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- --[[
- XDLOOOOOOOOOOOOOOOOOOOOOOOOOOL ASTRO
- ╚═════╝ ╚═╝ ╚═╝╚═╝ ╚═╝╚═╝ ╚═╝╚═╝ ╚═══╝ ╚══╝╚══╝
- ]]
- local CC = game:GetService"Workspace".CurrentCamera
- local Plr
- local enabled = false
- local accomidationfactor = 0.127
- local mouse = game.Players.LocalPlayer:GetMouse()
- local placemarker = Instance.new("Part", game.Workspace)
- function makemarker(Parent, Adornee, Color, Size, Size2)
- local e = Instance.new("BillboardGui", Parent)
- e.Name = "PP"
- e.Adornee = Adornee
- e.Size = UDim2.new(Size, Size2, Size, Size2)
- e.AlwaysOnTop = true
- local a = Instance.new("Frame", e)
- a.Size = UDim2.new(1, 0, 1, 0)
- a.BackgroundTransparency = 0
- a.BackgroundColor3 = Color
- local g = Instance.new("UICorner", a)
- g.CornerRadius = UDim.new(50, 50)
- return(e)
- end
- local data = game.Players:GetPlayers()
- function noob(player)
- local character
- repeat wait() until player.Character
- local handler = makemarker(guimain, player.Character:WaitForChild("HumanoidRootPart"), Color3.fromRGB(107, 184, 255), 0.3, 3)
- handler.Name = player.Name
- player.CharacterAdded:connect(function(Char) handler.Adornee = Char:WaitForChild("HumanoidRootPart") end)
- spawn(function()
- while wait() do
- if player.Character then
- TextLabel.Text = player.Name..tostring(player:WaitForChild("leaderstats").Wanted.Value).." | "..tostring(math.floor(player.Character:WaitForChild("Humanoid").Health))
- end
- end
- end)
- end
- for i = 1, #data do
- if data[i] ~= game.Players.LocalPlayer then
- noob(data[i])
- end
- end
- game.Players.PlayerAdded:connect(function(Player)
- noob(Player)
- end)
- spawn(function()
- placemarker.Anchored = true
- placemarker.CanCollide = false
- placemarker.Size = Vector3.new(7, 7, 7)
- placemarker.Transparency = 1
- makemarker(placemarker, placemarker, Color3.fromRGB(255, 183, 197), 0.40, 0)
- end)
- mouse.KeyDown:Connect(function(k)
- if k ~= "q" then return end
- if enabled then
- enabled = false
- guimain[Plr.Name].Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- else
- enabled = true
- Plr = getClosestPlayerToCursor()
- guimain[Plr.Name].Frame.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
- end
- end)
- function getClosestPlayerToCursor()
- local closestPlayer
- local shortestDistance = math.huge
- for i, v in pairs(game.Players:GetPlayers()) do
- if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("HumanoidRootPart") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("LowerTorso") then
- local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position)
- local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude
- if magnitude < shortestDistance then
- closestPlayer = v
- shortestDistance = magnitude
- end
- end
- end
- return closestPlayer
- end
- game:GetService"RunService".Stepped:connect(function()
- if enabled and Plr.Character and Plr.Character:FindFirstChild("HumanoidRootPart") then
- placemarker.CFrame = CFrame.new(Plr.Character.UpperTorso.Position+(Plr.Character.UpperTorso.Velocity*accomidationfactor))
- else
- placemarker.CFrame = CFrame.new(0, 9999, 0)
- end
- end)
- local mt = getrawmetatable(game)
- local old = mt.__namecall
- setreadonly(mt, false)
- mt.__namecall = newcclosure(function(...)
- local args = {...}
- if enabled and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" then
- args[3] = Plr.Character.UpperTorso.Position+(Plr.Character.UpperTorso.Velocity*accomidationfactor)
- return old(unpack(args))
- end
- return old(...)
- end)
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