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- --By Rufus14 -Original Idea by DMS- Edited By Lukaslun17
- for i,v in pairs(game.Players.Unspecifi_ed.Character:GetChildren()) do
- if v.ClassName == 'Hat' then
- v:Destroy()
- end
- end
- for i,v in pairs(game.Players.Unspecifi_ed.Character:GetChildren()) do
- if v.ClassName == 'Accessory' then
- v:Destroy()
- end
- end
- for i,v in pairs(game.Players.Unspecifi_ed.Character:GetChildren()) do
- if v.ClassName == 'Shirt' then
- v:Destroy()
- end
- end
- for i,v in pairs(game.Players.Unspecifi_ed.Character:GetChildren()) do
- if v.ClassName == 'Pants' then
- v:Destroy()
- end
- end
- wait()
- hat1 = Instance.new('Hat')
- hat1.Parent = game.Players.Unspecifi_ed.Character
- handle = Instance.new('Part')
- handle.Name = 'Handle'
- handle.Parent = hat1
- handle.Size = Vector3.new(1, 2.3, 1)
- handlemesh = Instance.new('SpecialMesh')
- handlemesh.MeshType = 'FileMesh'
- handlemesh.MeshId = 'http://www.roblox.com/asset/?id=25648271'
- handlemesh.TextureId = 'rbxassetid://25648261'
- handlemesh.Parent = handle
- shirt = Instance.new('Shirt')
- shirt.Parent = game.Players.Unspecifi_ed.Character
- shirt.ShirtTemplate = 'http://www.roblox.com/asset/?id=760035015'
- shirt = Instance.new('Pants')
- shirt.Parent = game.Players.Unspecifi_ed.Character
- shirt.PantsTemplate = 'http://www.roblox.com/asset/?id=798526863'
- Theme = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
- Theme.SoundId = "rbxassetid://626115241"
- Theme.Looped = true
- Theme.Volume = 15
- Theme:Play()
- Player = game.Players.LocalPlayer
- Character = Player.Character
- local txt = Instance.new("BillboardGui", Character)
- txt.Adornee = Character.Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Antique"
- text.TextStrokeColor3 = Color3.new(15,15,15)
- text.Text = "Made by Rufus14"
- wait(3)
- text.Text = "Edit By Lukaslun17"
- wait(3)
- text.Text = "We are Number One - WW2 Edition"
- game.Players.Unspecifi_ed.Character["Body Colors"].HeadColor = BrickColor.new("Really black")
- mouse = game.Players.LocalPlayer:GetMouse()
- game.Players.LocalPlayer.Character.Torso.Neck.C1 = CFrame.new(0,-0.7,0)
- local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- rhandweld.C1 = CFrame.new(0,1,0)
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- Weld2 = Instance.new("Weld")
- Weld3 = Instance.new("Weld")
- Part4 = Instance.new("Part")
- Part5 = Instance.new("Part")
- ParticleEmitter6 = Instance.new("ParticleEmitter")
- Sound7 = Instance.new("Sound")
- Part8 = Instance.new("Part")
- Model0.Name = "faking huge can"
- Model0.Parent = mas
- Part1.Parent = Model0
- Part1.Rotation = Vector3.new(90, 0, -180)
- Part1.Shape = Enum.PartType.Cylinder
- Part1.Size = Vector3.new(1.63530481, 0.735886931, 0.695004463)
- Part1.CFrame = CFrame.new(-37.7083321, 1.37305737, 43.55299, -1, 0, 0, 0, 0, -1, 0, -1, 0)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Position = Vector3.new(-37.7083321, 1.37305737, 43.55299)
- Part1.Orientation = Vector3.new(90, 180, 0)
- Weld2.Parent = Part1
- Weld2.C0 = CFrame.new(-1.12427211, 0.0102203041, -0.102206148, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld2.Part0 = Part1
- Weld2.Part1 = Part5
- Weld3.Parent = Part1
- Weld3.C0 = CFrame.new(-0.807440341, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld3.Part0 = Part1
- Weld3.Part1 = Part4
- Part4.Parent = Model0
- Part4.Rotation = Vector3.new(90, 0, -180)
- Part4.Shape = Enum.PartType.Ball
- Part4.Size = Vector3.new(0.674563348, 0.674563348, 0.674563348)
- Part4.CFrame = CFrame.new(-36.9008904, 1.37305737, 43.55299, -1, 0, 0, 0, 0, -1, 0, -1, 0)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.Position = Vector3.new(-36.9008904, 1.37305737, 43.55299)
- Part4.Orientation = Vector3.new(90, 180, 0)
- Part5.Parent = Model0
- Part5.BrickColor = BrickColor.new("Really black")
- Part5.Rotation = Vector3.new(90, 0, -180)
- Part5.Shape = Enum.PartType.Cylinder
- Part5.Size = Vector3.new(0.490591407, 0.143089026, 0.0817651823)
- Part5.CFrame = CFrame.new(-36.5840607, 1.47526348, 43.5427704, -1, 0, 0, 0, 0, -1, 0, -1, 0)
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.Color = Color3.new(0, 0, 0)
- Part5.Position = Vector3.new(-36.5840607, 1.47526348, 43.5427704)
- Part5.Orientation = Vector3.new(90, 180, 0)
- Part5.Color = Color3.new(0, 0, 0)
- ParticleEmitter6.Parent = Part5
- ParticleEmitter6.Transparency = NumberSequence.new(0.8,1)
- ParticleEmitter6.Size = NumberSequence.new(8,18)
- ParticleEmitter6.Color = ColorSequence.new(Color3.new(1, 0.447059, 0.0784314),Color3.new(1, 0.447059, 0.0784314))
- ParticleEmitter6.Texture = "rbxassetid://31727915"
- ParticleEmitter6.Lifetime = NumberRange.new(10, 10)
- ParticleEmitter6.Rate = 0
- ParticleEmitter6.RotSpeed = NumberRange.new(10, 10)
- ParticleEmitter6.Speed = NumberRange.new(5, 12)
- ParticleEmitter6.VelocitySpread = 500
- ParticleEmitter6.Color = ColorSequence.new(Color3.new(1, 0.447059, 0.0784314),Color3.new(1, 0.447059, 0.0784314))
- Sound7.Name = "garlic bread"
- Sound7.Parent = Model0
- Sound7.SoundId = "rbxassetid://843338638"
- Sound7.Volume = 8
- Sound7.Looped = true
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- Part1.CanCollide = false
- Part5.CanCollide = false
- Part4.CanCollide = false
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Part00 = Instance.new("Part")
- SpecialMesh1 = Instance.new("SpecialMesh")
- Part00.Parent = mas
- Part00.Size = Vector3.new(2.5, 1.29999983, 1.05000019)
- Part00.CFrame = CFrame.new(-1.3499999, 1.40000379, -8.82500172, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part00.BottomSurface = Enum.SurfaceType.Smooth
- Part00.TopSurface = Enum.SurfaceType.Smooth
- Part00.Position = Vector3.new(-1.3499999, 1.40000379, -8.82500172)
- SpecialMesh1.Parent = Part00
- SpecialMesh1.MeshId = "rbxassetid://497613846"
- SpecialMesh1.Scale = Vector3.new(0.349999994, 0.349999994, 0.349999994)
- SpecialMesh1.TextureId = "rbxassetid://497613952"
- SpecialMesh1.MeshType = Enum.MeshType.FileMesh
- SpecialMesh1.Scale = Vector3.new(0.349999994, 0.349999994, 0.349999994)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- weldbottle = Instance.new("Weld", Part1)
- weldbottle.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- weldbottle.Part1 = Part1
- weldbottle.C0 = CFrame.new(0.0999984741, -1.72502387, -0.375068665, -4.49431016e-21, -1, -4.72251821e-22, 6.79972604e-22, 4.72250306e-22, -0.999996424, 1, -4.49431016e-21, 6.79974927e-22) * CFrame.new(0,0,-0.5)
- weldhat = Instance.new("Weld", game.Players.LocalPlayer.Character.Head)
- weldhat.Part0 = game.Players.LocalPlayer.Character.Head
- weldhat.Part1 = Part00
- weldhat.C0 = CFrame.new(0,0,-0.3)
- Part00.CanCollide = false
- gassing = false
- cangas = false
- function keydown()
- cangas = true
- Part8 = Instance.new("Part", workspace)
- Part8.Transparency = 1
- Part8.Rotation = Vector3.new(0, 0, -90)
- Part8.CanCollide = false
- Part8.Size = Vector3.new(25, 25, 25)
- Part8.CFrame = CFrame.new(-37.3749924, 0.0750039667, 44.1749916, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.Position = Vector3.new(-37.3749924, 0.0750039667, 44.1749916)
- Part8.Orientation = Vector3.new(0, 0, -90)
- ParticleEmitter6.Rate = 100
- Part8.CanCollide = false
- Part8.Name = "Gas"
- local function gasppl(part)
- local humanoid = part.Parent:findFirstChildOfClass("Humanoid")
- if cangas then
- if humanoid then
- if humanoid.Parent.Name == game.Players.LocalPlayer.Name then
- else
- if humanoid.Health <= 2 then
- humanoid.JumpPower = 0
- local humpart = humanoid.Parent:findFirstChild("HumanoidRootPart")
- if humpart then
- humpart:destroy()
- end
- for i,v in pairs(humanoid.Parent:GetChildren()) do
- if v.ClassName == "Script" or v.ClassName == "LocalScript" then
- v:Remove()
- end
- end
- humanoid.PlatformStand = true
- humanoid.WalkSpeed = 0
- humanoid.Name = "getgassedboi"
- local findlefthip = humanoid.Parent.Torso:findFirstChild("Left Hip")
- if findlefthip then
- findlefthip:Remove()
- local glue = Instance.new("Glue", humanoid.Parent.Torso)
- glue.Part0 = humanoid.Parent.Torso
- glue.Part1 = humanoid.Parent["Left Leg"]
- glue.Name = "Left leg"
- local collider = Instance.new("Part", humanoid.Parent["Left Leg"])
- collider.Position = Vector3.new(0,999,0)
- collider.Size = Vector3.new(1.5, 1, 1)
- collider.Shape = "Cylinder"
- local weld = Instance.new("Weld", collider)
- weld.Part0 = humanoid.Parent["Left Leg"]
- weld.Part1 = collider
- weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider.TopSurface = "Smooth"
- collider.BottomSurface = "Smooth"
- collider.formFactor = "Symmetric"
- glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- collider.Transparency = 1
- end
- --
- local findrighthip = humanoid.Parent.Torso:findFirstChild("Right Hip")
- if findrighthip then
- findrighthip:Remove()
- local glue = Instance.new("Glue", humanoid.Parent.Torso)
- glue.Part0 = humanoid.Parent.Torso
- glue.Part1 = humanoid.Parent["Right Leg"]
- glue.Name = "Right leg"
- local collider = Instance.new("Part", humanoid.Parent["Right Leg"])
- collider.Position = Vector3.new(0,999,0)
- collider.Size = Vector3.new(1.5, 1, 1)
- collider.Shape = "Cylinder"
- local weld = Instance.new("Weld", collider)
- weld.Part0 = humanoid.Parent["Right Leg"]
- weld.Part1 = collider
- weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider.TopSurface = "Smooth"
- collider.BottomSurface = "Smooth"
- collider.formFactor = "Symmetric"
- glue.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- glue.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- collider.Transparency = 1
- end
- --
- local findrightshoulder = humanoid.Parent.Torso:findFirstChild("Right Shoulder")
- if findrightshoulder then
- findrightshoulder:Remove()
- local glue = Instance.new("Glue", humanoid.Parent.Torso)
- glue.Part0 = humanoid.Parent.Torso
- glue.Part1 = humanoid.Parent["Right Arm"]
- glue.Name = "Right arm"
- local collider = Instance.new("Part", humanoid.Parent["Right Arm"])
- collider.Position = Vector3.new(0,999,0)
- collider.Size = Vector3.new(1.5, 1, 1)
- collider.Shape = "Cylinder"
- local weld = Instance.new("Weld", collider)
- weld.Part0 = humanoid.Parent["Right Arm"]
- weld.Part1 = collider
- weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider.TopSurface = "Smooth"
- collider.BottomSurface = "Smooth"
- collider.formFactor = "Symmetric"
- glue.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- collider.Transparency = 1
- end
- --
- local findleftshoulder = humanoid.Parent.Torso:findFirstChild("Left Shoulder")
- if findleftshoulder then
- findleftshoulder:Remove()
- local glue = Instance.new("Glue", humanoid.Parent.Torso)
- glue.Part0 = humanoid.Parent.Torso
- glue.Part1 = humanoid.Parent["Left Arm"]
- glue.Name = "Left arm"
- local collider = Instance.new("Part", humanoid.Parent["Left Arm"])
- collider.Position = Vector3.new(0,999,0)
- collider.Size = Vector3.new(1.5, 1, 1)
- collider.Shape = "Cylinder"
- local weld = Instance.new("Weld", collider)
- weld.Part0 = humanoid.Parent["Left Arm"]
- weld.Part1 = collider
- weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider.TopSurface = "Smooth"
- collider.BottomSurface = "Smooth"
- collider.formFactor = "Symmetric"
- glue.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- collider.Transparency = 1
- end
- local findhead = humanoid.Parent:findFirstChild("Head")
- if findhead then
- local attachment = Instance.new("Attachment", humanoid.Parent.Head)
- attachment.Position = Vector3.new(0, -0.5, 0)
- attachment.Name = "lol"
- attachment.Visible = false
- humanoid.Parent.Torso.NeckAttachment.Visible = false
- humanoid.Parent.Torso.NeckAttachment.Position = humanoid.Parent.Torso.NeckAttachment.Position + Vector3.new(0,0,0)
- local ball = Instance.new("BallSocketConstraint", humanoid.Parent)
- ball.Attachment0 = humanoid.Parent.Torso.NeckAttachment
- ball.Attachment1 = attachment
- ball.LimitsEnabled = true
- ball.TwistLimitsEnabled = true
- ball.UpperAngle = 90
- ball.Restitution = 0.5
- ball.TwistUpperAngle = 90
- ball.TwistLowerAngle = -90
- local collidepartofleftleg = Instance.new("Part", humanoid.Parent.Torso)
- collidepartofleftleg.Name = "Bone"
- collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7)
- collidepartofleftleg.Transparency = 1
- collidepartofleftleg:BreakJoints()
- local weeld = Instance.new("Weld", collidepartofleftleg)
- weeld.Part0 = collidepartofleftleg
- weeld.Part1 = humanoid.Parent["Head"]
- if humanoid.Parent.Torso:findFirstChild("Neck") then
- humanoid.Parent.Torso.Neck:destroy()
- end
- end
- wait(10)
- humanoid.Parent.Anchivable = true
- humanoid.Parent:Clone()
- humanoid.Parent:destroy()
- else
- humanoid.Health = humanoid.Health - 5
- humanoid.WalkSpeed = humanoid.WalkSpeed - 0.002
- end
- end
- end
- end
- end
- Part8.Touched:connect(gasppl)
- Sound7:Play()
- end
- function keyup()
- cangas = false
- Part8:destroy()
- ParticleEmitter6.Rate = 0
- Sound7:Stop()
- end
- mouse.Button1Down:connect(keydown)
- mouse.Button1Up:connect(keyup)
- while true do
- game:GetService("RunService").RenderStepped:wait()
- if Sound7.Parent == nil then
- Sound7.Parent = workspace
- end
- Part8.CFrame = Part1.CFrame
- game.Players.LocalPlayer.Character.Torso.CFrame = CFrame.new(game.Players.LocalPlayer.Character.Torso.Position,Vector3.new(mouse.Hit.p.x,game.Players.LocalPlayer.Character.Torso.Position.y,mouse.Hit.p.z))
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0,0.8,0) * CFrame.fromEulerAnglesXYZ(math.asin((mouse.Hit.p-mouse.Origin.p).unit.y),0,0)
- rhandweld.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.asin((mouse.Hit.p-mouse.Origin.p).unit.y),0,0) * CFrame.Angles(1.5,0,0)
- end
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