Advertisement
Dark_EccentricYT

Untitled

Dec 4th, 2016
457
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 79.25 KB | None | 0 0
  1. --[[NIGHTOWLACE_WEAPONRY]]--
  2. wait(1 / 60)
  3. Effects = { }
  4. local Player = game.Players.localPlayer
  5. local Character = Player.Character
  6. local Humanoid = Character.Humanoid
  7. local mouse = Player:GetMouse()
  8. local m = Instance.new('Model', Character)
  9. m.Name = "WeaponModel"
  10. local LeftArm = Character["Left Arm"]
  11. local RightArm = Character["Right Arm"]
  12. local LeftLeg = Character["Left Leg"]
  13. local RightLeg = Character["Right Leg"]
  14. local Head = Character.Head
  15. local Torso = Character.Torso
  16. local cam = game.Workspace.CurrentCamera
  17. local RootPart = Character.HumanoidRootPart
  18. local RootJoint = RootPart.RootJoint
  19. local equipped = false
  20. local attack = false
  21. local Anim = 'Idle'
  22. local idle = 0
  23. local attacktype = 1
  24. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  25. local velocity = RootPart.Velocity.y
  26. local sine = 0
  27. local change = 1
  28. local grabbed = false
  29. local cn = CFrame.new
  30. local mr = math.rad
  31. local angles = CFrame.Angles
  32. local ud = UDim2.new
  33. local c3 = Color3.new
  34.  
  35. local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  36. Humanoid.Animator:Destroy()
  37. Character.Animate:Destroy()
  38.  
  39. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  40. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  41. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  42.  
  43. RSH, LSH = nil, nil
  44.  
  45. RW = Instance.new("Weld")
  46. LW = Instance.new("Weld")
  47.  
  48. RH = Torso["Right Hip"]
  49. LH = Torso["Left Hip"]
  50.  
  51. RSH = Torso["Right Shoulder"]
  52. LSH = Torso["Left Shoulder"]
  53.  
  54. RSH.Parent = nil
  55. LSH.Parent = nil
  56.  
  57. RW.Name = "RW"
  58. RW.Part0 = Torso
  59. RW.C0 = cn(1.5, 0.5, 0)
  60. RW.C1 = cn(0, 0.5, 0)
  61. RW.Part1 = RightArm
  62. RW.Parent = Torso
  63.  
  64. LW.Name = "LW"
  65. LW.Part0 = Torso
  66. LW.C0 = cn(-1.5, 0.5, 0)
  67. LW.C1 = cn(0, 0.5, 0)
  68. LW.Part1 = LeftArm
  69. LW.Parent = Torso
  70.  
  71. local maxStamina = 100--max amount of Stamina
  72. local Stamina = 0--Stamina you start out with
  73. local recoverStamina = 25--how much mana per second
  74.  
  75. local scrn = Instance.new('ScreenGui', Player.PlayerGui)
  76.  
  77. function makeframe(par, trans, pos, size, color)
  78. local frame = Instance.new('Frame', par)
  79. frame.BackgroundTransparency = trans
  80. frame.BorderSizePixel = 0
  81. frame.Position = pos
  82. frame.Size = size
  83. frame.BackgroundColor3 = color
  84. return frame
  85. end
  86.  
  87. function makelabel(par, text)
  88. local label = Instance.new('TextLabel', par)
  89. label.BackgroundTransparency = 1
  90. label.Size = ud(1, 0, 1, 0)
  91. label.Position = ud(0, 0, 0, 0)
  92. label.TextColor3 = c3(255, 255, 255)
  93. label.TextStrokeTransparency = 0
  94. label.FontSize = Enum.FontSize.Size32
  95. label.Font = Enum.Font.SourceSansBold
  96. label.BorderSizePixel = 0
  97. label.TextScaled = true
  98. label.Text = text
  99. end
  100.  
  101. Staminabar = makeframe(scrn, .5, ud(.5, 0, .78, 0), ud(.26, 0, .03, 0), c3(200 / 200, 158 / 255, 0))
  102. Staminacover = makeframe(Staminabar, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(255 / 255, 255 / 255, 0))
  103. Staminatext = makelabel(Staminabar, 'Stamina')
  104.  
  105. function clerp(a, b, t)
  106. return a:lerp(b, t)
  107. end
  108.  
  109. --[[Credits to SazErenos for his Artificial Heartbeat]]--
  110.  
  111. ArtificialHB = Instance.new("BindableEvent", script)
  112. ArtificialHB.Name = "Heartbeat"
  113.  
  114. script:WaitForChild("Heartbeat")
  115.  
  116. frame = 1 / 30
  117. tf = 0
  118. allowframeloss = false
  119. tossremainder = false
  120. lastframe = tick()
  121. script.Heartbeat:Fire()
  122.  
  123. game:GetService("RunService").Heartbeat:connect(function(s, p)
  124. tf = tf + s
  125. if tf >= frame then
  126. if allowframeloss then
  127. script.Heartbeat:Fire()
  128. lastframe = tick()
  129. else
  130. for i = 1, math.floor(tf / frame) do
  131. script.Heartbeat:Fire()
  132. end
  133. lastframe = tick()
  134. end
  135. if tossremainder then
  136. tf = 0
  137. else
  138. tf = tf - frame * math.floor(tf / frame)
  139. end
  140. end
  141. end)
  142.  
  143. function swait(num)
  144. if num == 0 or num == nil then
  145. ArtificialHB.Event:wait()
  146. else
  147. for i = 0, num do
  148. ArtificialHB.Event:wait()
  149. end
  150. end
  151. end
  152.  
  153. local RbxUtility = LoadLibrary("RbxUtility")
  154. local Create = RbxUtility.Create
  155.  
  156. function RemoveOutlines(part)
  157. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  158. end
  159.  
  160. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  161. local Part = Create("Part"){
  162. Parent = Parent,
  163. Reflectance = Reflectance,
  164. Transparency = Transparency,
  165. CanCollide = false,
  166. Locked = true,
  167. BrickColor = BrickColor.new(tostring(BColor)),
  168. Name = Name,
  169. Size = Size,
  170. Material = Material,
  171. }
  172. RemoveOutlines(Part)
  173. return Part
  174. end
  175.  
  176. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  177. local Msh = Create(Mesh){
  178. Parent = Part,
  179. Offset = OffSet,
  180. Scale = Scale,
  181. }
  182. if Mesh == "SpecialMesh" then
  183. Msh.MeshType = MeshType
  184. Msh.MeshId = MeshId
  185. end
  186. return Msh
  187. end
  188.  
  189. function CreateWeld(Parent, Part0, Part1, C0, C1)
  190. local Weld = Create("Weld"){
  191. Parent = Parent,
  192. Part0 = Part0,
  193. Part1 = Part1,
  194. C0 = C0,
  195. C1 = C1,
  196. }
  197. return Weld
  198. end
  199.  
  200. function rayCast(Position, Direction, Range, Ignore)
  201. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  202. end
  203.  
  204. function CreateSound(id, par, vol, pit)
  205. coroutine.resume(coroutine.create(function()
  206. local sou = Instance.new("Sound", par or workspace)
  207. sou.Volume = vol
  208. sou.Pitch = pit or 1
  209. sou.SoundId = id
  210. swait()
  211. sou:play()
  212. game:GetService("Debris"):AddItem(sou, 6)
  213. end))
  214. end
  215.  
  216. local function getclosest(obj, distance)
  217. local last, lastx = distance + 1
  218. for i, v in pairs(workspace:GetChildren()) do
  219. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  220. local t = v.Torso
  221. local dist = (t.Position - obj.Position).magnitude
  222. if dist <= distance then
  223. if dist < last then
  224. last = dist
  225. lastx = v
  226. end
  227. end
  228. end
  229. end
  230. return lastx
  231. end
  232.  
  233. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  234. for i, v in pairs(hit:GetChildren()) do
  235. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  236. local find = v:FindFirstChild("Hitz")
  237. if not find then
  238. if v.Parent:findFirstChild("Head") then
  239. local BillG = Create("BillboardGui"){
  240. Parent = v.Parent.Head,
  241. Size = UDim2.new(1, 0, 1, 0),
  242. Adornee = v.Parent.Head,
  243. StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  244. }
  245. local TL = Create("TextLabel"){
  246. Parent = BillG,
  247. Size = UDim2.new(3, 3, 3, 3),
  248. BackgroundTransparency = 1,
  249. Text = tostring(damage).."-",
  250. TextColor3 = Color1.Color,
  251. TextStrokeColor3 = Color2.Color,
  252. TextStrokeTransparency = 0,
  253. TextXAlignment = Enum.TextXAlignment.Center,
  254. TextYAlignment = Enum.TextYAlignment.Center,
  255. FontSize = Enum.FontSize.Size18,
  256. Font = "ArialBold",
  257. }
  258. coroutine.resume(coroutine.create(function()
  259. swait(1)
  260. for i = 0, 1, .1 do
  261. swait(.1)
  262. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  263. end
  264. BillG:Destroy()
  265. end))
  266. end
  267. v.Health = v.Health - damage
  268. local bool = Create("BoolValue"){
  269. Parent = v,
  270. Name = 'Hitz',
  271. }
  272. if HSound ~= nil and HPitch ~= nil then
  273. CreateSound(HSound, hit, 1, HPitch)
  274. end
  275. game:GetService("Debris"):AddItem(bool, cooldown)
  276. end
  277. end
  278. end
  279. end
  280.  
  281. Handle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Mid gray", "Handle", Vector3.new(0.200000003, 0.800000012, 0.200000003))
  282. HandleWeld = CreateWeld(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.111289978, -0.0457115173, 0.98500371, -1, 0, 0, 0, 0, 1, 0, 1, 0))
  283. CreateMesh("CylinderMesh", Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.5))
  284. FakeHandle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "FakeHandle", Vector3.new(0.200000003, 0.800000012, 0.200000003))
  285. FakeHandleWeld = CreateWeld(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-005, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  286. CreateMesh("CylinderMesh", FakeHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.5))
  287. Barrel = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Barrel", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  288. BarrelWeld = CreateWeld(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499343872, -4.45502472, -0.0400004387, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  289. CreateMesh("CylinderMesh", Barrel, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
  290. BoltPrt = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "BoltPrt", Vector3.new(0.200000003, 0.205000013, 0.200000003))
  291. BoltPrtWeld = CreateWeld(m, FakeHandle, BoltPrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-006, -1.7025032, -0.450000286, -1, 8.88178367e-016, 8.8817842e-016, 0, -0.99999994, 2.98023224e-008, 8.8817842e-016, 2.98023206e-008, 1))
  292. CreateMesh("CylinderMesh", BoltPrt, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  293. ElementPrt = CreatePart(m, Enum.Material.Neon, 0, 0, "Lily white", "ElementPrt", Vector3.new(0.200000003, 0.200000018, 0.200000003))
  294. ElementPrtWeld = CreateWeld(m, FakeHandle, ElementPrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -1.5, -0.435000181, -1, 8.88178367e-016, 8.8817842e-016, 0, -0.99999994, 2.98023224e-008, 8.8817842e-016, 2.98023206e-008, 1))
  295. CreateMesh("CylinderMesh", ElementPrt, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.850000083))
  296. Hitbox = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Navy blue", "Hitbox", Vector3.new(1, 1.20000005, 0.699999988))
  297. HitboxWeld = CreateWeld(m, FakeHandle, Hitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.35000229, -0.149999857, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  298. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.5, 0.200000003, 0.314999998))
  299. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0500030518, -0.5, -0.00249481201, -1.19847783e-007, -1, 2.98022584e-008, 1.4338345e-015, 2.98023899e-008, 1, -1, 1.19847783e-007, -1.43382688e-015))
  300. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.50000006, 1))
  301. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  302. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.450000763, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  303. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 0.5))
  304. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.300000012, 0.200000003))
  305. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.599998474, -3.81469727e-006, 0.0499999523, 0, -1, 0, 1, 0, 0, 0, 0, 1))
  306. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.99999994))
  307. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(1.0999999, 0.400000006, 0.300000012))
  308. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0499954224, -0.549999714, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  309. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.300000012, 0.200000003))
  310. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.08990479, 0, -0.362804413, -5.71178418e-007, 0.92847681, -0.371390373, -0.99999994, 2.20809127e-007, 2.08997085e-006, 2.02249544e-006, 0.371390373, 0.92847681))
  311. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
  312. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.305000007, 0.200000003))
  313. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.789432526, 0.00138473511, 0.628980637, 0, -0.866025448, 0.49999994, -1, 0, 0, 0, -0.49999994, -0.866025448))
  314. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.200000018, 1.03278685, 0.899999976))
  315. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.324999988, 0.200000003))
  316. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.340003967, -0.00249481201, -0.700000048, 2.33203423e-007, 1, -7.10040752e-007, -1, 2.33203423e-007, -5.04185018e-013, -8.50164448e-013, 7.10040524e-007, 1))
  317. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.25))
  318. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.305000007, 0.200000003))
  319. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.23942947, 0.00138473511, -0.150442123, 0, 0.866025448, 0.50000006, -1, 0, 0, 0, -0.50000006, 0.866025448))
  320. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.200000018, 1.03278685, 0.899999976))
  321. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.314999998, 0.200000003))
  322. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.300003052, -0.00249481201, -0.550000429, 2.33203423e-007, 1, -7.10040752e-007, -1, 2.33203423e-007, -5.04185018e-013, -8.50164448e-013, 7.10040524e-007, 1))
  323. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  324. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.504999995, 0.200000003))
  325. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.19998932, 0.0013885498, -0.549999237, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  326. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  327. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.299999237))
  328. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.445317984, 1.34514236, 0, 0, 0.00358040701, -0.999993563, 0, -0.999993563, -0.00358040701, -1, 0, 0))
  329. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 1))
  330. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.700000048, 0.200000003, 0.314999998))
  331. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0500030518, -0.599999905, -0.00249481201, -1.19847783e-007, -1, 2.98022051e-008, 1.14839922e-015, 2.98024432e-008, 1, -1, 1.19847783e-007, -1.14838525e-015))
  332. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.50000006, 1))
  333. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.314999998, 0.200000003))
  334. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.199996948, -0.00249481201, -0.549999952, 2.33203423e-007, 1, -7.10040752e-007, -1, 2.33203423e-007, -5.04185018e-013, -8.50164448e-013, 7.10040524e-007, 1))
  335. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  336. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.314999998, 0.200000003))
  337. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.199996948, -0.00249481201, -0.649999857, 2.33203423e-007, 1, -7.10040752e-007, -1, 2.33203423e-007, -5.04185018e-013, -8.50164448e-013, 7.10040524e-007, 1))
  338. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  339. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  340. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.674419403, 0.198852539, 1, 0, 0, 0, 0.866025388, 0.5, 0, -0.5, 0.866025388))
  341. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 0.5))
  342. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(1.70000005, 0.5, 0.300000012))
  343. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.45000458, -0.200000286, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  344. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.5, 0.200000003, 0.314999998))
  345. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0500030518, -0.699999809, -0.00249481201, -1.19847783e-007, -1, 2.98023224e-008, 1.77635684e-015, 2.98023259e-008, 1, -1, 1.19847783e-007, -1.77635684e-015))
  346. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.50000006, 1))
  347. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.540000081, 0.300000012))
  348. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.42415237, -0.203493118, 0, -1.15561839e-007, -0.928476572, -0.371390939, -2.2255195e-008, -0.371390939, 0.928476572, -1, 1.15561839e-007, 2.2255195e-008))
  349. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
  350. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.324999988, 0.200000003))
  351. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.249992371, -0.00249481201, -0.690000296, 2.33203423e-007, 1, -7.10040752e-007, -1, 2.33203423e-007, -5.04185018e-013, -8.50164448e-013, 7.10040524e-007, 1))
  352. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.25))
  353. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  354. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.350006104, -1.04999924, -0.650000095, -1, 8.88178367e-016, 8.8817842e-016, 0, -0.99999994, 2.98023224e-008, 8.8817842e-016, 2.98023206e-008, 1))
  355. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
  356. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.200000018, 0.200000003))
  357. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.350006104, -1.70000458, -0.650000095, -1, 8.88178367e-016, 8.8817842e-016, 0, -0.99999994, 2.98023224e-008, 8.8817842e-016, 2.98023206e-008, 1))
  358. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  359. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.200000018, 0.24500002, 0.200000003))
  360. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.40000534, -0.127500057, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  361. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.5))
  362. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000018))
  363. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.40000916, 0.0949997902, 0.0100059509, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  364. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.999999762, 1, 1))
  365. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.300000012, 0.200000003))
  366. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.350006104, -1.45000458, -0.650000334, -1, 8.88178367e-016, 8.8817842e-016, 0, -0.99999994, 2.98023224e-008, 8.8817842e-016, 2.98023206e-008, 1))
  367. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.799999952))
  368. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.200000018, 0.200000003, 0.200000003))
  369. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.40000534, -0.0549998283, 0.150001526, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  370. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
  371. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.400000006, 0.200000003, 0.400000006))
  372. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.550003052, -2.95000076, 0.0499999523, -1, 8.88178367e-016, 8.8817842e-016, 0, -0.99999994, 2.98023224e-008, 8.8817842e-016, 2.98023206e-008, 1))
  373. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
  374. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.699999988, 0.200000003, 0.200000003))
  375. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.3500061, -0.0549998283, 0.150001526, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  376. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
  377. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  378. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.95000076, 0.0499997139, -0.450000763, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  379. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.99999994))
  380. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.400000006, 0.200000003, 0.300000012))
  381. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.550003052, -2.95000076, -0.399999619, -1, 8.88178367e-016, 8.8817842e-016, 0, -0.99999994, 2.98023224e-008, 8.8817842e-016, 2.98023206e-008, 1))
  382. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
  383. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.400000006, 0.200000003, 0.400000006))
  384. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.550003052, -2.95000076, 0.0499999523, -1, 8.88178367e-016, 8.8817842e-016, 0, -0.99999994, 2.98023224e-008, 8.8817842e-016, 2.98023206e-008, 1))
  385. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
  386. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.5, 0.200000003))
  387. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.20000076, 0.457920074, -0.213832855, 0, 1, 0, -0.707106769, -0, -0.707106829, -0.707106829, 0, 0.707106769))
  388. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.5))
  389. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.519999981, 0.200000003))
  390. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.34999084, 3.81469727e-006, -0.0299999714, 2.33203423e-007, 1, -7.10040752e-007, -1, 2.33203423e-007, -5.04185018e-013, -8.50164448e-013, 7.10040524e-007, 1))
  391. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.25))
  392. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.519999981))
  393. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.65000153, 0.029999733, 3.81469727e-006, -1.19847783e-007, -1, 2.98022584e-008, 1.4338345e-015, 2.98023899e-008, 1, -1, 1.19847783e-007, -1.43382688e-015))
  394. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.800000072, 1))
  395. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.300000012, 0.200000003))
  396. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.95000076, -0.399999857, -0.450000763, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  397. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.99999994))
  398. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.504999995, 0.200000003))
  399. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.99998474, 0.0013885498, -0.349999428, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  400. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  401. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.305000007, 0.200000003))
  402. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.00000763, 0.00138473511, -0.749999523, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  403. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  404. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.400000006, 0.300000012))
  405. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.549995422, -0.149999619, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  406. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
  407. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.324999988, 0.200000003))
  408. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.244991302, -0.00249481201, -0.499997854, 2.33203423e-007, 1, -7.10040752e-007, -1, 2.33203423e-007, -5.04185018e-013, -8.50164448e-013, 7.10040524e-007, 1))
  409. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.25))
  410. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.300000012, 0.200000003))
  411. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.42415237, 0, -0.473495483, 2.28917116e-007, 0.928476572, 0.371390939, -1, 2.20809511e-007, 6.43548574e-008, -2.22551524e-008, -0.371390939, 0.928476572))
  412. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
  413. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.314999998, 0.200000003))
  414. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.300003052, -0.00249481201, -0.650000334, 2.33203423e-007, 1, -7.10040752e-007, -1, 2.33203423e-007, -5.04185018e-013, -8.50164448e-013, 7.10040524e-007, 1))
  415. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  416. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.305000007, 0.200000003))
  417. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.00000763, 0.00138473511, -0.149999619, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  418. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  419. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.540000081, 0.300000012))
  420. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.0899086, -0.632804871, -7.62939453e-006, -5.02695957e-006, -0.92847681, 0.371390462, 2.02249544e-006, 0.371390462, 0.92847681, -1, 5.41855115e-006, 1.08748281e-008))
  421. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
  422. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.300000012, 0.200000003))
  423. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.474422455, 0.198854446, 1, 0, 0, 0, 0.866025388, 0.5, 0, -0.5, 0.866025388))
  424. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.5))
  425. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.599999845, 0.50000006, 0.300000012))
  426. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.800003052, -0.5, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  427. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.324999988, 0.200000003))
  428. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345001221, -0.00249481201, -0.499998331, 2.33203423e-007, 1, -7.10040752e-007, -1, 2.33203423e-007, -5.04185018e-013, -8.50164448e-013, 7.10040524e-007, 1))
  429. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.25))
  430. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.200000003, 1.20000005, 0.699999988))
  431. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.95000076, -0.149999857, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  432. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
  433. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  434. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.350006104, -1, -0.650000095, -1, 8.88178367e-016, 8.8817842e-016, 0, -0.99999994, 2.98023224e-008, 8.8817842e-016, 2.98023206e-008, 1))
  435. CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  436. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.5, 0.200000003))
  437. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.70000458, 0.457920074, -0.213832855, 0, 1, 0, -0.707106769, -0, -0.707106829, -0.707106829, 0, 0.707106769))
  438. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.5))
  439. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000018, 0.200000003))
  440. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.350006104, -1.20000076, -0.650000095, -1, 8.88178367e-016, 8.8817842e-016, 0, -0.99999994, 2.98023224e-008, 8.8817842e-016, 2.98023206e-008, 1))
  441. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  442. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.600000024, 0.24500002, 0.200000003))
  443. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.00000381, -0.127500057, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  444. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.5))
  445. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.599999964, 0.200000003, 0.200000018))
  446. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.00000763, 0.0949997902, 0.0100059509, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  447. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003))
  448. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.00000381, -0.0549998283, 0.150001526, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  449. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
  450. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003))
  451. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.00000381, -0.0549998283, -0.150001526, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  452. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
  453. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.200000018, 0.200000003, 0.200000003))
  454. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.40000534, -0.0549998283, -0.150001526, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  455. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
  456. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.699999988, 0.200000003, 0.200000018))
  457. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05000305, 0.244999647, 0.0100059509, 0, -0.999999762, 0, 0, 0, 0.999999762, -1, 0, 0))
  458. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
  459. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  460. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.95000076, 0.0499997139, 0.450004578, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  461. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.99999994))
  462. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.300000012, 0.200000003))
  463. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.95000076, -0.399999857, 0.450004578, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  464. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.99999994))
  465. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.699999988, 0.200000003, 0.200000018))
  466. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.3500061, 0.0949997902, 0.0100059509, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  467. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.699999988, 0.200000003, 0.200000003))
  468. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.3500061, -0.0549998283, -0.150001526, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  469. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
  470. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.400000006, 0.200000003, 0.300000012))
  471. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.550003052, -2.95000076, -0.399999619, -1, 8.88178367e-016, 8.8817842e-016, 0, -0.99999994, 2.98023224e-008, 8.8817842e-016, 2.98023206e-008, 1))
  472. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
  473. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.519999981))
  474. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.49499893, 0.0599997044, 3.81469727e-006, -1.19847783e-007, -1, 2.98022584e-008, 1.4338345e-015, 2.98023899e-008, 1, -1, 1.19847783e-007, -1.43382688e-015))
  475. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 1))
  476. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.699999988, 0.24500002, 0.200000003))
  477. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.3500061, -0.127500057, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  478. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.5))
  479. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.504999995, 0.200000003))
  480. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.180040359, 0.00138473511, -2.0242157, 0, 0.258819014, 0.965925932, -1, 0, 0, 0, -0.965925932, 0.258819014))
  481. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.200000018, 1.03278685, 0.899999976))
  482. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.600000024, 0.699999988, 0.5))
  483. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.60000229, -0.0999999046, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  484. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.5, 0.5, 0.5))
  485. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.05000305, -0.5, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  486. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.200000018, 0.200000003))
  487. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-006, -1.30000305, -0.450000286, -1, 8.88178367e-016, 8.8817842e-016, 0, -0.99999994, 2.98023224e-008, 8.8817842e-016, 2.98023206e-008, 1))
  488. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  489. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.519999981, 0.200000003))
  490. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.74999237, 0, -0.189999104, 2.33203423e-007, 1, -7.10040752e-007, -1, 2.33203423e-007, -5.04185018e-013, -8.50164448e-013, 7.10040524e-007, 1))
  491. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.25))
  492. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.519999981, 0.200000003))
  493. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.74999237, 3.81469727e-006, 0.11000061, 2.33203423e-007, 1, -7.10040752e-007, -1, 2.33203423e-007, -5.04185018e-013, -8.50164448e-013, 7.10040524e-007, 1))
  494. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.25))
  495. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.519999981, 0.200000003))
  496. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.34999084, 3.81469727e-006, 0.110000372, 2.33203423e-007, 1, -7.10040752e-007, -1, 2.33203423e-007, -5.04185018e-013, -8.50164448e-013, 7.10040524e-007, 1))
  497. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.25))
  498. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.5, 0.200000018, 0.50999999))
  499. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.54999542, 0.0499997139, 3.81469727e-006, -1.19847783e-007, -1, 2.98022584e-008, 1.4338345e-015, 2.98023899e-008, 1, -1, 1.19847783e-007, -1.43382688e-015))
  500. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.504999995, 0.200000003))
  501. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.98446274, 0.00138473511, -1.10113621, 0, 0.965925872, 0.258819103, -1, 0, 0, 0, -0.258819103, 0.965925872))
  502. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.200000018, 1.03278685, 0.899999976))
  503. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.299999952, 0.5, 0.200000077))
  504. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-006, 0.199996471, 1.20000839, -1, 5.30740999e-006, -2.68220788e-007, 2.68233578e-007, 2.40896179e-006, -1, -5.30740954e-006, -1, -2.40896316e-006))
  505. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  506. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.299999952, 0.5, 0.200000077))
  507. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.699999094, 1.20000839, 1, -2.08616257e-007, 2.10380577e-007, -2.1038062e-007, -2.15859615e-007, 1, -2.086162e-007, -1, -2.15859657e-007))
  508. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  509. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.299999952, 0.400000036, 0.600000083))
  510. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.649999142, 0.899997711, -1, 1.2922257e-007, 1.1920929e-007, 1.1920929e-007, 4.04325462e-008, 1, 1.2922257e-007, 1, -4.04325604e-008))
  511. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  512. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.299999952, 0.200000003, 0.200000018))
  513. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.249999523, -0.399993896, -1, -5.96046448e-008, 1.16054075e-007, -1.16054046e-007, -4.63321726e-007, -1, 5.96047016e-008, -1, 4.63321726e-007))
  514. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  515. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.299999952, 0.200000018, 0.600000083))
  516. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.849999428, -0.800006866, -1, 1.2922257e-007, 1.1920929e-007, 1.1920929e-007, 4.04325462e-008, 1, 1.2922257e-007, 1, -4.04325604e-008))
  517. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  518. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.299999952, 0.400000006, 0.200000003))
  519. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.149999619, -0.449996948, -1, -5.96046448e-008, 1.16054075e-007, -1.16054046e-007, -4.63321726e-007, -1, 5.96047016e-008, -1, 4.63321726e-007))
  520. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.5))
  521. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.299999952, 0.200000018, 1.20000005))
  522. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.849998951, 7.62939453e-006, 1, -2.38418551e-007, 4.71621945e-007, -4.71622002e-007, -2.76052759e-007, 1, -2.38418409e-007, -1, -2.76052873e-007))
  523. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  524. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.299999952, 0.200000003, 1))
  525. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.299999237, 3.81469727e-006, -1, -5.96046448e-008, 1.16054075e-007, -1.16054046e-007, -4.63321726e-007, -1, 5.96047016e-008, -1, 4.63321726e-007))
  526. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
  527. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.299999952, 0.200000003, 1))
  528. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.299999237, -3.81469727e-006, 1, -5.96046377e-008, -1.33989246e-007, -1.33989289e-007, -6.00143153e-007, -1, 5.96045524e-008, 1, -6.00143153e-007))
  529. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
  530. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  531. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.94999695, -0.200000048, 0.399997711, 2.38418551e-007, -1, -8.99536445e-008, -1.77939672e-008, -8.99536516e-008, 1, -1, -2.38418551e-007, -1.77939885e-008))
  532. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 0.5))
  533. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  534. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.94999695, 0.199999809, 0.399997711, 5.96046448e-008, 1, 5.46628298e-010, 5.17199217e-009, 5.46627965e-010, -1, -1, 5.96046448e-008, -5.17199217e-009))
  535. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 0.5))
  536. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(0.200000018, 0.200000003, 0.200000003))
  537. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.40000916, -0.154999733, 0.100002289, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  538. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.5))
  539. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  540. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.94999695, 0.200000048, 0.400005341, -1.83194864e-008, -1, -8.94069672e-008, 1.26219799e-008, 8.94069672e-008, -1, 1, -1.83194881e-008, 1.26219781e-008))
  541. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 0.5))
  542. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(0.200000018, 0.200000003, 0.200000003))
  543. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.40000534, -0.160003662, 0.0449995995, 0, -1, 0, 1, 0, -5.96046377e-008, 5.96046377e-008, 0, 1))
  544. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.5))
  545. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.699999988))
  546. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.300000668, 3.34999847, -1, 0, 0, 0, 0, 1, 0, 1, 0))
  547. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 1))
  548. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.200000018, 0.200000003))
  549. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.94999695, -0.349998951, 0.450004578, 0, -1, -8.94069814e-008, 7.34519823e-009, 8.94069814e-008, -1, 1, -6.56712003e-016, 7.34519823e-009))
  550. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
  551. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.200000018, 0.200000003))
  552. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.94999695, -0.649999857, 0.450004578, -1.49011612e-007, 1, 0, 0, 0, 1, 1, 1.49011612e-007, 0))
  553. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
  554. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.699999988, 0.200000003, 0.200000003))
  555. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.3500061, -0.139995575, 0.0449981689, -5.96046412e-008, 1, 4.31944983e-007, -1, -5.96048721e-008, 5.41748932e-007, 5.41748932e-007, -4.31944954e-007, 1))
  556. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.5))
  557. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.699999988, 0.200000003, 0.200000003))
  558. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.3500061, -0.154999733, 0.0999984741, 8.94069743e-008, 1, 0, 0, 0, 1, 1, -8.94069743e-008, 0))
  559. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.5))
  560. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.699999988, 0.200000003, 0.200000003))
  561. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.3500061, -0.154999733, 0.100002289, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  562. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.5))
  563. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(0.200000018, 0.200000003, 0.200000003))
  564. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.40000534, -0.139995575, 0.0449981689, -5.96046412e-008, 1, 4.31944983e-007, -1, -5.96048721e-008, 5.41748932e-007, 5.41748932e-007, -4.31944954e-007, 1))
  565. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.5))
  566. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.49999994, 0.5, 0.200000003))
  567. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -9.53674316e-007, -2.19998932, -1, -5.96046448e-008, 1.16054075e-007, -1.16054046e-007, -4.63321726e-007, -1, 5.96047016e-008, -1, 4.63321726e-007))
  568. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.99999994))
  569. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.299999952, 0.5, 0.400000095))
  570. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.699999332, 0.799995422, -1, 1.2922257e-007, 1.1920929e-007, 1.1920929e-007, 4.04325462e-008, 1, 1.2922257e-007, 1, -4.04325604e-008))
  571. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  572. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.299999952, 0.300000012, 0.600000083))
  573. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.100000381, -0.800006866, 1, -5.96046377e-008, -1.33989246e-007, -1.33989289e-007, -6.00143153e-007, -1, 5.96045524e-008, 1, -6.00143153e-007))
  574. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  575. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.299999952, 0.200000003, 0.799999952))
  576. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0999999046, 1, 1, 2.98023206e-008, -1.5333173e-008, 0, -8.94069672e-008, -1, -2.98023224e-008, 1, -8.94069672e-008))
  577. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
  578. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.600000024, 0.200000003, 0.200000003))
  579. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.00000381, -0.160003662, 0.0449995995, 0, -1, 0, 1, 0, -5.96046377e-008, 5.96046377e-008, 0, 1))
  580. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.5))
  581. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.600000024, 0.200000003, 0.200000003))
  582. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.00000763, -0.154999733, 0.100002289, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  583. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.5))
  584. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.600000024, 0.200000003, 0.200000003))
  585. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.00000381, -0.139995575, 0.0449984074, -5.96046412e-008, 1, 4.31944983e-007, -1, -5.96048721e-008, 5.41748932e-007, 5.41748932e-007, -4.31944954e-007, 1))
  586. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.5))
  587. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.400000006))
  588. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.35000062, 3.20000076, -1, 0, 0, 0, 0, 1, 0, 1, 0))
  589. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
  590. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.600000024, 0.200000003, 0.200000003))
  591. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.00000763, -0.154999733, 0.0999984741, 8.94069743e-008, 1, 0, 0, 0, 1, 1, -8.94069743e-008, 0))
  592. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.5))
  593. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  594. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0100021362, -0.244999647, -2.65000153, -1, -0, -5.96046377e-008, 5.96046377e-008, 0, -1, 0, -1, 0))
  595. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.5))
  596. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.699999988, 0.200000003, 0.200000003))
  597. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.3500061, -0.160003662, 0.0449995995, 0, -1, 0, 1, 0, -5.96046377e-008, 5.96046377e-008, 0, 1))
  598. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.5))
  599. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.200000018, 0.200000003))
  600. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.94999695, -0.649999857, 0.449996948, 5.96046377e-008, -1, 0, 0, 0, 1, -1, -5.96046377e-008, 0))
  601. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
  602. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.200000018, 0.200000003))
  603. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.94999695, -0.349999428, 0.449996948, 1.82183886e-008, 1, -8.94069672e-008, -7.34519912e-009, -8.94069672e-008, -1, -1, 1.82183886e-008, 7.34519734e-009))
  604. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
  605. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.49999994, 0.200000018, 0.5))
  606. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.149998665, -2.04998779, -1, -5.96046448e-008, 1.16054075e-007, -1.16054046e-007, -4.63321726e-007, -1, 5.96047016e-008, -1, 4.63321726e-007))
  607. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  608. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.49999994, 0.300000012, 0.299999982))
  609. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.099998951, -2.14999008, -1, -5.96046448e-008, 1.16054075e-007, -1.16054046e-007, -4.63321726e-007, -1, 5.96047016e-008, -1, 4.63321726e-007))
  610. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  611. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.300000012, 0.200000003))
  612. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0100059509, -3.55000305, 0.244999409, -1, -2.23511698e-008, 1.76574866e-010, 2.23511698e-008, -1, -5.96046448e-008, 1.76576198e-010, -5.96046448e-008, 1))
  613. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.5))
  614. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(0.200000018, 0.200000003, 0.200000003))
  615. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.40000916, -0.154999733, 0.0999984741, 8.94069743e-008, 1, 0, 0, 0, 1, 1, -8.94069743e-008, 0))
  616. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.5))
  617. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  618. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.94999695, -0.199999809, 0.400005341, -1.49011612e-007, 1, 0, 0, 0, 1, 1, 1.49011612e-007, 0))
  619. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 0.5))
  620. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.509999931, 0.200000018, 0.50000006))
  621. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-006, -0.150000095, -2.54999542, 1, -1.2922257e-007, 1.1920929e-007, -1.19209304e-007, -4.04325426e-008, 1, -1.2922257e-007, -1, -4.04325533e-008))
  622. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  623. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.49999994, 0.300000012, 0.600000024))
  624. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.600000858, 2.59999847, -1, 0, 0, 0, 0, 1, 0, 1, 0))
  625. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  626. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.49999994, 0.200000018, 0.5))
  627. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.85000062, 2.05000305, -1, -5.96046377e-008, 0, 0, 0, 1, -5.96046377e-008, 1, 0))
  628. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  629. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.519999921, 0.200000003, 0.200000003))
  630. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0399990082, -2.49500275, 1, -1.2922257e-007, 1.1920929e-007, -1.19209304e-007, -4.04325426e-008, 1, -1.2922257e-007, -1, -4.04325533e-008))
  631. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.5))
  632. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.519999921, 0.200000003, 0.200000003))
  633. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0999999046, -2.64999008, 1, -1.2922257e-007, 1.1920929e-007, -1.19209304e-007, -4.04325426e-008, 1, -1.2922257e-007, -1, -4.04325533e-008))
  634. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.5))
  635.  
  636. --[[Effect Functions]]--
  637.  
  638. gyro = Instance.new("BodyGyro")
  639. gyro.Parent = RootPart
  640. gyro.P = 1e7
  641. gyro.D = 1e3
  642. gyro.MaxTorque = Vector3.new(0,1e7,0)
  643.  
  644. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  645. local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  646. prt.Anchored = true
  647. prt.CFrame = cframe
  648. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  649. game:GetService("Debris"):AddItem(prt, 10)
  650. if Type == 1 or Type == nil then
  651. table.insert(Effects, {
  652. prt,
  653. "Block1",
  654. delay,
  655. x3,
  656. y3,
  657. z3,
  658. msh
  659. })
  660. elseif Type == 2 then
  661. table.insert(Effects, {
  662. prt,
  663. "Block2",
  664. delay,
  665. x3,
  666. y3,
  667. z3,
  668. msh
  669. })
  670. end
  671. end
  672.  
  673. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  674. local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  675. prt.Anchored = true
  676. prt.CFrame = cframe
  677. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  678. game:GetService("Debris"):AddItem(prt, 10)
  679. table.insert(Effects, {
  680. prt,
  681. "Cylinder",
  682. delay,
  683. x3,
  684. y3,
  685. z3,
  686. msh
  687. })
  688. end
  689.  
  690. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  691. local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  692. prt.Anchored = true
  693. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  694. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  695. game:GetService("Debris"):AddItem(prt, 10)
  696. table.insert(Effects, {
  697. prt,
  698. "Cylinder",
  699. delay,
  700. x3,
  701. y3,
  702. z3,
  703. msh
  704. })
  705. end
  706.  
  707. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  708. local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  709. prt.Anchored = true
  710. prt.CFrame = cframe
  711. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  712. game:GetService("Debris"):AddItem(prt, 10)
  713. table.insert(Effects, {
  714. prt,
  715. "Cylinder",
  716. delay,
  717. x3,
  718. y3,
  719. z3,
  720. msh
  721. })
  722. end
  723.  
  724. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  725. local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  726. prt.Anchored = true
  727. prt.CFrame = cframe
  728. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  729. game:GetService("Debris"):AddItem(prt, 10)
  730. table.insert(Effects, {
  731. prt,
  732. "Cylinder",
  733. delay,
  734. x3,
  735. y3,
  736. z3,
  737. msh
  738. })
  739. end
  740.  
  741. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  742. local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  743. prt.Anchored = true
  744. prt.CFrame = cframe
  745. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  746. game:GetService("Debris"):AddItem(prt, 10)
  747. table.insert(Effects, {
  748. prt,
  749. "Cylinder",
  750. delay,
  751. x3,
  752. y3,
  753. z3,
  754. msh
  755. })
  756. end
  757.  
  758. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  759. local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  760. prt.Anchored = true
  761. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  762. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  763. local num = math.random(10, 50) / 1000
  764. game:GetService("Debris"):AddItem(prt, 10)
  765. table.insert(Effects, {
  766. prt,
  767. "Shatter",
  768. num,
  769. prt.CFrame,
  770. math.random() - math.random(),
  771. 0,
  772. math.random(50, 100) / 100
  773. })
  774. end
  775. --[[ V = The CFraming of the part]]--
  776. --[[EXAMPLE: ExampleWeld.C0 = clerp(ExampleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) ]]--
  777. --[[ ^ = The Rotations of the part]]--
  778.  
  779. --[[Attack Function]]--
  780.  
  781.  
  782. local walkforw = false
  783.  
  784. function Shoot(asd, spread1, spread2)
  785. local MainPos = asd.Position
  786. local MainPos2 = mouse.Hit.p
  787. local spread = Vector3.new((math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2) * (asd.Position - mouse.Hit.p).magnitude / 100
  788. local MouseLook = cn((MainPos + MainPos2) / 2, MainPos2 + spread)
  789. num = 50
  790. coroutine.resume(coroutine.create(function(Spreaded)
  791. repeat
  792. swait()
  793. local hit, pos = rayCast(MainPos, MouseLook.lookVector, 50, RootPart.Parent)
  794. local TheHit = mouse.Hit.p
  795. local mag = (MainPos - pos).magnitude
  796. CylinderEffect(BrickColor.new(ElementPrt.BrickColor.Color), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 3, mag * 5, 3, .5, 0, 1.5, 0.1)
  797. MainPos = MainPos + (MouseLook.lookVector * 50)
  798. num = num - 1
  799. if hit ~= nil then
  800. num = 0
  801. --damage(hit.Parent:WaitForChild("Torso"), math.random(5,8), math.random(8,10), 5, 1, RootPart)
  802. Damage(hit, math.random(5,8), math.random(8,8), BrickColor.new("Navy blue").Color, BrickColor.new("Really black").Color, "", 1)
  803. end
  804. until num <= 0
  805. end))
  806. end
  807.  
  808. function AirDash()
  809. attack = true
  810. gyro.Parent = nil
  811. local AntiJump = Humanoid.Changed:connect(function()
  812. Humanoid.Jump = false
  813. end)
  814. RootPart.Velocity = RootPart.CFrame.lookVector * 120
  815. for i = 0, 1, 0.13 do
  816. swait()
  817. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1) * angles(math.rad(40), math.rad(0), math.rad(0)), .3)
  818. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
  819. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(20), math.rad(50), math.rad(-2)), .3)
  820. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, -.5) * angles(math.rad(0), math.rad(-140), math.rad(-50)), .3)
  821. RH.C0 = clerp(RH.C0, cn(1, -.8, -.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-70)), .2)
  822. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50)), .2)
  823. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  824. BoltPrtWeld.C0 = clerp(BoltPrtWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  825. end
  826. local hitfloor = nil
  827. while hitfloor == nil do
  828. swait()
  829. hitfloor, posfloor = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 6, Character)
  830. end
  831. for i = 0, 1, 0.1 do
  832. swait()
  833. RootPart.Velocity = RootPart.CFrame.lookVector * 50
  834. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1.3) * angles(6 * i, math.rad(0), math.rad(0)), .3)
  835. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  836. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(20), math.rad(50), math.rad(-2)), .3)
  837. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, -.5) * angles(math.rad(0), math.rad(-140), math.rad(-50)), .3)
  838. RH.C0 = clerp(RH.C0, cn(1, 0, -1) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), .2)
  839. LH.C0 = clerp(LH.C0, cn(-1, 0, -1) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), .2)
  840. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  841. BoltPrtWeld.C0 = clerp(BoltPrtWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  842. end
  843. AntiJump:disconnect()
  844. gyro.Parent = RootPart
  845. attack = false
  846. end
  847.  
  848. function R0LL()
  849. attack = true
  850. gyro.Parent = nil
  851. local AntiJump = Humanoid.Changed:connect(function()
  852. Humanoid.Jump = false
  853. end)
  854. for i = 0, 1, 0.1 do
  855. swait()
  856. RootPart.Velocity = RootPart.CFrame.lookVector * 50
  857. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1.3) * angles(6 * i, math.rad(0), math.rad(0)), .3)
  858. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  859. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(20), math.rad(50), math.rad(-2)), .3)
  860. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, -.5) * angles(math.rad(0), math.rad(-140), math.rad(-50)), .3)
  861. RH.C0 = clerp(RH.C0, cn(1, 0, -1) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), .2)
  862. LH.C0 = clerp(LH.C0, cn(-1, 0, -1) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), .2)
  863. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  864. BoltPrtWeld.C0 = clerp(BoltPrtWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  865. end
  866. AntiJump:disconnect()
  867. gyro.Parent = RootPart
  868. attack = false
  869. end
  870.  
  871. function Fire()
  872. attack = true
  873. local AntiJump = Humanoid.Changed:connect(function()
  874. Humanoid.Jump = false
  875. end)
  876. Shoot(Barrel, 0, 0)
  877. for i = 0, 1, 0.17 do
  878. swait()
  879. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3)
  880. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  881. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(0), math.rad(30), math.rad(10)), .7)
  882. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -.3) * angles(math.rad(0), math.rad(-150), math.rad(-90)), .7)
  883. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-30), math.rad(-20), math.rad(20)), .7)
  884. BoltPrtWeld.C0 = clerp(BoltPrtWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  885. if Torsovelocity > 2 then
  886. if walkforw == true then
  887. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(30), math.rad(40)), .2)
  888. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-3), math.rad(30), math.rad(40)), .2)
  889. else
  890. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(3), math.rad(30), math.rad(-40)), .2)
  891. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(3), math.rad(30), math.rad(-40)), .2)
  892. end
  893. end
  894. end
  895. for i = 0, 1, 0.5 do
  896. swait()
  897. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3)
  898. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  899. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(20), math.rad(50), math.rad(-2)), .3)
  900. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, -.5) * angles(math.rad(0), math.rad(-140), math.rad(-50)), .3)
  901. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(13), math.rad(0), math.rad(0)), .3)
  902. BoltPrtWeld.C0 = clerp(BoltPrtWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  903. if Torsovelocity > 2 then
  904. if walkforw == true then
  905. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(30), math.rad(40)), .2)
  906. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-3), math.rad(30), math.rad(40)), .2)
  907. else
  908. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(3), math.rad(30), math.rad(-40)), .2)
  909. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(3), math.rad(30), math.rad(-40)), .2)
  910. end
  911. end
  912. end
  913. AntiJump:disconnect()
  914. attack = false
  915. end
  916.  
  917. function updateskills()
  918. if Stamina <= maxStamina then
  919. Stamina = Stamina + recoverStamina / 30
  920. if Stamina >= maxStamina then
  921. Stamina = 100
  922. end
  923. end
  924. end
  925.  
  926. --[[Attacks]]--
  927.  
  928. mouse.Button1Down:connect(function()
  929. if attack == false then
  930.  
  931. end
  932. end)
  933.  
  934. mouse.KeyDown:connect(function(k)
  935. k = k:lower()
  936. if attack == false and k == 'q' and Humanoid.Jump == false then
  937. Fire()
  938. elseif attack == false and k == ' ' and Anim == "Jump" and Stamina >= 70 then
  939. Stamina = Stamina - 70
  940. AirDash()
  941. elseif attack == false and k == 'e' and Humanoid.Jump == false and Stamina >= 40 then
  942. Stamina = Stamina - 40
  943. R0LL()
  944. end
  945. end)
  946.  
  947. --[[Movement Detection]]--
  948.  
  949. local walk = 0
  950.  
  951. while true do
  952. swait()
  953. updateskills()
  954. Staminacover:TweenSize(ud(1 * (Stamina / maxStamina), 0, 1, 0), 'Out', 'Quad', .5)
  955. gyro.CFrame = CFrame.new(Vector3.new(),(mouse.Hit.p -RootPart.CFrame.p).unit * 100)
  956. for i, v in pairs(Character:GetChildren()) do
  957. if v:IsA("Part") then
  958. v.Material = "SmoothPlastic"
  959. elseif v:IsA("Hat") then
  960. v:WaitForChild("Handle").Material = "SmoothPlastic"
  961. end
  962. end
  963. walk = walk + 1.2
  964. if walk >= 15 - (5 * (Humanoid.WalkSpeed / 16)) then
  965. walk = 0
  966. if walkforw == true then
  967. walkforw = false
  968. elseif walkforw == false then
  969. walkforw = true
  970. end
  971. end
  972. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  973. velocity = RootPart.Velocity
  974. sine = sine + change
  975. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  976. if equipped == true or equipped == false then
  977. if RootPart.Velocity.y > 1 and hit == nil then
  978. Anim = "Jump"
  979. if attack == false then
  980. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  981. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  982. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5 - 0.1 * math.cos(sine / 25), -.5) * angles(math.rad(60), math.rad(50), math.rad(-2)), .3)
  983. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5 - 0.1 * math.cos(sine / 25), -.5) * angles(math.rad(0), math.rad(-140), math.rad(-90)), .3)
  984. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.05 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-30)), .3)
  985. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.05 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(10)), .3)
  986. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(13), math.rad(0), math.rad(0)), .3)
  987. BoltPrtWeld.C0 = clerp(BoltPrtWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  988. end
  989. elseif RootPart.Velocity.y < -1 and hit == nil then
  990. Anim = "Fall"
  991. if attack == false then
  992. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  993. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  994. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5 - 0.1 * math.cos(sine / 25), -.5) * angles(math.rad(90), math.rad(50), math.rad(-2)), .3)
  995. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5 - 0.1 * math.cos(sine / 25), -.5) * angles(math.rad(0), math.rad(-140), math.rad(-130)), .3)
  996. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.05 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(30)), .3)
  997. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.05 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), .3)
  998. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(13), math.rad(0), math.rad(0)), .3)
  999. BoltPrtWeld.C0 = clerp(BoltPrtWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1000. end
  1001. elseif Torsovelocity < 1 and hit ~= nil then
  1002. Anim = "Idle"
  1003. if attack == false then
  1004. change = 1
  1005. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3)
  1006. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(1 - 3 * math.cos(sine / 26)), math.rad(1 - 3 * math.cos(sine / 26)), math.rad(50)), .3)
  1007. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5 - 0.1 * math.cos(sine / 25), -.5) * angles(math.rad(20), math.rad(50), math.rad(-2)), .3)
  1008. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5 - 0.1 * math.cos(sine / 25), -.5) * angles(math.rad(0), math.rad(-140), math.rad(-50)), .3)
  1009. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.05 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-3 - 1 * math.cos(sine / 25)), math.rad(30), math.rad(-3)), .3)
  1010. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.05 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-3 - 1 * math.cos(sine / 25)), math.rad(30), math.rad(0)), .3)
  1011. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(13), math.rad(0), math.rad(0)), .3)
  1012. BoltPrtWeld.C0 = clerp(BoltPrtWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1013. end
  1014. elseif Torsovelocity > 2 and hit ~= nil then
  1015. Anim = "Walk"
  1016. if attack == false then
  1017. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3)
  1018. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(1 - 3 * math.cos(sine / 26)), math.rad(1 - 3 * math.cos(sine / 26)), math.rad(50)), .3)
  1019. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5 - 0.08 * math.cos(sine / 25), -.5) * angles(math.rad(20), math.rad(50), math.rad(-2)), .3)
  1020. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5 - 0.08 * math.cos(sine / 25), -.5) * angles(math.rad(0), math.rad(-140), math.rad(-50)), .3)
  1021. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(13), math.rad(0), math.rad(0)), .3)
  1022. BoltPrtWeld.C0 = clerp(BoltPrtWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1023. if walkforw == true then
  1024. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-3), math.rad(30), math.rad(40)), .2)
  1025. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-3), math.rad(30), math.rad(40)), .2)
  1026. else
  1027. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(3), math.rad(30), math.rad(-40)), .2)
  1028. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(3), math.rad(30), math.rad(-40)), .2)
  1029. end
  1030. end
  1031. end
  1032. end
  1033. if #Effects > 0 then
  1034. for e = 1, #Effects do
  1035. if Effects[e] ~= nil then
  1036. local Thing = Effects[e]
  1037. if Thing ~= nil then
  1038. local Part = Thing[1]
  1039. local Mode = Thing[2]
  1040. local Delay = Thing[3]
  1041. local IncX = Thing[4]
  1042. local IncY = Thing[5]
  1043. local IncZ = Thing[6]
  1044. if Thing[1].Transparency <= 1 then
  1045. if Thing[2] == "Block1" then
  1046. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1047. Mesh = Thing[1].Mesh
  1048. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1049. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1050. elseif Thing[2] == "Block2" then
  1051. Thing[1].CFrame = Thing[1].CFrame
  1052. Mesh = Thing[7]
  1053. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1054. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1055. elseif Thing[2] == "Cylinder" then
  1056. Mesh = Thing[1].Mesh
  1057. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1058. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1059. elseif Thing[2] == "Blood" then
  1060. Mesh = Thing[7]
  1061. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
  1062. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1063. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1064. elseif Thing[2] == "Elec" then
  1065. Mesh = Thing[1].Mesh
  1066. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1067. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1068. elseif Thing[2] == "Disappear" then
  1069. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1070. elseif Thing[2] == "Shatter" then
  1071. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1072. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1073. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1074. Thing[6] = Thing[6] + Thing[5]
  1075. end
  1076. else
  1077. Part.Parent = nil
  1078. table.remove(Effects, e)
  1079. end
  1080. end
  1081. end
  1082. end
  1083. end
  1084. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement