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- --fixed by Scenius
- --made by luxizzle
- --tiny bits fixed by pxire
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- LocalScript0 = Instance.new("LocalScript")
- Model1 = Instance.new("Model")
- Model2 = Instance.new("Model")
- WedgePart3 = Instance.new("WedgePart")
- WedgePart4 = Instance.new("WedgePart")
- Part5 = Instance.new("Part")
- Part6 = Instance.new("Part")
- WedgePart7 = Instance.new("WedgePart")
- Part8 = Instance.new("Part")
- WedgePart9 = Instance.new("WedgePart")
- Part10 = Instance.new("Part")
- WedgePart11 = Instance.new("WedgePart")
- WedgePart12 = Instance.new("WedgePart")
- WedgePart13 = Instance.new("WedgePart")
- WedgePart14 = Instance.new("WedgePart")
- WedgePart15 = Instance.new("WedgePart")
- WedgePart16 = Instance.new("WedgePart")
- Part17 = Instance.new("Part")
- Part18 = Instance.new("Part")
- WedgePart19 = Instance.new("WedgePart")
- Part20 = Instance.new("Part")
- WedgePart21 = Instance.new("WedgePart")
- Part22 = Instance.new("Part")
- WedgePart23 = Instance.new("WedgePart")
- WedgePart24 = Instance.new("WedgePart")
- WedgePart25 = Instance.new("WedgePart")
- WedgePart26 = Instance.new("WedgePart")
- Model27 = Instance.new("Model")
- Part28 = Instance.new("Part")
- WedgePart29 = Instance.new("WedgePart")
- Part30 = Instance.new("Part")
- WedgePart31 = Instance.new("WedgePart")
- Model32 = Instance.new("Model")
- Part33 = Instance.new("Part")
- Part34 = Instance.new("Part")
- Part35 = Instance.new("Part")
- Part36 = Instance.new("Part")
- Model37 = Instance.new("Model")
- WedgePart38 = Instance.new("WedgePart")
- WedgePart39 = Instance.new("WedgePart")
- WedgePart40 = Instance.new("WedgePart")
- Part41 = Instance.new("Part")
- Part42 = Instance.new("Part")
- Part43 = Instance.new("Part")
- Part44 = Instance.new("Part")
- WedgePart45 = Instance.new("WedgePart")
- WedgePart46 = Instance.new("WedgePart")
- WedgePart47 = Instance.new("WedgePart")
- WedgePart48 = Instance.new("WedgePart")
- WedgePart49 = Instance.new("WedgePart")
- WedgePart50 = Instance.new("WedgePart")
- Part51 = Instance.new("Part")
- Part52 = Instance.new("Part")
- Part53 = Instance.new("Part")
- Part54 = Instance.new("Part")
- Part55 = Instance.new("Part")
- WedgePart56 = Instance.new("WedgePart")
- WedgePart57 = Instance.new("WedgePart")
- WedgePart58 = Instance.new("WedgePart")
- WedgePart59 = Instance.new("WedgePart")
- WedgePart60 = Instance.new("WedgePart")
- WedgePart61 = Instance.new("WedgePart")
- WedgePart62 = Instance.new("WedgePart")
- WedgePart63 = Instance.new("WedgePart")
- WedgePart64 = Instance.new("WedgePart")
- Part65 = Instance.new("Part")
- Part66 = Instance.new("Part")
- Part67 = Instance.new("Part")
- Part68 = Instance.new("Part")
- WedgePart69 = Instance.new("WedgePart")
- WedgePart70 = Instance.new("WedgePart")
- WedgePart71 = Instance.new("WedgePart")
- WedgePart72 = Instance.new("WedgePart")
- WedgePart73 = Instance.new("WedgePart")
- WedgePart74 = Instance.new("WedgePart")
- Part75 = Instance.new("Part")
- Part76 = Instance.new("Part")
- Part77 = Instance.new("Part")
- Part78 = Instance.new("Part")
- Part79 = Instance.new("Part")
- WedgePart80 = Instance.new("WedgePart")
- WedgePart81 = Instance.new("WedgePart")
- WedgePart82 = Instance.new("WedgePart")
- WedgePart83 = Instance.new("WedgePart")
- WedgePart84 = Instance.new("WedgePart")
- WedgePart85 = Instance.new("WedgePart")
- Model86 = Instance.new("Model")
- Part87 = Instance.new("Part")
- CylinderMesh88 = Instance.new("CylinderMesh")
- Part89 = Instance.new("Part")
- CylinderMesh90 = Instance.new("CylinderMesh")
- Part91 = Instance.new("Part")
- CylinderMesh92 = Instance.new("CylinderMesh")
- Part93 = Instance.new("Part")
- CylinderMesh94 = Instance.new("CylinderMesh")
- Part95 = Instance.new("Part")
- CylinderMesh96 = Instance.new("CylinderMesh")
- Part97 = Instance.new("Part")
- CylinderMesh98 = Instance.new("CylinderMesh")
- Part99 = Instance.new("Part")
- BlockMesh100 = Instance.new("BlockMesh")
- Part101 = Instance.new("Part")
- CylinderMesh102 = Instance.new("CylinderMesh")
- Part103 = Instance.new("Part")
- CylinderMesh104 = Instance.new("CylinderMesh")
- Part105 = Instance.new("Part")
- CylinderMesh106 = Instance.new("CylinderMesh")
- Part107 = Instance.new("Part")
- CylinderMesh108 = Instance.new("CylinderMesh")
- Model109 = Instance.new("Model")
- Part110 = Instance.new("Part")
- Part111 = Instance.new("Part")
- Part112 = Instance.new("Part")
- Part113 = Instance.new("Part")
- CylinderMesh114 = Instance.new("CylinderMesh")
- Attachment115 = Instance.new("Attachment")
- Attachment116 = Instance.new("Attachment")
- LocalScript0.Name = "gotem"
- LocalScript0.Parent = mas
- table.insert(cors,sandbox(LocalScript0,function()
- --fixed by Scenius
- --made by luxizzle
- --tiny bits fixed by pxire
- class=(function()
- local next=next;
- local assert=assert;
- local pairs=pairs;
- local type=type;
- local tostring=tostring;
- local setmetatable=setmetatable;
- local b;
- local c={}
- local d=setmetatable({},{__mode='k'})
- local e=setmetatable({},{__mode='k'})
- local function f(class,g)
- assert(e[class],('Wrong method call. Expected class:%s.'):format(g))
- end;
- local function h(i,g)
- assert(d[i],('Wrong method call. Expected instance:%s.'):format(g))
- end;
- local function j(k,l)
- return function(...)
- return k(l,...)
- end
- end;
- local n=function()
- return true
- end;
- local function o(p,q,r)
- p=p or{}
- local s=q or{}
- for t,l in pairs(p)do
- if r~=nil and type(l)==r then
- s[t]=type(l)=='table'and((e[l]or d[l])and l or o(l))or l elseif r==nil then
- s[t]=type(l)=='table'and t~='__index'and((e[l]or d[l])and l or o(l))or l
- end
- end;
- return s
- end;
- local function u(v,self,...)
- f(self,'new(...) or class(...)')
- local i={class=self}
- d[i]=tostring(i)
- o(self,i,'table')
- i.__index=nil;
- i.mixins=nil;
- i.__subclasses=nil;
- i.__instances=nil;
- setmetatable(i,self)
- if v and self.init then
- if type(self.init)=='table'then
- o(self.init,i)
- else
- self.init(i,...)
- end
- end;
- return i
- end;
- local function w(self,x,y)
- f(self,'extend(...)')
- local z={}
- e[z]=tostring(z)
- self.__subclasses[z]=true;
- o(y,o(self,z))
- z.name=y and y.name or x;
- z.__index=z;
- z.super=self;
- z.mixins={}
- return setmetatable(z,self)
- end;
- c={__call=function(self,...)
- return self:new(...)
- end,__tostring=function(self,...)
- if d[self]then
- return("instance of '%s' (%s)"):format(rawget(self.class,'name')or'?',d[self])
- end;
- return e[self]and("class '%s' (%s)"):format(rawget(self,'name')or'?',e[self])or self
- end}
- e[c]=tostring(c)
- setmetatable(c,{__tostring=c.__tostring})
- local class={isClass=function(p)
- return not not e[p]
- end,isInstance=function(p)
- return not not d[p]
- end}
- b=function(x,A)
- local B=o(A)
- e[B]=tostring(B)
- B.name=x or B.name;
- B.__tostring=c.__tostring;
- B.__call=c.__call;
- B.new=j(u,true)
- B.create=j(u,false)
- B.extend=w;
- B.__index=B;
- B.mixins=setmetatable({},{__mode='k'})
- B.__instances=setmetatable({},{__mode='k'})
- B.__subclasses=setmetatable({},{__mode='k'})
- B.subclasses=function(self,D,...)
- f(self,'subclasses(class)')
- D=D or n;
- local G={}
- for class in pairs(e)do
- if class~=c and class:subclassOf(self)and D(class,...)then
- G[#G+1]=class
- end
- end;
- return G
- end;
- B.instances=function(self,D,...)
- f(self,'instances(class)')
- D=D or n;
- local H={}
- for i in pairs(d)do
- if i:instanceOf(self)and D(i,...)then
- H[#H+1]=i
- end
- end;
- return H
- end;
- B.subclassOf=function(self,I)
- f(self,'subclassOf(superclass)')
- assert(class.isClass(I),'Wrong argument given to method "subclassOf()". Expected a class.')
- local J=self.super;
- while J do
- if J==I then
- return true
- end;
- J=J.super
- end;
- return false
- end;
- B.classOf=function(self,K)
- f(self,'classOf(subclass)')
- assert(class.isClass(K),'Wrong argument given to method "classOf()". Expected a class.')
- return K:subclassOf(self)end;
- B.instanceOf=function(self,L)
- h(self,'instanceOf(class)')
- assert(class.isClass(L),'Wrong argument given to method "instanceOf()". Expected a class.')
- return self.class==L or self.class:subclassOf(L)
- end;
- B.cast=function(self,M)
- h(self,'instanceOf(class)')
- assert(class.isClass(M),'Wrong argument given to method "cast()". Expected a class.')
- setmetatable(self,M)
- self.class=M;
- return self
- end;
- B.with=function(self,...)
- f(self,'with(mixin)')
- for N,O in ipairs({...})do
- assert(self.mixins[O]~=true,('Attempted to include a mixin which was already included in %s'):format(tostring(self)))
- self.mixins[O]=true;o(O,self,'function')
- end;
- return self
- end;
- B.includes=function(self,O)
- f(self,'includes(mixin)')
- return not not(self.mixins[O]or self.super and self.super:includes(O))
- end;
- B.without=function(self,...)
- f(self,'without(mixin)')
- for N,O in ipairs({...})do
- assert(self.mixins[O]==true,('Attempted to remove a mixin which is not included in %s'):format(tostring(self)))
- local P=self:subclasses()
- P[#P+1]=self;
- for N,class in ipairs(P)do
- for R,g in pairs(O)do
- if type(g)=='function'then
- class[R]=nil
- end
- end
- end;
- self.mixins[O]=nil
- end;
- return self
- end;
- return setmetatable(B,c)
- end;
- class._DESCRIPTION='30 lines library for object orientation in Lua'class._VERSION='30log v1.3.0'class._URL='http://github.com/Yonaba/30log'class._LICENSE='MIT LICENSE <http://www.opensource.org/licenses/mit-license.php>'
- return setmetatable(class,{__call=function(N,...)
- return b(...)end})
- end)()
- local ws = workspace
- local Players = game:GetService("Players")
- local Player = Players.LocalPlayer
- repeat
- wait()
- until Player.character
- local Character = Player.Character
- local Humanoid = Character:WaitForChild("Humanoid")
- local CurCamera = ws.CurrentCamera
- local Mouse = Player:GetMouse()
- local AnimScript = Character:WaitForChild("Animate")
- function Create(type)
- local new = Instance.new(type)
- return function(args)
- for i, v in pairs(args) do
- new[i] = v
- end
- return new
- end
- end
- if not Character:WaitForChild("Body Colors", 5) then
- local BodyColors = {
- HeadColor = BrickColor.new("Medium stone grey"),
- LeftArmColor = BrickColor.new("Medium stone grey"),
- RightArmColor = BrickColor.new("Medium stone grey"),
- LeftLegColor = BrickColor.new("Medium stone grey"),
- RightLegColor = BrickColor.new("Medium stone grey"),
- TorsoColor = BrickColor.new("Medium stone grey")
- }
- end
- local it = Instance.new
- local vt = Vector3.new
- local cf = CFrame.new
- local euler = CFrame.fromEulerAnglesXYZ
- local angles = CFrame.fromEulerAnglesXYZ
- function ang(x, y, z)
- x = x or 0
- y = y or 0
- z = z or 0
- return angles(x, y, z)
- end
- local pow, sin, cos, pi, sqrt, abs, asin = math.pow, math.sin, math.cos, math.pi, math.sqrt, math.abs, math.asin
- rnd = math.random
- m = math
- pi = math.pi
- pi2 = pi * 2
- local RootPart, Torso, Head, RightArm, LeftArm, RightLeg, LeftLeg
- if Humanoid.RigType == Enum.HumanoidRigType.R6 then
- RootPart = Character:WaitForChild("HumanoidRootPart")
- Torso = Character:WaitForChild("Torso")
- Head = Character:WaitForChild("Head")
- RightArm = Character:WaitForChild("Right Arm")
- LeftArm = Character:WaitForChild("Left Arm")
- RightLeg = Character:WaitForChild("Right Leg")
- LeftLeg = Character:WaitForChild("Left Leg")
- else
- RootPart = Character:WaitForChild("HumanoidRootPart")
- Torso = Character:WaitForChild("UpperTorso")
- Head = Character:WaitForChild("Head")
- RightArm = Character:WaitForChild("RightUpperArm")
- LeftArm = Character:WaitForChild("LeftUpperArm")
- RightLeg = Character:WaitForChild("RightUpperLeg")
- LeftLeg = Character:WaitForChild("LeftUpperLeg")
- end
- local globalIgnore = {Character}
- local Anim = "Idle"
- local time = 0
- local CanLegs = true
- local CanArms = true
- local Debounce = false
- local WalkVel = 0
- local JumpVel = 0
- local FloorPart, FloorPos
- local EffectParent = Create("Folder")({Name = "Effects", Parent = RootPart})
- function normalize(value, min, max)
- return (value - min) / (max - min)
- end
- function lerp(a, b, k)
- return a + (b - a) * k
- end
- function Color(r, g, b)
- return Color3.new(r / 255, g / 255, b / 255)
- end
- function joinTables(...)
- local tabs = {
- ...
- }
- local newtab = {}
- for i, tab in ipairs(tabs) do
- for i, v in ipairs(tab) do
- table.insert(newtab, v)
- end
- end
- return newtab
- end
- function getAllNonCollidable()
- local ig = {}
- local function get(o)
- for i, v in ipairs(o:GetChildren()) do
- if v:IsA("BasePart") and v.CanCollide == false and v.Name ~= "Left Leg" and v.Name ~= "Right Leg" and v.Name ~= "Left Arm" and v.Name ~= "Right Arm" then
- table.insert(ig, v)
- end
- get(v)
- end
- end
- get(Workspace)
- return ig
- end
- function NoOutline(Part)
- Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function rang()
- return ang(math.random(pi2 * 100) / 100, math.random(pi2 * 100) / 100, math.random(pi2 * 100) / 100)
- end
- function ray(startp, endp, dist, ignore, global)
- dist = dist or 9999
- local r = Ray.new(startp, endp - startp.unit * dist)
- local ignore = ignore or {}
- if not global then
- ignore = joinTables(ignore, globalIgnore)
- end
- return workspace:FindPartOnRayWithIgnoreList(r, ignore, nil, true)
- end
- local CreateRegion3FromLocAndSize = function(Position, Size)
- local SizeOffset = Size / 2
- local Point1 = Position - SizeOffset
- local Point2 = Position + SizeOffset
- return Region3.new(Point1, Point2)
- end
- function Weld(b0,b1,b2)
- local b3=CFrame.new(b0.Position)
- local b4=b0.CFrame:inverse()*b3;
- local b5=b1.CFrame:inverse()*b3;
- if b2 then
- b4,b5=CFrame.new(),CFrame.new()
- end;
- local b6=Create("Weld"){Name="$Weld",Parent=b0,Part0=b0,Part1=b1,C0=b4,C1=b5}
- return b6
- end;
- function WeldModel(b7,b8)
- for a3,b9 in ipairs(b7)do
- if b9:IsA('BasePart')or b9:IsA('UnionOperation')then
- Weld(b8,b9)
- b9.Anchored=false
- end;
- WeldModel(b9:GetChildren(),b8)
- end
- end;
- function pushPlayer(force, lock)
- local dir = RootPart.CFrame.lookVector * (force * gstep)
- local dir2 = vt(dir.X, 0, dir.Z)
- if not lock then
- RootPart.Velocity = RootPart.Velocity + dir2
- else
- RootPart.Velocity = dir
- end
- return dir
- end
- function resetVelocity(t)
- if not t then
- RootPart.Velocity = vt()
- else
- RootPart.Velocity = vt(0, RootPart.Velocity.Y, 0)
- end
- end
- local Every = class("Every", {last = time})
- function Every:init(interval, cb)
- self.interval = interval or 0.2
- self.cb = cb
- end
- function Every:update()
- if time > self.last + self.interval then
- self.cb()
- self.last = time
- end
- end
- function findHumanoid(model)
- for i, v in ipairs(model:GetChildren()) do
- if v:IsA("Humanoid") then
- return v
- end
- end
- end
- function isCharacter(Inst)
- if Inst:IsA("BasePart") then
- local Model = Inst.Parent
- if not Model:IsA("Model") then
- return false
- end
- local Humanoid = findHumanoid(Model)
- if Humanoid then
- return true, Model
- end
- elseif Inst:IsA("Model") then
- local Humanoid = findHumanoid(Inst)
- if Humanoid then
- return true, Inst
- end
- end
- return false
- end
- function getCharacter(Inst)
- local valid, model = isCharacter(Inst)
- if valid then
- return model
- end
- end
- function showDamage(Value, Position, Color)
- local Part = Create("Part")({
- CanCollide = false,
- Anchored = true,
- Locked = true,
- Transparency = 1,
- Size = vt(0.2, 0.2, 0.2),
- Position = Position
- })
- local BillBoard = Create("BillboardGui")({
- Size = UDim2.new(4, 0, 2, 0),
- Parent = Part
- })
- local Label = Create("TextLabel")({
- Size = UDim2.new(1, 0, 1, 0),
- BackgroundTransparency = 1,
- Font = "SciFi",
- Text = Value,
- TextColor3 = Color or Color3.fromRGB(255, 67, 70),
- TextScaled = true,
- TextStrokeColor3 = Color3.fromRGB(0, 0, 0),
- TextStrokeTransparency = 0,
- Parent = BillBoard
- })
- Effects:Add(Part, 0.1, {
- Position = Position + vt(0, 1, 0)
- }, {Position = Position}, Effects.Styles.sine, function()
- Effects:Add(Part, 0.2, {Position = Position}, {
- Position = Position + vt(0, 1, 0)
- }, Effects.Styles.sine)
- end)
- Effects:Add(Label, 0.1, {TextTransparency = 1, TextStrokeTransparency = 1}, {TextTransparency = 0, TextStrokeTransparency = 0}, Effects.Styles.sine, function()
- Effects:Add(Label, 0.1, {TextTransparency = 0, TextStrokeTransparency = 0}, {TextTransparency = 1, TextStrokeTransparency = 1}, Effects.Styles.sine)
- end)
- Part.Parent = Character
- end
- function iwait(t)
- local b, c, loop = Create("BindableEvent")({}), 0, nil
- loop = game:GetService("RunService").RenderStepped:Connect(function(step)
- c = c + step
- if c >= t then
- b:Fire()
- loop:disconnect()
- end
- end)
- b.Event:Wait()
- return c
- end
- local authkey = "sax"
- function loadModel(name)
- if game.PlaceId == 69 then
- print("Loading model trough NS")
- NS("local model = require(740971845)('" .. Player.Name .. "'," .. Player.UserId .. ",'" .. authkey .. "','" .. name .. [[
- ')
- model.Parent = script.Parent]], Player.Backpack)
- else
- print("Loading model locally")
- return script:WaitForChild("MainModule", 1) or script:WaitForChild(name)
- end
- return Player.Backpack:WaitForChild(name)
- end
- Effects = {
- _Objects = {},
- Styles = {
- out = function(f)
- return function(s, ...)
- return 1 - f(1 - s, ...)
- end
- end,
- chain = function(f1, f2)
- return function(s, ...)
- if not (s < 0.5) or not f1(2 * s, ...) then
- end
- return (1 + f2(2 * s - 1, ...)) * 0.5
- end
- end,
- linear = function(s)
- return s
- end,
- quad = function(s)
- return s * s
- end,
- cubic = function(s)
- return s * s * s
- end,
- quart = function(s)
- return s * s * s * s
- end,
- quint = function(s)
- return s * s * s * s * s
- end,
- sine = function(s)
- return 1 - math.cos(s * math.pi / 2)
- end,
- expo = function(s)
- return 2 ^ (10 * (s - 1))
- end,
- circ = function(s)
- return 1 - math.sqrt(1 - s * s)
- end,
- back = function(s, bounciness)
- bounciness = bounciness or 1.70158
- return s * s * ((bounciness + 1) * s - bounciness)
- end,
- bounce = function(s)
- local a, b = 7.5625, 0.36363636363636365
- return math.min(a * s ^ 2, a * (s - 1.5 * b) ^ 2 + 0.75, a * (s - 2.25 * b) ^ 2 + 0.9375, a * (s - 2.625 * b) ^ 2 + 0.984375)
- end,
- elastic = function(s, amp, period)
- amp, period = amp and math.max(1, amp) or 1, period or 0.3
- return -amp * math.sin(2 * math.pi / period * (s - 1) - math.asin(1 / amp)) * 2 ^ (10 * (s - 1))
- end
- }
- }
- function Effects:Add(object, len, subject, target, method, after)
- local bind = Create("BindableEvent")({})
- local payload = {
- object = object,
- length = len or 1,
- current = 0,
- subject = subject,
- target = target,
- method = method or self.Styles.linear,
- bind = bind,
- after = after or function(self)
- self.object:Destroy()
- end
- }
- function payload:Stop()
- self.current = self.length
- end
- table.insert(self._Objects, payload)
- return bind.Event, payload
- end
- function Effects:Update(step)
- for ind, v in ipairs(self._Objects) do
- v.current = v.current + step
- local tn = normalize(v.current, 0, v.length)
- tn = math.min(1, tn)
- local t = v.method(tn)
- for i, a in pairs(v.subject) do
- local b = v.target[i]
- local ty = type(a)
- if ty == "number" then
- v.object[i] = lerp(a, b, t)
- elseif ty == "userdata" and a.lerp then
- v.object[i] = a:lerp(b, t)
- else
- warn("Cant find a value to tween in " .. tostring(i))
- end
- end
- if v.current >= v.length then
- v:after()
- v.bind:Fire()
- table.remove(self._Objects, ind)
- end
- end
- end
- local Stats = {
- list = {},
- Folder = Create("Folder")({Name = "Stats", Parent = Character}),
- get = function(self, name)
- return self.list[name]
- end,
- create = function(self, name, contents)
- if self:get(name) then
- error("`" .. name .. "` stat already exists")
- end
- self.list[name] = contents
- end,
- update = function(self, step)
- for i, v in pairs(self.list) do
- v:Update(step)
- end
- end
- }
- Stats:create("speed", {
- Effects = Create("Folder")({
- Name = "SpeedFolder",
- Parent = Stats.Folder
- }),
- Main = Create("NumberValue")({
- Name = "SpeedStat",
- Parent = Stats.Folder
- }),
- Get = function(self)
- return self.Main.Value
- end,
- Add = function(self, time, amount)
- local base = Create("Folder")({})
- if time then
- local timeVal = Create("NumberValue")({
- Name = "Time",
- Value = time,
- Parent = base
- })
- end
- local amountVal = Create("NumberValue")({
- Name = "Amount",
- Value = amount,
- Parent = base
- })
- base.Parent = self.Effects
- return base
- end,
- Update = function(self, step)
- local new = 1
- for i, v in ipairs(self.Effects:GetChildren()) do
- local amount = v:FindFirstChild("Amount")
- local time = v:FindFirstChild("Time")
- if amount then
- new = new + amount.Value
- if time then
- time.Value = time.Value - step
- if time.Value <= 0 then
- v:Destroy()
- end
- end
- else
- v:Destroy()
- end
- end
- if new < 0 then
- new = 0
- end
- self.Main.Value = new
- Humanoid.WalkSpeed = 16 * new
- end
- })
- Stats:create("damage", {
- Effects = Create("Folder")({
- Name = "DamageFolder",
- Parent = StatsFolder
- }),
- Main = Create("NumberValue")({Name = "DamageStat", Parent = StatsFolder}),
- Get = function(self)
- return self.Main.Value
- end,
- Add = function(self, time, amount)
- local base = Create("Folder")({})
- local timeVal = Create("NumberValue")({
- Name = "Time",
- Value = time,
- Parent = base
- })
- local amountVal = Create("NumberValue")({
- Name = "Amount",
- Value = amount,
- Parent = base
- })
- base.Parent = self.Effects
- return base
- end,
- Update = function(self, step)
- local new = 1
- for i, v in ipairs(self.Effects:GetChildren()) do
- local amount = v:FindFirstChild("Amount")
- local time = v:FindFirstChild("Time")
- if amount then
- new = new + amount.Value
- if time then
- time.Value = time.Value - step
- if time.Value <= 0 then
- v:Destroy()
- end
- end
- else
- v:Destroy()
- end
- end
- if new < 0 then
- new = 0
- end
- self.Main.Value = new
- end
- })
- Stats:create("defense", {
- Effects = Create("Folder")({
- Name = "DefenseFolder",
- Parent = StatsFolder
- }),
- Main = Create("NumberValue")({
- Name = "DefenseStat",
- Parent = StatsFolder
- }),
- Get = function(self)
- return self.Main.Value
- end,
- Add = function(self, time, amount)
- local base = Create("Folder")({})
- local timeVal = Create("NumberValue")({
- Name = "Time",
- Value = time,
- Parent = base
- })
- local amountVal = Create("NumberValue")({
- Name = "Amount",
- Value = amount,
- Parent = base
- })
- base.Parent = self.Effects
- return base
- end,
- Update = function(self, step)
- local new = 1
- for i, v in ipairs(self.Effects:GetChildren()) do
- local amount = v:FindFirstChild("Amount")
- local time = v:FindFirstChild("Time")
- if amount then
- new = new + amount.Value
- if time then
- time.Value = time.Value - step
- if time.Value <= 0 then
- v:Destroy()
- end
- end
- else
- v:Destroy()
- end
- end
- if new < 0 then
- new = 0
- end
- self.Main.Value = new
- end
- })
- local R = {}
- function setupRig()
- print("Getting rig joints:")
- getWeldsForRig(Character:GetChildren())
- end
- function getWeldsForRig(obj)
- for i, v in ipairs(obj) do
- if v:IsA("JointInstance") and v.Name:sub(1, 1) ~= "$" then
- local data = {
- D0 = v.C0,
- D1 = v.C1,
- P0 = v.Part0,
- P1 = v.Part1,
- W = v
- }
- local short = ""
- for c in v.Name:gmatch("%u+") do
- short = short .. c
- end
- R[short] = data
- print("- Joint got: " .. v.Name .. " in " .. v.Parent.Name .. " as \"" .. short .. "\"")
- end
- if not v:IsA("Accessory") then
- getWeldsForRig(v:GetChildren())
- end
- end
- end
- function a(j, c, t)
- return j:lerp(c, t)
- end
- function a0(j, c, t, d)
- if not d then
- j.W.C0 = a(j.W.C0, j.D0 * c, t)
- else
- j.W.C0 = a(j.W.C0, c, t)
- end
- end
- function a1(j, c, t, d)
- if not d then
- j.W.C1 = a(j.W.C1, j.D1 * c, t)
- else
- j.W.C1 = a(j.W.C1, c, t)
- end
- end
- function anim(time, func)
- local bind = Create("BindableEvent")({})
- local total = 0
- local loop
- loop = game:GetService("RunService").RenderStepped:connect(function(step)
- total = total + step
- func(step, total)
- if total >= time then
- loop:disconnect()
- bind:Fire()
- end
- end)
- return bind
- end
- function phase(t, step)
- local b = t * step
- if b > 1 then
- b = 1
- end
- if b < 0 then
- b = 0
- end
- return b
- end
- function anim2(time, func)
- local bind = Create("BindableEvent")({})
- local elapsed = 0
- local loop
- loop = game:GetService("RunService").RenderStepped:connect(function(step)
- elapsed = elapsed + step
- local normal = normalize(elapsed, 0, time)
- func(step, elapsed, normal, time)
- if time and elapsed >= time then
- loop:disconnect()
- bind:Fire()
- end
- end)
- if time == nil then
- bind.Event:connect(function()
- loop:disconnect()
- end)
- end
- return bind.Event
- end
- local Beats = {}
- local MainBeat = game:GetService("RunService").RenderStepped:connect(function(step)
- for i, beat in pairs(Beats) do
- beat(step)
- end
- end)
- function addBeat(name, beat)
- print("Adding beat", name)
- Beats[name] = beat
- end
- function removeBeat(name)
- print("Removing beat", name)
- Beats[name] = nil
- end
- addBeat("TimeAndStats", function(step)
- time = time + step
- gstep = step
- Stats:update(step)
- Effects:Update(step)
- end)
- function getFloorPos()
- local FloorPart, FloorPos = ray(RootPart.Position, RootPart.CFrame * cf(0, -1, 0).p, 4)
- return FloorPart, FloorPos
- end
- addBeat("Vars", function(step)
- WalkVel = (Torso.Velocity * vt(1, 0, 1)).magnitude
- JumpVel = Torso.Velocity.y
- FloorPart = findInRegion(RootPart.CFrame * cf(0, -3, 0).p)[1]
- if JumpVel > 1 and FloorPart == nil then
- Anim = "Jump"
- elseif JumpVel < -1 and FloorPart == nil then
- Anim = "Fall"
- elseif WalkVel < 1 and FloorPart ~= nil then
- Anim = "Idle"
- elseif WalkVel > 2 and FloorPart ~= nil then
- Anim = "Walk"
- end
- end)
- local Human = class("Human")
- function Human:init(model)
- self.valid = true
- self.model = model
- self.humanoid = self:findHumanoid()
- self.torso = nil
- self:isValid()
- if self.valid then
- self.torso = self:getTorso()
- end
- end
- function Human:isValid()
- self.valid = true
- if not self.model then
- self.valid = false
- end
- if not self.humanoid then
- self.valid = false
- end
- if not self:getTorso() then
- self.valid = false
- end
- return self.valid
- end
- function Human:getTorso()
- if not self.valid then
- return
- end
- return self.model:FindFirstChild("HumanoidRootPart") or self.model:FindFirstChild("Torso") or self.model:FindFirstChild("UpperTorso")
- end
- function Human:findHumanoid()
- if not self.model then
- return nil
- end
- for i, v in ipairs(self.model:GetChildren()) do
- if v:IsA("Humanoid") then
- return v
- end
- end
- return nil
- end
- function Human:damage(...)
- if not self:isValid() then
- return nil
- end
- if game.PlaceId == 870172197 then
- return self:_serverDamageScriptSkirmish(...)
- end
- return self:_clientDamage(...)
- end
- function Human:calculateDamage(min, max)
- local damageMult = Stats:get("damage"):Get() or 1
- max = max or min
- local damage = math.random(min, max)
- local amount = damage * damageMult
- return amount
- end
- function Human:_serverDamageScriptSkirmish(min, max)
- local remote = game:GetService("ReplicatedStorage").Logic.TakeDamage
- local humanoid = self.humanoid or self:findHumanoid()
- if not humanoid then
- return
- end
- if humanoid.Health <= 0 then
- return
- end
- local amount = self:calculateDamage(min, max)
- local Torso = self:getTorso()
- local Position = RootPart.Position + vt(rnd(-10, 10) / 10, 5, rnd(-10, 10) / 10)
- if Torso then
- Position = Torso.Position + vt(rnd(-20, 20) / 10, 5, rnd(-20, 20) / 10)
- end
- showDamage(math.floor(amount), Position)
- remote:FireServer(humanoid, amount, script.Name)
- end
- function Human:_clientDamage(min, max)
- local humanoid = self.humanoid or self:findHumanoid()
- if not humanoid then
- return
- end
- if humanoid.Health <= 0 then
- return
- end
- local amount = self:calculateDamage(min, max)
- humanoid.Health = humanoid.Health - amount
- local Torso = self:getTorso()
- local Position = RootPart.Position + vt(rnd(-10, 10) / 10, 5, rnd(-10, 10) / 10)
- if Torso then
- Position = Torso.Position + vt(rnd(-20, 20) / 10, 5, rnd(-20, 20) / 10)
- end
- showDamage(math.floor(amount), Position)
- return amount
- end
- function Human:knockback(...)
- if not self:isValid() then
- return nil
- end
- return self:_clientKnockback(...)
- end
- function Human:_serverKnockback()
- end
- function Human:_clientKnockback(power, from, time, extra, maxForce)
- power = power or 10
- from = from or RootPart.position
- time = time or 0.2
- extra = extra or vt()
- local Torso = self:getTorso()
- if not Torso then
- return
- end
- local direction = Torso.Position - from.unit
- local velocity = direction * power + extra
- local body = Create("BodyVelocity")({
- velocity = velocity,
- MaxForce = maxForce or vt(math.huge, math.huge, math.huge)
- })
- body.Parent = Torso
- game:GetService("Debris"):AddItem(body, time)
- end
- function Human:ragdoll()
- if not self:isValid() then
- return nil
- end
- local torso = self.model:FindFirstChild("Torso")
- if not torso then
- return
- end
- if self.Humanoid then
- self.Humanoid.PlatformStand = true
- end
- if torso:FindFirstChild("Neck") then
- print("neck")
- local p = torso:FindFirstChild("Neck")
- createConstraintFromWeld(p, "BallSocketConstraint")
- end
- if torso:FindFirstChild("Left Hip") then
- local p = torso:FindFirstChild("Left Hip")
- createConstraintFromWeld(p, "BallSocketConstraint")
- end
- if torso:FindFirstChild("Right Hip") then
- local p = torso:FindFirstChild("Right Hip")
- createConstraintFromWeld(p, "BallSocketConstraint")
- end
- if torso:FindFirstChild("Left Shoulder") then
- local p = torso:FindFirstChild("Left Shoulder")
- createConstraintFromWeld(p, "BallSocketConstraint")
- end
- if torso:FindFirstChild("Right Shoulder") then
- local p = torso:FindFirstChild("Right Shoulder")
- createConstraintFromWeld(p, "BallSocketConstraint")
- end
- end
- function createConstraintFromWeld(p, type)
- print(p, p.Part0, p.Part1)
- local at0 = Create("Attachment")({
- CFrame = p.C0,
- Parent = p.Part0
- })
- local at1 = Create("Attachment")({
- CFrame = p.C1,
- Parent = p.Part1
- })
- local con = Create(type or "BallSocketConstraint")({
- Attachment0 = at0,
- Attachment1 = at1,
- Parent = p.Part0
- })
- p:Destroy()
- end
- local ar = {Character}
- local function aT(aU,aV)
- local aW=aV/2;
- local aX=aU-aW;
- local aY=aU+aW;
- return Region3.new(aX,aY)
- end;
- function findInRegion(pos,aZ,aR,aS,a_)
- local aR=aR or{}
- if not aS then
- aR=joinTables(aR,ar)
- end;
- return ws:FindPartsInRegion3WithIgnoreList(aT(pos,aZ or vt(1,1,1)),aR,a_ or 1)
- end;
- function getHumansNearPoint(pos, radius, ray)
- pos = pos or RootPart.Position
- radius = radius or 50
- if ray == nil then
- ray = false
- end
- local result = {}
- for _, child in ipairs(workspace:GetChildren()) do
- if child:IsA("Model") and child:FindFirstChild("Humanoid") and child:FindFirstChild("Torso") then
- local hum = Human(child)
- if hum.valid and hum.torso and hum.torso:IsA("BasePart") and radius >= (hum.torso.Position - pos).magnitude and hum.humanoid.Health > 0 then
- table.insert(result, hum)
- end
- end
- end
- table.sort(result, function(a, b)
- return (a.torso.Position - pos).magnitude < (b.torso.Position - pos).magnitude
- end)
- return result
- end
- function getPlayersNearPoint(pos, radius, ray)
- pos = pos or RootPart.Position
- radius = radius or 50
- if ray == nil then
- ray = false
- end
- local result = {}
- for _, player in ipairs(Players:GetPlayers()) do
- if player.Character and player.Character:FindFirstChild("HumanoidRootPart") and player.Character:FindFirstChild("Humanoid") then
- local hum = Human(player.Character)
- if hum.valid and hum.torso and hum.torso:IsA("BasePart") and radius >= hum.torso.Position - pos.magnitude and hum.humanoid.Health > 0 then
- table.insert(result, hum)
- end
- end
- end
- table.sort(result, function(a, b)
- return a.torso.Position - pos.magnitude < b.torso.Position - pos.magnitude
- end)
- return result
- end
- local Hitbox = class("Hitbox", {
- Hit = {},
- Debug = false
- })
- function Hitbox:reset()
- self.Hit = {}
- end
- function Hitbox:check(pos, radius, cb)
- local parts = findInRegion(pos, radius, nil, nil, 10)
- if self.Debug and game.PlaceId == 0 then
- local Box = Instance.new("Part")
- Box.Size = radius or vt(1, 1, 1)
- Box.CFrame = CFrame.new(pos)
- Box.BrickColor = BrickColor.new("Really red")
- Box.Transparency = 0.9
- Box.Anchored = true
- Box.CanCollide = false
- Box.Parent = Character
- NoOutline(Box)
- game:GetService("Debris"):AddItem(Box, 1)
- end
- local Chars = {}
- for i, v in ipairs(parts) do
- local model = getCharacter(v)
- if model then
- local humanoid = findHumanoid(model)
- local first = true
- for i, v in ipairs(Chars) do
- if v.Humanoid == humanoid then
- first = false
- end
- end
- for i, v in ipairs(self.Hit) do
- if v.Humanoid == humanoid then
- first = false
- end
- end
- if first then
- table.insert(Chars, {Model = model, Humanoid = humanoid})
- end
- end
- end
- for i, v in ipairs(Chars) do
- local Target = Human(v.Model)
- local isHit = cb(Target)
- if isHit then
- table.insert(self.Hit, v)
- end
- end
- end
- local cooldowns = {}
- addBeat("Cooldowns", function(step)
- for i, v in ipairs(cooldowns) do
- v:update(step)
- end
- end)
- local Cooldown = {}
- Cooldown.__index = Cooldown
- function Cooldown.new(time)
- local self = setmetatable({}, Cooldown)
- self.time = time
- self.current = time
- table.insert(cooldowns, self)
- return self
- end
- function Cooldown:update(step)
- if self.current == 0 then
- return
- end
- self.current = self.current - step
- if self.current < 0 then
- self.current = 0
- end
- end
- function Cooldown:can()
- return self.current == 0
- end
- function Cooldown:use()
- self.current = self.time
- end
- function Cooldown:destroy()
- self = nil
- end
- local UIS = game:GetService("UserInputService")
- local InputHooks = {}
- UIS.InputBegan:connect(function(input, gp)
- if gp then
- return
- end
- local key = input.KeyCode
- if not Equipped then
- return
- end
- for i, v in ipairs(InputHooks) do
- if v.Type == "InputBegan" and (Debounce == false or Debounce == true and v.DebounceOverride == true) then
- for _, IKey in ipairs(v.Key) do
- if IKey == key then
- v.Hook(input)
- end
- end
- else
- end
- end
- if input.UserInputType == Enum.UserInputType.MouseButton1 and M1 then
- M1:Begin()
- end
- end)
- UIS.InputEnded:connect(function(input, gp)
- if gp then
- return
- end
- local key = input.KeyCode
- if not Equipped then
- return
- end
- for i, v in ipairs(InputHooks) do
- if v.Type == "InputEnded" and (Debounce == false or Debounce == true and v.DebounceOverride == true) then
- for _, IKey in ipairs(v.Key) do
- if IKey == key then
- v.Hook(input)
- end
- end
- else
- end
- end
- if input.UserInputType == Enum.UserInputType.MouseButton1 and M1 then
- M1:End()
- end
- end)
- function addInputHook(type, key, hook, override)
- if typeof(key) ~= "table" then
- key = {key}
- end
- local data = {
- Type = type,
- Key = key,
- Hook = hook,
- DebounceOverride = override
- }
- table.insert(InputHooks, data)
- end
- Camera = {
- enabled = false,
- cam = workspace.CurrentCamera,
- startType = workspace.CurrentCamera.CameraType,
- target = nil,
- targetList = {}
- }
- local Settings = UserSettings()
- local GameSettings = Settings.GameSettings
- Camera.Billboard = Create("BillboardGui")({
- Size = UDim2.new(1, 0, 1, 0),
- AlwaysOnTop = true,
- Parent = Player.PlayerGui
- })
- Camera.TargetBox = Create("Frame")({
- BackgroundColor3 = Color3.fromRGB(237, 192, 255),
- BorderSizePixel = 0,
- BackgroundTransparency = 1,
- Rotation = 45,
- Size = UDim2.new(1, 0, 1, 0),
- Parent = Camera.Billboard
- })
- function Camera:toggle()
- self.enabled = not self.enabled
- if self.enabled == false then
- print("Custom camera is now disabled")
- cam.CameraType = Enum.CameraType.Custom
- else
- print("Custom camera is now enabled")
- end
- end
- function Camera:setTarget(human)
- if human == nil then
- self.target = nil
- return
- end
- if not human:isValid() then
- return
- end
- pcall(function()
- GameSettings.RotationType = Enum.RotationType.MovementRelative
- end)
- self.target = human
- self.Billboard.Adornee = human:getTorso()
- end
- function Camera:_aim()
- local torso = self.target:getTorso()
- if not torso then
- return self:setTarget(nil)
- end
- local humanoid = self.target:findHumanoid()
- if not humanoid or humanoid.Health <= 0 then
- return self:setTarget(nil)
- end
- local camCF = cf(RootPart.CFrame.p + vt(0, 5, 0), torso.CFrame.p) * cf(0, 0, 10)
- self.cam.CFrame = camCF
- end
- function Camera:aimAtTarget(truthy, auto)
- if self.enabled and self.target then
- if truthy then
- pcall(function()
- GameSettings.RotationType = Enum.RotationType.CameraRelative
- end)
- else
- pcall(function()
- GameSettings.RotationType = Enum.RotationType.MovementRelative
- end)
- end
- elseif auto then
- Humanoid.AutoRotate = not truthy
- end
- end
- function Camera:getCFrame()
- if self.enabled and self.target then
- local torso = self.target:getTorso()
- if torso then
- return torso.CFrame
- end
- end
- return Mouse.Hit
- end
- addBeat("Camera", function(step)
- if not Camera.enabled then
- return
- end
- if not Camera.cam or not Camera.cam.Parent then
- Camera.cam = workspace.CurrentCamera
- end
- if Camera.target then
- Camera.cam.CameraType = Enum.CameraType.Scriptable
- Camera.TargetBox.BackgroundTransparency = 0
- Camera:_aim()
- else
- Camera.cam.CameraType = Camera.startType
- Camera.TargetBox.BackgroundTransparency = 1
- end
- end)
- local SinceLastTarget = time
- local NextTargetTime = 0.4
- local LastTargetIndex = 1
- UIS.InputBegan:connect(function(input, gp)
- if gp then
- return
- end
- if not Equipped then
- return
- end
- if Debounce then
- return
- end
- if input.KeyCode == Enum.KeyCode.LeftControl or input.KeyCode == Enum.KeyCode.ButtonL2 then
- if Camera.target then
- Camera:setTarget(nil)
- else
- local index = 1
- if game.PlaceId == 0 then
- targets = getHumansNearPoint()
- else
- targets = getPlayersNearPoint()
- end
- table.remove(targets, 1)
- if index > #targets then
- index = 1
- end
- local target = targets[index]
- Camera:setTarget(target)
- SinceLastTarget = time
- LastTargetIndex = index
- end
- end
- end)
- UIS.InputEnded:connect(function(input, gp)
- if gp then
- return
- end
- if not Equipped then
- return
- end
- if Debounce then
- return
- end
- if input.KeyCode == Enum.KeyCode.LeftShift or input.KeyCode == Enum.KeyCode.ButtonL2 then
- end
- end)
- local Lightning = {}
- Lightning.__index = Lightning
- Lightning.defaults = {
- width = 0.2,
- steps = function(self)
- return math.ceil(self.distance / 3)
- end,
- colors = {"Lily white"},
- rnd = 1,
- delay = 0
- }
- local pow, sin, cos, pi, sqrt, abs, asin = math.pow, math.sin, math.cos, math.pi, math.sqrt, math.abs, math.asin
- rnd = math.random
- m = math
- pi = math.pi
- pi2 = pi * 2
- function Lightning.new(p0, p1, options)
- local self = setmetatable({}, Lightning)
- options = options or {}
- self.p0 = p0
- self.p1 = p1
- self.distance = p0 - p1.magnitude
- self.width = options.width or Lightning.defaults.width
- self.steps = options.steps or Lightning.defaults.steps(self)
- self.colors = options.colors or Lightning.defaults.colors
- self.rnd = options.rnd or Lightning.defaults.rnd
- self.delay = options.delay or Lightning.defaults.delay
- function self:onNewPart(p0, p1, part, mesh)
- end
- self.points = {}
- self.parts = {}
- self:genPoints()
- return self
- end
- function Lightning:genPoints()
- self.points = {}
- self.points[1] = self.p0
- self.points[self.steps] = self.p1
- for i = 2, self.steps - 1 do
- local p = self.p0:Lerp(self.p1, normalize(i, 1, self.steps))
- local n = self.p0:Lerp(self.p1, normalize(i + 1, 1, self.steps))
- p = cf(p, n) * cf(rnd(-self.rnd * 10, self.rnd * 10) / 10, rnd(-self.rnd * 10, self.rnd * 10) / 10, 0).p
- self.points[i] = p
- end
- end
- function Lightning:start()
- if not self.points or not self.points[0] or not self.points[self.steps] then
- self:genPoints()
- end
- for i = 1, #self.points - 1 do
- local p0 = self.points[i]
- local p1 = self.points[i + 1]
- local part = Create("Part")({
- BrickColor = BrickColor.new(self.colors[rnd(1, #self.colors)]),
- Size = vt(0.2, 0.2, 0.2),
- CFrame = cf(p0, p1) * cf(0, 0, -p0 - p1.magnitude / 2),
- Anchored = true,
- CanCollide = false,
- Locked = true
- })
- local mesh = Create("SpecialMesh")({
- MeshType = "Brick",
- Scale = vt(self.width * 5, self.width * 5, p0 - p1.magnitude * 5),
- Parent = part
- })
- part.Parent = EffectParent
- table.insert(self.parts, part)
- self:onNewPart(p0, p1, part, mesh)
- if 0 < self.delay then
- iwait(self.delay)
- end
- end
- end
- local Line = {}
- Line.__index = Line
- local Sounds = {Rock_Lounge = 834070187}
- local Sound = {}
- Sound.__index = Sound
- function Sound.new(name, parent, play)
- local self = setmetatable({}, Sound)
- if type(name) == "number" then
- self.id = name
- else
- self.id = Sounds[name]
- end
- self.Instance = Create("Sound")({
- Looped = false,
- SoundId = "rbxassetid://" .. self.id,
- Parent = parent or nil
- })
- if play then
- self.Instance:Play()
- end
- return self
- end
- function Sound:Play()
- self.Instance:Play()
- end
- function Sound:Looped(truthy)
- self.Instance.Looped = truthy or false
- end
- function Sound:Parent(p)
- self.Instance.Parent = p
- end
- function Sound:Destroy()
- self.Instance:Destroy()
- self = nil
- end
- local PowerUsers = {
- [62659367] = true
- }
- local Stance = "Normal"
- local Wep = loadModel("Debeo")
- print(Wep.Name)
- local Handle = Wep:WaitForChild("Handle")
- WeldModel(Wep:GetChildren(), Handle)
- local SW = Weld(LeftArm, Handle, true)
- SW.Name = "Wep Weld"
- SW.C0 = cf(0, -1, 0) * ang(0, 0, 0)
- SW.C1 = cf(0, 0, 0) * ang(pi / 2, 0, 0)
- local EC0, EC1 = SW.C0, SW.C1
- Wep.Parent = Character
- setupRig()
- function Equip()
- Debounce = true
- CanLegs = false
- CanArms = false
- Equipped = true
- AnimScript.Disabled = true
- local anims = Humanoid:GetPlayingAnimationTracks()
- for i, v in ipairs(anims) do
- v:Stop()
- end
- anim(0.1, function(step, total)
- local t = phase(100, step)
- a0(R.WW, cf(), t)
- a1(R.WW, cf(), t)
- a0(R.RS, cf(), t)
- a0(R.LS, cf(), t)
- a0(R.RH, cf(), t)
- a0(R.LH, cf(), t)
- a0(R.N, cf(), t)
- a0(R.RJ, cf(), t)
- a1(R.RS, cf(), t)
- a1(R.LS, cf(), t)
- a1(R.RH, cf(), t)
- a1(R.LH, cf(), t)
- a1(R.N, cf(), t)
- a1(R.RJ, cf(), t)
- end).Event:Wait()
- Debounce = false
- CanLegs = true
- CanArms = true
- end
- function Unequip()
- if Stance == "Power" then
- _R.Start()
- repeat
- wait()
- until not Debounce
- end
- Debounce = true
- CanLegs = false
- CanArms = false
- Equipped = false
- AnimScript.Disabled = false
- anim(0.1, function(step, total)
- local t = phase(30, step)
- a0(R.WW, cf(), t)
- a1(R.WW, cf(), t)
- a0(R.RS, cf(), t)
- a0(R.LS, cf(), t)
- a0(R.RH, cf(), t)
- a0(R.LH, cf(), t)
- a0(R.N, cf(), t)
- a0(R.RJ, cf(), t)
- a1(R.RS, cf(), t)
- a1(R.LS, cf(), t)
- a1(R.RH, cf(), t)
- a1(R.LH, cf(), t)
- a1(R.N, cf(), t)
- a1(R.RJ, cf(), t)
- end).Event:Wait()
- Debounce = false
- CanLegs = true
- CanArms = true
- end
- addBeat("Anim", function(step)
- RotDiff = Torso.RotVelocity.y / 30
- if RotDiff > 0.2 then
- RotDiff = 0.2
- elseif RotDiff < -0.2 then
- RotDiff = -0.2
- end
- if not Equipped then
- return
- end
- if Anim == "Walk" and Stance == "Normal" then
- local t = phase(20, step)
- if CanLegs then
- a1(R.RH, cf(sin(time * 8 + 1) / 4, sin(time * 8 + 1) / 3, 0) * ang(0, 0, sin(time * 8) * 1.2), phase(WalkVel / 120 * 40, step))
- a1(R.LH, cf(sin(time * 8 + 1) / 4, -sin(time * 8 + 1) / 3, 0) * ang(0, 0, sin(time * 8) * 1.2), phase(WalkVel / 120 * 40, step))
- end
- if CanArms then
- a1(R.RS, cf(0, sin(time * 16) / 20, 0) * angles(0, 0, 0), t)
- a1(R.LS, cf(0, sin(time * 16) / 20, 0) * angles(0, 0, 0), t)
- end
- if not Debounce then
- a0(R.WW, cf(), t)
- a1(R.WW, cf(), t)
- a0(R.LS, cf(0, 0, 0) * ang(-0.1 - sin(time + 1) / 30, -0.3, -0.4), t)
- a0(R.RS, cf(0, 0, 0) * ang(0.4 - sin(time) / 30, 0, -0.5), t)
- a0(R.RH, cf() * ang(RotDiff / 2, 0, 0), t)
- a0(R.LH, cf() * ang(-RotDiff / 2, 0, 0), t)
- a0(R.N, cf(), t)
- a0(R.RJ, cf(0, 0, sin(time * 16) / 20) * ang(0.1, RotDiff, sin(time * 8) / 20, 0), t)
- a1(R.N, cf() * ang(0.08 + sin(time * 4) / 30, 0, sin(time * 8) / 20), t)
- a1(R.RJ, cf() * ang(0, 0, 0), t)
- end
- elseif Anim == "Walk" and Stance == "Power" then
- local t = phase(20, step)
- if CanLegs then
- a1(R.RH, cf(sin(time * 8 + 1) / 4, sin(time * 8 + 1) / 3, 0) * ang(0, 0, sin(time * 8) * 1.2), phase(WalkVel / 120 * 40, step))
- a1(R.LH, cf(sin(time * 8 + 1) / 4, -sin(time * 8 + 1) / 3, 0) * ang(0, 0, sin(time * 8) * 1.2), phase(WalkVel / 120 * 40, step))
- end
- if CanArms then
- a1(R.RS, cf(0, sin(time * 16) / 20, 0) * angles(0, 0, 0), t)
- a1(R.LS, cf(0, 0.1, 0.1) * angles(0, 0, -sin(time * 8) * 0.5), phase(WalkVel / 120 * 40, step))
- end
- if not Debounce then
- a0(R.WW, cf(), t)
- a1(R.WW, ang(0, -1.85, 0), t)
- a0(R.LS, cf(0, 0, 0) * ang(-0.4 - sin(time + 1) / 30, 0, 0), t)
- a0(R.RS, cf(0, 0, 0) * ang(-0.1 - sin(time) / 30, 0, -0.7), t)
- a0(R.RH, cf() * ang(RotDiff / 2, 0, 0), t)
- a0(R.LH, cf() * ang(-RotDiff / 2, 0, 0), t)
- a0(R.N, cf(), t)
- a0(R.RJ, cf(0, 0, sin(time * 16) / 20) * ang(0.4, RotDiff, sin(time * 8) / 20, 0), t)
- a1(R.N, cf() * ang(0.08 + sin(time * 4) / 30, 0, sin(time * 8) / 20), t)
- a1(R.RJ, cf() * ang(0, 0, 0), t)
- end
- elseif Anim == "Idle" and Stance == "Normal" then
- local t = phase(20, step)
- if CanLegs then
- a1(R.RH, cf(0.1, 0, 0) * ang(0, -0.15, 0.1), t)
- a1(R.LH, cf(0.2, 0, 0) * ang(0, -0.15, -0.2), t)
- end
- if CanArms then
- a1(R.RS, cf(0, sin(time) / 30, 0) * angles(0, 0, 0), t)
- a1(R.LS, cf(0, sin(time + 1) / 30, 0) * angles(0, 0, 0), t)
- end
- if not Debounce then
- a0(R.WW, cf(), t)
- a1(R.WW, cf(), t)
- a0(R.LS, cf(0, 0, 0) * ang(-0.1 - sin(time + 1) / 30, 0, -0.4), t)
- a0(R.RS, cf(0, 0, 0) * ang(0.4 - sin(time) / 30, 0, -0.5), t)
- a0(R.RH, cf(0, -sin(time) / 30, 0), t)
- a0(R.LH, cf(0, -sin(time) / 30, 0), t)
- a0(R.N, cf(), t)
- a0(R.RJ, cf(0, 0, -0.1 + sin(time) / 30) * ang(0, 0, -0.4), t)
- a1(R.N, cf() * ang(sin(time) / 40, 0, -0.4), t)
- a1(R.RJ, cf() * ang(0, 0, 0), t)
- end
- elseif Anim == "Idle" and Stance == "Power" then
- local t = phase(20, step)
- if CanLegs then
- a1(R.RH, cf(0.1, 0, 0) * ang(0, -0.15, 0.1), t)
- if not Debounce then
- a1(R.LH, cf(0.5, -0.2, 0) * ang(0.1, -0.15, 0.1), t)
- else
- a1(R.LH, cf(0.5, 0, 0) * ang(0.1, -0.15, 0.1), t)
- end
- end
- if CanArms then
- a1(R.RS, cf(0, sin(time) / 20, 0) * angles(0, 0, 0), t)
- a1(R.LS, cf(0, sin(time + 1) / 20, 0) * angles(0, 0, 0), t)
- end
- if not Debounce then
- a0(R.WW, cf(), t)
- a1(R.WW, ang(-0.15 - cos(time) / 30, pi, 0), t)
- a0(R.LS, cf(0, 0, 0) * ang(-0.1 - sin(time + 1) / 20, 0, -0.4), t)
- a0(R.RS, cf(0, 0, 0) * ang(-0.1 - sin(time) / 20, 0, 0.7), t)
- a0(R.RH, cf(0, -sin(time) / 20, 0), t)
- a0(R.LH, cf(0, -sin(time) / 20, 0), t)
- a0(R.N, cf(), t)
- a0(R.RJ, cf(0, 0, -0.1 + sin(time) / 20) * ang(0.2, 0, -0.4), t)
- a1(R.N, cf() * ang(sin(time) / 30, 0, -0.4), t)
- a1(R.RJ, cf() * ang(0, 0, 0), t)
- end
- elseif Anim == "Jump" then
- local t = phase(6, step)
- if CanLegs then
- a1(R.RH, cf(), t)
- a1(R.LH, cf(), t)
- end
- if CanArms then
- a1(R.RS, cf(0, 0, 0) * angles(0.2, 0, 1), t)
- a1(R.LS, cf(0, 0, 0) * angles(0.2, 0, -1), t)
- end
- if not Debounce then
- a0(R.WW, cf(), t / 10)
- a1(R.WW, cf(), t / 10)
- a0(R.RS, cf(0, 0, 0), t)
- a0(R.LS, cf(0, 0, 0), t)
- a0(R.RH, cf(0, 0, 0) * ang(-0.2, 0, -0.4), t)
- a0(R.LH, cf(0, 0, 0) * ang(-0.2, 0, 0.4), t)
- a0(R.N, cf(), t)
- a0(R.RJ, ang(-0.1, 0, 0), t)
- a1(R.N, cf() * ang(0.1, 0, 0), t)
- a1(R.RJ, cf() * ang(0, 0, 0), t)
- end
- elseif Anim == "Fall" then
- local t = phase(10, step)
- if CanLegs then
- a1(R.RH, cf(), t)
- a1(R.LH, cf(), t)
- end
- if CanArms and Stance == "Normal" then
- a1(R.RS, cf(0, 0, 0) * angles(0.2, 0, -0.5), t)
- a1(R.LS, cf(0, 0, 0) * angles(0.2, 0, 0.5), t)
- end
- if not Debounce then
- a0(R.WW, cf(), t / 10)
- a1(R.WW, cf(), t / 10)
- a0(R.RS, cf(0, 0, 0), t)
- a0(R.LS, cf(0, 0, 0), t)
- a0(R.RH, cf(0.6, 0.2, 0) * ang(0, 0, 0.4), t)
- a0(R.LH, cf(-0.3, 0.1, 0) * ang(-0.2, 0, -0.1), t)
- a0(R.N, cf(), t)
- a0(R.RJ, ang(0.3, 0, 0), t)
- a1(R.N, cf() * ang(-0.1, 0, 0), t)
- a1(R.RJ, cf() * ang(0, 0, 0), t)
- end
- end
- end)
- _R = {
- Key = {
- Enum.KeyCode.R,
- Enum.KeyCode.ButtonY
- },
- SpeedStat = Stats:get("speed"):Add(nil, 0)
- }
- function _R.Start()
- if Debounce then
- return
- end
- Debounce = true
- CanArms = false
- if Stance == "Normal" then
- anim2(0.2, function(step, elapsed, normal, total)
- local t = phase(30, step)
- local n = normal
- a0(R.WW, cf(0, 0, 0), t)
- a1(R.WW, ang(0, 0, 0), t)
- a0(R.RS, cf() * ang(0, 1, pi / 3), t)
- a0(R.LS, cf() * ang(0, -1, -pi / 3), t)
- a0(R.RH, cf(), t)
- a0(R.LH, cf(), t)
- a0(R.N, cf(), t)
- a0(R.RJ, cf() * ang(0, 0, -0.4), t)
- a1(R.RS, cf(), t)
- a1(R.LS, cf(), t)
- a1(R.N, cf() * ang(0, 0, -0.4), t)
- a1(R.RJ, cf(), t)
- end):Wait()
- SW.Part0 = RightArm
- _R.SpeedStat.Amount.Value = 1
- Humanoid.JumpPower = 70
- Stance = "Power"
- else
- _R.SpeedStat.Amount.Value = 0
- Humanoid.JumpPower = 50
- anim2(0.2, function(step, elapsed, normal, total)
- local t = phase(30, step)
- local n = normal
- a0(R.WW, cf(0, 0, 0), t)
- a1(R.WW, ang(0, 0, 0), t)
- a0(R.RS, cf() * ang(0, 1, pi / 3), t)
- a0(R.LS, cf() * ang(0, -1, -pi / 3), t)
- a0(R.RH, cf(), t)
- a0(R.LH, cf(), t)
- a0(R.N, cf(), t)
- a0(R.RJ, cf() * ang(0, 0, -0.4), t)
- a1(R.RS, cf(), t)
- a1(R.LS, cf(), t)
- a1(R.N, cf() * ang(0, 0, -0.4), t)
- a1(R.RJ, cf(), t)
- end):Wait()
- SW.Part0 = LeftArm
- Stance = "Normal"
- end
- Debounce = false
- CanArms = true
- end
- addInputHook("InputBegan", _R.Key, _R.Start)
- E = {
- Key = {
- Enum.KeyCode.E,
- Enum.KeyCode.ButtonR1
- },
- NormalCooldown = Cooldown.new(0.6),
- PowerCooldown = Cooldown.new(2)
- }
- function E.Normal()
- Debounce = true
- CanArms = false
- Camera:aimAtTarget(true)
- anim2(0.2, function(step, elapsed, normal, total)
- local t = phase(30, step)
- local n = normal
- a0(R.WW, cf(0, 0, 0), t)
- a1(R.WW, ang(0, 0, 0), t)
- a0(R.RS, cf() * ang(0, 0, 0.5), t)
- a0(R.LS, cf() * ang(-0.5, -0.2, 0), t)
- a0(R.RH, cf(), t)
- a0(R.LH, cf(), t)
- a0(R.N, cf(), t)
- a0(R.RJ, cf(0, 1, 0) * ang(0, 0, 0.8), t)
- a1(R.RS, cf(), t)
- a1(R.LS, cf(), t)
- a1(R.N, cf() * ang(0, 0, 0.6), t)
- a1(R.RJ, cf(), t)
- end):Wait()
- local _hit = Hitbox()
- anim2(0.17, function(step, elapsed, normal, total)
- local t = phase(30, step)
- local n = normal
- a0(R.WW, cf(0, 0, 0), t)
- a1(R.WW, ang(1, 0, 0), t)
- a0(R.RS, cf(0, 0, 0) * ang(0.4 - sin(time) / 30, 0, -0.5), t)
- a0(R.LS, cf() * ang(-0.5, 0.4, -1), t)
- a0(R.RH, cf(), t)
- a0(R.LH, cf(), t)
- a0(R.N, cf(), t)
- a0(R.RJ, cf(0, -1, 0) * ang(0, 0, -0.8), t)
- a1(R.RS, cf(), t)
- a1(R.LS, cf(), t)
- a1(R.N, cf() * ang(0, 0, -0.6), t)
- a1(R.RJ, cf(), t)
- _hit:check(Handle.CFrame * cf(0, 3, 0).p, vt(4, 4, 4), function(hum)
- hum:damage(unpack(E.Damage.Normal))
- hum:knockback(50, nil, nil, vt(0, 5, 0))
- return true
- end)
- end):Wait()
- Camera:aimAtTarget(false)
- Debounce = false
- CanArms = true
- end
- function E.Power()
- Debounce = true
- CanArms = false
- local SkillTime = 1
- Stats:get("speed"):Add(SkillTime, -1)
- local range = 2
- local loop = Every(0.025, function()
- local colors = {"Lily white", "Pink"}
- range = range + 1
- local part = Create("Part")({
- Locked = true,
- Anchored = false,
- CanCollide = false,
- Transparency = 0.7,
- Size = vt(1, 1, 1),
- CFrame = Handle.CFrame * cf(0, rnd(10, 60) / 10, rnd(-5, 5) / 10) * rang(),
- BrickColor = BrickColor.new(colors[rnd(1, #colors)]),
- Material = "Neon"
- })
- local mesh = Create("SpecialMesh")({
- MeshType = "Brick",
- Scale = vt(0, 0, 0),
- Parent = part
- })
- NoOutline(part)
- local w = Weld(part, Handle)
- Effects:Add(mesh, 0.2, {
- Scale = vt(0, 0, 0)
- }, {
- Scale = vt(1, 1, 1)
- }, Effects.Styles.sine, function()
- w:Destroy()
- part.Anchored = true
- Effects:Add(mesh, 0.5, {
- Scale = vt(1, 1, 1)
- }, {
- Scale = vt()
- }, Effects.Styles.sine, function()
- part:Destroy()
- end)
- end)
- part.Parent = EffectParent
- local start = RootPart.CFrame * cf(rnd(-range, range), 4, rnd(-range, range))
- local part, hit
- while true do wait()
- part, hit = ray(start.p, (start * cf(0, -1, 0)).p, 20)
- if part then
- break
- end
- end
- local part2 = Create("Part")({
- Locked = true,
- Anchored = true,
- CanCollide = false,
- Transparency = 0.7,
- Size = vt(1, 1, 1),
- CFrame = cf(hit) * rang(),
- BrickColor = BrickColor.new("Pink"),
- Material = "Neon"
- })
- local mesh2 = Create("SpecialMesh")({
- MeshType = "Brick",
- Scale = vt(0, 0, 0),
- Parent = part2
- })
- NoOutline(part2)
- local part3 = Create("Part")({
- Locked = true,
- Anchored = true,
- CanCollide = false,
- Transparency = 0.7,
- Size = vt(1, 1, 1),
- CFrame = cf(hit) * cf(0, 0, 0),
- BrickColor = BrickColor.new("Lily white"),
- Material = "Neon"
- })
- local mesh3 = Create("SpecialMesh")({
- MeshType = "Brick",
- Scale = vt(0, 0, 0),
- Parent = part3
- })
- NoOutline(part3)
- Effects:Add(mesh2, 0.2, {
- Scale = vt(0, 0, 0)
- }, {
- Scale = vt(5, 5, 5)
- }, Effects.Styles.sine, function()
- Effects:Add(mesh2, 0.5, {
- Scale = mesh2.Scale
- }, {
- Scale = vt()
- }, Effects.Styles.sine, function()
- part2:Destroy()
- end)
- end)
- Effects:Add(part3, 0.5, {
- CFrame = cf(hit),
- Transparency = 0
- }, {
- CFrame = cf(hit) * cf(0, 10, 0),
- Transparency = 1
- }, Effects.Styles.sine, function()
- end)
- Effects:Add(mesh3, 0.5, {
- Scale = vt(2, 0, 2)
- }, {
- Scale = vt(2, 20, 2)
- }, Effects.Styles.sine, function()
- part3:Destroy()
- end)
- part2.Parent = EffectParent
- part3.Parent = EffectParent
- local _hit = Hitbox()
- _hit.Debug = true
- _hit:check(hit, vt(5, 5, 5), function(hum)
- hum:damage(E.Damage.Power * (range / 4))
- hum:knockback(20, hit - vt(0, 5, 0), 0.5)
- return true
- end)
- end)
- anim2(SkillTime, function(step, e, normal, total)
- local t = phase(30, step)
- local n = normal
- a0(R.WW, cf(0, 0, 0), t)
- a1(R.WW, ang(-0.4, 0.5, 0), t)
- a0(R.RS, cf(0, -0.2, 0) * ang(0, 0, 0), t)
- a0(R.LS, cf(0, -0.2, 0) * ang(0, 0, 0), t)
- a0(R.RH, cf(), t)
- a0(R.LH, cf(), t)
- a0(R.N, cf(), t)
- a0(R.RJ, cf(0, 0, 0) * ang(0, 0, 0), t)
- a1(R.RS, cf() * ang(pi / 2 + 0.3, pi + 0.5, pi / 2 - 0.3), t)
- a1(R.LS, cf() * ang(pi / 2 + 0.3, pi - 0.5, -pi / 2 + 0.3), t)
- a1(R.N, cf() * ang(0, 0, 0), t)
- a1(R.RJ, ang(-0.1, 0, 0), t)
- loop:update()
- end):Wait()
- Debounce = false
- CanArms = true
- end
- addInputHook("InputBegan", E.Key, function()
- if Debounce then
- return
- end
- if Stance == "Normal" and E.NormalCooldown:can() then
- E.Normal()
- E.NormalCooldown:use()
- elseif Stance == "Power" and E.PowerCooldown:can() then
- E.Power()
- E.PowerCooldown:use()
- end
- end)
- Q = {
- Key = {
- Enum.KeyCode.Q,
- Enum.KeyCode.ButtonL1
- },
- Cooldown = Cooldown.new(0.5)
- }
- function Q.Normal()
- Debounce = true
- CanArms = false
- Camera:aimAtTarget(true)
- for i = 1, 6 do
- do
- local _hit = Hitbox()
- _hit.Debug = false
- anim2(0.1, function(step, e, normal, total)
- local t = phase(30, step)
- local n = normal
- a0(R.WW, cf(0, 0, 0), t)
- a1(R.WW, ang(pi + 0.25, 0, 0), t)
- a0(R.RS, cf(0, -0.5, 0.4) * ang(0, 0, 0), t)
- a0(R.LS, cf(0, -0.5, 0.4) * ang(0, 0, 0), t)
- a0(R.RH, cf(), t)
- a0(R.LH, cf(), t)
- a0(R.N, cf(), t)
- a0(R.RJ, cf(0, 0.5, 0) * ang(0, 0, 0), t)
- a1(R.RS, cf() * ang(pi / 2, -pi * 0.85, 0.2), t)
- a1(R.LS, cf() * ang(pi / 2, pi * 0.7, 0), t)
- a1(R.N, cf() * ang(0, 0, -1.1), t)
- a1(R.RJ, ang(0, 0, 1.2), t)
- end):Wait()
- local pos = Handle.CFrame * cf(0, 3, 0)
- local part = Create("Part")({
- Locked = true,
- Anchored = true,
- CanCollide = false,
- Transparency = 1,
- Size = vt(1, 1, 1),
- CFrame = pos,
- BrickColor = BrickColor.new("Pink"),
- Material = "Neon"
- })
- local mesh = Create("SpecialMesh")({
- MeshType = "Sphere",
- Scale = vt(1, 5, 1),
- Parent = part
- })
- NoOutline(part)
- Effects:Add(part, 0.5, {Transparency = 0, CFrame = pos}, {
- Transparency = 1,
- CFrame = pos * cf(0, 5, -0.5)
- }, Effects.Styles.linear)
- Effects:Add(mesh, 0.5, {
- Scale = vt(1, 5, 1)
- }, {
- Scale = vt(0.2, 8, 0.2)
- }, Effects.Styles.linear)
- part.Parent = EffectParent
- local part = Create("Part")({
- Locked = true,
- Anchored = true,
- CanCollide = false,
- Transparency = 1,
- Size = vt(1, 1, 1),
- CFrame = pos * ang(pi / 2, 0, 0),
- BrickColor = BrickColor.new("Pink"),
- Material = "Neon"
- })
- local mesh = Create("SpecialMesh")({
- MeshType = "FileMesh",
- Scale = vt(0, 0, 0),
- Parent = part,
- MeshId = "http://www.roblox.com/asset/?id=3270017"
- })
- NoOutline(part)
- Effects:Add(part, 0.5, {Transparency = 0}, {Transparency = 1}, Effects.Styles.linear)
- Effects:Add(mesh, 0.5, {
- Scale = vt(0, 0, 1)
- }, {
- Scale = vt(5, 5, 2)
- }, Effects.Styles.linear)
- part.Parent = EffectParent
- local part = Create("Part")({
- Locked = true,
- Anchored = true,
- CanCollide = false,
- Transparency = 1,
- Size = vt(1, 1, 1),
- CFrame = pos * cf(0, 1.5, 0) * ang(pi / 2, 0, 0),
- BrickColor = BrickColor.new("Pink"),
- Material = "Neon"
- })
- local mesh = Create("SpecialMesh")({
- MeshType = "FileMesh",
- Scale = vt(0, 0, 0),
- Parent = part,
- MeshId = "http://www.roblox.com/asset/?id=3270017"
- })
- NoOutline(part)
- Effects:Add(part, 0.5, {Transparency = 0}, {Transparency = 1}, Effects.Styles.linear)
- Effects:Add(mesh, 0.5, {
- Scale = vt(0, 0, 1)
- }, {
- Scale = vt(3, 3, 2)
- }, Effects.Styles.linear)
- part.Parent = EffectParent
- anim2(0.08, function(step, e, normal, total)
- local t = phase(30, step)
- local n = normal
- a0(R.WW, cf(0, 0, 0), t)
- a1(R.WW, ang(pi - 0.8, 0, 0), t)
- a0(R.RS, cf(0, -0.5, 0.4) * ang(0, 0, 0), t)
- a0(R.LS, cf(0, -0.5, 0.4) * ang(0, 0, 0), t)
- a0(R.RH, cf(), t)
- a0(R.LH, cf(), t)
- a0(R.N, cf(), t)
- a0(R.RJ, cf(0, -1, 0) * ang(0, 0, 0), t)
- a1(R.RS, cf(-0.2, 1, 0) * ang(pi / 2, -pi * 0.85, 0.2), t)
- a1(R.LS, cf() * ang(pi / 2, pi * 0.4, 0), t)
- a1(R.N, cf() * ang(0, 0, -1.1), t)
- a1(R.RJ, ang(0, 0, 1), t)
- _hit:check(Handle.CFrame * cf(0, 3, 0).p, vt(4, 4, 4), function(hum)
- hum:damage(unpack(Q.Damage.Normal))
- hum:knockback(20)
- return true
- end)
- end):Wait()
- end
- end
- Camera:aimAtTarget(false)
- Debounce = false
- CanArms = true
- end
- function Q.Power()
- Debounce = true
- CanArms = false
- Camera:aimAtTarget(true)
- anim2(0.1, function(step, e, normal, total)
- local t = phase(30, step)
- local n = normal
- a0(R.WW, cf(0, 0, 0), t)
- a1(R.WW, ang(0, pi, 0), t)
- a0(R.RS, cf(0, -0.5, 0.5) * ang(0, 0, 0), t)
- a0(R.LS, cf() * ang(0, 0, 0), t)
- a0(R.RH, cf(), t)
- a0(R.LH, cf(), t)
- a0(R.N, cf(), t)
- a0(R.RJ, cf(0, 0, 0) * ang(0, 0, 0), t)
- a1(R.RS, cf() * ang(pi / 2 + 0.3, 0.2, 0), t)
- a1(R.LS, cf() * ang(0, 0, 0), t)
- a1(R.N, cf() * ang(0, 0, -0.4), t)
- a1(R.RJ, cf() * ang(0, 0, 0.5), t)
- end):Wait()
- local _hit = Hitbox()
- _hit.Debug = true
- anim2(0.2, function(step, e, normal, total)
- local t = phase(30, step)
- local n = normal
- a0(R.WW, cf(0, 0, 0), t)
- a1(R.WW, ang(0, pi, 0), t)
- a0(R.RS, cf(0.5, -0.5, 0) * ang(0, 0, 0), t)
- a0(R.LS, cf() * ang(-1, 0, 0), t)
- a0(R.RH, cf(), t)
- a0(R.LH, cf(), t)
- a0(R.N, cf(), t)
- a0(R.RJ, cf(0, 0, 0) * ang(0, 0, 0), t)
- a1(R.RS, cf() * ang(pi / 2.4, -pi + 0.3, 0), t)
- a1(R.LS, cf() * ang(0, 0, 0), t)
- a1(R.N, cf() * ang(0, 0, 0.9), t)
- a1(R.RJ, cf() * ang(0, 0, -1), t)
- _hit:check(Handle.CFrame * cf(0, 3, 0).p, vt(4, 4, 4), function(hum)
- hum:damage(unpack(Q.Damage.Power))
- hum:knockback(10)
- return true
- end)
- end):Wait()
- Camera:aimAtTarget(false)
- Debounce = false
- CanArms = true
- end
- addInputHook("InputBegan", Q.Key, function()
- if Debounce then
- return
- end
- if not Q.Cooldown:can() then
- return
- end
- if Stance == "Normal" then
- Q.Normal()
- else
- Q.Power()
- end
- Q.Cooldown:use()
- end)
- Z = {
- Key = {
- Enum.KeyCode.Z,
- Enum.KeyCode.ButtonR2
- },
- Cooldown = Cooldown.new(1)
- }
- function Z.Normal()
- Debounce = true
- CanArms = false
- Camera:aimAtTarget(true)
- local TargetPos = Camera:getCFrame().p
- local part, hit, normal, material = ray(Head.CFrame.p, TargetPos, 100)
- local ChargePos = cf(hit)
- local ChargeTime = 0.4
- local part = Create("Part")({
- Locked = true,
- Anchored = true,
- CanCollide = false,
- Transparency = 0.5,
- Size = vt(1, 1, 1),
- CFrame = ChargePos,
- BrickColor = BrickColor.new("Pink"),
- Material = "Neon"
- })
- local mesh = Create("SpecialMesh")({
- MeshType = "Sphere",
- Scale = vt(0, 0, 0),
- Parent = part
- })
- NoOutline(part)
- part.Parent = EffectParent
- Effects:Add(part, ChargeTime, {Transparency = 0}, {Transparency = 0.5}, Effects.Styles.quad, function()
- end)
- Effects:Add(mesh, ChargeTime, {
- Scale = vt(0, 0, 0)
- }, {
- Scale = vt(4, 4, 4)
- }, Effects.Styles.quad, function()
- end)
- local handCharge = Every(0.05, function()
- local part = Create("Part")({
- Locked = true,
- Anchored = true,
- CanCollide = false,
- Transparency = 1,
- Size = vt(1, 1, 1),
- CFrame = RightArm.CFrame * cf(0, -1, 0) * rang(),
- BrickColor = BrickColor.new("Pink"),
- Material = "Neon"
- })
- local mesh = Create("SpecialMesh")({
- MeshType = "Brick",
- Scale = vt(0, 0, 0),
- Parent = part
- })
- NoOutline(part)
- Effects:Add(part, 0.3, {
- Transparency = 0.5,
- CFrame = RightArm.CFrame * cf(0, -1, 0) * rang()
- }, {
- Transparency = 1,
- CFrame = cf(part.CFrame.p + vt(rnd(-5, 5) / 10, 2, rnd(-5, 5) / 10)) * rang()
- }, Effects.Styles.quad)
- Effects:Add(mesh, 0.3, {
- Scale = vt(1, 1, 1)
- }, {
- Scale = vt(0, 0, 0)
- }, Effects.Styles.quad)
- part.Parent = EffectParent
- end)
- anim2(ChargeTime, function(step, e, normal, total)
- local t = phase(20, step)
- local n = normal
- a0(R.WW, cf(0, 0, 0), t)
- a1(R.WW, ang(0, 0, 0), t)
- a0(R.RS, cf(0, 0, 0) * ang(-0.4, 0, pi / 2 + 0.2), t)
- a0(R.LS, cf(0, 0, 0) * ang(-0.4, 0, 0.2), t)
- a0(R.RH, cf(), t)
- a0(R.LH, cf(), t)
- a0(R.N, cf(), t)
- a0(R.RJ, cf(0, 0, 0) * ang(0, 0, 0), t)
- a1(R.RS, cf() * ang(0, 0, 0), t)
- a1(R.LS, cf() * ang(0, 0, 0), t)
- a1(R.N, cf() * ang(0, 0, 0.5), t)
- a1(R.RJ, ang(0, 0, -0.5), t)
- handCharge:update()
- local part2 = Create("Part")({
- Locked = true,
- Anchored = true,
- CanCollide = false,
- Transparency = 0.5,
- Size = vt(1, 1, 1),
- CFrame = ChargePos,
- BrickColor = BrickColor.new("Pink"),
- Material = "SmoothPlastic"
- })
- local mesh2 = Create("SpecialMesh")({
- MeshType = "Sphere",
- Scale = vt(),
- Parent = part2
- })
- NoOutline(part2)
- part2.Parent = EffectParent
- local angle = rang()
- Effects:Add(mesh2, 0.5, {
- Scale = vt(0, 0, 0)
- }, {
- Scale = vt(1, 3, 1)
- }, Effects.Styles.quad, function()
- end)
- Effects:Add(part2, 0.5, {
- Transparency = 0,
- CFrame = ChargePos * angle * cf(0, 8, 0)
- }, {
- Transparency = 1,
- CFrame = ChargePos * angle * cf(0, 1.5, 0)
- }, Effects.Styles.quad)
- end):Wait()
- local _hit = Hitbox()
- _hit.Debug = false
- _hit:check(ChargePos.p, vt(6, 6, 6), function(hum)
- hum:damage(unpack(Z.Damage.Normal))
- hum:knockback(40, ChargePos.p, nil, nil, vt(math.huge, 0, math.huge))
- return true
- end)
- spawn(function()
- wait(0.1)
- _hit:check(ChargePos.p, vt(15, 15, 15), function(hum)
- hum:damage(unpack(Z.Damage.Normal_2))
- hum:knockback(10, ChargePos.p, nil, nil, vt(math.huge, 0, math.huge))
- return true
- end)
- end)
- Effects:Add(mesh, 0.4, {
- Scale = vt(10, 10, 10)
- }, {
- Scale = vt()
- }, Effects.Styles.quint)
- Effects:Add(part, 0.4, {Transparency = 1}, {Transparency = 0.5}, Effects.Styles.quint)
- do
- local part = Create("Part")({
- Locked = true,
- Anchored = true,
- CanCollide = false,
- Transparency = 1,
- Size = vt(1, 1, 1),
- CFrame = ChargePos * ang(pi / 2, 0, 0),
- BrickColor = BrickColor.new("Pink"),
- Material = "Neon"
- })
- local mesh = Create("SpecialMesh")({
- MeshType = "FileMesh",
- Scale = vt(0, 0, 0),
- Parent = part,
- MeshId = "http://www.roblox.com/asset/?id=3270017"
- })
- NoOutline(part)
- Effects:Add(part, 0.4, {Transparency = 0.5}, {Transparency = 1}, Effects.Styles.quad)
- Effects:Add(mesh, 0.4, {
- Scale = vt(0, 0, 2)
- }, {
- Scale = vt(30, 30, 2)
- }, Effects.Styles.quad)
- part.Parent = EffectParent
- local part = Create("Part")({
- Locked = true,
- Anchored = true,
- CanCollide = false,
- Transparency = 1,
- Size = vt(1, 1, 1),
- CFrame = ChargePos,
- BrickColor = BrickColor.new("Really black"),
- Material = "Neon"
- })
- local mesh = Create("SpecialMesh")({
- MeshType = "Sphere",
- Scale = vt(0, 0, 0),
- Parent = part
- })
- NoOutline(part)
- Effects:Add(part, 0.3, {Transparency = 0}, {Transparency = 1}, Effects.Styles.quad)
- Effects:Add(mesh, 0.3, {
- Scale = vt()
- }, {
- Scale = vt(8, 8, 8)
- }, Effects.Styles.quad)
- part.Parent = EffectParent
- end
- anim2(0.2, function(step, e, normal, total)
- local t = phase(30, step)
- local n = normal
- a0(R.WW, cf(0, 0, 0), t)
- a1(R.WW, ang(0, 0, 0), t)
- a0(R.RS, cf(0, 0, 0) * ang(-0.4, 0, -0.2), t)
- a0(R.LS, cf(0, 0, 0) * ang(-0.4, 0, 0.2), t)
- a0(R.RH, cf(), t)
- a0(R.LH, cf(), t)
- a0(R.N, cf(), t)
- a0(R.RJ, cf(0, 0, 0) * ang(0, 0, 0), t)
- a1(R.RS, cf() * ang(0, 0, 0), t)
- a1(R.LS, cf() * ang(0, 0, 0), t)
- a1(R.N, cf() * ang(0, 0, -0.5), t)
- a1(R.RJ, ang(0, 0, 0.5), t)
- end):Wait()
- Camera:aimAtTarget(false)
- Debounce = false
- CanArms = true
- end
- function Z.Power()
- end
- addInputHook("InputBegan", Z.Key, function()
- if Debounce then
- return
- end
- if not Z.Cooldown:can() then
- return
- end
- if Stance == "Normal" then
- Z.Normal()
- else
- Z.Power()
- end
- Z.Cooldown:use()
- end)
- Q.Damage = {
- Normal = {10},
- Power = {20}
- }
- E.Damage = {
- Normal = {20},
- Power = 5
- }
- Z.Damage = {
- Normal = {25},
- Normal_2 = {15},
- Power = {0}
- }
- UIS.InputBegan:connect(function(input, gp)
- if gp then
- return
- end
- local key = input.KeyCode
- if (key == Enum.KeyCode.F or key == Enum.KeyCode.ButtonB) and Debounce == false then
- if Equipped then
- print("Unequipping")
- Camera:setTarget(nil)
- Unequip()
- else
- print("Equipping")
- Equip()
- end
- end
- end)
- Equip()
- print("Debeo 2.2")
- end))
- Model1.Name = "Debeo"
- Model1.Parent = LocalScript0
- Model1.PrimaryPart = Part113
- Model2.Parent = Model1
- WedgePart3.Parent = Model2
- WedgePart3.Material = Enum.Material.SmoothPlastic
- WedgePart3.BrickColor = BrickColor.new("Really black")
- WedgePart3.CanCollide = false
- WedgePart3.FormFactor = Enum.FormFactor.Custom
- WedgePart3.Size = Vector3.new(0.147701919, 0.0500000007, 0.970612586)
- WedgePart3.CFrame = CFrame.new(14.0000076, 0.717414975, 38.7565002, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
- WedgePart3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart3.Color = Color3.new(0.431373, 0.6, 0.792157)
- WedgePart3.Position = Vector3.new(14.0000076, 0.717414975, 38.7565002)
- WedgePart3.Color = Color3.new(0.431373, 0.6, 0.792157)
- WedgePart4.Parent = Model2
- WedgePart4.Material = Enum.Material.SmoothPlastic
- WedgePart4.BrickColor = BrickColor.new("Medium blue")
- WedgePart4.Rotation = Vector3.new(0, 0, 180)
- WedgePart4.CanCollide = false
- WedgePart4.FormFactor = Enum.FormFactor.Custom
- WedgePart4.Size = Vector3.new(0.147701919, 0.18990247, 1.35041749)
- WedgePart4.CFrame = CFrame.new(14.0000076, 0.43256101, 39.9170074, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
- WedgePart4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart4.Color = Color3.new(0.431373, 0.6, 0.792157)
- WedgePart4.Position = Vector3.new(14.0000076, 0.43256101, 39.9170074)
- WedgePart4.Orientation = Vector3.new(0, 0, 180)
- WedgePart4.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part5.Parent = Model2
- Part5.Material = Enum.Material.SmoothPlastic
- Part5.BrickColor = BrickColor.new("Medium blue")
- Part5.Rotation = Vector3.new(90, 0, 90)
- Part5.CanCollide = false
- Part5.FormFactor = Enum.FormFactor.Custom
- Part5.Size = Vector3.new(1.35041749, 0.147701919, 0.105501369)
- Part5.CFrame = CFrame.new(14.0000095, 0.580259025, 39.9170074, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
- Part5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part5.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part5.Position = Vector3.new(14.0000095, 0.580259025, 39.9170074)
- Part5.Orientation = Vector3.new(90, -90, 0)
- Part5.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part6.Parent = Model2
- Part6.Material = Enum.Material.SmoothPlastic
- Part6.BrickColor = BrickColor.new("Medium blue")
- Part6.Rotation = Vector3.new(90, 0, 90)
- Part6.CanCollide = false
- Part6.FormFactor = Enum.FormFactor.Custom
- Part6.Size = Vector3.new(1.49811947, 0.147701919, 0.0633008257)
- Part6.CFrame = CFrame.new(14.0000038, 0.601360977, 38.4927521, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
- Part6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part6.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part6.Position = Vector3.new(14.0000038, 0.601360977, 38.4927521)
- Part6.Orientation = Vector3.new(90, -90, 0)
- Part6.Color = Color3.new(0.431373, 0.6, 0.792157)
- WedgePart7.Parent = Model2
- WedgePart7.Material = Enum.Material.SmoothPlastic
- WedgePart7.BrickColor = BrickColor.new("Medium blue")
- WedgePart7.Rotation = Vector3.new(180, 0, 0)
- WedgePart7.CanCollide = false
- WedgePart7.FormFactor = Enum.FormFactor.Custom
- WedgePart7.Size = Vector3.new(0.147701919, 0.0500000007, 0.527506828)
- WedgePart7.CFrame = CFrame.new(13.9999962, 0.548604012, 38.0074501, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
- WedgePart7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart7.Color = Color3.new(0.431373, 0.6, 0.792157)
- WedgePart7.Position = Vector3.new(13.9999962, 0.548604012, 38.0074501)
- WedgePart7.Orientation = Vector3.new(0, 180, 180)
- WedgePart7.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part8.Parent = Model2
- Part8.Material = Enum.Material.SmoothPlastic
- Part8.BrickColor = BrickColor.new("Medium blue")
- Part8.Rotation = Vector3.new(90, 0, 90)
- Part8.CanCollide = false
- Part8.FormFactor = Enum.FormFactor.Symmetric
- Part8.Size = Vector3.new(1.05501366, 0.147701919, 0.105501369)
- Part8.CFrame = CFrame.new(14.0000038, 0.580254972, 37.2161942, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
- Part8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part8.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part8.Position = Vector3.new(14.0000038, 0.580254972, 37.2161942)
- Part8.Orientation = Vector3.new(90, -90, 0)
- Part8.Color = Color3.new(0.431373, 0.6, 0.792157)
- WedgePart9.Parent = Model2
- WedgePart9.Material = Enum.Material.SmoothPlastic
- WedgePart9.BrickColor = BrickColor.new("Medium blue")
- WedgePart9.Rotation = Vector3.new(180, 0, 0)
- WedgePart9.CanCollide = false
- WedgePart9.FormFactor = Enum.FormFactor.Symmetric
- WedgePart9.Size = Vector3.new(0.147701919, 0.105501369, 0.422005475)
- WedgePart9.CFrame = CFrame.new(14.0000038, 0.474752009, 37.5326996, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
- WedgePart9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart9.Color = Color3.new(0.431373, 0.6, 0.792157)
- WedgePart9.Position = Vector3.new(14.0000038, 0.474752009, 37.5326996)
- WedgePart9.Orientation = Vector3.new(0, 180, 180)
- WedgePart9.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part10.Parent = Model2
- Part10.Material = Enum.Material.SmoothPlastic
- Part10.BrickColor = BrickColor.new("Medium blue")
- Part10.Rotation = Vector3.new(90, 0, 90)
- Part10.CanCollide = false
- Part10.FormFactor = Enum.FormFactor.Symmetric
- Part10.Size = Vector3.new(0.422005475, 0.147701919, 0.105501369)
- Part10.CFrame = CFrame.new(14.0000076, 0.474754989, 37.1106911, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
- Part10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part10.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part10.Position = Vector3.new(14.0000076, 0.474754989, 37.1106911)
- Part10.Orientation = Vector3.new(90, -90, 0)
- Part10.Color = Color3.new(0.431373, 0.6, 0.792157)
- WedgePart11.Parent = Model2
- WedgePart11.Material = Enum.Material.SmoothPlastic
- WedgePart11.BrickColor = BrickColor.new("Medium blue")
- WedgePart11.Rotation = Vector3.new(180, 0, 0)
- WedgePart11.CanCollide = false
- WedgePart11.FormFactor = Enum.FormFactor.Symmetric
- WedgePart11.Size = Vector3.new(0.147701919, 0.105501369, 0.147701919)
- WedgePart11.CFrame = CFrame.new(14.0000038, 0.36926201, 37.2478485, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
- WedgePart11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart11.Color = Color3.new(0.431373, 0.6, 0.792157)
- WedgePart11.Position = Vector3.new(14.0000038, 0.36926201, 37.2478485)
- WedgePart11.Orientation = Vector3.new(0, 180, 180)
- WedgePart11.Color = Color3.new(0.431373, 0.6, 0.792157)
- WedgePart12.Parent = Model2
- WedgePart12.Material = Enum.Material.SmoothPlastic
- WedgePart12.BrickColor = BrickColor.new("Medium blue")
- WedgePart12.Rotation = Vector3.new(0, 0, 180)
- WedgePart12.CanCollide = false
- WedgePart12.FormFactor = Enum.FormFactor.Symmetric
- WedgePart12.Size = Vector3.new(0.147701919, 0.105501369, 0.274303555)
- WedgePart12.CFrame = CFrame.new(14.0000095, 0.369251013, 37.0368423, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
- WedgePart12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart12.Color = Color3.new(0.431373, 0.6, 0.792157)
- WedgePart12.Position = Vector3.new(14.0000095, 0.369251013, 37.0368423)
- WedgePart12.Orientation = Vector3.new(0, 0, 180)
- WedgePart12.Color = Color3.new(0.431373, 0.6, 0.792157)
- WedgePart13.Parent = Model2
- WedgePart13.Material = Enum.Material.SmoothPlastic
- WedgePart13.BrickColor = BrickColor.new("Medium blue")
- WedgePart13.Rotation = Vector3.new(0, 0, 180)
- WedgePart13.CanCollide = false
- WedgePart13.FormFactor = Enum.FormFactor.Symmetric
- WedgePart13.Size = Vector3.new(0.147701919, 0.105501369, 0.211002737)
- WedgePart13.CFrame = CFrame.new(14.0000038, 0.474761009, 36.7941895, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
- WedgePart13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart13.Color = Color3.new(0.431373, 0.6, 0.792157)
- WedgePart13.Position = Vector3.new(14.0000038, 0.474761009, 36.7941895)
- WedgePart13.Orientation = Vector3.new(0, 0, 180)
- WedgePart13.Color = Color3.new(0.431373, 0.6, 0.792157)
- WedgePart14.Parent = Model2
- WedgePart14.Material = Enum.Material.SmoothPlastic
- WedgePart14.BrickColor = BrickColor.new("Medium blue")
- WedgePart14.Rotation = Vector3.new(0, 0, 180)
- WedgePart14.CanCollide = false
- WedgePart14.FormFactor = Enum.FormFactor.Symmetric
- WedgePart14.Size = Vector3.new(0.147701919, 0.105501369, 0.105501369)
- WedgePart14.CFrame = CFrame.new(14.0000038, 0.580250978, 36.6359406, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
- WedgePart14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart14.Color = Color3.new(0.431373, 0.6, 0.792157)
- WedgePart14.Position = Vector3.new(14.0000038, 0.580250978, 36.6359406)
- WedgePart14.Orientation = Vector3.new(0, 0, 180)
- WedgePart14.Color = Color3.new(0.431373, 0.6, 0.792157)
- WedgePart15.Parent = Model2
- WedgePart15.Material = Enum.Material.SmoothPlastic
- WedgePart15.BrickColor = BrickColor.new("Medium blue")
- WedgePart15.Rotation = Vector3.new(0, 0, 180)
- WedgePart15.CanCollide = false
- WedgePart15.FormFactor = Enum.FormFactor.Custom
- WedgePart15.Size = Vector3.new(0.147701919, 0.0500000007, 0.970612586)
- WedgePart15.CFrame = CFrame.new(14.0000038, 0.548609972, 38.7565002, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
- WedgePart15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart15.Color = Color3.new(0.431373, 0.6, 0.792157)
- WedgePart15.Position = Vector3.new(14.0000038, 0.548609972, 38.7565002)
- WedgePart15.Orientation = Vector3.new(0, 0, 180)
- WedgePart15.Color = Color3.new(0.431373, 0.6, 0.792157)
- WedgePart16.Parent = Model2
- WedgePart16.Material = Enum.Material.SmoothPlastic
- WedgePart16.BrickColor = BrickColor.new("Medium blue")
- WedgePart16.CanCollide = false
- WedgePart16.FormFactor = Enum.FormFactor.Custom
- WedgePart16.Size = Vector3.new(0.147701919, 0.18990247, 1.35041749)
- WedgePart16.CFrame = CFrame.new(14.0000095, 0.833465993, 39.9170074, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
- WedgePart16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart16.Color = Color3.new(0.431373, 0.6, 0.792157)
- WedgePart16.Position = Vector3.new(14.0000095, 0.833465993, 39.9170074)
- WedgePart16.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part17.Parent = Model2
- Part17.Material = Enum.Material.SmoothPlastic
- Part17.BrickColor = BrickColor.new("Medium blue")
- Part17.Rotation = Vector3.new(-90, 0, 90)
- Part17.CanCollide = false
- Part17.FormFactor = Enum.FormFactor.Custom
- Part17.Size = Vector3.new(1.35041749, 0.147701919, 0.105501369)
- Part17.CFrame = CFrame.new(14.0000143, 0.685765028, 39.9170074, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
- Part17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part17.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part17.Position = Vector3.new(14.0000143, 0.685765028, 39.9170074)
- Part17.Orientation = Vector3.new(-90, 90, 0)
- Part17.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part18.Parent = Model2
- Part18.Material = Enum.Material.SmoothPlastic
- Part18.BrickColor = BrickColor.new("Medium blue")
- Part18.Rotation = Vector3.new(-90, 0, 90)
- Part18.CanCollide = false
- Part18.FormFactor = Enum.FormFactor.Custom
- Part18.Size = Vector3.new(1.49811947, 0.147701919, 0.0633008257)
- Part18.CFrame = CFrame.new(14.0000076, 0.66466397, 38.4927521, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
- Part18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part18.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part18.Position = Vector3.new(14.0000076, 0.66466397, 38.4927521)
- Part18.Orientation = Vector3.new(-90, 90, 0)
- Part18.Color = Color3.new(0.431373, 0.6, 0.792157)
- WedgePart19.Parent = Model2
- WedgePart19.Material = Enum.Material.SmoothPlastic
- WedgePart19.BrickColor = BrickColor.new("Medium blue")
- WedgePart19.Rotation = Vector3.new(-180, 0, -180)
- WedgePart19.CanCollide = false
- WedgePart19.FormFactor = Enum.FormFactor.Custom
- WedgePart19.Size = Vector3.new(0.147701919, 0.0500000007, 0.527506828)
- WedgePart19.CFrame = CFrame.new(14, 0.717410028, 38.0074501, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
- WedgePart19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart19.Color = Color3.new(0.431373, 0.6, 0.792157)
- WedgePart19.Position = Vector3.new(14, 0.717410028, 38.0074501)
- WedgePart19.Orientation = Vector3.new(0, 180, 0)
- WedgePart19.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part20.Parent = Model2
- Part20.Material = Enum.Material.SmoothPlastic
- Part20.BrickColor = BrickColor.new("Medium blue")
- Part20.Rotation = Vector3.new(-90, 0, 90)
- Part20.CanCollide = false
- Part20.FormFactor = Enum.FormFactor.Symmetric
- Part20.Size = Vector3.new(1.05501366, 0.147701919, 0.105501369)
- Part20.CFrame = CFrame.new(14.0000076, 0.685760021, 37.2161942, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
- Part20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part20.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part20.Position = Vector3.new(14.0000076, 0.685760021, 37.2161942)
- Part20.Orientation = Vector3.new(-90, 90, 0)
- Part20.Color = Color3.new(0.431373, 0.6, 0.792157)
- WedgePart21.Parent = Model2
- WedgePart21.Material = Enum.Material.SmoothPlastic
- WedgePart21.BrickColor = BrickColor.new("Medium blue")
- WedgePart21.Rotation = Vector3.new(-180, 0, -180)
- WedgePart21.CanCollide = false
- WedgePart21.FormFactor = Enum.FormFactor.Symmetric
- WedgePart21.Size = Vector3.new(0.147701919, 0.105501369, 0.422005475)
- WedgePart21.CFrame = CFrame.new(14.0000038, 0.791265011, 37.5326958, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
- WedgePart21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart21.Color = Color3.new(0.431373, 0.6, 0.792157)
- WedgePart21.Position = Vector3.new(14.0000038, 0.791265011, 37.5326958)
- WedgePart21.Orientation = Vector3.new(0, 180, 0)
- WedgePart21.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part22.Parent = Model2
- Part22.Material = Enum.Material.SmoothPlastic
- Part22.BrickColor = BrickColor.new("Medium blue")
- Part22.Rotation = Vector3.new(-90, 0, 90)
- Part22.CanCollide = false
- Part22.FormFactor = Enum.FormFactor.Symmetric
- Part22.Size = Vector3.new(0.422005475, 0.147701919, 0.105501369)
- Part22.CFrame = CFrame.new(14.0000076, 0.791260004, 37.1106949, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
- Part22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part22.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part22.Position = Vector3.new(14.0000076, 0.791260004, 37.1106949)
- Part22.Orientation = Vector3.new(-90, 90, 0)
- Part22.Color = Color3.new(0.431373, 0.6, 0.792157)
- WedgePart23.Parent = Model2
- WedgePart23.Material = Enum.Material.SmoothPlastic
- WedgePart23.BrickColor = BrickColor.new("Medium blue")
- WedgePart23.Rotation = Vector3.new(-180, 0, -180)
- WedgePart23.CanCollide = false
- WedgePart23.FormFactor = Enum.FormFactor.Symmetric
- WedgePart23.Size = Vector3.new(0.147701919, 0.105501369, 0.147701919)
- WedgePart23.CFrame = CFrame.new(14.0000038, 0.896764994, 37.2478409, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
- WedgePart23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart23.Color = Color3.new(0.431373, 0.6, 0.792157)
- WedgePart23.Position = Vector3.new(14.0000038, 0.896764994, 37.2478409)
- WedgePart23.Orientation = Vector3.new(0, 180, 0)
- WedgePart23.Color = Color3.new(0.431373, 0.6, 0.792157)
- WedgePart24.Parent = Model2
- WedgePart24.Material = Enum.Material.SmoothPlastic
- WedgePart24.BrickColor = BrickColor.new("Medium blue")
- WedgePart24.CanCollide = false
- WedgePart24.FormFactor = Enum.FormFactor.Symmetric
- WedgePart24.Size = Vector3.new(0.147701919, 0.105501369, 0.274303555)
- WedgePart24.CFrame = CFrame.new(14, 0.896755993, 37.0368423, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
- WedgePart24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart24.Color = Color3.new(0.431373, 0.6, 0.792157)
- WedgePart24.Position = Vector3.new(14, 0.896755993, 37.0368423)
- WedgePart24.Color = Color3.new(0.431373, 0.6, 0.792157)
- WedgePart25.Parent = Model2
- WedgePart25.Material = Enum.Material.SmoothPlastic
- WedgePart25.BrickColor = BrickColor.new("Medium blue")
- WedgePart25.CanCollide = false
- WedgePart25.FormFactor = Enum.FormFactor.Symmetric
- WedgePart25.Size = Vector3.new(0.147701919, 0.105501369, 0.211002737)
- WedgePart25.CFrame = CFrame.new(13.9999924, 0.791257977, 36.7941895, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
- WedgePart25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart25.Color = Color3.new(0.431373, 0.6, 0.792157)
- WedgePart25.Position = Vector3.new(13.9999924, 0.791257977, 36.7941895)
- WedgePart25.Color = Color3.new(0.431373, 0.6, 0.792157)
- WedgePart26.Parent = Model2
- WedgePart26.Material = Enum.Material.SmoothPlastic
- WedgePart26.BrickColor = BrickColor.new("Medium blue")
- WedgePart26.CanCollide = false
- WedgePart26.FormFactor = Enum.FormFactor.Symmetric
- WedgePart26.Size = Vector3.new(0.147701919, 0.105501369, 0.105501369)
- WedgePart26.CFrame = CFrame.new(13.9999962, 0.685757995, 36.6359406, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
- WedgePart26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart26.Color = Color3.new(0.431373, 0.6, 0.792157)
- WedgePart26.Position = Vector3.new(13.9999962, 0.685757995, 36.6359406)
- WedgePart26.Color = Color3.new(0.431373, 0.6, 0.792157)
- Model27.Parent = Model1
- Part28.Parent = Model27
- Part28.Material = Enum.Material.SmoothPlastic
- Part28.BrickColor = BrickColor.new("Gold")
- Part28.Rotation = Vector3.new(-90, 0, 90)
- Part28.CanCollide = false
- Part28.FormFactor = Enum.FormFactor.Custom
- Part28.Size = Vector3.new(0.211002737, 0.189902484, 0.211002737)
- Part28.CFrame = CFrame.new(14, 0.738512993, 40.4867172, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
- Part28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part28.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part28.Position = Vector3.new(14, 0.738512993, 40.4867172)
- Part28.Orientation = Vector3.new(-90, 90, 0)
- Part28.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart29.Parent = Model27
- WedgePart29.Material = Enum.Material.SmoothPlastic
- WedgePart29.BrickColor = BrickColor.new("Gold")
- WedgePart29.CanCollide = false
- WedgePart29.FormFactor = Enum.FormFactor.Custom
- WedgePart29.Size = Vector3.new(0.189902484, 0.211002737, 1.09721422)
- WedgePart29.CFrame = CFrame.new(14.0000038, 0.738519013, 39.8326111, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
- WedgePart29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart29.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart29.Position = Vector3.new(14.0000038, 0.738519013, 39.8326111)
- WedgePart29.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part30.Parent = Model27
- Part30.Material = Enum.Material.SmoothPlastic
- Part30.BrickColor = BrickColor.new("Gold")
- Part30.Rotation = Vector3.new(90, 0, 90)
- Part30.CanCollide = false
- Part30.FormFactor = Enum.FormFactor.Custom
- Part30.Size = Vector3.new(0.211002737, 0.189902484, 0.211002737)
- Part30.CFrame = CFrame.new(14.0000038, 0.527514994, 40.4867134, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
- Part30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part30.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part30.Position = Vector3.new(14.0000038, 0.527514994, 40.4867134)
- Part30.Orientation = Vector3.new(90, -90, 0)
- Part30.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart31.Parent = Model27
- WedgePart31.Material = Enum.Material.SmoothPlastic
- WedgePart31.BrickColor = BrickColor.new("Gold")
- WedgePart31.Rotation = Vector3.new(0, 0, 180)
- WedgePart31.CanCollide = false
- WedgePart31.FormFactor = Enum.FormFactor.Custom
- WedgePart31.Size = Vector3.new(0.189902484, 0.211002737, 1.09721422)
- WedgePart31.CFrame = CFrame.new(14, 0.52750802, 39.8326111, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
- WedgePart31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart31.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart31.Position = Vector3.new(14, 0.52750802, 39.8326111)
- WedgePart31.Orientation = Vector3.new(0, 0, 180)
- WedgePart31.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Model32.Parent = Model1
- Part33.Parent = Model32
- Part33.Material = Enum.Material.SmoothPlastic
- Part33.BrickColor = BrickColor.new("Gold")
- Part33.Rotation = Vector3.new(-45.0200005, -11.3099995, -49.6599998)
- Part33.CanCollide = false
- Part33.FormFactor = Enum.FormFactor.Custom
- Part33.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
- Part33.CFrame = CFrame.new(14.0000076, 0.643566012, 40.6027718, 0.634735882, 0.747406423, -0.196166113, -0.448922694, 0.563309491, 0.693639278, 0.628940284, -0.352208257, 0.693089187)
- Part33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part33.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part33.Position = Vector3.new(14.0000076, 0.643566012, 40.6027718)
- Part33.Orientation = Vector3.new(-43.9199982, -15.7999992, -38.5499992)
- Part33.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part34.Parent = Model32
- Part34.Material = Enum.Material.SmoothPlastic
- Part34.BrickColor = BrickColor.new("Gold")
- Part34.Rotation = Vector3.new(-65.8600006, -56.7700005, -16.8199997)
- Part34.CanCollide = false
- Part34.FormFactor = Enum.FormFactor.Custom
- Part34.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
- Part34.CFrame = CFrame.new(14.0000076, 0.643566012, 40.6027718, 0.524531543, 0.158569828, -0.83649689, 0.612349451, 0.61234796, 0.500062048, 0.591523111, -0.774525344, 0.224095225)
- Part34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part34.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part34.Position = Vector3.new(14.0000076, 0.643566012, 40.6027718)
- Part34.Orientation = Vector3.new(-30, -75, 45)
- Part34.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part35.Parent = Model32
- Part35.Material = Enum.Material.SmoothPlastic
- Part35.BrickColor = BrickColor.new("Gold")
- Part35.Rotation = Vector3.new(93.9599991, 14.4799995, 74.4899979)
- Part35.CanCollide = false
- Part35.FormFactor = Enum.FormFactor.Custom
- Part35.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
- Part35.CFrame = CFrame.new(14.0000076, 0.643566012, 40.6027718, 0.258850992, -0.932996213, 0.25002861, 5.46564879e-05, -0.258836806, -0.965921104, 0.965917349, 0.250043273, -0.0669491664)
- Part35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part35.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part35.Position = Vector3.new(14.0000076, 0.643566012, 40.6027718)
- Part35.Orientation = Vector3.new(75, 104.989998, 179.98999)
- Part35.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part36.Parent = Model32
- Part36.Material = Enum.Material.SmoothPlastic
- Part36.BrickColor = BrickColor.new("Gold")
- Part36.Rotation = Vector3.new(117.199997, -39.6499977, -119.349998)
- Part36.CanCollide = false
- Part36.FormFactor = Enum.FormFactor.Custom
- Part36.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
- Part36.CFrame = CFrame.new(14.0000076, 0.643566012, 40.6027718, -0.377376944, 0.671179891, -0.638047218, 0.67658335, -0.270615518, -0.684837401, -0.632314503, -0.690133989, -0.351985067)
- Part36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part36.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part36.Position = Vector3.new(14.0000076, 0.643566012, 40.6027718)
- Part36.Orientation = Vector3.new(43.2199974, -118.879997, 111.799995)
- Part36.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Model37.Name = "Blade"
- Model37.Parent = Model1
- WedgePart38.Parent = Model37
- WedgePart38.Material = Enum.Material.Neon
- WedgePart38.BrickColor = BrickColor.new("Pink")
- WedgePart38.Transparency = 0.5
- WedgePart38.Rotation = Vector3.new(180, 0, 0)
- WedgePart38.CanCollide = false
- WedgePart38.FormFactor = Enum.FormFactor.Symmetric
- WedgePart38.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
- WedgePart38.CFrame = CFrame.new(14.0000038, 0.052765999, 40.3812141, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
- WedgePart38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart38.Color = Color3.new(1, 0.4, 0.8)
- WedgePart38.Position = Vector3.new(14.0000038, 0.052765999, 40.3812141)
- WedgePart38.Orientation = Vector3.new(0, 180, 180)
- WedgePart38.Color = Color3.new(1, 0.4, 0.8)
- WedgePart39.Parent = Model37
- WedgePart39.Material = Enum.Material.Neon
- WedgePart39.BrickColor = BrickColor.new("Pink")
- WedgePart39.Transparency = 0.5
- WedgePart39.CanCollide = false
- WedgePart39.FormFactor = Enum.FormFactor.Symmetric
- WedgePart39.Size = Vector3.new(0.105501369, 0.422005475, 1.79352331)
- WedgePart39.CFrame = CFrame.new(13.9999876, 0.844004989, 36.1084518, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
- WedgePart39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart39.Color = Color3.new(1, 0.4, 0.8)
- WedgePart39.Position = Vector3.new(13.9999876, 0.844004989, 36.1084518)
- WedgePart39.Color = Color3.new(1, 0.4, 0.8)
- WedgePart40.Parent = Model37
- WedgePart40.Material = Enum.Material.Neon
- WedgePart40.BrickColor = BrickColor.new("Pink")
- WedgePart40.Transparency = 0.5
- WedgePart40.Rotation = Vector3.new(-180, 0, -180)
- WedgePart40.CanCollide = false
- WedgePart40.FormFactor = Enum.FormFactor.Symmetric
- WedgePart40.Size = Vector3.new(0.105501369, 0.105501369, 0.738509595)
- WedgePart40.CFrame = CFrame.new(13.9999962, 1.002262, 37.3744545, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
- WedgePart40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart40.Color = Color3.new(1, 0.4, 0.8)
- WedgePart40.Position = Vector3.new(13.9999962, 1.002262, 37.3744545)
- WedgePart40.Orientation = Vector3.new(0, 180, 0)
- WedgePart40.Color = Color3.new(1, 0.4, 0.8)
- Part41.Parent = Model37
- Part41.Material = Enum.Material.Neon
- Part41.BrickColor = BrickColor.new("Pink")
- Part41.Transparency = 0.5
- Part41.Rotation = Vector3.new(-90, 0, 90)
- Part41.CanCollide = false
- Part41.FormFactor = Enum.FormFactor.Symmetric
- Part41.Size = Vector3.new(0.316504121, 0.105501369, 0.316504121)
- Part41.CFrame = CFrame.new(13.9999876, 0.791263998, 38.8514633, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
- Part41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part41.Color = Color3.new(1, 0.4, 0.8)
- Part41.Position = Vector3.new(13.9999876, 0.791263998, 38.8514633)
- Part41.Orientation = Vector3.new(-90, 90, 0)
- Part41.Color = Color3.new(1, 0.4, 0.8)
- Part42.Parent = Model37
- Part42.Material = Enum.Material.Neon
- Part42.BrickColor = BrickColor.new("Pink")
- Part42.Transparency = 0.5
- Part42.Rotation = Vector3.new(-90, 0, 90)
- Part42.CanCollide = false
- Part42.FormFactor = Enum.FormFactor.Symmetric
- Part42.Size = Vector3.new(0.105501369, 0.105501369, 0.105501369)
- Part42.CFrame = CFrame.new(13.9999962, 1.002262, 38.7459602, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
- Part42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part42.Color = Color3.new(1, 0.4, 0.8)
- Part42.Position = Vector3.new(13.9999962, 1.002262, 38.7459602)
- Part42.Orientation = Vector3.new(-90, 90, 0)
- Part42.Color = Color3.new(1, 0.4, 0.8)
- Part43.Parent = Model37
- Part43.Material = Enum.Material.Neon
- Part43.BrickColor = BrickColor.new("Pink")
- Part43.Transparency = 0.5
- Part43.Rotation = Vector3.new(-90, 0, 90)
- Part43.CanCollide = false
- Part43.FormFactor = Enum.FormFactor.Symmetric
- Part43.Size = Vector3.new(1.47701919, 0.105501369, 0.316504121)
- Part43.CFrame = CFrame.new(13.9999876, 0.791260004, 37.7437057, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
- Part43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part43.Color = Color3.new(1, 0.4, 0.8)
- Part43.Position = Vector3.new(13.9999876, 0.791260004, 37.7437057)
- Part43.Orientation = Vector3.new(-90, 90, 0)
- Part43.Color = Color3.new(1, 0.4, 0.8)
- Part44.Parent = Model37
- Part44.Material = Enum.Material.Neon
- Part44.BrickColor = BrickColor.new("Pink")
- Part44.Transparency = 0.5
- Part44.Rotation = Vector3.new(-90, 0, 90)
- Part44.CanCollide = false
- Part44.FormFactor = Enum.FormFactor.Symmetric
- Part44.Size = Vector3.new(0.211002737, 0.105501369, 0.211002737)
- Part44.CFrame = CFrame.new(13.9999962, 0.738508999, 38.5877151, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
- Part44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part44.Color = Color3.new(1, 0.4, 0.8)
- Part44.Position = Vector3.new(13.9999962, 0.738508999, 38.5877151)
- Part44.Orientation = Vector3.new(-90, 90, 0)
- Part44.Color = Color3.new(1, 0.4, 0.8)
- WedgePart45.Parent = Model37
- WedgePart45.Material = Enum.Material.Neon
- WedgePart45.BrickColor = BrickColor.new("Pink")
- WedgePart45.Transparency = 0.5
- WedgePart45.CanCollide = false
- WedgePart45.FormFactor = Enum.FormFactor.Symmetric
- WedgePart45.Size = Vector3.new(0.105501369, 0.105501369, 0.738509595)
- WedgePart45.CFrame = CFrame.new(13.9999962, 1.00226498, 38.1129532, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
- WedgePart45.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart45.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart45.Color = Color3.new(1, 0.4, 0.8)
- WedgePart45.Position = Vector3.new(13.9999962, 1.00226498, 38.1129532)
- WedgePart45.Color = Color3.new(1, 0.4, 0.8)
- WedgePart46.Parent = Model37
- WedgePart46.Material = Enum.Material.Neon
- WedgePart46.BrickColor = BrickColor.new("Pink")
- WedgePart46.Transparency = 0.5
- WedgePart46.Rotation = Vector3.new(-180, 0, -180)
- WedgePart46.CanCollide = false
- WedgePart46.FormFactor = Enum.FormFactor.Symmetric
- WedgePart46.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
- WedgePart46.CFrame = CFrame.new(13.9999838, 0.949510992, 38.5349579, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
- WedgePart46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart46.Color = Color3.new(1, 0.4, 0.8)
- WedgePart46.Position = Vector3.new(13.9999838, 0.949510992, 38.5349579)
- WedgePart46.Orientation = Vector3.new(0, 180, 0)
- WedgePart46.Color = Color3.new(1, 0.4, 0.8)
- WedgePart47.Parent = Model37
- WedgePart47.Material = Enum.Material.Neon
- WedgePart47.BrickColor = BrickColor.new("Pink")
- WedgePart47.Transparency = 0.5
- WedgePart47.CanCollide = false
- WedgePart47.FormFactor = Enum.FormFactor.Symmetric
- WedgePart47.Size = Vector3.new(0.105501369, 0.316504121, 0.105501369)
- WedgePart47.CFrame = CFrame.new(13.9999876, 1.00225902, 38.6404572, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
- WedgePart47.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart47.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart47.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart47.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart47.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart47.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart47.Color = Color3.new(1, 0.4, 0.8)
- WedgePart47.Position = Vector3.new(13.9999876, 1.00225902, 38.6404572)
- WedgePart47.Color = Color3.new(1, 0.4, 0.8)
- WedgePart48.Parent = Model37
- WedgePart48.Material = Enum.Material.Neon
- WedgePart48.BrickColor = BrickColor.new("Pink")
- WedgePart48.Transparency = 0.5
- WedgePart48.Rotation = Vector3.new(-180, 0, -180)
- WedgePart48.CanCollide = false
- WedgePart48.FormFactor = Enum.FormFactor.Symmetric
- WedgePart48.Size = Vector3.new(0.105501369, 0.105501369, 0.105501369)
- WedgePart48.CFrame = CFrame.new(14.0000038, 1.10776305, 38.7459602, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
- WedgePart48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart48.Color = Color3.new(1, 0.4, 0.8)
- WedgePart48.Position = Vector3.new(14.0000038, 1.10776305, 38.7459602)
- WedgePart48.Orientation = Vector3.new(0, 180, 0)
- WedgePart48.Color = Color3.new(1, 0.4, 0.8)
- WedgePart49.Parent = Model37
- WedgePart49.Material = Enum.Material.Neon
- WedgePart49.BrickColor = BrickColor.new("Pink")
- WedgePart49.Transparency = 0.5
- WedgePart49.Rotation = Vector3.new(-180, 0, -180)
- WedgePart49.CanCollide = false
- WedgePart49.FormFactor = Enum.FormFactor.Symmetric
- WedgePart49.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
- WedgePart49.CFrame = CFrame.new(13.9999876, 1.00225902, 38.904213, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
- WedgePart49.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart49.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart49.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart49.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart49.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart49.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart49.Color = Color3.new(1, 0.4, 0.8)
- WedgePart49.Position = Vector3.new(13.9999876, 1.00225902, 38.904213)
- WedgePart49.Orientation = Vector3.new(0, 180, 0)
- WedgePart49.Color = Color3.new(1, 0.4, 0.8)
- WedgePart50.Parent = Model37
- WedgePart50.Material = Enum.Material.Neon
- WedgePart50.BrickColor = BrickColor.new("Pink")
- WedgePart50.Transparency = 0.5
- WedgePart50.Rotation = Vector3.new(-180, 0, -180)
- WedgePart50.CanCollide = false
- WedgePart50.FormFactor = Enum.FormFactor.Symmetric
- WedgePart50.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
- WedgePart50.CFrame = CFrame.new(13.9999962, 1.05500996, 40.5394669, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
- WedgePart50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart50.Color = Color3.new(1, 0.4, 0.8)
- WedgePart50.Position = Vector3.new(13.9999962, 1.05500996, 40.5394669)
- WedgePart50.Orientation = Vector3.new(0, 180, 0)
- WedgePart50.Color = Color3.new(1, 0.4, 0.8)
- Part51.Parent = Model37
- Part51.Material = Enum.Material.Neon
- Part51.BrickColor = BrickColor.new("Pink")
- Part51.Transparency = 0.5
- Part51.Rotation = Vector3.new(-90, 0, 90)
- Part51.CanCollide = false
- Part51.FormFactor = Enum.FormFactor.Symmetric
- Part51.Size = Vector3.new(0.527506828, 0.105501369, 0.105501369)
- Part51.CFrame = CFrame.new(14.0000038, 0.89676702, 39.9064636, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
- Part51.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part51.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part51.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part51.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part51.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part51.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part51.Color = Color3.new(1, 0.4, 0.8)
- Part51.Position = Vector3.new(14.0000038, 0.89676702, 39.9064636)
- Part51.Orientation = Vector3.new(-90, 90, 0)
- Part51.Color = Color3.new(1, 0.4, 0.8)
- Part52.Parent = Model37
- Part52.Material = Enum.Material.Neon
- Part52.BrickColor = BrickColor.new("Pink")
- Part52.Transparency = 0.5
- Part52.Rotation = Vector3.new(-90, 0, 90)
- Part52.CanCollide = false
- Part52.FormFactor = Enum.FormFactor.Symmetric
- Part52.Size = Vector3.new(0.316504121, 0.105501369, 0.211002737)
- Part52.CFrame = CFrame.new(13.9999924, 0.949517012, 40.3284683, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
- Part52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part52.Color = Color3.new(1, 0.4, 0.8)
- Part52.Position = Vector3.new(13.9999924, 0.949517012, 40.3284683)
- Part52.Orientation = Vector3.new(-90, 90, 0)
- Part52.Color = Color3.new(1, 0.4, 0.8)
- Part53.Parent = Model37
- Part53.Material = Enum.Material.Neon
- Part53.BrickColor = BrickColor.new("Pink")
- Part53.Transparency = 0.5
- Part53.Rotation = Vector3.new(-90, 0, 90)
- Part53.CanCollide = false
- Part53.FormFactor = Enum.FormFactor.Symmetric
- Part53.Size = Vector3.new(0.211002737, 0.105501369, 0.105501369)
- Part53.CFrame = CFrame.new(14, 1.10776901, 40.3812141, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
- Part53.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part53.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part53.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part53.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part53.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part53.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part53.Color = Color3.new(1, 0.4, 0.8)
- Part53.Position = Vector3.new(14, 1.10776901, 40.3812141)
- Part53.Orientation = Vector3.new(-90, 90, 0)
- Part53.Color = Color3.new(1, 0.4, 0.8)
- Part54.Parent = Model37
- Part54.Material = Enum.Material.Neon
- Part54.BrickColor = BrickColor.new("Pink")
- Part54.Transparency = 0.5
- Part54.Rotation = Vector3.new(-90, 0, 90)
- Part54.CanCollide = false
- Part54.FormFactor = Enum.FormFactor.Symmetric
- Part54.Size = Vector3.new(1.47701919, 0.105501369, 0.211002737)
- Part54.CFrame = CFrame.new(13.9999962, 0.738511026, 39.7482147, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
- Part54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part54.Color = Color3.new(1, 0.4, 0.8)
- Part54.Position = Vector3.new(13.9999962, 0.738511026, 39.7482147)
- Part54.Orientation = Vector3.new(-90, 90, 0)
- Part54.Color = Color3.new(1, 0.4, 0.8)
- Part55.Parent = Model37
- Part55.Material = Enum.Material.Neon
- Part55.BrickColor = BrickColor.new("Pink")
- Part55.Transparency = 0.5
- Part55.Rotation = Vector3.new(-90, 0, 90)
- Part55.CanCollide = false
- Part55.FormFactor = Enum.FormFactor.Symmetric
- Part55.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
- Part55.CFrame = CFrame.new(14.0000038, 0.791265011, 40.5394669, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
- Part55.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part55.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part55.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part55.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part55.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part55.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part55.Color = Color3.new(1, 0.4, 0.8)
- Part55.Position = Vector3.new(14.0000038, 0.791265011, 40.5394669)
- Part55.Orientation = Vector3.new(-90, 90, 0)
- Part55.Color = Color3.new(1, 0.4, 0.8)
- WedgePart56.Parent = Model37
- WedgePart56.Material = Enum.Material.Neon
- WedgePart56.BrickColor = BrickColor.new("Pink")
- WedgePart56.Transparency = 0.5
- WedgePart56.Rotation = Vector3.new(-180, 0, -180)
- WedgePart56.CanCollide = false
- WedgePart56.FormFactor = Enum.FormFactor.Symmetric
- WedgePart56.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
- WedgePart56.CFrame = CFrame.new(14, 0.896764994, 39.1679649, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
- WedgePart56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart56.Color = Color3.new(1, 0.4, 0.8)
- WedgePart56.Position = Vector3.new(14, 0.896764994, 39.1679649)
- WedgePart56.Orientation = Vector3.new(0, 180, 0)
- WedgePart56.Color = Color3.new(1, 0.4, 0.8)
- WedgePart57.Parent = Model37
- WedgePart57.Material = Enum.Material.Neon
- WedgePart57.BrickColor = BrickColor.new("Pink")
- WedgePart57.Transparency = 0.5
- WedgePart57.CanCollide = false
- WedgePart57.FormFactor = Enum.FormFactor.Symmetric
- WedgePart57.Size = Vector3.new(0.105501369, 0.211002737, 0.211002737)
- WedgePart57.CFrame = CFrame.new(14, 1.05500996, 39.7482147, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
- WedgePart57.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart57.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart57.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart57.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart57.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart57.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart57.Color = Color3.new(1, 0.4, 0.8)
- WedgePart57.Position = Vector3.new(14, 1.05500996, 39.7482147)
- WedgePart57.Color = Color3.new(1, 0.4, 0.8)
- WedgePart58.Parent = Model37
- WedgePart58.Material = Enum.Material.Neon
- WedgePart58.BrickColor = BrickColor.new("Pink")
- WedgePart58.Transparency = 0.5
- WedgePart58.CanCollide = false
- WedgePart58.FormFactor = Enum.FormFactor.Symmetric
- WedgePart58.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
- WedgePart58.CFrame = CFrame.new(13.9999924, 0.896764994, 39.4844666, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
- WedgePart58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart58.Color = Color3.new(1, 0.4, 0.8)
- WedgePart58.Position = Vector3.new(13.9999924, 0.896764994, 39.4844666)
- WedgePart58.Color = Color3.new(1, 0.4, 0.8)
- WedgePart59.Parent = Model37
- WedgePart59.Material = Enum.Material.Neon
- WedgePart59.BrickColor = BrickColor.new("Pink")
- WedgePart59.Transparency = 0.5
- WedgePart59.Rotation = Vector3.new(-180, 0, -180)
- WedgePart59.CanCollide = false
- WedgePart59.FormFactor = Enum.FormFactor.Symmetric
- WedgePart59.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
- WedgePart59.CFrame = CFrame.new(13.9999962, 1.05500996, 39.9064674, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
- WedgePart59.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart59.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart59.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart59.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart59.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart59.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart59.Color = Color3.new(1, 0.4, 0.8)
- WedgePart59.Position = Vector3.new(13.9999962, 1.05500996, 39.9064674)
- WedgePart59.Orientation = Vector3.new(0, 180, 0)
- WedgePart59.Color = Color3.new(1, 0.4, 0.8)
- WedgePart60.Parent = Model37
- WedgePart60.Material = Enum.Material.Neon
- WedgePart60.BrickColor = BrickColor.new("Pink")
- WedgePart60.Transparency = 0.5
- WedgePart60.CanCollide = false
- WedgePart60.FormFactor = Enum.FormFactor.Symmetric
- WedgePart60.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
- WedgePart60.CFrame = CFrame.new(13.9999962, 1.00225401, 40.0647202, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
- WedgePart60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart60.Color = Color3.new(1, 0.4, 0.8)
- WedgePart60.Position = Vector3.new(13.9999962, 1.00225401, 40.0647202)
- WedgePart60.Color = Color3.new(1, 0.4, 0.8)
- WedgePart61.Parent = Model37
- WedgePart61.Material = Enum.Material.Neon
- WedgePart61.BrickColor = BrickColor.new("Pink")
- WedgePart61.Transparency = 0.5
- WedgePart61.CanCollide = false
- WedgePart61.FormFactor = Enum.FormFactor.Symmetric
- WedgePart61.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
- WedgePart61.CFrame = CFrame.new(14, 1.16050994, 40.2229691, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
- WedgePart61.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart61.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart61.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart61.Color = Color3.new(1, 0.4, 0.8)
- WedgePart61.Position = Vector3.new(14, 1.16050994, 40.2229691)
- WedgePart61.Color = Color3.new(1, 0.4, 0.8)
- WedgePart62.Parent = Model37
- WedgePart62.Material = Enum.Material.Neon
- WedgePart62.BrickColor = BrickColor.new("Pink")
- WedgePart62.Transparency = 0.5
- WedgePart62.Rotation = Vector3.new(-180, 0, -180)
- WedgePart62.CanCollide = false
- WedgePart62.FormFactor = Enum.FormFactor.Symmetric
- WedgePart62.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
- WedgePart62.CFrame = CFrame.new(13.9999962, 1.21326101, 40.3812141, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
- WedgePart62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart62.Color = Color3.new(1, 0.4, 0.8)
- WedgePart62.Position = Vector3.new(13.9999962, 1.21326101, 40.3812141)
- WedgePart62.Orientation = Vector3.new(0, 180, 0)
- WedgePart62.Color = Color3.new(1, 0.4, 0.8)
- WedgePart63.Parent = Model37
- WedgePart63.Material = Enum.Material.Neon
- WedgePart63.BrickColor = BrickColor.new("Pink")
- WedgePart63.Transparency = 0.5
- WedgePart63.Rotation = Vector3.new(0, 0, 180)
- WedgePart63.CanCollide = false
- WedgePart63.FormFactor = Enum.FormFactor.Symmetric
- WedgePart63.Size = Vector3.new(0.105501369, 0.422005475, 1.79352331)
- WedgePart63.CFrame = CFrame.new(13.9999876, 0.422006011, 36.108448, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
- WedgePart63.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart63.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart63.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart63.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart63.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart63.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart63.Color = Color3.new(1, 0.4, 0.8)
- WedgePart63.Position = Vector3.new(13.9999876, 0.422006011, 36.108448)
- WedgePart63.Orientation = Vector3.new(0, 0, 180)
- WedgePart63.Color = Color3.new(1, 0.4, 0.8)
- WedgePart64.Parent = Model37
- WedgePart64.Material = Enum.Material.Neon
- WedgePart64.BrickColor = BrickColor.new("Pink")
- WedgePart64.Transparency = 0.5
- WedgePart64.Rotation = Vector3.new(180, 0, 0)
- WedgePart64.CanCollide = false
- WedgePart64.FormFactor = Enum.FormFactor.Symmetric
- WedgePart64.Size = Vector3.new(0.105501369, 0.105501369, 0.738509595)
- WedgePart64.CFrame = CFrame.new(13.9999962, 0.263756007, 37.3744545, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
- WedgePart64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart64.Color = Color3.new(1, 0.4, 0.8)
- WedgePart64.Position = Vector3.new(13.9999962, 0.263756007, 37.3744545)
- WedgePart64.Orientation = Vector3.new(0, 180, 180)
- WedgePart64.Color = Color3.new(1, 0.4, 0.8)
- Part65.Parent = Model37
- Part65.Material = Enum.Material.Neon
- Part65.BrickColor = BrickColor.new("Pink")
- Part65.Transparency = 0.5
- Part65.Rotation = Vector3.new(90, 0, 90)
- Part65.CanCollide = false
- Part65.FormFactor = Enum.FormFactor.Symmetric
- Part65.Size = Vector3.new(0.316504121, 0.105501369, 0.316504121)
- Part65.CFrame = CFrame.new(14, 0.474754006, 38.8514595, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
- Part65.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part65.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part65.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part65.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part65.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part65.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part65.Color = Color3.new(1, 0.4, 0.8)
- Part65.Position = Vector3.new(14, 0.474754006, 38.8514595)
- Part65.Orientation = Vector3.new(90, -90, 0)
- Part65.Color = Color3.new(1, 0.4, 0.8)
- Part66.Parent = Model37
- Part66.Material = Enum.Material.Neon
- Part66.BrickColor = BrickColor.new("Pink")
- Part66.Transparency = 0.5
- Part66.Rotation = Vector3.new(90, 0, 90)
- Part66.CanCollide = false
- Part66.FormFactor = Enum.FormFactor.Symmetric
- Part66.Size = Vector3.new(0.105501369, 0.105501369, 0.105501369)
- Part66.CFrame = CFrame.new(14, 0.263752013, 38.7459641, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
- Part66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part66.Color = Color3.new(1, 0.4, 0.8)
- Part66.Position = Vector3.new(14, 0.263752013, 38.7459641)
- Part66.Orientation = Vector3.new(90, -90, 0)
- Part66.Color = Color3.new(1, 0.4, 0.8)
- Part67.Parent = Model37
- Part67.Material = Enum.Material.Neon
- Part67.BrickColor = BrickColor.new("Pink")
- Part67.Transparency = 0.5
- Part67.Rotation = Vector3.new(90, 0, 90)
- Part67.CanCollide = false
- Part67.FormFactor = Enum.FormFactor.Symmetric
- Part67.Size = Vector3.new(1.47701919, 0.105501369, 0.316504121)
- Part67.CFrame = CFrame.new(13.9999962, 0.474754989, 37.7437057, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
- Part67.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part67.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part67.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part67.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part67.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part67.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part67.Color = Color3.new(1, 0.4, 0.8)
- Part67.Position = Vector3.new(13.9999962, 0.474754989, 37.7437057)
- Part67.Orientation = Vector3.new(90, -90, 0)
- Part67.Color = Color3.new(1, 0.4, 0.8)
- Part68.Parent = Model37
- Part68.Material = Enum.Material.Neon
- Part68.BrickColor = BrickColor.new("Pink")
- Part68.Transparency = 0.5
- Part68.Rotation = Vector3.new(90, 0, 90)
- Part68.CanCollide = false
- Part68.FormFactor = Enum.FormFactor.Symmetric
- Part68.Size = Vector3.new(0.211002737, 0.105501369, 0.211002737)
- Part68.CFrame = CFrame.new(13.9999962, 0.527498007, 38.5877113, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
- Part68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part68.Color = Color3.new(1, 0.4, 0.8)
- Part68.Position = Vector3.new(13.9999962, 0.527498007, 38.5877113)
- Part68.Orientation = Vector3.new(90, -90, 0)
- Part68.Color = Color3.new(1, 0.4, 0.8)
- WedgePart69.Parent = Model37
- WedgePart69.Material = Enum.Material.Neon
- WedgePart69.BrickColor = BrickColor.new("Pink")
- WedgePart69.Transparency = 0.5
- WedgePart69.Rotation = Vector3.new(0, 0, 180)
- WedgePart69.CanCollide = false
- WedgePart69.FormFactor = Enum.FormFactor.Symmetric
- WedgePart69.Size = Vector3.new(0.105501369, 0.105501369, 0.738509595)
- WedgePart69.CFrame = CFrame.new(13.9999924, 0.26375401, 38.1129608, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
- WedgePart69.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart69.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart69.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart69.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart69.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart69.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart69.Color = Color3.new(1, 0.4, 0.8)
- WedgePart69.Position = Vector3.new(13.9999924, 0.26375401, 38.1129608)
- WedgePart69.Orientation = Vector3.new(0, 0, 180)
- WedgePart69.Color = Color3.new(1, 0.4, 0.8)
- WedgePart70.Parent = Model37
- WedgePart70.Material = Enum.Material.Neon
- WedgePart70.BrickColor = BrickColor.new("Pink")
- WedgePart70.Transparency = 0.5
- WedgePart70.Rotation = Vector3.new(180, 0, 0)
- WedgePart70.CanCollide = false
- WedgePart70.FormFactor = Enum.FormFactor.Symmetric
- WedgePart70.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
- WedgePart70.CFrame = CFrame.new(13.9999962, 0.316504002, 38.5349579, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
- WedgePart70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart70.Color = Color3.new(1, 0.4, 0.8)
- WedgePart70.Position = Vector3.new(13.9999962, 0.316504002, 38.5349579)
- WedgePart70.Orientation = Vector3.new(0, 180, 180)
- WedgePart70.Color = Color3.new(1, 0.4, 0.8)
- WedgePart71.Parent = Model37
- WedgePart71.Material = Enum.Material.Neon
- WedgePart71.BrickColor = BrickColor.new("Pink")
- WedgePart71.Transparency = 0.5
- WedgePart71.Rotation = Vector3.new(0, 0, 180)
- WedgePart71.CanCollide = false
- WedgePart71.FormFactor = Enum.FormFactor.Symmetric
- WedgePart71.Size = Vector3.new(0.105501369, 0.316504121, 0.105501369)
- WedgePart71.CFrame = CFrame.new(13.9999962, 0.263761014, 38.6404572, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
- WedgePart71.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart71.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart71.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart71.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart71.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart71.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart71.Color = Color3.new(1, 0.4, 0.8)
- WedgePart71.Position = Vector3.new(13.9999962, 0.263761014, 38.6404572)
- WedgePart71.Orientation = Vector3.new(0, 0, 180)
- WedgePart71.Color = Color3.new(1, 0.4, 0.8)
- WedgePart72.Parent = Model37
- WedgePart72.Material = Enum.Material.Neon
- WedgePart72.BrickColor = BrickColor.new("Pink")
- WedgePart72.Transparency = 0.5
- WedgePart72.Rotation = Vector3.new(180, 0, 0)
- WedgePart72.CanCollide = false
- WedgePart72.FormFactor = Enum.FormFactor.Symmetric
- WedgePart72.Size = Vector3.new(0.105501369, 0.105501369, 0.105501369)
- WedgePart72.CFrame = CFrame.new(14, 0.158261999, 38.7459564, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
- WedgePart72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart72.Color = Color3.new(1, 0.4, 0.8)
- WedgePart72.Position = Vector3.new(14, 0.158261999, 38.7459564)
- WedgePart72.Orientation = Vector3.new(0, 180, 180)
- WedgePart72.Color = Color3.new(1, 0.4, 0.8)
- WedgePart73.Parent = Model37
- WedgePart73.Material = Enum.Material.Neon
- WedgePart73.BrickColor = BrickColor.new("Pink")
- WedgePart73.Transparency = 0.5
- WedgePart73.Rotation = Vector3.new(180, 0, 0)
- WedgePart73.CanCollide = false
- WedgePart73.FormFactor = Enum.FormFactor.Symmetric
- WedgePart73.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
- WedgePart73.CFrame = CFrame.new(14, 0.263758987, 38.9042091, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
- WedgePart73.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart73.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart73.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart73.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart73.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart73.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart73.Color = Color3.new(1, 0.4, 0.8)
- WedgePart73.Position = Vector3.new(14, 0.263758987, 38.9042091)
- WedgePart73.Orientation = Vector3.new(0, 180, 180)
- WedgePart73.Color = Color3.new(1, 0.4, 0.8)
- WedgePart74.Parent = Model37
- WedgePart74.Material = Enum.Material.Neon
- WedgePart74.BrickColor = BrickColor.new("Pink")
- WedgePart74.Transparency = 0.5
- WedgePart74.Rotation = Vector3.new(180, 0, 0)
- WedgePart74.CanCollide = false
- WedgePart74.FormFactor = Enum.FormFactor.Symmetric
- WedgePart74.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
- WedgePart74.CFrame = CFrame.new(14.0000038, 0.211007997, 40.5394669, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
- WedgePart74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart74.Color = Color3.new(1, 0.4, 0.8)
- WedgePart74.Position = Vector3.new(14.0000038, 0.211007997, 40.5394669)
- WedgePart74.Orientation = Vector3.new(0, 180, 180)
- WedgePart74.Color = Color3.new(1, 0.4, 0.8)
- Part75.Parent = Model37
- Part75.Material = Enum.Material.Neon
- Part75.BrickColor = BrickColor.new("Pink")
- Part75.Transparency = 0.5
- Part75.Rotation = Vector3.new(90, 0, 90)
- Part75.CanCollide = false
- Part75.FormFactor = Enum.FormFactor.Symmetric
- Part75.Size = Vector3.new(0.527506828, 0.105501369, 0.105501369)
- Part75.CFrame = CFrame.new(14.0000076, 0.36926201, 39.9064636, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
- Part75.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part75.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part75.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part75.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part75.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part75.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part75.Color = Color3.new(1, 0.4, 0.8)
- Part75.Position = Vector3.new(14.0000076, 0.36926201, 39.9064636)
- Part75.Orientation = Vector3.new(90, -90, 0)
- Part75.Color = Color3.new(1, 0.4, 0.8)
- Part76.Parent = Model37
- Part76.Material = Enum.Material.Neon
- Part76.BrickColor = BrickColor.new("Pink")
- Part76.Transparency = 0.5
- Part76.Rotation = Vector3.new(90, 0, 90)
- Part76.CanCollide = false
- Part76.FormFactor = Enum.FormFactor.Symmetric
- Part76.Size = Vector3.new(0.316504121, 0.105501369, 0.211002737)
- Part76.CFrame = CFrame.new(14.0000038, 0.316504002, 40.3284683, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
- Part76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part76.Color = Color3.new(1, 0.4, 0.8)
- Part76.Position = Vector3.new(14.0000038, 0.316504002, 40.3284683)
- Part76.Orientation = Vector3.new(90, -90, 0)
- Part76.Color = Color3.new(1, 0.4, 0.8)
- Part77.Parent = Model37
- Part77.Material = Enum.Material.Neon
- Part77.BrickColor = BrickColor.new("Pink")
- Part77.Transparency = 0.5
- Part77.Rotation = Vector3.new(90, 0, 90)
- Part77.CanCollide = false
- Part77.FormFactor = Enum.FormFactor.Symmetric
- Part77.Size = Vector3.new(0.211002737, 0.105501369, 0.105501369)
- Part77.CFrame = CFrame.new(14.0000038, 0.158261999, 40.3812141, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
- Part77.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part77.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part77.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part77.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part77.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part77.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part77.Color = Color3.new(1, 0.4, 0.8)
- Part77.Position = Vector3.new(14.0000038, 0.158261999, 40.3812141)
- Part77.Orientation = Vector3.new(90, -90, 0)
- Part77.Color = Color3.new(1, 0.4, 0.8)
- Part78.Parent = Model37
- Part78.Material = Enum.Material.Neon
- Part78.BrickColor = BrickColor.new("Pink")
- Part78.Transparency = 0.5
- Part78.Rotation = Vector3.new(90, 0, 90)
- Part78.CanCollide = false
- Part78.FormFactor = Enum.FormFactor.Symmetric
- Part78.Size = Vector3.new(1.47701919, 0.105501369, 0.211002737)
- Part78.CFrame = CFrame.new(14.0000038, 0.52750802, 39.7482147, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
- Part78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part78.Color = Color3.new(1, 0.4, 0.8)
- Part78.Position = Vector3.new(14.0000038, 0.52750802, 39.7482147)
- Part78.Orientation = Vector3.new(90, -90, 0)
- Part78.Color = Color3.new(1, 0.4, 0.8)
- Part79.Parent = Model37
- Part79.Material = Enum.Material.Neon
- Part79.BrickColor = BrickColor.new("Pink")
- Part79.Transparency = 0.5
- Part79.Rotation = Vector3.new(90, 0, 90)
- Part79.CanCollide = false
- Part79.FormFactor = Enum.FormFactor.Symmetric
- Part79.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
- Part79.CFrame = CFrame.new(14.0000038, 0.474759012, 40.5394707, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
- Part79.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part79.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part79.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part79.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part79.Color = Color3.new(1, 0.4, 0.8)
- Part79.Position = Vector3.new(14.0000038, 0.474759012, 40.5394707)
- Part79.Orientation = Vector3.new(90, -90, 0)
- Part79.Color = Color3.new(1, 0.4, 0.8)
- WedgePart80.Parent = Model37
- WedgePart80.Material = Enum.Material.Neon
- WedgePart80.BrickColor = BrickColor.new("Pink")
- WedgePart80.Transparency = 0.5
- WedgePart80.Rotation = Vector3.new(180, 0, 0)
- WedgePart80.CanCollide = false
- WedgePart80.FormFactor = Enum.FormFactor.Symmetric
- WedgePart80.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
- WedgePart80.CFrame = CFrame.new(14, 0.36925599, 39.1679611, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
- WedgePart80.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart80.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart80.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart80.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart80.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart80.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart80.Color = Color3.new(1, 0.4, 0.8)
- WedgePart80.Position = Vector3.new(14, 0.36925599, 39.1679611)
- WedgePart80.Orientation = Vector3.new(0, 180, 180)
- WedgePart80.Color = Color3.new(1, 0.4, 0.8)
- WedgePart81.Parent = Model37
- WedgePart81.Material = Enum.Material.Neon
- WedgePart81.BrickColor = BrickColor.new("Pink")
- WedgePart81.Transparency = 0.5
- WedgePart81.Rotation = Vector3.new(0, 0, 180)
- WedgePart81.CanCollide = false
- WedgePart81.FormFactor = Enum.FormFactor.Symmetric
- WedgePart81.Size = Vector3.new(0.105501369, 0.211002737, 0.211002737)
- WedgePart81.CFrame = CFrame.new(14.0000038, 0.211009994, 39.7482147, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
- WedgePart81.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart81.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart81.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart81.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart81.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart81.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart81.Color = Color3.new(1, 0.4, 0.8)
- WedgePart81.Position = Vector3.new(14.0000038, 0.211009994, 39.7482147)
- WedgePart81.Orientation = Vector3.new(0, 0, 180)
- WedgePart81.Color = Color3.new(1, 0.4, 0.8)
- WedgePart82.Parent = Model37
- WedgePart82.Material = Enum.Material.Neon
- WedgePart82.BrickColor = BrickColor.new("Pink")
- WedgePart82.Transparency = 0.5
- WedgePart82.Rotation = Vector3.new(0, 0, 180)
- WedgePart82.CanCollide = false
- WedgePart82.FormFactor = Enum.FormFactor.Symmetric
- WedgePart82.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
- WedgePart82.CFrame = CFrame.new(14, 0.369264007, 39.4844589, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
- WedgePart82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart82.Color = Color3.new(1, 0.4, 0.8)
- WedgePart82.Position = Vector3.new(14, 0.369264007, 39.4844589)
- WedgePart82.Orientation = Vector3.new(0, 0, 180)
- WedgePart82.Color = Color3.new(1, 0.4, 0.8)
- WedgePart83.Parent = Model37
- WedgePart83.Material = Enum.Material.Neon
- WedgePart83.BrickColor = BrickColor.new("Pink")
- WedgePart83.Transparency = 0.5
- WedgePart83.Rotation = Vector3.new(180, 0, 0)
- WedgePart83.CanCollide = false
- WedgePart83.FormFactor = Enum.FormFactor.Symmetric
- WedgePart83.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
- WedgePart83.CFrame = CFrame.new(14.0000038, 0.211007997, 39.9064636, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
- WedgePart83.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart83.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart83.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart83.Color = Color3.new(1, 0.4, 0.8)
- WedgePart83.Position = Vector3.new(14.0000038, 0.211007997, 39.9064636)
- WedgePart83.Orientation = Vector3.new(0, 180, 180)
- WedgePart83.Color = Color3.new(1, 0.4, 0.8)
- WedgePart84.Parent = Model37
- WedgePart84.Material = Enum.Material.Neon
- WedgePart84.BrickColor = BrickColor.new("Pink")
- WedgePart84.Transparency = 0.5
- WedgePart84.Rotation = Vector3.new(0, 0, 180)
- WedgePart84.CanCollide = false
- WedgePart84.FormFactor = Enum.FormFactor.Symmetric
- WedgePart84.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
- WedgePart84.CFrame = CFrame.new(14, 0.263756007, 40.0647163, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
- WedgePart84.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart84.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart84.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart84.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart84.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart84.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart84.Color = Color3.new(1, 0.4, 0.8)
- WedgePart84.Position = Vector3.new(14, 0.263756007, 40.0647163)
- WedgePart84.Orientation = Vector3.new(0, 0, 180)
- WedgePart84.Color = Color3.new(1, 0.4, 0.8)
- WedgePart85.Parent = Model37
- WedgePart85.Material = Enum.Material.Neon
- WedgePart85.BrickColor = BrickColor.new("Pink")
- WedgePart85.Transparency = 0.5
- WedgePart85.Rotation = Vector3.new(0, 0, 180)
- WedgePart85.CanCollide = false
- WedgePart85.FormFactor = Enum.FormFactor.Symmetric
- WedgePart85.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
- WedgePart85.CFrame = CFrame.new(14, 0.105515003, 40.2229691, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
- WedgePart85.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart85.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart85.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart85.Color = Color3.new(1, 0.4, 0.8)
- WedgePart85.Position = Vector3.new(14, 0.105515003, 40.2229691)
- WedgePart85.Orientation = Vector3.new(0, 0, 180)
- WedgePart85.Color = Color3.new(1, 0.4, 0.8)
- Model86.Parent = Model1
- Part87.Parent = Model86
- Part87.Material = Enum.Material.SmoothPlastic
- Part87.BrickColor = BrickColor.new("Medium blue")
- Part87.Rotation = Vector3.new(90, 0, 90)
- Part87.CanCollide = false
- Part87.FormFactor = Enum.FormFactor.Custom
- Part87.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
- Part87.CFrame = CFrame.new(14.0000038, 0.643558025, 41.4045715, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
- Part87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part87.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part87.Position = Vector3.new(14.0000038, 0.643558025, 41.4045715)
- Part87.Orientation = Vector3.new(90, -90, 0)
- Part87.Color = Color3.new(0.431373, 0.6, 0.792157)
- CylinderMesh88.Parent = Part87
- CylinderMesh88.Scale = Vector3.new(0.527506769, 1, 1)
- CylinderMesh88.Scale = Vector3.new(0.527506769, 1, 1)
- Part89.Parent = Model86
- Part89.Material = Enum.Material.SmoothPlastic
- Part89.BrickColor = BrickColor.new("Medium blue")
- Part89.Rotation = Vector3.new(90, 0, 90)
- Part89.CanCollide = false
- Part89.FormFactor = Enum.FormFactor.Custom
- Part89.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
- Part89.CFrame = CFrame.new(14.0000038, 0.643558025, 40.8981667, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
- Part89.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part89.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part89.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part89.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part89.Position = Vector3.new(14.0000038, 0.643558025, 40.8981667)
- Part89.Orientation = Vector3.new(90, -90, 0)
- Part89.Color = Color3.new(0.431373, 0.6, 0.792157)
- CylinderMesh90.Parent = Part89
- CylinderMesh90.Scale = Vector3.new(0.527506769, 1, 1)
- CylinderMesh90.Scale = Vector3.new(0.527506769, 1, 1)
- Part91.Parent = Model86
- Part91.Material = Enum.Material.SmoothPlastic
- Part91.BrickColor = BrickColor.new("Medium blue")
- Part91.Rotation = Vector3.new(90, 0, 90)
- Part91.CanCollide = false
- Part91.FormFactor = Enum.FormFactor.Custom
- Part91.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
- Part91.CFrame = CFrame.new(14.0000076, 0.643558025, 41.5311737, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
- Part91.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part91.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part91.Position = Vector3.new(14.0000076, 0.643558025, 41.5311737)
- Part91.Orientation = Vector3.new(90, -90, 0)
- Part91.Color = Color3.new(0.431373, 0.6, 0.792157)
- CylinderMesh92.Parent = Part91
- CylinderMesh92.Scale = Vector3.new(0.527506769, 1, 1)
- CylinderMesh92.Scale = Vector3.new(0.527506769, 1, 1)
- Part93.Parent = Model86
- Part93.Material = Enum.Material.SmoothPlastic
- Part93.BrickColor = BrickColor.new("Medium blue")
- Part93.Rotation = Vector3.new(90, 0, 90)
- Part93.CanCollide = false
- Part93.FormFactor = Enum.FormFactor.Custom
- Part93.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
- Part93.CFrame = CFrame.new(14.0000038, 0.643571973, 41.9109726, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
- Part93.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part93.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part93.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part93.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part93.Position = Vector3.new(14.0000038, 0.643571973, 41.9109726)
- Part93.Orientation = Vector3.new(90, -90, 0)
- Part93.Color = Color3.new(0.431373, 0.6, 0.792157)
- CylinderMesh94.Parent = Part93
- CylinderMesh94.Scale = Vector3.new(0.527506769, 1, 1)
- CylinderMesh94.Scale = Vector3.new(0.527506769, 1, 1)
- Part95.Parent = Model86
- Part95.Material = Enum.Material.SmoothPlastic
- Part95.BrickColor = BrickColor.new("Medium blue")
- Part95.Rotation = Vector3.new(90, 0, 90)
- Part95.CanCollide = false
- Part95.FormFactor = Enum.FormFactor.Custom
- Part95.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
- Part95.CFrame = CFrame.new(14, 0.643564999, 41.1513748, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
- Part95.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part95.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part95.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part95.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part95.Position = Vector3.new(14, 0.643564999, 41.1513748)
- Part95.Orientation = Vector3.new(90, -90, 0)
- Part95.Color = Color3.new(0.431373, 0.6, 0.792157)
- CylinderMesh96.Parent = Part95
- CylinderMesh96.Scale = Vector3.new(0.527506769, 1, 1)
- CylinderMesh96.Scale = Vector3.new(0.527506769, 1, 1)
- Part97.Parent = Model86
- Part97.Material = Enum.Material.SmoothPlastic
- Part97.BrickColor = BrickColor.new("Medium blue")
- Part97.Rotation = Vector3.new(90, 0, 90)
- Part97.CanCollide = false
- Part97.FormFactor = Enum.FormFactor.Custom
- Part97.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
- Part97.CFrame = CFrame.new(13.9999962, 0.643564999, 41.2779694, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
- Part97.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part97.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part97.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part97.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part97.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part97.Position = Vector3.new(13.9999962, 0.643564999, 41.2779694)
- Part97.Orientation = Vector3.new(90, -90, 0)
- Part97.Color = Color3.new(0.431373, 0.6, 0.792157)
- CylinderMesh98.Parent = Part97
- CylinderMesh98.Scale = Vector3.new(0.527506769, 1, 1)
- CylinderMesh98.Scale = Vector3.new(0.527506769, 1, 1)
- Part99.Parent = Model86
- Part99.Material = Enum.Material.SmoothPlastic
- Part99.BrickColor = BrickColor.new("Medium blue")
- Part99.Rotation = Vector3.new(90, 0, 90)
- Part99.CanCollide = false
- Part99.FormFactor = Enum.FormFactor.Custom
- Part99.Size = Vector3.new(1.28711677, 0.316504478, 0.200000003)
- Part99.CFrame = CFrame.new(13.9999962, 0.643567979, 41.3623695, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
- Part99.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part99.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part99.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part99.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part99.Position = Vector3.new(13.9999962, 0.643567979, 41.3623695)
- Part99.Orientation = Vector3.new(90, -90, 0)
- Part99.Color = Color3.new(0.431373, 0.6, 0.792157)
- BlockMesh100.Parent = Part99
- BlockMesh100.Scale = Vector3.new(1, 1, 0.105501384)
- BlockMesh100.Scale = Vector3.new(1, 1, 0.105501384)
- Part101.Parent = Model86
- Part101.Material = Enum.Material.SmoothPlastic
- Part101.BrickColor = BrickColor.new("Medium blue")
- Part101.Rotation = Vector3.new(90, 0, 90)
- Part101.CanCollide = false
- Part101.FormFactor = Enum.FormFactor.Custom
- Part101.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
- Part101.CFrame = CFrame.new(13.9999962, 0.643558025, 41.0247688, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
- Part101.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part101.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part101.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part101.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part101.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part101.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part101.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part101.Position = Vector3.new(13.9999962, 0.643558025, 41.0247688)
- Part101.Orientation = Vector3.new(90, -90, 0)
- Part101.Color = Color3.new(0.431373, 0.6, 0.792157)
- CylinderMesh102.Parent = Part101
- CylinderMesh102.Scale = Vector3.new(0.527506769, 1, 1)
- CylinderMesh102.Scale = Vector3.new(0.527506769, 1, 1)
- Part103.Parent = Model86
- Part103.Material = Enum.Material.SmoothPlastic
- Part103.BrickColor = BrickColor.new("Medium blue")
- Part103.Rotation = Vector3.new(90, 0, 90)
- Part103.CanCollide = false
- Part103.FormFactor = Enum.FormFactor.Custom
- Part103.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
- Part103.CFrame = CFrame.new(14, 0.643566012, 40.7715683, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
- Part103.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part103.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part103.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part103.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part103.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part103.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part103.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part103.Position = Vector3.new(14, 0.643566012, 40.7715683)
- Part103.Orientation = Vector3.new(90, -90, 0)
- Part103.Color = Color3.new(0.431373, 0.6, 0.792157)
- CylinderMesh104.Parent = Part103
- CylinderMesh104.Scale = Vector3.new(0.527506769, 1, 1)
- CylinderMesh104.Scale = Vector3.new(0.527506769, 1, 1)
- Part105.Parent = Model86
- Part105.Material = Enum.Material.SmoothPlastic
- Part105.BrickColor = BrickColor.new("Medium blue")
- Part105.Rotation = Vector3.new(90, 0, 90)
- Part105.CanCollide = false
- Part105.FormFactor = Enum.FormFactor.Custom
- Part105.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
- Part105.CFrame = CFrame.new(14.0000076, 0.643573999, 41.6577721, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
- Part105.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part105.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part105.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part105.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part105.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part105.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part105.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part105.Position = Vector3.new(14.0000076, 0.643573999, 41.6577721)
- Part105.Orientation = Vector3.new(90, -90, 0)
- Part105.Color = Color3.new(0.431373, 0.6, 0.792157)
- CylinderMesh106.Parent = Part105
- CylinderMesh106.Scale = Vector3.new(0.527506769, 1, 1)
- CylinderMesh106.Scale = Vector3.new(0.527506769, 1, 1)
- Part107.Parent = Model86
- Part107.Material = Enum.Material.SmoothPlastic
- Part107.BrickColor = BrickColor.new("Medium blue")
- Part107.Rotation = Vector3.new(90, 0, 90)
- Part107.CanCollide = false
- Part107.FormFactor = Enum.FormFactor.Custom
- Part107.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
- Part107.CFrame = CFrame.new(13.9999962, 0.643567979, 41.7843704, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
- Part107.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part107.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part107.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part107.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part107.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part107.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part107.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part107.Position = Vector3.new(13.9999962, 0.643567979, 41.7843704)
- Part107.Orientation = Vector3.new(90, -90, 0)
- Part107.Color = Color3.new(0.431373, 0.6, 0.792157)
- CylinderMesh108.Parent = Part107
- CylinderMesh108.Scale = Vector3.new(0.527506769, 1, 1)
- CylinderMesh108.Scale = Vector3.new(0.527506769, 1, 1)
- Model109.Parent = Model1
- Part110.Parent = Model109
- Part110.Material = Enum.Material.SmoothPlastic
- Part110.BrickColor = BrickColor.new("Gold")
- Part110.Rotation = Vector3.new(167.949997, -14.0499992, -83.25)
- Part110.CanCollide = false
- Part110.FormFactor = Enum.FormFactor.Custom
- Part110.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
- Part110.CFrame = CFrame.new(14.0000076, 0.643575013, 42.1430779, 0.113957725, 0.963379622, -0.242720857, 0.965228677, -0.165215299, -0.202577591, -0.235260338, -0.211195827, -0.94870913)
- Part110.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part110.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part110.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part110.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part110.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part110.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part110.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part110.Position = Vector3.new(14.0000076, 0.643575013, 42.1430779)
- Part110.Orientation = Vector3.new(11.6899996, -165.649994, 99.7099991)
- Part110.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part111.Parent = Model109
- Part111.Material = Enum.Material.SmoothPlastic
- Part111.BrickColor = BrickColor.new("Gold")
- Part111.Rotation = Vector3.new(116.57, 14.4799995, 116.57)
- Part111.CanCollide = false
- Part111.FormFactor = Enum.FormFactor.Custom
- Part111.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
- Part111.CFrame = CFrame.new(14.0000076, 0.643575013, 42.1430779, -0.433060169, -0.86600256, 0.249997139, -0.500018179, 4.23636993e-05, -0.866014957, 0.749960542, -0.500039697, -0.433035344)
- Part111.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part111.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part111.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part111.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part111.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part111.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part111.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part111.Position = Vector3.new(14.0000076, 0.643575013, 42.1430779)
- Part111.Orientation = Vector3.new(60, 150, -90)
- Part111.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part112.Parent = Model109
- Part112.Material = Enum.Material.SmoothPlastic
- Part112.BrickColor = BrickColor.new("Gold")
- Part112.Rotation = Vector3.new(-94.4300003, -52.0999985, -89.8299942)
- Part112.CanCollide = false
- Part112.FormFactor = Enum.FormFactor.Custom
- Part112.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
- Part112.CFrame = CFrame.new(14.0000076, 0.643575013, 42.1430779, 0.0017901659, 0.614237189, -0.789121628, 0.07945171, 0.786539078, 0.612408757, 0.996838808, -0.0637943447, -0.0473943949)
- Part112.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part112.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part112.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part112.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part112.Position = Vector3.new(14.0000076, 0.643575013, 42.1430779)
- Part112.Orientation = Vector3.new(-37.7599983, -93.4399948, 5.76999998)
- Part112.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part113.Name = "Handle"
- Part113.Parent = Model1
- Part113.BrickColor = BrickColor.new("Gold")
- Part113.Rotation = Vector3.new(90, 0, 180)
- Part113.CanCollide = false
- Part113.FormFactor = Enum.FormFactor.Custom
- Part113.Size = Vector3.new(0.316504151, 1.37151933, 0.31650421)
- Part113.CFrame = CFrame.new(14.0000076, 0.643564999, 41.3412704, -1, -4.31590452e-05, 4.8021076e-10, 9.29522848e-10, -3.26636873e-05, -1, 4.31590452e-05, -1, 3.26636873e-05)
- Part113.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part113.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part113.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part113.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part113.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part113.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part113.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part113.Position = Vector3.new(14.0000076, 0.643564999, 41.3412704)
- Part113.Orientation = Vector3.new(90, -180, 0)
- Part113.Color = Color3.new(0.937255, 0.721569, 0.219608)
- CylinderMesh114.Parent = Part113
- Attachment115.Parent = Part113
- Attachment115.CFrame = CFrame.new(2.54119982e-07, 6, 5.22443315e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Attachment115.Position = Vector3.new(2.54119982e-07, 6, 5.22443315e-08)
- Attachment116.Parent = Part113
- Attachment116.CFrame = CFrame.new(-1.03026605e-06, 0.828912735, -1.01828936e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Attachment116.Position = Vector3.new(-1.03026605e-06, 0.828912735, -1.01828936e-08)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Backpack
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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