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- #ifndef GUARD_CONSTANTS_ABILITIES_H
- #define GUARD_CONSTANTS_ABILITIES_H
- #define ABILITY_NONE 0
- #define ABILITY_STENCH 1
- #define ABILITY_DRIZZLE 2
- #define ABILITY_SPEED_BOOST 3
- #define ABILITY_BATTLE_ARMOR 4
- #define ABILITY_STURDY 5
- #define ABILITY_DAMP 6
- #define ABILITY_LIMBER 7
- #define ABILITY_SAND_VEIL 8
- #define ABILITY_STATIC 9
- #define ABILITY_VOLT_ABSORB 10
- #define ABILITY_WATER_ABSORB 11
- #define ABILITY_OBLIVIOUS 12
- #define ABILITY_CLOUD_NINE 13
- #define ABILITY_COMPOUND_EYES 14
- #define ABILITY_INSOMNIA 15
- #define ABILITY_COLOR_CHANGE 16
- #define ABILITY_IMMUNITY 17
- #define ABILITY_FLASH_FIRE 18
- #define ABILITY_SHIELD_DUST 19
- #define ABILITY_OWN_TEMPO 20
- #define ABILITY_SUCTION_CUPS 21
- #define ABILITY_INTIMIDATE 22
- #define ABILITY_SHADOW_TAG 23
- #define ABILITY_ROUGH_SKIN 24
- #define ABILITY_WONDER_GUARD 25
- #define ABILITY_LEVITATE 26
- #define ABILITY_EFFECT_SPORE 27
- #define ABILITY_SYNCHRONIZE 28
- #define ABILITY_CLEAR_BODY 29
- #define ABILITY_NATURAL_CURE 30
- #define ABILITY_LIGHTNING_ROD 31
- #define ABILITY_SERENE_GRACE 32
- #define ABILITY_SWIFT_SWIM 33
- #define ABILITY_CHLOROPHYLL 34
- #define ABILITY_ILLUMINATE 35
- #define ABILITY_TRACE 36
- #define ABILITY_HUGE_POWER 37
- #define ABILITY_POISON_POINT 38
- #define ABILITY_INNER_FOCUS 39
- #define ABILITY_MAGMA_ARMOR 40
- #define ABILITY_WATER_VEIL 41
- #define ABILITY_MAGNET_PULL 42
- #define ABILITY_SOUNDPROOF 43
- #define ABILITY_RAIN_DISH 44
- #define ABILITY_SAND_STREAM 45
- #define ABILITY_PRESSURE 46
- #define ABILITY_THICK_FAT 47
- #define ABILITY_EARLY_BIRD 48
- #define ABILITY_FLAME_BODY 49
- #define ABILITY_RUN_AWAY 50
- #define ABILITY_KEEN_EYE 51
- #define ABILITY_HYPER_CUTTER 52
- #define ABILITY_PICKUP 53
- #define ABILITY_TRUANT 54
- #define ABILITY_HUSTLE 55
- #define ABILITY_CUTE_CHARM 56
- #define ABILITY_PLUS 57
- #define ABILITY_MINUS 58
- #define ABILITY_FORECAST 59
- #define ABILITY_STICKY_HOLD 60
- #define ABILITY_SHED_SKIN 61
- #define ABILITY_GUTS 62
- #define ABILITY_MARVEL_SCALE 63
- #define ABILITY_LIQUID_OOZE 64
- #define ABILITY_OVERGROW 65
- #define ABILITY_BLAZE 66
- #define ABILITY_TORRENT 67
- #define ABILITY_SWARM 68
- #define ABILITY_ROCK_HEAD 69
- #define ABILITY_DROUGHT 70
- #define ABILITY_ARENA_TRAP 71
- #define ABILITY_VITAL_SPIRIT 72
- #define ABILITY_WHITE_SMOKE 73
- #define ABILITY_PURE_POWER 74
- #define ABILITY_SHELL_ARMOR 75
- #define ABILITY_CACOPHONY 76
- #define ABILITY_AIR_LOCK 77
- // gen 4
- #define ABILITY_ADAPTABILITY 78
- #define ABILITY_AFTERMATH 79
- #define ABILITY_ANGER_POINT 80
- #define ABILITY_ANTICIPATION 81
- #define ABILITY_BAD_DREAMS 82
- #define ABILITY_DOWNLOAD 83
- #define ABILITY_DRY_SKIN 84
- #define ABILITY_FILTER 85
- #define ABILITY_FLOWER_GIFT 86
- #define ABILITY_FOREWARN 87
- #define ABILITY_FRISK 88
- #define ABILITY_GLUTTONY 89
- #define ABILITY_HEATPROOF 90
- #define ABILITY_HYDRATION 91
- #define ABILITY_ICE_BODY 92
- #define ABILITY_IRON_FIST 93
- #define ABILITY_KLUTZ 94
- #define ABILITY_LEAF_GUARD 95
- #define ABILITY_MAGIC_GUARD 96
- #define ABILITY_MOLD_BREAKER 97
- #define ABILITY_MOTOR_DRIVE 98
- #define ABILITY_NO_GUARD 99
- #define ABILITY_NORMALIZE 100
- #define ABILITY_POISON_HEAL 101
- #define ABILITY_QUICK_FEET 102
- #define ABILITY_RECKLESS 103
- #define ABILITY_RIVALRY 104
- #define ABILITY_SCRAPPY 105
- #define ABILITY_SIMPLE 106
- #define ABILITY_SKILL_LINK 107
- #define ABILITY_SLOW_START 108
- #define ABILITY_SNIPER 109
- #define ABILITY_SNOW_CLOAK 110
- #define ABILITY_SNOW_WARNING 111
- #define ABILITY_SOLAR_POWER 112
- #define ABILITY_SOLID_ROCK 113
- #define ABILITY_STALL 114
- #define ABILITY_STEADFAST 115
- #define ABILITY_STORM_DRAIN 116
- #define ABILITY_SUPER_LUCK 117
- #define ABILITY_TANGLED_FEET 118
- #define ABILITY_TECHNICIAN 119
- #define ABILITY_TINTED_LENS 120
- #define ABILITY_UNAWARE 121
- #define ABILITY_UNBURDEN 122
- // gen 5
- #define ABILITY_ANALYTIC 123
- #define ABILITY_BIG_PECKS 124
- #define ABILITY_CONTRARY 125
- #define ABILITY_CURSED_BODY 126
- #define ABILITY_DEFEATIST 127
- #define ABILITY_DEFIANT 128
- #define ABILITY_FLARE_BOOST 129
- #define ABILITY_FRIEND_GUARD 130
- #define ABILITY_HARVEST 131
- #define ABILITY_HEALER 132
- #define ABILITY_HEAVY_METAL 133
- #define ABILITY_ILLUSION 134
- #define ABILITY_IMPOSTER 135
- #define ABILITY_INFILTRATOR 136
- #define ABILITY_IRON_BARBS 137
- #define ABILITY_JUSTIFIED 138
- #define ABILITY_LIGHT_METAL 139
- #define ABILITY_MAGIC_BOUNCE 140
- #define ABILITY_MOODY 141
- #define ABILITY_MOXIE 142
- #define ABILITY_MULTISCALE 143
- #define ABILITY_MUMMY 144
- #define ABILITY_OVERCOAT 145
- #define ABILITY_PICKPOCKET 146
- #define ABILITY_POISON_TOUCH 147
- #define ABILITY_PRANKSTER 148
- #define ABILITY_RATTLED 149
- #define ABILITY_REGENERATOR 150
- #define ABILITY_SAND_FORCE 151
- #define ABILITY_SAND_RUSH 152
- #define ABILITY_SAP_SIPPER 153
- #define ABILITY_SHEER_FORCE 154
- #define ABILITY_TELEPATHY 155
- #define ABILITY_TERAVOLT 156
- #define ABILITY_TOXIC_BOOST 157
- #define ABILITY_TURBOBLAZE 158
- #define ABILITY_UNNERVE 159
- #define ABILITY_VICTORY_STAR 160
- #define ABILITY_WEAK_ARMOR 161
- #define ABILITY_WONDER_SKIN 162
- // gen 6
- #define ABILITY_AERILATE 163
- #define ABILITY_AROMA_VEIL 164
- #define ABILITY_BULLETPROOF 165
- #define ABILITY_CHEEK_POUCH 166
- #define ABILITY_COMPETITIVE 167
- #define ABILITY_DARK_AURA 168
- #define ABILITY_DELTA_STREAM 169
- #define ABILITY_DESOLATE_LAND 170
- #define ABILITY_FAIRY_AURA 171
- #define ABILITY_FLOWER_VEIL 172
- #define ABILITY_FUR_COAT 173
- #define ABILITY_GALE_WINGS 174
- #define ABILITY_GOOEY 175
- #define ABILITY_GRASS_PELT 176
- #define ABILITY_MAGICIAN 177
- #define ABILITY_MEGA_LAUNCHER 178
- #define ABILITY_PARENTAL_BOND 179
- #define ABILITY_PIXILATE 180
- #define ABILITY_PRIMORDIAL_SEA 181
- #define ABILITY_PROTEAN 182
- #define ABILITY_REFRIGERATE 183
- #define ABILITY_STANCE_CHANGE 184
- #define ABILITY_STRONG_JAW 185
- #define ABILITY_SWEET_VEIL 186
- #define ABILITY_SYMBIOSIS 187
- #define ABILITY_TOUGH_CLAWS 188
- // gen 7
- #define ABILITY_BATTERY 189
- #define ABILITY_BEAST_BOOST 190
- #define ABILITY_BERSERK 191
- #define ABILITY_COMATOSE 192
- #define ABILITY_CORROSION 193
- #define ABILITY_DANCER 194
- #define ABILITY_DAZZLING 195
- #define ABILITY_ELECTRIC_SURGE 196
- #define ABILITY_EMERGENCY_EXIT 197
- #define ABILITY_FLUFFY 198
- #define ABILITY_FULL_METAL_BODY 199
- #define ABILITY_GALVANIZE 200
- #define ABILITY_GRASSY_SURGE 201
- #define ABILITY_INNARDS_OUT 202
- #define ABILITY_LIQUID_VOICE 203
- #define ABILITY_LONG_REACH 204
- #define ABILITY_MERCILESS 205
- #define ABILITY_MISTY_SURGE 206
- #define ABILITY_NEUROFORCE 207
- #define ABILITY_POWER_OF_ALCHEMY 208
- #define ABILITY_PRISM_ARMOR 209
- #define ABILITY_PSYCHIC_SURGE 210
- #define ABILITY_QUEENLY_MAJESTY 211
- #define ABILITY_RECEIVER 212
- #define ABILITY_SHADOW_SHIELD 213
- #define ABILITY_SLUSH_RUSH 214
- #define ABILITY_SOUL_HEART 215
- #define ABILITY_STAKEOUT 216
- #define ABILITY_STAMINA 217
- #define ABILITY_STEELWORKER 218
- #define ABILITY_SURGE_SURFER 219
- #define ABILITY_TANGLING_HAIR 220
- #define ABILITY_TRIAGE 221
- #define ABILITY_WATER_BUBBLE 222
- #define ABILITY_WATER_COMPACTION 223
- #define ABILITY_WIMP_OUT 224
- // gen 8
- #define ABILITY_BALL_FETCH 225
- #define ABILITY_CHILLING_NEIGH 226
- #define ABILITY_COTTON_DOWN 227
- #define ABILITY_CURIOUS_MEDICINE 228
- #define ABILITY_DAUNTLESS_SHIELD 229
- #define ABILITY_DRAGONS_MAW 230
- #define ABILITY_GORILLA_TACTICS 231
- #define ABILITY_GRIM_NEIGH 232
- #define ABILITY_ICE_SCALES 233
- #define ABILITY_INTREPID_SWORD 234
- #define ABILITY_LIBERO 235
- #define ABILITY_MIRROR_ARMOR 236
- #define ABILITY_NEUTRALIZING_GAS 237
- #define ABILITY_PASTEL_VEIL 238
- #define ABILITY_PERISH_BODY 239
- #define ABILITY_POWER_SPOT 240
- #define ABILITY_PROPELLER_TAIL 241
- #define ABILITY_PUNK_ROCK 242
- #define ABILITY_QUICK_DRAW 243
- #define ABILITY_RIPEN 244
- #define ABILITY_SAND_SPIT 245
- #define ABILITY_SCREEN_CLEANER 246
- #define ABILITY_STALWART 247
- #define ABILITY_STEAM_ENGINE 248
- #define ABILITY_STEELY_SPIRIT 249
- #define ABILITY_TRANSISTOR 250
- #define ABILITY_UNSEEN_FIST 251
- #define ABILITY_WANDERING_SPIRIT 252
- // gen 9
- #define ABILITY_ANGER_SHELL 253
- #define ABILITY_ARMOR_TAIL 254
- #define ABILITY_COSTAR 255
- #define ABILITY_CUD_CHEW 256
- #define ABILITY_EARTH_EATER 257
- #define ABILITY_ELECTROMORPHOSIS 258
- #define ABILITY_GOOD_AS_GOLD 259
- #define ABILITY_GUARD_DOG 260
- #define ABILITY_HADRON_ENGINE 261
- #define ABILITY_HOSPITALITY 262
- #define ABILITY_LINGERING_AROMA 263
- #define ABILITY_MINDS_EYE 264
- #define ABILITY_MYCELIUM_MIGHT 265
- #define ABILITY_OPPORTUNIST 266
- #define ABILITY_ORICHALCUM_PULSE 267
- #define ABILITY_PURIFYING_SALT 268
- #define ABILITY_ROCKY_PAYLOAD 269
- #define ABILITY_SEED_SOWER 270
- #define ABILITY_SUPERSWEET_SYRUP 271
- #define ABILITY_SUPREME_OVERLORD 272
- #define ABILITY_THERMAL_EXCHANGE 273
- #define ABILITY_TOXIC_CHAIN 274
- #define ABILITY_TOXIC_DEBRIS 275
- #define ABILITY_WELL_BAKED_BODY 276
- #define ABILITY_WIND_POWER 277
- #define ABILITY_WIND_RIDER 278
- // clover-exclusive
- #define ABILITY_MORE_ROOM 279
- #define ABILITY_SUDDENLY 280
- #define ABILITY_GHOST_NOTE 281
- #define ABILITY_WOODEN_GUARD 282
- #define ABILITY_ARTIFICIALITY 283
- #define ABILITY_AN_ABILITY 284
- #define ABILITY_JEWELRY 285
- #define ABILITY_BIG_GUY 286
- #define ABILITY_BLADEMASTER 287
- #define ABILITY_ADMIN_ABUSE 288
- #define ABILITY_DEGENERATE 289
- #define ABILITY_BONE_ZONE 290
- #define ABILITY_FLARE_HEAL 291
- #define ABILITY_SHOWER_POWER 292
- #define ABILITY_BOOMBOX 293
- #define ABILITY_POZZED 294
- #define ABILITY_POLLUTION 295
- #define ABILITY_DEGRADATION 296
- #define ABILITY_SHITSTORM 297
- #define ABILITY_PUPPETEER 298
- #define ABILITY_STRIKER 299
- #define ABILITY_MADMAN 300
- #define ABILITY_INVERSION 301
- #define ABILITY_HYDROPHILE 302
- #define ABILITY_CONCERT 303
- #define ABILITY_WAIT_FOR_IT 304
- #define ABILITY_GRADIENT 305
- #define ABILITY_ANY_ABILITY 306
- #define ABILITY_JIHAD 307
- #define ABILITY_FUK_U 308
- #define ABILITY_PHANTASMA 309
- #define ABILITY_PRESAGE 310
- #define ABILITY_STINK_BOMB 311
- #define ABILITY_WHITE_FLAMES 312
- #define ABILITY_BOARD_POWER 313
- #define ABILITIES_COUNT 314
- // in-battle only
- #define ABILITY_BOARD_POWER_A 313
- #define ABILITY_BOARD_POWER_VP 314
- #define ABILITY_BOARD_POWER_F 315
- #define ABILITY_BOARD_POWER_Z 316
- #define ABILITY_BOARD_POWER_S4S 317
- #define ABILITY_BOARD_POWER_R9K 318
- #define ABILITY_BOARD_POWER_FA 319
- #define ABILITY_BOARD_POWER_TV 320
- #define ABILITY_BOARD_POWER_CO 321
- #define ABILITY_BOARD_POWER_INT 322
- #define ABILITY_BOARD_POWER_5 323
- #define ABILITY_BOARD_POWER_SOC 324
- #define ABILITY_BOARD_POWER_FIT 325
- #define ABILITY_BOARD_POWER_K 326
- #define ABILITY_BOARD_POWER_VR 327
- #define ABILITY_BOARD_POWER_TRV 328
- #define ABILITY_BOARD_POWER_VG 329
- #define ABILITY_BOARD_POWER_SP 330
- #define ABILITY_BOARD_POWER_OUT 331
- #define ABILITY_BOARD_POWER_POL 332
- #define ABILITY_BOARD_POWER_JP 333
- #define ABILITY_BOARD_POWER_C 334
- #define ABILITY_BOARD_POWER_H 335
- #define ABILITY_BOARD_POWER_B 336
- #define ABILITY_BOARD_POWER_D 337
- #define ABILITY_BOARD_POWER_X 338
- #define ABILITY_BOARD_POWER_G 339
- #define ABILITY_BOARD_POWER_V 340
- #define BATTLE_ABILITIES_COUNT 341
- #endif // GUARD_CONSTANTS_ABILITIES_H
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