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- --By Rufus14
- --Converted with ttyyuu12345's model to script plugin v4
- Tool0 = Instance.new("Tool")
- Part2 = Instance.new("Part")
- Sound3 = Instance.new("Sound")
- Sound4 = Instance.new("Sound")
- Sound5 = Instance.new("Sound")
- Trail6 = Instance.new("Trail")
- SpecialMesh7 = Instance.new("SpecialMesh")
- Sound8 = Instance.new("Sound")
- Sound9 = Instance.new("Sound")
- Weld10 = Instance.new("Weld")
- Sound11 = Instance.new("Sound")
- Tool0.Name = "Baseball Bat"
- Tool0.Grip = CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0)
- Tool0.GripForward = Vector3.new(-1, -0, -0)
- Tool0.GripPos = Vector3.new(0, 0, -1.70000005)
- Tool0.GripRight = Vector3.new(0, 1, 0)
- Tool0.GripUp = Vector3.new(0, 0, 1)
- Part2.Name = "Handle"
- Part2.Parent = Tool0
- Part2.CFrame = CFrame.new(17.4002209, 0.400134265, -10.5, 0.999999762, 0.000669842586, 5.96046235e-08, -0.000669842644, 0.99999994, -5.45696752e-11, 2.98023224e-08, -5.0977722e-11, 1)
- Part2.Orientation = Vector3.new(0, 0, -0.0399999991)
- Part2.Position = Vector3.new(17.4002209, 0.400134265, -10.5)
- Part2.Rotation = Vector3.new(0, 0, -0.0399999991)
- Part2.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part2.Size = Vector3.new(0.400000036, 0.400000036, 4.20000076)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.BrickColor = BrickColor.new("Dark stone grey")
- Part2.Reflectance = 0.40000000596046
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.brickColor = BrickColor.new("Dark stone grey")
- Sound3.Name = "Swoosh"
- Sound3.Parent = Part2
- Sound3.SoundId = "rbxassetid://3755636638"
- Sound3.Volume = 0.69999998807907
- Sound4.Name = "Equip"
- Sound4.Parent = Part2
- Sound4.SoundId = "rbxassetid://769464514"
- Sound4.Volume = 1
- Sound5.Name = "Hit"
- Sound5.Parent = Part2
- Sound5.SoundId = "rbxassetid://175024455"
- Sound5.Volume = 1
- Trail6.Parent = Part2
- Trail6.Attachment0 = nil
- Trail6.Attachment1 = nil
- Trail6.LightInfluence = 1
- Trail6.Transparency = NumberSequence.new(0.80000001192093,0.80000001192093)
- Trail6.Lifetime = 0.10000000149012
- SpecialMesh7.Parent = Part2
- SpecialMesh7.MeshId = "http://www.roblox.com/asset/?id=54983181 "
- SpecialMesh7.Scale = Vector3.new(3, 3, 1.5)
- SpecialMesh7.TextureId = "http://www.roblox.com/asset/?id=54983107"
- SpecialMesh7.MeshType = Enum.MeshType.FileMesh
- Sound8.Name = "Ouch"
- Sound8.Parent = Part2
- Sound8.SoundId = "rbxassetid://4306991691"
- Sound9.Name = "Hit2"
- Sound9.Parent = Part2
- Sound9.SoundId = "rbxassetid://3932505023"
- Weld10.Parent = Part2
- Weld10.C0 = CFrame.new(-0.168119431, 0.0499998927, 1.00468445, 0.999048233, -2.04658136e-07, -0.0436189696, 2.05005165e-07, 1.00000012, 6.81211798e-09, 0.043619059, -1.5812061e-08, 0.999048233)
- Weld10.Part0 = Part2
- Sound11.Name = "Ouch2"
- Sound11.Parent = Part2
- Sound11.SoundId = "rbxassetid://4459572527"
- Tool0.Parent = owner.Character
- coroutine.wrap(function()
- --By Rufus14
- canattack = true
- cananimate = false
- equipped = false
- tool = Tool0
- handle = tool.Handle
- equipsound = handle.Equip
- swishsound = handle.Swoosh
- hitsound = handle.Hit
- goresound = handle.Ouch
- hitsound2 = handle.Hit2
- goresound2 = handle.Ouch2
- owner = nil
- character = nil
- mouseclick = false
- attacknumber = 1
- attacktype = 0
- count = 0
- trail = handle.Trail
- runservice = game:GetService("RunService")
- --
- tool.Activated:connect(function()
- mouseclick = true
- end)
- tool.Deactivated:connect(function()
- mouseclick = false
- end)
- --
- function ragdollkill(character)
- local victimshumanoid = character:findFirstChildOfClass("Humanoid")
- local checkragd = character:findFirstChild("ragded")
- if not checkragd then
- local boolvalue = Instance.new("BoolValue", character)
- boolvalue.Name = "ragded"
- if not character:findFirstChild("UpperTorso") then
- character.Archivable = true
- for i,v in pairs(character:GetChildren()) do
- if v.ClassName == "Sound" then
- v:remove()
- end
- for q,w in pairs(v:GetChildren()) do
- if w.ClassName == "Sound" then
- w:remove()
- end
- end
- end
- local ragdoll = character:Clone()
- for i,v in pairs(ragdoll:GetDescendants()) do
- if v.ClassName == "Motor" or v.ClassName == "Motor6D" then
- v:destroy()
- end
- end
- ragdoll:findFirstChildOfClass("Humanoid").BreakJointsOnDeath = false
- ragdoll:findFirstChildOfClass("Humanoid").Health = 0
- if ragdoll:findFirstChild("Health") then
- if ragdoll:findFirstChild("Health").ClassName == "Script" then
- ragdoll:findFirstChild("Health").Disabled = true
- end
- end
- for i,v in pairs(character:GetChildren()) do
- if v.ClassName == "Part" or v.ClassName == "ForceField" or v.ClassName == "Accessory" or v.ClassName == "Hat" then
- v:destroy()
- end
- end
- for i,v in pairs(character:GetChildren()) do
- if v.ClassName == "Accessory" then
- local attachment1 = v.Handle:findFirstChildOfClass("Attachment")
- if attachment1 then
- for q,w in pairs(character:GetChildren()) do
- if w.ClassName == "Part" then
- local attachment2 = w:findFirstChild(attachment1.Name)
- if attachment2 then
- local hinge = Instance.new("HingeConstraint", v.Handle)
- hinge.Attachment0 = attachment1
- hinge.Attachment1 = attachment2
- hinge.LimitsEnabled = true
- hinge.LowerAngle = 0
- hinge.UpperAngle = 0
- end
- end
- end
- end
- end
- end
- ragdoll.Parent = workspace
- if ragdoll:findFirstChild("Right Arm") then
- local glue = Instance.new("Glue", ragdoll.Torso)
- glue.Part0 = ragdoll.Torso
- glue.Part1 = ragdoll:findFirstChild("Right Arm")
- glue.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Right Arm"))
- limbcollider.Size = Vector3.new(1.4,1,1)
- limbcollider.Shape = "Cylinder"
- limbcollider.Transparency = 1
- limbcollider.Name = "LimbCollider"
- local limbcolliderweld = Instance.new("Weld", limbcollider)
- limbcolliderweld.Part0 = ragdoll:findFirstChild("Right Arm")
- limbcolliderweld.Part1 = limbcollider
- limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
- end
- if ragdoll:findFirstChild("Left Arm") then
- local glue = Instance.new("Glue", ragdoll.Torso)
- glue.Part0 = ragdoll.Torso
- glue.Part1 = ragdoll:findFirstChild("Left Arm")
- glue.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Left Arm"))
- limbcollider.Size = Vector3.new(1.4,1,1)
- limbcollider.Shape = "Cylinder"
- limbcollider.Name = "LimbCollider"
- limbcollider.Transparency = 1
- local limbcolliderweld = Instance.new("Weld", limbcollider)
- limbcolliderweld.Part0 = ragdoll:findFirstChild("Left Arm")
- limbcolliderweld.Part1 = limbcollider
- limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
- end
- if ragdoll:findFirstChild("Left Leg") then
- local glue = Instance.new("Glue", ragdoll.Torso)
- glue.Part0 = ragdoll.Torso
- glue.Part1 = ragdoll:findFirstChild("Left Leg")
- glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Left Leg"))
- limbcollider.Size = Vector3.new(1.4,1,1)
- limbcollider.Shape = "Cylinder"
- limbcollider.Name = "LimbCollider"
- limbcollider.Transparency = 1
- local limbcolliderweld = Instance.new("Weld", limbcollider)
- limbcolliderweld.Part0 = ragdoll:findFirstChild("Left Leg")
- limbcolliderweld.Part1 = limbcollider
- limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
- end
- if ragdoll:findFirstChild("Right Leg") then
- local glue = Instance.new("Glue", ragdoll.Torso)
- glue.Part0 = ragdoll.Torso
- glue.Part1 = ragdoll:findFirstChild("Right Leg")
- glue.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- glue.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Right Leg"))
- limbcollider.Size = Vector3.new(1.4,1,1)
- limbcollider.Shape = "Cylinder"
- limbcollider.Name = "LimbCollider"
- limbcollider.Transparency = 1
- local limbcolliderweld = Instance.new("Weld", limbcollider)
- limbcolliderweld.Part0 = ragdoll:findFirstChild("Right Leg")
- limbcolliderweld.Part1 = limbcollider
- limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
- end
- if ragdoll:findFirstChild("Head") and ragdoll.Torso:findFirstChild("NeckAttachment") then
- local HeadAttachment = Instance.new("Attachment", ragdoll["Head"])
- HeadAttachment.Position = Vector3.new(0, -0.5, 0)
- local connection = Instance.new('HingeConstraint', ragdoll["Head"])
- connection.LimitsEnabled = true
- connection.Attachment0 = ragdoll.Torso.NeckAttachment
- connection.Attachment1 = HeadAttachment
- connection.UpperAngle = 60
- connection.LowerAngle = -60
- elseif ragdoll:findFirstChild("Head") and not ragdoll.Torso:findFirstChild("NeckAttachment") then
- local hedweld = Instance.new("Weld", ragdoll.Torso)
- hedweld.Part0 = ragdoll.Torso
- hedweld.Part1 = ragdoll.Head
- hedweld.C0 = CFrame.new(0,1.5,0)
- end
- game.Debris:AddItem(ragdoll, 30)
- local function aaaalol()
- wait(0.2)
- local function searchforvelocity(wot)
- for i,v in pairs(wot:GetChildren()) do
- searchforvelocity(v)
- if v.ClassName == "BodyPosition" or v.ClassName == "BodyVelocity" then
- v:destroy()
- end
- end
- end
- searchforvelocity(ragdoll)
- wait(0.5)
- if ragdoll:findFirstChildOfClass("Humanoid") then
- ragdoll:findFirstChildOfClass("Humanoid").PlatformStand = true
- end
- if ragdoll:findFirstChild("HumanoidRootPart") then
- ragdoll:findFirstChild("HumanoidRootPart"):destroy()
- end
- end
- spawn(aaaalol)
- elseif character:findFirstChild("UpperTorso") then
- character.Archivable = true
- for i,v in pairs(character:GetChildren()) do
- if v.ClassName == "Sound" then
- v:remove()
- end
- for q,w in pairs(v:GetChildren()) do
- if w.ClassName == "Sound" then
- w:remove()
- end
- end
- end
- local ragdoll = character:Clone()
- ragdoll:findFirstChildOfClass("Humanoid").BreakJointsOnDeath = false
- for i,v in pairs(ragdoll:GetDescendants()) do
- if v.ClassName == "Motor" or v.ClassName == "Motor6D" then
- v:destroy()
- end
- end
- ragdoll:BreakJoints()
- ragdoll:findFirstChildOfClass("Humanoid").Health = 0
- if ragdoll:findFirstChild("Health") then
- if ragdoll:findFirstChild("Health").ClassName == "Script" then
- ragdoll:findFirstChild("Health").Disabled = true
- end
- end
- for i,v in pairs(character:GetChildren()) do
- if v.ClassName == "Part" or v.ClassName == "ForceField" or v.ClassName == "Accessory" or v.ClassName == "Hat" or v.ClassName == "MeshPart" then
- v:destroy()
- end
- end
- for i,v in pairs(character:GetChildren()) do
- if v.ClassName == "Accessory" then
- local attachment1 = v.Handle:findFirstChildOfClass("Attachment")
- if attachment1 then
- for q,w in pairs(character:GetChildren()) do
- if w.ClassName == "Part" or w.ClassName == "MeshPart" then
- local attachment2 = w:findFirstChild(attachment1.Name)
- if attachment2 then
- local hinge = Instance.new("HingeConstraint", v.Handle)
- hinge.Attachment0 = attachment1
- hinge.Attachment1 = attachment2
- hinge.LimitsEnabled = true
- hinge.LowerAngle = 0
- hinge.UpperAngle = 0
- end
- end
- end
- end
- end
- end
- ragdoll.Parent = workspace
- local Humanoid = ragdoll:findFirstChildOfClass("Humanoid")
- Humanoid.PlatformStand = true
- local function makeballconnections(limb, attachementone, attachmenttwo, twistlower, twistupper)
- local connection = Instance.new('BallSocketConstraint', limb)
- connection.LimitsEnabled = true
- connection.Attachment0 = attachementone
- connection.Attachment1 = attachmenttwo
- connection.TwistLimitsEnabled = true
- connection.TwistLowerAngle = twistlower
- connection.TwistUpperAngle = twistupper
- local limbcollider = Instance.new("Part", limb)
- limbcollider.Size = Vector3.new(0.1,1,1)
- limbcollider.Shape = "Cylinder"
- limbcollider.Transparency = 1
- limbcollider:BreakJoints()
- local limbcolliderweld = Instance.new("Weld", limbcollider)
- limbcolliderweld.Part0 = limb
- limbcolliderweld.Part1 = limbcollider
- limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2)
- end
- local function makehingeconnections(limb, attachementone, attachmenttwo, lower, upper)
- local connection = Instance.new('HingeConstraint', limb)
- connection.LimitsEnabled = true
- connection.Attachment0 = attachementone
- connection.Attachment1 = attachmenttwo
- connection.LimitsEnabled = true
- connection.LowerAngle = lower
- connection.UpperAngle = upper
- local limbcollider = Instance.new("Part", limb)
- limbcollider.Size = Vector3.new(0.1,1,1)
- limbcollider.Shape = "Cylinder"
- limbcollider.Transparency = 1
- limbcollider:BreakJoints()
- local limbcolliderweld = Instance.new("Weld", limbcollider)
- limbcolliderweld.Part0 = limb
- limbcolliderweld.Part1 = limbcollider
- limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2)
- end
- local HeadAttachment = Instance.new("Attachment", Humanoid.Parent.Head)
- HeadAttachment.Position = Vector3.new(0, -0.5, 0)
- if ragdoll.UpperTorso:findFirstChild("NeckAttachment") then
- makehingeconnections(Humanoid.Parent.Head, HeadAttachment, ragdoll.UpperTorso.NeckAttachment, -50, 50)
- end
- makehingeconnections(Humanoid.Parent.LowerTorso, Humanoid.Parent.LowerTorso.WaistRigAttachment, Humanoid.Parent.UpperTorso.WaistRigAttachment, -50, 50)
- makeballconnections(Humanoid.Parent.LeftUpperArm, Humanoid.Parent.LeftUpperArm.LeftShoulderRigAttachment, Humanoid.Parent.UpperTorso.LeftShoulderRigAttachment, -200, 200, 180)
- makehingeconnections(Humanoid.Parent.LeftLowerArm, Humanoid.Parent.LeftLowerArm.LeftElbowRigAttachment, Humanoid.Parent.LeftUpperArm.LeftElbowRigAttachment, 0, -60)
- makehingeconnections(Humanoid.Parent.LeftHand, Humanoid.Parent.LeftHand.LeftWristRigAttachment, Humanoid.Parent.LeftLowerArm.LeftWristRigAttachment, -20, 20)
- --
- makeballconnections(Humanoid.Parent.RightUpperArm, Humanoid.Parent.RightUpperArm.RightShoulderRigAttachment, Humanoid.Parent.UpperTorso.RightShoulderRigAttachment, -200, 200, 180)
- makehingeconnections(Humanoid.Parent.RightLowerArm, Humanoid.Parent.RightLowerArm.RightElbowRigAttachment, Humanoid.Parent.RightUpperArm.RightElbowRigAttachment, 0, -60)
- makehingeconnections(Humanoid.Parent.RightHand, Humanoid.Parent.RightHand.RightWristRigAttachment, Humanoid.Parent.RightLowerArm.RightWristRigAttachment, -20, 20)
- --
- makeballconnections(Humanoid.Parent.RightUpperLeg, Humanoid.Parent.RightUpperLeg.RightHipRigAttachment, Humanoid.Parent.LowerTorso.RightHipRigAttachment, -80, 80, 80)
- makehingeconnections(Humanoid.Parent.RightLowerLeg, Humanoid.Parent.RightLowerLeg.RightKneeRigAttachment, Humanoid.Parent.RightUpperLeg.RightKneeRigAttachment, 0, 60)
- makehingeconnections(Humanoid.Parent.RightFoot, Humanoid.Parent.RightFoot.RightAnkleRigAttachment, Humanoid.Parent.RightLowerLeg.RightAnkleRigAttachment, -20, 20)
- --
- makeballconnections(Humanoid.Parent.LeftUpperLeg, Humanoid.Parent.LeftUpperLeg.LeftHipRigAttachment, Humanoid.Parent.LowerTorso.LeftHipRigAttachment, -80, 80, 80)
- makehingeconnections(Humanoid.Parent.LeftLowerLeg, Humanoid.Parent.LeftLowerLeg.LeftKneeRigAttachment, Humanoid.Parent.LeftUpperLeg.LeftKneeRigAttachment, 0, 60)
- makehingeconnections(Humanoid.Parent.LeftFoot, Humanoid.Parent.LeftFoot.LeftAnkleRigAttachment, Humanoid.Parent.LeftLowerLeg.LeftAnkleRigAttachment, -20, 20)
- for i,v in pairs(Humanoid.Parent:GetChildren()) do
- if v.ClassName == "Accessory" then
- local attachment1 = v.Handle:findFirstChildOfClass("Attachment")
- if attachment1 then
- for q,w in pairs(Humanoid.Parent:GetChildren()) do
- if w.ClassName == "Part" then
- local attachment2 = w:findFirstChild(attachment1.Name)
- if attachment2 then
- local hinge = Instance.new("HingeConstraint", v.Handle)
- hinge.Attachment0 = attachment1
- hinge.Attachment1 = attachment2
- hinge.LimitsEnabled = true
- hinge.LowerAngle = 0
- hinge.UpperAngle = 0
- end
- end
- end
- end
- end
- end
- for i,v in pairs(ragdoll:GetChildren()) do
- for q,w in pairs(v:GetChildren()) do
- if w.ClassName == "Motor6D"--[[ and w.Name ~= "Neck"--]] and w.Name ~= "ouch_weld" then
- w:destroy()
- end
- end
- end
- if ragdoll:findFirstChild("HumanoidRootPart") then
- ragdoll.HumanoidRootPart:destroy()
- end
- if ragdoll:findFirstChildOfClass("Humanoid") then
- ragdoll:findFirstChildOfClass("Humanoid").PlatformStand = true
- end
- local function waitfordatmoment()
- wait(0.2)
- local function searchforvelocity(wot)
- for i,v in pairs(wot:GetChildren()) do
- searchforvelocity(v)
- if v.ClassName == "BodyPosition" or v.ClassName == "BodyVelocity" then
- v:destroy()
- end
- end
- end
- searchforvelocity(ragdoll)
- end
- spawn(waitfordatmoment)
- game.Debris:AddItem(ragdoll, 30)
- end
- end
- end
- function damage(action, force, maxforce, t)
- for i,v in pairs(workspace:GetDescendants()) do
- if v.ClassName == "Model" then
- local head = v:findFirstChild("Head")
- local humanoid = v:findFirstChildOfClass("Humanoid")
- local torso = v:findFirstChild("Torso")
- local ragdolled = v:findFirstChild("ragdolledbat")
- if humanoid and head then
- if (head.Position - handle.Position).magnitude < 3 and v ~= character and humanoid.Health > 0 then
- if action ~= "vibe check" then
- if ragdolled then
- return
- end
- end
- local rightarmweld = character.Torso:findFirstChild("RightArmWeldbat")
- local leftarmweld = character.Torso:findFirstChild("LeftArmWeldbat")
- local headweld = character.Torso:findFirstChild("HeadWeldbat")
- local rootweld = character.HumanoidRootPart:findFirstChild("HumanoidRootPartWeldbat")
- hitsound.PlaybackSpeed = 1+(math.random(-4,4)/20)
- hitsound:Play()
- hitsound2.PlaybackSpeed = 1+(math.random(-4,4)/20)
- hitsound2:Play()
- local velocity = Instance.new("BodyVelocity", head)
- velocity.MaxForce = Vector3.new(math.huge,0,math.huge)
- velocity.Velocity = character.HumanoidRootPart.CFrame.lookVector * math.random(force,maxforce)
- if action == "normal" then
- local dmg = math.random(30,80)
- if humanoid.Health <= dmg then
- humanoid.Health = 0
- humanoid.Parent:BreakJoints()
- ragdollkill(v)
- else
- humanoid.Health = humanoid.Health - dmg
- end
- elseif action == "critical" then
- local dmg = math.random(70,90)
- if humanoid.Health <= dmg then
- humanoid.Health = 0
- humanoid.Parent:BreakJoints()
- ragdollkill(v)
- else
- humanoid.Health = humanoid.Health - dmg
- end
- elseif action == "vibe check" then
- goresound.PlaybackSpeed = 1+(math.random(-4,4)/20)
- goresound:Play()
- goresound2.PlaybackSpeed = 1+(math.random(-4,4)/20)
- goresound2:Play()
- head.Transparency = 1
- head:destroy()
- for i = 1,math.random(25,30) do
- local hedd = Instance.new("Part", workspace)
- hedd.Size = Vector3.new(0.25,0.25,0.25)
- hedd.CFrame = head.CFrame * CFrame.new(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20)
- game.Debris:AddItem(hedd, 7)
- if math.random(1,3) == 1 then
- hedd.BrickColor = head.BrickColor
- hedd.Material = head.Material
- else
- hedd.BrickColor = BrickColor.new("Maroon")
- hedd.Material = "Granite"
- end
- end
- for q,w in pairs(v:GetChildren()) do
- if w.ClassName == "Accessory" or w.ClassName == "Hat" then
- end
- end
- for q,w in pairs(head:GetChildren()) do
- if w.ClassName == "Weld" then
- if w.Part1 ~= nil then
- if w.Part1 ~= head then
- w.Part1:destroy()
- end
- end
- end
- if w.ClassName == "Decal"then
- w:destroy()
- end
- end
- humanoid.Health = 0
- humanoid.Parent:BreakJoints()
- ragdollkill(v)
- end
- local ragdolledknife = Instance.new("BoolValue", v)
- ragdolledknife.Name = "ragdolledbat"
- humanoid.PlatformStand = true
- coroutine.wrap(function()
- wait(t)
- humanoid.PlatformStand = false
- end)()
- game.Debris:AddItem(ragdolledknife, t)
- game.Debris:AddItem(velocity, 0.2)
- if torso then
- coroutine.wrap(function()
- humanoid = v:WaitForChild("Humanoid")
- local ragdoll = v
- if ragdoll:findFirstChild("Right Arm") then
- local glue = Instance.new("Glue", ragdoll.Torso)
- glue.Part0 = ragdoll.Torso
- glue.Part1 = ragdoll:findFirstChild("Right Arm")
- glue.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Right Arm"))
- limbcollider.Size = Vector3.new(1.4,1,1)
- limbcollider.Shape = "Cylinder"
- limbcollider.Transparency = 1
- limbcollider.Name = "LimbCollider"
- local limbcolliderweld = Instance.new("Weld", limbcollider)
- limbcolliderweld.Part0 = ragdoll:findFirstChild("Right Arm")
- limbcolliderweld.Part1 = limbcollider
- limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
- coroutine.wrap(function()
- if ragdoll.Torso:findFirstChild("Right Shoulder") then
- local limbclone = ragdoll.Torso:findFirstChild("Right Shoulder"):Clone()
- ragdoll.Torso:findFirstChild("Right Shoulder"):destroy()
- coroutine.wrap(function()
- wait(t)
- limbclone.Parent = ragdoll.Torso
- limbclone.Part0 = ragdoll.Torso
- limbclone.Part1 = ragdoll["Right Arm"]
- end)()
- end
- wait(t)
- glue:destroy()
- limbcollider:destroy()
- limbcolliderweld:destroy()
- end)()
- end
- if ragdoll:findFirstChild("Left Arm") then
- local glue = Instance.new("Glue", ragdoll.Torso)
- glue.Part0 = ragdoll.Torso
- glue.Part1 = ragdoll:findFirstChild("Left Arm")
- glue.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Left Arm"))
- limbcollider.Size = Vector3.new(1.4,1,1)
- limbcollider.Shape = "Cylinder"
- limbcollider.Name = "LimbCollider"
- limbcollider.Transparency = 1
- local limbcolliderweld = Instance.new("Weld", limbcollider)
- limbcolliderweld.Part0 = ragdoll:findFirstChild("Left Arm")
- limbcolliderweld.Part1 = limbcollider
- limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
- coroutine.wrap(function()
- if ragdoll.Torso:findFirstChild("Left Shoulder") then
- local limbclone = ragdoll.Torso:findFirstChild("Left Shoulder"):Clone()
- ragdoll.Torso:findFirstChild("Left Shoulder"):destroy()
- coroutine.wrap(function()
- wait(t)
- limbclone.Parent = ragdoll.Torso
- limbclone.Part0 = ragdoll.Torso
- limbclone.Part1 = ragdoll["Left Arm"]
- end)()
- end
- wait(t)
- glue:destroy()
- limbcollider:destroy()
- limbcolliderweld:destroy()
- end)()
- end
- if ragdoll:findFirstChild("Left Leg") then
- local glue = Instance.new("Glue", ragdoll.Torso)
- glue.Part0 = ragdoll.Torso
- glue.Part1 = ragdoll:findFirstChild("Left Leg")
- glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Left Leg"))
- limbcollider.Size = Vector3.new(1.5,1,1)
- limbcollider.Shape = "Cylinder"
- limbcollider.Name = "LimbCollider"
- limbcollider.Transparency = 1
- local limbcolliderweld = Instance.new("Weld", limbcollider)
- limbcolliderweld.Part0 = ragdoll:findFirstChild("Left Leg")
- limbcolliderweld.Part1 = limbcollider
- limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.2,0,0)
- coroutine.wrap(function()
- if ragdoll.Torso:findFirstChild("Left Hip") then
- local limbclone = ragdoll.Torso:findFirstChild("Left Hip"):Clone()
- ragdoll.Torso:findFirstChild("Left Hip"):destroy()
- coroutine.wrap(function()
- wait(t)
- limbclone.Parent = ragdoll.Torso
- limbclone.Part0 = ragdoll.Torso
- limbclone.Part1 = ragdoll["Left Leg"]
- end)()
- end
- wait(t)
- glue:destroy()
- limbcollider:destroy()
- limbcolliderweld:destroy()
- end)()
- end
- if ragdoll:findFirstChild("Right Leg") then
- local glue = Instance.new("Glue", ragdoll.Torso)
- glue.Part0 = ragdoll.Torso
- glue.Part1 = ragdoll:findFirstChild("Right Leg")
- glue.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- glue.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Right Leg"))
- limbcollider.Size = Vector3.new(1.5,1,1)
- limbcollider.Shape = "Cylinder"
- limbcollider.Name = "LimbCollider"
- limbcollider.Transparency = 1
- local limbcolliderweld = Instance.new("Weld", limbcollider)
- limbcolliderweld.Part0 = ragdoll:findFirstChild("Right Leg")
- limbcolliderweld.Part1 = limbcollider
- limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.2,0,0)
- coroutine.wrap(function()
- if ragdoll.Torso:findFirstChild("Right Hip") then
- local limbclone = ragdoll.Torso:findFirstChild("Right Hip"):Clone()
- ragdoll.Torso:findFirstChild("Right Hip"):destroy()
- coroutine.wrap(function()
- wait(t)
- limbclone.Parent = ragdoll.Torso
- limbclone.Part0 = ragdoll.Torso
- limbclone.Part1 = ragdoll["Right Leg"]
- end)()
- end
- wait(t)
- glue:destroy()
- limbcollider:destroy()
- limbcolliderweld:destroy()
- end)()
- end
- end)()
- end
- end
- end
- end
- end
- end
- tool.Deactivated:connect(function()
- if mouseclick and not cananimate then
- if count < 30 then
- cananimate = true
- canattack = true
- return
- end
- local rightarmweld = character.Torso:findFirstChild("RightArmWeldbat")
- local leftarmweld = character.Torso:findFirstChild("LeftArmWeldbat")
- local headweld = character.Torso:findFirstChild("HeadWeldbat")
- local rootweld = character.HumanoidRootPart:findFirstChild("HumanoidRootPartWeldbat")
- if attacknumber == 1 then
- trail.Enabled = true
- swishsound.PlaybackSpeed = 1+(math.random(-4,4)/20)
- swishsound:Play()
- for i = 0,1 , 0.1 do
- if attacktype == 0 then
- damage("normal", 10,20, 2)
- elseif attacktype == 1 then
- damage("critical", 20,30, 2.5)
- elseif attacktype == 2 then
- damage("vibe check", 30,40, 1)
- end
- tool.Grip = tool.Grip:lerp(CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.pi/2,-(math.pi/3),0),0.1)
- headweld.C0 = headweld.C0:lerp(CFrame.new(9.53674316e-07, 1.49999952, 9.53674316e-07, 0.499999791, -1.49011612e-08, -0.866025269, -3.14321369e-09, 0.999999881, -1.49011612e-08, 0.866025388, -7.4505806e-09, 0.499999821),i)
- rightarmweld.C0 = rightarmweld.C0:lerp(CFrame.new(0.27244854, 0.123777866, -0.741029739, 0.642787457, 0.719846129, 0.262002736, 1.49011612e-08, 0.342020303, -0.939692438, -0.766044378, 0.604022741, 0.219846398),i)
- leftarmweld.C0 = leftarmweld.C0:lerp(CFrame.new(-0.993065834, 0.0928759575, -0.543260574, 0.981225848, -0.183488816, 0.0593911558, 0.116977744, 0.321393728, -0.939692438, 0.153335154, 0.928998232, 0.336824),i)
- rootweld.C0 = rootweld.C0:lerp(CFrame.new(0, 0, 0, 0.492403746, 0.0868240669, 0.866025448, -0.173648179, 0.98480773, 0, -0.852868557, -0.150383741, 0.499999881),i)
- runservice.Stepped:wait()
- end
- trail.Enabled = false
- attacknumber = 2
- elseif attacknumber == 2 then
- trail.Enabled = true
- swishsound.PlaybackSpeed = 1+(math.random(-4,4)/20)
- swishsound:Play()
- for i = 0,1 , 0.1 do
- if attacktype == 0 then
- damage("normal", 10,20, 2)
- elseif attacktype == 1 then
- damage("critical", 20,30, 2.5)
- elseif attacktype == 2 then
- damage("vibe check", 30,40, 1)
- end
- tool.Grip = tool.Grip:lerp(CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.pi/2,(math.pi/2),0),0.1)
- headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 1.90734863e-06, 0.642787576, 7.4505806e-09, 0.766044378, -1.0477379e-09, 0.99999994, 1.49011612e-08, -0.766044378, 0, 0.642787576),i)
- rightarmweld.C0 = rightarmweld.C0:lerp(CFrame.new(1.50000191, 0.328989983, -0.469844818, 0.99999994, 2.98023224e-08, -2.98023224e-08, 7.4505806e-09, 0.342020035, -0.939692438, 0, 0.939692378, 0.342020065),i)
- leftarmweld.C0 = leftarmweld.C0:lerp(CFrame.new(0.314659119, 0.191040754, -1.2273407, 0.344304681, -0.926735461, -0.150383726, 0.0301536545, 0.171010002, -0.984807611, 0.938373566, 0.334539324, 0.0868240297),i)
- rootweld.C0 = rootweld.C0:lerp(CFrame.new(0, 0, 0, 0.633022368, -0.111618921, -0.766044259, 0.173648179, 0.98480773, 0, 0.754406333, -0.133022189, 0.642787755) * CFrame.fromEulerAnglesXYZ(0,math.rad(20),0),i)
- runservice.Stepped:wait()
- end
- trail.Enabled = false
- attacknumber = 1
- end
- cananimate = true
- canattack = true
- end
- end)
- tool.Activated:connect(function()
- if owner ~= nil and character ~= nil and canattack then
- cananimate = false
- canattack = false
- attacktype = 0
- count = 0
- local rightarmweld = character.Torso:findFirstChild("RightArmWeldbat")
- local leftarmweld = character.Torso:findFirstChild("LeftArmWeldbat")
- local headweld = character.Torso:findFirstChild("HeadWeldbat")
- local rootweld = character.HumanoidRootPart:findFirstChild("HumanoidRootPartWeldbat")
- if handle:findFirstChild("AIDS") then
- handle.AIDS:destroy()
- local grip = character["Right Arm"]:WaitForChild("RightGrip")
- grip.Part1 = handle
- end
- for i,v in pairs(workspace:GetDescendants()) do
- if v.ClassName == "Model" and v ~= character then
- local humanoid = v:findFirstChildOfClass("Humanoid")
- local headepic = v:findFirstChild("Head")
- if humanoid and headepic then
- if (headepic.Position - character.HumanoidRootPart.Position).magnitude < 6 and humanoid.PlatformStand and humanoid.Health > 0 then
- local rightlegweld = Instance.new("Weld", character.Torso)
- rightlegweld.Part0 = character.Torso
- rightlegweld.Part1 = character["Right Leg"]
- rightlegweld.C0 = CFrame.new(0.5,-2,0)
- rightlegweld.Name = "RightLegWeldbat"
- local leftlegweld = Instance.new("Weld", character.Torso)
- leftlegweld.Part0 = character.Torso
- leftlegweld.Part1 = character["Left Leg"]
- leftlegweld.C0 = CFrame.new(-0.5,-2,0)
- leftlegweld.Name = "LeftLegWeldbat"
- character:findFirstChildOfClass("Humanoid").WalkSpeed = 0
- for i = 0,1 , 0.05 do
- cananimate = false
- canattack = false
- character.HumanoidRootPart.CFrame = CFrame.new(character.HumanoidRootPart.Position, Vector3.new(headepic.Position.x,character.HumanoidRootPart.Position.y,headepic.Position.z))
- tool.Grip = tool.Grip:lerp(CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.pi/2,(math.pi/2)+math.rad(25),0),i)
- rightlegweld.C0 = rightlegweld.C0:lerp(CFrame.new(0.681245327, -2.07163143, 0, 0.98480773, -0.173648179, -2.98023224e-08, 0.173648164, 0.984807611, 7.4505806e-09, -2.98023224e-08, 1.14149561e-08, 1),i)
- leftlegweld.C0 = leftlegweld.C0:lerp(CFrame.new(-0.499999046, -1.39999986, -0.399999619, 0.99999994, -7.4505806e-09, -2.98023224e-08, 1.49011612e-08, 0.999999881, 7.4505806e-09, -2.98023224e-08, 0, 1),i)
- rightarmweld.C0 = rightarmweld.C0:lerp(CFrame.new(1.57790804, 0.75, 0.321748734, 0.342020154, -0.813797712, 0.469846278, -1.49011612e-08, -0.49999994, -0.866025209, 0.939692616, 0.29619813, -0.171010107),i)
- leftarmweld.C0 = leftarmweld.C0:lerp(CFrame.new(1.41171503, 0.67853117, -0.785638809, -0.468489617, -0.76629442, 0.439670324, -0.134425014, -0.430039823, -0.892745972, 0.873182297, -0.47734493, 0.0984600335),i)
- rootweld.C0 = rootweld.C0:lerp(CFrame.new(0, 0, 0, 0.633021891, 0.111618839, -0.766044736, -0.173648179, 0.98480773, 0, 0.75440675, 0.133022279, 0.642787278),i)
- headweld.C0 = headweld.C0:lerp(CFrame.new(-0.131000042, 1.46984625, -0.109922409, 0.642787337, -0.262002826, 0.719846427, -6.98491931e-10, 0.939692497, 0.342020392, -0.766044617, -0.219846383, 0.604022503),i)
- runservice.Stepped:wait()
- end
- trail.Enabled = true
- for i = 0,1 , 0.12 do
- damage("vibe check", 0, 0, 1)
- tool.Grip = tool.Grip:lerp(CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.pi/2,0,0),i)
- rightlegweld.C0 = rightlegweld.C0:lerp(CFrame.new(0.499998093, -1.49999964, 0.866025925, 0.99999994, -2.98023224e-08, -3.7252903e-09, -7.4505806e-09, 0.499999911, 0.866025269, 0, -0.866025448, 0.49999994),i)
- leftlegweld.C0 = leftlegweld.C0:lerp(CFrame.new(-0.500001907, -0.739692211, -0.657979965, 0.99999994, 0, 2.98023224e-08, -7.4505806e-09, 0.939692378, 0.342020035, 0, -0.342020184, 0.939692616),i)
- rightarmweld.C0 = rightarmweld.C0:lerp(CFrame.new(0.569936752, 0.318357229, -1.03014803, 0.939692497, 0.342020154, 1.49011612e-08, -0.0593912005, 0.163175836, -0.984807611, -0.336824059, 0.92541647, 0.173648238),i)
- leftarmweld.C0 = leftarmweld.C0:lerp(CFrame.new(-0.429023743, 0.324180841, -0.997120857, 0.98480767, -0.173648149, 1.49011612e-08, 0.0301536694, 0.171010017, -0.984807611, 0.171010062, 0.969846368, 0.173648238),i)
- rootweld.C0 = rootweld.C0:lerp(CFrame.new(0, -1.19999969, 0, 0.950535476, -0.055632934, 0.305593252, -0.0479752049, 0.945729434, 0.321393996, -0.30688861, -0.320157319, 0.896280468),i)
- headweld.C0 = headweld.C0:lerp(CFrame.new(-1.90734863e-06, 1.5, 0, 0.98480773, -7.4505806e-09, -0.173648179, -1.49011612e-08, 0.999999881, 0, 0.173648253, -2.98023224e-08, 0.98480773),i)
- runservice.Stepped:wait()
- end
- coroutine.wrap(function()
- for i = 0,1 ,0.07 do
- leftlegweld.C0 = leftlegweld.C0:lerp(CFrame.new(-0.5,-2,0),i)
- rightlegweld.C0 = rightlegweld.C0:lerp(CFrame.new(0.5,-2,0),i)
- runservice.Stepped:wait()
- end
- leftlegweld:destroy()
- rightlegweld:destroy()
- character:findFirstChildOfClass("Humanoid").WalkSpeed = 16
- end)()
- trail.Enabled = false
- cananimate = true
- canattack = true
- return
- end
- end
- end
- end
- if attacknumber == 1 then
- coroutine.wrap(function()
- while runservice.Stepped:wait() and mouseclick do
- count = count + 1
- if count == 50 then
- attacktype = 1
- local effect = Instance.new("Part", workspace)
- effect.Material = "ForceField"
- effect.BrickColor = BrickColor.new("Institutional white")
- effect.Anchored = true
- effect.CanCollide = false
- effect.CFrame = handle.CFrame
- effect.Size = handle.Size
- coroutine.wrap(function()
- for i = 1,40 do
- effect.Transparency = effect.Transparency + 0.025
- effect.Size = effect.Size + Vector3.new(0.06,0.06,0.06)
- runservice.Stepped:wait()
- end
- effect:destroy()
- end)()
- end
- if count == 90 then
- attacktype = 2
- local effect = Instance.new("Part", workspace)
- effect.Material = "ForceField"
- effect.BrickColor = BrickColor.new("Really red")
- effect.Anchored = true
- effect.CanCollide = false
- effect.CFrame = handle.CFrame
- effect.Size = handle.Size
- coroutine.wrap(function()
- for i = 1,40 do
- effect.Transparency = effect.Transparency + 0.025
- effect.Size = effect.Size + Vector3.new(0.06,0.06,0.06)
- runservice.Stepped:wait()
- end
- effect:destroy()
- end)()
- end
- tool.Grip = tool.Grip:lerp(CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.pi/2,(math.pi/2)+math.rad(25),0),0.1)
- headweld.C0 = headweld.C0:lerp(CFrame.new(-0.0815873146, 1.49240327, -0.0296955109, 0.342020094, -0.163175672, 0.925416231, 1.00699253e-08, 0.984807491, 0.173647955, -0.939692616, -0.0593911149, 0.336824059),0.1)
- rootweld.C0 = rootweld.C0:lerp(CFrame.new(0, 0, 0, 0.336824089, 0.0593911782, -0.939692616, -0.173648149, 0.984807611, 0, 0.92541641, 0.163175896, 0.342020154) * CFrame.fromEulerAnglesXYZ(math.sin(tick())/20,0,0),0.1)
- leftarmweld.C0 = leftarmweld.C0:lerp(CFrame.new(1.3505621, 0.950000048, -0.634313583, -0.342020035, -0.813797235, 0.469846278, -4.87780198e-08, -0.49999997, -0.866025031, 0.939692616, -0.29619804, 0.171010047) * CFrame.new(0,math.cos(tick())/20,0),0.1)
- rightarmweld.C0 = rightarmweld.C0:lerp(CFrame.new(1.58705735, 0.872320414, 0.129386902, 0.607604206, -0.566511154, 0.556670189, 0.111618847, -0.633021832, -0.766044259, 0.786357343, 0.527587116, -0.321393698) * CFrame.new(0,math.cos(tick())/20,0),0.1)
- end
- end)()
- elseif attacknumber == 2 then
- coroutine.wrap(function()
- while runservice.Stepped:wait() and mouseclick do
- count = count + 1
- if count == 50 then
- attacktype = 1
- local effect = Instance.new("Part", workspace)
- effect.Material = "ForceField"
- effect.BrickColor = BrickColor.new("Institutional white")
- effect.Anchored = true
- effect.CanCollide = false
- effect.CFrame = handle.CFrame
- effect.Size = handle.Size
- coroutine.wrap(function()
- for i = 1,40 do
- effect.Transparency = effect.Transparency + 0.025
- effect.Size = effect.Size + Vector3.new(0.02,0.02,0.02)
- runservice.Stepped:wait()
- end
- effect:destroy()
- end)()
- end
- if count == 90 then
- attacktype = 2
- local effect = Instance.new("Part", workspace)
- effect.Material = "ForceField"
- effect.BrickColor = BrickColor.new("Really red")
- effect.Anchored = true
- effect.CanCollide = false
- effect.CFrame = handle.CFrame
- effect.Size = handle.Size
- coroutine.wrap(function()
- for i = 1,40 do
- effect.Transparency = effect.Transparency + 0.025
- effect.Size = effect.Size + Vector3.new(0.02,0.02,0.02)
- runservice.Stepped:wait()
- end
- effect:destroy()
- end)()
- end
- tool.Grip = tool.Grip:lerp(CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.pi/2,(-math.pi/2)+math.rad(25),0),0.1)
- headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0, 0.342020035, 0, -0.939692378, -1.64301071e-07, 1, -5.98006906e-08, 0.939692378, 1.74845525e-07, 0.342020035),0.1)
- rootweld.C0 = rootweld.C0:lerp(CFrame.new(0, 0, 0, 0.173648119, 0, 0.98480767, 0, 1, 0, -0.98480767, 0, 0.173648119) * CFrame.fromEulerAnglesXYZ(math.sin(tick())/20,0,0.1),0.1)
- leftarmweld.C0 = leftarmweld.C0:lerp(CFrame.new(-1.69218636, 0.638716698, -0.0404472351, 0.771280289, 0.613091826, -0.171010137, 0.0593912005, -0.336824268, -0.939692497, -0.633718252, 0.714609921, -0.296198249) * CFrame.new(0,math.cos(tick())/20,0),0.1)
- rightarmweld.C0 = rightarmweld.C0:lerp(CFrame.new(-1.2802496, 0.725742579, -0.5, -4.47034836e-08, 0.984807432, -0.173648149, 4.37113847e-08, -0.173648149, -0.984807551, -0.999999762, -2.98023224e-08, -3.35276127e-08) * CFrame.new(0,math.cos(tick())/20,0),0.1)
- end
- end)()
- end
- end
- end)
- --
- tool.Equipped:connect(function()
- equipped = true
- trail.Enabled = false
- cananimate = true
- canattack = false
- handle.Transparency = 1
- owner = game:GetService("Players"):GetPlayerFromCharacter(tool.Parent)
- character = owner.Character
- local rightarm = Instance.new("Weld", character.Torso)
- rightarm.Part0 = character.Torso
- rightarm.Part1 = character["Right Arm"]
- rightarm.C0 = CFrame.new(1.5,0,0)
- rightarm.Name = "RightArmWeldbat"
- local leftarm = Instance.new("Weld", character.Torso)
- leftarm.Part0 = character.Torso
- leftarm.Part1 = character["Left Arm"]
- leftarm.C0 = CFrame.new(-1.5,0,0)
- leftarm.Name = "LeftArmWeldbat"
- local head = Instance.new("Weld", character.Torso)
- head.Part0 = character.Torso
- head.Part1 = character.Head
- head.C0 = CFrame.new(0,1.5,0)
- head.Name = "HeadWeldbat"
- local humanoidrootpart = Instance.new("Weld", character.HumanoidRootPart)
- humanoidrootpart.Part0 = character.HumanoidRootPart
- humanoidrootpart.Part1 = character.Torso
- humanoidrootpart.Name = "HumanoidRootPartWeldbat"
- for i = 0,1 , 0.05 do
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.fromEulerAnglesXYZ(0,math.rad(25),0),i)
- leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.pi+math.rad(10),math.rad(75),math.rad(-10)) * CFrame.new(0,-0.5,0),i)
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(10)) * CFrame.new(0,-0.5,0),i)
- runservice.Stepped:wait()
- end
- local grip = character["Right Arm"]:WaitForChild("RightGrip")
- grip.Part1 = nil
- local weldd = Instance.new("Weld", handle)
- weldd.Part0 = character["Left Arm"]
- weldd.Part1 = handle
- weldd.Name = "AIDS"
- weldd.C0 = CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0) * CFrame.fromEulerAnglesXYZ((math.pi/2),math.rad(15),0) * CFrame.new(-0.7,0,-0.1)
- cananimate = true
- if character:findFirstChild("BatBack") then
- character:findFirstChild("BatBack").Transparency = 1
- end
- handle.Transparency = 0
- equipsound:Play()
- local WHEN = 0
- coroutine.wrap(function()
- while runservice.Stepped:wait() and equipped do
- if cananimate then
- if WHEN < 40 then
- WHEN = WHEN + 1
- elseif WHEN == 40 then
- WHEN = 41
- grip.Part1 = handle
- canattack = true
- weldd:destroy()
- end
- tool.Grip = tool.Grip:lerp(CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0),0.1)
- head.C0 = head.C0:lerp(CFrame.new(0,1.5,0),0.1)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(),0.1)
- leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1.4,0.5,0) * CFrame.fromEulerAnglesXYZ((math.pi/2)-math.rad(50)+math.sin(tick())/15,0,math.rad(50)) * CFrame.new(0,-0.8,0),0.1)
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ((math.pi/2)-math.rad(35)+math.sin(tick())/15,math.rad(20),math.rad(-40)) * CFrame.new(0,-0.8,0),0.1)
- end
- end
- end)()
- end)
- tool.Unequipped:connect(function()
- equipped = false
- mouseclick = false
- cananimate = false
- if character.Torso:findFirstChild("LeftArmWeldbat") then
- character.Torso:findFirstChild("LeftArmWeldbat"):destroy()
- end
- if character.Torso:findFirstChild("RightArmWeldbat") then
- character.Torso:findFirstChild("RightArmWeldbat"):destroy()
- end
- if character.Torso:findFirstChild("HeadWeldbat") then
- character.Torso:findFirstChild("HeadWeldbat"):destroy()
- end
- if character:findFirstChild("HumanoidRootPart") then
- if character.HumanoidRootPart:findFirstChild("HumanoidRootPartWeldbat") then
- character.HumanoidRootPart:findFirstChild("HumanoidRootPartWeldbat"):destroy()
- end
- end
- if not character:findFirstChild("BatBack") then
- local clone = handle:Clone()
- clone:BreakJoints()
- for i,v in pairs(clone:GetDescendants()) do
- if v.ClassName ~= "SpecialMesh" and v.ClassName ~= "TouchTransmitter" then
- v:destroy()
- end
- end
- local weld = Instance.new("Weld", clone)
- weld.Part0 = character.Torso
- weld.Part1 = clone
- weld.C0 = CFrame.new(0,0,0.55)
- weld.C0 = weld.C0 * CFrame.fromEulerAnglesXYZ(0,math.pi/2,math.pi/2)
- weld.C0 = weld.C0 * CFrame.fromEulerAnglesXYZ(math.pi,math.rad(60)+math.pi,0)
- clone.Parent = character
- clone.Name = "BatBack"
- else
- character:findFirstChild("BatBack").Transparency = 0
- end
- handle.Transparency = 1
- character.BatBack:findFirstChildOfClass("SpecialMesh").TextureId = handle:findFirstChildOfClass("SpecialMesh").TextureId
- end)
- end)()
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