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Nov 19th, 2023
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  1. --usage
  2.  
  3. local FEService = loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/WhyGitHubb/FEService/main/main.lua"))()
  4.  
  5.  
  6. FEService:FullNetwork()
  7.  
  8. print(game.Players.LocalPlayer.SimulationRadius)
  9. --[[
  10. Paid:
  11. https://www.roblox.com/catalog/14255556501/Extra-Right-White-Arm
  12. https://www.roblox.com/catalog/14255554762/Extra-Left-White-Arm
  13. https://www.roblox.com/catalog/14768693948/White-Extended-Right-Arm
  14. https://www.roblox.com/catalog/14768701869/White-Extended-Left-Arm
  15. https://www.roblox.com/catalog/14255528083/Torso-Extension
  16. or
  17. https://www.roblox.com/catalog/13779879140/Black-Fluffy-Fur-Body
  18. (ANYTHING CAN BE USED FOR THE TORSO SUCH AS A VEST.)
  19.  
  20. Paid (2):
  21. https://www.roblox.com/catalog/11159410305/Rectangle-Head-For-Headless
  22. https://www.roblox.com/catalog/11263254795/Dummy-Head-For-Headless
  23. https://www.roblox.com/catalog/12344545199/Extra-Left-hand-moving-Blocky-white
  24. https://www.roblox.com/catalog/12344591101/Extra-Right-hand-moving-Blocky-white
  25. https://www.roblox.com/catalog/14255528083/Torso-Extension
  26. or
  27. https://www.roblox.com/catalog/13779879140/Black-Fluffy-Fur-Body
  28. (ANYTHING CAN BE USED FOR THE TORSO SUCH AS A VEST.)
  29.  
  30. Free:
  31. https://www.roblox.com/catalog/3033908130/International-Fedora-France
  32. https://www.roblox.com/catalog/3033910400/International-Fedora-Germany
  33. https://www.roblox.com/catalog/3409612660/International-Fedora-USA
  34. https://www.roblox.com/catalog/3398308134/International-Fedora-Canada
  35. https://www.roblox.com/catalog/4819740796/Robox
  36.  
  37. Weapons:
  38. https://www.roblox.com/catalog/13760686814/Classic-MARKA-17M-Valkan-Left
  39. ]]--
  40.  
  41. game:GetService("StarterGui"):SetCore("SendNotification", {
  42. Title = "Melon's (FE) Scripts";
  43. Text = "Have fun!";
  44. Icon = "rbxthumb://type=Asset&id=13446503788&w=150&h=150"})
  45. Duration = 16;
  46.  
  47. if not game:IsLoaded() then
  48. game.Loaded:Wait()
  49. end
  50.  
  51. local function FindInstance(Parent, ClassName, Name)
  52. for _, Instance in pairs(Parent:GetChildren()) do
  53. if Instance:IsA(ClassName) and Instance.Name == Name then
  54. return Instance
  55. end
  56. end
  57. end
  58.  
  59. local function WaitForClass(Parent, ClassName)
  60. local Instance = Parent:FindFirstChildOfClass(ClassName)
  61.  
  62. while not Instance and Parent do
  63. Parent.ChildAdded:Wait()
  64. Instance = Parent:FindFirstChildOfClass(ClassName)
  65. end
  66.  
  67. return Instance
  68. end
  69.  
  70. local function WaitForClassOfName(Parent, ...)
  71. local Instance = FindInstance(Parent, ...)
  72.  
  73. while not Instance and Parent do
  74. Parent.ChildAdded:Wait()
  75. Instance = FindInstance(Parent, ...)
  76. end
  77.  
  78. return Instance
  79. end
  80.  
  81. local Fling = { }
  82. local Aligns = { }
  83. local Blacklist = { }
  84. local Accessories = { }
  85. local Attachments = { }
  86.  
  87. local Instancenew = Instance.new
  88.  
  89. local taskwait = task.wait
  90. local taskspawn = task.spawn
  91. local taskdefer = task.defer
  92.  
  93. local mathabs = math.abs
  94. local mathcos = math.cos
  95. local mathrandom = math.random
  96.  
  97. local stringmatch = string.match
  98.  
  99. local osclock = os.clock
  100.  
  101. local tableinsert = table.insert
  102. local tableclear = table.clear
  103. local tablefind = table.find
  104.  
  105. local CFramenew = CFrame.new
  106. local CFrameAngles = CFrame.Angles
  107. local CFrameidentity = CFrame.identity
  108.  
  109. local Vector3new = Vector3.new
  110. local Vector3zero = Vector3.zero
  111.  
  112. local Sleep = CFrameidentity
  113. local Velocity = Vector3new(0, 16384, 0)
  114. local Angular = 0
  115. local Linear = 0
  116.  
  117. local Workspace = game:FindFirstChildOfClass("Workspace")
  118. local CurrentCamera = Workspace.CurrentCamera
  119.  
  120. local Players = game:FindFirstChildOfClass("Players")
  121.  
  122. local LocalPlayer = Players.LocalPlayer
  123. local Mouse = LocalPlayer:GetMouse()
  124.  
  125. local PostSimulation = game:FindFirstChildOfClass("RunService").PostSimulation
  126.  
  127. local Character = LocalPlayer.Character
  128. local CharacterClone = Instancenew("Model")
  129.  
  130. local StarterGui = game:FindFirstChildOfClass("StarterGui")
  131. local BindableEvent = Instancenew("BindableEvent")
  132.  
  133. local UserInputService = game:FindFirstChildOfClass("UserInputService")
  134. local UserInputType = Enum.UserInputType
  135.  
  136. local MouseButton1 = UserInputType.MouseButton1
  137. local Touch = UserInputType.Touch
  138.  
  139. local InputBegan = UserInputService.InputBegan:Connect(function(Input, GameProcessed)
  140. local Type = Input.UserInputType
  141.  
  142. if not GameProcessed and ( Type == MouseButton1 or Type == Touch ) then
  143. local Target = Mouse.Target
  144. if Target and not Target.Anchored and not Target:IsDescendantOf(CharacterClone) and not Target:IsDescendantOf(Character) and not tablefind(Fling, Target) then
  145. local Parent = Target.Parent
  146.  
  147. if Parent:IsA("Model") and Parent ~= Character and Parent:FindFirstChildOfClass("Humanoid") then
  148. local HumanoidRootPart = FindInstance(Parent, "BasePart", "HumanoidRootPart") or FindInstance(Parent, "BasePart", "Torso") or FindInstance(Parent, "BasePart", "Head")
  149.  
  150. if HumanoidRootPart and not tablefind(Fling, HumanoidRootPart) then
  151. tableinsert(Fling, HumanoidRootPart)
  152. return
  153. end
  154. end
  155.  
  156. tableinsert(Fling, Target)
  157. end
  158. end
  159. end)
  160.  
  161. local function Part(Name, Size)
  162. local Part = Instancenew("Part")
  163. Part.Name = Name
  164. Part.Size = Size
  165. Part.Transparency = 1
  166. Part.Parent = CharacterClone
  167.  
  168. return Part
  169. end
  170.  
  171. local function Motor6D(Name, Part0, Part1, C0, C1)
  172. local Motor6D = Instancenew("Motor6D")
  173. Motor6D.Name = Name
  174. Motor6D.Part0 = Part0
  175. Motor6D.Part1 = Part1
  176. Motor6D.C0 = C0
  177. Motor6D.C1 = C1
  178. Motor6D.Parent = Part0
  179.  
  180. return Motor6D
  181. end
  182.  
  183. local function Attachment(Name, CFrame, Parent)
  184. local Attachment = Instancenew("Attachment")
  185. Attachment.Name = Name
  186. Attachment.CFrame = CFrame
  187. Attachment.Parent = Parent
  188.  
  189. tableinsert(Attachments, Attachment)
  190. return Attachment
  191. end
  192.  
  193. local LimbSize = Vector3new(1, 2, 1)
  194. local TorsoSize = Vector3new(2, 2, 1)
  195.  
  196. local Head = Part("Head", Vector3new(2, 1, 1))
  197. local Torso = Part("Torso", TorsoSize)
  198. local LeftArm = Part("Left Arm", LimbSize)
  199. local RightArm = Part("Right Arm", LimbSize)
  200. local LeftLeg = Part("Left Leg", LimbSize)
  201. local RightLeg = Part("Right Leg", LimbSize)
  202. local HumanoidRootPart = Part("HumanoidRootPart", TorsoSize)
  203.  
  204. local FakeRA = Instance.new("Part")
  205. FakeRA.Size = Vector3.new(1,2,1)
  206. FakeRA.Transparency = 1
  207. FakeRA.BrickColor = BrickColor.new("Institutional White")
  208. FakeRA.Parent = RightArm
  209.  
  210. local FRAW = Instance.new("Weld")
  211. FRAW.Part0 = RightArm
  212. FRAW.Part1 = FakeRA
  213. FRAW.C0 = CFrame.new(0, 0, 0)
  214. FRAW.Parent = RightArm
  215.  
  216. local FakeLA = Instance.new("Part")
  217. FakeLA.Size = Vector3.new(1,2,1)
  218. FakeLA.Transparency = 1
  219. FakeLA.BrickColor = BrickColor.new("Institutional White")
  220. FakeLA.Parent = LeftArm
  221.  
  222. local FLAW = Instance.new("Weld")
  223. FLAW.Part0 = LeftArm
  224. FLAW.Part1 = FakeLA
  225. FLAW.C0 = CFrame.new(0, 0, 0)
  226. FLAW.Parent = LeftArm
  227.  
  228. local Part = nil
  229.  
  230. if Character then
  231. Part = FindInstance(Character, "BasePart", "HumanoidRootPart") or FindInstance(Character, "BasePart", "Head") or FindInstance(Character, "BasePart", "Torso") or FindInstance(Character, "BasePart", "UpperTorso")
  232. end
  233.  
  234. if Part then
  235. HumanoidRootPart.CFrame = Part.CFrame
  236. else
  237. local SpawnLocations = { }
  238.  
  239. for _, SpawnLocation in pairs(Workspace:GetDescendants()) do
  240. if SpawnLocation:IsA("SpawnLocation") then
  241. tableinsert(SpawnLocations, SpawnLocation)
  242. end
  243. end
  244.  
  245. local Amount = # SpawnLocations
  246.  
  247. if Amount > 0 then
  248. local SpawnLocation = SpawnLocations[mathrandom(1, Amount)]
  249. HumanoidRootPart.CFrame = SpawnLocation.CFrame * CFramenew(0, SpawnLocation.Size.Y / 2 + 3, 0)
  250. else
  251. HumanoidRootPart.CFrame = CFrameidentity
  252. end
  253. end
  254.  
  255. local face = Instancenew("Decal")
  256. face.Name = "face"
  257. face.Parent = Head
  258.  
  259. local AccessoryTable = {
  260. -- Paid --
  261. { Mesh = "14241018198", Texture = "14251599953", Instance = Torso },
  262. { Mesh = "14255522247", Texture = "14255543546", Instance = RightArm, CFrame = CFrameAngles(0, 1.57, 1.57) },
  263. { Mesh = "14255522247", Texture = "14255543546", Instance = LeftArm, CFrame = CFrameAngles(0, - 1.57, 1.57) },
  264. { Mesh = "14768684979", Texture = "14768683674", Instance = RightLeg, CFrame = CFrameAngles(0, - 1.57, 1.57) },
  265. { Mesh = "14768684979", Texture = "14768683674", Instance = LeftLeg, CFrame = CFrameAngles(0, 1.57, 1.57) },
  266.  
  267. -- Paid (2) --
  268. { Mesh = "14241018198", Texture = "14251599953", Instance = Torso },
  269. { Mesh = "12344206657", Texture = "12344206675", Instance = RightArm, CFrame = CFrameAngles(-115, 0, 0) },
  270. { Mesh = "12344207333", Texture = "12344207341", Instance = LeftArm, CFrame = CFrameAngles(-115, 0, 0) },
  271. { Mesh = "11159370334", Texture = "11159284657", Instance = RightLeg, CFrame = CFrameAngles(0, - 1.57, 1.57) },
  272. { Mesh = "11263221350", Texture = "11263219250", Instance = LeftLeg, CFrame = CFrameAngles(0, 1.57, 1.57) },
  273.  
  274. -- Free --
  275. { Mesh = "4819720316", Texture = "4819722776", Instance = Torso, CFrame = CFrameAngles(0, 0, 105) },
  276. { Mesh = "3030546036", Texture = "3033903209", Instance = RightArm, CFrame = CFrameAngles(-90, 0, -89.5) },
  277. { Mesh = "3030546036", Texture = "3360978739", Instance = LeftArm, CFrame = CFrameAngles(-90, 0, 89.5) },
  278. { Mesh = "3030546036", Texture = "3409604993", Instance = RightLeg, CFrame = CFrameAngles(-90, 0, -89.5) },
  279. { Mesh = "3030546036", Texture = "3033898741", Instance = LeftLeg, CFrame = CFrameAngles(-90, 0, 89.5) },
  280.  
  281. -- Temporary --
  282. { Mesh = "14833036921", Texture = "14833036785", Instance = FakeRA, CFrame = CFramenew(0,-2.35, -0.80) * CFrameAngles(1.85, 0, 3.15) },
  283. }
  284.  
  285. for _, Table in pairs(AccessoryTable) do
  286. if type(Table.Mesh) ~= "string" then
  287. Table.Mesh = ""
  288. end
  289. if type(Table.Texture) ~= "string" then
  290. Table.Texture = ""
  291. end
  292. end
  293.  
  294. Motor6D("Right Shoulder", Torso, RightArm, CFramenew(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0), CFramenew(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0))
  295. Motor6D("Left Shoulder", Torso, LeftArm, CFramenew(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0), CFramenew(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0))
  296. Motor6D("Right Hip", Torso, RightLeg, CFramenew(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0), CFramenew(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0))
  297. Motor6D("Left Hip", Torso, LeftLeg, CFramenew(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0), CFramenew(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0))
  298. Motor6D("Neck", Torso, Head, CFramenew(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), CFramenew(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0))
  299. Motor6D("RootJoint", HumanoidRootPart, Torso, CFramenew(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), CFramenew(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0))
  300.  
  301. Attachment("HairAttachment", CFramenew(0, 0.600000024, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Head)
  302. Attachment("HatAttachment", CFramenew(0, 0.600000024, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Head)
  303. Attachment("FaceFrontAttachment", CFramenew(0, 0, -0.600000024, 1, 0, 0, 0, 1, 0, 0, 0, 1), Head)
  304. Attachment("FaceCenterAttachment", CFramenew(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Head)
  305. Attachment("NeckAttachment", CFramenew(0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso)
  306. Attachment("BodyFrontAttachment", CFramenew(0, 0, -0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso)
  307. Attachment("BodyBackAttachment", CFramenew(0, 0, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso)
  308. Attachment("LeftCollarAttachment", CFramenew(-1, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso)
  309. Attachment("RightCollarAttachment", CFramenew(1, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso)
  310. Attachment("WaistFrontAttachment", CFramenew(0, -1, -0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso)
  311. Attachment("WaistCenterAttachment", CFramenew(0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso)
  312. Attachment("WaistBackAttachment", CFramenew(0, -1, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso)
  313. Attachment("LeftShoulderAttachment", CFramenew(0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), LeftArm)
  314. Attachment("LeftGripAttachment", CFramenew(0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), LeftArm)
  315. Attachment("RightShoulderAttachment", CFramenew(0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), RightArm)
  316. Attachment("RightGripAttachment", CFramenew(0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), RightArm)
  317. Attachment("LeftFootAttachment", CFramenew(0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), LeftLeg)
  318. Attachment("RightFootAttachment", CFramenew(0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), RightLeg)
  319. Attachment("RootAttachment", CFramenew(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), HumanoidRootPart)
  320.  
  321. local Humanoid = Instancenew("Humanoid", CharacterClone)
  322. Instancenew("Animator", Humanoid)
  323.  
  324. Instancenew("LocalScript", CharacterClone).Name = "Animate"
  325.  
  326. CharacterClone.PrimaryPart = Head
  327. CharacterClone.Parent = Workspace
  328.  
  329. local function DescendantAdded(Instance)
  330. if Instance:IsA("Accessory") then
  331. taskspawn(function()
  332. local Handle = WaitForClassOfName(Instance, "BasePart", "Handle")
  333. local Attachment = WaitForClass(Handle, "Attachment")
  334.  
  335. local Clone = Instance:Clone()
  336.  
  337. local CloneHandle = FindInstance(Clone, "BasePart", "Handle")
  338. CloneHandle.Transparency = 1
  339. CloneHandle:BreakJoints()
  340.  
  341. local AccessoryWeld = Instancenew("Weld")
  342. AccessoryWeld.Name = "AccessoryWeld"
  343. AccessoryWeld.Part0 = CloneHandle
  344. AccessoryWeld.C0 = Attachment.CFrame
  345.  
  346. local Name = Attachment.Name
  347.  
  348. for _, TableAttachment in pairs(Attachments) do
  349. if TableAttachment.Name == Name then
  350. AccessoryWeld.Part1 = TableAttachment.Parent
  351. AccessoryWeld.C1 = TableAttachment.CFrame
  352. end
  353. end
  354.  
  355. AccessoryWeld.Parent = CloneHandle
  356. Clone.Parent = CharacterClone
  357.  
  358. tableinsert(Accessories, Clone)
  359.  
  360. local IsAMeshPart = CloneHandle:IsA("MeshPart")
  361. local Mesh = IsAMeshPart and CloneHandle or WaitForClass(CloneHandle, "SpecialMesh")
  362. local Id = IsAMeshPart and "TextureID" or "TextureId"
  363.  
  364. for _, Table in pairs(AccessoryTable) do
  365. local Instance = Table.Instance
  366.  
  367. if Instance then
  368. if stringmatch(Mesh.MeshId, Table.Mesh) and stringmatch(Mesh[Id], Table.Texture) and not tablefind(Blacklist, Instance) then
  369. tableinsert(Blacklist, Instance)
  370. tableinsert(Aligns, { Handle, Instance, Table.CFrame or CFrameidentity })
  371. return
  372. end
  373. end
  374. end
  375.  
  376. tableinsert(Aligns, { Handle, CloneHandle, CFrameidentity })
  377. end)
  378. elseif Instance:IsA("JointInstance") then
  379. taskspawn(function()
  380. taskwait()
  381. Instance:Destroy()
  382. end)
  383. end
  384. end
  385.  
  386. local function CharacterAdded(Character)
  387. if Character ~= CharacterClone then
  388. PostSimulation:Wait()
  389.  
  390. local Backpack = LocalPlayer:FindFirstChildOfClass("Backpack")
  391.  
  392. if Backpack then
  393. Backpack:ClearAllChildren()
  394. end
  395.  
  396. tableclear(Aligns)
  397. tableclear(Blacklist)
  398.  
  399. for _, Accessory in pairs(Accessories) do
  400. Accessory:Destroy()
  401. end
  402.  
  403. local CurrentCameraCFrame = CurrentCamera.CFrame
  404.  
  405. LocalPlayer.Character = CharacterClone
  406. CurrentCamera.CameraSubject = CharacterClone.Head
  407.  
  408. taskspawn(function()
  409. CurrentCamera:GetPropertyChangedSignal("CFrame"):Wait()
  410. CurrentCamera.CFrame = CurrentCameraCFrame
  411. end)
  412.  
  413. local CharacterHumanoidRootPart = WaitForClassOfName(Character, "BasePart", "HumanoidRootPart")
  414.  
  415. for Index, Value in pairs(Fling) do
  416. local BasePart = nil
  417.  
  418. if typeof(Value) == "Instance" then
  419. if Value:IsA("BasePart") then
  420. BasePart = Value
  421. elseif Value:IsA("Humanoid") then
  422. local Model = Value.Parent
  423.  
  424. if Model ~= Character and Model:IsA("Model") then
  425. BasePart = FindInstance(Model, "BasePart", "HumanoidRootPart") or FindInstance(Model, "BasePart", "Head") or Model:FindFirstChildOfClass("BasePart")
  426. end
  427. elseif Value:IsA("Model") and Value ~= Character then
  428. BasePart = FindInstance(Value, "BasePart", "HumanoidRootPart") or FindInstance(Value, "BasePart", "Head") or Value:FindFirstChildOfClass("BasePart")
  429. end
  430. end
  431.  
  432. if BasePart then
  433. local clock = osclock()
  434.  
  435. while CharacterHumanoidRootPart and BasePart and osclock() - clock <= 1 and BasePart.AssemblyLinearVelocity.Magnitude <= 60 do
  436. CharacterHumanoidRootPart.AssemblyAngularVelocity = Velocity
  437. CharacterHumanoidRootPart.AssemblyLinearVelocity = Velocity
  438.  
  439. CharacterHumanoidRootPart.CFrame = BasePart.CFrame + Vector3new(0, - 1, 0)
  440. PostSimulation:Wait()
  441. end
  442. end
  443. end
  444.  
  445. tableclear(Fling)
  446.  
  447. if CharacterHumanoidRootPart then
  448. CharacterHumanoidRootPart.AssemblyAngularVelocity = Vector3zero
  449. CharacterHumanoidRootPart.AssemblyLinearVelocity = Vector3zero
  450.  
  451. CharacterHumanoidRootPart.CFrame = CFramenew(HumanoidRootPart.Position + Vector3new(mathrandom(- 32, 32), 0, mathrandom(- 32, 32)))
  452. PostSimulation:Wait()
  453. end
  454.  
  455. Character:BreakJoints()
  456.  
  457. for _, Instance in pairs(Character:GetDescendants()) do
  458. DescendantAdded(Instance)
  459. end
  460.  
  461. Character.DescendantAdded:Connect(DescendantAdded)
  462. end
  463. end
  464.  
  465. local function Align(Part0, Part1, CFrame)
  466. if Part0.ReceiveAge == 0 and not Part0.Anchored and # Part0:GetJoints() == 0 then
  467. Part0.AssemblyAngularVelocity = Vector3new(0, Angular, 0)
  468.  
  469. local Part1CFrame = Part1.CFrame
  470. local LinearVelocity = Part1.AssemblyLinearVelocity * Linear
  471. local Magnitude = LinearVelocity.Magnitude < Linear
  472.  
  473. if Magnitude then
  474. local LookVector = Part1CFrame.LookVector * Linear
  475. Part0.AssemblyLinearVelocity = Vector3new(LookVector.X, Linear, LookVector.Z)
  476. else
  477. Part0.AssemblyLinearVelocity = Vector3new(LinearVelocity.X, Linear, LinearVelocity.Z)
  478. end
  479.  
  480. Part0.CFrame = Part1CFrame * ( Magnitude and Sleep or CFrameidentity ) * CFrame
  481. end
  482. end
  483.  
  484. if Character then
  485. CharacterAdded(Character)
  486. end
  487.  
  488. local Added = LocalPlayer.CharacterAdded:Connect(CharacterAdded)
  489.  
  490. local Connection = game:FindFirstChildOfClass("RunService").PostSimulation:Connect(function()
  491. local osclock = osclock()
  492. local Axis = 0.004 * mathcos(osclock * 17.5)
  493.  
  494. Sleep = CFramenew(0, Axis, 0)
  495. Angular = mathcos(osclock)
  496. Linear = 26
  497.  
  498. for _, Table in pairs(Aligns) do
  499. Align(Table[1], Table[2], Table[3])
  500. end
  501.  
  502. if sethiddenproperty then
  503. sethiddenproperty(LocalPlayer, "SimulationRadius", 10000000)
  504. end
  505.  
  506. StarterGui:SetCore("ResetButtonCallback", BindableEvent) -- This is if it gets overriden, just like in MyWorld testing place.
  507. end)
  508.  
  509. local function Event()
  510. CharacterClone:Destroy()
  511. end
  512.  
  513. BindableEvent.Event:Connect(Event)
  514.  
  515. CharacterClone:GetPropertyChangedSignal("Parent"):Connect(function()
  516. if not CharacterClone.Parent then
  517. Added:Disconnect()
  518. Connection:Disconnect()
  519.  
  520. CharacterClone:Destroy()
  521.  
  522. if BindableEvent then
  523. BindableEvent:Destroy()
  524. end
  525.  
  526. StarterGui:SetCore("ResetButtonCallback", true)
  527. end
  528. end)
  529.  
  530. BindableEvent:GetPropertyChangedSignal("Parent"):Connect(Event)
  531.  
  532. wait(0.2)
  533.  
  534. Player = game.Players.LocalPlayer
  535. PlayerGui = Player.PlayerGui
  536. Cam = workspace.CurrentCamera
  537. Backpack = Player.Backpack
  538. Character = Player.Character
  539. Humanoid = Character.Humanoid
  540. RootPart = Character["HumanoidRootPart"]
  541. Torso = Character["Torso"]
  542. Head = Character["Head"]
  543. RightArm = Character["Right Arm"]
  544. LeftArm = Character["Left Arm"]
  545. RightLeg = Character["Right Leg"]
  546. LeftLeg = Character["Left Leg"]
  547. RootJoint = RootPart["RootJoint"]
  548. Neck = Torso["Neck"]
  549. RightShoulder = Torso["Right Shoulder"]
  550. LeftShoulder = Torso["Left Shoulder"]
  551. RightHip = Torso["Right Hip"]
  552. LeftHip = Torso["Left Hip"]
  553. Character.Archivable = true
  554.  
  555. IT = Instance.new
  556. CF = CFrame.new
  557. VT = Vector3.new
  558. RAD = math.rad
  559. C3 = Color3.new
  560. UD2 = UDim2.new
  561. BRICKC = BrickColor.new
  562. ANGLES = CFrame.Angles
  563. EULER = CFrame.fromEulerAnglesXYZ
  564. COS = math.cos
  565. ACOS = math.acos
  566. SIN = math.sin
  567. ASIN = math.asin
  568. ABS = math.abs
  569. MRANDOM = math.random
  570. FLOOR = math.floor
  571. local CHOICE = MRANDOM(1,5)
  572. --//=================================\\
  573. --|| USEFUL VALUES
  574. --\\=================================//
  575.  
  576. Animation_Speed = 3
  577. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  578. local Speed = 20
  579. local SIZE = 1
  580. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  581. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  582. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  583. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  584. local DAMAGEMULTIPLIER = "inf"
  585. local ANIM = "Idle"
  586. local ATTACK = false
  587. local EQUIPPED = false
  588. local HOLD = false
  589. local COMBO = 1
  590. local Rooted = false
  591. local SINE = 0
  592. local KEYHOLD = false
  593. local CHANGE = 2 / Animation_Speed
  594. local WALKINGANIM = false
  595. local VALUE1 = false
  596. local VALUE2 = false
  597. local ROBLOXIDLEANIMATION = IT("Animation")
  598. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  599. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  600. local ATANIM = IT("Animation")
  601. ATANIM.Name = "Attack Animation"
  602. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  603. --ROBLOXIDLEANIMATION.Parent = Humanoid
  604. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  605. WEAPONGUI.Name = "Weapon GUI"
  606. local Weapon = IT("Model")
  607. Weapon.Name = "Adds"
  608. local Effects = IT("Folder", Weapon)
  609. Effects.Name = "Effects"
  610. local ANIMATOR = Humanoid.Animator
  611. local ANIMATE = Character.Animate
  612. local UNANCHOR = true
  613. local CLOCKLOOP = 0
  614. local SONG = 492070484
  615. local CLOCKTARGET = nil
  616. local CLOCKSPEED = 4
  617. script.Parent = WEAPONGUI
  618. local CLONE = Character:Clone()
  619. CLONE.Parent = nil
  620. Character.Archivable = false
  621. local sick = Instance.new("Sound",Torso)
  622. sick.Volume = 50999
  623. local LAUGHS = {834001699,834001752,834001797,834001828}
  624. local SONGS = {534861083,530959353,1534958855,0}
  625. local CHOICE = MRANDOM(1,4)
  626. local TOBANISH = {}
  627. local EXTRATRANS = 0
  628. local Effects2 = {}
  629. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  630. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  631. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  632. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  633.  
  634. --//=================================\\
  635. --\\=================================//
  636.  
  637.  
  638. --//=================================\\
  639. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  640. --\\=================================//
  641.  
  642. ArtificialHB = Instance.new("BindableEvent", script)
  643. ArtificialHB.Name = "ArtificialHB"
  644.  
  645. script:WaitForChild("ArtificialHB")
  646.  
  647. frame = Frame_Speed
  648. tf = 0
  649. allowframeloss = false
  650. tossremainder = false
  651. lastframe = tick()
  652. script.ArtificialHB:Fire()
  653.  
  654. game:GetService("RunService").Heartbeat:connect(function(s, p)
  655. tf = tf + s
  656. if tf >= frame then
  657. if allowframeloss then
  658. script.ArtificialHB:Fire()
  659. lastframe = tick()
  660. else
  661. for i = 1, math.floor(tf / frame) do
  662. script.ArtificialHB:Fire()
  663. end
  664. lastframe = tick()
  665. end
  666. if tossremainder then
  667. tf = 0
  668. else
  669. tf = tf - frame * math.floor(tf / frame)
  670. end
  671. end
  672. end)
  673.  
  674. --//=================================\\
  675. --\\=================================//
  676.  
  677. --//=================================\\
  678. --|| SOME FUNCTIONS
  679. --\\=================================//
  680.  
  681. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  682. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  683. end
  684.  
  685. function PositiveAngle(NUMBER)
  686. if NUMBER >= 0 then
  687. NUMBER = 0
  688. end
  689. return NUMBER
  690. end
  691.  
  692. function NegativeAngle(NUMBER)
  693. if NUMBER <= 0 then
  694. NUMBER = 0
  695. end
  696. return NUMBER
  697. end
  698.  
  699. function Swait(NUMBER)
  700. if NUMBER == 0 or NUMBER == nil then
  701. ArtificialHB.Event:wait()
  702. else
  703. for i = 1, NUMBER do
  704. ArtificialHB.Event:wait()
  705. end
  706. end
  707. end
  708.  
  709. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  710. local NEWMESH = IT(MESH)
  711. if MESH == "SpecialMesh" then
  712. NEWMESH.MeshType = MESHTYPE
  713. if MESHID ~= "nil" and MESHID ~= "" then
  714. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  715. end
  716. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  717. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  718. end
  719. end
  720. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  721. NEWMESH.Scale = SCALE
  722. NEWMESH.Parent = PARENT
  723. return NEWMESH
  724. end
  725.  
  726. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  727. local NEWPART = IT("Part")
  728. NEWPART.formFactor = FORMFACTOR
  729. NEWPART.Reflectance = REFLECTANCE
  730. NEWPART.Transparency = TRANSPARENCY
  731. NEWPART.CanCollide = false
  732. NEWPART.Locked = true
  733. NEWPART.Anchored = true
  734. if ANCHOR == false then
  735. NEWPART.Anchored = false
  736. end
  737. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  738. NEWPART.Name = NAME
  739. NEWPART.Size = SIZE
  740. NEWPART.Position = Torso.Position
  741. NEWPART.Material = MATERIAL
  742. NEWPART:BreakJoints()
  743. NEWPART.Parent = PARENT
  744. return NEWPART
  745. end
  746.  
  747. local function weldBetween(a, b)
  748. local weldd = Instance.new("ManualWeld")
  749. weldd.Part0 = a
  750. weldd.Part1 = b
  751. weldd.C0 = CFrame.new()
  752. weldd.C1 = b.CFrame:inverse() * a.CFrame
  753. weldd.Parent = a
  754. return weldd
  755. end
  756.  
  757.  
  758. function QuaternionFromCFrame(cf)
  759. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  760. local trace = m00 + m11 + m22
  761. if trace > 0 then
  762. local s = math.sqrt(1 + trace)
  763. local recip = 0.5 / s
  764. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  765. else
  766. local i = 0
  767. if m11 > m00 then
  768. i = 1
  769. end
  770. if m22 > (i == 0 and m00 or m11) then
  771. i = 2
  772. end
  773. if i == 0 then
  774. local s = math.sqrt(m00 - m11 - m22 + 1)
  775. local recip = 0.5 / s
  776. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  777. elseif i == 1 then
  778. local s = math.sqrt(m11 - m22 - m00 + 1)
  779. local recip = 0.5 / s
  780. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  781. elseif i == 2 then
  782. local s = math.sqrt(m22 - m00 - m11 + 1)
  783. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  784. end
  785. end
  786. end
  787.  
  788. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  789. local xs, ys, zs = x + x, y + y, z + z
  790. local wx, wy, wz = w * xs, w * ys, w * zs
  791. local xx = x * xs
  792. local xy = x * ys
  793. local xz = x * zs
  794. local yy = y * ys
  795. local yz = y * zs
  796. local zz = z * zs
  797. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  798. end
  799.  
  800. function QuaternionSlerp(a, b, t)
  801. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  802. local startInterp, finishInterp;
  803. if cosTheta >= 0.0001 then
  804. if (1 - cosTheta) > 0.0001 then
  805. local theta = ACOS(cosTheta)
  806. local invSinTheta = 1 / SIN(theta)
  807. startInterp = SIN((1 - t) * theta) * invSinTheta
  808. finishInterp = SIN(t * theta) * invSinTheta
  809. else
  810. startInterp = 1 - t
  811. finishInterp = t
  812. end
  813. else
  814. if (1 + cosTheta) > 0.0001 then
  815. local theta = ACOS(-cosTheta)
  816. local invSinTheta = 1 / SIN(theta)
  817. startInterp = SIN((t - 1) * theta) * invSinTheta
  818. finishInterp = SIN(t * theta) * invSinTheta
  819. else
  820. startInterp = t - 1
  821. finishInterp = t
  822. end
  823. end
  824. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  825. end
  826.  
  827. function Clerp(a, b, t)
  828. local qa = {QuaternionFromCFrame(a)}
  829. local qb = {QuaternionFromCFrame(b)}
  830. local ax, ay, az = a.x, a.y, a.z
  831. local bx, by, bz = b.x, b.y, b.z
  832. local _t = 1 - t
  833. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  834. end
  835.  
  836. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  837. local frame = IT("Frame")
  838. frame.BackgroundTransparency = TRANSPARENCY
  839. frame.BorderSizePixel = BORDERSIZEPIXEL
  840. frame.Position = POSITION
  841. frame.Size = SIZE
  842. frame.BackgroundColor3 = COLOR
  843. frame.BorderColor3 = BORDERCOLOR
  844. frame.Name = NAME
  845. frame.Parent = PARENT
  846. return frame
  847. end
  848.  
  849. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  850. local label = IT("TextLabel")
  851. label.BackgroundTransparency = 1
  852. label.Size = UD2(1, 0, 1, 0)
  853. label.Position = UD2(0, 0, 0, 0)
  854. label.TextColor3 = TEXTCOLOR
  855. label.TextStrokeTransparency = STROKETRANSPARENCY
  856. label.TextTransparency = TRANSPARENCY
  857. label.FontSize = TEXTFONTSIZE
  858. label.Font = TEXTFONT
  859. label.BorderSizePixel = BORDERSIZEPIXEL
  860. label.TextScaled = false
  861. label.Text = TEXT
  862. label.Name = NAME
  863. label.Parent = PARENT
  864. return label
  865. end
  866.  
  867. function NoOutlines(PART)
  868. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  869. end
  870.  
  871. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  872. local NEWWELD = IT(TYPE)
  873. NEWWELD.Part0 = PART0
  874. NEWWELD.Part1 = PART1
  875. NEWWELD.C0 = C0
  876. NEWWELD.C1 = C1
  877. NEWWELD.Parent = PARENT
  878. return NEWWELD
  879. end
  880.  
  881. local S = IT("Sound")
  882. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  883. local NEWSOUND = nil
  884. coroutine.resume(coroutine.create(function()
  885. NEWSOUND = S:Clone()
  886. NEWSOUND.Parent = PARENT
  887. NEWSOUND.Volume = VOLUME
  888. NEWSOUND.Pitch = PITCH
  889. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  890. NEWSOUND:play()
  891. if DOESLOOP == true then
  892. NEWSOUND.Looped = true
  893. else
  894. local REPOSITION = NEWSOUND.AncestryChanged:Connect(function()
  895. NEWSOUND.Parent = PARENT
  896. end)
  897. repeat wait(1) until NEWSOUND.Playing == false
  898. REPOSITION:disconnect()
  899. NEWSOUND:remove()
  900. end
  901. end))
  902. return NEWSOUND
  903. end
  904.  
  905. function CFrameFromTopBack(at, top, back)
  906. local right = top:Cross(back)
  907. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  908. end
  909.  
  910. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  911. function WACKYEFFECT(Table)
  912. local TYPE = (Table.EffectType or "Sphere")
  913. local SIZE = (Table.Size or VT(1,1,1))
  914. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  915. local TRANSPARENCY = (Table.Transparency or 0)
  916. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  917. local CFRAME = (Table.CFrame or Torso.CFrame)
  918. local MOVEDIRECTION = (Table.MoveToPos or nil)
  919. local ROTATION1 = (Table.RotationX or 0)
  920. local ROTATION2 = (Table.RotationY or 0)
  921. local ROTATION3 = (Table.RotationZ or 0)
  922. local MATERIAL = (Table.Material or "Neon")
  923. local COLOR = (Table.Color or C3(1,1,1))
  924. local TIME = (Table.Time or 45)
  925. local SOUNDID = (Table.SoundID or nil)
  926. local SOUNDPITCH = (Table.SoundPitch or nil)
  927. local SOUNDVOLUME = (Table.SoundVolume or nil)
  928. coroutine.resume(coroutine.create(function()
  929. local PLAYSSOUND = false
  930. local SOUND = nil
  931. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  932. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  933. PLAYSSOUND = true
  934. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  935. end
  936. EFFECT.Color = COLOR
  937. local MSH = nil
  938. if TYPE == "Sphere" then
  939. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  940. elseif TYPE == "Block" then
  941. MSH = IT("BlockMesh",EFFECT)
  942. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  943. elseif TYPE == "Wave" then
  944. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  945. elseif TYPE == "Ring" then
  946. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  947. elseif TYPE == "Slash" then
  948. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  949. elseif TYPE == "Round Slash" then
  950. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  951. elseif TYPE == "Swirl" then
  952. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  953. elseif TYPE == "Skull" then
  954. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  955. elseif TYPE == "Crystal" then
  956. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  957. end
  958. if MSH ~= nil then
  959. local MOVESPEED = nil
  960. if MOVEDIRECTION ~= nil then
  961. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  962. end
  963. local GROWTH = SIZE - ENDSIZE
  964. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  965. if TYPE == "Block" then
  966. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  967. else
  968. EFFECT.CFrame = CFRAME
  969. end
  970. for LOOP = 1, TIME+1 do
  971. Swait()
  972. MSH.Scale = MSH.Scale - GROWTH/TIME
  973. if TYPE == "Wave" then
  974. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  975. end
  976. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  977. if TYPE == "Block" then
  978. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  979. else
  980. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  981. end
  982. if MOVEDIRECTION ~= nil then
  983. local ORI = EFFECT.Orientation
  984. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  985. EFFECT.Orientation = ORI
  986. end
  987. end
  988. EFFECT.Transparency = 1
  989. if PLAYSSOUND == false then
  990. EFFECT:remove()
  991. else
  992. repeat Swait() until SOUND.Playing == false
  993. EFFECT:remove()
  994. end
  995. else
  996. if PLAYSSOUND == false then
  997. EFFECT:remove()
  998. else
  999. repeat Swait() until SOUND.Playing == false
  1000. EFFECT:remove()
  1001. end
  1002. end
  1003. end))
  1004. end
  1005.  
  1006. function Shatter(Part)
  1007. if Part.Transparency < 1 then
  1008. local SOUNDPART = CreatePart(3, Effects, "Glass", 0, Part.Transparency + 0.1, Part.BrickColor, "OOF", VT(0,0,0))
  1009. Debris:AddItem(SOUNDPART,5)
  1010. CreateSound("626807593", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  1011. local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  1012. local SIZESET = SIZE/4
  1013. local XOffset = Part.Size.X*1.5/SIZESET
  1014. local YOffset = Part.Size.Y*1.5/SIZESET
  1015. local ZOffset = Part.Size.Z*1.5/SIZESET
  1016. for x = 1, math.ceil(XOffset) do
  1017. for y = 1, math.ceil(YOffset) do
  1018. for z = 1, math.ceil(ZOffset) do
  1019. local SHARD = CreatePart(3, Effects, "Glass", 0, 0.15, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  1020. SHARD.CanCollide = true
  1021. SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-Part.Size.X/4),(Part.Size.Y/2-Part.Size.Y/4),(Part.Size.Z/2-Part.Size.Z/4))
  1022. SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  1023. Debris:AddItem(SHARD,MRANDOM(10,25)/10)
  1024. for _, c in pairs(Part:GetChildren()) do
  1025. if c.ClassName == "ParticleEmitter" or c.ClassName == "PointLight" or c.ClassName == "Fire" then
  1026. c:Clone().Parent = SHARD
  1027. end
  1028. end
  1029. end
  1030. end
  1031. end
  1032. end
  1033. Part:remove()
  1034. end
  1035.  
  1036. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  1037. function Lightning(Table)
  1038. local Color = Table.Color or C3(1,1,1)
  1039. local StartPos = Table.Start or Torso.Position
  1040. local EndPos = Table.End or Mouse.Hit.p
  1041. local SegmentLength = Table.SegmentL or 2
  1042. local Thickness = Table.Thickness or 0.1
  1043. local Dissapear = Table.DoesFade or false
  1044. local Parent = Table.Ignore or Character
  1045. local MaxDist = Table.MaxDist or 400
  1046. local Branches = Table.Branches or false
  1047. local Thicken = Table.Thicken or false
  1048. local FadeTime = Table.FadeTime or 15
  1049. local FadeIn = Table.FadeIn or false
  1050. local Material = Table.Material or "Neon"
  1051. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  1052. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  1053. local LIGHTNINGMODEL = IT("Model",Effects)
  1054. LIGHTNINGMODEL.Name = "Lightning"
  1055. local LastBolt = nil
  1056. for E = 1, DISTANCE do
  1057. local ExtraSize = 0
  1058. if Thicken == true then
  1059. ExtraSize = (DISTANCE-E)/15
  1060. end
  1061. local TRANSPARENCY = 0
  1062. if FadeIn == true then
  1063. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  1064. if TRANSPARENCY < 0 then
  1065. TRANSPARENCY = 0
  1066. end
  1067. end
  1068. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  1069. PART.Color = Color
  1070. MakeForm(PART,"Cyl")
  1071. if LastBolt == nil then
  1072. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1073. else
  1074. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1075. end
  1076. LastBolt = PART
  1077. if Branches == true and E < (DISTANCE-5) then
  1078. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  1079. if CHOICE == 1 then
  1080. local LASTBRANCH = nil
  1081. for i = 1, MRANDOM(2,5) do
  1082. local ExtraSize2 = 0
  1083. if Thicken == true then
  1084. ExtraSize = ((DISTANCE-E)/25)/i
  1085. end
  1086. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  1087. PART.Color = Color
  1088. MakeForm(PART,"Cyl")
  1089. if LASTBRANCH == nil then
  1090. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1091. else
  1092. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1093. end
  1094. LASTBRANCH = PART
  1095. end
  1096. end
  1097. end
  1098. end
  1099. if Dissapear == true then
  1100. coroutine.resume(coroutine.create(function()
  1101. for i = 1, FadeTime do
  1102. Swait()
  1103. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1104. if c.ClassName == "Part" then
  1105. c.Transparency = c.Transparency + (i/FadeTime)/10
  1106. end
  1107. end
  1108. end
  1109. LIGHTNINGMODEL:remove()
  1110. end))
  1111. elseif Dissapear == false then
  1112. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1113. end
  1114. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1115. end
  1116.  
  1117. function MakeForm(PART,TYPE)
  1118. if TYPE == "Cyl" then
  1119. local MSH = IT("CylinderMesh",PART)
  1120. elseif TYPE == "Ball" then
  1121. local MSH = IT("SpecialMesh",PART)
  1122. MSH.MeshType = "Sphere"
  1123. elseif TYPE == "Wedge" then
  1124. local MSH = IT("SpecialMesh",PART)
  1125. MSH.MeshType = "Wedge"
  1126. end
  1127. end
  1128.  
  1129. Debris = game:GetService("Debris")
  1130.  
  1131. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1132. local DIRECTION = CF(StartPos,EndPos).lookVector
  1133. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1134. end
  1135.  
  1136. function turnto(position)
  1137. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1138. end
  1139.  
  1140. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1141. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1142. end
  1143.  
  1144. function PositiveAngle(NUMBER)
  1145. if NUMBER >= 0 then
  1146. NUMBER = 0
  1147. end
  1148. return NUMBER
  1149. end
  1150.  
  1151. function NegativeAngle(NUMBER)
  1152. if NUMBER <= 0 then
  1153. NUMBER = 0
  1154. end
  1155. return NUMBER
  1156. end
  1157.  
  1158. function Swait(NUMBER)
  1159. if NUMBER == 0 or NUMBER == nil then
  1160. ArtificialHB.Event:wait()
  1161. else
  1162. for i = 1, NUMBER do
  1163. ArtificialHB.Event:wait()
  1164. end
  1165. end
  1166. end
  1167.  
  1168. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1169. local NEWMESH = IT(MESH)
  1170. if MESH == "SpecialMesh" then
  1171. NEWMESH.MeshType = MESHTYPE
  1172. if MESHID ~= "nil" and MESHID ~= "" then
  1173. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1174. end
  1175. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1176. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1177. end
  1178. end
  1179. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1180. NEWMESH.Scale = SCALE
  1181. NEWMESH.Parent = PARENT
  1182. return NEWMESH
  1183. end
  1184.  
  1185. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1186. local NEWPART = IT("Part")
  1187. NEWPART.formFactor = FORMFACTOR
  1188. NEWPART.Reflectance = REFLECTANCE
  1189. NEWPART.Transparency = TRANSPARENCY
  1190. NEWPART.CanCollide = false
  1191. NEWPART.Locked = true
  1192. NEWPART.Anchored = true
  1193. if ANCHOR == false then
  1194. NEWPART.Anchored = false
  1195. end
  1196. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1197. NEWPART.Name = NAME
  1198. NEWPART.Size = SIZE
  1199. NEWPART.Position = Torso.Position
  1200. NEWPART.Material = MATERIAL
  1201. NEWPART:BreakJoints()
  1202. NEWPART.Parent = PARENT
  1203. return NEWPART
  1204. end
  1205.  
  1206. local function weldBetween(a, b)
  1207. local weldd = Instance.new("ManualWeld")
  1208. weldd.Part0 = a
  1209. weldd.Part1 = b
  1210. weldd.C0 = CFrame.new()
  1211. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1212. weldd.Parent = a
  1213. return weldd
  1214. end
  1215.  
  1216.  
  1217. function QuaternionFromCFrame(cf)
  1218. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1219. local trace = m00 + m11 + m22
  1220. if trace > 0 then
  1221. local s = math.sqrt(1 + trace)
  1222. local recip = 0.5 / s
  1223. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1224. else
  1225. local i = 0
  1226. if m11 > m00 then
  1227. i = 1
  1228. end
  1229. if m22 > (i == 0 and m00 or m11) then
  1230. i = 2
  1231. end
  1232. if i == 0 then
  1233. local s = math.sqrt(m00 - m11 - m22 + 1)
  1234. local recip = 0.5 / s
  1235. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1236. elseif i == 1 then
  1237. local s = math.sqrt(m11 - m22 - m00 + 1)
  1238. local recip = 0.5 / s
  1239. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1240. elseif i == 2 then
  1241. local s = math.sqrt(m22 - m00 - m11 + 1)
  1242. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1243. end
  1244. end
  1245. end
  1246.  
  1247. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1248. local xs, ys, zs = x + x, y + y, z + z
  1249. local wx, wy, wz = w * xs, w * ys, w * zs
  1250. local xx = x * xs
  1251. local xy = x * ys
  1252. local xz = x * zs
  1253. local yy = y * ys
  1254. local yz = y * zs
  1255. local zz = z * zs
  1256. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1257. end
  1258.  
  1259. function QuaternionSlerp(a, b, t)
  1260. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1261. local startInterp, finishInterp;
  1262. if cosTheta >= 0.0001 then
  1263. if (1 - cosTheta) > 0.0001 then
  1264. local theta = ACOS(cosTheta)
  1265. local invSinTheta = 1 / SIN(theta)
  1266. startInterp = SIN((1 - t) * theta) * invSinTheta
  1267. finishInterp = SIN(t * theta) * invSinTheta
  1268. else
  1269. startInterp = 1 - t
  1270. finishInterp = t
  1271. end
  1272. else
  1273. if (1 + cosTheta) > 0.0001 then
  1274. local theta = ACOS(-cosTheta)
  1275. local invSinTheta = 1 / SIN(theta)
  1276. startInterp = SIN((t - 1) * theta) * invSinTheta
  1277. finishInterp = SIN(t * theta) * invSinTheta
  1278. else
  1279. startInterp = t - 1
  1280. finishInterp = t
  1281. end
  1282. end
  1283. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1284. end
  1285.  
  1286. function Clerp(a, b, t)
  1287. local qa = {QuaternionFromCFrame(a)}
  1288. local qb = {QuaternionFromCFrame(b)}
  1289. local ax, ay, az = a.x, a.y, a.z
  1290. local bx, by, bz = b.x, b.y, b.z
  1291. local _t = 1 - t
  1292. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1293. end
  1294.  
  1295. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1296. local frame = IT("Frame")
  1297. frame.BackgroundTransparency = TRANSPARENCY
  1298. frame.BorderSizePixel = BORDERSIZEPIXEL
  1299. frame.Position = POSITION
  1300. frame.Size = SIZE
  1301. frame.BackgroundColor3 = COLOR
  1302. frame.BorderColor3 = BORDERCOLOR
  1303. frame.Name = NAME
  1304. frame.Parent = PARENT
  1305. return frame
  1306. end
  1307.  
  1308. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1309. local label = IT("TextLabel")
  1310. label.BackgroundTransparency = 1
  1311. label.Size = UD2(1, 0, 1, 0)
  1312. label.Position = UD2(0, 0, 0, 0)
  1313. label.TextColor3 = TEXTCOLOR
  1314. label.TextStrokeTransparency = STROKETRANSPARENCY
  1315. label.TextTransparency = TRANSPARENCY
  1316. label.FontSize = TEXTFONTSIZE
  1317. label.Font = TEXTFONT
  1318. label.BorderSizePixel = BORDERSIZEPIXEL
  1319. label.TextScaled = false
  1320. label.Text = TEXT
  1321. label.Name = NAME
  1322. label.Parent = PARENT
  1323. return label
  1324. end
  1325.  
  1326. function NoOutlines(PART)
  1327. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1328. end
  1329.  
  1330. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1331. local NEWWELD = IT(TYPE)
  1332. NEWWELD.Part0 = PART0
  1333. NEWWELD.Part1 = PART1
  1334. NEWWELD.C0 = C0
  1335. NEWWELD.C1 = C1
  1336. NEWWELD.Parent = PARENT
  1337. return NEWWELD
  1338. end
  1339.  
  1340. local S = IT("Sound")
  1341. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1342. local NEWSOUND = nil
  1343. coroutine.resume(coroutine.create(function()
  1344. NEWSOUND = S:Clone()
  1345. NEWSOUND.Parent = PARENT
  1346. NEWSOUND.Volume = VOLUME
  1347. NEWSOUND.Pitch = PITCH
  1348. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1349. NEWSOUND:play()
  1350. if DOESLOOP == true then
  1351. NEWSOUND.Looped = true
  1352. else
  1353. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  1354. NEWSOUND:remove()
  1355. end
  1356. end))
  1357. return NEWSOUND
  1358. end
  1359.  
  1360. function CFrameFromTopBack(at, top, back)
  1361. local right = top:Cross(back)
  1362. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1363. end
  1364.  
  1365. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1366. function WACKYEFFECT(Table)
  1367. local TYPE = (Table.EffectType or "Sphere")
  1368. local SIZE = (Table.Size or VT(1,1,1))
  1369. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1370. local TRANSPARENCY = (Table.Transparency or 0)
  1371. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1372. local CFRAME = (Table.CFrame or Torso.CFrame)
  1373. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1374. local ROTATION1 = (Table.RotationX or 0)
  1375. local ROTATION2 = (Table.RotationY or 0)
  1376. local ROTATION3 = (Table.RotationZ or 0)
  1377. local MATERIAL = (Table.Material or "Neon")
  1378. local COLOR = (Table.Color or C3(0,0,0))
  1379. local TIME = (Table.Time or 45)
  1380. local SOUNDID = (Table.SoundID or nil)
  1381. local SOUNDPITCH = (Table.SoundPitch or nil)
  1382. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1383. coroutine.resume(coroutine.create(function()
  1384. local PLAYSSOUND = false
  1385. local SOUND = nil
  1386. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1387. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1388. PLAYSSOUND = true
  1389. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1390. end
  1391. EFFECT.Color = COLOR
  1392. local MSH = nil
  1393. if TYPE == "Sphere" then
  1394. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1395. elseif TYPE == "Block" then
  1396. MSH = IT("BlockMesh",EFFECT)
  1397. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1398. elseif TYPE == "Wave" then
  1399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1400. elseif TYPE == "Ring" then
  1401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1402. elseif TYPE == "Slash" then
  1403. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1404. elseif TYPE == "Round Slash" then
  1405. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1406. elseif TYPE == "Swirl" then
  1407. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1408. elseif TYPE == "Skull" then
  1409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1410. elseif TYPE == "Crystal" then
  1411. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1412. end
  1413. if MSH ~= nil then
  1414. local MOVESPEED = nil
  1415. if MOVEDIRECTION ~= nil then
  1416. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1417. end
  1418. local GROWTH = SIZE - ENDSIZE
  1419. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1420. if TYPE == "Block" then
  1421. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1422. else
  1423. EFFECT.CFrame = CFRAME
  1424. end
  1425. for LOOP = 1, TIME+1 do
  1426. Swait()
  1427. MSH.Scale = MSH.Scale - GROWTH/TIME
  1428. if TYPE == "Wave" then
  1429. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1430. end
  1431. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1432. if TYPE == "Block" then
  1433. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1434. else
  1435. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1436. end
  1437. if MOVEDIRECTION ~= nil then
  1438. local ORI = EFFECT.Orientation
  1439. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1440. EFFECT.Orientation = ORI
  1441. end
  1442. end
  1443. if PLAYSSOUND == false then
  1444. EFFECT:remove()
  1445. else
  1446. SOUND.Stopped:Connect(function()
  1447. EFFECT:remove()
  1448. end)
  1449. end
  1450. else
  1451. if PLAYSSOUND == false then
  1452. EFFECT:remove()
  1453. else
  1454. repeat Swait() until SOUND.Playing == false
  1455. EFFECT:remove()
  1456. end
  1457. end
  1458. end))
  1459. end
  1460. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  1461. function Lightning(Table)
  1462. local Color = Table.Color or C3(1,1,1)
  1463. local StartPos = Table.Start or Torso.Position
  1464. local EndPos = Table.End or Mouse.Hit.p
  1465. local SegmentLength = Table.SegmentL or 2
  1466. local Thickness = Table.Thickness or 0.1
  1467. local Dissapear = Table.DoesFade or false
  1468. local Parent = Table.Ignore or Character
  1469. local MaxDist = Table.MaxDist or 400
  1470. local Branches = Table.Branches or false
  1471. local Thicken = Table.Thicken or false
  1472. local FadeTime = Table.FadeTime or 15
  1473. local FadeIn = Table.FadeIn or false
  1474. local Material = Table.Material or "Neon"
  1475. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  1476. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  1477. local LIGHTNINGMODEL = IT("Model",Effects)
  1478. LIGHTNINGMODEL.Name = "Lightning"
  1479. local LastBolt = nil
  1480. for E = 1, DISTANCE do
  1481. local ExtraSize = 0
  1482. if Thicken == true then
  1483. ExtraSize = (DISTANCE-E)/15
  1484. end
  1485. local TRANSPARENCY = 0
  1486. if FadeIn == true then
  1487. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  1488. if TRANSPARENCY < 0 then
  1489. TRANSPARENCY = 0
  1490. end
  1491. end
  1492. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  1493. PART.Color = Color
  1494. MakeForm(PART,"Cyl")
  1495. if LastBolt == nil then
  1496. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1497. else
  1498. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1499. end
  1500. LastBolt = PART
  1501. if Branches == true and E < (DISTANCE-5) then
  1502. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  1503. if CHOICE == 1 then
  1504. local LASTBRANCH = nil
  1505. for i = 1, MRANDOM(2,5) do
  1506. local ExtraSize2 = 0
  1507. if Thicken == true then
  1508. ExtraSize = ((DISTANCE-E)/25)/i
  1509. end
  1510. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  1511. PART.Color = Color
  1512. MakeForm(PART,"Cyl")
  1513. if LASTBRANCH == nil then
  1514. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1515. else
  1516. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1517. end
  1518. LASTBRANCH = PART
  1519. end
  1520. end
  1521. end
  1522. end
  1523. if Dissapear == true then
  1524. coroutine.resume(coroutine.create(function()
  1525. for i = 1, FadeTime do
  1526. Swait()
  1527. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1528. if c.ClassName == "Part" then
  1529. c.Transparency = c.Transparency + (i/FadeTime)/10
  1530. end
  1531. end
  1532. end
  1533. LIGHTNINGMODEL:remove()
  1534. end))
  1535. elseif Dissapear == false then
  1536. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1537. end
  1538. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1539. end
  1540. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1541. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1542. wave.Color = COLOR
  1543. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1544. wave.CFrame = CFRAME
  1545. coroutine.resume(coroutine.create(function(PART)
  1546. for i = 1, WAIT do
  1547. Swait()
  1548. mesh.Scale = mesh.Scale + GROW
  1549. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1550. if DOESROT == true then
  1551. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1552. end
  1553. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1554. if wave.Transparency > 0.99 then
  1555. wave:remove()
  1556. end
  1557. end
  1558. end))
  1559. end
  1560.  
  1561. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1562. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1563. wave.Color = COLOR
  1564. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  1565. wave.CFrame = CFRAME
  1566. coroutine.resume(coroutine.create(function(PART)
  1567. for i = 1, WAIT do
  1568. Swait()
  1569. mesh.Scale = mesh.Scale + GROW
  1570. wave.Transparency = wave.Transparency + (1/WAIT)
  1571. if wave.Transparency > 0.99 then
  1572. wave:remove()
  1573. end
  1574. end
  1575. end))
  1576. end
  1577. function MakeForm(PART,TYPE)
  1578. if TYPE == "Cyl" then
  1579. local MSH = IT("BlockMesh",PART)
  1580. elseif TYPE == "Ball" then
  1581. local MSH = IT("SpecialMesh",PART)
  1582. MSH.MeshType = "Sphere"
  1583. elseif TYPE == "Cyl2" then
  1584. local MSH = IT("CylinderMesh",PART)
  1585. elseif TYPE == "Wedge" then
  1586. local MSH = IT("SpecialMesh",PART)
  1587. MSH.MeshType = "Wedge"
  1588. end
  1589. end
  1590.  
  1591. function SpawnTrail(FROM,TO,BIG)
  1592. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Light gray", "Trail", VT(0,0,0))
  1593. MakeForm(TRAIL,"Cyl")
  1594. local DIST = (FROM - TO).Magnitude
  1595. if BIG == true then
  1596. TRAIL.Size = VT(0.5,DIST,0.5)
  1597. else
  1598. TRAIL.Size = VT(0.25,DIST,0.25)
  1599. end
  1600. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1601. coroutine.resume(coroutine.create(function()
  1602. for i = 1, 5 do
  1603. Swait()
  1604. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1605. end
  1606. TRAIL:remove()
  1607. end))
  1608. end
  1609.  
  1610. Debris = game:GetService("Debris")
  1611.  
  1612. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1613. local DIRECTION = CF(StartPos,EndPos).lookVector
  1614. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1615. end
  1616.  
  1617. function turnto(position)
  1618. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1619. end
  1620.  
  1621. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1622. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1623. end
  1624.  
  1625. function PositiveAngle(NUMBER)
  1626. if NUMBER >= 0 then
  1627. NUMBER = 0
  1628. end
  1629. return NUMBER
  1630. end
  1631.  
  1632. function NegativeAngle(NUMBER)
  1633. if NUMBER <= 0 then
  1634. NUMBER = 0
  1635. end
  1636. return NUMBER
  1637. end
  1638.  
  1639. function Swait(NUMBER)
  1640. if NUMBER == 0 or NUMBER == nil then
  1641. ArtificialHB.Event:wait()
  1642. else
  1643. for i = 1, NUMBER do
  1644. ArtificialHB.Event:wait()
  1645. end
  1646. end
  1647. end
  1648.  
  1649. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1650. local NEWMESH = IT(MESH)
  1651. if MESH == "SpecialMesh" then
  1652. NEWMESH.MeshType = MESHTYPE
  1653. if MESHID ~= "nil" and MESHID ~= "" then
  1654. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1655. end
  1656. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1657. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1658. end
  1659. end
  1660. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1661. NEWMESH.Scale = SCALE
  1662. NEWMESH.Parent = PARENT
  1663. return NEWMESH
  1664. end
  1665.  
  1666. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1667. local NEWPART = IT("Part")
  1668. NEWPART.formFactor = FORMFACTOR
  1669. NEWPART.Reflectance = REFLECTANCE
  1670. NEWPART.Transparency = TRANSPARENCY
  1671. NEWPART.CanCollide = false
  1672. NEWPART.Locked = true
  1673. NEWPART.Anchored = true
  1674. if ANCHOR == false then
  1675. NEWPART.Anchored = false
  1676. end
  1677. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1678. NEWPART.Name = NAME
  1679. NEWPART.Size = SIZE
  1680. NEWPART.Position = Torso.Position
  1681. NEWPART.Material = MATERIAL
  1682. NEWPART:BreakJoints()
  1683. NEWPART.Parent = PARENT
  1684. return NEWPART
  1685. end
  1686.  
  1687. local function weldBetween(a, b)
  1688. local weldd = IT("Weld")
  1689. weldd.Part0 = a
  1690. weldd.Part1 = b
  1691. weldd.C0 = CF()
  1692. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1693. weldd.Parent = a
  1694. return weldd
  1695. end
  1696.  
  1697.  
  1698. function QuaternionFromCFrame(cf)
  1699. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1700. local trace = m00 + m11 + m22
  1701. if trace > 0 then
  1702. local s = math.sqrt(1 + trace)
  1703. local recip = 0.5 / s
  1704. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1705. else
  1706. local i = 0
  1707. if m11 > m00 then
  1708. i = 1
  1709. end
  1710. if m22 > (i == 0 and m00 or m11) then
  1711. i = 2
  1712. end
  1713. if i == 0 then
  1714. local s = math.sqrt(m00 - m11 - m22 + 1)
  1715. local recip = 0.5 / s
  1716. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1717. elseif i == 1 then
  1718. local s = math.sqrt(m11 - m22 - m00 + 1)
  1719. local recip = 0.5 / s
  1720. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1721. elseif i == 2 then
  1722. local s = math.sqrt(m22 - m00 - m11 + 1)
  1723. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1724. end
  1725. end
  1726. end
  1727.  
  1728. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1729. local xs, ys, zs = x + x, y + y, z + z
  1730. local wx, wy, wz = w * xs, w * ys, w * zs
  1731. local xx = x * xs
  1732. local xy = x * ys
  1733. local xz = x * zs
  1734. local yy = y * ys
  1735. local yz = y * zs
  1736. local zz = z * zs
  1737. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1738. end
  1739.  
  1740. function QuaternionSlerp(a, b, t)
  1741. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1742. local startInterp, finishInterp;
  1743. if cosTheta >= 0.0001 then
  1744. if (1 - cosTheta) > 0.0001 then
  1745. local theta = ACOS(cosTheta)
  1746. local invSinTheta = 1 / SIN(theta)
  1747. startInterp = SIN((1 - t) * theta) * invSinTheta
  1748. finishInterp = SIN(t * theta) * invSinTheta
  1749. else
  1750. startInterp = 1 - t
  1751. finishInterp = t
  1752. end
  1753. else
  1754. if (1 + cosTheta) > 0.0001 then
  1755. local theta = ACOS(-cosTheta)
  1756. local invSinTheta = 1 / SIN(theta)
  1757. startInterp = SIN((t - 1) * theta) * invSinTheta
  1758. finishInterp = SIN(t * theta) * invSinTheta
  1759. else
  1760. startInterp = t - 1
  1761. finishInterp = t
  1762. end
  1763. end
  1764. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1765. end
  1766.  
  1767. function Clerp(a, b, t)
  1768. local qa = {QuaternionFromCFrame(a)}
  1769. local qb = {QuaternionFromCFrame(b)}
  1770. local ax, ay, az = a.x, a.y, a.z
  1771. local bx, by, bz = b.x, b.y, b.z
  1772. local _t = 1 - t
  1773. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1774. end
  1775.  
  1776. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1777. local frame = IT("Frame")
  1778. frame.BackgroundTransparency = TRANSPARENCY
  1779. frame.BorderSizePixel = BORDERSIZEPIXEL
  1780. frame.Position = POSITION
  1781. frame.Size = SIZE
  1782. frame.BackgroundColor3 = COLOR
  1783. frame.BorderColor3 = BORDERCOLOR
  1784. frame.Name = NAME
  1785. frame.Parent = PARENT
  1786. return frame
  1787. end
  1788.  
  1789. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1790. local label = IT("TextLabel")
  1791. label.BackgroundTransparency = 1
  1792. label.Size = UD2(1, 0, 1, 0)
  1793. label.Position = UD2(0, 0, 0, 0)
  1794. label.TextColor3 = TEXTCOLOR
  1795. label.TextStrokeTransparency = STROKETRANSPARENCY
  1796. label.TextTransparency = TRANSPARENCY
  1797. label.FontSize = TEXTFONTSIZE
  1798. label.Font = TEXTFONT
  1799. label.BorderSizePixel = BORDERSIZEPIXEL
  1800. label.TextScaled = false
  1801. label.Text = TEXT
  1802. label.Name = NAME
  1803. label.Parent = PARENT
  1804. return label
  1805. end
  1806.  
  1807. function NoOutlines(PART)
  1808. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1809. end
  1810.  
  1811. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1812. local NEWWELD = IT(TYPE)
  1813. NEWWELD.Part0 = PART0
  1814. NEWWELD.Part1 = PART1
  1815. NEWWELD.C0 = C0
  1816. NEWWELD.C1 = C1
  1817. NEWWELD.Parent = PARENT
  1818. return NEWWELD
  1819. end
  1820.  
  1821. local S = IT("Sound")
  1822. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1823. local NEWSOUND = nil
  1824. coroutine.resume(coroutine.create(function()
  1825. NEWSOUND = S:Clone()
  1826. NEWSOUND.Parent = PARENT
  1827. NEWSOUND.Volume = VOLUME
  1828. NEWSOUND.Pitch = PITCH
  1829. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1830. NEWSOUND:play()
  1831. if DOESLOOP == true then
  1832. NEWSOUND.Looped = true
  1833. else
  1834. repeat wait(1) until NEWSOUND.Playing == false
  1835. NEWSOUND:remove()
  1836. end
  1837. end))
  1838. return NEWSOUND
  1839. end
  1840.  
  1841. function CFrameFromTopBack(at, top, back)
  1842. local right = top:Cross(back)
  1843. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1844. end
  1845.  
  1846. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1847. function WACKYEFFECT(Table)
  1848. local TYPE = (Table.EffectType or "Sphere")
  1849. local SIZE = (Table.Size or VT(1,1,1))
  1850. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1851. local TRANSPARENCY = (Table.Transparency or 0)
  1852. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1853. local CFRAME = (Table.CFrame or Torso.CFrame)
  1854. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1855. local ROTATION1 = (Table.RotationX or 0)
  1856. local ROTATION2 = (Table.RotationY or 0)
  1857. local ROTATION3 = (Table.RotationZ or 0)
  1858. local MATERIAL = (Table.Material or "Neon")
  1859. local COLOR = (Table.Color or C3(1,1,1))
  1860. local TIME = (Table.Time or 45)
  1861. local SOUNDID = (Table.SoundID or nil)
  1862. local SOUNDPITCH = (Table.SoundPitch or nil)
  1863. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1864. coroutine.resume(coroutine.create(function()
  1865. local PLAYSSOUND = false
  1866. local SOUND = nil
  1867. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1868. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1869. PLAYSSOUND = true
  1870. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1871. end
  1872. EFFECT.Color = COLOR
  1873. local MSH = nil
  1874. if TYPE == "Sphere" then
  1875. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1876. elseif TYPE == "Block" then
  1877. MSH = IT("BlockMesh",EFFECT)
  1878. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1879. elseif TYPE == "Wave" then
  1880. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1881. elseif TYPE == "Ring" then
  1882. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1883. elseif TYPE == "Slash" then
  1884. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1885. elseif TYPE == "Round Slash" then
  1886. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1887. elseif TYPE == "Swirl" then
  1888. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1889. elseif TYPE == "Skull" then
  1890. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1891. elseif TYPE == "Crystal" then
  1892. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1893. end
  1894. if MSH ~= nil then
  1895. local MOVESPEED = nil
  1896. if MOVEDIRECTION ~= nil then
  1897. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1898. end
  1899. local GROWTH = SIZE - ENDSIZE
  1900. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1901. if TYPE == "Block" then
  1902. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1903. else
  1904. EFFECT.CFrame = CFRAME
  1905. end
  1906. for LOOP = 1, TIME+1 do
  1907. Swait()
  1908. MSH.Scale = MSH.Scale - GROWTH/TIME
  1909. if TYPE == "Wave" then
  1910. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1911. end
  1912. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1913. if TYPE == "Block" then
  1914. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1915. else
  1916. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1917. end
  1918. if MOVEDIRECTION ~= nil then
  1919. local ORI = EFFECT.Orientation
  1920. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1921. EFFECT.Orientation = ORI
  1922. end
  1923. end
  1924. if PLAYSSOUND == false then
  1925. EFFECT:remove()
  1926. else
  1927. SOUND.Stopped:Connect(function()
  1928. EFFECT:remove()
  1929. end)
  1930. end
  1931. else
  1932. if PLAYSSOUND == false then
  1933. EFFECT:remove()
  1934. else
  1935. repeat Swait() until SOUND.Playing == false
  1936. EFFECT:remove()
  1937. end
  1938. end
  1939. end))
  1940. end
  1941.  
  1942. function MakeForm(PART,TYPE)
  1943. if TYPE == "Cyl" then
  1944. local MSH = IT("CylinderMesh",PART)
  1945. elseif TYPE == "Ball" then
  1946. local MSH = IT("SpecialMesh",PART)
  1947. MSH.MeshType = "Sphere"
  1948. elseif TYPE == "Wedge" then
  1949. local MSH = IT("SpecialMesh",PART)
  1950. MSH.MeshType = "Wedge"
  1951. end
  1952. end
  1953.  
  1954. Debris = game:GetService("Debris")
  1955.  
  1956. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1957. local DIRECTION = CF(StartPos,EndPos).lookVector
  1958. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1959. end
  1960.  
  1961. function turnto(position)
  1962. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1963. end
  1964.  
  1965. function SpawnTrail(FROM,TO,BIG)
  1966. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  1967. MakeForm(TRAIL,"Cyl")
  1968. local DIST = (FROM - TO).Magnitude
  1969. if BIG == true then
  1970. TRAIL.Size = VT(0.5,DIST,0.5)
  1971. else
  1972. TRAIL.Size = VT(0.25,DIST,0.25)
  1973. end
  1974. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1975. coroutine.resume(coroutine.create(function()
  1976. for i = 1, 5 do
  1977. Swait()
  1978. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1979. end
  1980. TRAIL:remove()
  1981. end))
  1982. end
  1983.  
  1984. local asd = Instance.new("ParticleEmitter")
  1985. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  1986. asd.LightEmission = .1
  1987. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1988. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  1989. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1990. asd.Transparency = bbb
  1991. asd.Size = aaa
  1992. asd.ZOffset = .9
  1993. asd.Acceleration = Vector3.new(0, -15, 0)
  1994. asd.LockedToPart = false
  1995. asd.EmissionDirection = "Back"
  1996. asd.Lifetime = NumberRange.new(1, 2)
  1997. asd.Rotation = NumberRange.new(-100, 100)
  1998. asd.RotSpeed = NumberRange.new(-100, 100)
  1999. asd.Speed = NumberRange.new(10)
  2000. asd.Enabled = false
  2001. asd.VelocitySpread = 999
  2002.  
  2003. function getbloody(victim,amount)
  2004. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  2005. PART.CFrame = victim.CFrame
  2006. local HITPLAYERSOUNDS = {"356551938","264486467"}
  2007. Debris:AddItem(PART,5)
  2008. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  2009. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  2010. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  2011. local prtcl = asd:Clone()
  2012. prtcl.Parent = PART
  2013. prtcl:Emit(amount*10)
  2014. end
  2015.  
  2016. local Particle = IT("ParticleEmitter",nil)
  2017. Particle.Enabled = false
  2018. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  2019. Particle.LightEmission = 0.5
  2020. Particle.Rate = 150
  2021. Particle.ZOffset = 1
  2022. Particle.Rotation = NumberRange.new(-180, 180)
  2023. Particle.RotSpeed = NumberRange.new(-180, 180)
  2024. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  2025. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  2026.  
  2027. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  2028. function ParticleEmitter(Table)
  2029. local PRTCL = Particle:Clone()
  2030. local Speed = Table.Speed or 5
  2031. local Drag = Table.Drag or 0
  2032. local Size1 = Table.Size1 or 1
  2033. local Size2 = Table.Size2 or 5
  2034. local Lifetime1 = Table.Lifetime1 or 1
  2035. local Lifetime2 = Table.Lifetime2 or 1.5
  2036. local Parent = Table.Parent or Torso
  2037. local Emit = Table.Emit or 100
  2038. local Offset = Table.Offset or 360
  2039. local Acel = Table.Acel or VT(0,0,0)
  2040. local Enabled = Table.Enabled or false
  2041. PRTCL.Parent = Parent
  2042. PRTCL.Size = NumberSequence.new(Size1,Size2)
  2043. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  2044. PRTCL.Speed = NumberRange.new(Speed)
  2045. PRTCL.VelocitySpread = Offset
  2046. PRTCL.Drag = Drag
  2047. PRTCL.Acceleration = Acel
  2048. if Enabled == false then
  2049. PRTCL:Emit(Emit)
  2050. Debris:AddItem(PRTCL,Lifetime2)
  2051. else
  2052. PRTCL.Enabled = true
  2053. end
  2054. return PRTCL
  2055. end
  2056.  
  2057. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2058. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2059. end
  2060.  
  2061. function PositiveAngle(NUMBER)
  2062. if NUMBER >= 0 then
  2063. NUMBER = 0
  2064. end
  2065. return NUMBER
  2066. end
  2067.  
  2068. function NegativeAngle(NUMBER)
  2069. if NUMBER <= 0 then
  2070. NUMBER = 0
  2071. end
  2072. return NUMBER
  2073. end
  2074.  
  2075. function Swait(NUMBER)
  2076. if NUMBER == 0 or NUMBER == nil then
  2077. ArtificialHB.Event:wait()
  2078. else
  2079. for i = 1, NUMBER do
  2080. ArtificialHB.Event:wait()
  2081. end
  2082. end
  2083. end
  2084.  
  2085. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  2086. local NEWMESH = IT(MESH)
  2087. if MESH == "SpecialMesh" then
  2088. NEWMESH.MeshType = MESHTYPE
  2089. if MESHID ~= "nil" and MESHID ~= "" then
  2090. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  2091. end
  2092. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  2093. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  2094. end
  2095. end
  2096. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  2097. NEWMESH.Scale = SCALE
  2098. NEWMESH.Parent = PARENT
  2099. return NEWMESH
  2100. end
  2101.  
  2102. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  2103. local NEWPART = IT("Part")
  2104. NEWPART.formFactor = FORMFACTOR
  2105. NEWPART.Reflectance = REFLECTANCE
  2106. NEWPART.Transparency = TRANSPARENCY
  2107. NEWPART.CanCollide = false
  2108. NEWPART.Locked = true
  2109. NEWPART.Anchored = true
  2110. if ANCHOR == false then
  2111. NEWPART.Anchored = false
  2112. end
  2113. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  2114. NEWPART.Name = NAME
  2115. NEWPART.Size = SIZE
  2116. NEWPART.Position = Torso.Position
  2117. NEWPART.Material = MATERIAL
  2118. NEWPART:BreakJoints()
  2119. NEWPART.Parent = PARENT
  2120. return NEWPART
  2121. end
  2122.  
  2123. local function weldBetween(a, b)
  2124. local weldd = Instance.new("ManualWeld")
  2125. weldd.Part0 = a
  2126. weldd.Part1 = b
  2127. weldd.C0 = CFrame.new()
  2128. weldd.C1 = b.CFrame:inverse() * a.CFrame
  2129. weldd.Parent = a
  2130. return weldd
  2131. end
  2132.  
  2133.  
  2134. function QuaternionFromCFrame(cf)
  2135. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  2136. local trace = m00 + m11 + m22
  2137. if trace > 0 then
  2138. local s = math.sqrt(1 + trace)
  2139. local recip = 0.5 / s
  2140. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  2141. else
  2142. local i = 0
  2143. if m11 > m00 then
  2144. i = 1
  2145. end
  2146. if m22 > (i == 0 and m00 or m11) then
  2147. i = 2
  2148. end
  2149. if i == 0 then
  2150. local s = math.sqrt(m00 - m11 - m22 + 1)
  2151. local recip = 0.5 / s
  2152. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  2153. elseif i == 1 then
  2154. local s = math.sqrt(m11 - m22 - m00 + 1)
  2155. local recip = 0.5 / s
  2156. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  2157. elseif i == 2 then
  2158. local s = math.sqrt(m22 - m00 - m11 + 1)
  2159. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  2160. end
  2161. end
  2162. end
  2163.  
  2164. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  2165. local xs, ys, zs = x + x, y + y, z + z
  2166. local wx, wy, wz = w * xs, w * ys, w * zs
  2167. local xx = x * xs
  2168. local xy = x * ys
  2169. local xz = x * zs
  2170. local yy = y * ys
  2171. local yz = y * zs
  2172. local zz = z * zs
  2173. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  2174. end
  2175.  
  2176. function QuaternionSlerp(a, b, t)
  2177. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  2178. local startInterp, finishInterp;
  2179. if cosTheta >= 0.0001 then
  2180. if (1 - cosTheta) > 0.0001 then
  2181. local theta = ACOS(cosTheta)
  2182. local invSinTheta = 1 / SIN(theta)
  2183. startInterp = SIN((1 - t) * theta) * invSinTheta
  2184. finishInterp = SIN(t * theta) * invSinTheta
  2185. else
  2186. startInterp = 1 - t
  2187. finishInterp = t
  2188. end
  2189. else
  2190. if (1 + cosTheta) > 0.0001 then
  2191. local theta = ACOS(-cosTheta)
  2192. local invSinTheta = 1 / SIN(theta)
  2193. startInterp = SIN((t - 1) * theta) * invSinTheta
  2194. finishInterp = SIN(t * theta) * invSinTheta
  2195. else
  2196. startInterp = t - 1
  2197. finishInterp = t
  2198. end
  2199. end
  2200. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  2201. end
  2202.  
  2203. function Clerp(a, b, t)
  2204. local qa = {QuaternionFromCFrame(a)}
  2205. local qb = {QuaternionFromCFrame(b)}
  2206. local ax, ay, az = a.x, a.y, a.z
  2207. local bx, by, bz = b.x, b.y, b.z
  2208. local _t = 1 - t
  2209. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  2210. end
  2211.  
  2212. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  2213. local frame = IT("Frame")
  2214. frame.BackgroundTransparency = TRANSPARENCY
  2215. frame.BorderSizePixel = BORDERSIZEPIXEL
  2216. frame.Position = POSITION
  2217. frame.Size = SIZE
  2218. frame.BackgroundColor3 = COLOR
  2219. frame.BorderColor3 = BORDERCOLOR
  2220. frame.Name = NAME
  2221. frame.Parent = PARENT
  2222. return frame
  2223. end
  2224.  
  2225. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  2226. local label = IT("TextLabel")
  2227. label.BackgroundTransparency = 1
  2228. label.Size = UD2(1, 0, 1, 0)
  2229. label.Position = UD2(0, 0, 0, 0)
  2230. label.TextColor3 = TEXTCOLOR
  2231. label.TextStrokeTransparency = STROKETRANSPARENCY
  2232. label.TextTransparency = TRANSPARENCY
  2233. label.FontSize = TEXTFONTSIZE
  2234. label.Font = TEXTFONT
  2235. label.BorderSizePixel = BORDERSIZEPIXEL
  2236. label.TextStrokeColor3 = C3(1,1,1)
  2237. label.TextScaled = false
  2238. label.Text = TEXT
  2239. label.Name = NAME
  2240. label.Parent = PARENT
  2241. return label
  2242. end
  2243.  
  2244. function NoOutlines(PART)
  2245. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  2246. end
  2247.  
  2248. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2249. local NEWWELD = IT(TYPE)
  2250. NEWWELD.Part0 = PART0
  2251. NEWWELD.Part1 = PART1
  2252. NEWWELD.C0 = C0
  2253. NEWWELD.C1 = C1
  2254. NEWWELD.Parent = PARENT
  2255. return NEWWELD
  2256. end
  2257.  
  2258. local S = IT("Sound")
  2259. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  2260. local NEWSOUND = nil
  2261. coroutine.resume(coroutine.create(function()
  2262. NEWSOUND = S:Clone()
  2263. NEWSOUND.Parent = PARENT
  2264. NEWSOUND.Volume = VOLUME
  2265. NEWSOUND.Pitch = PITCH
  2266. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  2267. NEWSOUND:play()
  2268. if DOESLOOP == true then
  2269. NEWSOUND.Looped = true
  2270. else
  2271. repeat wait(1) until NEWSOUND.Playing == false
  2272. NEWSOUND:remove()
  2273. end
  2274. end))
  2275. return NEWSOUND
  2276. end
  2277.  
  2278. function CFrameFromTopBack(at, top, back)
  2279. local right = top:Cross(back)
  2280. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  2281. end
  2282.  
  2283. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2284. function WACKYEFFECT(Table)
  2285. local TYPE = (Table.EffectType or "Sphere")
  2286. local SIZE = (Table.Size or VT(1,1,1))
  2287. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  2288. local TRANSPARENCY = (Table.Transparency or 0)
  2289. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  2290. local CFRAME = (Table.CFrame or Torso.CFrame)
  2291. local MOVEDIRECTION = (Table.MoveToPos or nil)
  2292. local ROTATION1 = (Table.RotationX or 0)
  2293. local ROTATION2 = (Table.RotationY or 0)
  2294. local ROTATION3 = (Table.RotationZ or 0)
  2295. local MATERIAL = (Table.Material or "Neon")
  2296. local COLOR = (Table.Color or C3(66/255, 0/255, 127/2551))
  2297. local TIME = (Table.Time or 45)
  2298. local SOUNDID = (Table.SoundID or nil)
  2299. local SOUNDPITCH = (Table.SoundPitch or nil)
  2300. local SOUNDVOLUME = (Table.SoundVolume or nil)
  2301. coroutine.resume(coroutine.create(function()
  2302. local PLAYSSOUND = false
  2303. local SOUND = nil
  2304. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Dark indigo"), "Effect", VT(1,1,1), true)
  2305. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  2306. PLAYSSOUND = true
  2307. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  2308. end
  2309. EFFECT.Color = COLOR
  2310. local MSH = nil
  2311. if TYPE == "Sphere" then
  2312. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  2313. elseif TYPE == "Block" then
  2314. MSH = IT("BlockMesh",EFFECT)
  2315. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  2316. elseif TYPE == "Wave" then
  2317. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  2318. elseif TYPE == "Ring" then
  2319. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  2320. elseif TYPE == "Slash" then
  2321. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  2322. elseif TYPE == "Round Slash" then
  2323. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  2324. elseif TYPE == "Swirl" then
  2325. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  2326. elseif TYPE == "Skull" then
  2327. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  2328. elseif TYPE == "Crystal" then
  2329. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  2330. end
  2331. if MSH ~= nil then
  2332. local MOVESPEED = nil
  2333. if MOVEDIRECTION ~= nil then
  2334. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  2335. end
  2336. local GROWTH = SIZE - ENDSIZE
  2337. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  2338. if TYPE == "Block" then
  2339. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2340. else
  2341. EFFECT.CFrame = CFRAME
  2342. end
  2343. for LOOP = 1, TIME+1 do
  2344. Swait()
  2345. MSH.Scale = MSH.Scale - GROWTH/TIME
  2346. if TYPE == "Wave" then
  2347. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  2348. end
  2349. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  2350. if TYPE == "Block" then
  2351. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2352. else
  2353. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  2354. end
  2355. if MOVEDIRECTION ~= nil then
  2356. local ORI = EFFECT.Orientation
  2357. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  2358. EFFECT.Orientation = ORI
  2359. end
  2360. end
  2361. if PLAYSSOUND == false then
  2362. EFFECT:remove()
  2363. else
  2364. repeat Swait() until SOUND.Playing == false
  2365. EFFECT:remove()
  2366. end
  2367. else
  2368. if PLAYSSOUND == false then
  2369. EFFECT:remove()
  2370. else
  2371. repeat Swait() until SOUND.Playing == false
  2372. EFFECT:remove()
  2373. end
  2374. end
  2375. end))
  2376. end
  2377.  
  2378. function MakeForm(PART,TYPE)
  2379. if TYPE == "Cyl" then
  2380. local MSH = IT("CylinderMesh",PART)
  2381. elseif TYPE == "Ball" then
  2382. local MSH = IT("SpecialMesh",PART)
  2383. MSH.MeshType = "Sphere"
  2384. elseif TYPE == "Wedge" then
  2385. local MSH = IT("SpecialMesh",PART)
  2386. MSH.MeshType = "Wedge"
  2387. end
  2388. end
  2389.  
  2390. Debris = game:GetService("Debris")
  2391.  
  2392. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  2393. local DIRECTION = CF(StartPos,EndPos).lookVector
  2394. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  2395. end
  2396.  
  2397. function turnto(position)
  2398. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  2399. end
  2400.  
  2401. --//=================================\\
  2402. --|| WEAPON CREATION
  2403. --\\=================================//
  2404.  
  2405. Humanoid.Parent = nil
  2406. RootPart.Size = RootPart.Size*SIZE
  2407. Torso.Size = Torso.Size*SIZE
  2408. RightArm.Size = RightArm.Size*SIZE
  2409. RightLeg.Size = RightLeg.Size*SIZE
  2410. LeftArm.Size = LeftArm.Size*SIZE
  2411. LeftLeg.Size = LeftLeg.Size*SIZE
  2412. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  2413. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  2414. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  2415. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  2416. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  2417. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  2418. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  2419. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  2420. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  2421. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  2422. Head.Size = Head.Size*SIZE
  2423. RootJoint.Parent = RootPart
  2424. Neck.Parent = Torso
  2425. RightShoulder.Parent = Torso
  2426. LeftShoulder.Parent = Torso
  2427. RightHip.Parent = Torso
  2428. LeftHip.Parent = Torso
  2429.  
  2430. Humanoid.DisplayDistanceType = "None"
  2431. local naeeym2 = IT("BillboardGui",Character)
  2432. naeeym2.AlwaysOnTop = true
  2433. naeeym2.Size = UDim2.new(5,35,2,15)
  2434. naeeym2.StudsOffset = Vector3.new(0,2,0)
  2435. naeeym2.MaxDistance = 75
  2436. naeeym2.Adornee = Character.Head
  2437. naeeym2.Name = "Name"
  2438. local tecks2 = IT("TextLabel",naeeym2)
  2439. tecks2.BackgroundTransparency = 1
  2440. tecks2.TextScaled = true
  2441. tecks2.BorderSizePixel = 0
  2442. tecks2.Text = "The Ruler Of Space And Time"
  2443. tecks2.Font = "Fantasy"
  2444. tecks2.TextSize = 30
  2445. tecks2.TextStrokeTransparency = 0
  2446. tecks2.TextColor3 = C3(0,0,0)
  2447. tecks2.TextStrokeColor3 = C3(255/255, 255/255, 0/255)
  2448. tecks2.Size = UDim2.new(1,0,0.5,0)
  2449. tecks2.Parent = naeeym2
  2450. local top = Instance.new("Shirt")
  2451. top.ShirtTemplate = "rbxassetid://36929738"
  2452. top.Parent = Character
  2453. top.Name = "Cloth"
  2454. local bottom = Instance.new("Pants")
  2455. bottom.PantsTemplate = "rbxassetid://36929780"
  2456. bottom.Parent = Character
  2457. bottom.Name = "Cloth"
  2458.  
  2459. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  2460. PRT.Color = C3(0,0,0)
  2461. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  2462. CreateMesh("SpecialMesh", PRT, "FileMesh", "", "", VT(1,1,1)*SIZE, VT(0,0,0))
  2463. PRT.Transparency = 1
  2464. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  2465. PRT.Color = C3(0,0,0)
  2466. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  2467. CreateMesh("SpecialMesh", PRT, "FileMesh", "636922328", "636922344", VT(0.06,0.06,0.06)*SIZE, VT(0,0.08,1))
  2468. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  2469. PRT.Color = C3(255/255, 0/255, 0/255)
  2470. MakeForm(PRT,"Ball")
  2471. PRT.Transparency = 1
  2472. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  2473. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  2474. PRT.Transparency = 1
  2475. PRT.Color = C3(255/255, 255/255, 0/255)
  2476. MakeForm(PRT,"Ball")
  2477. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  2478. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  2479. PRT.Transparency = 1
  2480. PRT.Color = C3(255/255, 255/255, 0/255)
  2481. MakeForm(PRT,"Ball")
  2482. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  2483. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  2484. PRT.Color = C3(255/255, 255/255, 0/255)
  2485. MakeForm(PRT,"Ball")
  2486. PRT.Transparency = 1
  2487.  
  2488. local Aura = Instance.new('ParticleEmitter')
  2489. Aura.Name = "Aura"
  2490. Aura.Texture = "rbxassetid://"
  2491. Aura.Parent = PRT
  2492. Aura.LightEmission = 0.3
  2493. Aura.Transparency = NumberSequence.new(0,0.6,1)
  2494. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 0/255, 0/255))
  2495. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  2496. Aura.LockedToPart = false
  2497. Aura.Lifetime = NumberRange.new(2)
  2498. Aura.Rate = 30
  2499. Aura.Speed = NumberRange.new(1)
  2500. Aura.EmissionDirection = "Top"
  2501. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  2502.  
  2503. local Particle = IT("ParticleEmitter",nil)
  2504. Particle.Enabled = false
  2505. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  2506. Particle.LightEmission = 0.5
  2507. Particle.Rate = 150
  2508. Particle.ZOffset = 0.2
  2509. Particle.Rotation = NumberRange.new(-180, 180)
  2510. Particle.RotSpeed = NumberRange.new(-180, 180)
  2511. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  2512. Particle.Color = ColorSequence.new(C3(0,0,0),C3(0,0,0))
  2513.  
  2514. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  2515. function ParticleEmitter(Table)
  2516. local PRTCL = Particle:Clone()
  2517. local Speed = Table.Speed or 5
  2518. local Drag = Table.Drag or 0
  2519. local Size1 = Table.Size1 or 1
  2520. local Size2 = Table.Size2 or 5
  2521. local Lifetime1 = Table.Lifetime1 or 1
  2522. local Lifetime2 = Table.Lifetime2 or 1.5
  2523. local Parent = Table.Parent or Torso
  2524. local Emit = Table.Emit or 100
  2525. local Offset = Table.Offset or 360
  2526. local Acel = Table.Acel or VT(0,0,0)
  2527. local Enabled = Table.Enabled or false
  2528. PRTCL.Parent = Parent
  2529. PRTCL.Size = NumberSequence.new(Size1,Size2)
  2530. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  2531. PRTCL.Speed = NumberRange.new(Speed)
  2532. PRTCL.VelocitySpread = Offset
  2533. PRTCL.Drag = Drag
  2534. PRTCL.Acceleration = Acel
  2535. if Enabled == false then
  2536. PRTCL:Emit(Emit)
  2537. Debris:AddItem(PRTCL,Lifetime2)
  2538. else
  2539. PRTCL.Enabled = true
  2540. end
  2541. return PRTCL
  2542. end
  2543.  
  2544.  
  2545. local Handle = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.6,0.2),false)
  2546. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  2547. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false)
  2548. MakeForm(Part,"Wedge")
  2549. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  2550. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.3,0.2),false)
  2551. MakeForm(Part,"Wedge")
  2552. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  2553. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.3,0.3),false)
  2554. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2555. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.5,0.5),false)
  2556. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2557. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.4,0.4,0.4),false)
  2558. MakeForm(Part,"Cyl")
  2559. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2560. for i = 1, 8 do
  2561. local Piece = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0,0.35,0.41),false)
  2562. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  2563. end
  2564. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.38,0.41,0.38),false)
  2565. MakeForm(Part,"Cyl")
  2566. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2567. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.37,0.5,0.37),false)
  2568. MakeForm(Part,"Ball")
  2569. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2570. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.7,0.4),false)
  2571. MakeForm(Part,"Wedge")
  2572. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  2573. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.4,0.2),false)
  2574. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2575. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.35,0.35,0.35),false)
  2576. MakeForm(Part,"Cyl")
  2577. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2578. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.5),false)
  2579. MakeForm(Part,"Cyl")
  2580. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2581. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.45),false)
  2582. MakeForm(Part,"Cyl")
  2583. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2584. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false)
  2585. MakeForm(Part,"Wedge")
  2586. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  2587. local LASTPART = Handle
  2588. for i = 1, 10 do
  2589. if LASTPART == Handle then
  2590. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.2,0),false)
  2591. LASTPART = Part
  2592. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2593. else
  2594. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.05,0),false)
  2595. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  2596. LASTPART = Part
  2597. end
  2598. end
  2599.  
  2600. local Barrel = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.15,2,0.15),false)
  2601. MakeForm(Barrel,"Cyl")
  2602. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2603. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.25,1,0.25),false)
  2604. MakeForm(Part,"Cyl")
  2605. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  2606. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0.1,0.2),false)
  2607. MakeForm(Part,"Wedge")
  2608. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  2609. local Hole = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.125,0,0.125),false)
  2610. MakeForm(Hole,"Cyl")
  2611. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  2612. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0,0),false)
  2613. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  2614. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  2615. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0.5, "Light gray", "Eye", VT(0,0,0),false)
  2616. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  2617. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  2618. coroutine.resume(coroutine.create(function()
  2619. while wait() do
  2620. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  2621. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  2622. end
  2623. end))
  2624.  
  2625. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  2626. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  2627.  
  2628. for _, c in pairs(Weapon:GetDescendants()) do
  2629. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2630. c.Material = "Glass"
  2631. c.Color = C3(0,0,0)
  2632. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2633. c.Color = C3(0,0,0)
  2634. c.Material = "Neon"
  2635. end
  2636. end
  2637.  
  2638. Weapon.Parent = Character
  2639. for _, c in pairs(Weapon:GetChildren()) do
  2640. if c.ClassName == "Part" then
  2641. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2642. end
  2643. end
  2644.  
  2645. local BODY = {}
  2646. for _, c in pairs(Character:GetDescendants()) do
  2647. if c:IsA("BasePart") and c.Name ~= "Handle" then
  2648. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2649. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2650. end
  2651. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  2652. elseif c:IsA("JointInstance") then
  2653. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  2654. end
  2655. end
  2656. for e = 1, #BODY do
  2657. if BODY[e] ~= nil then
  2658. local STUFF = BODY[e]
  2659. local PART = STUFF[1]
  2660. local PARENT = STUFF[2]
  2661. local MATERIAL = STUFF[3]
  2662. local COLOR = STUFF[4]
  2663. local TRANSPARENCY = STUFF[5]
  2664. if PART.ClassName == "Part" and PART ~= RootPart then
  2665. PART.Material = MATERIAL
  2666. PART.Color = COLOR
  2667. PART.Transparency = TRANSPARENCY
  2668. end
  2669. PART.AncestryChanged:Connect(function()
  2670. PART.Parent = PARENT
  2671. end)
  2672. end
  2673. end
  2674.  
  2675. Humanoid.Died:connect(function()
  2676. Humanoid.Parent = nil
  2677. Humanoid.MaxHealth = "inf"
  2678. Humanoid.Health = "inf"
  2679. refit()
  2680. Humanoid.Parent = Character
  2681. CreateSound("907330011", Head, 10, 1.2)
  2682. end)
  2683.  
  2684. local LASTPART = Head
  2685. for i = 1, 24 do
  2686. local MATH = (1-(i/30))
  2687. if LASTPART == Head then
  2688.  
  2689. local Aura = Instance.new('ParticleEmitter')
  2690. Aura.Name = "Aura"
  2691. Aura.Texture = "rbxassetid://"
  2692. Aura.Parent = Horn
  2693. Aura.LightEmission = 0.8
  2694. Aura.Transparency = NumberSequence.new(0,0.6,1)
  2695. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  2696. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  2697. Aura.LockedToPart = true
  2698. Aura.Lifetime = NumberRange.new(2)
  2699. Aura.Rate = 25
  2700. Aura.Speed = NumberRange.new(0.1)
  2701. Aura.EmissionDirection = "Top"
  2702. else
  2703.  
  2704. local Aura = Instance.new('ParticleEmitter')
  2705. Aura.Name = "Aura"
  2706. Aura.Texture = "rbxassetid://"
  2707. Aura.Parent = Horn
  2708. Aura.LightEmission = 0.8
  2709. Aura.Transparency = NumberSequence.new(0,0.6,1)
  2710. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  2711. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  2712. Aura.LockedToPart = true
  2713. Aura.Lifetime = NumberRange.new(2)
  2714. Aura.Rate = 25
  2715. Aura.Speed = NumberRange.new(0.1)
  2716. Aura.EmissionDirection = "Top"
  2717. end
  2718. end
  2719. local LASTPART = Head
  2720. for i = 1, 24 do
  2721. local MATH = (1-(i/30))
  2722. if LASTPART == Head then
  2723.  
  2724. local Aura = Instance.new('ParticleEmitter')
  2725. Aura.Name = "Aura"
  2726. Aura.Texture = "rbxassetid://"
  2727. Aura.LightEmission = 0.8
  2728. Aura.Transparency = NumberSequence.new(0,0.6,1)
  2729. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  2730. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  2731. Aura.LockedToPart = true
  2732. Aura.Lifetime = NumberRange.new(2)
  2733. Aura.Rate = 25
  2734. Aura.Speed = NumberRange.new(0.1)
  2735. Aura.EmissionDirection = "Top"
  2736. else
  2737. Aura.Name = "Aura"
  2738. Aura.Texture = "rbxassetid://"
  2739. Aura.LightEmission = 0.8
  2740. Aura.Transparency = NumberSequence.new(0,0.6,1)
  2741. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  2742. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  2743. Aura.LockedToPart = true
  2744. Aura.Lifetime = NumberRange.new(2)
  2745. Aura.Rate = 25
  2746. Aura.Speed = NumberRange.new(0.1)
  2747. Aura.EmissionDirection = "Top"
  2748. end
  2749. end
  2750. local LASTPART = Head
  2751. for i = 1, 8 do
  2752. local MATH = (1-(i/14))
  2753. if LASTPART == Head then
  2754.  
  2755. local Aura = Instance.new('ParticleEmitter')
  2756. Aura.Name = "Aura"
  2757. Aura.Texture = "rbxassetid://"
  2758. Aura.LightEmission = 0.8
  2759. Aura.Transparency = NumberSequence.new(0,0.6,1)
  2760. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  2761. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  2762. Aura.LockedToPart = true
  2763. Aura.Lifetime = NumberRange.new(2)
  2764. Aura.Rate = 25
  2765. Aura.Speed = NumberRange.new(0.1)
  2766. Aura.EmissionDirection = "Top"
  2767. else
  2768.  
  2769. local Aura = Instance.new('ParticleEmitter')
  2770. Aura.Name = "Aura"
  2771. Aura.Texture = "rbxassetid://"
  2772. Aura.Parent = Horn
  2773. Aura.LightEmission = 0.8
  2774. Aura.Transparency = NumberSequence.new(0,0.6,1)
  2775. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  2776. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  2777. Aura.LockedToPart = true
  2778. Aura.Lifetime = NumberRange.new(2)
  2779. Aura.Rate = 25
  2780. Aura.Speed = NumberRange.new(0.1)
  2781. Aura.EmissionDirection = "Top"
  2782. end
  2783. end
  2784. local LASTPART = Head
  2785. for i = 1, 8 do
  2786. local MATH = (1-(i/14))
  2787. if LASTPART == Head then
  2788. local Aura = Instance.new('ParticleEmitter')
  2789. Aura.Name = "Aura"
  2790. Aura.Texture = "rbxassetid://"
  2791. Aura.Parent = Horn
  2792. Aura.LightEmission = 0.8
  2793. Aura.Transparency = NumberSequence.new(0,0.6,1)
  2794. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  2795. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  2796. Aura.LockedToPart = true
  2797. Aura.Lifetime = NumberRange.new(2)
  2798. Aura.Rate = 25
  2799. Aura.Speed = NumberRange.new(0.1)
  2800. Aura.EmissionDirection = "Top"
  2801. else
  2802. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  2803. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  2804. LASTPART = Horn
  2805. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  2806. local Aura = Instance.new('ParticleEmitter')
  2807. Aura.Name = "Aura"
  2808. Aura.Texture = "rbxassetid://"
  2809. Aura.Parent = Horn
  2810. Aura.LightEmission = 0.8
  2811. Aura.Transparency = NumberSequence.new(0,0.6,1)
  2812. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  2813. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  2814. Aura.LockedToPart = true
  2815. Aura.Lifetime = NumberRange.new(2)
  2816. Aura.Rate = 25
  2817. Aura.Speed = NumberRange.new(0.1)
  2818. Aura.EmissionDirection = "Top"
  2819. end
  2820. end
  2821. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  2822. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2823. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  2824. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  2825. MakeForm(PRT,"Cyl")
  2826. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  2827. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  2828. MakeForm(PRT,"Cyl")
  2829. PRT.Color = C3(255/255, 255/255, 0/255)
  2830. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  2831. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  2832. MakeForm(RING,"Cyl")
  2833. RING.Color = C3(0,0,0)
  2834. for i = 1, 12 do
  2835. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  2836. PRT.Color = C3(0,0,0)
  2837. local MSH = IT("BlockMesh",PRT)
  2838. MSH.Scale = VT(0.6,1,1)
  2839. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  2840. end
  2841. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  2842. PRT.Color = C3(0,0,0)
  2843. local MSH = IT("BlockMesh",PRT)
  2844. MSH.Scale = VT(0.4,1,1)
  2845. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  2846. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  2847. PRT.Color = C3(0,0,0)
  2848. local MSH = IT("BlockMesh",PRT)
  2849. MSH.Scale = VT(0.4,1,1)
  2850. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  2851. coroutine.resume(coroutine.create(function()
  2852. while true do
  2853. Swait()
  2854. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  2855. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  2856. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  2857. if CLOCKLOOP <= -150 then
  2858. if VALUE1 == false then
  2859. CLOCKLOOP = 0
  2860. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 2})
  2861. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  2862. ApplyAoE(HITPOS,10,15,45,75,true)
  2863. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
  2864. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
  2865. if CLOCKTARGET ~= nil then
  2866. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  2867. if CLOCKTARGET.Torso ~= nil then
  2868. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  2869. end
  2870. if CLOCKTARGET.Health == 0 then
  2871. CLOCKTARGET = nil
  2872. end
  2873. end
  2874. end
  2875. end
  2876. end
  2877. end))
  2878.  
  2879. for _, c in pairs(Weapon:GetChildren()) do
  2880. if c.ClassName == "Part" then
  2881. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2882. end
  2883. end
  2884.  
  2885. Neck.Name = "Weld"
  2886. RootJoint.Name = "Weld"
  2887. RightShoulder.Name = "Weld"
  2888. LeftShoulder.Name = "Weld"
  2889. RightHip.Name = "Weld"
  2890. LeftHip.Name = "Weld"
  2891.  
  2892. local BODY = {}
  2893. for _, c in pairs(Character:GetDescendants()) do
  2894. if c:IsA("BasePart") and c.Name ~= "Handle" then
  2895. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2896. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2897. end
  2898. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  2899. elseif c:IsA("JointInstance") then
  2900. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  2901. end
  2902. end
  2903. for e = 1, #BODY do
  2904. if BODY[e] ~= nil then
  2905. local STUFF = BODY[e]
  2906. local PART = STUFF[1]
  2907. local PARENT = STUFF[2]
  2908. local MATERIAL = STUFF[3]
  2909. local COLOR = STUFF[4]
  2910. local TRANSPARENCY = STUFF[5]
  2911. if PART.ClassName == "Part" and PART ~= RootPart then
  2912. PART.Material = MATERIAL
  2913. PART.Color = COLOR
  2914. PART.Transparency = TRANSPARENCY
  2915. end
  2916. PART.AncestryChanged:Connect(function()
  2917. PART.Parent = PARENT
  2918. end)
  2919. end
  2920. end
  2921.  
  2922. function refit()
  2923. Character.Parent = workspace
  2924. for e = 1, #BODY do
  2925. if BODY[e] ~= nil then
  2926. local STUFF = BODY[e]
  2927. local PART = STUFF[1]
  2928. local PARENT = STUFF[2]
  2929. local MATERIAL = STUFF[3]
  2930. local COLOR = STUFF[4]
  2931. local TRANSPARENCY = STUFF[5]
  2932. if PART.ClassName == "Part" and PART ~= RootPart then
  2933. PART.Material = MATERIAL
  2934. PART.Color = COLOR
  2935. PART.Transparency = TRANSPARENCY
  2936. end
  2937. if PART.Parent ~= PARENT then
  2938. Humanoid:remove()
  2939. PART.Parent = PARENT
  2940. Humanoid = IT("Humanoid",Character)
  2941. end
  2942. end
  2943. end
  2944. end
  2945. local SKILLTEXTCOLOR = C3(255/255, 255/255, 0/255)
  2946. local SKILLFONT = "Fantasy"
  2947. local SKILLTEXTSIZE = 7
  2948.  
  2949. Weapon.Parent = Character
  2950. Humanoid.Parent = Character
  2951.  
  2952. Humanoid.Died:connect(function()
  2953. Humanoid.Parent = nil
  2954. Humanoid.MaxHealth = "inf"
  2955. Humanoid.Health = "inf"
  2956. refit()
  2957. Humanoid.Parent = Character
  2958. CreateSound("907330011", Head, 10, 1.2)
  2959. end)
  2960.  
  2961. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  2962. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  2963. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  2964. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  2965. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  2966. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  2967. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  2968. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.475, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  2969. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.225, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  2970.  
  2971. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Time Spikes", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  2972. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Time Stop", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  2973. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Space's Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  2974. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Time Shot", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  2975. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Red Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  2976. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[R] Time Blast", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  2977. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[F] Ultimate Blast", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  2978. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[Q] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  2979. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[E] God Mode", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  2980.  
  2981. function printbye(Name)
  2982. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  2983. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  2984. end
  2985.  
  2986. workspace.ChildAdded:connect(function(instance)
  2987. for BANISH = 1, #TOBANISH do
  2988. if TOBANISH[BANISH] ~= nil then
  2989. if instance.Name == TOBANISH[BANISH] then
  2990. coroutine.resume(coroutine.create(function()
  2991. printbye(instance.Name)
  2992. instance:ClearAllChildren()
  2993. Debris:AddItem(instance,0.0005)
  2994. end))
  2995. end
  2996. end
  2997. end
  2998. end)
  2999.  
  3000.  
  3001. --//=================================\\
  3002. --|| DAMAGING
  3003. --\\=================================//
  3004.  
  3005. function Kill(Foe)
  3006. if Foe then
  3007. coroutine.resume(coroutine.create(function()
  3008. --if game.Players:FindFirstChild(Foe.Name) then
  3009. table.insert(TOBANISH,Foe.Name)
  3010. printbye(Foe.Name)
  3011. --end
  3012. Foe.Archivable = true
  3013. local CLONE = Foe:Clone()
  3014. Foe:Destroy()
  3015. CLONE.Parent = Effects
  3016. CLONE:BreakJoints()
  3017. local MATERIALS = {"Glass","Neon"}
  3018. for _, c in pairs(CLONE:GetDescendants()) do
  3019. if c:IsA("BasePart") then
  3020. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  3021. CreateSound(340722848, c, 10, 1, false)
  3022. end
  3023. c.Anchored = true
  3024. c.Transparency = c.Transparency + 0.2
  3025. c.Material = MATERIALS[MRANDOM(1,2)]
  3026. c.Color = C3(0,0,0)
  3027. if c.ClassName == "MeshPart" then
  3028. c.TextureID = ""
  3029. end
  3030. if c:FindFirstChildOfClass("SpecialMesh") then
  3031. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  3032. end
  3033. if c:FindFirstChildOfClass("Decal") then
  3034. c:FindFirstChildOfClass("Decal"):remove()
  3035. end
  3036. c.Name = "Banished"
  3037. c.CanCollide = false
  3038. else
  3039. c:remove()
  3040. end
  3041. end
  3042. local A = false
  3043. for i = 1, 35 do
  3044. if A == false then
  3045. A = true
  3046. elseif A == true then
  3047. A = false
  3048. end
  3049. for _, c in pairs(CLONE:GetDescendants()) do
  3050. if c:IsA("BasePart") then
  3051. c.Anchored = true
  3052. c.Material = MATERIALS[MRANDOM(1,2)]
  3053. c.Transparency = c.Transparency + 0.8/35
  3054. if A == false then
  3055. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  3056. elseif A == true then
  3057. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  3058. end
  3059. end
  3060. end
  3061. Swait()
  3062. end
  3063. CLONE:remove()
  3064. end))
  3065. end
  3066. end
  3067.  
  3068. local asd = Instance.new("ParticleEmitter")
  3069. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  3070. asd.LightEmission = .1
  3071. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  3072. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  3073. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  3074. asd.Transparency = bbb
  3075. asd.Size = aaa
  3076. asd.ZOffset = .9
  3077. asd.Acceleration = Vector3.new(0, -15, 0)
  3078. asd.LockedToPart = false
  3079. asd.EmissionDirection = "Back"
  3080. asd.Lifetime = NumberRange.new(1, 2)
  3081. asd.Rotation = NumberRange.new(-100, 100)
  3082. asd.RotSpeed = NumberRange.new(-100, 100)
  3083. asd.Speed = NumberRange.new(10)
  3084. asd.Enabled = false
  3085. asd.VelocitySpread = 999
  3086. function getbloody(victim,amount)
  3087. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  3088. PART.CFrame = victim.CFrame
  3089. local HITPLAYERSOUNDS = {"356551938","264486467"}
  3090. Debris:AddItem(PART,5)
  3091. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  3092. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  3093. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  3094. local prtcl = asd:Clone()
  3095. prtcl.Parent = PART
  3096. prtcl:Emit(amount*10)
  3097. end
  3098. function Banish(Char)
  3099. local NewCharacter = Instance.new("Model",Effects)
  3100. NewCharacter.Name = "Ow im ded ;-;"
  3101. for _, c in pairs(Char:GetDescendants()) do
  3102. if c:IsA("BasePart") and c.Transparency == 0 then
  3103. if c.Parent == Char then
  3104. getbloody(c,5)
  3105. end
  3106. c:BreakJoints()
  3107. c.Material = "Glass"
  3108. c.Color = C3(0.5,0,0)
  3109. c.CanCollide = true
  3110. c.Transparency = 0.3
  3111. if c:FindFirstChildOfClass("SpecialMesh") then
  3112. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  3113. end
  3114. if c.Name == "Head" then
  3115. c:ClearAllChildren()
  3116. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  3117. end
  3118. if c.ClassName == "MeshPart" then
  3119. c.TextureID = ""
  3120. end
  3121. if c:FindFirstChildOfClass("BodyPosition") then
  3122. c:FindFirstChildOfClass("BodyPosition"):remove()
  3123. end
  3124. if c:FindFirstChildOfClass("ParticleEmitter") then
  3125. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  3126. end
  3127. c.Parent = NewCharacter
  3128. c.Name = "DeadPart"
  3129. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  3130. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  3131. end
  3132. end
  3133. Char:remove()
  3134. Debris:AddItem(NewCharacter,5)
  3135. end
  3136.  
  3137. function ApplyAoE(POSITION,RANGE,ISBANISH)
  3138. local CHILDREN = workspace:GetDescendants()
  3139. for index, CHILD in pairs(CHILDREN) do
  3140. if CHILD.ClassName == "Model" and CHILD ~= Character then
  3141. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3142. if HUM then
  3143. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3144. if TORSO then
  3145. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3146. if ISBANISH == true then
  3147. Banish(CHILD)
  3148. else
  3149. if ISBANISH == "Gravity" then
  3150. HUM.PlatformStand = true
  3151. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  3152. local grav = Instance.new("BodyPosition",TORSO)
  3153. grav.D = 15
  3154. grav.P = 20000
  3155. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3156. grav.position = TORSO.Position
  3157. grav.Name = "V3BanishForce"..Player.Name
  3158. else
  3159. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  3160. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  3161. end
  3162. else
  3163. HUM.PlatformStand = false
  3164. end
  3165. end
  3166. elseif ISBANISH == "Gravity" then
  3167. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  3168. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  3169. HUM.PlatformStand = false
  3170. end
  3171. end
  3172. end
  3173. end
  3174. end
  3175. end
  3176. end
  3177. function ApplyKill(POSITION,RANGE,BRUTAL)
  3178. local CHILDREN = workspace:GetDescendants()
  3179. for index, CHILD in pairs(CHILDREN) do
  3180. if CHILD.ClassName == "Model" and CHILD ~= Character then
  3181. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3182. if HUM then
  3183. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3184. if TORSO then
  3185. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3186. if BRUTAL == true then
  3187. Banish(CHILD)
  3188. else
  3189. CHILD:BreakJoints()
  3190. end
  3191. end
  3192. end
  3193. end
  3194. end
  3195. end
  3196. end
  3197.  
  3198. function ApplyDamage(Humanoid,Damage)
  3199. Damage = Damage * DAMAGEMULTIPLIER
  3200. if Humanoid.Health ~= 0 then
  3201. Humanoid.Health = Humanoid.Health - Damage
  3202. end
  3203. end
  3204.  
  3205. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,OPTION)
  3206. local CHILDREN = workspace:GetDescendants()
  3207. for index, CHILD in pairs(CHILDREN) do
  3208. if CHILD.ClassName == "Model" and CHILD ~= Character then
  3209. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3210. if HUM then
  3211. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3212. if TORSO then
  3213. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3214. if INSTAKILL == true then
  3215. CHILD:BreakJoints()
  3216. if OPTION ~= nil then
  3217. Kill(CHILD,OPTION)
  3218. end
  3219. else
  3220. local DMG = MRANDOM(MINDMG,MAXDMG)
  3221. ApplyDamage(HUM,DMG)
  3222. end
  3223. if FLING ~= 0 then
  3224. for _, c in pairs(CHILD:GetChildren()) do
  3225. if c:IsA("BasePart") then
  3226. local bv = Instance.new("BodyVelocity")
  3227. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3228. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3229. bv.Parent = c
  3230. Debris:AddItem(bv,0.05)
  3231. end
  3232. end
  3233. end
  3234. end
  3235. end
  3236. end
  3237. end
  3238. end
  3239. end
  3240.  
  3241. function Kill(Victim,Fire)
  3242. coroutine.resume(coroutine.create(function()
  3243. local NIL = script.TotalNil:Clone()
  3244. NIL.Parent = Victim
  3245. NIL.Disabled = false
  3246. if Fire ~= true then
  3247. Victim:BreakJoints()
  3248. for _, c in pairs(Victim:GetChildren()) do
  3249. if c:IsA("BasePart") then
  3250. c.Anchored = true
  3251. end
  3252. end
  3253. for _, c in pairs(Victim:GetChildren()) do
  3254. if c:IsA("BasePart") then
  3255. Shatter(c)
  3256. end
  3257. end
  3258. else
  3259. Victim:BreakJoints()
  3260. local FIRES = {}
  3261. for _, e in pairs(Victim:GetDescendants()) do
  3262. if e:IsA("BasePart") and e.Name ~= "HumanoidRootPart" and e.Parent.ClassName ~= "Folder" then
  3263. e.Transparency = 1
  3264. e:ClearAllChildren()
  3265. local FIRE = script.HellFire:Clone()
  3266. FIRE.Parent = e
  3267. FIRE.Enabled = true
  3268. table.insert(FIRES,FIRE)
  3269. elseif e.ClassName == "Decal" then
  3270. e:remove()
  3271. end
  3272. end
  3273. for i = 1, 50 do
  3274. Victim:BreakJoints()
  3275. wait()
  3276. end
  3277. for i = 1, #FIRES do
  3278. FIRES[i].Enabled = false
  3279. end
  3280. wait(1.1)
  3281. Victim:remove()
  3282. end
  3283. end))
  3284. end
  3285.  
  3286. --//=================================\\
  3287. --|| ATTACK FUNCTIONS AND STUFF
  3288. --\\=================================//
  3289.  
  3290. function Kill(Foe)
  3291. if Foe then
  3292. coroutine.resume(coroutine.create(function()
  3293. --if game.Players:FindFirstChild(Foe.Name) then
  3294. table.insert(TOBANISH,Foe.Name)
  3295. printbye(Foe.Name)
  3296. --end
  3297. Foe.Archivable = true
  3298. local CLONE = Foe:Clone()
  3299. Foe:Destroy()
  3300. CLONE.Parent = Effects
  3301. CLONE:BreakJoints()
  3302. local MATERIALS = {"Glass","Neon"}
  3303. for _, c in pairs(CLONE:GetDescendants()) do
  3304. if c:IsA("BasePart") then
  3305. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  3306. CreateSound(340722848, c, 10, 1, false)
  3307. end
  3308. c.Anchored = true
  3309. c.Transparency = c.Transparency + 0.2
  3310. c.Material = MATERIALS[MRANDOM(1,2)]
  3311. c.Color = C3(0,0,0)
  3312. if c.ClassName == "MeshPart" then
  3313. c.TextureID = ""
  3314. end
  3315. if c:FindFirstChildOfClass("SpecialMesh") then
  3316. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  3317. end
  3318. if c:FindFirstChildOfClass("Decal") then
  3319. c:FindFirstChildOfClass("Decal"):remove()
  3320. end
  3321. c.Name = "Banished"
  3322. c.CanCollide = false
  3323. else
  3324. c:remove()
  3325. end
  3326. end
  3327. local A = false
  3328. for i = 1, 35 do
  3329. if A == false then
  3330. A = true
  3331. elseif A == true then
  3332. A = false
  3333. end
  3334. for _, c in pairs(CLONE:GetDescendants()) do
  3335. if c:IsA("BasePart") then
  3336. c.Anchored = true
  3337. c.Material = MATERIALS[MRANDOM(1,2)]
  3338. c.Transparency = c.Transparency + 0.8/35
  3339. if A == false then
  3340. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  3341. elseif A == true then
  3342. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  3343. end
  3344. end
  3345. end
  3346. Swait()
  3347. end
  3348. CLONE:remove()
  3349. end))
  3350. end
  3351. end
  3352.  
  3353. function Madness()
  3354. ATTACK = true
  3355. Rooted = false
  3356. local GYRO = IT("BodyGyro",RootPart)
  3357. GYRO.D = 750
  3358. GYRO.P = 20000
  3359. GYRO.MaxTorque = VT(0,40000000,0)
  3360. local LOCKED = true
  3361. local SHOT = false
  3362. coroutine.resume(coroutine.create(function()
  3363. for i=0, 1, 0.1 / Animation_Speed do
  3364. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  3365. Swait()
  3366. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3367. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3368. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3369. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3370. end
  3371. LOCKED = false
  3372. SHOT = true
  3373. repeat
  3374. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  3375. Swait()
  3376. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3377. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3378. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3379. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3380. until HOLD == false and SHOT == false
  3381. for i=0, 0.3, 0.1 / Animation_Speed do
  3382. Swait()
  3383. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3384. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3385. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3386. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3387. end
  3388. GYRO:remove()
  3389. ATTACK = false
  3390. Rooted = false
  3391. end))
  3392. repeat wait() until LOCKED == false
  3393. repeat
  3394. SHOT = true
  3395. wait(0.2)
  3396. SHOT = false
  3397. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  3398. local HIT = BULLET.Hit
  3399. local HITPOS = BULLET.End
  3400. if HIT then
  3401. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  3402. Kill(HIT.Parent)
  3403. end
  3404. end
  3405. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  3406. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  3407. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  3408. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  3409. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  3410. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  3411. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  3412. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  3413. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  3414. until HOLD == false
  3415. end
  3416.  
  3417. function Banisher_Bullet()
  3418. ATTACK = true
  3419. Rooted = false
  3420. for i=0, 0.4, 0.1 / Animation_Speed do
  3421. Swait()
  3422. turnto(Mouse.Hit.p)
  3423. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3424. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3425. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3426. end
  3427. repeat
  3428. for i=0, 0.2, 0.1 / Animation_Speed do
  3429. Swait()
  3430. turnto(Mouse.Hit.p)
  3431. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3432. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3433. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3434. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3435. end
  3436. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  3437. SpawnTrail(Hole.Position,POS)
  3438. if HIT ~= nil then
  3439. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  3440. Banish(HIT.Parent)
  3441. end
  3442. end
  3443. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3444. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3445. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3446. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3447. for i=0, 0.3, 0.1 / Animation_Speed do
  3448. Swait()
  3449. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3450. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  3451. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3452. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3453. end
  3454. until KEYHOLD == false
  3455. ATTACK = false
  3456. Rooted = false
  3457. end
  3458.  
  3459. function AttackTemplate()
  3460. ATTACK = true
  3461. Rooted = false
  3462. for i=0, 1, 0.1 / Animation_Speed do
  3463. Swait()
  3464. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3465. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3466. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3467. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3468. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3469. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3470. end
  3471. ATTACK = false
  3472. Rooted = false
  3473. end
  3474.  
  3475. function HI()
  3476. ATTACK = true
  3477. Rooted = false
  3478. local LOOP = 0
  3479. for i=0, 0.1, 0.1 / Animation_Speed do
  3480. Swait()
  3481. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3482. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3483. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3484. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3485. end
  3486. for i=0, 3, 0.1 / Animation_Speed do
  3487. Swait()
  3488. LOOP = LOOP + 1
  3489. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3490. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3491. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3492. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3493. end
  3494. for i=0, 0.1, 0.1 / Animation_Speed do
  3495. Swait()
  3496. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3497. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3498. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3499. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3500. end
  3501. ATTACK = false
  3502. Rooted = false
  3503. end
  3504.  
  3505. function Mercy()
  3506. ATTACK = true
  3507. Rooted = true
  3508. local SPOTS = {}
  3509. for i = 1, 15 do
  3510. Swait()
  3511. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3512. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  3513. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  3514. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3515. end
  3516. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  3517. for i=0, 0.5, 0.1 / Animation_Speed do
  3518. Swait()
  3519. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3520. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3521. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3522. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3523. end
  3524. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character)
  3525. table.insert(SPOTS,HITPOS)
  3526. CreateSound(145080998, Hole, 2, 1, false)
  3527. Lightning({Material = "Neon", FadeIn = false, Color = C3(1,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Hole.CFrame*CF(0, 1000, 0.045).p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  3528. coroutine.resume(coroutine.create(function()
  3529. local POS = Mouse.Hit.p
  3530. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  3531. MakeForm(RAY,"Cyl")
  3532. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  3533. MakeForm(SPHERE,"Ball")
  3534. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  3535. MakeForm(SHIELD,"Ball")
  3536. SHIELD.CFrame = CF(POS)
  3537. RAY.CFrame = CF(POS)
  3538. SPHERE.CFrame = CF(POS)
  3539. CreateSound(440145570, SPHERE, 10, 0.8, false)
  3540. CreateSound(415700134, SPHERE, 10, 0.8, false)
  3541. for i = 1, 200 do
  3542. Swait()
  3543. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3544. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  3545. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*2,5+(i),SPHERE.Size.X*2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  3546. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  3547. SPHERE.Size = SPHERE.Size + VT(0.4,0.4,0.4)
  3548. SHIELD.Size = SPHERE.Size + VT(0.5,0.5,0.5)
  3549. ApplyKill(SPHERE.Position,SPHERE.Size.X/2,true)
  3550. end
  3551. for i = 1, 45 do
  3552. Swait()
  3553. RAY.Transparency = RAY.Transparency + 1/45
  3554. SPHERE.Transparency = RAY.Transparency
  3555. SHIELD.Transparency = SPHERE.Transparency + 1/45
  3556. end
  3557. RAY:remove()
  3558. SHIELD:remove()
  3559. SPHERE:remove()
  3560. end))
  3561. ATTACK = false
  3562. Rooted = false
  3563. end
  3564. function Warp()
  3565. for e = 1, #BODY do
  3566. if BODY[e] ~= nil then
  3567. local STUFF = BODY[e]
  3568. local PART = STUFF[1]
  3569. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  3570. local PRT = PART:Clone()
  3571. PRT.Anchored = true
  3572. PRT.CanCollide = false
  3573. PRT.Material = "Neon"
  3574. PRT.Color = C3(0,0,0)
  3575. PRT.Name = "WarpEffect"
  3576. PRT.Parent = Effects
  3577. PRT.CFrame = PART.CFrame
  3578. PRT:BreakJoints()
  3579. if PRT:FindFirstChildOfClass("Sound") then
  3580. PRT:FindFirstChildOfClass("Sound"):remove()
  3581. end
  3582. if PRT:FindFirstChildOfClass("Decal") then
  3583. PRT:FindFirstChildOfClass("Decal"):remove()
  3584. end
  3585. coroutine.resume(coroutine.create(function()
  3586. for i = 1, 100 do
  3587. Swait()
  3588. PRT.Transparency = PRT.Transparency + 1/100
  3589. end
  3590. PRT:remove()
  3591. end))
  3592. end
  3593. end
  3594. end
  3595. CreateSound(217767125, Torso, 10, 1)
  3596. local POS = RootPart.Orientation
  3597. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  3598. RootPart.Orientation = POS
  3599. RootJoint.Parent = RootPart
  3600. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eyes.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  3601. ATTACK = false
  3602. Rooted = false
  3603. end
  3604. function killnearest(position,range,maxstrength,BRUTAL,RANGE)
  3605. for i,v in ipairs(workspace:GetChildren()) do
  3606. local body = v:GetChildren()
  3607. for part = 1, #body do
  3608. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  3609. if(body[part].Position - position).Magnitude < range then
  3610. if v.ClassName == "Model" then
  3611. v:BreakJoints()
  3612. end
  3613. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  3614. local bv = Instance.new("BodyVelocity")
  3615. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3616. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  3617. bv.Parent = body[part]
  3618. Debris:AddItem(bv,0.2)
  3619. end
  3620. end
  3621. end
  3622. if v.ClassName == "Part" then
  3623. if v.Anchored == false and (v.Position - position).Magnitude < range then
  3624. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  3625. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  3626. end
  3627. end
  3628. end
  3629. end
  3630. function Darkness()
  3631. ATTACK = true
  3632. Rooted = true
  3633. local GYRO = IT("BodyGyro",RootPart)
  3634. GYRO.D = 100
  3635. GYRO.P = 2000
  3636. GYRO.MaxTorque = VT(0,4000000,0)
  3637. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3638. CreateSound("429459101", RightArm, 10, 0.8)
  3639. for i=0, 3.5, 0.1 / Animation_Speed do
  3640. Swait()
  3641. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3642. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  3643. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3644. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3645. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3646. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3647. end
  3648. GYRO:remove()
  3649. for i=0, 0.15, 0.1 / Animation_Speed do
  3650. Swait()
  3651. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3652. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  3653. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3654. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3655. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3656. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3657. end
  3658. local BOMBSPOTS = {}
  3659. for i = 1, 25 do
  3660. local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly black", "Blade", VT(8,1,8))
  3661. SPOT.Color = SKILLTEXTCOLOR
  3662. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  3663. table.insert(BOMBSPOTS,SPOT)
  3664. MakeForm(SPOT,"Cyl2")
  3665. end
  3666. for i=0, 0.2, 0.1 / Animation_Speed do
  3667. Swait()
  3668. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  3669. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3670. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3671. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3672. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3673. end
  3674. ATTACK = false
  3675. Rooted = false
  3676. coroutine.resume(coroutine.create(function()
  3677. Swait(3)
  3678. for i = 1, #BOMBSPOTS do
  3679. if BOMBSPOTS[i] ~= nil then
  3680. local E = BOMBSPOTS[i]
  3681. coroutine.resume(coroutine.create(function()
  3682. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly black", "Blade", VT(0,0,0))
  3683. BLADE.Color = SKILLTEXTCOLOR
  3684. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  3685. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  3686. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  3687. for i = 1, 10 do
  3688. Swait()
  3689. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(0,50,0), Transparency = 0, Transparency2 = 1, CFrame = CF(BLADE.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  3690. killnearest(BLADE.Position,6,80)
  3691. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  3692. BLADE.Transparency = BLADE.Transparency - 0.1
  3693. end
  3694. Swait(45)
  3695. for i = 1, 100 do
  3696. Swait()
  3697. BLADE.Transparency = BLADE.Transparency + 0.01
  3698. E.Transparency = E.Transparency + 0.01
  3699. end
  3700. BLADE:remove()
  3701. E:remove()
  3702. end))
  3703. end
  3704. end
  3705. end))
  3706. end
  3707. function Death()
  3708. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  3709. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  3710. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  3711. if TORSO and HUM.Health > 0 then
  3712. ATTACK = true
  3713. Rooted = true
  3714. local GYRO = IT("BodyGyro",RootPart)
  3715. GYRO.D = 175
  3716. GYRO.P = 20000
  3717. GYRO.MaxTorque = VT(0,40000,0)
  3718. for i=0, 1, 0.1 / Animation_Speed do
  3719. Swait()
  3720. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  3721. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  3722. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  3723. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3724. end
  3725. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  3726. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  3727. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  3728. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  3729. local grav = Instance.new("BodyPosition",TORSO)
  3730. grav.D = 1500
  3731. grav.P = 20000
  3732. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3733. grav.position = TORSO.Position+VT(0,15,0)
  3734. Debris:AddItem(grav,10)
  3735. Debris:AddItem(MAGIC,10)
  3736. CreateSound(429459101, Torso, 7, 1, false)
  3737. CreateSound(429459101, TORSO, 7, 1, false)
  3738. GYRO:remove()
  3739. ATTACK = false
  3740. Rooted = false
  3741. end
  3742. end
  3743. end
  3744.  
  3745. function TakeOnMe()
  3746. Speed = 5
  3747. local MEME = CreateSound(288703954, Effects, 2, 1, false)
  3748. ATTACK = true
  3749. Rooted = false
  3750. local DANCE = true
  3751. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  3752. if NEWKEY == "p" then
  3753. DANCE = false
  3754. end
  3755. end)
  3756. while true do
  3757. for i = 1, 15 do
  3758. Swait()
  3759. MEME.Parent = Effects
  3760. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3761. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3762. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3763. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3764. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3765. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3766. end
  3767. if DANCE == false then
  3768. break
  3769. end
  3770. for i = 1, 15 do
  3771. Swait()
  3772. MEME.Parent = Effects
  3773. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3774. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3775. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3776. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3777. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3778. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3779. end
  3780. end
  3781. KEY:Disconnect()
  3782. MEME:remove()
  3783. Speed = 25
  3784. ATTACK = false
  3785. Rooted = false
  3786. end
  3787.  
  3788. function TimeStop ()
  3789. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  3790. CHOICE = 6
  3791. CreateSound(1193182658, Character, 5, 1, false)
  3792. back = CreateSound(1841228386, Character, 9999, 1, false)
  3793. local killsky = Instance.new('Sky', game:GetService'Lighting')
  3794. killsky.SkyboxBk = "rbxassetid://1013852"
  3795. killsky.SkyboxDn = "rbxassetid://1013853"
  3796. killsky.SkyboxFt = "rbxassetid://1013850"
  3797. killsky.SkyboxLf = "rbxassetid://1013851"
  3798. killsky.SkyboxRt = "rbxassetid://1013849"
  3799. killsky.SkyboxUp = "rbxassetid://1013854"
  3800. killsky.StarCount = 0
  3801. killsky.SunAngularSize = 0
  3802. killsky.MoonAngularSize = 0
  3803. killsky.MoonTextureId = ""
  3804. killsky.CelestialBodiesShown = false
  3805. game.Lighting.FogColor = Color3.new(1,1,0)
  3806. game.Lighting.FogEnd = 1400
  3807. if HITFLOOR ~= nil then
  3808. ATTACK = false
  3809. Rooted = false
  3810. local RINGSPIN = true
  3811. local CONSTRUCTING = true
  3812. local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
  3813. RING.Color = C3(0,0,0)
  3814. MakeForm(RING,"Cyl")
  3815. RING.CFrame = CF(HITPOS)
  3816. coroutine.resume(coroutine.create(function()
  3817. repeat
  3818. Swait()
  3819. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  3820. until CONSTRUCTING == false
  3821. repeat
  3822. Swait()
  3823. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  3824. until RINGSPIN == false
  3825. for i = 1, 25 do
  3826. Swait()
  3827. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  3828. RING.Size = RING.Size - VT(0.15,0,0.15)
  3829. --DECAL.Transparency = DECAL.Transparency + 1/25
  3830. RING.Transparency = RING.Transparency + 1/25
  3831. end
  3832. RING:remove()
  3833. end))
  3834. for i = 1, 15 do
  3835. Swait()
  3836. RING.Size = RING.Size + VT(0,0,0)
  3837. RING.Transparency = RING.Transparency - 1/15
  3838. end
  3839. end
  3840. local RANDOMEFFECT = MRANDOM(1)
  3841. local BASE = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  3842. BASE.Color = C3(0,0,0)
  3843. BASE.Transparency = 1
  3844. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  3845. if RANDOMEFFECT == 1 then
  3846. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  3847. FIELD.CFrame = BASE.CFrame
  3848. MakeForm(FIELD,"Ball")
  3849. for i = 1, 50 do
  3850. Swait()
  3851. FIELD.Size = VT(0,0,0)
  3852. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  3853. end
  3854. end
  3855. wait(0.2)
  3856. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  3857. FIELD.CFrame = BASE.CFrame
  3858. local LOOP = CreateSound(1393698948, Character, 0, 1, true)
  3859. coroutine.resume(coroutine.create(function()
  3860. for i = 1, 75 do
  3861. Swait()
  3862. LOOP.Volume = LOOP.Volume + 10/75
  3863. LOOP.Parent = FIELD
  3864. local CHILDREN = workspace:GetDescendants()
  3865. for index, CHILD in pairs(CHILDREN) do
  3866. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3867. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3868. if HUM then
  3869. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3870. if TORSO then
  3871. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  3872. HUM.Health = HUM.Health - 0
  3873. TORSO.Velocity = VT(0,5,0)
  3874. HUM.PlatformStand = true
  3875. if TORSO.RotVelocity.Magnitude < 15 then
  3876. TORSO.Anchored = true
  3877. end
  3878. end
  3879. end
  3880. end
  3881. end
  3882. end
  3883. FIELD.Size = FIELD.Size + VT(90,90,90)
  3884. FIELD.Transparency = FIELD.Transparency + 0.8/75
  3885. end
  3886. for i = 1, 500 do
  3887. Swait()
  3888. LOOP.Parent = FIELD
  3889. local CHILDREN = workspace:GetDescendants()
  3890. for index, CHILD in pairs(CHILDREN) do
  3891. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3892. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3893. if HUM then
  3894. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3895. if TORSO then
  3896. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  3897. TORSO.Velocity = VT(0,5,0)
  3898. HUM.Health = HUM.Health - 0
  3899. HUM.PlatformStand = true
  3900. if TORSO.RotVelocity.Magnitude < 15 then
  3901. TORSO.Anchored = true
  3902. end
  3903. end
  3904. end
  3905. end
  3906. end
  3907. end
  3908. end
  3909. wait (20)
  3910. back:Remove()
  3911. CreateSound(1538466750, Character, 99999, 1, false)
  3912. killsky:Remove()
  3913. game.Lighting.FogEnd = 90000000
  3914. wait (5)
  3915. CHOICE = MRANDOM (1,5)
  3916. for i = 1, 25 do
  3917. Swait()
  3918. LOOP.Volume = LOOP.Volume + 10/25
  3919. LOOP.Parent = FIELD
  3920. local CHILDREN = workspace:GetDescendants()
  3921. for index, CHILD in pairs(CHILDREN) do
  3922. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3923. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3924. if HUM then
  3925. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3926. if TORSO then
  3927. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  3928. TORSO.Velocity = VT(0,5,0)
  3929. HUM.Health = HUM.Health - 0
  3930. HUM.PlatformStand = false
  3931. if TORSO.RotVelocity.Magnitude < 15 then
  3932. TORSO.Anchored = false
  3933. end
  3934. end
  3935. end
  3936. end
  3937. end
  3938. FIELD.Size = FIELD.Size - VT(3,3,3)
  3939. FIELD.Transparency = FIELD.Transparency + 0.2/25
  3940. end
  3941. end
  3942. end))
  3943. FIELD:Remove()
  3944. ATTACK = false
  3945. Rooted = false
  3946. end
  3947.  
  3948. function FingerMagic()
  3949. ATTACK = true
  3950. Rooted = false
  3951. for i=0, 0.1, 0.1 / Animation_Speed do
  3952. Swait()
  3953. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3954. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3955. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3956. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3957. end
  3958. for i=0, 1, 0.1 / Animation_Speed do
  3959. Swait()
  3960. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3961. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3962. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3963. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.15 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3964. end
  3965. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
  3966. for i = 1, 5 do
  3967. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,7,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 2, SoundVolume = 1})
  3968. end
  3969. CreateSound(217767125, LeftArm, 10, 1, false)
  3970. coroutine.resume(coroutine.create(function()
  3971. local EXPLODED = false
  3972. for i = 1, 3 do
  3973. coroutine.resume(coroutine.create(function()
  3974. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  3975. if HITFLOOR then
  3976. local CFRAME = CF(HITPOS) * ANGLES(RAD(0), RAD((360/3)*i), RAD(0))
  3977. for i = 1, 35 do
  3978. wait()
  3979. for _, c in pairs(workspace:GetChildren()) do
  3980. if EXPLODED == false and c.ClassName == "Model" and c:FindFirstChildOfClass("Humanoid") and c ~= Character then
  3981. local HUM = c:FindFirstChildOfClass("Humanoid")
  3982. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  3983. if TORSO and HUM.Health > 0 then
  3984. if (TORSO.Position - CFRAME.p).Magnitude < 10 then
  3985. EXPLODED = true
  3986. coroutine.resume(coroutine.create(function()
  3987. for i = 1, 15 do
  3988. Kill(CFRAME*CF(0,10,0).p,30+(i*4),0,0,-35,false)
  3989. wait(0.2)
  3990. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15+(i*2),5,15+(i*2)), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  3991. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(15,15,15)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
  3992. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(12,12,12)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.7,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 1})
  3993. end
  3994. WACKYEFFECT({Time = 50, EffectType = "Block", Size = VT(15,15,15)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
  3995. wait(1)
  3996. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(100,100,100)*5, Transparency = 0.4, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0,0), SoundID = 461105534, SoundPitch = 1, SoundVolume = 10})
  3997. local PART = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  3998. PART.CFrame = CFRAME*CF(0,10,0)
  3999. Debris:AddItem(PART,10)
  4000. local PARTICLES = script.Explode:Clone()
  4001. PARTICLES.Parent = PART
  4002. PARTICLES:Emit(500)
  4003. Kill(CFRAME*CF(0,10,0).p,45*2,0,0,350,true)
  4004. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(90,90,90)*2, Transparency = 0.8, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 3})
  4005. WACKYEFFECT({EffectType = "Ring", Size = VT(00,0.01)/20, Size2 = VT(35,35,0.01), Transparency = 0.7, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0)*ANGLES(RAD(0), RAD(90), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4006. WACKYEFFECT({EffectType = "Ring", Size = VT(00,0.01)/20, Size2 = VT(35,35,0.01), Transparency = 0.7, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0)*ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4007. end))
  4008. end
  4009. end
  4010. end
  4011. end
  4012. if EXPLODED == true then
  4013. break
  4014. end
  4015. CFRAME = CFRAME * ANGLES(RAD(0), RAD(10), RAD(0)) * CF(0,0,-3)
  4016. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(10,15,10), Size2 = VT(0,35,0), Transparency = 1, Transparency2 = 0.9, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  4017. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(15,15,15), Size2 = VT(0,25,0), Transparency = 1, Transparency2 = 0.6, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  4018. end
  4019. end
  4020. end))
  4021. end
  4022. end))
  4023. for i=0, 1, 0.1 / Animation_Speed do
  4024. Swait()
  4025. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4026. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4027. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4028. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(170), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4029. end
  4030. ATTACK = false
  4031. Rooted = false
  4032. end
  4033.  
  4034. function PainlessRain()
  4035. ATTACK = true
  4036. Rooted = true
  4037. local SPOTS = {}
  4038. local BULLETS = 0
  4039. repeat
  4040. BULLETS = BULLETS + 1
  4041. for i = 1, 15 do
  4042. Swait()
  4043. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4044. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  4045. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  4046. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4047. end
  4048. until KEYHOLD == false
  4049. for i = 1, BULLETS do
  4050. for i=0, 0.5, 0.1 / Animation_Speed do
  4051. Swait()
  4052. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4053. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4054. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4055. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4056. end
  4057. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character)
  4058. table.insert(SPOTS,HITPOS)
  4059.  
  4060. for i=0, 0.35, 0.1 / Animation_Speed do
  4061. Swait()
  4062.  
  4063. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4067. end
  4068. end
  4069. coroutine.resume(coroutine.create(function()
  4070. for i = 1, #SPOTS do
  4071. wait(0.1)
  4072. coroutine.resume(coroutine.create(function()
  4073. local SPOT = SPOTS[i]
  4074. local BOLT = Lightning({Material = "Neon", FadeIn = true, Color = C3(1,0,0), Start = SPOT+VT(0,150,0), End = SPOT, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 125, Thicken = true})
  4075. local POSITION = BOLT.Pos
  4076. ApplyAoE(POSITION,75/2,0,0,350,true)
  4077. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(50,150,50), Transparency = 0.3, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 3})
  4078. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(75,5,75), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 165970126, SoundPitch = 1, SoundVolume = 4})
  4079. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(35,15,35), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  4080. end))
  4081. end
  4082. end))
  4083. ATTACK = false
  4084. Rooted = false
  4085. end
  4086.  
  4087. function Noclip()
  4088. ATTACK = true
  4089. Rooted = true
  4090. UNANCHOR = false
  4091. RootPart.Anchored = true
  4092. local CLIPPING = true
  4093. local MOVEMENT = nil
  4094. CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
  4095. for i = 1, 50 do
  4096. Swait()
  4097. EXTRATRANS = EXTRATRANS + 0.5/50
  4098. RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
  4099. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4100. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4101. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4102. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4103. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  4104. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  4105. end
  4106. local AURA = CreateSound(1393698948, Torso, 3, 1, true)
  4107. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  4108. if NEWKEY == "w" then
  4109. MOVEMENT = "Forward"
  4110. repeat
  4111. Swait()
  4112. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  4113. until KEYHOLD == false
  4114. elseif NEWKEY == "s" then
  4115. MOVEMENT = "Backwards"
  4116. repeat
  4117. Swait()
  4118. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
  4119. until KEYHOLD == false
  4120. elseif NEWKEY == "a" then
  4121. MOVEMENT = "Strafe"
  4122. repeat
  4123. Swait()
  4124. RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
  4125. until KEYHOLD == false
  4126. elseif NEWKEY == "d" then
  4127. MOVEMENT = "Strafe"
  4128. repeat
  4129. Swait()
  4130. RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
  4131. until KEYHOLD == false
  4132. elseif NEWKEY == "e" then
  4133. CLIPPING = false
  4134. end
  4135. MOVEMENT = nil
  4136. end)
  4137. local LOOP = 0
  4138. repeat
  4139. Swait()
  4140. AURA.Parent = Torso
  4141. LOOP = LOOP + 1
  4142. if LOOP >= 15 then
  4143. LOOP = 0
  4144. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4145. end
  4146. if MOVEMENT == nil then
  4147. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4148. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4149. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4150. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4151. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  4152. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  4153. elseif MOVEMENT == "Forward" then
  4154. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4155. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4156. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4157. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4158. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  4159. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  4160. elseif MOVEMENT == "Backwards" then
  4161. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4162. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4163. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4164. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4165. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  4166. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  4167. elseif MOVEMENT == "Strafe" then
  4168. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  4169. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4170. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4171. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4172. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  4173. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  4174. end
  4175. until CLIPPING == false
  4176. KEY:Disconnect()
  4177. coroutine.resume(coroutine.create(function()
  4178. for i = 1, 20 do
  4179. Swait()
  4180. AURA.Volume = AURA.Volume - 3/20
  4181. end
  4182. AURA:remove()
  4183. end))
  4184. CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
  4185. for i = 1, 50 do
  4186. Swait()
  4187. EXTRATRANS = EXTRATRANS - 0.5/50
  4188. RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
  4189. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4190. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4191. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4192. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4193. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  4194. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  4195. end
  4196. EXTRATRANS = 0
  4197. UNANCHOR = true
  4198. ATTACK = false
  4199. Rooted = false
  4200. end
  4201.  
  4202. --//=================================\\
  4203. --|| ASSIGN THINGS TO KEYS
  4204. --\\=================================//
  4205.  
  4206. function MouseDown(Mouse)
  4207. HOLD = true
  4208. if ATTACK == false then
  4209. end
  4210. end
  4211.  
  4212. function MouseUp(Mouse)
  4213. HOLD = false
  4214. end
  4215.  
  4216. function KeyDown(Key)
  4217. KEYHOLD = true
  4218. if Key == "q" and ATTACK == false then
  4219. Warp()
  4220. end
  4221.  
  4222. if Key == "b" and ATTACK == false then
  4223. TimeStop()
  4224. end
  4225.  
  4226. if Key == "v" and ATTACK == false then
  4227. Madness()
  4228. end
  4229.  
  4230. if Key == "x" and ATTACK == false then
  4231. Mercy()
  4232. end
  4233.  
  4234. if Key == "t" and ATTACK == false then
  4235. HI()
  4236. end
  4237.  
  4238. if Key == "f" and ATTACK == false then
  4239. FingerMagic()
  4240. end
  4241.  
  4242. if Key == "r" and ATTACK == false then
  4243. PainlessRain()
  4244. end
  4245.  
  4246. if Key == "z" and ATTACK == false then
  4247. Darkness()
  4248. end
  4249.  
  4250. if Key == "c" and ATTACK == false then
  4251. Banisher_Bullet()
  4252. end
  4253.  
  4254. if Key == "e" and ATTACK == false then
  4255. Noclip()
  4256. end
  4257.  
  4258. if Key == "p" and ATTACK == false then
  4259. TakeOnMe()
  4260. end
  4261. end
  4262.  
  4263. function KeyUp(Key)
  4264. KEYHOLD = false
  4265. end
  4266.  
  4267. Mouse.Button1Down:connect(function(NEWKEY)
  4268. MouseDown(NEWKEY)
  4269. end)
  4270. Mouse.Button1Up:connect(function(NEWKEY)
  4271. MouseUp(NEWKEY)
  4272. end)
  4273. Mouse.KeyDown:connect(function(NEWKEY)
  4274. KeyDown(NEWKEY)
  4275. end)
  4276. Mouse.KeyUp:connect(function(NEWKEY)
  4277. KeyUp(NEWKEY)
  4278. end)
  4279.  
  4280. --//=================================\\
  4281. --\\=================================//
  4282.  
  4283.  
  4284. function unanchor()
  4285. if UNANCHOR == true then
  4286. RootPart.Anchored = false
  4287. end
  4288. g = Character:GetChildren()
  4289. for i = 1, #g do
  4290. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  4291. g[i].Anchored = false
  4292. end
  4293. end
  4294. g = Weapon:GetChildren()
  4295. for i = 1, #g do
  4296. if g[i].ClassName == "Part" then
  4297. g[i].Anchored = false
  4298. end
  4299. end
  4300. end
  4301.  
  4302.  
  4303. --//=================================\\
  4304. --|| WRAP THE WHOLE SCRIPT UP
  4305. --\\=================================//
  4306.  
  4307. Humanoid.Changed:connect(function(Jump)
  4308. if Jump == "Jump" and (Disable_Jump == true) then
  4309. Humanoid.Jump = false
  4310. end
  4311. end)
  4312.  
  4313. while true do
  4314. Swait()
  4315. refit()
  4316. script.Parent = WEAPONGUI
  4317. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  4318. v:Stop();
  4319. end
  4320. ANIMATE.Parent = nil
  4321. SINE = SINE + CHANGE*1.5
  4322. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4323. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4324. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  4325. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  4326. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4327. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) * SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4328. Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4329. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4330. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4331. Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4332. end
  4333. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4334. ANIM = "Jump"
  4335. if ATTACK == false then
  4336. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4337. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  4338. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4339. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4340. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4341. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4342. end
  4343. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4344. ANIM = "Fall"
  4345. if ATTACK == false then
  4346. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4347. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  4348. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4349. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4350. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4351. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4352. end
  4353. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4354. ANIM = "Idle"
  4355. if ATTACK == false then
  4356. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4357. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4358. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4359. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4360. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4361. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4362. end
  4363. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4364. ANIM = "Walk"
  4365. if ATTACK == false then
  4366. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4367. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4368. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4369. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4370. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4371. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4372. end
  4373. end
  4374. unanchor()
  4375. Humanoid.MaxHealth = "inf"
  4376. Humanoid.Health = "inf"
  4377. if Rooted == false then
  4378. Disable_Jump = false
  4379. Humanoid.WalkSpeed = Speed
  4380. elseif Rooted == true then
  4381. Disable_Jump = true
  4382. Humanoid.WalkSpeed = 0
  4383. end
  4384. for _, c in pairs(Character:GetChildren()) do
  4385. if c.ClassName == "Part" and c.Name ~= "Detail" then
  4386. c.Material = "Fabric"
  4387. if c:FindFirstChildOfClass("ParticleEmitter") then
  4388. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4389. end
  4390. if c ~= Head then
  4391. c.Color = C3(0,0,0)
  4392. else
  4393. c.Color = C3(0,0,0)
  4394. end
  4395. if c == Head then
  4396. if c:FindFirstChild("face") then
  4397. c.face:remove()
  4398. end
  4399. end
  4400. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  4401. c:remove()
  4402. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  4403. c:remove()
  4404. end
  4405. end
  4406. sick.SoundId = "rbxassetid://"..bored[CHOICE]
  4407. sick.Looped = true
  4408. sick.Pitch = 1
  4409. sick.Volume = 999999
  4410. sick.Parent = Character
  4411. sick:Resume()
  4412. --sick.Playing = false
  4413. Humanoid.Name = "Master of Time = "..Player.Name
  4414. end
  4415.  
  4416. --//=================================\\
  4417. --\\=================================//
  4418.  
  4419.  
  4420.  
  4421.  
  4422.  
  4423. --//====================================================\\--
  4424. --|| END OF SCRIPT
  4425. --\\====================================================//--
  4426.  
  4427. lol = getcustomasset or getsynasset
  4428. getgenv().LoadLibrary = function(lib) return loadstring(game:HttpGet("https://raw.githubusercontent.com/Roblox/Core-Scripts/master/CoreScriptsRoot/Libraries/" .. lib .. ".lua"))() end
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