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TEST

Dec 11th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126.  
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144. ----------------------------------------------------------
  145. -- Created by Nebula_Zorua --
  146. -- Sans Curse (A Curse of Light) --
  147. -- Custom Arcane Adventures Magic --
  148. -- Wielder: Everybody (Released) --
  149. -- Why the fuck did I make this --
  150. -- I don't even LIKE undertale --
  151. -- what the fuck --
  152.  
  153. -- Discord: Nebula the Zorua#6969
  154. -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
  155.  
  156. -- You can change the Magic Circle n stuff down under Customization, at MagicVariant --
  157.  
  158.  
  159. --// Shortcut Variables \\--
  160. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  161. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  162. local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  163. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  164. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  165. local R3 = {N=Region3.new}
  166. local De = S.Debris
  167. local WS = workspace
  168. local Lght = S.Lighting
  169. local RepS = S.ReplicatedStorage
  170. local IN = Instance.new
  171. local Plrs = S.Players
  172.  
  173. local Emit = IN("ParticleEmitter").Emit;
  174.  
  175. --// Initializing \\--
  176. local Plr = Plrs.LocalPlayer
  177. local Char = Plr.Character
  178. local Hum = Char:FindFirstChildOfClass'Humanoid'
  179. local RArm = Char["Right Arm"]
  180. local LArm = Char["Left Arm"]
  181. local RLeg = Char["Right Leg"]
  182. local LLeg = Char["Left Leg"]
  183. local Root = Char:FindFirstChild'HumanoidRootPart'
  184. local Torso = Char.Torso
  185. local Head = Char.Head
  186. local NeutralAnims = true
  187. local Attack = false
  188. local Debounces = {Debounces={}}
  189. local Mouse = Plr:GetMouse()
  190. local Hit = {}
  191. local Sine = 0
  192. local Change = 1
  193.  
  194. local Effects = IN("Folder",Char)
  195. Effects.Name = "Effects"
  196.  
  197.  
  198. --// Debounce System \\--
  199.  
  200.  
  201. function Debounces:New(name,cooldown)
  202. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  203. setmetatable(aaaaa,{__index = Debounces})
  204. Debounces.Debounces[name] = aaaaa
  205. return aaaaa
  206. end
  207.  
  208. function Debounces:Use(overrideUsable)
  209. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  210. if(self.Usable or overrideUsable)then
  211. self.Usable = false
  212. self.CoolingDown = true
  213. local LastUse = time()
  214. self.LastUse = LastUse
  215. delay(self.Cooldown or 2,function()
  216. if(self.LastUse == LastUse)then
  217. self.CoolingDown = false
  218. self.Usable = true
  219. end
  220. end)
  221. end
  222. end
  223.  
  224. function Debounces:Get(name)
  225. assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  226. for i,v in next, Debounces.Debounces do
  227. if(i == name)then
  228. return v;
  229. end
  230. end
  231. end
  232.  
  233. function Debounces:GetProgressPercentage()
  234. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  235. if(self.CoolingDown and not self.Usable)then
  236. return math.max(
  237. math.floor(
  238. (
  239. (time()-self.LastUse)/self.Cooldown or 2
  240. )*100
  241. )
  242. )
  243. else
  244. return 100
  245. end
  246. end
  247.  
  248. --// Instance Creation Functions \\--
  249.  
  250. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  251. local Sound = IN("Sound")
  252. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  253. Sound.Pitch = pitch or 1
  254. Sound.Volume = volume or 1
  255. Sound.Looped = looped or false
  256. if(autoPlay)then
  257. coroutine.wrap(function()
  258. repeat wait() until Sound.IsLoaded
  259. Sound.Playing = autoPlay or false
  260. end)()
  261. end
  262. if(not looped and effect)then
  263. Sound.Stopped:connect(function()
  264. Sound.Volume = 0
  265. Sound:destroy()
  266. end)
  267. elseif(effect)then
  268. warn("Sound can't be looped and a sound effect!")
  269. end
  270. Sound.Parent =parent or Torso
  271. return Sound
  272. end
  273. function Part(parent,color,material,size,cframe,anchored,cancollide)
  274. local part = IN("Part")
  275. part.Parent = parent or Char
  276. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  277. part.Material = material or Enum.Material.SmoothPlastic
  278. part.TopSurface,part.BottomSurface=10,10
  279. part.Size = size or V3.N(1,1,1)
  280. part.CFrame = cframe or CF.N(0,0,0)
  281. part.CanCollide = cancollide or false
  282. part.Anchored = anchored or false
  283. return part
  284. end
  285.  
  286. function Weld(part0,part1,c0,c1)
  287. local weld = IN("Weld")
  288. weld.Parent = part0
  289. weld.Part0 = part0
  290. weld.Part1 = part1
  291. weld.C0 = c0 or CF.N()
  292. weld.C1 = c1 or CF.N()
  293. return weld
  294. end
  295.  
  296. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  297. local part = IN("SpecialMesh")
  298. part.MeshId = meshid or ""
  299. part.TextureId = textid or ""
  300. part.Scale = scale or V3.N(1,1,1)
  301. part.Offset = offset or V3.N(0,0,0)
  302. part.MeshType = meshtype or Enum.MeshType.Sphere
  303. part.Parent = parent
  304. return part
  305. end
  306.  
  307. NewInstance = function(instance,parent,properties)
  308. local inst = Instance.new(instance)
  309. inst.Parent = parent
  310. if(properties)then
  311. for i,v in next, properties do
  312. pcall(function() inst[i] = v end)
  313. end
  314. end
  315. return inst;
  316. end
  317.  
  318. function Clone(instance,parent,properties)
  319. local inst = instance:Clone()
  320. inst.Parent = parent
  321. if(properties)then
  322. for i,v in next, properties do
  323. pcall(function() inst[i] = v end)
  324. end
  325. end
  326. return inst;
  327. end
  328.  
  329. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  330. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  331. local Sound = IN("Sound")
  332. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  333. Sound.Pitch = pitch or 1
  334. Sound.Volume = volume or 1
  335. Sound.Looped = looped or false
  336. if(autoPlay)then
  337. coroutine.wrap(function()
  338. repeat wait() until Sound.IsLoaded
  339. Sound.Playing = autoPlay or false
  340. end)()
  341. end
  342. if(not looped and effect)then
  343. Sound.Stopped:connect(function()
  344. Sound.Volume = 0
  345. soundPart:destroy()
  346. end)
  347. elseif(effect)then
  348. warn("Sound can't be looped and a sound effect!")
  349. end
  350. Sound.Parent = soundPart
  351. return Sound
  352. end
  353.  
  354.  
  355. --// Extended ROBLOX tables \\--
  356. local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  357. --// Require stuff \\--
  358. function CamShake(who,times,intense,origin)
  359. coroutine.wrap(function()
  360. if(script:FindFirstChild'CamShake')then
  361. local cam = script.CamShake:Clone()
  362. cam:WaitForChild'intensity'.Value = intense
  363. cam:WaitForChild'times'.Value = times
  364.  
  365. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  366. cam.Parent = who
  367. wait()
  368. cam.Disabled = false
  369. elseif(who == Plr or who == Char)then
  370. local intensity = intense
  371. local cam = workspace.CurrentCamera
  372. for i = 1, times do
  373. local camDistFromOrigin
  374. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  375. camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
  376. elseif(typeof(origin) == 'Vector3')then
  377. camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
  378. end
  379. if(camDistFromOrigin)then
  380. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  381. end
  382. cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
  383. swait()
  384. end
  385. end
  386. end)()
  387. end
  388.  
  389. function CamShakeAll(times,intense,origin)
  390. for _,v in next, Plrs:players() do
  391. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  392. end
  393. end
  394.  
  395. function ServerScript(code)
  396. if(script:FindFirstChild'Loadstring')then
  397. local load = script.Loadstring:Clone()
  398. load:WaitForChild'Sauce'.Value = code
  399. load.Disabled = false
  400. load.Parent = workspace
  401. elseif(NS and typeof(NS) == 'function')then
  402. NS(code,workspace)
  403. else
  404. warn("no serverscripts lol")
  405. end
  406. end
  407.  
  408. function RunLocal(where,code)
  409. ServerScript([[
  410. wait()
  411. script.Parent=nil
  412. if(not _G.Http)then _G.Http = game:service'HttpService' end
  413.  
  414. local Http = _G.Http or game:service'HttpService'
  415.  
  416. local source = ]].."[["..code.."]]"..[[
  417. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  418. local asd = Http:PostAsync(link,source)
  419. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  420. local ID = Http:JSONDecode(asd).Result.Require_ID
  421. local vs = require(ID).VORTH_SCRIPT
  422. vs.Parent = game.]]..where:GetFullName()
  423. )
  424. end
  425.  
  426. --// Customization \\--
  427.  
  428. local Frame_Speed = 60;
  429. local WalkSpeed = 16
  430. local DamageColor = BrickColor.new'White'
  431.  
  432. local MagicCircles = {
  433. Default = {Color=C3.N(1,1,1),Texture1=0,Texture2=0},
  434. OrangeWarPheonix = {EffectColor=BrickColor.new'Deep orange'.Color,Color=C3.N(.9,.9,.9),Texture1=623153986,Texture2=623153990},
  435. BlueWarPheonix = {EffectColor=BrickColor.new'Teal'.Color,Color=C3.N(.9,.9,.9),Texture1=462499935,Texture2=462499970},
  436. Plasma = {Color=C3.N(0.70588235294118,0,0.8),Texture1=415906687,Texture2=415906702},
  437. Water = {Color=C3.RGB(33, 84, 185),Texture1=408441330,Texture2=408441353},
  438. Earth = {Color=C3.RGB(86, 36, 36),Texture1=394253616,Texture2=394253651},
  439. Wind = {Color=C3.N(.8,.8,.8),Texture1=376006317,Texture2=376006346},
  440. Poseidon = {Color=C3.RGB(71, 99, 130),Texture1=346727970,Texture2=346727994},
  441. AetherLightning = {Color=C3.RGB(23, 255, 197),Texture1=348320016,Texture2=348320030},
  442. Light = {Color=C3.N(1,1,0),Texture1=343192085,Texture2=343192112},
  443. Fire = {Color=C3.N(1,0,0),EffectColor=BrickColor.new'Bright red'.Color,Texture1=313945544,Texture2=313945673},
  444. Lightning = {Color=C3.N(0,1,1),Texture1=314842290,Texture2=314842440},
  445. GasterBlaster = {Color=C3.N(1,1,1),Texture1=331948662,Texture2=331948662}
  446. }
  447.  
  448. local MagicVariant = MagicCircles.GasterBlaster --[[ You can change this for a different element
  449. Example:
  450.  
  451. Changing MagicCircles.GasterBlaster to MagicCircles.Light
  452.  
  453. would make it a Light Element
  454. ]]
  455.  
  456. --// Stop animations \\--
  457. for _,v in next, Hum:GetPlayingAnimationTracks() do
  458. v:Stop();
  459. end
  460.  
  461. pcall(game.Destroy,Char:FindFirstChild'Animate')
  462. pcall(game.Destroy,Hum:FindFirstChild'Animator')
  463.  
  464. --// Joints \\--
  465.  
  466. local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5,0.5,0),C1 = CF.N(0,.5,0)})
  467. local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5,0.5,0),C1 = CF.N(0,.5,0)})
  468. local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5,0)})
  469. local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5,-1,0),C1 = CF.N(0,1,0)})
  470. local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5,-1,0),C1 = CF.N(0,1,0)})
  471. local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
  472.  
  473. local LSC0 = LS.C0
  474. local RSC0 = RS.C0
  475. local NKC0 = NK.C0
  476. local LHC0 = LH.C0
  477. local RHC0 = RH.C0
  478. local RJC0 = RJ.C0
  479.  
  480. --// Artificial HB \\--
  481.  
  482. local ArtificialHB = IN("BindableEvent", script)
  483. ArtificialHB.Name = "Heartbeat"
  484.  
  485. script:WaitForChild("Heartbeat")
  486.  
  487. local tf = 0
  488. local allowframeloss = false
  489. local tossremainder = false
  490. local lastframe = tick()
  491. local frame = 1/Frame_Speed
  492. ArtificialHB:Fire()
  493.  
  494. game:GetService("RunService").Heartbeat:connect(function(s, p)
  495. tf = tf + s
  496. if tf >= frame then
  497. if allowframeloss then
  498. script.Heartbeat:Fire()
  499. lastframe = tick()
  500. else
  501. for i = 1, math.floor(tf / frame) do
  502. ArtificialHB:Fire()
  503. end
  504. lastframe = tick()
  505. end
  506. if tossremainder then
  507. tf = 0
  508. else
  509. tf = tf - frame * math.floor(tf / frame)
  510. end
  511. end
  512. end)
  513.  
  514. function swait(num)
  515. if num == 0 or num == nil then
  516. ArtificialHB.Event:wait()
  517. else
  518. for i = 0, num do
  519. ArtificialHB.Event:wait()
  520. end
  521. end
  522. end
  523.  
  524.  
  525. --// Effect Function(s) \\--
  526.  
  527. function NumSeq(...)
  528. local tab = {...}
  529. local Sequence = {}
  530. for _,v in next, tab do
  531. table.insert(Sequence,NumberSequenceKeypoint.new(unpack(v)))
  532. end
  533. if(tab[#tab][1] ~= 1)then
  534. local final = tab[#tab]
  535. table.insert(Sequence,NumberSequenceKeypoint.new(1,final[2],final[3]))
  536. end
  537. return NumberSequence.new(Sequence)
  538. end
  539.  
  540. local DefaultRingParticle = IN("ParticleEmitter")
  541. DefaultRingParticle.Name = 'RingEmit'
  542. DefaultRingParticle.LightEmission = 1
  543. DefaultRingParticle.Size = NumSeq({0,0},{.7,6.28},{.8,5.03},{1,2.9})
  544. DefaultRingParticle.Texture = "rbxassetid://313951123"
  545. DefaultRingParticle.Transparency = NumberSequence.new(0,1)
  546. DefaultRingParticle.ZOffset = 1
  547. DefaultRingParticle.Drag = 0
  548. DefaultRingParticle.Acceleration = V3.N()
  549. DefaultRingParticle.LockedToPart = true
  550. DefaultRingParticle.Enabled = false
  551. DefaultRingParticle.Lifetime = NumberRange.new(.6,.6)
  552. DefaultRingParticle.Rate = 5
  553. DefaultRingParticle.Rotation = NumberRange.new(0,0)
  554. DefaultRingParticle.RotSpeed = NumberRange.new(0,0)
  555. DefaultRingParticle.Speed = NumberRange.new(0,0)
  556. DefaultRingParticle.SpreadAngle = Vector2.new(0,0)
  557.  
  558. function MagicCircle(Data)
  559. local Variant = Data.Variant or MagicCircles.Default;
  560.  
  561. local Size = Data.Size or 10;
  562. local Pos = Data.Pos*CF.A(M.R(-90),M.R(-90),0) or Torso.CFrame*CF.A(M.R(-90),M.R(-90),0);
  563. local GrowTime = Data.Time or 1;
  564.  
  565. local WeldData = Data.Weld or false;
  566.  
  567.  
  568. local Color = Variant.Color or C3.N(.9,.9,.0)
  569.  
  570. local CreationParticle = Data.CreationParticle or DefaultRingParticle;
  571.  
  572.  
  573. local Circle = Part(Effects,BrickColor.new'Maroon',Enum.Material.SmoothPlastic,V3.N(.05,.05,.05),Pos,true,false)
  574. local CircleM = NewInstance("BlockMesh",Circle,{Scale=V3.N()})
  575.  
  576.  
  577. local Emitter = DefaultRingParticle:Clone();
  578. Emitter.Parent = Circle
  579. Emitter.Color = ColorSequence.new(Variant.Color)
  580.  
  581. local Top = IN("Decal",Circle)
  582. Top.Texture = "rbxassetid://"..Variant.Texture1
  583. Top.Face = Enum.NormalId.Top
  584.  
  585. local Btm = IN("Decal",Circle)
  586. Btm.Texture = "rbxassetid://"..Variant.Texture2
  587. Btm.Face = Enum.NormalId.Bottom
  588.  
  589. if(WeldData)then
  590. Circle.Anchored = false
  591. Weld(WeldData,Circle,Pos,CF.N())
  592. end
  593. local GrowFrames = GrowTime * Frame_Speed
  594. print(GrowFrames)
  595. --Size*20,0,Size*20
  596. Circle.Transparency = 1
  597. local GrownEvent = Instance.new("BindableEvent",Circle)
  598. coroutine.wrap(function()
  599.  
  600. Emit(Emitter,5)
  601. local End = Size*20
  602. local grow = End/GrowFrames
  603. for i = 1, GrowFrames+1 do
  604. local aa = math.min(CircleM.Scale.x + grow,End)
  605. if(aa >= End)then break end
  606. CircleM.Scale = V3.N(aa,0,aa)
  607. swait()
  608. end
  609. CircleM.Scale = V3.N(End,0,End)
  610. GrownEvent:Fire()
  611.  
  612. end)()
  613.  
  614. local Table = {
  615. Circle = Circle,
  616. Mesh = CircleM,
  617. Grow = function(size)
  618. CircleM.Scale = CircleM.Scale + V3.N(size*20,0,size*20)
  619. end,
  620. Destroy = function(timer)
  621. coroutine.wrap(function()
  622. if(not timer)then timer = 1 end
  623. Tween(CircleM,{Scale=V3.N(0,0,0)},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  624. Tween(Top,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  625. Tween(Btm,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  626. S.Debris:AddItem(Circle,timer+1)
  627. end)()
  628. end,
  629. Grown = GrownEvent.Event
  630. }
  631.  
  632. return Table;
  633. end
  634.  
  635. function Bezier(startpos, pos2, pos3, endpos, t)
  636. local A = startpos:lerp(pos2, t)
  637. local B = pos2:lerp(pos3, t)
  638. local C = pos3:lerp(endpos, t)
  639. local lerp1 = A:lerp(B, t)
  640. local lerp2 = B:lerp(C, t)
  641. local cubic = lerp1:lerp(lerp2, t)
  642. return cubic
  643. end
  644.  
  645. function SphereFX(duration,color,scale,pos,endScale,increment)
  646. return Effect{
  647. Frames=duration,
  648. Effect='ResizeAndFade',
  649. Color=color,
  650. Size=scale,
  651. Mesh={MeshType=Enum.MeshType.Sphere},
  652. CFrame=pos,
  653. FXSettings={
  654. EndSize=endScale,
  655. EndIsIncrement=increment
  656. }
  657. }
  658. end
  659.  
  660. function BlastFX(duration,color,scale,pos,endScale,increment)
  661. return Effect{
  662. Frames=duration,
  663. Effect='ResizeAndFade',
  664. Color=color,
  665. Size=scale,
  666. Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
  667. CFrame=pos,
  668. FXSettings={
  669. EndSize=endScale,
  670. EndIsIncrement=increment
  671. }
  672. }
  673. end
  674.  
  675. function BlockFX(duration,color,scale,pos,endScale,increment)
  676. return Effect{
  677. Frames=duration,
  678. Effect='ResizeAndFade',
  679. Color=color,
  680. Size=scale,
  681. CFrame=pos,
  682. FXSettings={
  683. EndSize=endScale,
  684. EndIsIncrement=increment
  685. }
  686. }
  687. end
  688.  
  689. function ShootBullet(data)
  690. --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  691. local Size = data.Size or V3.N(2,2,2)
  692. local Color = data.Color or MagicVariant.EffectColor or MagicVariant.Color
  693. local StudsPerFrame = data.Speed or 10
  694. local Shape = data.Shape or 'Ball'
  695. local Frames = data.Frames or 160
  696. local Pos = data.Origin or Torso.CFrame
  697. local Direction = data.Direction or Mouse.Hit
  698. local Material = data.Material or Enum.Material.Neon
  699. local OnHit = data.HitFunction or function(hit,pos)
  700. Effect{
  701. Effect='ResizeAndFade',
  702. Color=Color,
  703. Size=V3.N(10,10,10),
  704. Mesh={MeshType=Enum.MeshType.Sphere},
  705. CFrame=CF.N(pos),
  706. FXSettings={
  707. EndSize=V3.N(.05,.05,.05),
  708. EndIsIncrement=true
  709. }
  710. }
  711. for i = 1, 5 do
  712. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  713. Effect{
  714. Effect='Fade',
  715. Frames=65,
  716. Size=V3.N(5,5,10),
  717. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
  718. Mesh = {MeshType=Enum.MeshType.Sphere},
  719. Material=Enum.Material.Neon,
  720. Color=Color,
  721. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  722. }
  723. end
  724. AOEDamage(pos,10,15,30,0,'Normal',10,4)
  725. end
  726.  
  727. local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
  728. local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  729. if(Shape == 'Ball')then
  730. BMesh.MeshType = Enum.MeshType.Sphere
  731. elseif(Shape == 'Head')then
  732. BMesh.MeshType = Enum.MeshType.Head
  733. elseif(Shape == 'Cylinder')then
  734. BMesh.MeshType = Enum.MeshType.Cylinder
  735. end
  736.  
  737. coroutine.wrap(function()
  738. for i = 1, Frames+1 do
  739. local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
  740. if(hit)then
  741. OnHit(hit,pos,norm,dist)
  742. break;
  743. else
  744. Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
  745. end
  746. swait()
  747. end
  748. Bullet:destroy()
  749. end)()
  750.  
  751. end
  752.  
  753. function Zap(data)
  754. local sCF,eCF = data.StartCFrame,data.EndCFrame
  755. assert(sCF,"You need a start CFrame!")
  756. assert(eCF,"You need an end CFrame!")
  757. local parts = data.PartCount or 15
  758. local zapRot = data.ZapRotation or {-5,5}
  759. local startThick = data.StartSize or 3;
  760. local endThick = data.EndSize or startThick/2;
  761. local color = data.Color or BrickColor.new'Electric blue'
  762. local delay = data.Delay or 35
  763. local delayInc = data.DelayInc or 0
  764. local lastLightning;
  765. local MagZ = (sCF.p - eCF.p).magnitude
  766. local thick = startThick
  767. local inc = (startThick/parts)-(endThick/parts)
  768.  
  769. for i = 1, parts do
  770. local pos = sCF.p
  771. if(lastLightning)then
  772. pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
  773. end
  774. delay = delay + delayInc
  775. local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
  776. local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
  777. if(parts == i)then
  778. local MagZ = (pos-eCF.p).magnitude
  779. zapPart.Size = V3.N(endThick,endThick,MagZ)
  780. zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
  781. Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
  782. else
  783. zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
  784. end
  785.  
  786. lastLightning = zapPart
  787. Effect{Effect='Fade',Manual=zapPart,Frames=delay}
  788.  
  789. thick=thick-inc
  790.  
  791. end
  792. end
  793.  
  794. function Zap2(data)
  795. local Color = data.Color or BrickColor.new'Electric blue'
  796. local StartPos = data.Start or Torso.Position
  797. local EndPos = data.End or Mouse.Hit.p
  798. local SegLength = data.SegL or 2
  799. local Thicc = data.Thickness or 0.5
  800. local Fades = data.Fade or 45
  801. local Parent = data.Parent or Effects
  802. local MaxD = data.MaxDist or 200
  803. local Branch = data.Branches or false
  804. local Material = data.Material or Enum.Material.Neon
  805. local Raycasts = data.Raycasts or false
  806. local Offset = data.Offset or {0,360}
  807. local AddMesh = (data.Mesh == nil and true or data.Mesh)
  808. if((StartPos-EndPos).magnitude > MaxD)then
  809. EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
  810. end
  811. local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
  812. if(Raycasts)then
  813. hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)
  814. end
  815. local segments = dist/SegLength
  816. local model = IN("Model",Parent)
  817. model.Name = 'Lightning'
  818. local Last;
  819. for i = 1, segments do
  820. local size = (segments-i)/25
  821. local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
  822. if(AddMesh)then IN("CylinderMesh",prt) end
  823. if(Last and math.floor(segments) == i)then
  824. local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
  825. prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
  826. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)
  827. elseif(not Last)then
  828. prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  829. else
  830. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  831. end
  832. Last = prt
  833. if(Branch)then
  834. local choice = M.RNG(1,7+((segments-i)*2))
  835. if(choice == 1)then
  836. local LastB;
  837. for i2 = 1,M.RNG(2,5) do
  838. local size2 = ((segments-i)/35)/i2
  839. local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
  840. if(AddMesh)then IN("CylinderMesh",prt) end
  841. if(not LastB)then
  842. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  843. else
  844. prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  845. end
  846. LastB = prt
  847. end
  848. end
  849. end
  850. end
  851. if(Fades > 0)then
  852. coroutine.wrap(function()
  853. for i = 1, Fades do
  854. for _,v in next, model:children() do
  855. if(v:IsA'BasePart')then
  856. v.Transparency = (i/Fades)
  857. end
  858. end
  859. swait()
  860. end
  861. model:destroy()
  862. end)()
  863. else
  864. S.Debris:AddItem(model,.01)
  865. end
  866. return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
  867. end
  868.  
  869. function Tween(obj,props,time,easing,direction,repeats,backwards)
  870. local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
  871. local tween = S.TweenService:Create(obj, info, props)
  872.  
  873. tween:Play()
  874. end
  875.  
  876. function Effect(data)
  877. local FX = data.Effect or 'ResizeAndFade'
  878. local Parent = data.Parent or Effects
  879. local Color = data.Color or C3.N(0,0,0)
  880. local Size = data.Size or V3.N(1,1,1)
  881. local MoveDir = data.MoveDirection or nil
  882. local MeshData = data.Mesh or nil
  883. local SndData = data.Sound or nil
  884. local Frames = data.Frames or 45
  885. local Manual = data.Manual or nil
  886. local Material = data.Material or Enum.Material.Neon
  887. local CFra = data.CFrame or Torso.CFrame
  888. local Settings = data.FXSettings or {}
  889. local Shape = data.Shape or Enum.PartType.Block
  890. local Snd,Prt,Msh;
  891. coroutine.wrap(function()
  892. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  893. Prt = Manual
  894. else
  895. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  896. Prt.Shape = Shape
  897. end
  898. if(typeof(MeshData) == 'table')then
  899. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  900. elseif(typeof(MeshData) == 'Instance')then
  901. Msh = MeshData:Clone()
  902. Msh.Parent = Prt
  903. elseif(Shape == Enum.PartType.Block)then
  904. Msh = Mesh(Prt,Enum.MeshType.Brick)
  905. end
  906. if(typeof(SndData) == 'table')then
  907. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  908. elseif(typeof(SndData) == 'Instance')then
  909. Snd = SndData
  910. end
  911. if(Snd)then
  912. repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  913. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  914. end
  915. Size = (Msh and Msh.Scale or Size)
  916. local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
  917.  
  918. local MoveSpeed = nil;
  919. if(MoveDir)then
  920. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  921. end
  922. if(FX ~= 'Arc')then
  923. for Frame = 1, Frames do
  924. if(FX == "Fade")then
  925. Prt.Transparency = (Frame/Frames)
  926. elseif(FX == "Resize")then
  927. if(not Settings.EndSize)then
  928. Settings.EndSize = V3.N(0,0,0)
  929. end
  930. if(Settings.EndIsIncrement)then
  931. if(Msh)then
  932. Msh.Scale = Msh.Scale + Settings.EndSize
  933. else
  934. Prt.Size = Prt.Size + Settings.EndSize
  935. end
  936. else
  937. if(Msh)then
  938. Msh.Scale = Msh.Scale - grow/Frames
  939. else
  940. Prt.Size = Prt.Size - grow/Frames
  941. end
  942. end
  943. elseif(FX == "ResizeAndFade")then
  944. if(not Settings.EndSize)then
  945. Settings.EndSize = V3.N(0,0,0)
  946. end
  947. if(Settings.EndIsIncrement)then
  948. if(Msh)then
  949. Msh.Scale = Msh.Scale + Settings.EndSize
  950. else
  951. Prt.Size = Prt.Size + Settings.EndSize
  952. end
  953. else
  954. if(Msh)then
  955. Msh.Scale = Msh.Scale - grow/Frames
  956. else
  957. Prt.Size = Prt.Size - grow/Frames
  958. end
  959. end
  960. Prt.Transparency = (Frame/Frames)
  961. end
  962. if(Settings.RandomizeCFrame)then
  963. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  964. end
  965. if(MoveDir and MoveSpeed)then
  966. local Orientation = Prt.Orientation
  967. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  968. Prt.Orientation = Orientation
  969. end
  970. swait()
  971. end
  972. Prt:destroy()
  973. else
  974. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  975. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  976. if(start and endP)then
  977. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  978. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  979. for Frame = 0, 1, (Settings.Speed or 0.01) do
  980. if(Settings.Home)then
  981. endP = Settings.Home.CFrame
  982. end
  983. Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
  984. end
  985. if(Settings.RemoveOnGoal)then
  986. Prt:destroy()
  987. end
  988. else
  989. Prt:destroy()
  990. assert(start,"You need a start position!")
  991. assert(endP,"You need a start position!")
  992. end
  993. end
  994. end)()
  995. return Prt,Msh,Snd
  996. end
  997. function SoulSteal(whom)
  998. local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
  999. print(torso)
  1000. if(torso and torso:IsA'BasePart')then
  1001. local Model = Instance.new("Model",Effects)
  1002. Model.Name = whom.Name.."'s Soul"
  1003. whom:BreakJoints()
  1004. local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
  1005. Soul.Name = 'Head'
  1006. NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
  1007. Effect{
  1008. Effect="Arc",
  1009. Manual = Soul,
  1010. FXSettings={
  1011. Start=torso.CFrame,
  1012. Home = Torso,
  1013. RemoveOnGoal = true,
  1014. }
  1015. }
  1016. local lastPoint = Soul.CFrame.p
  1017.  
  1018. for i = 0, 1, 0.01 do
  1019. local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  1020. local mag = (lastPoint - Soul.Position).magnitude
  1021. Effect{
  1022. Effect = "Fade",
  1023. CFrame = point * CF.N(0, mag/2, 0),
  1024. Size = V3.N(.5,mag+.5,.5),
  1025. Color = Soul.BrickColor
  1026. }
  1027. lastPoint = Soul.CFrame.p
  1028. swait()
  1029. end
  1030. for i = 1, 5 do
  1031. Effect{
  1032. Effect="Fade",
  1033. Color = BrickColor.new'Really red',
  1034. MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
  1035. }
  1036. end
  1037. end
  1038. end
  1039.  
  1040. --// Other Functions \\ --
  1041.  
  1042. function CastRay(startPos,endPos,range,ignoreList)
  1043. local ray = Ray.new(startPos,(endPos-startPos).unit*range)
  1044. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  1045. return part,pos,norm,(pos and (startPos-pos).magnitude)
  1046. end
  1047.  
  1048. function CastRayInDirection(startPos,direction,range,ignoreList)
  1049. local ray = Ray.new(startPos,direction*range)
  1050. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  1051. return part,pos,norm,(pos and (startPos-pos).magnitude)
  1052. end
  1053.  
  1054. function getRegion(point,range,ignore)
  1055. return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
  1056. end
  1057.  
  1058. function clerp(startCF,endCF,alpha)
  1059. return startCF:lerp(endCF, alpha)
  1060. end
  1061.  
  1062. function GetTorso(char)
  1063. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1064. end
  1065.  
  1066. function ShowDamage(Pos, Text, Time, Color)
  1067. coroutine.wrap(function()
  1068. local Rate = (1 / Frame_Speed)
  1069. local Pos = (Pos or Vector3.new(0, 0, 0))
  1070. local Text = (Text or "")
  1071. local Time = (Time or 2)
  1072. local Color = (Color or Color3.new(1, 0, 1))
  1073. local EffectPart = NewInstance("Part",Effects,{
  1074. Material=Enum.Material.SmoothPlastic,
  1075. Reflectance = 0,
  1076. Transparency = 1,
  1077. BrickColor = BrickColor.new(Color),
  1078. Name = "Effect",
  1079. Size = Vector3.new(0,0,0),
  1080. Anchored = true,
  1081. CFrame = CF.N(Pos)
  1082. })
  1083. local BillboardGui = NewInstance("BillboardGui",EffectPart,{
  1084. Size = UDim2.new(1.25, 0, 1.25, 0),
  1085. Adornee = EffectPart,
  1086. })
  1087. local TextLabel = NewInstance("TextLabel",BillboardGui,{
  1088. BackgroundTransparency = 1,
  1089. Size = UDim2.new(1, 0, 1, 0),
  1090. Text = Text,
  1091. Font = "Bodoni",
  1092. TextColor3 = Color,
  1093. TextStrokeColor3 = Color3.new(0,0,0),
  1094. TextStrokeTransparency=0,
  1095. TextScaled = true,
  1096. })
  1097. S.Debris:AddItem(EffectPart, (Time))
  1098. EffectPart.Parent = workspace
  1099. delay(0, function()
  1100. Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
  1101. local Frames = (Time / Rate)
  1102. for Frame = 1, Frames do
  1103. swait()
  1104. local Percent = (Frame / Frames)
  1105. TextLabel.TextTransparency = Percent
  1106. TextLabel.TextStrokeTransparency = Percent
  1107. end
  1108. if EffectPart and EffectPart.Parent then
  1109. EffectPart:Destroy()
  1110. end
  1111. end) end)()
  1112. end
  1113.  
  1114.  
  1115. function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult)
  1116. if(who)then
  1117. local hum = who:FindFirstChildOfClass'Humanoid'
  1118. local Damage = M.RNG(minDam,maxDam)
  1119. local canHit = true
  1120. if(hum)then
  1121. for _, p in pairs(Hit) do
  1122. if p[1] == hum then
  1123. if(time() - p[2] < 0.01) then
  1124. canHit = false
  1125. else
  1126. Hit[_] = nil
  1127. end
  1128. end
  1129. end
  1130. if(canHit)then
  1131. table.insert(Hit,{hum,time()})
  1132. if(hum.Health >= math.huge)then
  1133. who:BreakJoints()
  1134. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1135. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "INSTANT", 1.5, C3.N(1,0,0))
  1136. end
  1137. else
  1138. local player = S.Players:GetPlayerFromCharacter(who)
  1139. if(Type == "Fire")then
  1140. --idk..
  1141. else
  1142. local c = Instance.new("ObjectValue",hum)
  1143. c.Name = "creator"
  1144. c.Value = Plr
  1145. game:service'Debris':AddItem(c,0.35)
  1146. if(M.RNG(1,100) <= (critChance or 0) and critMult > 1)then
  1147. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1148. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[CRIT] "..Damage*(critMult or 2), 1.5, BrickColor.new'New Yeller'.Color)
  1149. end
  1150. hum.Health = hum.Health - Damage*(critMult or 2)
  1151. else
  1152. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1153. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), Damage, 1.5, DamageColor.Color)
  1154. end
  1155. hum.Health = hum.Health - Damage
  1156. end
  1157. if(Type == 'Knockback' and GetTorso(who))then
  1158. local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
  1159. local body = NewInstance('BodyVelocity',GetTorso(who),{
  1160. P = 500,
  1161. maxForce = V3.N(math.huge,0,math.huge),
  1162. velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
  1163. })
  1164. game:service'Debris':AddItem(body,.5)
  1165. elseif(Type == "Electric")then
  1166. if(M.RNG(1,100) >= critChance)then
  1167. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1168. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[PARALYZED]", 1.5, BrickColor.new"New Yeller".Color)
  1169. end
  1170. local asd = hum.WalkSpeed/2
  1171. hum.WalkSpeed = asd
  1172. local paralyzed = true
  1173. coroutine.wrap(function()
  1174. while paralyzed do
  1175. swait(25)
  1176. if(M.RNG(1,25) == 1)then
  1177. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1178. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[STATIC]", 1.5, BrickColor.new"New Yeller".Color)
  1179. end
  1180. hum.PlatformStand = true
  1181. end
  1182. end
  1183. end)()
  1184. delay(4, function()
  1185. paralyzed = false
  1186. hum.WalkSpeed = hum.WalkSpeed + asd
  1187. end)
  1188. end
  1189.  
  1190. elseif(Type == 'Knockdown' and GetTorso(who))then
  1191. local rek = GetTorso(who)
  1192. hum.PlatformStand = true
  1193. delay(1,function()
  1194. hum.PlatformStand = false
  1195. end)
  1196. local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
  1197. local bodvol = NewInstance("BodyVelocity",rek,{
  1198. velocity = angle * Knock,
  1199. P = 5000,
  1200. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1201. })
  1202. local rl = NewInstance("BodyAngularVelocity",rek,{
  1203. P = 3000,
  1204. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1205. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1206. })
  1207. game:GetService("Debris"):AddItem(bodvol, .5)
  1208. game:GetService("Debris"):AddItem(rl, .5)
  1209. end
  1210. end
  1211. end
  1212. end
  1213. end
  1214. end
  1215. end
  1216.  
  1217. function AOEDamage(where,range,minDam,maxDam,Knock,Type,critChance,critMult)
  1218. for _,v in next, getRegion(where,range,{Char}) do
  1219. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
  1220. coroutine.wrap(function() for i = 1, M.RNG(minDam,maxDam) do swait() DealDamage(v.Parent,1,1,Knock,Type,0,1) end end)()
  1221. end
  1222. end
  1223. end
  1224.  
  1225. function AOEHeal(where,range,amount)
  1226. local healed = {}
  1227. for _,v in next, getRegion(where,range,{Char}) do
  1228. local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
  1229. if(hum and not healed[hum])then
  1230. hum.Health = hum.Health + amount
  1231. if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
  1232. ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
  1233. end
  1234. end
  1235. end
  1236. end
  1237.  
  1238. function CamShake(who,times,intense,origin)
  1239. coroutine.wrap(function()
  1240. if(script:FindFirstChild'CamShake')then
  1241. local cam = script.CamShake:Clone()
  1242. cam:WaitForChild'intensity'.Value = intense
  1243. cam:WaitForChild'times'.Value = times
  1244.  
  1245. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  1246. cam.Parent = who
  1247. wait()
  1248. cam.Disabled = false
  1249. elseif(who == Plr or who == Char)then
  1250. local intensity = intense
  1251. local cam = workspace.CurrentCamera
  1252. for i = 1, times do
  1253. local camDistFromOrigin
  1254. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  1255. camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
  1256. elseif(typeof(origin) == 'Vector3')then
  1257. camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
  1258. end
  1259. if(camDistFromOrigin)then
  1260. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  1261. end
  1262. cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
  1263. swait()
  1264. end
  1265. end
  1266. end)()
  1267. end
  1268.  
  1269. function CamShakeAll(times,intense,origin)
  1270. for _,v in next, Plrs:players() do
  1271. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  1272. end
  1273. end
  1274.  
  1275. function ServerScript(code)
  1276. if(script:FindFirstChild'Loadstring')then
  1277. local load = script.Loadstring:Clone()
  1278. load:WaitForChild'Sauce'.Value = code
  1279. load.Disabled = false
  1280. load.Parent = workspace
  1281. elseif(NS and typeof(NS) == 'function')then
  1282. NS(code,workspace)
  1283. else
  1284. warn("no serverscripts lol")
  1285. end
  1286. end
  1287.  
  1288. function LocalOnPlayer(who,code)
  1289. ServerScript([[
  1290. wait()
  1291. script.Parent=nil
  1292. if(not _G.Http)then _G.Http = game:service'HttpService' end
  1293.  
  1294. local Http = _G.Http or game:service'HttpService'
  1295.  
  1296. local source = ]].."[["..code.."]]"..[[
  1297. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  1298. local asd = Http:PostAsync(link,source)
  1299. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  1300. local ID = Http:JSONDecode(asd).Result.Require_ID
  1301. local vs = require(ID).VORTH_SCRIPT
  1302. vs.Parent = game:service'Players'.]]..who.Name..[[.Character
  1303. ]])
  1304. end
  1305.  
  1306.  
  1307. --// Attack Functions \\--
  1308. function Laser(key)
  1309. NeutralAnims = false
  1310. Attack = true
  1311. Root.Anchored = true
  1312. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-4),Size=5,Variant=MagicVariant,Time=.5}
  1313. local IsGrown = false
  1314. data.Grown:connect(function() IsGrown = true end)
  1315. repeat swait()
  1316. local Alpha = .1
  1317. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
  1318. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
  1319. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1320. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1321. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1322. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1323. local LookVector = Mouse.Hit.p
  1324. Torso.CFrame = CF.N(Root.Position,LookVector)
  1325. until IsGrown
  1326. if(S.UserInputService:IsKeyDown(key))then
  1327. local grown = 0
  1328. repeat
  1329. local Alpha = .1
  1330. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
  1331. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
  1332. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1333. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1334. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1335. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1336. local LookVector = Mouse.Hit.p
  1337. Root.CFrame = CF.N(Root.Position,LookVector)
  1338. if(grown < 250)then
  1339. data.Grow(.05)
  1340. grown = grown + 1
  1341. end
  1342. swait()
  1343. until not S.UserInputService:IsKeyDown(key)
  1344. end
  1345. Sound(data.Circle,340722848,1,1,false,true,true)
  1346. local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
  1347. local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1348. Mesh(part,Enum.MeshType.Cylinder)
  1349. Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1350. Effect{
  1351. Effect='ResizeAndFade',
  1352. Color=MagicVariant.Color,
  1353. Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
  1354. Mesh={MeshType=Enum.MeshType.Sphere},
  1355. CFrame=CF.N(pos),
  1356. FXSettings={
  1357. EndSize=V3.N(.05,.05,.05),
  1358. EndIsIncrement=true
  1359. }
  1360. }
  1361. for i = 1, 5 do
  1362. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1363. Effect{
  1364. Effect='Fade',
  1365. Frames=65,
  1366. Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
  1367. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
  1368. Mesh = {MeshType=Enum.MeshType.Sphere},
  1369. Material=Enum.Material.Neon,
  1370. Color=MagicVariant.Color,
  1371. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1372. }
  1373. end
  1374. AOEDamage(pos,data.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1375. coroutine.wrap(function()
  1376. local frame = (1/30)
  1377. for i = 1, 30 do
  1378. part.Transparency = (i/30)
  1379. swait()
  1380. end
  1381. part:destroy()
  1382. end)()
  1383. Attack = false
  1384. NeutralAnims = true
  1385. Root.Anchored = false
  1386. data.Destroy()
  1387. end
  1388.  
  1389. function Balls(key)
  1390. NeutralAnims = false
  1391. Attack = true
  1392. Root.Anchored = true
  1393. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-1),Size=5,Variant=MagicVariant,Time=.5}
  1394. local IsGrown = false
  1395. data.Grown:connect(function() IsGrown = true end)
  1396. repeat swait()
  1397. local Alpha = .1
  1398. local idk = M.R(25)
  1399. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1400. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1401. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1402. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1403. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1404. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1405. local LookVector = Mouse.Hit.p
  1406. Torso.CFrame = CF.N(Root.Position,LookVector)
  1407. until IsGrown
  1408. local projectiles = 5
  1409. if(S.UserInputService:IsKeyDown(key))then
  1410. local grown = 0
  1411. repeat
  1412. local Alpha = .1
  1413. local idk = M.R(25)
  1414. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1415. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1416. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1417. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1418. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1419. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1420. local LookVector = Mouse.Hit.p
  1421. Root.CFrame = CF.N(Root.Position,LookVector)
  1422. if(grown < 250)then
  1423. data.Grow(.05)
  1424. grown = grown + 1
  1425. projectiles = projectiles + .05
  1426. end
  1427. swait()
  1428. until not S.UserInputService:IsKeyDown(key)
  1429. end
  1430. for i = 1, math.floor(projectiles) do
  1431. data.Grow(-math.floor(projectiles)/20)
  1432. local LookVector = Mouse.Hit.p
  1433. Root.CFrame = CF.N(Root.Position,LookVector)
  1434. ShootBullet{Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  1435. swait(1)
  1436. end
  1437.  
  1438. Attack = false
  1439. NeutralAnims = true
  1440. Root.Anchored = false
  1441. data.Destroy()
  1442. end
  1443.  
  1444. function DLaser(key)
  1445. NeutralAnims = false
  1446. Attack = true
  1447. Root.Anchored = true
  1448. local data1 = MagicCircle{Weld=Torso,Pos=CF.N(-4,0,-4),Size=5,Variant=MagicVariant,Time=.5}
  1449. local data2 = MagicCircle{Weld=Torso,Pos=CF.N(4,0,-4),Size=5,Variant=MagicVariant,Time=.5}
  1450. local IsGrown = false
  1451. data1.Grown:connect(function() IsGrown = true end)
  1452. repeat swait()
  1453. local Alpha = .1
  1454. local idk = M.R(25)
  1455. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1456. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1457. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1458. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1459. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1460. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1461. local LookVector = Mouse.Hit.p
  1462. Torso.CFrame = CF.N(Root.Position,LookVector)
  1463. until IsGrown
  1464. if(S.UserInputService:IsKeyDown(key))then
  1465. local grown = 0
  1466. repeat
  1467. local Alpha = .1
  1468. local idk = M.R(25)
  1469. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1470. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1471. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1472. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1473. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1474. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1475. local LookVector = Mouse.Hit.p
  1476. Root.CFrame = CF.N(Root.Position,LookVector)
  1477. if(grown < 250)then
  1478. data1.Grow(.05)
  1479. data2.Grow(.05)
  1480. grown = grown + 1
  1481. end
  1482. swait()
  1483. until not S.UserInputService:IsKeyDown(key)
  1484. end
  1485. Sound(data1.Circle,340722848,1,1,false,true,true)
  1486. Sound(data2.Circle,340722848,1,1,false,true,true)
  1487. local hit,pos,norm,dist = CastRay(data1.Circle.CFrame.p,Mouse.Hit.p,1024)
  1488. local part1 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data1.Mesh.Scale.x/40,data1.Mesh.Scale.x/40),CF.N(data1.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1489. Mesh(part1,Enum.MeshType.Cylinder)
  1490.  
  1491.  
  1492. local part2 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data2.Mesh.Scale.x/40,data2.Mesh.Scale.x/40),CF.N(data2.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1493. Mesh(part2,Enum.MeshType.Cylinder)
  1494. Tween(part1,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1495. Tween(part2,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1496. Effect{
  1497. Effect='ResizeAndFade',
  1498. Color=MagicVariant.Color,
  1499. Size=V3.N(data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20),
  1500. Mesh={MeshType=Enum.MeshType.Sphere},
  1501. CFrame=CF.N(pos),
  1502. FXSettings={
  1503. EndSize=V3.N(.05,.05,.05),
  1504. EndIsIncrement=true
  1505. }
  1506. }
  1507. for i = 1, 5 do
  1508. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1509. Effect{
  1510. Effect='Fade',
  1511. Frames=65,
  1512. Size=V3.N((data1.Mesh.Scale.X/20)/2,(data1.Mesh.Scale.X/20)/2,data1.Mesh.Scale.X/20),
  1513. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data1.Mesh.Scale.X/20)).p,pos),
  1514. Mesh = {MeshType=Enum.MeshType.Sphere},
  1515. Material=Enum.Material.Neon,
  1516. Color=MagicVariant.Color,
  1517. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1518. }
  1519. end
  1520. AOEDamage(pos,data1.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1521. AOEDamage(pos,data2.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1522. coroutine.wrap(function()
  1523. local frame = (1/30)
  1524. for i = 1, 30 do
  1525. part1.Transparency = (i/30)
  1526. part2.Transparency = (i/30)
  1527. swait()
  1528. end
  1529. part1:destroy()
  1530. part2:destroy()
  1531. end)()
  1532. Attack = false
  1533. NeutralAnims = true
  1534. Root.Anchored = false
  1535. data1.Destroy()
  1536. data2.Destroy()
  1537. end
  1538.  
  1539.  
  1540. function BLaser(key)
  1541. NeutralAnims = false
  1542. Attack = true
  1543. Root.Anchored = true
  1544. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-1),Size=15,Variant=MagicVariant,Time=.75}
  1545. local IsGrown = false
  1546. data.Grown:connect(function() IsGrown = true end)
  1547. repeat swait()
  1548. local Alpha = .1
  1549. local idk = M.R(25)
  1550. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1551. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1552. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1553. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1554. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1555. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1556. local LookVector = Mouse.Hit.p
  1557. Torso.CFrame = CF.N(Root.Position,LookVector)
  1558. until IsGrown
  1559. if(S.UserInputService:IsKeyDown(key))then
  1560. local grown = 0
  1561. repeat
  1562. local Alpha = .1
  1563. local idk = M.R(25)
  1564. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1565. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1566. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1567. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1568. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1569. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1570. local LookVector = Mouse.Hit.p
  1571. Root.CFrame = CF.N(Root.Position,LookVector)
  1572. swait()
  1573. until not S.UserInputService:IsKeyDown(key)
  1574. end
  1575.  
  1576. local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
  1577. local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1578. Mesh(part,Enum.MeshType.Cylinder)
  1579. Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1580. local aa = data.Circle:Clone();
  1581. aa.Parent = Effects
  1582. aa.Anchored = true
  1583. local blast = Sound(aa,334702766,1,5,false,true,true)
  1584. data.Circle:destroy()
  1585. if(not blast.IsLoaded)then repeat swait() until blast.IsLoaded end
  1586. Effect{
  1587. Effect='ResizeAndFade',
  1588. Color=MagicVariant.Color,
  1589. Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
  1590. Mesh={MeshType=Enum.MeshType.Sphere},
  1591. CFrame=CF.N(pos),
  1592. Sound=blast,
  1593. FXSettings={
  1594. EndSize=V3.N(.05,.05,.05),
  1595. EndIsIncrement=true
  1596. }
  1597. }
  1598. for i = 1, 5 do
  1599. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1600. Effect{
  1601. Effect='Fade',
  1602. Frames=65,
  1603. Sound=blast,
  1604. Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
  1605. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
  1606. Mesh = {MeshType=Enum.MeshType.Sphere},
  1607. Material=Enum.Material.Neon,
  1608. Color=MagicVariant.Color,
  1609. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1610. }
  1611. end
  1612. AOEDamage(pos,data.Mesh.Scale.X/20,45,75,0,'Normal',10,4)
  1613. coroutine.wrap(function()
  1614. for i = 1, (blast.TimeLength*Frame_Speed) do
  1615. part.Transparency = (i/(blast.TimeLength*Frame_Speed))
  1616. for _,v in next, aa:children() do if v:IsA'Decal' then v.Transparency = (i/(blast.TimeLength*Frame_Speed)) end end
  1617. swait()
  1618. end
  1619. aa:destroy()
  1620. part:destroy()
  1621. end)()
  1622.  
  1623. Attack = false
  1624. NeutralAnims = true
  1625. Root.Anchored = false
  1626. Root.Velocity = Mouse.Hit.lookVector*-125
  1627. end
  1628.  
  1629. function Skill1()
  1630. Laser(Enum.KeyCode.Q)
  1631. end
  1632.  
  1633. function Skill2()
  1634. DLaser(Enum.KeyCode.Z)
  1635. end
  1636.  
  1637. function Skill3()
  1638. BLaser(Enum.KeyCode.X)
  1639. end
  1640.  
  1641. --// Wrap it all up \\--
  1642.  
  1643. Mouse.KeyDown:connect(function(k)
  1644. if(Attack)then return end
  1645. if(k == 'q')then Skill1() end
  1646. if(k == 'z')then Skill2() end
  1647. if(k == 'x')then Skill3() end
  1648. end)
  1649.  
  1650. Plr.Chatted:connect(function(m)
  1651.  
  1652. if(m:sub(1,3) == '/e ')then
  1653. local msg = m:sub(4)
  1654. --emote commands (gotta do)
  1655. end
  1656. end)
  1657. while true do
  1658. swait()
  1659. Sine = Sine + Change
  1660.  
  1661. local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4)), Char)
  1662.  
  1663. local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
  1664. local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed > 24 and "Run" or "Walk") or hitfloor and "Idle")
  1665. if(not Effects or not Effects.Parent)then
  1666. Effects = IN("Model",Char)
  1667. Effects.Name = "Effects"
  1668. end
  1669. if(State == 'Run')then
  1670. local wsVal = 20 / (Hum.WalkSpeed/16)
  1671. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1672. Change = 3
  1673. RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.2*M.C(Sine/wsVal),0+.4*M.C(Sine/wsVal))*CF.A(M.R(15+25*M.C(Sine/wsVal))+-M.S(Sine/wsVal),0,0),Alpha)
  1674. LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.2*M.C(Sine/wsVal),0-.4*M.C(Sine/wsVal))*CF.A(M.R(15-25*M.C(Sine/wsVal))+M.S(Sine/wsVal),0,0),Alpha)
  1675. elseif(State == 'Walk')then
  1676. local wsVal = 20 / (Hum.WalkSpeed/16)
  1677. local Alpha = math.min(.3 * (Hum.WalkSpeed/8),1)
  1678. Change = 3
  1679. RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.5*M.C(Sine/wsVal)/2,0+.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15-2*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/2.5,0,0),Alpha)
  1680. LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.5*M.C(Sine/wsVal)/2,0-.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15+2*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0),Alpha)
  1681. else
  1682. RH.C1 = RH.C1:lerp(CF.N(0,1,0),.2)
  1683. LH.C1 = LH.C1:lerp(CF.N(0,1,0),.2)
  1684. end
  1685.  
  1686. Hum.WalkSpeed = WalkSpeed
  1687.  
  1688. if(NeutralAnims)then
  1689. if(State == 'Idle')then
  1690. local Alpha = .1
  1691. Change = .75
  1692. RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0+.2*M.C(Sine/12),.2*M.C(Sine/6),0)*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
  1693. NK.C0 = NK.C0:lerp(NKC0*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
  1694. LS.C0 = LS.C0:lerp(LSC0*CF.N(.25,0,0)*CF.A(M.R(-45),0,M.R(45+5*M.C(Sine/12))),Alpha)
  1695. RS.C0 = RS.C0:lerp(RSC0*CF.N(-.25,0,0)*CF.A(M.R(-45),0,M.R(-45-5*M.C(Sine/12))),Alpha)
  1696. LH.C0 = LH.C0:lerp(LHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(10),0),Alpha)
  1697. RH.C0 = RH.C0:lerp(RHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(-10),0),Alpha)
  1698. -- idle
  1699. elseif(State == 'Run')then
  1700. local wsVal = 20 / (Hum.WalkSpeed/16)
  1701. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1702. RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15+2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
  1703. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1704. LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5)),Alpha)
  1705. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-45*M.S(Sine/wsVal)),0,M.R(5)),Alpha)
  1706. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1707. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1708. elseif(State == 'Walk')then
  1709. local wsVal = 20 / (Hum.WalkSpeed/16)
  1710. local Alpha = math.min(.3 * (Hum.WalkSpeed/16),1)
  1711. RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-5-2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
  1712. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1713. LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,-.22*M.C(Sine/wsVal))*CF.A(M.R(37*M.C(Sine/wsVal)),0,M.R(-5)),Alpha)
  1714. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,.22*M.C(Sine/wsVal))*CF.A(M.R(-37*M.C(Sine/wsVal)),0,M.R(5)),Alpha)
  1715. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1716. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1717. elseif(State == 'Jump')then
  1718. local Alpha = .1
  1719. local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  1720. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)),Alpha)
  1721. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)),Alpha)
  1722. RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1723. NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1724. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1725. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1726. elseif(State == 'Fall')then
  1727. local Alpha = .1
  1728. local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  1729. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1730. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1731. RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1732. NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1733. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1734. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1735. elseif(State == 'Paralyzed')then
  1736. -- paralyzed
  1737. elseif(State == 'Sit')then
  1738. -- sit
  1739. end
  1740. end
  1741.  
  1742. end
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