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- --[[
- Excidium Script created by:
- Fenrier: Everything.
- turdulator: Damage shower, Inspiration for the taunt kill.
- If you're gonna steal this, then please I ask you. Please don't forum,free model, give
- away, or anything like that to this script. Thank you very much :)
- Percent done: haxcaikz% [DDDEEERRRPPP......]
- ]]
- Player = game:GetService("Players").Hollowficationed
- Character = Player.Character
- Anime = Character:FindFirstChild("Animate")
- Anime:Destroy() -- Sorry i just named it like that done get offended otaku fans XD
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- attacktype = 1
- damage = 3
- oridamage = 3
- --player
- player = nil
- --save shoulders
- RSH, LSH = nil, nil
- --welds
- RW, LW = Instance.new("Weld"), Instance.new("Weld")
- --what anim
- anim = "none"
- CF = Torso.CFrame
- --debounces
- debounce1 = false
- walking = false
- fightstance = false
- attacking = false
- attackdebounce = false
- --SoulPower = true
- if Character:findFirstChild("Excidium",true) ~= nil then
- Character:findFirstChild("Excidium",true).Parent = nil
- end
- local modelzorz = Instance.new("Model")
- modelzorz.Name = "Excidium"
- modelzorz.Parent = nil
- local ExciHandle = Instance.new("Part")
- ExciHandle.Material = "SmoothPlastic"
- ExciHandle.formFactor = 1
- ExciHandle.Parent = modelzorz
- ExciHandle.Transparency = 0
- ExciHandle.CanCollide = false
- ExciHandle.BrickColor = BrickColor.new("Really black")
- ExciHandle.Name = "ExcidiumHandle"
- ExciHandle.Size = Vector3.new(1,1,1)
- ExciHandle.CFrame = Torso.CFrame
- local ExciPart1 = Instance.new("Part")
- ExciPart1.Material = "SmoothPlastic"
- ExciPart1.formFactor = 1
- ExciPart1.Parent = modelzorz
- ExciPart1.Transparency = 0
- ExciPart1.CanCollide = false
- ExciPart1.BottomSurface = "Smooth"
- ExciPart1.TopSurface = "Smooth"
- ExciPart1.BrickColor = BrickColor.new("Medium stone grey")
- ExciPart1.Material = "Wood"
- ExciPart1.Name = "ExcidiumPart1"
- ExciPart1.Size = Vector3.new(1,7,1)
- ExciPart1.CFrame = Torso.CFrame
- local ExciPart2 = Instance.new("Part")
- ExciPart2.Material = "SmoothPlastic"
- ExciPart2.formFactor = 1
- ExciPart2.Parent = modelzorz
- ExciPart2.Transparency = 0
- ExciPart2.CanCollide = false
- ExciPart2.BrickColor = BrickColor.new("Dark stone grey")
- ExciPart2.Name = "ExcidiumPart2"
- ExciPart2.Size = Vector3.new(1,2,2)
- ExciPart2.CFrame = Torso.CFrame
- local ExciPart3 = Instance.new("Part")
- ExciPart3.Material = "SmoothPlastic"
- ExciPart3.formFactor = 1
- ExciPart3.Parent = modelzorz
- ExciPart3.Transparency = 0
- ExciPart3.CanCollide = false
- ExciPart3.BrickColor = BrickColor.new("Really black")
- ExciPart3.Name = "ExcidiumPart3"
- ExciPart3.Size = Vector3.new(1,2,2)
- ExciPart3.CFrame = Torso.CFrame
- local ExciBlade1 = Instance.new("Part")
- ExciBlade1.Material = "SmoothPlastic"
- ExciBlade1.formFactor = 1
- ExciBlade1.Parent = modelzorz
- ExciBlade1.Transparency = 0
- ExciBlade1.Reflectance = 0.2
- ExciBlade1.CanCollide = false
- ExciBlade1.BottomSurface = "Smooth"
- ExciBlade1.TopSurface = "Smooth"
- ExciBlade1.BrickColor = BrickColor.new("White")
- ExciBlade1.Name = "ExcidiumBlade1"
- ExciBlade1.Size = Vector3.new(1,1,1)
- ExciBlade1.CFrame = Torso.CFrame
- local ExciBlade2 = Instance.new("Part")
- ExciBlade2.Material = "SmoothPlastic"
- ExciBlade2.formFactor = 1
- ExciBlade2.Parent = modelzorz
- ExciBlade2.Transparency = 0
- ExciBlade2.Reflectance = 0.2
- ExciBlade2.CanCollide = false
- ExciBlade2.BottomSurface = "Smooth"
- ExciBlade2.TopSurface = "Smooth"
- ExciBlade2.BrickColor = BrickColor.new("White")
- ExciBlade2.Name = "ExcidiumBlade2"
- ExciBlade2.Size = Vector3.new(1,1,1)
- ExciBlade2.CFrame = Torso.CFrame
- local ExciBlade3 = Instance.new("Part")
- ExciBlade3.Material = "SmoothPlastic"
- ExciBlade3.formFactor = 1
- ExciBlade3.Parent = modelzorz
- ExciBlade3.Transparency = 0
- ExciBlade3.Reflectance = 0.2
- ExciBlade3.CanCollide = false
- ExciBlade3.BottomSurface = "Smooth"
- ExciBlade3.TopSurface = "Smooth"
- ExciBlade3.BrickColor = BrickColor.new("White")
- ExciBlade3.Name = "ExcidiumBlade3"
- ExciBlade3.Size = Vector3.new(1,1,2)
- ExciBlade3.CFrame = Torso.CFrame
- local ExciBlade4 = Instance.new("Part")
- ExciBlade4.Material = "SmoothPlastic"
- ExciBlade4.formFactor = 1
- ExciBlade4.Parent = modelzorz
- ExciBlade4.Transparency = 0
- ExciBlade4.Reflectance = 0.2
- ExciBlade4.CanCollide = false
- ExciBlade4.BottomSurface = "Smooth"
- ExciBlade4.TopSurface = "Smooth"
- ExciBlade4.BrickColor = BrickColor.new("White")
- ExciBlade4.Name = "ExcidiumBlade4"
- ExciBlade4.Size = Vector3.new(1,1,2)
- ExciBlade4.CFrame = Torso.CFrame
- local ExciBlade5 = Instance.new("Part")
- ExciBlade5.Material = "SmoothPlastic"
- ExciBlade5.formFactor = 1
- ExciBlade5.Parent = modelzorz
- ExciBlade5.Transparency = 0
- ExciBlade5.Reflectance = 0.2
- ExciBlade5.CanCollide = false
- ExciBlade5.BottomSurface = "Smooth"
- ExciBlade5.TopSurface = "Smooth"
- ExciBlade5.BrickColor = BrickColor.new("White")
- ExciBlade5.Name = "ExcidiumBlade5"
- ExciBlade5.Size = Vector3.new(1,1,3)
- ExciBlade5.CFrame = Torso.CFrame
- local ExciBlade6 = Instance.new("Part")
- ExciBlade6.Material = "SmoothPlastic"
- ExciBlade6.formFactor = 1
- ExciBlade6.Parent = modelzorz
- ExciBlade6.Transparency = 0
- ExciBlade6.Reflectance = 0.2
- ExciBlade6.CanCollide = false
- ExciBlade6.BottomSurface = "Smooth"
- ExciBlade6.TopSurface = "Smooth"
- ExciBlade6.BrickColor = BrickColor.new("White")
- ExciBlade6.Name = "ExcidiumBlade6"
- ExciBlade6.Size = Vector3.new(1,1,3)
- ExciBlade6.CFrame = Torso.CFrame
- modelzorz:BreakJoints()
- local msh1 = Instance.new("CylinderMesh")
- msh1.Parent = ExciHandle
- msh1.Scale = Vector3.new(0.51,1,0.51)
- local msh2 = Instance.new("SpecialMesh")
- msh2.Parent = ExciPart1
- msh2.MeshType = "Head"
- msh2.Scale = Vector3.new(0.5,1,0.5)
- local msh3 = Instance.new("BlockMesh")
- msh3.Parent = ExciPart2
- msh3.Scale = Vector3.new(0.51,1.1,0.6)
- local msh4 = Instance.new("CylinderMesh")
- msh4.Parent = ExciPart3
- msh4.Scale = Vector3.new(0.8,0.8,0.8)
- local msh5 = Instance.new("SpecialMesh")
- msh5.Parent = ExciBlade1
- msh5.MeshType = "Wedge"
- msh5.Scale = Vector3.new(0.1,1,1.1)
- local msh6 = Instance.new("SpecialMesh")
- msh6.Parent = ExciBlade2
- msh6.MeshType = "Wedge"
- msh6.Scale = Vector3.new(0.1,1,1.1)
- local msh7 = Instance.new("SpecialMesh")
- msh7.Parent = ExciBlade3
- msh7.MeshType = "Wedge"
- msh7.Scale = Vector3.new(0.1,1,0.8)
- local msh8 = Instance.new("SpecialMesh")
- msh8.Parent = ExciBlade4
- msh8.MeshType = "Wedge"
- msh8.Scale = Vector3.new(0.1,1,0.8)
- local msh9 = Instance.new("SpecialMesh")
- msh9.Parent = ExciBlade5
- msh9.MeshType = "Wedge"
- msh9.Scale = Vector3.new(0.1,0.7,0.8)
- local msh10 = Instance.new("SpecialMesh")
- msh10.Parent = ExciBlade6
- msh10.MeshType = "Wedge"
- msh10.Scale = Vector3.new(0.1,0.7,0.8)
- local wld1 = Instance.new("Weld")
- wld1.Parent = ExciHandle
- wld1.Part0 = ExciHandle
- wld1.Part1 = LeftArm
- wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0)
- local wld2 = Instance.new("Weld")
- wld2.Parent = ExciPart1
- wld2.Part0 = ExciPart1
- wld2.Part1 = ExciHandle
- wld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld3 = Instance.new("Weld")
- wld3.Parent = ExciPart2
- wld3.Part0 = ExciPart2
- wld3.Part1 = ExciPart1
- wld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-4.5,0)
- local wld4 = Instance.new("Weld")
- wld4.Parent = ExciPart3
- wld4.Part0 = ExciPart3
- wld4.Part1 = ExciPart1
- wld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-3.5,0)
- local wld5 = Instance.new("Weld")
- wld5.Parent = ExciBlade1
- wld5.Part0 = ExciBlade1
- wld5.Part1 = ExciPart2
- wld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.6,1)
- local wld6 = Instance.new("Weld")
- wld6.Parent = ExciBlade2
- wld6.Part0 = ExciBlade2
- wld6.Part1 = ExciPart2
- wld6.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180),0,math.rad(180)) * CFrame.new(0,0.6,-1)
- local wld7 = Instance.new("Weld")
- wld7.Parent = ExciBlade3
- wld7.Part0 = ExciBlade3
- wld7.Part1 = ExciPart2
- wld7.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.7,1.2)
- local wld8 = Instance.new("Weld")
- wld8.Parent = ExciBlade4
- wld8.Part0 = ExciBlade4
- wld8.Part1 = ExciPart2
- wld8.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180),0,math.rad(180)) * CFrame.new(0,-0.7,-1.2)
- local wld9 = Instance.new("Weld")
- wld9.Parent = ExciBlade5
- wld9.Part0 = ExciBlade5
- wld9.Part1 = ExciPart2
- wld9.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,0) * CFrame.new(0,-2,-0.42)
- local wld10 = Instance.new("Weld")
- wld10.Parent = ExciBlade6
- wld10.Part0 = ExciBlade6
- wld10.Part1 = ExciPart2
- wld10.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(180),0) * CFrame.new(0,-2,0.42)
- if (script.Parent.className ~= "HopperBin") then
- Tool = Instance.new("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "Excidium"
- script.Parent = Tool
- end
- Bin = script.Parent
- function unequipweld()
- modelzorz.Parent = nil
- end
- function equipweld()
- modelzorz.Parent = Character
- wld1.Parent = ExciHandle
- wld2.Parent = ExciPart1
- wld3.Parent = ExciPart2
- wld4.Parent = ExciPart3
- wld5.Parent = ExciBlade1
- wld6.Parent = ExciBlade2
- wld7.Parent = ExciBlade3
- wld8.Parent = ExciBlade4
- wld9.Parent = ExciBlade5
- wld10.Parent = ExciBlade6
- end
- function hideanim()
- for i = 0 ,1 , 0.1 do
- wait(0)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90)*i,-math.rad(90)*i,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- unequipweld()
- wait(0.5)
- for i = 0 , 1 , 0.075 do
- wait(0)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-math.rad(90)*i+math.rad(90),math.rad(90)*i-math.rad(90),0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end
- function equipanim()
- for i = 0 ,1 , 0.1 do
- wait(0)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90)*i,-math.rad(90)*i,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- equipweld()
- wait(0.5)
- for i = 0 , 1 , 0.075 do
- wait(0)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-math.rad(90)*i+math.rad(90),math.rad(90)*i-math.rad(90),0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end
- function oneslash()
- con2=ExciBlade5.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
- con2=ExciBlade4.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
- con2=ExciBlade3.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
- con2=ExciBlade2.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
- con2=ExciBlade1.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
- attacking = true
- for i = 0 , 1 , 0.1 do
- wait(0)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.43*i+1.57,0,0)
- end
- ss(ExciHandle,0.8)
- for i = 0 , 1 , 0.1 do
- wait(0)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1*i+math.rad(90),0,0) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1.5*i+2,0,0)
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
- con2:disconnect()
- con2:disconnect()
- con2:disconnect()
- con2:disconnect()
- con2:disconnect()
- end
- end
- function twoslash()
- con2=ExciBlade5.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
- con2=ExciBlade4.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
- con2=ExciBlade3.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
- con2=ExciBlade2.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
- con2=ExciBlade1.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
- attacking = true
- ss(ExciHandle,0.8)
- for i = 0 , 1 , 0.1 do
- wait(0)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(-2.43*i+2.57,0,0) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5*i+0.5,0,0)
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0)
- con2:disconnect()
- con2:disconnect()
- con2:disconnect()
- con2:disconnect()
- con2:disconnect()
- end
- end
- function threeslash()
- con2=ExciBlade5.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
- con2=ExciBlade4.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
- con2=ExciBlade3.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
- con2=ExciBlade2.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
- con2=ExciBlade1.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
- attacking = true
- ss(ExciHandle,0.8)
- for i = 0 , 1 , 0.1 do
- wait(0)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(3*i+0.14,0,0) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(0.5*i-1.5, 0.5, -0.5*i) * CFrame.fromEulerAnglesXYZ(-3.5*i+3,0.5*i,1*i)
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0)
- con2:disconnect()
- con2:disconnect()
- con2:disconnect()
- con2:disconnect()
- con2:disconnect()
- end
- end
- function fourslash()
- con2=ExciBlade5.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
- con2=ExciBlade4.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
- con2=ExciBlade3.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
- con2=ExciBlade2.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
- con2=ExciBlade1.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
- attacking = true
- ss(ExciHandle,0.8)
- for i = 0 , 1 , 0.1 do
- wait(0)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(3.14,0,0) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-0.5*i-1, 0.5, 0.5*i-0.5) * CFrame.fromEulerAnglesXYZ(3.57*i-0.5,-0.5*i+0.5,-2*i+1)
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0)
- con2:disconnect()
- con2:disconnect()
- con2:disconnect()
- con2:disconnect()
- con2:disconnect()
- end
- end
- function dash()
- con2=ExciBlade5.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
- con2=ExciBlade4.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
- con2=ExciBlade3.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
- con2=ExciBlade2.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
- con2=ExciBlade1.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
- attacking = true
- for i = 0 ,1 , 0.1 do
- wait(0)
- RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.5,0,-1)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1.07*i-0.5,1.07*i+0.5,0.2*i-0.2)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,1*i-1)
- end
- ss(ExciHandle,0.8)
- local vel = Instance.new("BodyVelocity")
- vel.Parent = Torso
- vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1
- vel.velocity = Torso.CFrame.lookVector * 100
- for i = 0 ,1 , 0.2 do
- wait(0)
- RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.5,0,-1)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57,1.57,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-4*i,0,0)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1*i+math.rad(90),0,0) * CFrame.new(0,1,0)
- end
- vel.Parent = nil
- wait(1)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- attacking = false
- con2:disconnect()
- con2:disconnect()
- con2:disconnect()
- con2:disconnect()
- con2:disconnect()
- end
- function MagicCombo1()
- attacking = true
- for i = 0 ,1 , 0.1 do
- wait(0)
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-2*i+1,0,0)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1*i+math.rad(90),0,0) * CFrame.new(0,1,0)
- end
- wait(0.1)
- for i = 0 ,1 , 0.2 do
- wait(0)
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5, 0.5, -0.5*i) * CFrame.fromEulerAnglesXYZ(2.57*i-1,0,0)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1*i+math.rad(90),0,0) * CFrame.new(0,1,0)
- end
- Wave()
- wait(0.3)
- for i = 0 ,1 , 0.1 do
- wait(0)
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5, 0.5, 0.5*i-0.5) * CFrame.fromEulerAnglesXYZ(2.43*i+1.57,0,0)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(-2.07*i+2.57,0,0) * CFrame.new(0,1,0)
- end
- for i = 0 ,1 , 0.2 do
- wait(0)
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-2.5*i+3,0,0)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.5*i+0.5,0,0) * CFrame.new(0,1,0)
- end
- Wave2()
- wait(0.5)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0)
- attacking = false
- end
- function loltauntkill()
- con2=ExciBlade5.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
- con2=ExciBlade4.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
- con2=ExciBlade3.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
- con2=ExciBlade2.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
- con2=ExciBlade1.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
- attacking = true
- for i = 0 ,1 , 0.05 do
- wait(0)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90)*i+math.rad(90),0,-1*i)
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(180)*i,0,1*i)
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(-0.57*i+1.57,3.14,0) * CFrame.new(0,0,-0.5)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1*i+math.rad(90),0,0) * CFrame.new(0,1,0)
- end
- wait(1)
- for i = 0 ,1 , 0.05 do
- wait(0)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-2.5*i+math.rad(180),0,1*i-1)
- RW.C0 = CFrame.new(-1.5*i+1.5, 0.5, -0.5*i) * CFrame.fromEulerAnglesXYZ(-2.5*i+math.rad(180),0,-1)
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(0.57*i+1,3.14,0) * CFrame.new(0,0,-0.5)
- end
- wait(0.5)
- ss(ExciPart2,0.8)
- for i = 0 ,1 , 0.2 do
- wait(0)
- LW.C0 = CFrame.new(-1.5, 0.5, -1*i) * CFrame.fromEulerAnglesXYZ(1*i+0.64,0,0)
- RW.C0 = CFrame.new(0, 0.5, -1*i-0.5) * CFrame.fromEulerAnglesXYZ(1*i+0.64,0,-1)
- end
- for i = 0 ,1 , 0.2 do
- wait(0)
- LW.C0 = CFrame.new(-1.5, 0.5, 1*i-1) * CFrame.fromEulerAnglesXYZ(1.64,0,0)
- RW.C0 = CFrame.new(0, 0.5, 1*i-1.5) * CFrame.fromEulerAnglesXYZ(1.64,0,-1)
- end
- wait(0.5)
- for i = 0 ,1 , 0.05 do
- wait(0)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.07*i+1.64,0,0)
- RW.C0 = CFrame.new(1.5*i, 0.5, 0.5*i-0.5) * CFrame.fromEulerAnglesXYZ(-1.64*i+1.64,0,1*i-1)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(-1*i+2.57,0,0) * CFrame.new(0,1,0)
- end
- wait(1)
- attacking = false
- con2:disconnect()
- con2:disconnect()
- con2:disconnect()
- con2:disconnect()
- con2:disconnect()
- end
- Damagefunc1=function(hit,Damage,Knockback)
- h=hit.Parent:FindFirstChild("Humanoid")
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- attackdebounce = false
- end))
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent~=Player and hit.Parent:FindFirstChild("Torso")~=nil then
- Damage=Damage
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- hs(hit,1)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- -- print(c.Value)
- if math.random(1,5)==1 then
- CRIT=true
- Damage=Damage*2
- Knockback=Knockback*2
- r=Instance.new("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
- r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso
- s=Instance.new("Sound")
- s.SoundId="http://www.roblox.com/asset/?id=2801263"
- s.Volume=1
- s.Pitch=2
- s.Parent=hit
- s:Play()
- end
- if SoulPower==true then
- game:GetService("Debris"):AddItem(s,3)
- Star=hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-20,20)/10,math.random(-10,10)/10)
- Gp=Instance.new("Part")
- Gp.TopSurface=0
- Gp.BottomSurface=0
- Gp.Anchored=true
- Gp.CanCollide=false
- Gp.BrickColor=BrickColor:Black()
- Gp.Size=Vector3.new(1,1,1)
- Gp.formFactor="Symmetric"
- Gp.CFrame=Star*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20)
- Gp.Parent=workspace
- Instance.new("BlockMesh").Parent=Gp
- Gp.Mesh.Scale=Vector3.new(.8,.8,.8)
- coroutine.resume(coroutine.create(function(par,int) for i=1, 10 do par.Transparency=i/10 par.Mesh.Scale=par.Mesh.Scale+Vector3.new(.25,.25,.25) par.CFrame=par.CFrame*CFrame.new(0,math.random(0,10)/20,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end par.Parent=nil end),Gp,1)
- end
- Damage=Damage+math.random(0,10)
- -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
- if Knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.25)
- --[[ r=Instance.new("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
- r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- game:GetService("Debris"):AddItem(r,.5)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- Damagefunc2=function(hit,Damage,Knockback)
- h=hit.Parent:FindFirstChild("Humanoid")
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- attackdebounce = false
- end))
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent~=Player and hit.Parent:FindFirstChild("Torso")~=nil then
- Damage=Damage
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- hs(hit,1)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- -- print(c.Value)
- if math.random(2,5)==1 then
- CRIT=true
- Damage=Damage*2
- Knockback=Knockback*2
- r=Instance.new("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
- r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso
- s=Instance.new("Sound")
- s.SoundId="http://www.roblox.com/asset/?id=2801263"
- s.Volume=1
- s.Pitch=2
- s.Parent=hit
- s:Play()
- end
- if SoulPower==true then
- game:GetService("Debris"):AddItem(s,3)
- Star=hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-20,20)/10,math.random(-10,10)/10)
- Gp=Instance.new("Part")
- Gp.Material = "SmoothPlastic"
- Gp.TopSurface=0
- Gp.BottomSurface=0
- Gp.Anchored=true
- Gp.CanCollide=false
- Gp.BrickColor=BrickColor:Black()
- Gp.Size=Vector3.new(1,1,1)
- Gp.formFactor="Symmetric"
- Gp.CFrame=Star*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20)
- Gp.Parent=workspace
- Instance.new("BlockMesh").Parent=Gp
- Gp.Mesh.Scale=Vector3.new(.8,.8,.8)
- coroutine.resume(coroutine.create(function(par,int) for i=1, 10 do par.Transparency=i/10 par.Mesh.Scale=par.Mesh.Scale+Vector3.new(.25,.25,.25) par.CFrame=par.CFrame*CFrame.new(0,math.random(0,10)/20,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end par.Parent=nil end),Gp,1)
- end
- Damage=Damage+math.random(0,5)
- -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
- if Knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.25)
- --[[ r=Instance.new("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
- r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- game:GetService("Debris"):AddItem(r,.5)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- TAUNTKILLWIN=function(hit)
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- attackdebounce = false
- end))
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil then
- print("Hello world!")
- Characterr = hit.Parent
- Humanoideh = Characterr.Humanoid
- Torsoie = Characterr.Torso
- function OnDeath()
- print("Death")-- HAHA
- wait(0.00000001)
- Humanoideh.Parent = nil
- if Torsoie then
- local Headeh = Characterr:FindFirstChild("Head")
- if Headeh then
- local Neckeh = Instance.new("Weld")
- Neckeh.Name = "Neck"
- Neckeh.Part0 = Torsoie
- Neckeh.Part1 = Headeh
- Neckeh.C0 = CFrame.new(0, 1.5, 0)
- Neckeh.C1 = CFrame.new()
- Neckeh.Parent = Torsoie
- end
- local Limb = Characterr:FindFirstChild("Right Arm")
- if Limb then
- Limb.CFrame = Torsoie.CFrame * CFrame.new(1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightShoulder"
- Joint.Part0 = Torsoie
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = Torsoie
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Characterr
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Characterr:FindFirstChild("Left Arm")
- if Limb then
- Limb.CFrame = Torsoie.CFrame * CFrame.new(-1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftShoulder"
- Joint.Part0 = Torsoie
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torsoie
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Characterr
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Characterr:FindFirstChild("Right Leg")
- if Limb then
- Limb.CFrame = Torsoie.CFrame * CFrame.new(0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightHip"
- Joint.Part0 = Torsoie
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = Torsoie
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Characterr
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Characterr:FindFirstChild("Left Leg")
- if Limb then
- Limb.CFrame = Torsoie.CFrame * CFrame.new(-0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftHip"
- Joint.Part0 = Torsoie
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torsoie
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Characterr
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- --[[
- local Bar = Instance.new("Part")
- Bar.TopSurface = 0
- Bar.BottomSurface = 0
- Bar.formFactor = "Symmetric"
- Bar.Size = Vector3.new(1, 1, 1)
- Bar.Transparency = 1
- Bar.CFrame = Torsoie.CFrame * CFrame.new(0, 0.5, 0)
- Bar.Parent = Characterr
- local Weld = Instance.new("Weld")
- Weld.Part0 = Torsoie
- Weld.Part1 = Bar
- Weld.C0 = CFrame.new(0, 0.5, 0)
- Weld.Parent = Torsoie
- --]]
- end
- end
- Humanoideh.Died:connect(OnDeath)
- wait(.1)
- h:TakeDamage(9999999999999999999999999999999999999999)
- wait()
- p=Instance.new("BodyVelocity")
- p.P=4000
- p.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- p.velocity=Torso.CFrame.lookVector*math.random(-30,-10)+Vector3.new(0,math.random(20,30),0)
- p.Parent=hit.Parent:FindFirstChild("Torso",nil)
- game:GetService("Debris"):AddItem(p,.5)
- --[[ _G["critEffect"](hit)
- dd=script.LocalScript:clone()
- dd.Disabled=false
- dd.Parent=hit.Parent]]
- f=Instance.new("BodyForce")
- f.force=Vector3.new(0,2400,0)
- f.Parent=p.Parent
- game:GetService("Debris"):AddItem(f,1.75)
- s=Instance.new("Sound")
- s.Volume=1
- s.Pitch=1
- s.Name="Applause"
- s.SoundId="http://www.roblox.com/asset/?id=21343225"
- s.Parent=Torso
- s:Play()
- game:GetService("Debris"):AddItem(s,3)
- s=Instance.new("Sound")
- s.Volume=1
- s.Pitch=1
- s.Name="Applause"
- s.SoundId="http://www.roblox.com/asset/?id=21343225"
- s.Parent=hit
- s:Play()
- game:GetService("Debris"):AddItem(s,3)
- c=Instance.new("Sound")
- c.SoundId="http://roblox.com/asset/?id=10209481"
- c.Volume=.3
- c.Pitch=1.15
- c.Parent=Torso
- c:Play()
- game:GetService("Debris"):AddItem(c,.5)
- --[[ s=Instance.new("Sound")
- s.SoundId="http://roblox.com/asset/?id=10209467"
- s.Volume=1
- s.Pitch=math.random(12,14)*.1
- s.Parent=hit
- s:Play()
- game:GetService("Debris"):AddItem(s,3)]]
- showDamage(hit.Parent,"OVAR NINE THOUSAAAAAAND!!",.5)
- end
- end
- end
- showDamage=function(Char,Dealt,du)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Material = "SmoothPlastic"
- c.Transparency=0
- c.BrickColor=BrickColor:Red()
- if CRIT==true then
- c.BrickColor=BrickColor.new("New Yeller")
- end
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1.25,1.5,1.25)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- function Wave()
- sss(ExciPart2,1.3)
- local wav1 = Instance.new("Part")
- wav1.Parent = workspace
- wav1.BrickColor = BrickColor.new("Bright yellow")
- wav1.Material = "SmoothPlastic"
- wav1.CanCollide = false
- wav1.Anchored = true
- wav1.Size = Vector3.new(2,2,2)
- wav1.CFrame = ExciPart2.CFrame
- local meh1 = Instance.new("BlockMesh")
- meh1.Parent = wav1
- meh1.Scale = Vector3.new(0.5,0.5,0.5)
- local wav2 = Instance.new("Part")
- wav2.Parent = workspace
- wav2.BrickColor = BrickColor.new("New Yeller")
- wav2.Material = "SmoothPlastic"
- wav2.CanCollide = false
- wav2.Anchored = true
- wav2.Size = Vector3.new(2,2,2)
- wav2.CFrame = ExciPart2.CFrame
- local meh2 = Instance.new("BlockMesh")
- meh2.Parent = wav2
- meh2.Scale = Vector3.new(0.5,0.5,0.5)
- local c = Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head");
- local targ = head.Position - wav2.Position;
- local mag = targ.magnitude;
- if mag <= 8 and c[i].Name ~= Player.Name then
- head.CFrame = head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0)
- Damagefunc1(head,5,0)
- end
- end
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,1,0.1 do
- wait()
- meh1.Scale = meh1.Scale + Vector3.new(0.5,0.5,0.5)
- meh2.Scale = meh2.Scale + Vector3.new(0.5,0.5,0.5)
- wav1.CFrame = wav1.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- wav2.CFrame = wav2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- wav1.Transparency = wav1.Transparency + 0.1
- wav2.Transparency = wav2.Transparency + 0.1
- end
- wav1.Parent = nil
- wav2.Parent = nil
- end))
- end
- function Wave2()
- sss(ExciPart2,1)
- local wav1 = Instance.new("Part")
- wav1.Parent = workspace
- wav1.BrickColor = BrickColor.new("New Yeller")
- wav1.Material = "SmoothPlastic"
- wav1.CanCollide = false
- wav1.Anchored = true
- wav1.Size = Vector3.new(2,2,2)
- wav1.CFrame = ExciPart2.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
- local meh1 = Instance.new("SpecialMesh")
- meh1.Parent = wav1
- meh1.MeshId = "http://www.roblox.com/asset/?id=1323306"
- meh1.Scale = Vector3.new(0.5,0.5,0.5)
- local c = Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head");
- local targ = head.Position - wav1.Position;
- local mag = targ.magnitude;
- if mag <= 8 and c[i].Name ~= Player.Name then
- head.CFrame = head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0)
- Damagefunc2(head,5,10)
- end
- end
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,1,0.1 do
- wait()
- meh1.Scale = meh1.Scale + Vector3.new(0.5,1,0.5)
- wav1.CFrame = wav1.CFrame
- end
- for i = 0,1,0.1 do
- wait()
- meh1.Scale = meh1.Scale + Vector3.new(0.3,0.3,0.3)
- wav1.CFrame = wav1.CFrame
- wav1.Transparency = wav1.Transparency + 0.1
- end
- wav1.Parent = nil
- end))
- end
- local HitSound = Instance.new("Sound")
- HitSound.SoundId = "http://roblox.com/asset/?id=10209590"
- HitSound.Parent = Tool
- HitSound.Volume = .7
- HitSound.Pitch = 1
- function hs(parent,pitch)
- local SlashSoundeh1 = HitSound:Clone()
- SlashSoundeh1.Parent = parent
- SlashSoundeh1.Pitch = pitch
- SlashSoundeh1.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait()
- SlashSoundeh1.Parent = nil
- end))
- end
- local HitSound = Instance.new("Sound")
- HitSound.SoundId = "http://roblox.com/asset/?id=10209590"
- HitSound.Parent = Tool
- HitSound.Volume = .7
- HitSound.Pitch = 1
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://roblox.com/asset/?id=10209645"
- SlashSound.Parent = Tool
- SlashSound.Volume = .7
- SlashSound.Pitch = 1
- local SlashSound2 = Instance.new("Sound")
- SlashSound2.SoundId = "http://www.roblox.com/asset/?id=2248511"
- SlashSound2.Parent = Tool
- SlashSound2.Volume = .7
- SlashSound2.Pitch = 1
- local SlashSound3 = Instance.new("Sound")
- SlashSound3.SoundId = "rbxasset://sounds\\unsheath.wav"
- SlashSound3.Parent = Tool
- SlashSound3.Volume = .7
- SlashSound3.Pitch = 1
- function ss(parent,pitch)
- local SlashSoundeh1 = SlashSound:Clone()
- SlashSoundeh1.Parent = parent
- SlashSoundeh1.Pitch = pitch
- SlashSoundeh1:play()
- coroutine.resume(coroutine.create(function()
- wait(1)
- SlashSoundeh1.Parent = nil
- end))
- end
- function sss(parent,pitch)
- local SlashSoundeh2 = SlashSound2:Clone()
- SlashSoundeh2.Parent = parent
- SlashSoundeh2.Pitch = pitch
- SlashSoundeh2:play()
- coroutine.resume(coroutine.create(function()
- wait(1)
- SlashSoundeh2.Parent = nil
- end))
- end
- function uss(parent,pitch)
- local SlashSoundeh3 = SlashSound3:Clone()
- SlashSoundeh3.Parent = parent
- SlashSoundeh3.Pitch = pitch
- SlashSoundeh3:play()
- coroutine.resume(coroutine.create(function()
- wait(1)
- SlashSoundeh3.Parent = nil
- end))
- end
- hold = false
- function ob1d(mouse)
- if attacking == true then return end
- hold = true
- if walking == true then
- dash()
- attacking = true
- wait(0.5)
- attacking = false
- else
- oneslash()
- if hold == true then
- twoslash()
- end
- if hold == true then
- threeslash()
- end
- if hold == true then
- fourslash()
- end
- end
- wait(1)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- attacking = false
- end
- function ob1u(mouse)
- hold = false
- end
- buttonhold = false
- function key(key)
- if attacking == true then return end
- if key == "q" then
- end
- if key == "g" then
- loltauntkill()
- end
- if key == "z" then
- MagicCombo1()
- end
- end
- function key2(key)
- end
- function s(mouse)
- mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- player = Player
- ch = Character
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- --
- RSH.Parent = nil
- LSH.Parent = nil
- --
- RW.Part0 = ch.Torso
- RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1 = CFrame.new(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- --_G.R = RW
- --
- LW.Part0 = ch.Torso
- LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1 = CFrame.new(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- --_G.L = LW
- --
- equipanim()
- end
- function ds(mouse)
- hideanim()
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- function onRunning(speed)
- if attacking == true then return end
- if speed>0 then
- walking = true
- for i = 0 ,1 , 0.1 do
- wait(0)
- RW.C0 = CFrame.new(-0.5*i+1.5, 0.5, -0.5*i) * CFrame.fromEulerAnglesXYZ(1.5*i,0,-1*i)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-2.07*i+1.57,0.5*i,-0.2*i)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,-1*i)
- end
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5)
- else
- walking = false
- for i = 0 ,1 , 0.1 do
- wait(0)
- RW.C0 = CFrame.new(0.5*i+1, 0.5, 0.5*i-0.5) * CFrame.fromEulerAnglesXYZ(-1.5*i+1.5,0,1*i-1)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(3*i-0.5,-0.5*i+0.5,0.2*i-0.2)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,1*i-1)
- end
- for i = 0 ,1 , 0.2 do
- wait(0)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.93*i+2.5,0,0)
- end
- coroutine.resume(coroutine.create(function()
- while walking == false do
- for i = 0 ,1 , 0.01 do
- wait(0)
- if walking == false and attacking == false then
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.57,0.25*i,-0.5*i)
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0.5*i)
- end
- end
- for i = 0 ,1 , 0.01 do
- wait(0)
- if walking == false and attacking == false then
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.57,-0.25*i+0.25,0.5*i-0.5)
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5*i+0.5)
- end
- end
- end
- end))
- end
- end
- Character.Humanoid.Running:connect(onRunning)
- Character.Humanoid.Jumping:connect(onJumping)
- Character.Humanoid.Seated:connect(onSeated)
- Character.Humanoid.PlatformStanding:connect(onPlatformStanding)
- -- lego blockland This acts as a chat filter. Don't ask why I do it. I just do >.>
- --[[
- Copyrighted (C) Fenrier 2011
- This script is copyrighted for Fenrier. Any use of this script is breaking
- this copyright.
- All Rights Reserved.
- ]]
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