990. local S = Create("Sound")({
  1991. Volume = vol,
  1992. Pitch = pit or 1,
  1993. SoundId = id,
  1994. Parent = par or workspace
  1995. })
  1996. wait()
  1997. S:play()
  1998. game:GetService("Debris"):AddItem(S, 6)
  1999. end))
  2000. end
  2001. },
  2002. ParticleEmitter = {
  2003. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  2004. local fp = Create("ParticleEmitter")({
  2005. Parent = Parent,
  2006. Color = ColorSequence.new(Color1, Color2),
  2007. LightEmission = LightEmission,
  2008. Size = Size,
  2009. Texture = Texture,
  2010. Transparency = Transparency,
  2011. ZOffset = ZOffset,
  2012. Acceleration = Accel,
  2013. Drag = Drag,
  2014. LockedToPart = LockedToPart,
  2015. VelocityInheritance = VelocityInheritance,
  2016. EmissionDirection = EmissionDirection,
  2017. Enabled = Enabled,
  2018. Lifetime = LifeTime,
  2019. Rate = Rate,
  2020. Rotation = Rotation,
  2021. RotSpeed = RotSpeed,
  2022. Speed = Speed,
  2023. VelocitySpread = VelocitySpread
  2024. })
  2025. return fp
  2026. end
  2027. }
  2028. }
  2029. function RemoveOutlines(part)
  2030. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2031. end
  2032. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2033. local Part = Create("Part")({
  2034. formFactor = FormFactor,
  2035. Parent = Parent,
  2036. Reflectance = Reflectance,
  2037. Transparency = Transparency,
  2038. CanCollide = false,
  2039. Locked = true,
  2040. BrickColor = BrickColor.new(tostring(BColor)),
  2041. Name = Name,
  2042. Size = Size,
  2043. Material = Material
  2044. })
  2045. RemoveOutlines(Part)
  2046. return Part
  2047. end
  2048. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2049. local Msh = Create(Mesh)({
  2050. Parent = Part,
  2051. Offset = OffSet,
  2052. Scale = Scale
  2053. })
  2054. if Mesh == "SpecialMesh" then
  2055. Msh.MeshType = MeshType
  2056. Msh.MeshId = MeshId
  2057. end
  2058. return Msh
  2059. end
  2060. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2061. local Weld = Create("Weld")({
  2062. Parent = Parent,
  2063. Part0 = Part0,
  2064. Part1 = Part1,
  2065. C0 = C0,
  2066. C1 = C1
  2067. })
  2068. return Weld
  2069. end
  2070.  
  2071. abss = Instance.new("BillboardGui",char)
  2072. abss.Size = UDim2.new(10,0,10,0)
  2073. abss.Enabled = false
  2074. imgl = Instance.new("ImageLabel",abss)
  2075. imgl.Position = UDim2.new(0,0,0,0)
  2076. imgl.Size = UDim2.new(1,0,1,0)
  2077. imgl.Image = "rbxassetid://153485522"
  2078. imgl.BackgroundTransparency = 1
  2079. imgl.ImageColor3 = Color3.new(.9,0,0)
  2080. img2 = Instance.new("ImageLabel",abss)
  2081. img2.Position = UDim2.new(0,0,0,0)
  2082. img2.Size = UDim2.new(1,0,1,0)
  2083. img2.Image = "rbxassetid://153485522"
  2084. img2.BackgroundTransparency = 1
  2085. img2.ImageColor3 = Color3.new(.9,0,0)
  2086.  
  2087. function TargetSelect(person)
  2088. local dd=coroutine.wrap(function()
  2089. if targetted ~= person then
  2090. targetted = person
  2091. img2.Size = UDim2.new(1,0,1,0)
  2092. img2.ImageTransparency = 0
  2093. img2.Position = UDim2.new(0,0,0,0)
  2094. for i = 0, 2, 0.1 do
  2095. swait()
  2096. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2097. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2098. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2099. end
  2100. end
  2101. end)
  2102. dd()
  2103. end
  2104.  
  2105. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2106. local NEWWELD = IT(TYPE)
  2107. NEWWELD.Part0 = PART0
  2108. NEWWELD.Part1 = PART1
  2109. NEWWELD.C0 = C0
  2110. NEWWELD.C1 = C1
  2111. NEWWELD.Parent = PARENT
  2112. return NEWWELD
  2113. end
  2114.  
  2115. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2116.  
  2117. local Blood1 = Create("ParticleEmitter")({
  2118. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2119. Transparency = NumberSequence.new(0.1, 1),
  2120. Size = NumberSequence.new(0.5, 0),
  2121. Texture = "rbxassetid://602578593",
  2122. Lifetime = NumberRange.new(0.8),
  2123. Rate = 255,
  2124. VelocitySpread = 40,
  2125. Rotation = NumberRange.new(100),
  2126. Speed = NumberRange.new(5),
  2127. LightEmission = 0,
  2128. LockedToPart = false,
  2129. Acceleration = Vector3.new(0, -10, 0),
  2130. EmissionDirection = "Bottom"
  2131. })
  2132. function Sayonara()
  2133. local target = nil
  2134. local targettorso = nil
  2135. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2136. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2137. target = mouse.Target.Parent.Humanoid
  2138. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2139. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2140. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2141. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2142. end
  2143. end
  2144. if target ~= nil then
  2145. targettorso.Anchored = true
  2146. attack = true
  2147. hum.WalkSpeed = 0
  2148. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2149. for i = 0,6.2,0.1 do
  2150. swait()
  2151. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2152. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2153. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2154. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2155. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2156. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2157. end
  2158. do
  2159. CreateSound("429400881", targettorso, 5, 1)
  2160. local ModelArm02 = New("Model", char, "Arm", {})
  2161. local ModelArm03 = New("Model", char, "Arm", {})
  2162. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2163. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2164. local Arm02 = targetleftarm:Clone()
  2165. local Arm03 = targetrightarm:Clone()
  2166. targetleftarm.Transparency = 1
  2167. targetrightarm.Transparency = 1
  2168. Arm02.Parent = ModelArm02
  2169. Arm03.Parent = ModelArm03
  2170. for i, v in pairs(Arm02:GetChildren()) do
  2171. v:Destroy()
  2172. end
  2173. for i, v in pairs(Arm03:GetChildren()) do
  2174. v:Destroy()
  2175. end
  2176. local weldArm02 = Instance.new("Weld")
  2177. weldArm02.Parent = Arm02
  2178. weldArm02.Part0 = targetleftarm
  2179. weldArm02.Part1 = Arm02
  2180. weldArm02.C1 = CFrame.new(0, 0, 0)
  2181. local weldArm03 = Instance.new("Weld")
  2182. weldArm03.Parent = Arm03
  2183. weldArm03.Part0 = targetrightarm
  2184. weldArm03.Part1 = Arm03
  2185. weldArm03.C1 = CFrame.new(0, 0, 0)
  2186. for i, v in pairs(target:GetChildren()) do
  2187. if v:IsA("Shirt") then
  2188. v:clone().Parent = ModelArm02
  2189. end
  2190. end
  2191. for i, v in pairs(target:GetChildren()) do
  2192. if v:IsA("Shirt") then
  2193. v:clone().Parent = ModelArm03
  2194. end
  2195. end
  2196. weldArm02.Part0 = la
  2197. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2198. weldArm03.Part0 = ra
  2199. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2200. local BE1 = Blood1:Clone()
  2201. BE1.Parent = targetleftarm
  2202. game:GetService("Debris"):AddItem(BE1, 3)
  2203. BE1.Rate = 255
  2204. local BE2 = Blood1:Clone()
  2205. BE2.Parent = targetrightarm
  2206. game:GetService("Debris"):AddItem(BE2, 3)
  2207. BE2.Rate = 255
  2208. for i = 0,6.2,0.1 do
  2209. swait()
  2210. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2211. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2212. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2213. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2214. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2215. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2216. end
  2217. for i = 0,6.2,0.1 do
  2218. swait()
  2219. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2220. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2221. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2222. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2223. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2224. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2225. end
  2226. CreateSound("541909763", targettorso, 5, .8)
  2227. weldArm02:Destroy()
  2228. Arm02.CanCollide = true
  2229. weldArm03:Destroy()
  2230. Arm03.CanCollide = true
  2231. local bodyVelocity2 = Create("BodyVelocity")({
  2232. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2233. P = 5000,
  2234. maxForce = Vector3.new(8000, 8000, 8000),
  2235. Parent = Arm02
  2236. })
  2237. local bodyVelocity3 = Create("BodyVelocity")({
  2238. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2239. P = 5000,
  2240. maxForce = Vector3.new(8000, 8000, 8000),
  2241. Parent = Arm03
  2242. })
  2243. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2244. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2245. for i = 0,6.2,0.1 do
  2246. swait()
  2247. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2248. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2249. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2250. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2251. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2252. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2253. end
  2254. for i = 0,6.2,0.1 do
  2255. swait()
  2256. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2257. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2258. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2259. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2260. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2261. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2262. end
  2263. targettorso:Remove()
  2264. for i = 0,6.2,0.1 do
  2265. swait()
  2266. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2267. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2268. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2269. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2270. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2271. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2272. end
  2273. end
  2274. targettorso.Anchored = false
  2275. attack = false
  2276. hum.WalkSpeed = 16
  2277. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2278. end
  2279. end
  2280.  
  2281. -------------------------------------------------------
  2282. --Start Effect Function--
  2283. -------------------------------------------------------
  2284. EffectModel = Instance.new("Model", char)
  2285. Effects = {
  2286. Block = {
  2287. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2288. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2289. prt.Anchored = true
  2290. prt.CFrame = cframe
  2291. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2292. game:GetService("Debris"):AddItem(prt, 10)
  2293. if Type == 1 or Type == nil then
  2294. table.insert(Effects, {
  2295. prt,
  2296. "Block1",
  2297. delay,
  2298. x3,
  2299. y3,
  2300. z3,
  2301. msh
  2302. })
  2303. elseif Type == 2 then
  2304. table.insert(Effects, {
  2305. prt,
  2306. "Block2",
  2307. delay,
  2308. x3,
  2309. y3,
  2310. z3,
  2311. msh
  2312. })
  2313. else
  2314. table.insert(Effects, {
  2315. prt,
  2316. "Block3",
  2317. delay,
  2318. x3,
  2319. y3,
  2320. z3,
  2321. msh
  2322. })
  2323. end
  2324. end
  2325. },
  2326. Sphere = {
  2327. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2328. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2329. prt.Anchored = true
  2330. prt.CFrame = cframe
  2331. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2332. game:GetService("Debris"):AddItem(prt, 10)
  2333. table.insert(Effects, {
  2334. prt,
  2335. "Cylinder",
  2336. delay,
  2337. x3,
  2338. y3,
  2339. z3,
  2340. msh
  2341. })
  2342. end
  2343. },
  2344. Cylinder = {
  2345. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2346. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2347. prt.Anchored = true
  2348. prt.CFrame = cframe
  2349. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2350. game:GetService("Debris"):AddItem(prt, 10)
  2351. table.insert(Effects, {
  2352. prt,
  2353. "Cylinder",
  2354. delay,
  2355. x3,
  2356. y3,
  2357. z3,
  2358. msh
  2359. })
  2360. end
  2361. },
  2362. Wave = {
  2363. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2364. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2365. prt.Anchored = true
  2366. prt.CFrame = cframe
  2367. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2368. game:GetService("Debris"):AddItem(prt, 10)
  2369. table.insert(Effects, {
  2370. prt,
  2371. "Cylinder",
  2372. delay,
  2373. x3 / 60,
  2374. y3 / 60,
  2375. z3 / 60,
  2376. msh
  2377. })
  2378. end
  2379. },
  2380. Ring = {
  2381. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2382. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2383. prt.Anchored = true
  2384. prt.CFrame = cframe
  2385. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2386. game:GetService("Debris"):AddItem(prt, 10)
  2387. table.insert(Effects, {
  2388. prt,
  2389. "Cylinder",
  2390. delay,
  2391. x3,
  2392. y3,
  2393. z3,
  2394. msh
  2395. })
  2396. end
  2397. },
  2398. Break = {
  2399. Create = function(brickcolor, cframe, x1, y1, z1)
  2400. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2401. prt.Anchored = true
  2402. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2403. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2404. local num = math.random(10, 50) / 1000
  2405. game:GetService("Debris"):AddItem(prt, 10)
  2406. table.insert(Effects, {
  2407. prt,
  2408. "Shatter",
  2409. num,
  2410. prt.CFrame,
  2411. math.random() - math.random(),
  2412. 0,
  2413. math.random(50, 100) / 100
  2414. })
  2415. end
  2416. },
  2417. Spiral = {
  2418. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2419. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2420. prt.Anchored = true
  2421. prt.CFrame = cframe
  2422. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2423. game:GetService("Debris"):AddItem(prt, 10)
  2424. table.insert(Effects, {
  2425. prt,
  2426. "Cylinder",
  2427. delay,
  2428. x3,
  2429. y3,
  2430. z3,
  2431. msh
  2432. })
  2433. end
  2434. },
  2435. Push = {
  2436. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2437. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2438. prt.Anchored = true
  2439. prt.CFrame = cframe
  2440. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2441. game:GetService("Debris"):AddItem(prt, 10)
  2442. table.insert(Effects, {
  2443. prt,
  2444. "Cylinder",
  2445. delay,
  2446. x3,
  2447. y3,
  2448. z3,
  2449. msh
  2450. })
  2451. end
  2452. }
  2453. }
  2454. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2455. local fp = IT("Part")
  2456. fp.formFactor = formfactor
  2457. fp.Parent = parent
  2458. fp.Reflectance = reflectance
  2459. fp.Transparency = transparency
  2460. fp.CanCollide = false
  2461. fp.Locked = true
  2462. fp.BrickColor = brickcolor
  2463. fp.Name = name
  2464. fp.Size = size
  2465. fp.Position = tors.Position
  2466. RemoveOutlines(fp)
  2467. fp.Material = "Neon"
  2468. fp:BreakJoints()
  2469. return fp
  2470. end
  2471.  
  2472. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2473. local mesh = IT(Mesh)
  2474. mesh.Parent = part
  2475. if Mesh == "SpecialMesh" then
  2476. mesh.MeshType = meshtype
  2477. if meshid ~= "nil" then
  2478. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2479. end
  2480. end
  2481. mesh.Offset = offset
  2482. mesh.Scale = scale
  2483. return mesh
  2484. end
  2485.  
  2486. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2487. local type = type
  2488. local rng = Instance.new("Part", char)
  2489. rng.Anchored = true
  2490. rng.BrickColor = color
  2491. rng.CanCollide = false
  2492. rng.FormFactor = 3
  2493. rng.Name = "Ring"
  2494. rng.Material = "Neon"
  2495. rng.Size = Vector3.new(1, 1, 1)
  2496. rng.Transparency = 1
  2497. rng.TopSurface = 0
  2498. rng.BottomSurface = 0
  2499. rng.CFrame = pos
  2500. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2501. local rngm = Instance.new("SpecialMesh", rng)
  2502. rngm.MeshType = MType
  2503. rngm.Scale = Vector3.new(x1, y1, z1)
  2504. local scaler2 = 1
  2505. local speeder = FastSpeed
  2506. if type == "Add" then
  2507. scaler2 = 1 * value
  2508. elseif type == "Divide" then
  2509. scaler2 = 1 / value
  2510. end
  2511. coroutine.resume(coroutine.create(function()
  2512. for i = 0, 10 / bonuspeed, 0.1 do
  2513. swait()
  2514. if type == "Add" then
  2515. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2516. elseif type == "Divide" then
  2517. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2518. end
  2519. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2520. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2521. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2522. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2523. end
  2524. rng:Destroy()
  2525. end))
  2526. end
  2527.  
  2528. local PlayerSize = 1
  2529. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  2530. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2531. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2532. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2533. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2534. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2535.  
  2536. function Cryo_Freeze()
  2537. attack = true
  2538. for i = 0,5.2,0.03 do
  2539. swait()
  2540. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2541. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2542. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2543. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2544. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2545. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2546. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2547. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2548. end
  2549. CreateSound("331666100", tors, 10, 1)
  2550. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2551. for i = 1,3,0.1 do
  2552. hum.WalkSpeed = 0.10
  2553. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2554. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2555. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2556. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2557. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2558. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2559. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2560. end
  2561. for i = 1,10,0.1 do
  2562. swait(10)
  2563. hum.WalkSpeed = 0.10
  2564. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2565. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2566. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2567. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2568. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2569. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2570. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2571. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2572. end
  2573. wait(.6)
  2574. attack = false
  2575. end
  2576.  
  2577. function HAAAAA() --HTGJHYG
  2578. attack = true
  2579. hum.WalkSpeed = 0.30
  2580. CreateSound("794081034", hed, 10, 1)
  2581. Character.Head.face.Texture = "rbxassetid://396389196"
  2582. for i = 0,2,0.1 do
  2583. swait()
  2584. CameraEnshaking(1, 2)
  2585. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2586. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2587. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2588. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2589. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2590. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2591. end
  2592. for i = 0,14.7,0.1 do
  2593. swait()
  2594. CameraEnshaking(1, 3)
  2595. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2596. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2597. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2598. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2599. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2600. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2601. end
  2602. attack = false
  2603. Character.Head.face.Texture = "rbxassetid://620619801"
  2604. hum.WalkSpeed = 16
  2605. end
  2606.  
  2607. function Hell_From_Above()
  2608. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2609. attack = true
  2610. hum.WalkSpeed = 3.01
  2611. for i = 0,6.3,0.1 do
  2612. swait()
  2613. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2614. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2615. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2616. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2617. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2618. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2619. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2620. end
  2621. CreateSound("142070127", tors, 10, 1)
  2622. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2623. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2624. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2625. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2626. for i = 0,3.8,0.1 do
  2627. swait()
  2628. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2629. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2630. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2631. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2632. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2633. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2634. end
  2635. CreateSound("224339201", tors, 10, 0.5)
  2636. for i = 1, 3 do
  2637. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2638. UhhhhThing.CFrame = mouse.Hit
  2639. Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2640. Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2641. end
  2642. UhhhhThing:Destroy()
  2643. attack = false
  2644. hum.WalkSpeed = 16
  2645. end
  2646.  
  2647. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2648. local type = type
  2649. local rng = Instance.new("Part", char)
  2650. rng.Anchored = true
  2651. rng.BrickColor = color
  2652. rng.CanCollide = false
  2653. rng.FormFactor = 3
  2654. rng.Name = "Ring"
  2655. rng.Material = "Neon"
  2656. rng.Size = Vector3.new(1, 1, 1)
  2657. rng.Transparency = 0
  2658. rng.TopSurface = 0
  2659. rng.BottomSurface = 0
  2660. rng.CFrame = pos
  2661. local rngm = Instance.new("SpecialMesh", rng)
  2662. rngm.MeshType = MType
  2663. rngm.Scale = scale
  2664. local scaler2 = 1
  2665. if type == "Add" then
  2666. scaler2 = 1 * value
  2667. elseif type == "Divide" then
  2668. scaler2 = 1 / value
  2669. end
  2670. coroutine.resume(coroutine.create(function()
  2671. for i = 0, 10 / bonuspeed, 0.1 do
  2672. swait()
  2673. if type == "Add" then
  2674. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2675. elseif type == "Divide" then
  2676. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2677. end
  2678. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2679. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2680. end
  2681. rng:Destroy()
  2682. end))
  2683. end
  2684.  
  2685. function Eviscerate(dude)
  2686. if dude.Name ~= char then
  2687. local bgf = IT("BodyGyro", dude.Head)
  2688. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2689. local val = IT("BoolValue", dude)
  2690. val.Name = "IsHit"
  2691. local ds = coroutine.wrap(function()
  2692. dude:WaitForChild("Head"):BreakJoints()
  2693. wait(0.5)
  2694. target = nil
  2695. coroutine.resume(coroutine.create(function()
  2696. for i, v in pairs(dude:GetChildren()) do
  2697. if v:IsA("Accessory") then
  2698. v:Destroy()
  2699. end
  2700. if v:IsA("Humanoid") then
  2701. v:Destroy()
  2702. end
  2703. if v:IsA("CharacterMesh") then
  2704. v:Destroy()
  2705. end
  2706. if v:IsA("Model") then
  2707. v:Destroy()
  2708. end
  2709. if v:IsA("Part") or v:IsA("MeshPart") then
  2710. for x, o in pairs(v:GetChildren()) do
  2711. if o:IsA("Decal") then
  2712. o:Destroy()
  2713. end
  2714. end
  2715. coroutine.resume(coroutine.create(function()
  2716. v.Material = "Neon"
  2717. v.CanCollide = false
  2718. local PartEmmit1 = IT("ParticleEmitter", v)
  2719. PartEmmit1.LightEmission = 1
  2720. PartEmmit1.Texture = "rbxassetid://284205403"
  2721. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2722. PartEmmit1.Rate = 150
  2723. PartEmmit1.Lifetime = NumberRange.new(1)
  2724. PartEmmit1.Size = NumberSequence.new({
  2725. NumberSequenceKeypoint.new(0, 0.75, 0),
  2726. NumberSequenceKeypoint.new(1, 0, 0)
  2727. })
  2728. PartEmmit1.Transparency = NumberSequence.new({
  2729. NumberSequenceKeypoint.new(0, 0, 0),
  2730. NumberSequenceKeypoint.new(1, 1, 0)
  2731. })
  2732. PartEmmit1.Speed = NumberRange.new(0, 0)
  2733. PartEmmit1.VelocitySpread = 30000
  2734. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2735. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2736. local BodPoss = IT("BodyPosition", v)
  2737. BodPoss.P = 3000
  2738. BodPoss.D = 1000
  2739. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2740. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2741. v.Color = maincolor.Color
  2742. coroutine.resume(coroutine.create(function()
  2743. for i = 0, 49 do
  2744. swait(1)
  2745. v.Transparency = v.Transparency + 0.08
  2746. end
  2747. wait(0.5)
  2748. PartEmmit1.Enabled = false
  2749. wait(3)
  2750. v:Destroy()
  2751. dude:Destroy()
  2752. end))
  2753. end))
  2754. end
  2755. end
  2756. end))
  2757. end)
  2758. ds()
  2759. end
  2760. end
  2761.  
  2762. function FindNearestHead(Position, Distance, SinglePlayer)
  2763. if SinglePlayer then
  2764. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2765. end
  2766. local List = {}
  2767. for i, v in pairs(workspace:GetChildren()) do
  2768. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2769. table.insert(List, v)
  2770. end
  2771. end
  2772. return List
  2773. end
  2774.  
  2775. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2776. local type = type
  2777. local rng = Instance.new("Part", char)
  2778. rng.Anchored = true
  2779. rng.BrickColor = color
  2780. rng.CanCollide = false
  2781. rng.FormFactor = 3
  2782. rng.Name = "Ring"
  2783. rng.Material = "Neon"
  2784. rng.Size = Vector3.new(1, 1, 1)
  2785. rng.Transparency = 0
  2786. rng.TopSurface = 0
  2787. rng.BottomSurface = 0
  2788. rng.CFrame = pos
  2789. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2790. local rngm = Instance.new("SpecialMesh", rng)
  2791. rngm.MeshType = MType
  2792. rngm.Scale = Vector3.new(x1, y1, z1)
  2793. local scaler2 = 1
  2794. local speeder = FastSpeed
  2795. if type == "Add" then
  2796. scaler2 = 1 * value
  2797. elseif type == "Divide" then
  2798. scaler2 = 1 / value
  2799. end
  2800. coroutine.resume(coroutine.create(function()
  2801. for i = 0, 10 / bonuspeed, 0.1 do
  2802. swait()
  2803. if type == "Add" then
  2804. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2805. elseif type == "Divide" then
  2806. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2807. end
  2808. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2809. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2810. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2811. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2812. end
  2813. rng:Destroy()
  2814. end))
  2815. end
  2816.  
  2817. function SoulSteal(dude)
  2818. if dude.Name ~= char then
  2819. local bgf = IT("BodyGyro", dude.Head)
  2820. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2821. local val = IT("BoolValue", dude)
  2822. val.Name = "IsHit"
  2823. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2824. local soulst = coroutine.wrap(function()
  2825. local soul = Instance.new("Part",dude)
  2826. soul.Size = Vector3.new(1,1,1)
  2827. soul.CanCollide = false
  2828. soul.Anchored = false
  2829. soul.Position = torso.Position
  2830. soul.Transparency = 1
  2831. local PartEmmit1 = IT("ParticleEmitter", soul)
  2832. PartEmmit1.LightEmission = 1
  2833. PartEmmit1.Texture = "rbxassetid://569507414"
  2834. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2835. PartEmmit1.Rate = 250
  2836. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2837. PartEmmit1.Size = NumberSequence.new({
  2838. NumberSequenceKeypoint.new(0, 1, 0),
  2839. NumberSequenceKeypoint.new(1, 0, 0)
  2840. })
  2841. PartEmmit1.Transparency = NumberSequence.new({
  2842. NumberSequenceKeypoint.new(0, 0, 0),
  2843. NumberSequenceKeypoint.new(1, 1, 0)
  2844. })
  2845. PartEmmit1.Speed = NumberRange.new(0, 0)
  2846. PartEmmit1.VelocitySpread = 30000
  2847. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2848. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2849. local BodPoss = IT("BodyPosition", soul)
  2850. BodPoss.P = 3000
  2851. BodPoss.D = 1000
  2852. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2853. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2854. wait(1.6)
  2855. soul.Touched:connect(function(hit)
  2856. if hit.Parent == char then
  2857. soul:Destroy()
  2858. end
  2859. end)
  2860. wait(1.2)
  2861. while soul do
  2862. swait()
  2863. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2864. BodPoss.Position = tors.Position
  2865. end
  2866. end)
  2867. soulst()
  2868. end
  2869. end
  2870. function FaceMouse()
  2871. local Cam = workspace.CurrentCamera
  2872. return {
  2873. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2874. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2875. }
  2876. end
  2877. -------------------------------------------------------
  2878. --End Effect Function--
  2879. -------------------------------------------------------
  2880. function Cso(ID, PARENT, VOLUME, PITCH)
  2881. local NSound = nil
  2882. coroutine.resume(coroutine.create(function()
  2883. NSound = IT("Sound", PARENT)
  2884. NSound.Volume = VOLUME
  2885. NSound.Pitch = PITCH
  2886. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2887. swait()
  2888. NSound:play()
  2889. game:GetService("Debris"):AddItem(NSound, 10)
  2890. end))
  2891. return NSound
  2892. end
  2893. function CameraEnshaking(Length, Intensity)
  2894. coroutine.resume(coroutine.create(function()
  2895. local intensity = 1 * Intensity
  2896. local rotM = 0.01 * Intensity
  2897. for i = 0, Length, 0.1 do
  2898. swait()
  2899. intensity = intensity - 0.05 * Intensity / Length
  2900. rotM = rotM - 5.0E-4 * Intensity / Length
  2901. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2902. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2903. end
  2904. hum.CameraOffset = Vector3.new(0, 0, 0)
  2905. end))
  2906. end
  2907. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2908. local Hitboxpart = Instance.new("Part", EffectModel)
  2909. RemoveOutlines(Hitboxpart)
  2910. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2911. Hitboxpart.CanCollide = false
  2912. Hitboxpart.Transparency = 1
  2913. Hitboxpart.Anchored = true
  2914. Hitboxpart.CFrame = Pose
  2915. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2916. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2917. end
  2918. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2919. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2920. prt.Anchored = true
  2921. prt.CFrame = cframe
  2922. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2923. game:GetService("Debris"):AddItem(prt, 10)
  2924. if Type == 1 or Type == nil then
  2925. table.insert(Effects, {
  2926. prt,
  2927. "Block1",
  2928. delay,
  2929. x3,
  2930. y3,
  2931. z3,
  2932. msh
  2933. })
  2934. elseif Type == 2 then
  2935. table.insert(Effects, {
  2936. prt,
  2937. "Block2",
  2938. delay,
  2939. x3,
  2940. y3,
  2941. z3,
  2942. msh
  2943. })
  2944. elseif Type == 3 then
  2945. table.insert(Effects, {
  2946. prt,
  2947. "Block3",
  2948. delay,
  2949. x3,
  2950. y3,
  2951. z3,
  2952. msh
  2953. })
  2954. end
  2955. end
  2956.  
  2957. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2958. local Part = Create("Part"){
  2959. Parent = Parent,
  2960. Reflectance = Reflectance,
  2961. Transparency = Transparency,
  2962. CanCollide = false,
  2963. Locked = true,
  2964. BrickColor = BrickColor.new(tostring(BColor)),
  2965. Name = Name,
  2966. Size = Size,
  2967. Material = Material,
  2968. }
  2969. RemoveOutlines(Part)
  2970. return Part
  2971. end
  2972.  
  2973. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2974. local Msh = Create(Mesh){
  2975. Parent = Part,
  2976. Offset = OffSet,
  2977. Scale = Scale,
  2978. }
  2979. if Mesh == "SpecialMesh" then
  2980. Msh.MeshType = MeshType
  2981. Msh.MeshId = MeshId
  2982. end
  2983. return Msh
  2984. end
  2985.  
  2986. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2987. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2988. prt.Anchored = true
  2989. prt.CFrame = cframe
  2990. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  2991. game:GetService("Debris"):AddItem(prt,2)
  2992. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  2993. for i=0,1,delay do
  2994. swait()
  2995. Part.Transparency=i
  2996. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  2997. end
  2998. Part.Parent=nil
  2999. end),prt,msh,(math.random(0,1)+math.random())/5)
  3000. end
  3001. -------------------------------------------------------
  3002. --End Important Functions--
  3003. -------------------------------------------------------
  3004. -------------------------------------------------------
  3005.  
  3006.  
  3007. --[[
  3008. Thanks for using Build-To-Lua by jarredbcv.
  3009. ]]--
  3010.  
  3011. New = function(Object, Parent, Name, Data)
  3012. local Object = Instance.new(Object)
  3013. for Index, Value in pairs(Data or {}) do
  3014. Object[Index] = Value
  3015. end
  3016. Object.Parent = Parent
  3017. Object.Name = Name
  3018. return Object
  3019. end
  3020.  
  3021. Gaunty = New("Model",char,"Gaunty",{})
  3022. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3023. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3024. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3025. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3026. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3027. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3028. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3029. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3030. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3031. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3032. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3033. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3034. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3035. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3036. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3037. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3038. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3039. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3040. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3041. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3042. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3043. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3044. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3045. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3046. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3047. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3048. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3049. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3050. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3051. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3052. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3053. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3054. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3055. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3056. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3057. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3058. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3059. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3060. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3061. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3062. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3063. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3064. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3065. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3066. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3067. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3068. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3069. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3070. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3071. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3072. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3073. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3074. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3075. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3076. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3077. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3078. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3079. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3080. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3081. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3082. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3083. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3084. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3085. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3086. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3087. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3088. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3089. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3090. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3091. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3092. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3093. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3094. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3095. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3096. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3097. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3098. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3099. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3100. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3101. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3102. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3103. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3104. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3105. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3106. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3107. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3108. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3109. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3110. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3111. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3112. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3113. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3114. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3115. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3116.  
  3117. Gaunty2 = New("Model",char,"Gaunty2",{})
  3118. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3119. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3120. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3121. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3122. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3123. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3124. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3125. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3126. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3127. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3128. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3129. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3130. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3131. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3132. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3133. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3134. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3135. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3136. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3137. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3138. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3139. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3140. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3141. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3142. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3143. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3144. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3145. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3146. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3147. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3148. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3149. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3150. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3151. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3152. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3153. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3154. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3155. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3156. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3157. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3158. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3159. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3160. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3161. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3162. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3163. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3164. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3165. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3166. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3167. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3168. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3169. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3170. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3171. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3172. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3173. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3174. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3175. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3176. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3177. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3178. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3179. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3180. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3181. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3182. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3183. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3184. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3185. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3186. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3187. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3188. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3189. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3190. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3191. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3192. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3193. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3194. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3195. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3196. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3197. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3198. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3199. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3200. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3201. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3202. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3203. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3204. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3205. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3206. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3207. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3208. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3209. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3210. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3211. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3212.  
  3213.  
  3214. NewInstance = function(instance,parent,properties)
  3215. local inst = Instance.new(instance,parent)
  3216. if(properties)then
  3217. for i,v in next, properties do
  3218. pcall(function() inst[i] = v end)
  3219. end
  3220. end
  3221. return inst;
  3222. end
  3223.  
  3224. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3225. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3226.  
  3227. for _,v in next, Gaunty:children() do
  3228. v.CanCollide = false
  3229. end
  3230. for _,v in next, Gaunty2:children() do
  3231. v.CanCollide = false
  3232. end
  3233. local all, last = {}, nil
  3234. ArmourParts = {}
  3235. NeonParts = {}
  3236. function scan(p)
  3237. for _, v in pairs(p:GetChildren()) do
  3238. if v:IsA("BasePart") then
  3239. if v.BrickColor == BrickColor.new("Black") then
  3240. table.insert(ArmourParts, v)
  3241. end
  3242. if v.BrickColor == BrickColor.new("Institutional white") then
  3243. table.insert(NeonParts, v)
  3244. end
  3245. if last then
  3246. local w = Instance.new("Weld")
  3247. w.Part0, w.Part1 = last, v
  3248. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3249. w.Parent = last
  3250. end
  3251. table.insert(all, v)
  3252. last = v
  3253. end
  3254. scan(v)
  3255. end
  3256. end
  3257. scan(Gaunty)
  3258. local all2, last2 = {}, nil
  3259. ArmourParts2 = {}
  3260. NeonParts2 = {}
  3261. function scan2(p)
  3262. for _, v in pairs(p:GetChildren()) do
  3263. if v:IsA("BasePart") then
  3264. if v.BrickColor == BrickColor.new("Black") then
  3265. table.insert(ArmourParts2, v)
  3266. end
  3267. if v.BrickColor == BrickColor.new("Institutional white") then
  3268. table.insert(NeonParts2, v)
  3269. end
  3270. if last2 then
  3271. local w = Instance.new("Weld")
  3272. w.Part0, w.Part1 = last2, v
  3273. w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3274. w.Parent = last2
  3275. end
  3276. table.insert(all2, v)
  3277. last2 = v
  3278. end
  3279. scan2(v)
  3280. end
  3281. end
  3282. scan2(Gaunty2)
  3283. for i, v in pairs(ArmourParts) do
  3284. v.BrickColor = BrickC("Black")
  3285. end
  3286. for i, v in pairs(NeonParts) do
  3287. v.BrickColor = BrickC("Dark stone grey")
  3288. end
  3289. for i, v in pairs(ArmourParts2) do
  3290. v.BrickColor = BrickC("Black")
  3291. end
  3292. for i, v in pairs(NeonParts2) do
  3293. v.BrickColor = BrickC("Dark stone grey")
  3294. end
  3295. local EyeSizes={
  3296. NumberSequenceKeypoint.new(0,0.65,0),
  3297. NumberSequenceKeypoint.new(0.5,0.7,0),
  3298. NumberSequenceKeypoint.new(1,0,0)
  3299. }
  3300. local EyeTrans={
  3301. NumberSequenceKeypoint.new(0,0,0),
  3302. NumberSequenceKeypoint.new(0.5,0,0),
  3303. NumberSequenceKeypoint.new(1,1,0)
  3304. }
  3305. local PE2=Instance.new("ParticleEmitter", ra)
  3306. PE2.LightEmission=.9
  3307. PE2.Color = ColorSequence.new(BrickC("Really black").Color,BrickC("Lime green").Color)
  3308. PE2.Transparency=NumberSequence.new(EyeTrans)
  3309. PE2.Lifetime=NumberRange.new(0.35)
  3310. PE2.Rotation=NumberRange.new(0,360)
  3311. PE2.Rate=999
  3312. PE2.VelocitySpread = 10000
  3313. PE2.Acceleration = Vector3.new(0,25,0)
  3314. PE2.ZOffset = 0.5
  3315. PE2.Drag = 0
  3316. PE2.Speed = NumberRange.new(0,0,0)
  3317. PE2.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  3318. PE2.Name = "PE2"
  3319. PE2.Enabled = true
  3320. PE2.LockedToPart = true
  3321. --
  3322. local EyeSizes={
  3323. NumberSequenceKeypoint.new(0,0.65,0),
  3324. NumberSequenceKeypoint.new(0.5,0.7,0),
  3325. NumberSequenceKeypoint.new(1,0,0)
  3326. }
  3327. local EyeTrans={
  3328. NumberSequenceKeypoint.new(0,0,0),
  3329. NumberSequenceKeypoint.new(0.5,0,0),
  3330. NumberSequenceKeypoint.new(1,1,0)
  3331. }
  3332. local PE3=Instance.new("ParticleEmitter", la)
  3333. PE3.LightEmission=.9
  3334. PE3.Color = ColorSequence.new(BrickC("Really black").Color,BrickC("Crimson").Color)
  3335. PE3.Transparency=NumberSequence.new(EyeTrans)
  3336. PE3.Lifetime=NumberRange.new(0.35)
  3337. PE3.Rotation=NumberRange.new(0,360)
  3338. PE3.Rate=999
  3339. PE2.VelocitySpread = 10000
  3340. PE3.Acceleration = Vector3.new(0,25,0)
  3341. PE3.ZOffset = 0.5
  3342. PE3.Drag = 0
  3343. PE3.Speed = NumberRange.new(0,0,0)
  3344. PE3.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  3345. PE3.Name = "PE3"
  3346. PE3.Enabled = true
  3347. PE3.LockedToPart = true
  3348. --
  3349. -------------------------------------------------------
  3350. --Start Customization--
  3351. -------------------------------------------------------
  3352.  
  3353. ---------------------------------------------
  3354. local Player_Size = 1
  3355. if Player_Size ~= 1 then
  3356. root.Size = root.Size * Player_Size
  3357. tors.Size = tors.Size * Player_Size
  3358. hed.Size = hed.Size * Player_Size
  3359. ra.Size = ra.Size * Player_Size
  3360. la.Size = la.Size * Player_Size
  3361. rl.Size = rl.Size * Player_Size
  3362. ll.Size = ll.Size * Player_Size
  3363. ----------------------------------------------------------------------------------
  3364. rootj.Parent = root
  3365. neck.Parent = tors
  3366. RW.Parent = tors
  3367. LW.Parent = tors
  3368. RH.Parent = tors
  3369. LH.Parent = tors
  3370. ----------------------------------------------------------------------------------
  3371. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3372. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3373. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3374. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3375. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3376. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3377. ----------------------------------------------------------------------------------
  3378. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3379. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3380. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3381. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3382. --hat.Parent = Character
  3383. end
  3384. ----------------------------------------------------------------------------------
  3385. local SONG = 1117396305
  3386. local SONG2 = 496055561
  3387. local Music = Instance.new("Sound",tors)
  3388. Music.Volume = 2.5
  3389. Music.Looped = true
  3390. Music.Pitch = 1 --Pitcher
  3391. ----------------------------------------------------------------------------------
  3392. local equipped = false
  3393. local idle = 0
  3394. local change = 1
  3395. local val = 0
  3396. local toim = 0
  3397. local idleanim = 0.4
  3398. local sine = 0
  3399. local Mode = 1
  3400. ----------------------------------------------------------------------------------
  3401. hum.WalkSpeed = 16
  3402. hum.JumpPower = 57
  3403. hum.Animator.Parent = nil
  3404. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3405. local naeeym2 = IT("BillboardGui",char)
  3406. naeeym2.AlwaysOnTop = true
  3407. naeeym2.Size = UDim2.new(5,35,2,15)
  3408. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3409. naeeym2.MaxDistance = 75
  3410. naeeym2.Adornee = hed
  3411. naeeym2.Name = "Name"
  3412. --naeeym2.PlayerToHideFrom = Player
  3413. local tecks2 = IT("TextLabel",naeeym2)
  3414. tecks2.BackgroundTransparency = 1
  3415. tecks2.TextScaled = true
  3416. tecks2.BorderSizePixel = 0
  3417. tecks2.Text = "Double Minded Galaxy"
  3418. tecks2.Font = "Antique"
  3419. tecks2.TextSize = 30
  3420. tecks2.TextStrokeTransparency = 0
  3421. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3422. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3423. tecks2.Size = UDim2.new(1,0,0.5,0)
  3424. tecks2.Parent = naeeym2
  3425. -------------------------------------------------------
  3426. --End Customization--
  3427. -------------------------------------------------------
  3428.  
  3429. -----------------------------------------------------
  3430. --Start Attacks N Stuff--
  3431. -------------------------------------------------------
  3432. function resetmode()
  3433. tecks2.Text = "Double Minded Galaxy"
  3434. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3435. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3436. for i, v in pairs(ArmourParts) do
  3437. v.BrickColor = BrickColor.new("Black")
  3438. v.Material = "Neon"
  3439. v.Transparency = 0
  3440. end
  3441. for i, v in pairs(NeonParts) do
  3442. maincolor = BrickColor.new("Dark stone grey")
  3443. v.BrickColor = maincolor
  3444. v.Material = "Neon"
  3445. v.Transparency = 0
  3446. end
  3447. for i, v in pairs(ArmourParts2) do
  3448. v.BrickColor = BrickColor.new("Black")
  3449. v.Material = "Neon"
  3450. v.Transparency = 0
  3451. end
  3452. for i, v in pairs(NeonParts2) do
  3453. maincolor = BrickColor.new("Dark stone grey")
  3454. v.BrickColor = maincolor
  3455. v.Material = "Neon"
  3456. v.Transparency = 0
  3457. end
  3458. Mode = 1
  3459. SONG = 1117396305
  3460. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3461. end
  3462.  
  3463. function Taunt10000()
  3464. attack = true
  3465. Cso("649634100", hed, 10, 0.5)
  3466. for i = 0, 6, 0.1 do
  3467. swait()
  3468. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3469. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3470. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3471. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3472. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3473. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3474. end
  3475. attack = false
  3476. end
  3477.  
  3478. function Taunt2()
  3479. attack = true
  3480. hum.WalkSpeed = 0
  3481. TAUNT2:Play()
  3482. repeat
  3483. swait()
  3484. TAUNT.Parent = tors
  3485. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3486. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3487. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3488. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3489. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3490. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3491. until TAUNT2.Playing == false
  3492. attack = false
  3493. hum.WalkSpeed = 16
  3494. end
  3495.  
  3496. function AnnoyingSink()
  3497. coroutine.resume(coroutine.create(function()
  3498. attack = true
  3499. for i = 0, 6, 0.1 do
  3500. swait()
  3501. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3502. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3503. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3504. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3505. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3506. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3507. end
  3508. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3509. Hole2.Color = Color3.new(0,0,0)
  3510. local MESH = MakeForm(Hole2,"Cyl")
  3511. MESH.Scale = Vector3.new(0,1,0)
  3512. Hole2.CFrame = CF(mouse.Hit.p)
  3513. Cso("154955269", Hole2, 10, .7)
  3514. for i = 0, 3, 0.1 do
  3515. swait()
  3516. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3517. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3518. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3519. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3520. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3521. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3522. end
  3523. attack = false
  3524. for i = 1, 50 do
  3525. swait()
  3526. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3527. end
  3528. for i = 1, 200 do
  3529. swait()
  3530. Sink(Hole2.Position,Hole2.Size.X/2.2)
  3531. end
  3532. swait(100)
  3533. for i = 1, 50 do
  3534. swait()
  3535. Trail(Hole2)
  3536. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3537. end
  3538. Hole2:remove()
  3539. end))
  3540. end
  3541.  
  3542. function Taunt()
  3543. attack = true
  3544. hum.WalkSpeed = 0
  3545. TAUNT:Play()
  3546. repeat
  3547. swait()
  3548. TAUNT.Parent = tors
  3549. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3550. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3551. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3552. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3553. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3554. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3555. until TAUNT.Playing == false
  3556. attack = false
  3557. hum.WalkSpeed = 16
  3558. end
  3559. function attackone()
  3560. attack = true
  3561. hum.WalkSpeed = 3.01
  3562. for i = 0, 1.7, 0.1 do
  3563. swait()
  3564. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3565. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3566. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3567. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3568. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3569. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3570. end
  3571. Cso("203426541", ra, 10, 1)
  3572. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3573. CameraEnshaking(2, 5)
  3574. for i = 0, 1.4, 0.1 do
  3575. swait()
  3576. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3577. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3578. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3579. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3580. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3581. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3582. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3583. end
  3584. hum.WalkSpeed = 16
  3585. attack = false
  3586. end
  3587.  
  3588.  
  3589.  
  3590. function attacktwo()
  3591. attack = true
  3592. hum.WalkSpeed = 3.01
  3593. for i = 0, 1.7, 0.1 do
  3594. swait()
  3595. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3596. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3597. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3598. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3599. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3600. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3601. end
  3602. Cso("203426541", rl, 10, 1)
  3603. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3604. CameraEnshaking(2, 3)
  3605. for i = 0, 1.4, 0.1 do
  3606. swait()
  3607. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3608. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3609. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3610. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3611. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3612. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3613. end
  3614. hum.WalkSpeed = 16
  3615. attack = false
  3616. end
  3617. function attackthree()
  3618. attack = true
  3619. hum.WalkSpeed = 3.01
  3620. for i = 0, 1.4, 0.1 do
  3621. swait()
  3622. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3623. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3624. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3625. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3626. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3627. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3628. end
  3629. Cso("203426541", hed, 10, 1)
  3630. for i = 0, 1.7, 0.1 do
  3631. swait()
  3632. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3633. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3634. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3635. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3636. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3637. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3638. end
  3639. CameraEnshaking(2, 8)
  3640. Cso("260435136", hed, 10, .9)
  3641. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3642. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3643. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3644. for i = 0, 1.8, 0.1 do
  3645. swait()
  3646. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3647. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3648. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3649. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3650. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3651. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3652. end
  3653. hum.WalkSpeed = 16
  3654. attack = false
  3655. end
  3656.  
  3657. function somuchcancerwhy() --o no
  3658. attack = true
  3659. hum.WalkSpeed = 0.10
  3660. Character.Head.face.Texture = "rbxassetid://315074049"
  3661. local A = math.random(1,13)
  3662. if A == 1 then
  3663. ohno.SoundId = "rbxassetid://295810519"
  3664. ohno.TimePosition = 1
  3665. end
  3666. if A == 2 then
  3667. ohno.SoundId = "rbxassetid://488472970"
  3668. ohno.TimePosition = 2
  3669. end
  3670. if A == 3 then
  3671. ohno.SoundId = "rbxassetid://917045199"
  3672. ohno.TimePosition = 3
  3673. end
  3674. if A == 4 then
  3675. ohno.SoundId = "rbxassetid://324205173"
  3676. ohno.TimePosition = 1
  3677. end
  3678. if A == 5 then
  3679. ohno.SoundId = "rbxassetid://376134741"
  3680. ohno.TimePosition = 8
  3681. end
  3682. if A == 6 then
  3683. ohno.SoundId = "rbxassetid://164147183"
  3684. ohno.TimePosition = 0
  3685. end
  3686. if A == 7 then
  3687. ohno.SoundId = "rbxassetid://825526716"
  3688. ohno.TimePosition = 1
  3689. end
  3690. if A == 8 then
  3691. ohno.SoundId = "rbxassetid://185460366"
  3692. ohno.TimePosition = 0
  3693. end
  3694. if A == 9 then
  3695. ohno.SoundId = "rbxassetid://273319633"
  3696. ohno.TimePosition = 1
  3697. end
  3698. if A == 10 then
  3699. ohno.SoundId = "rbxassetid://506212392"
  3700. ohno.TimePosition = 2
  3701. end
  3702. if A == 11 then
  3703. ohno.SoundId = "rbxassetid://708297448"
  3704. ohno.TimePosition = 4
  3705. end
  3706. if A == 12 then
  3707. ohno.SoundId = "rbxassetid://497199103"
  3708. ohno.TimePosition = 9
  3709. end
  3710. if A == 13 then
  3711. ohno.SoundId = "rbxassetid://152833989"
  3712. ohno.TimePosition = 1
  3713. end
  3714. ohno:Play()
  3715. for i = 0,100,0.1 do
  3716. swait()
  3717. CameraEnshaking(2, 3)
  3718. ohno.Parent = hed
  3719. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3720. end
  3721. attack = false
  3722. ohno:Stop()
  3723. Character.Head.face.Texture = "rbxassetid://620619801"
  3724. hum.WalkSpeed = 16
  3725. end
  3726.  
  3727. function Power_Burst()
  3728. hum.WalkSpeed = 4
  3729. attack = true
  3730. Cso("163619849", Handle, 10, 1.35)
  3731. for i = 0,4.3,0.1 do
  3732. swait()
  3733. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3734. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3735. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3736. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3737. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3738. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3739. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3740. end
  3741. CameraEnshaking(2.5, 20)
  3742. Cso("539294959", Handle, 10, .9)
  3743. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3744. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3745. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3746. for i = 0,3,0.1 do
  3747. swait()
  3748. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3749. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3750. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3751. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3752. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3753. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3754. end
  3755. hum.WalkSpeed = 16
  3756. attack = false
  3757. end
  3758.  
  3759. function Eruption2()
  3760. attack = true
  3761. hum.WalkSpeed = 2
  3762. hum.JumpPower = 0
  3763. for i = 0,7,0.1 do
  3764. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3765. swait()
  3766. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3767. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3768. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3769. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3770. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3771. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3772. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3773. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3774. end
  3775. CreateSound("144699494", tors, 10, 1)
  3776. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3777. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3778. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3779. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3780. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3781. coroutine.resume(coroutine.create(function()
  3782. for i = 0,1.8,0.1 do
  3783. swait()
  3784. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3785. end
  3786. for i = 0,1.8,0.1 do
  3787. swait()
  3788. hum.CameraOffset = Vector3.new(0,0,0)
  3789. end
  3790. end))
  3791. local vel2 = Instance.new("BodyVelocity",tors)
  3792. vel2.Velocity = Vector3.new(0,55,0)
  3793. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3794. for i = 0,4,0.1 do
  3795. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3796. swait()
  3797. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3798. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3799. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3800. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3801. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3802. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3803. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3804. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3805. end
  3806. hum.WalkSpeed = 16
  3807. vel2:Destroy()
  3808. hum.JumpPower = 50
  3809. attack = false
  3810. end
  3811.  
  3812. function Magic_Bombs()
  3813. attack = true
  3814. hum.WalkSpeed = 0
  3815. local GYRO = IT("BodyGyro",root)
  3816. GYRO.D = 100
  3817. GYRO.P = 2000
  3818. GYRO.MaxTorque = VT(0,4000000,0)
  3819. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3820. for i = 0,3.6,0.1 do
  3821. swait()
  3822. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3823. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3824. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3825. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3826. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3827. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3828. end
  3829. CameraEnshaking(1, 6)
  3830. GYRO:Destroy()
  3831. Cso("588734356", Handle, 10, 1.05)
  3832. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3833. BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3834. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3835. for i = 0,2,0.1 do
  3836. swait()
  3837. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3838. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3839. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3840. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3841. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3842. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3843. end
  3844. local GYRO = IT("BodyGyro",root)
  3845. GYRO.D = 100
  3846. GYRO.P = 2000
  3847. GYRO.MaxTorque = VT(0,4000000,0)
  3848. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3849. for i = 0,2.4,0.1 do
  3850. swait()
  3851. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3852. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3853. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3854. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3855. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3856. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3857. end
  3858. GYRO:Destroy()
  3859. CameraEnshaking(1, 6)
  3860. Cso("588734356", Handle, 10, 1.05)
  3861. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3862. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3863. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3864. for i = 0,2,0.1 do
  3865. swait()
  3866. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3867. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3868. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3869. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3870. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3871. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3872. end
  3873. local GYRO = IT("BodyGyro",root)
  3874. GYRO.D = 100
  3875. GYRO.P = 2000
  3876. GYRO.MaxTorque = VT(0,4000000,0)
  3877. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3878. for i = 0,2.4,0.1 do
  3879. swait()
  3880. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3881. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3882. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3883. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3884. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3885. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3886. end
  3887. GYRO:Destroy()
  3888. CameraEnshaking(1, 6)
  3889. Cso("588734356", Handle, 10, 1.05)
  3890. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3891. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3892. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3893. for i = 0,2,0.1 do
  3894. swait()
  3895. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3896. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3897. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3898. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3899. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3900. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3901. end
  3902. attack = false
  3903. hum.WalkSpeed = 16
  3904. end
  3905.  
  3906. function Dangerous_Field()
  3907. attack = true
  3908. hum.WalkSpeed = 0
  3909. for i = 0,10,0.1 do
  3910. swait()
  3911. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3912. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3913. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3914. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3915. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3916. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3917. CameraEnshaking(1, 7)
  3918. Cso("588734356", Handle, 10, 1.2)
  3919. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3920. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3921. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3922. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3923. end
  3924. attack = false
  3925. hum.WalkSpeed = 16
  3926. end
  3927. function Field()
  3928. attack = true
  3929. hum.WalkSpeed = 0
  3930. for i = 0,10,0.1 do
  3931. swait()
  3932. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3933. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3934. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3935. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3936. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3937. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3938. CameraEnshaking(1, 7)
  3939. Cso("588734356", Handle, 10, 1.2)
  3940. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3941. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3942. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3943. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3944. end
  3945. attack = false
  3946. hum.WalkSpeed = 16
  3947. end
  3948. function Shockwave()
  3949. attack = true
  3950. hum.WalkSpeed = 0
  3951. for i = 0,4,0.1 do
  3952. swait()
  3953. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3954. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3955. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3956. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3957. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3958. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3959. end
  3960. coroutine.resume(coroutine.create(function()
  3961. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3962. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3963. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3964. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3965. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3966. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3967. CameraEnshaking(1, 7)
  3968. wait(0.05)
  3969. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3970. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3971. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3972. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3973. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3974. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3975. CameraEnshaking(1, 7)
  3976. wait(0.05)
  3977. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3978. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3979. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3980. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3981. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3982. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3983. CameraEnshaking(1, 7)
  3984. wait(0.05)
  3985. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3986. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3987. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3988. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3989. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3990. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3991. CameraEnshaking(1, 7)
  3992. wait(0.05)
  3993. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3994. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3995. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3996. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3997. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3998. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3999. CameraEnshaking(1, 7)
  4000. wait(0.05)
  4001. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4002. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4003. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4004. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4005. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4006. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4007. CameraEnshaking(1, 7)
  4008. end))
  4009. Cso("440145223", Handle, 10, 1.05)
  4010. for i = 1,7,0.1 do
  4011. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4012. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4013. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4014. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4015. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4016. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4017. end
  4018. wait(.6)
  4019. hum.WalkSpeed = 16
  4020. attack = false
  4021. end
  4022. function Pulse()
  4023. attack = true
  4024. hum.WalkSpeed = 0
  4025. local GYRO = IT("BodyGyro",root)
  4026. GYRO.D = 100
  4027. GYRO.P = 2000
  4028. GYRO.MaxTorque = VT(0,4000000,0)
  4029. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4030. for i = 0,4,0.1 do
  4031. swait()
  4032. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4033. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4034. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4035. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4036. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4037. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4038. end
  4039. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4040. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  4041. CameraEnshaking(1, 25)
  4042. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4043. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4044. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4045. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4046. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4047. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4048. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4049. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4050. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4051. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4052. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4053. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4054. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4055. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4056. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4057. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4058. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4059. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4060. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4061. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4062. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4063. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4064. Cso("440145223", Handle, 10, 1.05)
  4065. GYRO:Destroy()
  4066. for i = 1,2,0.1 do
  4067. swait()
  4068. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  4069. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4070. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4071. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4072. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4073. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4074. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4075. end
  4076. hum.WalkSpeed = 16
  4077. attack = false
  4078. end
  4079.  
  4080. function Technobeam()
  4081. attack = true
  4082. hum.WalkSpeed = 3.01
  4083. for i = 0, 4, 0.1 do
  4084. swait()
  4085. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  4086. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  4087. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4088. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4089. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4090. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4091. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4092. end
  4093. for i = 0, 2, 0.1 do
  4094. swait()
  4095. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  4096. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  4097. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  4098. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  4099. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  4100. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4101. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4102. end
  4103. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  4104. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  4105. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  4106. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  4107. CameraEnshaking(4, 5)
  4108. Cso("206049428", char, 10, 1)
  4109. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  4110. if v:FindFirstChild("Head") then
  4111. Eviscerate(v)
  4112. end
  4113. end
  4114. for i = 0, 2, 0.1 do
  4115. swait()
  4116. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  4117. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  4118. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4119. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4120. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4121. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4122. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4123. end
  4124. hum.WalkSpeed = 16
  4125. attack = false
  4126. end
  4127.  
  4128. function Painful_Stomp2()
  4129. attack = true
  4130. for i = 0,5.2,0.1 do
  4131. swait()
  4132. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4133. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4134. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4135. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4136. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4137. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4138. end
  4139. CreateSound("331666100", char, 10, 1)
  4140. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4141. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4142. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4143. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4144. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4145. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4146. Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4147. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4148. if v:FindFirstChild("Head") then
  4149. Eviscerate(v)
  4150. end
  4151. end
  4152. coroutine.resume(coroutine.create(function()
  4153. for i = 0,2.8,0.1 do
  4154. swait()
  4155. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4156. end
  4157. for i = 0,1.8,0.1 do
  4158. swait()
  4159. hum.CameraOffset = Vector3.new(0,0,0)
  4160. end
  4161. end))
  4162. for i = 0,3.7,0.1 do
  4163. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4164. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4165. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4166. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4167. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4168. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4169. end
  4170. wait(.6)
  4171. attack = false
  4172. end
  4173.  
  4174. function Painful_Stomp()
  4175. attack = true
  4176. for i = 0,5.2,0.1 do
  4177. swait()
  4178. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4179. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4180. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4181. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4182. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4183. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4184. end
  4185. CreateSound("331666100", char, 10, 1)
  4186. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4187. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4188. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4189. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4190. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4191. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4192. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4193. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4194. if v:FindFirstChild("Head") then
  4195. Eviscerate(v)
  4196. end
  4197. end
  4198. coroutine.resume(coroutine.create(function()
  4199. for i = 0,2.8,0.1 do
  4200. swait()
  4201. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4202. end
  4203. for i = 0,1.8,0.1 do
  4204. swait()
  4205. hum.CameraOffset = Vector3.new(0,0,0)
  4206. end
  4207. end))
  4208. for i = 0,3.7,0.1 do
  4209. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4210. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4211. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4212. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4213. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4214. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4215. end
  4216. wait(.6)
  4217. attack = false
  4218. end
  4219.  
  4220.  
  4221. function LAZER()
  4222. attack = true
  4223. hum.WalkSpeed = 0.03
  4224. for i = 0,4,0.1 do
  4225. swait()
  4226. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4227. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4228. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4229. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4230. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4231. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4232. end
  4233. LAZOR:Play()
  4234. local GYRO = IT("BodyGyro",root)
  4235. GYRO.D = 100
  4236. GYRO.P = 2000
  4237. GYRO.MaxTorque = VT(0,4000000,0)
  4238. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4239. repeat
  4240. swait(2)
  4241. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4242. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4243. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4244. LAZOR.Parent = ra
  4245. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4246. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4247. CameraEnshaking(1, 7)
  4248. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4249. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4250. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4251. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4252. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4253. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4254. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4255. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4256. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4257. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4258. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4259. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4260. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4261. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4262. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4263. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4264. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4265. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4266. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4267. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4268. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4269. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4270. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4271. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4272. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4273. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4274. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4275. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4276. until LAZOR.Playing == false
  4277. GYRO:Destroy()
  4278. hum.WalkSpeed = 16
  4279. attack = false
  4280. end
  4281. function new()
  4282. attack = true
  4283. hum.WalkSpeed = 0.03
  4284. for i = 0,4,0.1 do
  4285. swait()
  4286. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4287. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4288. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4289. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4290. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4291. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4292. end
  4293. LAZOR:Play()
  4294. local GYRO = IT("BodyGyro",root)
  4295. GYRO.D = 100
  4296. GYRO.P = 2000
  4297. GYRO.MaxTorque = VT(0,4000000,0)
  4298. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4299. repeat
  4300. swait(2)
  4301. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4302. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4303. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4304. LAZOR.Parent = ra
  4305. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4306. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4307. CameraEnshaking(1, 7)
  4308. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4309. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4310. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4311. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4312. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4313. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4314. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4315. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4316. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4317. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4318. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4319. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4320. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4321. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4322. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4323. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4324. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4325. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4326. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4327. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4328. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4329. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4330. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4331. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4332. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4333. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4334. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4335. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4336. until LAZOR.Playing == false
  4337. GYRO:Destroy()
  4338. hum.WalkSpeed = 16
  4339. attack = false
  4340. end
  4341.  
  4342. function Tauntmelon()
  4343. attack = true
  4344. hum.WalkSpeed = 0
  4345. for i = 0, 9, 0.1 do
  4346. swait()
  4347. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4348. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4349. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  4350. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  4351. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4352. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4353. end
  4354. attack = false
  4355. hum.WalkSpeed = 16
  4356. end
  4357.  
  4358. function Purity_Slam()
  4359. attack = true
  4360. for i = 0,5.2,0.1 do
  4361. swait()
  4362. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4363. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4364. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4365. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4366. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4367. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4368. end
  4369. CreateSound("331666100", tors, 10, 1)
  4370. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  4371. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  4372. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4373. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  4374. MagniDamage(tors, 100, 400, 600, 10, "Normal")
  4375. coroutine.resume(coroutine.create(function()
  4376. for i = 0,1.8,0.1 do
  4377. swait()
  4378. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4379. end
  4380. for i = 0,1.8,0.1 do
  4381. swait()
  4382. hum.CameraOffset = Vector3.new(0,0,0)
  4383. end
  4384. end))
  4385. for i = 1,4.7,0.1 do
  4386. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4387. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4388. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4389. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4390. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4391. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4392. end
  4393. wait(.6)
  4394. attack = false
  4395. end
  4396.  
  4397. function Spirit_Beam()
  4398. attack = true
  4399. hum.WalkSpeed = 0
  4400. local GYRO = IT("BodyGyro",root)
  4401. GYRO.D = 100
  4402. GYRO.P = 2000
  4403. GYRO.MaxTorque = VT(0,4000000,0)
  4404. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4405. for i = 0,5,0.1 do
  4406. swait()
  4407. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4408. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4409. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4410. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4411. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4412. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4413. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4414. end
  4415. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4416. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4417. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4418. local beam = Instance.new("Part", workspace)
  4419. beam.BrickColor = BrickColor.new("Fog")
  4420. beam.FormFactor = "Custom"
  4421. beam.Material = "Neon"
  4422. beam.Transparency = 0.5
  4423. beam.Anchored = true
  4424. beam.Locked = true
  4425. beam.CanCollide = false
  4426. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4427. beam.Size = Vector3.new(1.05, 1.05, distance)
  4428. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4429. game:GetService("Debris"):AddItem(beam, 0.14)
  4430. local sound = Instance.new('Sound',Handle)
  4431. sound.SoundId = 'rbxassetid://588697948'
  4432. sound.Volume = 7
  4433. sound.EmitterSize = 40
  4434. sound.MaxDistance = 450
  4435. sound:Play()
  4436. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4437. GYRO:Destroy()
  4438. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4439. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4440. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4441. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4442. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4443. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4444. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4445. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4446. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4447. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4448. wait(0.3)
  4449. attack = false
  4450. hum.WalkSpeed = 16
  4451. ref:Destroy()
  4452. end
  4453. function Distort()
  4454. attack = true
  4455. hum.WalkSpeed = 0
  4456. local pos = root.Position
  4457. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4458. Cso("261227592", tors, 10, 0.85)
  4459. for i = 1,2.5,0.1 do
  4460. swait()
  4461. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4462. end
  4463. attack = false
  4464. hum.WalkSpeed = 8
  4465. end
  4466. function Ancient_Rage()
  4467. attack = true
  4468. hum.WalkSpeed = 4
  4469. Cso("135017578", tors, 10, 1.05)
  4470. for i = 1,14,0.1 do
  4471. swait()
  4472. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4473. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4474. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4475. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4476. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4477. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4478. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4479. if v:FindFirstChild("Head") then
  4480. Eviscerate(v)
  4481. end
  4482. end
  4483. end
  4484. attack = false
  4485. hum.WalkSpeed = 16
  4486. end
  4487. function Ancient_Ragu()
  4488. attack = true
  4489. hum.WalkSpeed = 4
  4490. Cso("1028044973", tors, 10, 1.05)
  4491. for i = 1,14,0.1 do
  4492. swait()
  4493. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4494. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4495. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4496. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4497. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4498. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4499. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4500. if v:FindFirstChild("Head") then
  4501. Eviscerate(v)
  4502. end
  4503. end
  4504. end
  4505. attack = false
  4506. hum.WalkSpeed = 16
  4507. end
  4508. function TTTTTTTTTTGaunt()
  4509. attack = true
  4510. hum.WalkSpeed = 0
  4511. sex:Play()
  4512. repeat
  4513. swait()
  4514. sex.Parent = tors
  4515. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4516. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4517. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4518. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4519. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4520. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4521. until sex.Playing == false
  4522. attack = false
  4523. hum.WalkSpeed = 16
  4524. end
  4525. function TTTTTTTTTTTaunt()
  4526. attack = true
  4527. hum.WalkSpeed = 0
  4528. DTAUNT:Play()
  4529. repeat
  4530. swait()
  4531. DTAUNT.Parent = tors
  4532. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4533. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4534. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4535. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4536. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4537. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4538. until DTAUNT.Playing == false
  4539. attack = false
  4540. hum.WalkSpeed = 16
  4541. end
  4542.  
  4543. function Taunt3()
  4544. attack = true
  4545. hum.WalkSpeed = 0
  4546. newnoob:Play()
  4547. repeat
  4548. swait()
  4549. newnoob.Parent = tors
  4550. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4551. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4552. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4553. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4554. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4555. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4556. until newnoob.Playing == false
  4557. attack = false
  4558. hum.WalkSpeed = 16
  4559. end
  4560.  
  4561.  
  4562. function Multi_Bombs()
  4563. attack = true
  4564. hum.WalkSpeed = 3.01
  4565. for i = 0,3,0.1 do
  4566. swait()
  4567. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4568. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4569. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4570. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4571. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4572. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4573. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4574. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4575. end
  4576. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4577. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4578. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4579. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4580. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4581. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4582. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4583. CreateSound("142070127", tors, 10, 1)
  4584. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4585. for i = 0,1,0.1 do
  4586. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4587. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4588. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4589. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4590. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4591. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4592. end
  4593. for i = 0,2,0.1 do
  4594. swait()
  4595. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4596. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4597. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4598. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4599. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4600. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4601. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4602. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4603. end
  4604. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4605. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4606. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4607. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4608. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4609. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4610. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4611. CreateSound("142070127", tors, 10, 1)
  4612. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4613. for i = 0,1,0.1 do
  4614. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4615. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4616. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4617. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4618. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4619. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4620. end
  4621. for i = 0,2,0.1 do
  4622. swait()
  4623. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4624. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4625. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4626. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4627. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4628. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4629. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4630. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4631. end
  4632. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4633. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4634. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4635. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4636. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4637. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4638. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4639. CreateSound("142070127", tors, 10, 1)
  4640. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4641. for i = 0,1,0.1 do
  4642. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4643. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4644. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4645. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4646. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4647. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4648. end
  4649. wait(.6)
  4650. attack = false
  4651. hum.WalkSpeed = 16
  4652. end
  4653.  
  4654. function Universal_Crush()
  4655. attack = true
  4656. for i = 0,5.2,0.05 do
  4657. swait()
  4658. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4659. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4660. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4661. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4662. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4663. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4664. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4665. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4666. end
  4667. CreateSound("331666100", tors, 10, 1)
  4668. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4669. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4670. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4671. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4672. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4673. coroutine.resume(coroutine.create(function()
  4674. for i = 0,1.8,0.1 do
  4675. swait()
  4676. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4677. end
  4678. for i = 0,1.8,0.1 do
  4679. swait()
  4680. hum.CameraOffset = Vector3.new(0,0,0)
  4681. end
  4682. end))
  4683. for i = 1,4.7,0.1 do
  4684. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4685. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4686. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4687. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4688. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4689. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4690. end
  4691. wait(.6)
  4692. attack = false
  4693. end
  4694.  
  4695. function HAAH()
  4696. attack = true
  4697. hum.WalkSpeed = 0
  4698. Cso("300208779", hed, 10, 1)
  4699. for i = 0,9,0.1 do
  4700. swait()
  4701. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4702. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4703. if Mrandom(1,15) == 1 then
  4704. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4705. end
  4706. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4707. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4708. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4709. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4710. end
  4711. attack = false
  4712. hum.WalkSpeed = 16
  4713. end
  4714. function again()
  4715. attack = true
  4716. hum.WalkSpeed = 0
  4717. ITAUNT:Play()
  4718. repeat
  4719. swait()
  4720. ITAUNT.Parent = tors
  4721. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4722. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4723. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4724. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4725. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4726. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4727. until ITAUNT.Playing == false
  4728. attack = false
  4729. hum.WalkSpeed = 16
  4730. end
  4731. function LunarSpin()
  4732. attack = true
  4733. hum.WalkSpeed = 0
  4734. for i = 0,17,0.05 do
  4735. CameraEnshaking(1, 5)
  4736. MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4737. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4738. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4739. swait()
  4740. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4741. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4742. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4743. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4744. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4745. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4746. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4747. end
  4748. hum.WalkSpeed = 16
  4749. attack = false
  4750. end
  4751. function Decapitate()
  4752. local target = nil
  4753. local targettorso = nil
  4754. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4755. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4756. target = mouse.Target.Parent.Humanoid
  4757. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4758. targethead = mouse.Target.Parent:FindFirstChild("Head")
  4759. end
  4760. end
  4761. if target ~= nil then
  4762. targettorso.Anchored = true
  4763. attack = true
  4764. hum.WalkSpeed = 0
  4765. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4766. for i = 0,4.2,0.1 do
  4767. swait()
  4768. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4769. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4770. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4771. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4772. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4773. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4774. end
  4775. local ModelHead01 = New("Model", char, "", {})
  4776. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4777. local Head01 = targethead:Clone()
  4778. targethead.Transparency = 1
  4779. Head01.Parent = ModelHead01
  4780. local weldHead01 = Instance.new("Weld")
  4781. weldHead01.Parent = Head01
  4782. weldHead01.Part0 = targethead
  4783. weldHead01.Part1 = Head01
  4784. weldHead01.C1 = CFrame.new(0, 0, 0)
  4785. targethead.face:Remove()
  4786. weldHead01.Part0 = ra
  4787. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4788. targettorso:BreakJoints()
  4789. CreateSound("314390675", targettorso, 5, .7)
  4790. for i = 0,3.2,0.1 do
  4791. swait()
  4792. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4793. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4794. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4795. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4796. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4797. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4798. end
  4799. for i = 0,4.2,0.1 do
  4800. swait()
  4801. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4802. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4803. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4804. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4805. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4806. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4807. end
  4808. CreateSound("541909763", targettorso, 5, .8)
  4809. weldHead01:Destroy()
  4810. Head01.CanCollide = true
  4811. local bodyVelocity2 = Create("BodyVelocity")({
  4812. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4813. P = 5000,
  4814. maxForce = Vector3.new(8000, 8000, 8000),
  4815. Parent = Head01
  4816. })
  4817. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4818. for i = 0,6.2,0.1 do
  4819. swait()
  4820. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4821. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4822. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4823. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4824. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4825. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4826. end
  4827. targettorso.Anchored = false
  4828. attack = false
  4829. hum.WalkSpeed = 16
  4830. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4831. end
  4832. end
  4833. function BalanceSpin()
  4834. attack = true
  4835. hum.WalkSpeed = 2
  4836. for i = 0,17,0.07 do
  4837. CameraEnshaking(1, 5)
  4838. MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4839. swait()
  4840. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4841. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4842. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4843. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4844. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4845. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4846. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4847. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4848. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4849. end
  4850. hum.WalkSpeed = 16
  4851. attack = false
  4852. end
  4853.  
  4854. function lolik()
  4855. attack = true
  4856. hum.WalkSpeed = 0
  4857. pop:Play()
  4858. repeat
  4859. pop.Parent = tors
  4860. swait()
  4861. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4862. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4863. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4864. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4865. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4866. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4867. until pop.Playing == false
  4868. attack = false
  4869. hum.WalkSpeed = 16
  4870. end
  4871.  
  4872. function BARK()
  4873. attack = true
  4874. hum.WalkSpeed = 0
  4875. BATAUNT:Play()
  4876. repeat
  4877. BATAUNT.Parent = tors
  4878. swait()
  4879. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4880. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4881. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4882. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4883. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4884. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4885. until BATAUNT.Playing == false
  4886. attack = false
  4887. hum.WalkSpeed = 16
  4888. end
  4889.  
  4890. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4891. local NSound = nil
  4892. coroutine.resume(coroutine.create(function()
  4893. NSound = Instance.new("Sound", PARENT)
  4894. NSound.Volume = VOLUME
  4895. NSound.Pitch = PITCH
  4896. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4897. swait()
  4898. NSound:play()
  4899. game:GetService("Debris"):AddItem(NSound, 10)
  4900. end))
  4901. return NSound
  4902. end
  4903. function nope()
  4904. attack = true
  4905. hum.WalkSpeed = 0
  4906. NOTAUNT:Play()
  4907. repeat
  4908. NOTAUNT.Parent = tors
  4909. swait()
  4910. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4911. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4912. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4913. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4914. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4915. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4916. until NOTAUNT.Playing == false
  4917. attack = false
  4918. hum.WalkSpeed = 16
  4919. end
  4920. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4921. local NSound = nil
  4922. coroutine.resume(coroutine.create(function()
  4923. NSound = Instance.new("Sound", PARENT)
  4924. NSound.Volume = VOLUME
  4925. NSound.Pitch = PITCH
  4926. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4927. swait()
  4928. NSound:play()
  4929. game:GetService("Debris"):AddItem(NSound, 10)
  4930. end))
  4931. return NSound
  4932. end
  4933. function Anime_Splosion()
  4934. attack = true
  4935. for i = 0,2,0.05 do
  4936. swait()
  4937. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4938. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4939. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4940. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4941. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4942. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4943. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4944. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4945. end
  4946. CreateSound("331666100", tors, 10, 1)
  4947. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4948. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4949. CameraEnshaking(1.5, 10)
  4950. for i = 1,2,0.1 do
  4951. swait()
  4952. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4953. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4954. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4955. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4956. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4957. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4958. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4959. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4960. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4961. end
  4962. wait(.6)
  4963. attack = false
  4964. end
  4965. corrupted = false
  4966. function Bark_Splosion()
  4967. attack = true
  4968. for i = 0,2,0.05 do
  4969. swait()
  4970. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4971. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4972. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4973. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4974. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4975. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4976. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4977. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4978. end
  4979. CreateSound("331666100", tors, 10, 1)
  4980. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4981. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4982. CameraEnshaking(1.5, 10)
  4983. for i = 1,2,0.1 do
  4984. swait()
  4985. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4986. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4987. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4988. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4989. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4990. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4991. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4992. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4993. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4994. end
  4995. wait(.6)
  4996. attack = false
  4997. end
  4998. corrupted = false
  4999.  
  5000. function Taunt1000()
  5001. attack = true
  5002. hum.WalkSpeed = 0
  5003. for i = 0, 9, 0.1 do
  5004. swait()
  5005. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  5006. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5007. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  5008. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  5009. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  5010. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  5011. end
  5012. attack = false
  5013. hum.WalkSpeed = 16
  5014. end
  5015.  
  5016. function Pixel_Corrupt()
  5017. attack = true
  5018. corrupted = true
  5019. for i = 0,3,0.05 do
  5020. swait()
  5021. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  5022. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  5023. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  5024. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  5025. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  5026. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  5027. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5028. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5029. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5030. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5031. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5032. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5033. end
  5034. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  5035. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  5036. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  5037. CreateSound("331666100", refa, 10, 1)
  5038. CameraEnshaking(1.5, 10)
  5039. coroutine.resume(coroutine.create(function()
  5040. for i = 1,20,0.1 do
  5041. swait(5)
  5042. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5043. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5044. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5045. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5046. CreateSound("331666100", refa, 10, 1)
  5047. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  5048. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  5049. end
  5050. refa:Destroy()
  5051. corrupted = false
  5052. end))
  5053. for i = 1,2.5,0.1 do
  5054. swait()
  5055. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  5056. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  5057. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  5058. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  5059. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  5060. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  5061. end
  5062. wait(.3)
  5063. attack = false
  5064. end
  5065.  
  5066. function FearMe()
  5067. attack = true
  5068. hum.WalkSpeed = 0
  5069. so:Play()
  5070. repeat
  5071. swait()
  5072. so.Parent = tors
  5073. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5074. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  5075. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5076. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5077. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  5078. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  5079. until so.Playing == false
  5080. attack = false
  5081. hum.WalkSpeed = 16
  5082. end
  5083.  
  5084. function heregoes()
  5085. attack = true
  5086. hum.WalkSpeed = 0
  5087. Cso("134978657", hed, 10, 1)
  5088. for i = 0,9,0.1 do
  5089. swait()
  5090. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5091. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5092. if Mrandom(1,15) == 1 then
  5093. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5094. end
  5095. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5096. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5097. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5098. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5099. end
  5100. attack = false
  5101. hum.WalkSpeed = 16
  5102. end
  5103. function again()
  5104. attack = true
  5105. hum.WalkSpeed = 0
  5106. ITAUNT:Play()
  5107. repeat
  5108. swait()
  5109. ITAUNT.Parent = tors
  5110. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  5111. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5112. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  5113. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  5114. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  5115. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  5116. until ITAUNT.Playing == false
  5117. attack = false
  5118. hum.WalkSpeed = 16
  5119. end
  5120.  
  5121. function thing()
  5122. attack = true
  5123. timetofly = false
  5124. hum.WalkSpeed = 0.05
  5125. Character.Head.face.Texture = "rbxassetid://705269463"
  5126. Cause_Im_having_a_good_time_having_a_good_time:Play()
  5127. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  5128. Humanoid.JumpPower = 0
  5129. for i = 0,300,0.1 do --thatsalongtime
  5130. swait()
  5131. CameraEnshaking(1, 7)
  5132. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  5133. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  5134. root.Velocity = root.CFrame.lookVector * 225
  5135. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5136. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  5137. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5138. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5139. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5140. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5141. end
  5142. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  5143. attack = false
  5144. Humanoid.JumpPower = 50
  5145. Character.Head.face.Texture = "rbxassetid://620619801"
  5146. hum.WalkSpeed = 16
  5147. wait(45)
  5148. timetofly = true
  5149. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  5150. end
  5151.  
  5152. function DANCEFORME()
  5153. attack = true
  5154. Character.Head.face.Texture = "rbxassetid://183225545"
  5155. MERKIO:Play()
  5156. repeat
  5157. for i = 0,0.7,0.2 do
  5158. swait()
  5159. MERKIO.Parent = tors
  5160. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5161. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5162. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5163. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5164. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  5165. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  5166. end
  5167. for i = 0,0.7,0.2 do
  5168. swait()
  5169. MERKIO.Parent = tors
  5170. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5171. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5172. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5173. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5174. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  5175. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  5176. end
  5177. until MERKIO.Playing == false
  5178. MERKIO:Stop()
  5179. Character.Head.face.Texture = "rbxassetid://620619801"
  5180. attack = false
  5181. hum.WalkSpeed = 16
  5182. end
  5183.  
  5184. function HAA55() --ik
  5185. attack = true
  5186. hum.WalkSpeed = 1.01
  5187. Character.Head.face.Texture = "rbxassetid://111523405"
  5188. CreateSound("1395854043", hed, 10, 1)
  5189. for i = 0,14,0.1 do
  5190. swait()
  5191. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5192. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5193. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5194. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5195. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  5196. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  5197. end
  5198. attack = false
  5199. Character.Head.face.Texture = "rbxassetid://620619801"
  5200. hum.WalkSpeed = 16
  5201. end
  5202.  
  5203. function DistortThem()
  5204. CanUse = false
  5205. local HIT = tors.Touched:Connect(function(hit)
  5206. Kill(hit.Parent)
  5207. end)
  5208. for i = 1, 350 do
  5209. swait()
  5210. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  5211. CreateSound("333430981", hed, 1.5, 1)
  5212. RA.Parent = ra
  5213. LA.Parent = la
  5214. FT.Parent = tors
  5215. RL.Parent = rl
  5216. LL.Parent = ll
  5217. for _,v in next, char:GetDescendants() do
  5218. if(v:IsA'DataModelMesh')then
  5219. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  5220. end
  5221. end
  5222. end
  5223. FT.Parent = nil
  5224. RA.Parent = nil
  5225. LA.Parent = nil
  5226. RL.Parent = nil
  5227. LL.Parent = nil
  5228. for _,v in next, char:GetDescendants() do
  5229. if(v:IsA'DataModelMesh')then
  5230. v.Offset = Vector3.new(0,0,0)
  5231. end
  5232. end
  5233. HIT:Disconnect()
  5234. wait(3.5)
  5235. CanUse = true
  5236. end
  5237.  
  5238. function targett()
  5239. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5240. TargetSelect(mouse.Target.Parent)
  5241. CreateSound("743521450", char, 1, .8)
  5242. end
  5243. end
  5244.  
  5245. function un_fun()
  5246. attack = true
  5247. hum.WalkSpeed = 0
  5248. BTAUNT:Play()
  5249. repeat
  5250. swait()
  5251. BTAUNT.Parent = tors
  5252. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5253. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5254. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5255. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5256. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5257. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5258. until BTAUNT.Playing == false
  5259. attack = false
  5260. hum.WalkSpeed = 16
  5261. end
  5262. function thisisit()
  5263. attack = true
  5264. hum.WalkSpeed = 0
  5265. STAUNT:Play()
  5266. repeat
  5267. swait()
  5268. STAUNT.Parent = tors
  5269. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5270. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5271. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5272. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5273. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5274. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5275. until STAUNT.Playing == false
  5276. attack = false
  5277. hum.WalkSpeed = 16
  5278. end
  5279. function PENIS()
  5280. attack = true
  5281. hum.WalkSpeed = 0
  5282. NOSOUND:Play()
  5283. repeat
  5284. swait()
  5285. NOSOUND.Parent = tors
  5286. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5287. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5288. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5289. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5290. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5291. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5292. until NOSOUND.Playing == false
  5293. attack = false
  5294. hum.WalkSpeed = 16
  5295. end
  5296. function Exploit()
  5297. exploitable = false
  5298. Cso("907332670", tors, 10, 1.05)
  5299. coroutine.resume(coroutine.create(function()
  5300. for i = 1,20,0.1 do
  5301. swait()
  5302. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5303. end
  5304. Cso("12222030", tors, 10, 1.05)
  5305. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5306. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5307. if v:FindFirstChild("Head") then
  5308. Eviscerate(v)
  5309. SoulSteal(v)
  5310. end
  5311. end
  5312. wait(15)
  5313. exploitable = true
  5314. end))
  5315. end
  5316. function wutdefaq()
  5317. attack = true
  5318. hum.WalkSpeed = 0
  5319. WTF:Play()
  5320. repeat
  5321. swait()
  5322. WTF.Parent = tors
  5323. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5324. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5325. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5326. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5327. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5328. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5329. until STAUNT.Playing == false
  5330. attack = false
  5331. hum.WalkSpeed = 16
  5332. end
  5333. function Exploit()
  5334. exploitable = false
  5335. Cso("135017578", tors, 10, 1.05)
  5336. coroutine.resume(coroutine.create(function()
  5337. for i = 1,20,0.1 do
  5338. swait()
  5339. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5340. end
  5341. Cso("160718677", tors, 10, 1.05)
  5342. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5343. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5344. if v:FindFirstChild("Head") then
  5345. Eviscerate(v)
  5346. SoulSteal(v)
  5347. end
  5348. end
  5349. wait(15)
  5350. exploitable = true
  5351. end))
  5352. end
  5353. function ASCENTION()
  5354. attack = true
  5355. hum.WalkSpeed = 0
  5356. Cso("987502413", tors, 10, 1.05)
  5357. local vel2 = Instance.new("BodyVelocity",tors)
  5358. vel2.Velocity = Vector3.new(0,30,0)
  5359. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5360. for i = 0,20,0.1 do
  5361. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5362. swait()
  5363. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5364. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5365. CameraEnshaking(1, 4)
  5366. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5367. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5368. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5369. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5370. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5371. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5372. end
  5373. hum.WalkSpeed = 16
  5374. vel2:Destroy()
  5375. attack = false
  5376. end
  5377.  
  5378. function Taunt1()
  5379. attack = true
  5380. hum.WalkSpeed = 3.01
  5381. Cso("1535994137", hed, 10, 1)
  5382. for i = 0, 9, 0.1 do
  5383. swait()
  5384. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5385. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5386. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5387. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5388. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5389. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5390. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5391. end
  5392. hum.WalkSpeed = 16
  5393. attack = false
  5394. end
  5395.  
  5396. function Destruction()
  5397. attack = true
  5398. local Ring1 = Instance.new("Part", char)
  5399. Ring1.Anchored = true
  5400. Ring1.BrickColor = maincolor
  5401. Ring1.CanCollide = false
  5402. Ring1.FormFactor = 3
  5403. Ring1.Name = "Ring"
  5404. Ring1.Material = "Neon"
  5405. Ring1.Size = Vector3.new(1, 0.05, 1)
  5406. Ring1.Transparency = 1
  5407. Ring1.TopSurface = 0
  5408. Ring1.BottomSurface = 0
  5409. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5410. Ring1Mesh.MeshType = "Brick"
  5411. Ring1Mesh.Name = "SizeMesh"
  5412. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5413. local InnerRing1 = Ring1:Clone()
  5414. InnerRing1.Parent = char
  5415. InnerRing1.Transparency = 0
  5416. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5417. InnerRing1.Size = Vector3.new(1, 1, 1)
  5418. local InnerRing1Mesh = InnerRing1.SizeMesh
  5419. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5420. InnerRing1Mesh.MeshType = "Sphere"
  5421. Ring1:Destroy()
  5422. for i = 0, 5, 0.1 do
  5423. swait()
  5424. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5425. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5426. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5427. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5428. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5429. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5430. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5431. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5432. root.CFrame = FaceMouse()[1]
  5433. end
  5434. InnerRing1.Transparency = 1
  5435. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5436. CreateSound("294188875", char, 2.3, 1)
  5437. local a = IT("Part", char)
  5438. a.Name = "Direction"
  5439. a.Anchored = true
  5440. a.BrickColor = maincolor
  5441. a.Material = "Neon"
  5442. a.Transparency = 0
  5443. a.Shape = "Cylinder"
  5444. a.CanCollide = false
  5445. local a2 = IT("Part", char)
  5446. a2.Name = "Direction"
  5447. a2.Anchored = true
  5448. a2.BrickColor = maincolor
  5449. a2.Color = maincolor.Color
  5450. a2.Material = "Neon"
  5451. a2.Transparency = 0.5
  5452. a2.Shape = "Cylinder"
  5453. a2.CanCollide = false
  5454. local ba = IT("Part", char)
  5455. ba.Name = "HitDirect"
  5456. ba.Anchored = true
  5457. ba.BrickColor = maincolor
  5458. ba.Material = "Neon"
  5459. ba.Transparency = 1
  5460. ba.CanCollide = false
  5461. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5462. local ignore = char
  5463. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5464. a.BottomSurface = 10
  5465. a.TopSurface = 10
  5466. a2.BottomSurface = 10
  5467. a2.TopSurface = 10
  5468. local distance = (InnerRing1.CFrame.p - position).magnitude
  5469. a.Size = Vector3.new(distance, 1, 1)
  5470. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5471. a2.Size = Vector3.new(distance, 1, 1)
  5472. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5473. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5474. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5475. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5476. game:GetService("Debris"):AddItem(a, 20)
  5477. game:GetService("Debris"):AddItem(a2, 20)
  5478. game:GetService("Debris"):AddItem(ba, 20)
  5479. local msh = Instance.new("SpecialMesh", a)
  5480. msh.MeshType = "Sphere"
  5481. msh.Scale = Vector3.new(1, 25, 25)
  5482. local msh2 = Instance.new("SpecialMesh", a2)
  5483. msh2.MeshType = "Sphere"
  5484. msh2.Scale = Vector3.new(1, 30, 30)
  5485. for i = 0, 10, 0.1 do
  5486. swait()
  5487. root.CFrame = FaceMouse()[1]
  5488. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5489. a2.Color = maincolor.Color
  5490. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5491. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5492. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5493. distance = (InnerRing1.CFrame.p - position).magnitude
  5494. a.Size = Vector3.new(distance, 1, 1)
  5495. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5496. a2.Size = Vector3.new(distance, 1, 1)
  5497. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5498. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5499. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5500. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5501. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5502. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5503. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5504. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5505. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5506. if v:FindFirstChild("Head") then
  5507. Eviscerate(v)
  5508. SoulSteal(v)
  5509. end
  5510. end
  5511. end
  5512. a:Destroy()
  5513. a2:Destroy()
  5514. ba:Destroy()
  5515. InnerRing1:Destroy()
  5516. attack = false
  5517. hum.CameraOffset = Vector3.new(0,0,0)
  5518. end
  5519.  
  5520. function Flame_Burst()
  5521. local target = nil
  5522. local targettorso = nil
  5523. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5524. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5525. target = mouse.Target.Parent.Humanoid
  5526. target2 = mouse.Target.Parent
  5527. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5528. end
  5529. end
  5530. if target ~= nil then
  5531. attack = true
  5532. hum.WalkSpeed = 0
  5533. for i = 0, 3.4, 0.1 do
  5534. swait()
  5535. hum.WalkSpeed = 0
  5536. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5537. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5538. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5539. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5540. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5541. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5542. end
  5543. --targettorso:BreakJoints()
  5544. for i = 0, 3.4, 0.1 do
  5545. swait()
  5546. hum.WalkSpeed = 0
  5547. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5548. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5549. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5550. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5551. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5552. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5553. end
  5554. for i, v in pairs(target2:GetChildren()) do
  5555. if(not char:IsAncestorOf(v))then
  5556. local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5557. local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5558. if(hum and hedder and hum.Health > 0)then
  5559. Eviscerate(v.Parent)
  5560. end
  5561. end
  5562. end
  5563. attack = false
  5564. hum.WalkSpeed = 16
  5565. end
  5566. end
  5567.  
  5568. function GIMME_THOSE()
  5569. attack = true
  5570. chatfunc("BURN....", BrickColor.random().Color)
  5571. for i = 0,5.2,0.1 do
  5572. swait()
  5573. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5574. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5575. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5576. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5577. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5578. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5579. end
  5580. chatfunc("IN....", BrickColor.random().Color)
  5581. wait(2)
  5582. CreateSound("331666100", char, 10, 1)
  5583. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5584. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5585. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5586. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5587. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5588. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5589. chatfunc("HELL!!!!!", BrickColor.random().Color)
  5590. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5591. if v:FindFirstChild("Head") then
  5592. Eviscerate(v)
  5593. SoulSteal(v)
  5594. end
  5595. end
  5596. coroutine.resume(coroutine.create(function()
  5597. for i = 0,2.8,0.1 do
  5598. swait()
  5599. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5600. end
  5601. for i = 0,1.8,0.1 do
  5602. swait()
  5603. hum.CameraOffset = Vector3.new(0,0,0)
  5604. end
  5605. end))
  5606. for i = 0,3.7,0.1 do
  5607. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5608. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5609. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5610. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5611. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5612. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5613. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5614. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5615. end
  5616. wait(.6)
  5617. CreateSound("907332997", hed, 10, 1)
  5618. attack = false
  5619. end
  5620.  
  5621. function Eruption()
  5622. attack = true
  5623. hum.WalkSpeed = 2
  5624. hum.JumpPower = 0
  5625. for i = 0,7,0.1 do
  5626. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5627. swait()
  5628. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5629. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5630. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5631. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5632. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5633. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5634. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5635. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5636. end
  5637. CreateSound("144699494", tors, 10, 1)
  5638. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5639. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5640. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5641. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5642. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5643. coroutine.resume(coroutine.create(function()
  5644. for i = 0,1.8,0.1 do
  5645. swait()
  5646. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5647. end
  5648. for i = 0,1.8,0.1 do
  5649. swait()
  5650. hum.CameraOffset = Vector3.new(0,0,0)
  5651. end
  5652. end))
  5653. local vel2 = Instance.new("BodyVelocity",tors)
  5654. vel2.Velocity = Vector3.new(0,55,0)
  5655. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5656. for i = 0,4,0.1 do
  5657. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5658. swait()
  5659. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5660. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5661. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5662. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5663. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5664. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5665. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5666. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5667. end
  5668. hum.WalkSpeed = 16
  5669. vel2:Destroy()
  5670. hum.JumpPower = 50
  5671. attack = false
  5672. end
  5673.  
  5674. function Solar_Flare2()
  5675. attack = true
  5676. hum.WalkSpeed = 2
  5677. hum.JumpPower = 75
  5678. hum.Jump = true
  5679. wait(0.4)
  5680. CreateSound("144699494", tors, 10, 1)
  5681. hum.JumpPower = 0
  5682. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5683. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5684. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5685. for i = 0,20,0.1 do
  5686. root.Velocity = root.CFrame.lookVector * 60
  5687. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5688. swait()
  5689. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5690. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5691. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5692. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5693. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5694. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5695. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5696. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5697. end
  5698. hum.WalkSpeed = 16
  5699. hum.JumpPower = 50
  5700. attack = false
  5701. end
  5702.  
  5703. function Solar_Flare()
  5704. attack = true
  5705. hum.WalkSpeed = 2
  5706. hum.JumpPower = 75
  5707. hum.Jump = true
  5708. wait(0.4)
  5709. CreateSound("144699494", tors, 10, 1)
  5710. hum.JumpPower = 0
  5711. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5712. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5713. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5714. for i = 0,20,0.1 do
  5715. root.Velocity = root.CFrame.lookVector * 60
  5716. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5717. swait()
  5718. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5719. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5720. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5721. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5722. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5723. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5724. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5725. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5726. end
  5727. hum.WalkSpeed = 16
  5728. hum.JumpPower = 50
  5729. attack = false
  5730. end
  5731. function dmg(dude)
  5732. if dude.Name ~= char then
  5733. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5734. local bgf = Instance.new("BodyGyro",dude.Head)
  5735. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5736. local val = Instance.new("BoolValue",dude)
  5737. val.Name = "IsHit"
  5738. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5739. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5740. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5741. partasdeff.LightEmission = .1
  5742. partasdeff.Size = NumberSequence.new(0.2)
  5743. partasdeff.Texture = "rbxassetid://771221224"
  5744. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5745. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5746. partasdeff.Transparency = bbb
  5747. partasdeff.Size = aaa
  5748. partasdeff.ZOffset = .9
  5749. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5750. partasdeff.LockedToPart = false
  5751. partasdeff.EmissionDirection = "Back"
  5752. partasdeff.Lifetime = NumberRange.new(1, 2)
  5753. partasdeff.Rate = 1000
  5754. partasdeff.Rotation = NumberRange.new(-100, 100)
  5755. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5756. partasdeff.Speed = NumberRange.new(6)
  5757. partasdeff.VelocitySpread = 10000
  5758. partasdeff.Enabled=false
  5759. partasdeff:Emit(30)
  5760. coroutine.wrap(function()
  5761. targetted = nil
  5762. swait(30)
  5763. dude:BreakJoints()
  5764. swait(5)
  5765. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5766. for i=0,1,.05 do
  5767. for a,v in pairs(dude:GetChildren()) do
  5768. if v:IsA("BasePart") then
  5769. v.Transparency = i
  5770. end
  5771. end
  5772. swait()
  5773. end
  5774. for a,v in pairs(dude:GetChildren()) do
  5775. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5776. v.ParticleEmitter.Enabled = false
  5777. end
  5778. game:service'Debris':AddItem(v,2)
  5779. end
  5780. end)()
  5781. end
  5782. end
  5783. function kdown(dd)
  5784. if dd.Name ~= char then
  5785. dd.Humanoid.PlatformStand = true
  5786. local bgf = Instance.new("BodyGyro",dd.Head)
  5787. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5788. local val = Instance.new("BoolValue",dd)
  5789. val.Name = "IsHit"
  5790. end
  5791. end
  5792. function TargetSelect(person)
  5793. local dd=coroutine.wrap(function()
  5794. if targetted ~= person then
  5795. targetted = person
  5796. img2.Size = UDim2.new(1,0,1,0)
  5797. img2.ImageTransparency = 0
  5798. img2.Position = UDim2.new(0,0,0,0)
  5799. for i = 0, 2, 0.1 do
  5800. swait()
  5801. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5802. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5803. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5804. end
  5805. end
  5806. end)
  5807. dd()
  5808. end
  5809. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5810. attack = true
  5811. hum.WalkSpeed = 0
  5812. if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  5813. local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5814. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5815. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5816. partasdeff.LightEmission = .1
  5817. partasdeff.Size = NumberSequence.new(0.2)
  5818. partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5819. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5820. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5821. partasdeff.Transparency = bbb
  5822. partasdeff.Size = aaa
  5823. partasdeff.ZOffset = .9
  5824. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5825. partasdeff.LockedToPart = false
  5826. partasdeff.EmissionDirection = "Back"
  5827. partasdeff.Lifetime = NumberRange.new(1, 2)
  5828. partasdeff.Rate = 1000
  5829. partasdeff.Rotation = NumberRange.new(-100, 100)
  5830. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5831. partasdeff.Speed = NumberRange.new(6)
  5832. partasdeff.VelocitySpread = 10000
  5833. partasdeff.Enabled=false
  5834. for i = 0, 1.4, 0.1 do
  5835. swait()
  5836. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5837. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5838. if Mrandom(1,15) == 1 then
  5839. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5840. end
  5841. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5842. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5843. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5844. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5845. end
  5846. dmg(targetted)
  5847. partasdeff.Enabled=true
  5848. CreateSound("429400881", torsy, 10, .8)
  5849. for i = 0, 1.4, 0.1 do
  5850. swait()
  5851. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5852. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5853. if Mrandom(1,15) == 1 then
  5854. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5855. end
  5856. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5857. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5858. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5859. LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5860. end
  5861. partasdeff.Enabled=false
  5862. for i = 0, 1.4, 0.1 do
  5863. swait()
  5864. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5865. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5866. if Mrandom(1,15) == 1 then
  5867. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5868. end
  5869. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5870. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5871. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5872. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5873. end
  5874. attack = false
  5875. hum.WalkSpeed = 16
  5876. elseif targetted.Name == "makhail07" then
  5877. for i = 0, 2.4, 0.1 do
  5878. swait()
  5879. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5880. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5881. if Mrandom(1,15) == 1 then
  5882. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5883. end
  5884. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5885. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5886. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5887. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5888. end
  5889. for i = 0, 2.4, 0.1 do
  5890. swait()
  5891. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5892. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5893. if Mrandom(1,15) == 1 then
  5894. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5895. end
  5896. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5897. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5898. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5899. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5900. end
  5901. coroutine.wrap(function()
  5902. wait(2)
  5903. --partasdeff:Remove()
  5904. end)()
  5905. local sel = Mrandom(1,3)
  5906. if sel == 1 then
  5907. chatfunc("Hmhmhm, Why try?")
  5908. elseif sel == 2 then
  5909. chatfunc("Stop it that's my creator.")
  5910. elseif sel == 3 then
  5911. chatfunc("I can't do that...")
  5912. end
  5913. wait(2)
  5914. hum.WalkSpeed = 16
  5915. attack = false
  5916. elseif targetted.Name == "Salvo_Starly" then
  5917. for i = 0, 2.4, 0.1 do
  5918. swait()
  5919. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5920. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5921. if Mrandom(1,15) == 1 then
  5922. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5923. end
  5924. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5925. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5926. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5927. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5928. end
  5929. for i = 0, 2.4, 0.1 do
  5930. swait()
  5931. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5932. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5933. if Mrandom(1,15) == 1 then
  5934. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5935. end
  5936. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5937. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5938. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5939. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5940. end
  5941. coroutine.wrap(function()
  5942. wait(2)
  5943. --partasdeff:Remove()
  5944. end)()
  5945. local sel = Mrandom(1,3)
  5946. if sel == 1 then
  5947. chatfunc("Sorry about that.")
  5948. elseif sel == 2 then
  5949. chatfunc("H-Hello. I almost killed you.")
  5950. elseif sel == 3 then
  5951. chatfunc("OwO?")
  5952. end
  5953. wait(2)
  5954. hum.WalkSpeed = 16
  5955. attack = false
  5956. elseif targetted.Name == "Nebula_Zorua" then
  5957. for i = 0, 2.4, 0.1 do
  5958. swait()
  5959. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5960. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5961. if Mrandom(1,15) == 1 then
  5962. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5963. end
  5964. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5965. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5966. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5967. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5968. end
  5969. for i = 0, 2.4, 0.1 do
  5970. swait()
  5971. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5972. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5973. if Mrandom(1,15) == 1 then
  5974. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5975. end
  5976. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5977. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5978. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5979. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5980. end
  5981. coroutine.wrap(function()
  5982. wait(2)
  5983. --partasdeff:Remove()
  5984. end)()
  5985. local sel = Mrandom(1,3)
  5986. if sel == 1 then
  5987. chatfunc("Sorry, Nebula.")
  5988. elseif sel == 2 then
  5989. chatfunc("Theres no need to harm you. Yet...")
  5990. elseif sel == 3 then
  5991. chatfunc("My mistake.")
  5992. end
  5993. wait(2)
  5994. hum.WalkSpeed = 16
  5995. attack = false
  5996. elseif targetted.Name == "KillerDarkness0105" then
  5997. for i = 0, 2.4, 0.1 do
  5998. swait()
  5999. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  6000. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  6001. if Mrandom(1,15) == 1 then
  6002. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  6003. end
  6004. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6005. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6006. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  6007. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  6008. end
  6009. for i = 0, 2.4, 0.1 do
  6010. swait()
  6011. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  6012. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  6013. if Mrandom(1,15) == 1 then
  6014. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  6015. end
  6016. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6017. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6018. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  6019. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  6020. end
  6021. coroutine.wrap(function()
  6022. wait(2)
  6023. --partasdeff:Remove()
  6024. end)()
  6025. local sel = Mrandom(1,3)
  6026. if sel == 1 then
  6027. chatfunc("Hm, Killer it's been a while.")
  6028. elseif sel == 2 then
  6029. chatfunc("No need for this.")
  6030. elseif sel == 3 then
  6031. chatfunc("Hello, sorry.")
  6032. end
  6033. wait(2)
  6034. hum.WalkSpeed = 16
  6035. attack = false
  6036. end
  6037. end
  6038. function HAAHHHHHH()
  6039. attack = true
  6040. hum.WalkSpeed = 0
  6041. Cso("300208779", hed, 10, 1)
  6042. for i = 0,9,0.1 do
  6043. swait()
  6044. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  6045. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  6046. if Mrandom(1,15) == 1 then
  6047. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  6048. end
  6049. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  6050. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  6051. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  6052. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  6053. end
  6054. attack = false
  6055. hum.WalkSpeed = 16
  6056. end
  6057. -------------------------------------------------------
  6058. --End Attacks N Stuff--
  6059. -------------------------------------------------------
  6060.  
  6061. Sprinting = false
  6062. mouse.KeyDown:connect(function(key)
  6063. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  6064. Swing = 2
  6065. hum.WalkSpeed = 38.82
  6066. Sprinting = true
  6067. end
  6068. end)
  6069. mouse.KeyUp:connect(function(key)
  6070. if string.byte(key) == 48 and attack == false then
  6071. Swing = 1
  6072. Sprinting = false
  6073. hum.WalkSpeed = 16
  6074. end
  6075. end)
  6076. mouse.KeyDown:connect(function(key)
  6077. if attack == false then
  6078. if key == 'q' and Mode == 1 then
  6079. Power_Burst()
  6080. elseif key == 'e' and Mode == 1 then
  6081. Mode = 2
  6082. SONG = 254826701
  6083. tecks2.Text = "Evil Gloves"
  6084. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  6085. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6086. for i, v in pairs(ArmourParts) do
  6087. v.BrickColor = BrickColor.new("Bright red")
  6088. v.Material = "Neon"
  6089. v.Transparency = 0
  6090. end
  6091. for i, v in pairs(NeonParts) do
  6092. maincolor = BrickColor.new("New Yeller")
  6093. v.BrickColor = maincolor
  6094. v.Material = "Neon"
  6095. v.Transparency = 0
  6096. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6097. end
  6098. for i, v in pairs(ArmourParts2) do
  6099. v.BrickColor = BrickColor.new("Bright red")
  6100. v.Material = "Neon"
  6101. v.Transparency = 0
  6102. end
  6103. for i, v in pairs(NeonParts2) do
  6104. maincolor = BrickColor.new("New Yeller")
  6105. v.BrickColor = maincolor
  6106. v.Material = "Neon"
  6107. v.Transparency = 0
  6108. end
  6109. elseif key == 'e' and Mode == 2 then
  6110. resetmode()
  6111. elseif key == 't' and Mode == 1 then
  6112. Taunt()
  6113. elseif key == 'q' and Mode == 2 then
  6114. Magic_Bombs()
  6115. elseif key == 'e' and Mode == 2 then
  6116. Dangerous_Field()
  6117. elseif key == 't' and Mode == 2 then
  6118. HAAH()
  6119. end
  6120. ---------------------------------------------------------------------
  6121. if key == 'r' and Mode == 1 then
  6122. Mode = 98534
  6123. SONG = 176583151
  6124. tecks2.Text = "Bad Apple"
  6125. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6126. tecks2.TextStrokeColor3 = Color3.fromRGB(123, 46, 47)
  6127. for i, v in pairs(ArmourParts) do
  6128. v.BrickColor = BrickColor.new("Really black")
  6129. v.Material = "Neon"
  6130. v.Transparency = 0
  6131. end
  6132. for i, v in pairs(NeonParts) do
  6133. maincolor = BrickColor.new("Dark red")
  6134. v.BrickColor = maincolor
  6135. v.Material = "Neon"
  6136. v.Transparency = 0
  6137. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1471407701"
  6138. end
  6139. for i, v in pairs(ArmourParts2) do
  6140. v.BrickColor = BrickColor.new("Really black")
  6141. v.Material = "Neon"
  6142. v.Transparency = 0
  6143. end
  6144. for i, v in pairs(NeonParts2) do
  6145. maincolor = BrickColor.new("Royal purple")
  6146. v.BrickColor = maincolor
  6147. v.Material = "Neon"
  6148. v.Transparency = 0
  6149. end
  6150. elseif key == 'q' and Mode == 98534 then
  6151. targett()
  6152. elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  6153. Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  6154. elseif key == 't' and Mode == 98534 then
  6155. HAAHHHHHH()
  6156. elseif key == 'r' and Mode == 98534 then
  6157. resetmode()
  6158. end
  6159. ---------------------------------------------------------------------
  6160. if key == 'm' and Mode == 1 then
  6161. Mode = pIXELATED
  6162. SONG = 853518668
  6163. tecks2.Text = "PiXeL"
  6164. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6165. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6166. for i, v in pairs(ArmourParts) do
  6167. v.BrickColor = BrickColor.new("Really black")
  6168. v.Material = "Neon"
  6169. v.Transparency = 0
  6170. end
  6171. for i, v in pairs(NeonParts) do
  6172. maincolor = BrickColor.new("Lapis")
  6173. v.BrickColor = maincolor
  6174. v.Material = "Neon"
  6175. v.Transparency = 0
  6176. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  6177. end
  6178. for i, v in pairs(ArmourParts2) do
  6179. v.BrickColor = BrickColor.new("Really black")
  6180. v.Material = "Neon"
  6181. v.Transparency = 0
  6182. end
  6183. for i, v in pairs(NeonParts2) do
  6184. maincolor = BrickColor.new("Lapis")
  6185. v.BrickColor = maincolor
  6186. v.Material = "Neon"
  6187. v.Transparency = 0
  6188. end
  6189. elseif key == 'm' and Mode == pIXELATED then
  6190. resetmode()
  6191. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  6192. Pixel_Corrupt()
  6193. elseif key == 'm' and Mode == pIXELATED then
  6194. resetmode()
  6195. end
  6196. ---------------------------------------------------------------------
  6197. if key == 'y' and Mode == 1 then
  6198. Mode = 3
  6199. SONG = 580367180
  6200. tecks2.Text = "Stranger"
  6201. tecks2.TextColor3 = Color3.fromRGB(.5, 0, .5)
  6202. tecks2.TextStrokeColor3 = Color3.fromRGB(.5, 0, .5)
  6203. for i, v in pairs(ArmourParts) do
  6204. v.BrickColor = BrickColor.new("Black")
  6205. v.Material = "Neon"
  6206. v.Transparency = 0
  6207. end
  6208. for i, v in pairs(NeonParts) do
  6209. maincolor = BrickColor.new("Royal purple")
  6210. v.BrickColor = maincolor
  6211. v.Material = "Neon"
  6212. v.Transparency = 0
  6213. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6214. end
  6215. for i, v in pairs(ArmourParts2) do
  6216. v.BrickColor = BrickColor.new("Black")
  6217. v.Material = "Neon"
  6218. v.Transparency = 0
  6219. end
  6220. for i, v in pairs(NeonParts2) do
  6221. maincolor = BrickColor.new("Royal purple")
  6222. v.BrickColor = maincolor
  6223. v.Material = "Neon"
  6224. v.Transparency = 0
  6225. end
  6226. elseif key == 'y' and Mode == 3 then
  6227. resetmode()
  6228. elseif key == 'e' and Mode == 3 then
  6229. Painful_Stomp()
  6230. elseif key == 'z' and Mode == 3 then
  6231. Purity_Slam()
  6232. elseif key == 'x' and Mode == 3 then
  6233. Tauntmelon()
  6234. elseif key == 't' and Mode == 3 then
  6235. un_fun()
  6236. elseif key == 'q' and Mode == 3 then
  6237. Shockwave()
  6238. end
  6239. ---------------------------------------------------------------------
  6240. if key == 'u' and Mode == 1 then
  6241. Mode = 1555
  6242. SONG = 323468493
  6243. tecks2.Text = "Melodia"
  6244. tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  6245. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  6246. for i, v in pairs(ArmourParts) do
  6247. v.BrickColor = BrickColor.new("Black")
  6248. v.Material = "Neon"
  6249. v.Transparency = 0
  6250. end
  6251. for i, v in pairs(NeonParts) do
  6252. maincolor = BrickColor.new("Carnation pink")
  6253. v.BrickColor = maincolor
  6254. v.Material = "Neon"
  6255. v.Transparency = 0
  6256. char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  6257. end
  6258. for i, v in pairs(ArmourParts2) do
  6259. v.BrickColor = BrickColor.new("Black")
  6260. v.Material = "Neon"
  6261. v.Transparency = 0
  6262. end
  6263. for i, v in pairs(NeonParts2) do
  6264. maincolor = BrickColor.new("Carnation pink")
  6265. v.BrickColor = maincolor
  6266. v.Material = "Neon"
  6267. v.Transparency = 0
  6268. end
  6269. elseif key == 'u' and Mode == 1555 then
  6270. resetmode()
  6271. elseif key == 'y' and Mode == 1555 then
  6272. Field()
  6273. elseif key == 't' and Mode == 1555 then
  6274. lolik()
  6275. elseif key == 'q' and Mode == 1555 then
  6276. Pixel_Corrupt()
  6277. elseif key == 'f' and Mode == 1555 then
  6278. Anime_Splosion()
  6279. elseif key == 'z' and Mode == 1555 then
  6280. Cryo_Freeze()
  6281. elseif key == 'x' and Mode == 1555 then
  6282. Painful_Stomp2()
  6283. end
  6284. ---------------------------------------------------------------------
  6285. if key == 'i' and Mode == 1 then
  6286. Mode = 56565
  6287. SONG = 419346122
  6288. tecks2.Text = "Solar"
  6289. tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6290. tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6291. for i, v in pairs(ArmourParts) do
  6292. v.BrickColor = BrickColor.new("Really black")
  6293. v.Material = "Neon"
  6294. v.Transparency = 0
  6295. end
  6296. for i, v in pairs(NeonParts) do
  6297. maincolor = BrickColor.new("Deep orange")
  6298. v.BrickColor = maincolor
  6299. v.Material = "Neon"
  6300. v.Transparency = 0
  6301. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6302. end
  6303. for i, v in pairs(ArmourParts2) do
  6304. v.BrickColor = BrickColor.new("Really black")
  6305. v.Material = "Neon"
  6306. v.Transparency = 0
  6307. end
  6308. for i, v in pairs(NeonParts2) do
  6309. maincolor = BrickColor.new("Deep orange")
  6310. v.BrickColor = maincolor
  6311. v.Material = "Neon"
  6312. v.Transparency = 0
  6313. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6314. end
  6315. elseif key == 't' and Mode == 56565 then
  6316. Taunt2()
  6317. elseif key == 'i' and Mode == 56565 then
  6318. resetmode()
  6319. elseif key == 'c' and Mode == 56565 then
  6320. Eruption2()
  6321. elseif key == 'x' and Mode == 56565 then
  6322. Solar_Flare2()
  6323. elseif key == 'z' and Mode == 56565 then
  6324. Painful_Stomp()
  6325. end
  6326. ---------------------------------------------------------------------
  6327. if key == 'm' and Mode == 6 then
  6328. Mode = 1800
  6329. SONG = 1118967006
  6330. tecks2.Text = "Forbidden Soul"
  6331. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6332. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6333. for i, v in pairs(ArmourParts) do
  6334. v.BrickColor = BrickColor.new("Hot White")
  6335. v.Material = "Neon"
  6336. v.Transparency = 0
  6337. end
  6338. for i, v in pairs(NeonParts) do
  6339. maincolor = BrickColor.new("Really black")
  6340. v.BrickColor = maincolor
  6341. v.Material = "Neon"
  6342. v.Transparency = 0
  6343. end
  6344. for i, v in pairs(ArmourParts2) do
  6345. v.BrickColor = BrickColor.new("Hot White")
  6346. v.Material = "Neon"
  6347. v.Transparency = 0
  6348. end
  6349. for i, v in pairs(NeonParts2) do
  6350. maincolor = BrickColor.new("Really black")
  6351. v.BrickColor = maincolor
  6352. v.Material = "Neon"
  6353. v.Transparency = 0
  6354. end
  6355. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6356. elseif key == 't' and Mode == 1800 then
  6357. TTTTTTTTTTGaunt()
  6358. elseif key == 'm' and Mode == 1800 then
  6359. resetmode()
  6360. elseif key == 'q' and Mode == 1800 and exploitable == true then
  6361. Exploit()
  6362. elseif key == 'y' and Mode == 1800 then
  6363. Ancient_Rage()
  6364. elseif key == 'r' and Mode == 1800 then
  6365. Distort()
  6366. elseif key == 'g' and Mode == 1800 then
  6367. Hell_From_Above()
  6368. elseif key == 'h' and Mode == 1800 then
  6369. Universal_Crush()
  6370. elseif key == 'j' and Mode == 1800 then
  6371. Multi_Bombs()
  6372. elseif key == 'z' and Mode == 1800 then
  6373. Eruption()
  6374. elseif key == 'x' and Mode == 1800 then
  6375. Solar_Flare()
  6376. end
  6377. ---------------------------------------------------------------------
  6378. if key == 'o' and Mode == 1 then
  6379. Mode = 4
  6380. SONG = 595800581
  6381. tecks2.Text = "Divinity"
  6382. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6383. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6384. for i, v in pairs(ArmourParts) do
  6385. v.BrickColor = BrickColor.new("Black")
  6386. v.Material = "Neon"
  6387. v.Transparency = 0
  6388. end
  6389. for i, v in pairs(NeonParts) do
  6390. maincolor = BrickColor.new("Bright yellow")
  6391. v.BrickColor = maincolor
  6392. v.Material = "Neon"
  6393. v.Transparency = 0
  6394. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6395. end
  6396. for i, v in pairs(ArmourParts2) do
  6397. v.BrickColor = BrickColor.new("Black")
  6398. v.Material = "Neon"
  6399. v.Transparency = 0
  6400. end
  6401. for i, v in pairs(NeonParts2) do
  6402. maincolor = BrickColor.new("Bright yellow")
  6403. v.BrickColor = maincolor
  6404. v.Material = "Neon"
  6405. v.Transparency = 0
  6406. end
  6407. elseif key == 'o' and Mode == 4 then
  6408. resetmode()
  6409. elseif key == 't' and Mode == 4 then
  6410. again()
  6411. elseif key == 'q' and Mode == 4 then
  6412. Pulse()
  6413. end
  6414. ---------------------------------------------------------------------
  6415. if key == 'p' and Mode == 1 then
  6416. attack = true
  6417. SONG = 1881895904
  6418. hum.WalkSpeed = 0
  6419. for i = 1,20,0.1 do
  6420. swait()
  6421. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6422. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6423. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6424. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6425. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6426. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6427. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6428. end
  6429. hum.WalkSpeed = 16
  6430. attack = false
  6431. Mode = 100
  6432. tecks2.Text = "OverPowered-Divinity"
  6433. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6434. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6435. Cso("743499393", tors, 10, 1.05)
  6436. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6437. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6438. for i, v in pairs(ArmourParts) do
  6439. v.BrickColor = BrickColor.new("Really black")
  6440. v.Material = "Neon"
  6441. v.Transparency = 0.2
  6442. end
  6443. for i, v in pairs(NeonParts) do
  6444. maincolor = BrickColor.new("Deep orange")
  6445. v.BrickColor = maincolor
  6446. v.Material = "Neon"
  6447. v.Transparency = 0.5
  6448. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6449. end
  6450. for i, v in pairs(ArmourParts2) do
  6451. v.BrickColor = BrickColor.new("Really black")
  6452. v.Material = "Neon"
  6453. v.Transparency = 0.2
  6454. end
  6455. for i, v in pairs(NeonParts2) do
  6456. maincolor = BrickColor.new("Deep orange")
  6457. v.BrickColor = maincolor
  6458. v.Material = "Neon"
  6459. v.Transparency = 0.5
  6460. end
  6461. elseif key == 'p' and Mode == 100 then
  6462. resetmode()
  6463. elseif key == 'q' and Mode == 100 then
  6464. LAZER()
  6465. end
  6466. ---------------------------------------------------------------------
  6467. if key == 'f' and Mode == 1 then
  6468. Mode = 5
  6469. SONG = 2380449005
  6470. tecks2.Text = "Nightcore Remixing"
  6471. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6472. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6473. for i, v in pairs(ArmourParts) do
  6474. v.BrickColor = BrickColor.new("Black")
  6475. v.Material = "Neon"
  6476. v.Transparency = 0
  6477. end
  6478. for i, v in pairs(NeonParts) do
  6479. maincolor = BrickColor.new("Really red")
  6480. v.BrickColor = maincolor
  6481. v.Material = "Neon"
  6482. v.Transparency = 0
  6483. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  6484. end
  6485. for i, v in pairs(ArmourParts2) do
  6486. v.BrickColor = BrickColor.new("Black")
  6487. v.Material = "Neon"
  6488. v.Transparency = 0
  6489. end
  6490. for i, v in pairs(NeonParts2) do
  6491. maincolor = BrickColor.new("Really red")
  6492. v.BrickColor = maincolor
  6493. v.Material = "Neon"
  6494. v.Transparency = 0
  6495. end
  6496. elseif key == 'f' and Mode == 5 then
  6497. resetmode()
  6498. elseif key == 'q' and Mode == 5 and exploitable == true then
  6499. Exploit()
  6500. elseif key == 't' and Mode == 5 then
  6501. PENIS()
  6502. end
  6503. ---------------------------------------------------------------------
  6504. if key == 'g' and Mode == 1 then
  6505. Mode = 6
  6506. SONG = 1810750535
  6507. tecks2.Text = "Fallen God"
  6508. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6509. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6510. for i, v in pairs(ArmourParts) do
  6511. v.BrickColor = BrickColor.new("Black")
  6512. v.Material = "Metal"
  6513. v.Transparency = 0
  6514. end
  6515. for i, v in pairs(NeonParts) do
  6516. maincolor = BrickColor.new("Really red")
  6517. v.BrickColor = maincolor
  6518. v.Material = "Neon"
  6519. v.Transparency = 0
  6520. char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  6521. end
  6522. for i, v in pairs(ArmourParts2) do
  6523. v.BrickColor = BrickColor.new("Black")
  6524. v.Material = "Metal"
  6525. v.Transparency = 0
  6526. end
  6527. for i, v in pairs(NeonParts2) do
  6528. maincolor = BrickColor.new("Really red")
  6529. v.BrickColor = maincolor
  6530. v.Material = "Neon"
  6531. v.Transparency = 0
  6532. end
  6533. elseif key == 'g' and Mode == 6 then
  6534. resetmode()
  6535. elseif key == 'q' and Mode == 6 then
  6536. Distort()
  6537. elseif key == 'e' and Mode == 6 then
  6538. Ancient_Rage()
  6539. elseif key == 't' and Mode == 6 then
  6540. TTTTTTTTTTTaunt()
  6541. end
  6542. ---------------------------------------------------------------------
  6543. if key == 'h' and Mode == 1 then
  6544. Mode = 7
  6545. SONG = 150794704
  6546. tecks2.Text = "Doge"
  6547. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6548. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6549. for i, v in pairs(ArmourParts) do
  6550. v.BrickColor = BrickColor.new("Cool yellow")
  6551. v.Material = "Neon"
  6552. v.Transparency = 0
  6553. end
  6554. for i, v in pairs(NeonParts) do
  6555. maincolor = BrickColor.new("New Yeller")
  6556. v.BrickColor = maincolor
  6557. v.Material = "Neon"
  6558. v.Transparency = 0
  6559. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  6560. end
  6561. for i, v in pairs(ArmourParts2) do
  6562. v.BrickColor = BrickColor.new("Cool yellow")
  6563. v.Material = "Neon"
  6564. v.Transparency = 0
  6565. end
  6566. for i, v in pairs(NeonParts2) do
  6567. maincolor = BrickColor.new("New Yeller")
  6568. v.BrickColor = maincolor
  6569. v.Material = "Neon"
  6570. v.Transparency = 0
  6571. end
  6572. elseif key == 'h' and Mode == 7 then
  6573. resetmode()
  6574. elseif key == 't' and Mode == 7 then
  6575. BARK()
  6576. elseif key == 'q' and Mode == 7 then
  6577. Bark_Splosion()
  6578. end
  6579. if key == 'j' and Mode == 1 then
  6580. SONG = 1359036559
  6581. attack = true
  6582. hum.WalkSpeed = 0
  6583. for i = 0,10,0.08 do
  6584. swait()
  6585. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6586. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6587. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6588. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6589. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6590. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6591. end
  6592. attack = false
  6593. hum.WalkSpeed = 16
  6594. Mode = 50
  6595. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6596. tecks2.Text = "SUPER_OVERPOWERED_DOGE"
  6597. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6598. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6599. for i, v in pairs(ArmourParts) do
  6600. v.BrickColor = BrickColor.new("Magenta")
  6601. v.Material = "Neon"
  6602. v.Transparency = 0
  6603. end
  6604. for i, v in pairs(NeonParts) do
  6605. maincolor = BrickColor.new("White")
  6606. v.BrickColor = maincolor
  6607. v.Material = "Neon"
  6608. v.Transparency = 0
  6609. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6610. end
  6611. for i, v in pairs(ArmourParts2) do
  6612. v.BrickColor = BrickColor.new("Magenta")
  6613. v.Material = "Neon"
  6614. v.Transparency = 0
  6615. end
  6616. for i, v in pairs(NeonParts2) do
  6617. maincolor = BrickColor.new("White")
  6618. v.BrickColor = maincolor
  6619. v.Material = "Neon"
  6620. v.Transparency = 0
  6621. end
  6622. elseif key == 'j' and Mode == 50 then
  6623. resetmode()
  6624. elseif key == 'q' and Mode == 50 then
  6625. ASCENTION()
  6626. elseif key == 't' and Mode == 50 then
  6627. nope()
  6628. elseif key == 'y' and Mode == 50 then
  6629. EndMySufferingV2()
  6630. end
  6631. ---------------------------------------------------------------------
  6632. if key == 'k' and Mode == 1 then
  6633. Mode = 6666
  6634. SONG = 322621962
  6635. tecks2.Text = "Happy Halloween"
  6636. BlockEffect(BrickC("Bright orange"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6637. tecks2.TextColor3 = Color3.fromRGB(218, 133, 65)
  6638. tecks2.TextStrokeColor3 = Color3.fromRGB(160, 95, 53)
  6639. for i, v in pairs(ArmourParts) do
  6640. v.BrickColor = BrickColor.new("Black")
  6641. v.Material = "Neon"
  6642. v.Transparency = 0
  6643. end
  6644. for i, v in pairs(NeonParts) do
  6645. maincolor = BrickColor.new("Dark blue")
  6646. v.BrickColor = maincolor
  6647. v.Material = "Neon"
  6648. v.Transparency = 0
  6649. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  6650. end
  6651. for i, v in pairs(ArmourParts2) do
  6652. v.BrickColor = BrickColor.new("Black")
  6653. v.Material = "Neon"
  6654. v.Transparency = 0
  6655. end
  6656. for i, v in pairs(NeonParts2) do
  6657. maincolor = BrickColor.new("Dark blue")
  6658. v.BrickColor = maincolor
  6659. v.Material = "Neon"
  6660. v.Transparency = 0
  6661. end
  6662. elseif key == 'y' and Mode == 6666 then
  6663. somuchcancerwhy()
  6664. elseif key == 'r' and Mode == 6666 then
  6665. HAA55()
  6666. elseif key == 'k' and Mode == 6666 then
  6667. resetmode()
  6668. elseif key == 't' and Mode == 6666 then
  6669. EndMySufferingV3()
  6670. elseif key == 'f' and Mode == 6666 then
  6671. WhatHuh()
  6672. elseif key == 'g' and Mode == 6666 then
  6673. slap()
  6674. elseif key == 'h' and Mode == 6666 then
  6675. HAAAAA()
  6676. elseif key == 'j' and Mode == 6666 then
  6677. DANCEFORME()
  6678. elseif key == 'm' and Mode == 6666 then
  6679. thing()
  6680. end
  6681. ---------------------------------------------------------------------
  6682. if key == 'l' and Mode == 1 then
  6683. Mode = 8888
  6684. SONG = 183142252
  6685. tecks2.Text = "The Black Fox"
  6686. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6687. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6688. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6689. for i, v in pairs(ArmourParts) do
  6690. v.BrickColor = BrickColor.new("Really black")
  6691. v.Material = "Neon"
  6692. v.Transparency = 0
  6693. end
  6694. for i, v in pairs(NeonParts) do
  6695. maincolor = BrickColor.new("Really red")
  6696. v.BrickColor = maincolor
  6697. v.Material = "Neon"
  6698. v.Transparency = 0
  6699. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6700. end
  6701. for i, v in pairs(ArmourParts2) do
  6702. v.BrickColor = BrickColor.new("Black")
  6703. v.Material = "Neon"
  6704. v.Transparency = 0
  6705. end
  6706. for i, v in pairs(NeonParts2) do
  6707. maincolor = BrickColor.new("Really red")
  6708. v.BrickColor = maincolor
  6709. v.Material = "Neon"
  6710. v.Transparency = 0
  6711. end
  6712. elseif key == 'l' and Mode == 8888 then
  6713. resetmode()
  6714. elseif key == 'r' and Mode == 8888 then
  6715. Technobeam()
  6716. elseif key == 't' and Mode == 8888 then
  6717. Taunt1()
  6718. elseif key == 'y' and Mode == 8888 then
  6719. Destruction()
  6720. end
  6721. ---------------------------------------------------------------------
  6722. if key == 'z' and Mode == 1 then
  6723. Mode = 111111112
  6724. SONG = 601069330
  6725. tecks2.Text = "Dark-God"
  6726. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6727. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6728. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6729. for i, v in pairs(ArmourParts) do
  6730. v.BrickColor = BrickColor.new("Really black")
  6731. v.Material = "Neon"
  6732. v.Transparency = 0
  6733. end
  6734. for i, v in pairs(NeonParts) do
  6735. maincolor = BrickColor.new("Really black")
  6736. v.BrickColor = maincolor
  6737. v.Material = "Neon"
  6738. v.Transparency = 0
  6739. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6740. end
  6741. for i, v in pairs(ArmourParts2) do
  6742. v.BrickColor = BrickColor.new("Really black")
  6743. v.Material = "Neon"
  6744. v.Transparency = 0
  6745. end
  6746. for i, v in pairs(NeonParts2) do
  6747. maincolor = BrickColor.new("Really black")
  6748. v.BrickColor = maincolor
  6749. v.Material = "Neon"
  6750. v.Transparency = 0
  6751. end
  6752. elseif key == 'z' and Mode == 111111112 then
  6753. resetmode()
  6754. elseif key == 'q' and Mode == 111111112 then
  6755. Flame_Burst()
  6756. elseif key == 't' and Mode == 111111112 then
  6757. Taunt10000()
  6758. end
  6759. ---------------------------------------------------------------------
  6760. if key == 'x' and Mode == 1 then
  6761. Mode = 111111111
  6762. SONG = 1494452913
  6763. tecks2.Text = "Eyo-zen"
  6764. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6765. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6766. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6767. for i, v in pairs(ArmourParts) do
  6768. v.BrickColor = BrickColor.new("Really black")
  6769. v.Material = "Neon"
  6770. v.Transparency = 0
  6771. end
  6772. for i, v in pairs(NeonParts) do
  6773. maincolor = BrickColor.new("Hot white")
  6774. v.BrickColor = maincolor
  6775. v.Material = "Neon"
  6776. v.Transparency = 0
  6777. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6778. end
  6779. for i, v in pairs(ArmourParts2) do
  6780. v.BrickColor = BrickColor.new("Really black")
  6781. v.Material = "Neon"
  6782. v.Transparency = 0
  6783. end
  6784. for i, v in pairs(NeonParts2) do
  6785. maincolor = BrickColor.new("Hot white")
  6786. v.BrickColor = maincolor
  6787. v.Material = "Neon"
  6788. v.Transparency = 0
  6789. end
  6790. elseif key == 'x' and Mode == 111111111 then
  6791. resetmode()
  6792. elseif key == 'q' and Mode == 111111111 then
  6793. Destruction()
  6794. elseif key == 't' and Mode == 111111111 then
  6795. Taunt1000()
  6796. end
  6797. ---------------------------------------------------------------------
  6798. if key == 'c' and Mode == 1 then
  6799. Mode = 99900
  6800. SONG = 265241849
  6801. tecks2.Text = "Noob"
  6802. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6803. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6804. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6805. for i, v in pairs(ArmourParts) do
  6806. v.BrickColor = BrickColor.new("Really black")
  6807. v.Material = "Neon"
  6808. v.Transparency = 0
  6809. end
  6810. for i, v in pairs(NeonParts) do
  6811. maincolor = BrickColor.new("New Yeller")
  6812. v.BrickColor = maincolor
  6813. v.Material = "Neon"
  6814. v.Transparency = 0
  6815. char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808"
  6816. end
  6817. for i, v in pairs(ArmourParts2) do
  6818. v.BrickColor = BrickColor.new("Really black")
  6819. v.Material = "Neon"
  6820. v.Transparency = 0
  6821. end
  6822. for i, v in pairs(NeonParts2) do
  6823. maincolor = BrickColor.new("New Yeller")
  6824. v.BrickColor = maincolor
  6825. v.Material = "Neon"
  6826. v.Transparency = 0
  6827. end
  6828. elseif key == 'q' and Mode == 99900 then
  6829. Sayonara()
  6830. elseif key == 't' and Mode == 99900 then
  6831. Taunt3()
  6832. elseif key == 'c' and Mode == 99900 then
  6833. resetmode()
  6834. end
  6835. --------------------------------------------------------
  6836. if key == 'v' and Mode == 1 then
  6837. Mode = 7777
  6838. SONG = 919231299
  6839. tecks2.Text = "The_Insanity_Error"
  6840. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6841. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6842. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6843. for i, v in pairs(ArmourParts) do
  6844. v.BrickColor = BrickColor.new("Dark blue")
  6845. v.Material = "Neon"
  6846. v.Transparency = 0
  6847. end
  6848. for i, v in pairs(NeonParts) do
  6849. maincolor = BrickColor.new("Really red")
  6850. v.BrickColor = maincolor
  6851. v.Material = "Neon"
  6852. v.Transparency = 0
  6853. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  6854. end
  6855. for i, v in pairs(ArmourParts2) do
  6856. v.BrickColor = BrickColor.new("Dark blue")
  6857. v.Material = "Neon"
  6858. v.Transparency = 0
  6859. end
  6860. for i, v in pairs(NeonParts2) do
  6861. maincolor = BrickColor.new("Really red")
  6862. v.BrickColor = maincolor
  6863. v.Material = "Neon"
  6864. v.Transparency = 0
  6865. end
  6866. elseif key == 'y' and Mode == 7777 then
  6867. Painful_Stomp()
  6868. elseif key == 't' and Mode == 7777 then
  6869. FearMe()
  6870. elseif key == 'r' and Mode == 7777 then
  6871. GIMME_THOSE()
  6872. elseif key == 'v' and Mode == 7777 then
  6873. resetmode()
  6874. end
  6875. --------------------------------------------------------
  6876. if key == 'b' and Mode == 1 then
  6877. Mode = 25
  6878. SONG = 1564523997
  6879. tecks2.Text = "Ghost"
  6880. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6881. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6882. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  6883. for i, v in pairs(ArmourParts) do
  6884. v.BrickColor = BrickColor.new("Ghost grey")
  6885. v.Material = "Neon"
  6886. v.Transparency = 0.7
  6887. end
  6888. for i, v in pairs(NeonParts) do
  6889. maincolor = BrickColor.new("Fog")
  6890. v.BrickColor = maincolor
  6891. v.Material = "Neon"
  6892. v.Transparency = 0.5
  6893. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6894. end
  6895. for i, v in pairs(ArmourParts2) do
  6896. v.BrickColor = BrickColor.new("Ghost grey")
  6897. v.Material = "Neon"
  6898. v.Transparency = 0.7
  6899. end
  6900. for i, v in pairs(NeonParts2) do
  6901. maincolor = BrickColor.new("Fog")
  6902. v.BrickColor = maincolor
  6903. v.Material = "Neon"
  6904. v.Transparency = 0.5
  6905. end
  6906. elseif key == 'b' and Mode == 25 then
  6907. resetmode()
  6908. elseif key == 't' and Mode == 25 then
  6909. thisisit()
  6910. elseif key == 'q' and Mode == 25 then
  6911. Spirit_Beam()
  6912. end
  6913. ---------------------------------------------------------------------
  6914. if key == 'n' and Mode == 1 then
  6915. Mode = 8
  6916. SONG = 207375545
  6917. tecks2.Text = "Purity"
  6918. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6919. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  6920. for i, v in pairs(ArmourParts) do
  6921. v.BrickColor = BrickColor.new("Cyan")
  6922. v.Material = "Neon"
  6923. v.Transparency = 0
  6924. end
  6925. for i, v in pairs(NeonParts) do
  6926. maincolor = BrickColor.new("Institutional white")
  6927. v.BrickColor = maincolor
  6928. v.Material = "Neon"
  6929. v.Transparency = 0
  6930. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  6931. end
  6932. for i, v in pairs(ArmourParts2) do
  6933. v.BrickColor = BrickColor.new("Cyan")
  6934. v.Material = "Neon"
  6935. v.Transparency = 0
  6936. end
  6937. for i, v in pairs(NeonParts2) do
  6938. maincolor = BrickColor.new("Institutional white")
  6939. v.BrickColor = maincolor
  6940. v.Material = "Neon"
  6941. v.Transparency = 0
  6942. end
  6943. elseif key == 'n' and Mode == 8 then
  6944. resetmode()
  6945. elseif key == 'q' and Mode == 8 then
  6946. LunarSpin()
  6947. end
  6948. ---------------------------------------------------------------------
  6949. if key == 'm' and Mode == 8 then
  6950. Mode = 9
  6951. SONG = 563062677
  6952. tecks2.Text = "Grim"
  6953. tecks2.TextColor3 = Color3.new(255, 255, 255)
  6954. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6955. for i, v in pairs(ArmourParts) do
  6956. v.BrickColor = BrickColor.new("Institutional white")
  6957. v.Material = "Neon"
  6958. v.Transparency = 0
  6959. end
  6960. for i, v in pairs(NeonParts) do
  6961. maincolor = BrickColor.new("Really black")
  6962. v.BrickColor = maincolor
  6963. v.Material = "Neon"
  6964. v.Transparency = 0
  6965. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6966. end
  6967. for i, v in pairs(ArmourParts2) do
  6968. v.BrickColor = BrickColor.new("Institutional white")
  6969. v.Material = "Neon"
  6970. v.Transparency = 0
  6971. end
  6972. for i, v in pairs(NeonParts2) do
  6973. maincolor = BrickColor.new("Really black")
  6974. v.BrickColor = maincolor
  6975. v.Material = "Neon"
  6976. v.Transparency = 0
  6977. end
  6978. elseif key == 'm' and Mode == 9 then
  6979. resetmode()
  6980. elseif key == 't' and Mode == 9 then
  6981. heregoes()
  6982. elseif key == 'q' and Mode == 9 then
  6983. BalanceSpin()
  6984. elseif key == 'y' and Mode == 9 then
  6985. Ancient_Ragu()
  6986. end
  6987. ---------------------------------------------------------------------------
  6988. if key == 'm' and Mode == 7 then
  6989. Mode = 10
  6990. SONG = 865839103
  6991. local A = math.random(1,4)
  6992. if A == 1 then
  6993. SONG = 623662713
  6994. elseif A == 2 then
  6995. SONG = 865839103
  6996. elseif A == 3 then
  6997. SONG = 623662713
  6998. elseif A == 4 then
  6999. SONG = 919231299
  7000. end
  7001. tecks2.Text = "ErRoR Of The InSaNiTy"
  7002. tecks2.TextColor3 = Color3.new(0, 0, 0)
  7003. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  7004. for i, v in pairs(ArmourParts) do
  7005. v.BrickColor = BrickColor.random()
  7006. v.Material = "Neon"
  7007. v.Transparency = 0
  7008. end
  7009. for i, v in pairs(NeonParts) do
  7010. maincolor = BrickColor.random()
  7011. v.BrickColor = maincolor
  7012. v.Material = "Neon"
  7013. v.Transparency = 0
  7014. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  7015. end
  7016. for i, v in pairs(ArmourParts2) do
  7017. v.BrickColor = BrickColor.new("Hot white")
  7018. v.Material = "Neon"
  7019. v.Transparency = 0
  7020. end
  7021. for i, v in pairs(NeonParts2) do
  7022. maincolor = BrickColor.new("Hot white")
  7023. v.BrickColor = maincolor
  7024. v.Material = "Neon"
  7025. v.Transparency = 0
  7026. end
  7027. elseif key == 'm' and Mode == 10 then
  7028. resetmode()
  7029. elseif key == 'q' and Mode == 10 then
  7030. Decapitate()
  7031. elseif key == 't' and Mode == 10 then
  7032. wutdefaq()
  7033. elseif key == 'y' and Mode == 10 then
  7034. Painful_Stomp()
  7035. end
  7036. end
  7037. end)
  7038. local Combo = 1
  7039. mouse.Button1Down:connect(function(key)
  7040. if attack == false then
  7041. if Combo == 1 then
  7042. Combo = 2
  7043. attackone()
  7044. elseif Combo == 2 then
  7045. Combo = 3
  7046. attacktwo()
  7047. elseif Combo == 3 then
  7048. Combo = 1
  7049. attackthree()
  7050. end
  7051. end
  7052. end)
  7053.  
  7054.  
  7055.  
  7056.  
  7057.  
  7058.  
  7059. -------------------------------------------------------
  7060. --Start Animations--
  7061. -------------------------------------------------------
  7062. while true do
  7063. swait()
  7064. sine = sine + change
  7065. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  7066. local velderp = root.Velocity.y
  7067. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  7068. if equipped == true or equipped == false then
  7069. if attack == false then
  7070. idle = idle + 1
  7071. else
  7072. idle = 0
  7073. end
  7074. if 1 < root.Velocity.y and hitfloor == nil then
  7075. Anim = "Jump"
  7076. if attack == false then
  7077. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  7078. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7079. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  7080. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  7081. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7082. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7083. end
  7084. elseif -1 > root.Velocity.y and hitfloor == nil then
  7085. Anim = "Fall"
  7086. if attack == false then
  7087. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  7088. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7089. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  7090. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  7091. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  7092. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  7093. end
  7094. elseif torvel < 1 and hitfloor ~= nil then
  7095. Anim = "Idle"
  7096. change = 1
  7097. if attack == false then
  7098. if Mode == 1 then --Normal
  7099. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7100. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7101. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7102. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7103. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7104. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7105. elseif Mode == 99900 then
  7106. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7107. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  7108. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7109. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7110. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  7111. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  7112. elseif Mode == 8888 then --idk
  7113. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7114. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  7115. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7116. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7117. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  7118. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  7119. elseif Mode == 98534 then
  7120. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7121. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  7122. if Mrandom(1,15) == 1 then
  7123. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7124. end
  7125. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  7126. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  7127. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  7128. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7129. elseif Mode == 56565 then --idk
  7130. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  7131. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  7132. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  7133. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  7134. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  7135. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  7136. elseif Mode == pIXELATED then --PIXELATED
  7137. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  7138. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  7139. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  7140. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  7141. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  7142. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  7143. elseif Mode == 50 then --ASCENDED
  7144. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7145. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7146. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7147. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7148. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7149. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7150. elseif Mode == 7777 then --NOTHING SPECIAL
  7151. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  7152. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  7153. if Mrandom(1,15) == 1 then
  7154. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7155. end
  7156. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7157. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7158. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7159. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7160. elseif Mode == 6666 then --MEMER
  7161. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7162. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7163. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7164. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7165. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7166. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7167. elseif Mode == 2 then --Machinery
  7168. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  7169. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  7170. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7171. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7172. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  7173. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  7174. elseif Mode == 3 then --ICE
  7175. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(-20),math.rad(0),math.rad(0)),0.15)
  7176. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-15*math.sin(sine/25)/2),math.rad(0),math.rad(10*math.sin(sine/25))),.3)
  7177. RH.C0=clerp(RH.C0,CF(1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*RHCF*angles(math.rad(-10),math.rad(-0),math.rad(-25)),0.15)
  7178. LH.C0=clerp(LH.C0,CF(-1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*LHCF*angles(math.rad(-3),math.rad(-4*math.sin(sine/25)),math.rad(15)),0.15)
  7179. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.04*math.sin(sine/25), 0) * angles(math.rad(-35 ), math.rad(-7*math.sin(sine/25)), math.rad(5)), 0.1)
  7180. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.04*math.sin(sine/25),0) * angles(math.rad(-35 ), math.rad(7*math.sin(sine/25)), math.rad(-5)), 0.1)
  7181. elseif Mode == 4 then --Infused
  7182. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  7183. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  7184. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7185. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  7186. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  7187. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  7188. elseif Mode == 5 then --Cybernetic
  7189. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7190. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7191. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7192. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7193. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7194. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7195. elseif Mode == 25 then --Spiritual
  7196. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7197. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7198. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7199. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7200. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7201. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7202. elseif Mode == 6 then --Controlled Beyond Recognition
  7203. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7204. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7205. if Mrandom(1,15) == 1 then
  7206. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7207. end
  7208. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7209. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7210. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7211. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7212. elseif Mode == 1800 then --demon
  7213. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7214. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7215. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7216. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7217. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7218. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7219. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  7220. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7221. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7222. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7223. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7224. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7225. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7226. elseif Mode == 1555 then --anime
  7227. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7228. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7229. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7230. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7231. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7232. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7233. elseif Mode == 111111111 then
  7234. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7235. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7236. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7237. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7238. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7239. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7240. elseif Mode == 100 then --Overclocked
  7241. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7242. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7243. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7244. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7245. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7246. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7247. elseif Mode == 8 then --Lunarist
  7248. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7249. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7250. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7251. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7252. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7253. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7254. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7255. elseif Mode == 111111112 then
  7256. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7257. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7258. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7259. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7260. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7261. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7262. elseif Mode == 10 then --INSANITY
  7263. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7264. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7265. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7266. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7267. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7268. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7269. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7270. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7271. end
  7272. end
  7273. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7274. Anim = "Walk"
  7275. change = 1.1
  7276. if attack == false then
  7277. if Mode == 6 then
  7278. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7279. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7280. if Mrandom(1,15) == 1 then
  7281. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7282. end
  7283. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7284. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7285. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7286. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7287. elseif Mode == 3 then
  7288. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7289. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7290. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7291. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7292. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1)
  7293. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(.6) + la.RotVelocity.Y / 75), 0.1)
  7294. elseif Mode == 98534 then
  7295. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7296. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7297. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7298. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7299. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7300. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7301. elseif Mode == 111111112 then
  7302. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7303. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7304. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7305. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7306. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7307. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7308. elseif Mode == 111111111 then
  7309. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7310. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7311. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7312. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7313. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7314. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7315. elseif Mode == 99900 then
  7316. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7317. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7318. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7319. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7320. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7321. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7322. elseif Mode == 1 then --Normal
  7323. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7324. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7325. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7326. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7327. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7328. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7329. elseif Mode == 7777 then --NORTHING SPECIAL
  7330. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7331. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7332. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7333. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7334. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7335. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  7336. elseif Mode == 4 then --Infused
  7337. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7338. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7339. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7340. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7341. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7342. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7343. elseif Mode == 56565 then --idk
  7344. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7345. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7346. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7347. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7348. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7349. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7350. elseif Mode == 8888 then --ik
  7351. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7352. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7353. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7354. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7355. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7356. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7357. elseif Mode == 1555 then --anime
  7358. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7359. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7360. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7361. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7362. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7363. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7364. elseif Mode == 6666 then
  7365. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7366. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7367. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7368. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7369. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7370. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  7371. elseif Mode == 1800 then
  7372. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7373. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7374. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7375. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7376. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7377. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7378. elseif Mode == 5 then
  7379. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7380. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7381. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7382. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7383. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7384. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7385. elseif Mode == 25 then
  7386. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7387. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7388. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7389. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7390. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7391. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7392. elseif Mode == 100 then
  7393. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7394. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7395. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7396. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7397. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7398. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7399. elseif Mode == 10 then
  7400. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7401. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7402. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7403. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7404. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7405. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7406. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7407. elseif Mode == 8 then
  7408. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7409. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7410. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7411. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7412. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7413. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7414. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7415. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7416. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7417. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7418. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7419. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7420. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7421. end
  7422. end
  7423. elseif torvel >= 25 and hitfloor ~= nil then
  7424. Anim = "Sprint"
  7425. change = 1.35
  7426. if attack == false then
  7427. if Mode == 5 then
  7428. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7429. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7430. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7431. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7432. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7433. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7434. elseif Mode == 56565 then
  7435. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7436. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7437. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7438. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7439. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7440. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7441. elseif Mode == 111111111 then
  7442. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7443. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7444. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7445. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7446. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7447. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7448. elseif Mode == 4 then
  7449. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7450. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7451. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7452. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7453. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7454. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7455. elseif Mode == 1 then
  7456. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7457. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7458. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7459. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7460. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7461. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7462. elseif Mode == 25 or Mode == 10 then
  7463. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7464. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7465. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7466. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7467. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7468. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7469. elseif Mode ~= 5 then
  7470. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7471. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7472. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7473. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7474. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7475. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7476. end
  7477. end
  7478. end
  7479. end
  7480. Music.SoundId = "rbxassetid://"..SONG
  7481. Music.Looped = true
  7482. Music.Pitch = 1
  7483. Music.Volume = 2.5
  7484. Music.Parent = tors
  7485. Music:Resume()
  7486. if 0 < #Effects then
  7487. for e = 1, #Effects do
  7488. if Effects[e] ~= nil then
  7489. local Thing = Effects[e]
  7490. if Thing ~= nil then
  7491. local Part = Thing[1]
  7492. local Mode = Thing[2]
  7493. local Delay = Thing[3]
  7494. local IncX = Thing[4]
  7495. local IncY = Thing[5]
  7496. local IncZ = Thing[6]
  7497. if 1 >= Thing[1].Transparency then
  7498. if Thing[2] == "Block1" then
  7499. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7500. local Mesh = Thing[1].Mesh
  7501. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7502. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7503. elseif Thing[2] == "Block2" then
  7504. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7505. local Mesh = Thing[7]
  7506. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7507. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7508. elseif Thing[2] == "Block3" then
  7509. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7510. local Mesh = Thing[7]
  7511. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7512. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7513. elseif Thing[2] == "Cylinder" then
  7514. local Mesh = Thing[1].Mesh
  7515. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7516. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7517. elseif Thing[2] == "Blood" then
  7518. local Mesh = Thing[7]
  7519. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7520. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7521. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7522. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  7523. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7524. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7525. elseif Thing[2] == "Disappear" then
  7526. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7527. elseif Thing[2] == "Shatter" then
  7528. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7529. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7530. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7531. Thing[6] = Thing[6] + Thing[5]
  7532. end
  7533. else
  7534. Part.Parent = nil
  7535. table.remove(Effects, e)
  7536. end
  7537. end
  7538. end
  7539. end
  7540. end
  7541. end
  7542. -------------------------------------------------------
  7543. --End Animations And Script--
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