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PiterMosskva_TV

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Jun 6th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. if Index == "PlrObj" then
  88. return RealPlayer
  89. end
  90. return RealPlayer[Index]
  91. end
  92. end;
  93. __tostring = function(self)
  94. return RealPlayer.Name
  95. end
  96. })
  97. end
  98. end
  99. if RealGame[Index] then
  100. local Type = type(RealGame[Index])
  101. if Type == "function" then
  102. if Index:lower() == "getservice" or Index:lower() == "service" then
  103. return function (self,Service)
  104. if Service:lower() == "players" then
  105. return setmetatable({},{
  106. __index = function (self2,Index2)
  107. local RealService = RealGame:GetService(Service)
  108. local Type2 = type(Index2)
  109. if Type2 == "function" then
  110. return function (self,...)
  111. return RealService[Index2](RealService,...)
  112. end
  113. else
  114. if Index2:lower() == "localplayer" then
  115. return Sandbox(owner)
  116. end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self)
  121. return RealGame:GetService(Service).Name
  122. end
  123. })
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["ContextActionService"]
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["UserInputService"]
  128. elseif Service:lower() == "runservice" then
  129. return setmetatable({},{
  130. __index = function(self2,Index2)
  131. local RealService = RealGame:GetService(Service)
  132. local Type2 = type(Index2)
  133. if Type2 == "function" then
  134. return function (self,...)
  135. return RealService[Index2](RealService,...)
  136. end
  137. else
  138. if Index2:lower() == "bindtorenderstep" then
  139. return function (self,Name,Priority,Function)
  140. return RealGame:GetService("RunService").Stepped:Connect(Function)
  141. end
  142. end
  143. if Index2:lower() == "renderstepped" then
  144. return RealService["Stepped"]
  145. end
  146. return RealService[Index2]
  147. end
  148. end
  149. })
  150. else
  151. return RealGame:GetService(Service)
  152. end
  153. end
  154. end
  155. return function (self,...)
  156. return RealGame[Index](RealGame,...)
  157. end
  158. else
  159. if game:GetService(Index) then
  160. return game:GetService(Index)
  161. end
  162. return RealGame[Index]
  163. end
  164. else
  165. return nil
  166. end
  167. end
  168. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  169. print("Complete! Running...")
  170.  
  171.  
  172. --//Paste script below this line.
  173.  
  174. warn("Nitro glitcher Loaded >:p")
  175. warn("Have fun ;p")
  176. warn("By KarunLarryDashXGD (NebulaxHD")
  177. warn("Just Beats And Shapes")
  178. warn("Suscribe to NebulaxHD channel :)")
  179. plr = game.Players.LocalPlayer
  180. char = plr.Character
  181. hum = char.Humanoid
  182. local cam = game.Workspace.CurrentCamera
  183. Camera = cam
  184. local CamInterrupt = false
  185. local TwoD = false
  186. local TargetInfo = {nil, nil}
  187. cam.CameraType = "Custom"
  188. t = char.Torso
  189. h = char.Head
  190. ra = char["Right Arm"]
  191. la = char["Left Arm"]
  192. rl = char["Right Leg"]
  193. ll = char["Left Leg"]
  194. tors = char.Torso
  195. lleg = char["Left Leg"]
  196. root = char.HumanoidRootPart
  197. hed = char.Head
  198. rleg = char["Right Leg"]
  199. rarm = char["Right Arm"]
  200. larm = char["Left Arm"]
  201. radian = math.rad
  202. random = math.random
  203. Vec3 = Vector3.new
  204. Inst = Instance.new
  205. cFrame = CFrame.new
  206. Euler = CFrame.fromEulerAnglesXYZ
  207. vt = Vector3.new
  208. bc = BrickColor.new
  209. br = BrickColor.random
  210. it = Instance.new
  211. cf = CFrame.new
  212. local Booleans = {CamFollow = true, GyroUse = true}
  213. function lerp(object, newCFrame, alpha)
  214. return object:lerp(newCFrame, alpha)
  215. end
  216.  
  217. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  218. ff.Visible = false
  219.  
  220.  
  221. local Directer = Inst("BodyGyro", root)
  222. Directer.MaxTorque = Vec3(0, 0, 0)
  223. Directer.P = 600000
  224. local CPart = Inst("Part")
  225. CPart.Anchored = true
  226. CPart.CanCollide = false
  227. CPart.Locked = true
  228. CPart.Transparency = 1
  229. local rainbowmode = false
  230. local chaosmode = false
  231. kan = Instance.new("Sound", char)
  232. kan.Volume = 5
  233. kan.TimePosition = 0
  234. kan.PlaybackSpeed = 1
  235. kan.Pitch = 1
  236. kan.SoundId = "rbxassetid://3195779440"
  237. kan.Name = "wrecked"
  238. kan.Looped = true
  239. kan:Play()
  240. function newTheme(ID, timepos, pitch, vol)
  241. local kanz = kan
  242. kanz.PlaybackSpeed = pitch
  243. kanz.Pitch = pitch
  244. kanz.SoundId = ID
  245. kanz.Name = "wrecked"
  246. kanz.Looped = true
  247. end
  248. function CameraShake(Times, Power, PlayerTarget)
  249. coroutine.resume(coroutine.create(function()
  250. FV = Instance.new("BoolValue", PlayerTarget)
  251. FV.Name = "CameraShake"
  252. for ShakeNum = 1, Times do
  253. swait()
  254. local ef = Power
  255. if ef >= 1 then
  256. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
  257. else
  258. ef = Power * 10
  259. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
  260. end
  261. end
  262. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  263. FV:Destroy()
  264. end))
  265. end
  266. function CameraEnshaking(Length, Intensity)
  267. coroutine.resume(coroutine.create(function()
  268. local intensity = 1 * Intensity
  269. local rotM = 0.01 * Intensity
  270. for i = 0, Length, 0.1 do
  271. swait()
  272. intensity = intensity - 0.05 * Intensity / Length
  273. rotM = rotM - 5.0E-4 * Intensity / Length
  274. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  275. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  276. end
  277. Humanoid.CameraOffset = Vec3(0, 0, 0)
  278. end))
  279. end
  280. function CamShake(Part, Distan, Power, Times)
  281. local de = Part.Position
  282. for i, v in pairs(workspace:children()) do
  283. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  284. for _, c in pairs(v:children()) do
  285. if c.ClassName == "Part" and Distan > (c.Position - de).magnitude then
  286. do
  287. local Noob = v.Humanoid
  288. if Noob ~= nil then
  289. coroutine.resume(coroutine.create(function()
  290. FV = Instance.new("BoolValue", Noob)
  291. FV.Name = "CameraShake"
  292. for ShakeNum = 1, Times do
  293. swait()
  294. local ef = Power
  295. if ef >= 1 then
  296. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
  297. else
  298. ef = Power * 10
  299. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
  300. end
  301. end
  302. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  303. FV:Destroy()
  304. end))
  305. CameraShake(Times, Power, Noob)
  306. end
  307. end
  308. end
  309. end
  310. end
  311. end
  312. end
  313. function chatfunc(text, color)
  314. local chat = coroutine.wrap(function()
  315. if Character:FindFirstChild("TalkingBillBoard") ~= nil then
  316. Character:FindFirstChild("TalkingBillBoard"):destroy()
  317. end
  318. local naeeym2 = Instance.new("BillboardGui", Character)
  319. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  320. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  321. naeeym2.Adornee = Character.Head
  322. naeeym2.Name = "TalkingBillBoard"
  323. local tecks2 = Instance.new("TextLabel", naeeym2)
  324. tecks2.BackgroundTransparency = 1
  325. tecks2.BorderSizePixel = 0
  326. tecks2.Text = ""
  327. tecks2.Font = "SciFi"
  328. tecks2.TextSize = 30
  329. tecks2.TextStrokeTransparency = 0
  330. tecks2.TextColor3 = color
  331. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  332. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  333. local tecks3 = Instance.new("TextLabel", naeeym2)
  334. tecks3.BackgroundTransparency = 1
  335. tecks3.BorderSizePixel = 0
  336. tecks3.Text = ""
  337. tecks3.Font = "SciFi"
  338. tecks3.TextSize = 30
  339. tecks3.TextStrokeTransparency = 0
  340. tecks3.TextColor3 = Color3.new(0, 0, 0)
  341. tecks3.TextStrokeColor3 = color
  342. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  343. coroutine.resume(coroutine.create(function()
  344. while true do
  345. swait(1)
  346. if chaosmode == true then
  347. tecks2.TextColor3 = BrickColor.random().Color
  348. tecks3.TextStrokeColor3 = BrickColor.random().Color
  349. end
  350. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  351. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  352. tecks2.Rotation = math.random(-5, 5)
  353. tecks3.Rotation = math.random(-5, 5)
  354. end
  355. end))
  356. for i = 1, string.len(text) do
  357. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  358. tecks2.Text = string.sub(text, 1, i)
  359. tecks3.Text = string.sub(text, 1, i)
  360. swait(1)
  361. end
  362. wait(1)
  363. local randomrot = math.random(1, 2)
  364. if randomrot == 1 then
  365. for i = 1, 50 do
  366. swait()
  367. tecks2.Rotation = tecks2.Rotation - 0.75
  368. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  369. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  370. tecks3.Rotation = tecks2.Rotation + 0.75
  371. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  372. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  373. end
  374. elseif randomrot == 2 then
  375. for i = 1, 50 do
  376. swait()
  377. tecks2.Rotation = tecks2.Rotation + 0.75
  378. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  379. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  380. tecks3.Rotation = tecks2.Rotation - 0.75
  381. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  382. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  383. end
  384. end
  385. naeeym2:Destroy()
  386. end)
  387. chat()
  388. end
  389. local Create = LoadLibrary("RbxUtility").Create
  390. CFuncs = {
  391. Part = {
  392. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  393. local Part = Create("Part")({
  394. Parent = Parent,
  395. Reflectance = Reflectance,
  396. Transparency = Transparency,
  397. CanCollide = false,
  398. Locked = true,
  399. BrickColor = BrickColor.new(tostring(BColor)),
  400. Name = Name,
  401. Size = Size,
  402. Material = Material
  403. })
  404. RemoveOutlines(Part)
  405. return Part
  406. end
  407. },
  408. Mesh = {
  409. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  410. local Msh = Create(Mesh)({
  411. Parent = Part,
  412. Offset = OffSet,
  413. Scale = Scale
  414. })
  415. if Mesh == "SpecialMesh" then
  416. Msh.MeshType = MeshType
  417. Msh.MeshId = MeshId
  418. end
  419. return Msh
  420. end
  421. },
  422. Mesh = {
  423. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  424. local Msh = Create(Mesh)({
  425. Parent = Part,
  426. Offset = OffSet,
  427. Scale = Scale
  428. })
  429. if Mesh == "SpecialMesh" then
  430. Msh.MeshType = MeshType
  431. Msh.MeshId = MeshId
  432. end
  433. return Msh
  434. end
  435. },
  436. Weld = {
  437. Create = function(Parent, Part0, Part1, C0, C1)
  438. local Weld = Create("Weld")({
  439. Parent = Parent,
  440. Part0 = Part0,
  441. Part1 = Part1,
  442. C0 = C0,
  443. C1 = C1
  444. })
  445. return Weld
  446. end
  447. },
  448. Sound = {
  449. Create = function(id, par, vol, pit)
  450. coroutine.resume(coroutine.create(function()
  451. local S = Create("Sound")({
  452. Volume = vol,
  453. Pitch = pit or 1,
  454. SoundId = id,
  455. Parent = par or workspace
  456. })
  457. wait()
  458. S:play()
  459. game:GetService("Debris"):AddItem(S, 10)
  460. end))
  461. end
  462. },
  463. LongSound = {
  464. Create = function(id, par, vol, pit)
  465. coroutine.resume(coroutine.create(function()
  466. local S = Create("Sound")({
  467. Volume = vol,
  468. Pitch = pit or 1,
  469. SoundId = id,
  470. Parent = par or workspace
  471. })
  472. wait()
  473. S:play()
  474. game:GetService("Debris"):AddItem(S, 30)
  475. end))
  476. end
  477. },
  478. ParticleEmitter = {
  479. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  480. local fp = Create("ParticleEmitter")({
  481. Parent = Parent,
  482. Color = ColorSequence.new(Color1, Color2),
  483. LightEmission = LightEmission,
  484. Size = Size,
  485. Texture = Texture,
  486. Transparency = Transparency,
  487. ZOffset = ZOffset,
  488. Acceleration = Accel,
  489. Drag = Drag,
  490. LockedToPart = LockedToPart,
  491. VelocityInheritance = VelocityInheritance,
  492. EmissionDirection = EmissionDirection,
  493. Enabled = Enabled,
  494. Lifetime = LifeTime,
  495. Rate = Rate,
  496. Rotation = Rotation,
  497. RotSpeed = RotSpeed,
  498. Speed = Speed,
  499. VelocitySpread = VelocitySpread
  500. })
  501. return fp
  502. end
  503. },
  504. CreateTemplate = {}
  505. }
  506. function New(Object, Parent, Name, Data)
  507. local Object = Instance.new(Object)
  508. for Index, Value in pairs(Data or {}) do
  509. Object[Index] = Value
  510. end
  511. Object.Parent = Parent
  512. Object.Name = Name
  513. return Object
  514. end
  515. local halocolor = BrickColor.new("Pastel light blue")
  516. local halocolor2 = BrickColor.new("Really black")
  517. local starcolor = BrickColor.new("Really black")
  518. local lunacolor = BrickColor.new("Navy blue")
  519. local lunacolor2 = BrickColor.new("Bright blue")
  520. local wepcolor = BrickColor.new("Really black")
  521. local maincolor = BrickColor.new("Really black")
  522. local m = Instance.new("Model", char)
  523. local m2 = Instance.new("Model", char)
  524. local m3 = Instance.new("Model", char)
  525. local mw1 = Instance.new("Model", char)
  526. local mw2 = Instance.new("Model", char)
  527. local extrawingmod1 = Instance.new("Model", char)
  528. local extrawingmod2 = Instance.new("Model", char)
  529. function CreateParta(parent, transparency, reflectance, material, brickcolor)
  530. local p = Instance.new("Part")
  531. p.TopSurface = 0
  532. p.BottomSurface = 0
  533. p.Parent = parent
  534. p.Size = Vector3.new(0.1, 0.1, 0.1)
  535. p.Transparency = transparency
  536. p.Reflectance = reflectance
  537. p.CanCollide = false
  538. p.Locked = true
  539. p.BrickColor = brickcolor
  540. p.Material = material
  541. return p
  542. end
  543. function CreateMesh(parent, meshtype, x1, y1, z1)
  544. local mesh = Instance.new("SpecialMesh", parent)
  545. mesh.MeshType = meshtype
  546. mesh.Scale = Vector3.new(x1 * 10, y1 * 10, z1 * 10)
  547. return mesh
  548. end
  549. function CreateSpecialMesh(parent, meshid, x1, y1, z1)
  550. local mesh = Instance.new("SpecialMesh", parent)
  551. mesh.MeshType = "FileMesh"
  552. mesh.MeshId = meshid
  553. mesh.Scale = Vector3.new(x1, y1, z1)
  554. return mesh
  555. end
  556. function CreateSpecialGlowMesh(parent, meshid, x1, y1, z1)
  557. local mesh = Instance.new("SpecialMesh", parent)
  558. mesh.MeshType = "FileMesh"
  559. mesh.MeshId = meshid
  560. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  561. mesh.Scale = Vector3.new(x1, y1, z1)
  562. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  563. return mesh
  564. end
  565. function CreateWeld(parent, part0, part1, C1X, C1Y, C1Z, C1Xa, C1Ya, C1Za, C0X, C0Y, C0Z, C0Xa, C0Ya, C0Za)
  566. local weld = Instance.new("Weld")
  567. weld.Parent = parent
  568. weld.Part0 = part0
  569. weld.Part1 = part1
  570. weld.C1 = CFrame.new(C1X, C1Y, C1Z) * CFrame.Angles(C1Xa, C1Ya, C1Za)
  571. weld.C0 = CFrame.new(C0X, C0Y, C0Z) * CFrame.Angles(C0Xa, C0Ya, C0Za)
  572. return weld
  573. end
  574. local handlex = CreateParta(mw2, 1, 1, "Neon", maincolor)
  575. CreateMesh(handle, "Brick", 0, 0, 0)
  576. local handlexweld = CreateWeld(handlex, tors, handlex, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  577. local valuaring = 10
  578. for i = 0, 49 do
  579. valuaring = valuaring + 10
  580. rn = CreateParta(mw2, 0, 0, "Neon", halocolor)
  581. CreateMesh(rn, "Brick", 0.25, 0.1, 0.1)
  582. CreateWeld(rn, handlex, rn, 0, 1, 0, math.rad(0), math.rad(0), math.rad(valuaring), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  583. end
  584. local handle = CreateParta(m, 1, 1, "Neon", maincolor)
  585. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  586. local handleweld = CreateWeld(handle, tors, handle, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  587. local lwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
  588. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  589. local lwing1weld = CreateWeld(lwing1, handle, lwing1, 3, 0, 0, math.rad(5), math.rad(0), math.rad(12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  590. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  591. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  592. CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  593. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  594. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  595. CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  596. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  597. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  598. CreateWeld(wed, lwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  599. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  600. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  601. CreateWeld(wed, lwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  602. local lwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
  603. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  604. local lwing2weld = CreateWeld(lwing2, handle, lwing2, 4, 1, 0, math.rad(10), math.rad(0), math.rad(25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  605. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  606. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  607. CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  608. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  609. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  610. CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  611. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  612. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  613. CreateWeld(wed, lwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  614. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  615. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  616. CreateWeld(wed, lwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  617. local lwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
  618. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  619. local lwing3weld = CreateWeld(lwing3, handle, lwing3, 4.75, 2, 0, math.rad(15), math.rad(0), math.rad(37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  620. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  621. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  622. CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  623. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  624. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  625. CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  626. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  627. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  628. CreateWeld(wed, lwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  629. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  630. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  631. CreateWeld(wed, lwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  632. local lwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
  633. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  634. local lwing4weld = CreateWeld(lwing4, handle, lwing4, 5.75, 3, 0, math.rad(20), math.rad(0), math.rad(50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  635. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  636. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  637. CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  638. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  639. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  640. CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  641. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  642. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  643. CreateWeld(wed, lwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  644. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  645. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  646. CreateWeld(wed, lwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  647. local lwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
  648. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  649. local lwing5weld = CreateWeld(lwing5, handle, lwing5, 6.75, 4, 0, math.rad(25), math.rad(0), math.rad(62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  650. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  651. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  652. CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  653. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  654. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  655. CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  656. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  657. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  658. CreateWeld(wed, lwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  659. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  660. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  661. CreateWeld(wed, lwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  662. local lwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
  663. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  664. local lwing6weld = CreateWeld(lwing6, handle, lwing6, 7.75, 5, 0, math.rad(30), math.rad(0), math.rad(75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  665. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  666. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  667. CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  668. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  669. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  670. CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  671. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  672. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  673. CreateWeld(wed, lwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  674. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  675. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  676. CreateWeld(wed, lwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  677. local rwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
  678. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  679. local rwing1weld = CreateWeld(rwing1, handle, rwing1, -3, 0, 0, math.rad(5), math.rad(0), math.rad(-12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  680. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  681. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  682. CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  683. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  684. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  685. CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  686. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  687. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  688. CreateWeld(wed, rwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  689. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  690. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  691. CreateWeld(wed, rwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  692. local rwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
  693. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  694. local rwing2weld = CreateWeld(rwing2, handle, rwing2, -4, 1, 0, math.rad(10), math.rad(0), math.rad(-25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  695. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  696. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  697. CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  698. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  699. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  700. CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  701. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  702. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  703. CreateWeld(wed, rwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  704. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  705. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  706. CreateWeld(wed, rwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  707. local rwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
  708. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  709. local rwing3weld = CreateWeld(rwing3, handle, rwing3, -4.75, 2, 0, math.rad(15), math.rad(0), math.rad(-37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  710. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  711. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  712. CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  713. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  714. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  715. CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  716. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  717. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  718. CreateWeld(wed, rwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  719. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  720. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  721. CreateWeld(wed, rwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  722. local rwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
  723. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  724. local rwing4weld = CreateWeld(rwing4, handle, rwing4, -5.75, 3, 0, math.rad(20), math.rad(0), math.rad(-50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  725. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  726. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  727. CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  728. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  729. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  730. CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  731. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  732. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  733. CreateWeld(wed, rwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  734. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  735. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  736. CreateWeld(wed, rwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  737. local rwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
  738. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  739. local rwing5weld = CreateWeld(rwing5, handle, rwing5, -6.75, 4, 0, math.rad(25), math.rad(0), math.rad(-62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  740. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  741. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  742. CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  743. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  744. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  745. CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  746. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  747. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  748. CreateWeld(wed, rwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  749. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  750. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  751. CreateWeld(wed, rwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  752. local rwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
  753. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  754. local rwing6weld = CreateWeld(rwing6, handle, rwing6, -7.75, 3, 0, math.rad(30), math.rad(0), math.rad(-75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  755. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  756. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  757. CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  758. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  759. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  760. CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  761. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  762. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  763. CreateWeld(wed, rwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  764. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  765. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  766. CreateWeld(wed, rwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  767. ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
  768. CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
  769. CreateWeld(ran, larm, ran, 0, 0.15, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  770. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  771. CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
  772. CreateWeld(ran, larm, ran, 0, 0.155, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  773. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  774. CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
  775. CreateWeld(ran, larm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  776. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  777. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  778. CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  779. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  780. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  781. CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  782. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  783. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  784. CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  785. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  786. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  787. CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  788. gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
  789. CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
  790. CreateWeld(gane, larm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  791. star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  792. CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
  793. CreateWeld(star, larm, star, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  794. starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
  795. CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
  796. CreateWeld(starl, larm, starl, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  797. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  798. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  799. CreateWeld(dotsec, larm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  800. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  801. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  802. CreateWeld(dotseca, larm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  803. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  804. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  805. CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  806. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  807. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  808. CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  809. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  810. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  811. CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  812. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  813. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  814. CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  815. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  816. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  817. CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  818. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  819. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  820. CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  821. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  822. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  823. CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  824. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  825. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  826. CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  827. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  828. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  829. CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  830. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  831. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  832. CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  833. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  834. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  835. CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  836. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  837. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  838. CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  839. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  840. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  841. CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  842. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  843. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  844. CreateWeld(dotsec, larm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  845. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  846. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  847. CreateWeld(dotseca, larm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  848. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  849. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  850. CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  851. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  852. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  853. CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  854. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  855. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  856. CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  857. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  858. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  859. CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  860. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  861. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  862. CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  863. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  864. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  865. CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  866. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  867. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  868. CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  869. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  870. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  871. CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  872. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  873. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  874. CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  875. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  876. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  877. CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  878. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  879. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  880. CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  881. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  882. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  883. CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  884. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  885. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  886. CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  887. ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
  888. CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
  889. CreateWeld(ran, rarm, ran, 0, 0.15, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  890. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  891. CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
  892. CreateWeld(ran, rarm, ran, 0, 0.155, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  893. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  894. CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
  895. CreateWeld(ran, rarm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  896. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  897. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  898. CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  899. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  900. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  901. CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  902. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  903. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  904. CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  905. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  906. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  907. CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  908. gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
  909. CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
  910. CreateWeld(gane, rarm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  911. star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  912. CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
  913. CreateWeld(star, rarm, star, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  914. starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
  915. CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
  916. CreateWeld(starl, rarm, starl, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  917. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  918. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  919. CreateWeld(dotsec, rarm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  920. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  921. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  922. CreateWeld(dotseca, rarm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  923. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  924. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  925. CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  926. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  927. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  928. CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  929. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  930. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  931. CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  932. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  933. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  934. CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  935. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  936. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  937. CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  938. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  939. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  940. CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  941. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  942. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  943. CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  944. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  945. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  946. CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  947. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  948. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  949. CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  950. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  951. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  952. CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  953. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  954. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  955. CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  956. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  957. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  958. CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  959. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  960. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  961. CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  962. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  963. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  964. CreateWeld(dotsec, rarm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  965. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  966. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  967. CreateWeld(dotseca, rarm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  968. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  969. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  970. CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  971. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  972. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  973. CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  974. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  975. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  976. CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  977. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  978. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  979. CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  980. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  981. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  982. CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  983. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  984. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  985. CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  986. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  987. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  988. CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  989. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  990. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  991. CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  992. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  993. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  994. CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  995. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  996. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  997. CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  998. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  999. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  1000. CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1001. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  1002. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  1003. CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1004. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  1005. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  1006. CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1007. for i, v in pairs(m:GetChildren()) do
  1008. if v:IsA("Part") then
  1009. v.BrickColor = BrickColor.new("Really black")
  1010. v.Material = "Glass"
  1011. end
  1012. end
  1013. for i, v in pairs(m2:GetChildren()) do
  1014. if v:IsA("Part") then
  1015. v.BrickColor = BrickColor.new("Crimson")
  1016. v.Material = "Granite"
  1017. end
  1018. end
  1019. for i, v in pairs(m3:GetChildren()) do
  1020. if v:IsA("Part") then
  1021. v.BrickColor = BrickColor.new("Really red")
  1022. v.Material = "Neon"
  1023. end
  1024. end
  1025. for i, v in pairs(mw2:GetChildren()) do
  1026. if v:IsA("Part") then
  1027. v.BrickColor = BrickColor.new("Really red")
  1028. v.Material = "Neon"
  1029. end
  1030. end
  1031. for i, v in pairs(mw1:GetChildren()) do
  1032. if v:IsA("Part") then
  1033. v.Transparency = 1
  1034. v.BrickColor = BrickColor.new("Really red")
  1035. v.Material = "Neon"
  1036. end
  1037. end
  1038. for i, v in pairs(extrawingmod1:GetChildren()) do
  1039. if v:IsA("Part") then
  1040. v.Transparency = 1
  1041. v.BrickColor = BrickColor.new("White")
  1042. v.Material = "Neon"
  1043. end
  1044. end
  1045. for i, v in pairs(extrawingmod2:GetChildren()) do
  1046. if v:IsA("Part") then
  1047. v.Transparency = 1
  1048. v.BrickColor = BrickColor.new("White")
  1049. v.Material = "Neon"
  1050. end
  1051. end
  1052.  
  1053. FHead = New("Part",char,"FHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1054. Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),})
  1055. Weld = New("Weld",FHead,"mot",{Part0 = FHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1056. FHead.CanCollide = false
  1057.  
  1058.  
  1059.  
  1060. local MAINRUINCOLOR = BrickColor.new("Really red")
  1061. function RemoveOutlines(part)
  1062. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1063. end
  1064. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1065. local Part = Create("Part")({
  1066. Parent = Parent,
  1067. Reflectance = Reflectance,
  1068. Transparency = Transparency,
  1069. CanCollide = false,
  1070. Locked = true,
  1071. BrickColor = BrickColor.new(tostring(BColor)),
  1072. Name = Name,
  1073. Size = Size,
  1074. Material = Material
  1075. })
  1076. Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1077. RemoveOutlines(Part)
  1078. return Part
  1079. end
  1080. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1081. local Msh = Create(Mesh)({
  1082. Parent = Part,
  1083. Offset = OffSet,
  1084. Scale = Scale
  1085. })
  1086. if Mesh == "SpecialMesh" then
  1087. Msh.MeshType = MeshType
  1088. Msh.MeshId = MeshId
  1089. end
  1090. return Msh
  1091. end
  1092. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1093. local Weld = Create("Weld")({
  1094. Parent = Parent,
  1095. Part0 = Part0,
  1096. Part1 = Part1,
  1097. C0 = C0,
  1098. C1 = C1
  1099. })
  1100. return Weld
  1101. end
  1102. Player = game:GetService("Players").LocalPlayer
  1103. Character = Player.Character
  1104. PlayerGui = Player.PlayerGui
  1105. Backpack = Player.Backpack
  1106. Torso = Character.Torso
  1107. Head = Character.Head
  1108. Humanoid = Character.Humanoid
  1109. m = Instance.new("Model", Character)
  1110. LeftArm = Character["Left Arm"]
  1111. LeftLeg = Character["Left Leg"]
  1112. RightArm = Character["Right Arm"]
  1113. RightLeg = Character["Right Leg"]
  1114. LS = Torso["Left Shoulder"]
  1115. LH = Torso["Left Hip"]
  1116. RS = Torso["Right Shoulder"]
  1117. RH = Torso["Right Hip"]
  1118. Face = Head.face
  1119. Neck = Torso.Neck
  1120. it = Instance.new
  1121. attacktype = 1
  1122. vt = Vector3.new
  1123. cf = CFrame.new
  1124. euler = CFrame.fromEulerAnglesXYZ
  1125. angles = CFrame.Angles
  1126. cloaked = false
  1127. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  1128. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  1129. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1130. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1131. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1132. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1133. RootPart = Character.HumanoidRootPart
  1134. RootJoint = RootPart.RootJoint
  1135. RootCF = euler(-1.57, 0, 3.14)
  1136. attack = false
  1137. attackdebounce = false
  1138. deb = false
  1139. equipped = true
  1140. hand = false
  1141. MMouse = nil
  1142. combo = 0
  1143. mana = 0
  1144. trispeed = 0.2
  1145. attackmode = "none"
  1146. local idle = 0
  1147. local Anim = "Idle"
  1148. local Effects = {}
  1149. local gun = false
  1150. local shoot = false
  1151. local sine = 0
  1152. local change = 1
  1153. player = nil
  1154. local toggleTag = true
  1155. local txt = Instance.new("BillboardGui", Head)
  1156. txt.Adornee = nil
  1157. txt.Name = "NameDetect"
  1158. txt.Size = UDim2.new(4, 0, 1.2, 0)
  1159. txt.StudsOffset = Vector3.new(-8, 5.333333333333333, 0)
  1160. local text = Instance.new("TextLabel", txt)
  1161. text.Size = UDim2.new(5, 0, 3.5, 0)
  1162. text.FontSize = "Size8"
  1163. text.TextScaled = true
  1164. text.TextTransparency = 0
  1165. text.BackgroundTransparency = 1
  1166. text.TextTransparency = 0
  1167. text.TextStrokeTransparency = 0
  1168. text.Font = "Arcade"
  1169. text.TextStrokeColor3 = Color3.new(1, 0, 0)
  1170. text.TextColor3 = Color3.new(0, 0, 0)
  1171. text.Text = "skid glitcher by shuere"
  1172. function RecolorTextAndRename(name, col1, col2)
  1173. text.TextStrokeColor3 = col2
  1174. text.TextColor3 = col1
  1175. text.Text = name
  1176. end
  1177. mouse = Player:GetMouse()
  1178. RSH, LSH = nil, nil
  1179. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  1180. RW.Name = "Right Shoulder"
  1181. LW.Name = "Left Shoulder"
  1182. LH = Torso["Left Hip"]
  1183. RH = Torso["Right Hip"]
  1184. TorsoColor = Torso.BrickColor
  1185. function NoOutline(Part)
  1186. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  1187. end
  1188. player = Player
  1189. ch = Character
  1190. RSH = ch.Torso["Right Shoulder"]
  1191. LSH = ch.Torso["Left Shoulder"]
  1192. RSH.Parent = nil
  1193. LSH.Parent = nil
  1194. RW.Name = "Right Shoulder"
  1195. RW.Part0 = ch.Torso
  1196. RW.C0 = cf(1.5, 0.5, 0)
  1197. RW.C1 = cf(0, 0.5, 0)
  1198. RW.Part1 = ch["Right Arm"]
  1199. RW.Parent = ch.Torso
  1200. LW.Name = "Left Shoulder"
  1201. LW.Part0 = ch.Torso
  1202. LW.C0 = cf(-1.5, 0.5, 0)
  1203. LW.C1 = cf(0, 0.5, 0)
  1204. LW.Part1 = ch["Left Arm"]
  1205. LW.Parent = ch.Torso
  1206. local Stats = Instance.new("BoolValue")
  1207. Stats.Name = "Stats"
  1208. Stats.Parent = Character
  1209. local Atk = Instance.new("NumberValue")
  1210. Atk.Name = "Damage"
  1211. Atk.Parent = Stats
  1212. Atk.Value = 1
  1213. local Def = Instance.new("NumberValue")
  1214. Def.Name = "Defense"
  1215. Def.Parent = Stats
  1216. Def.Value = 1
  1217. local Speed = Instance.new("NumberValue")
  1218. Speed.Name = "Speed"
  1219. Speed.Parent = Stats
  1220. Speed.Value = 1
  1221. local Mvmt = Instance.new("NumberValue")
  1222. Mvmt.Name = "Movement"
  1223. Mvmt.Parent = Stats
  1224. Mvmt.Value = 1
  1225. local donum = 0
  1226. function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  1227. local fp = it("Part")
  1228. fp.formFactor = formfactor
  1229. fp.Parent = parent
  1230. fp.Reflectance = reflectance
  1231. fp.Transparency = transparency
  1232. fp.CanCollide = false
  1233. fp.Locked = true
  1234. fp.BrickColor = brickcolor
  1235. fp.Name = name
  1236. fp.Size = size
  1237. fp.Position = Torso.Position
  1238. NoOutline(fp)
  1239. fp.Material = "SmoothPlastic"
  1240. fp:BreakJoints()
  1241. return fp
  1242. end
  1243. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  1244. local mesh = it(Mesh)
  1245. mesh.Parent = part
  1246. if Mesh == "SpecialMesh" then
  1247. mesh.MeshType = meshtype
  1248. if meshid ~= "nil" then
  1249. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  1250. end
  1251. end
  1252. mesh.Offset = offset
  1253. mesh.Scale = scale
  1254. return mesh
  1255. end
  1256. function weld(parent, part0, part1, c0)
  1257. local weld = it("Weld")
  1258. weld.Parent = parent
  1259. weld.Part0 = part0
  1260. weld.Part1 = part1
  1261. weld.C0 = c0
  1262. return weld
  1263. end
  1264. local Color1 = Torso.BrickColor
  1265. local bodvel = Instance.new("BodyVelocity")
  1266. local bg = Instance.new("BodyGyro")
  1267. function swait(num)
  1268. if num == 0 or num == nil then
  1269. game:service("RunService").Stepped:wait(0)
  1270. else
  1271. for i = 0, num do
  1272. game:service("RunService").Stepped:wait(0)
  1273. end
  1274. end
  1275. end
  1276. local r = 255
  1277. local g = 0
  1278. local b = 0
  1279. coroutine.resume(coroutine.create(function()
  1280. while wait() do
  1281. for i = 0, 50.8 do
  1282. swait()
  1283. g = g + 5
  1284. end
  1285. for i = 0, 50.8 do
  1286. swait()
  1287. r = r - 5
  1288. end
  1289. for i = 0, 50.8 do
  1290. swait()
  1291. b = b + 5
  1292. end
  1293. for i = 0, 50.8 do
  1294. swait()
  1295. g = g - 5
  1296. end
  1297. for i = 0, 50.8 do
  1298. swait()
  1299. r = r + 5
  1300. end
  1301. for i = 0, 50.8 do
  1302. swait()
  1303. b = b - 5
  1304. end
  1305. end
  1306. end))
  1307. function so(id, par, vol, pit)
  1308. coroutine.resume(coroutine.create(function()
  1309. local sou = Instance.new("Sound", par or workspace)
  1310. sou.Volume = vol
  1311. sou.Pitch = pit or 1
  1312. sou.SoundId = id
  1313. swait()
  1314. sou:play()
  1315. game:GetService("Debris"):AddItem(sou, 6)
  1316. end))
  1317. end
  1318. function clerp(a, b, t)
  1319. local qa = {
  1320. QuaternionFromCFrame(a)
  1321. }
  1322. local qb = {
  1323. QuaternionFromCFrame(b)
  1324. }
  1325. local ax, ay, az = a.x, a.y, a.z
  1326. local bx, by, bz = b.x, b.y, b.z
  1327. local _t = 1 - t
  1328. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1329. end
  1330. function QuaternionFromCFrame(cf)
  1331. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1332. local trace = m00 + m11 + m22
  1333. if trace > 0 then
  1334. local s = math.sqrt(1 + trace)
  1335. local recip = 0.5 / s
  1336. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1337. else
  1338. local i = 0
  1339. if m00 < m11 then
  1340. i = 1
  1341. end
  1342. if m22 > (i == 0 and m00 or m11) then
  1343. i = 2
  1344. end
  1345. if i == 0 then
  1346. local s = math.sqrt(m00 - m11 - m22 + 1)
  1347. local recip = 0.5 / s
  1348. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1349. elseif i == 1 then
  1350. local s = math.sqrt(m11 - m22 - m00 + 1)
  1351. local recip = 0.5 / s
  1352. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1353. elseif i == 2 then
  1354. local s = math.sqrt(m22 - m00 - m11 + 1)
  1355. local recip = 0.5 / s
  1356. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1357. end
  1358. end
  1359. end
  1360. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1361. local xs, ys, zs = x + x, y + y, z + z
  1362. local wx, wy, wz = w * xs, w * ys, w * zs
  1363. local xx = x * xs
  1364. local xy = x * ys
  1365. local xz = x * zs
  1366. local yy = y * ys
  1367. local yz = y * zs
  1368. local zz = z * zs
  1369. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1370. end
  1371. function QuaternionSlerp(a, b, t)
  1372. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1373. local startInterp, finishInterp
  1374. if cosTheta >= 1.0E-4 then
  1375. if 1 - cosTheta > 1.0E-4 then
  1376. local theta = math.acos(cosTheta)
  1377. local invSinTheta = 1 / math.sin(theta)
  1378. startInterp = math.sin((1 - t) * theta) * invSinTheta
  1379. finishInterp = math.sin(t * theta) * invSinTheta
  1380. else
  1381. startInterp = 1 - t
  1382. finishInterp = t
  1383. end
  1384. elseif 1 + cosTheta > 1.0E-4 then
  1385. local theta = math.acos(-cosTheta)
  1386. local invSinTheta = 1 / math.sin(theta)
  1387. startInterp = math.sin((t - 1) * theta) * invSinTheta
  1388. finishInterp = math.sin(t * theta) * invSinTheta
  1389. else
  1390. startInterp = t - 1
  1391. finishInterp = t
  1392. end
  1393. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1394. end
  1395. local CFrameFromTopBack = function(at, top, back)
  1396. local right = top:Cross(back)
  1397. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1398. end
  1399. function Triangle(a, b, c)
  1400. local edg1 = (c - a):Dot((b - a).unit)
  1401. local edg2 = (a - b):Dot((c - b).unit)
  1402. local edg3 = (b - c):Dot((a - c).unit)
  1403. if edg1 <= (b - a).magnitude and edg1 >= 0 then
  1404. a, b = a, b
  1405. elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
  1406. a, b, c = b, c, a
  1407. elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
  1408. a, b, c = c, a, b
  1409. else
  1410. assert(false, "unreachable")
  1411. end
  1412. local len1 = (c - a):Dot((b - a).unit)
  1413. local len2 = (b - a).magnitude - len1
  1414. local width = (a + (b - a).unit * len1 - c).magnitude
  1415. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
  1416. local list = {}
  1417. if len1 > 0.01 then
  1418. local w1 = Instance.new("WedgePart", m)
  1419. game:GetService("Debris"):AddItem(w1, 5)
  1420. w1.Material = "SmoothPlastic"
  1421. w1.FormFactor = "Custom"
  1422. w1.BrickColor = BrickColor.new("Really red")
  1423. w1.Transparency = 0
  1424. w1.Reflectance = 0
  1425. w1.Material = "SmoothPlastic"
  1426. w1.CanCollide = false
  1427. local l1 = Instance.new("PointLight", w1)
  1428. l1.Color = Color3.new(170, 0, 0)
  1429. NoOutline(w1)
  1430. local sz = Vector3.new(0.2, width, len1)
  1431. w1.Size = sz
  1432. local sp = Instance.new("SpecialMesh", w1)
  1433. sp.MeshType = "Wedge"
  1434. sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
  1435. w1:BreakJoints()
  1436. w1.Anchored = true
  1437. w1.Parent = workspace
  1438. w1.Transparency = 0.7
  1439. table.insert(Effects, {
  1440. w1,
  1441. "Disappear",
  1442. 0.01
  1443. })
  1444. w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  1445. table.insert(list, w1)
  1446. end
  1447. if len2 > 0.01 then
  1448. local w2 = Instance.new("WedgePart", m)
  1449. game:GetService("Debris"):AddItem(w2, 5)
  1450. w2.Material = "SmoothPlastic"
  1451. w2.FormFactor = "Custom"
  1452. w2.BrickColor = BrickColor.new("Really red")
  1453. w2.Transparency = 0
  1454. w2.Reflectance = 0
  1455. w2.Material = "SmoothPlastic"
  1456. w2.CanCollide = false
  1457. local l2 = Instance.new("PointLight", w2)
  1458. l2.Color = Color3.new(170, 0, 0)
  1459. NoOutline(w2)
  1460. local sz = Vector3.new(0.2, width, len2)
  1461. w2.Size = sz
  1462. local sp = Instance.new("SpecialMesh", w2)
  1463. sp.MeshType = "Wedge"
  1464. sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
  1465. w2:BreakJoints()
  1466. w2.Anchored = true
  1467. w2.Parent = workspace
  1468. w2.Transparency = 0.7
  1469. table.insert(Effects, {
  1470. w2,
  1471. "Disappear",
  1472. 0.01
  1473. })
  1474. w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  1475. table.insert(list, w2)
  1476. end
  1477. return unpack(list)
  1478. end
  1479. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1480. if hit.Parent == nil then
  1481. return
  1482. end
  1483. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1484. for _, v in pairs(hit.Parent:children()) do
  1485. if v:IsA("Humanoid") then
  1486. h = v
  1487. end
  1488. end
  1489. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  1490. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1491. return
  1492. end
  1493. local c = Create("ObjectValue")({
  1494. Name = "creator",
  1495. Value = RealGame:service("Players")[owner.Name],
  1496. Parent = h
  1497. })
  1498. game:GetService("Debris"):AddItem(c, 0.5)
  1499. if HitSound ~= nil and HitPitch ~= nil then
  1500. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1501. end
  1502. local Damage = math.random(minim, maxim)
  1503. local blocked = false
  1504. local block = hit.Parent:findFirstChild("Block")
  1505. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1506. blocked = true
  1507. block.Value = block.Value - 1
  1508. print(block.Value)
  1509. end
  1510. if blocked == false then
  1511. HitHealth = h.Health
  1512. h.Health = h.Health - Damage
  1513. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  1514. print("gained kill")
  1515. end
  1516. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1517. else
  1518. h.Health = h.Health - Damage / 2
  1519. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1520. end
  1521. if Type == "Knockdown" then
  1522. local hum = hit.Parent.Humanoid
  1523. hum.PlatformStand = true
  1524. coroutine.resume(coroutine.create(function(HHumanoid)
  1525. swait(1)
  1526. HHumanoid.PlatformStand = false
  1527. end), hum)
  1528. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1529. local bodvol = Create("BodyVelocity")({
  1530. velocity = angle * knockback,
  1531. P = 5000,
  1532. maxForce = Vector3.new(8000, 8000, 8000),
  1533. Parent = hit
  1534. })
  1535. local rl = Create("BodyAngularVelocity")({
  1536. P = 3000,
  1537. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1538. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1539. Parent = hit
  1540. })
  1541. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1542. game:GetService("Debris"):AddItem(rl, 0.5)
  1543. elseif Type == "Normal" then
  1544. local vp = Create("BodyVelocity")({
  1545. P = 500,
  1546. maxForce = Vector3.new(math.huge, 0, math.huge),
  1547. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1548. })
  1549. if knockback > 0 then
  1550. vp.Parent = hit.Parent.Head
  1551. end
  1552. game:GetService("Debris"):AddItem(vp, 0.5)
  1553. elseif Type == "Up" then
  1554. local bodyVelocity = Create("BodyVelocity")({
  1555. velocity = Vector3.new(0, 20, 0),
  1556. P = 5000,
  1557. maxForce = Vector3.new(8000, 8000, 8000),
  1558. Parent = hit
  1559. })
  1560. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1561. local bodyVelocity = Create("BodyVelocity")({
  1562. velocity = Vector3.new(0, 20, 0),
  1563. P = 5000,
  1564. maxForce = Vector3.new(8000, 8000, 8000),
  1565. Parent = hit
  1566. })
  1567. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1568. elseif Type == "Leech" then
  1569. local hum = hit.Parent.Humanoid
  1570. if hum ~= nil then
  1571. for i = 0, 2 do
  1572. Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1573. end
  1574. Humanoid.Health = Humanoid.Health + 10
  1575. end
  1576. elseif Type == "UpKnock" then
  1577. local hum = hit.Parent.Humanoid
  1578. hum.PlatformStand = true
  1579. if hum ~= nil then
  1580. hitr = true
  1581. end
  1582. coroutine.resume(coroutine.create(function(HHumanoid)
  1583. swait(5)
  1584. HHumanoid.PlatformStand = false
  1585. hitr = false
  1586. end), hum)
  1587. local bodyVelocity = Create("BodyVelocity")({
  1588. velocity = Vector3.new(0, 20, 0),
  1589. P = 5000,
  1590. maxForce = Vector3.new(8000, 8000, 8000),
  1591. Parent = hit
  1592. })
  1593. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1594. local bodyVelocity = Create("BodyVelocity")({
  1595. velocity = Vector3.new(0, 20, 0),
  1596. P = 5000,
  1597. maxForce = Vector3.new(8000, 8000, 8000),
  1598. Parent = hit
  1599. })
  1600. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1601. elseif Type == "Snare" then
  1602. local bp = Create("BodyPosition")({
  1603. P = 2000,
  1604. D = 100,
  1605. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1606. position = hit.Parent.Torso.Position,
  1607. Parent = hit.Parent.Torso
  1608. })
  1609. game:GetService("Debris"):AddItem(bp, 1)
  1610. elseif Type == "Slashnare" then
  1611. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 60, 60, 60, 12, 12, 12, 0.07)
  1612. for i = 1, math.random(4, 5) do
  1613. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1614. end
  1615. local bp = Create("BodyPosition")({
  1616. P = 2000,
  1617. D = 100,
  1618. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1619. position = hit.Parent.Torso.Position,
  1620. Parent = hit.Parent.Torso
  1621. })
  1622. game:GetService("Debris"):AddItem(bp, 1)
  1623. elseif Type == "Spike" then
  1624. CreateBigIceSword(hit.Parent.Torso.CFrame)
  1625. local bp = Create("BodyPosition")({
  1626. P = 2000,
  1627. D = 100,
  1628. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1629. position = hit.Parent.Torso.Position,
  1630. Parent = hit.Parent.Torso
  1631. })
  1632. game:GetService("Debris"):AddItem(bp, 1)
  1633. elseif Type == "Freeze" then
  1634. local BodPos = Create("BodyPosition")({
  1635. P = 50000,
  1636. D = 1000,
  1637. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1638. position = hit.Parent.Torso.Position,
  1639. Parent = hit.Parent.Torso
  1640. })
  1641. local BodGy = Create("BodyGyro")({
  1642. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1643. P = 20000,
  1644. Parent = hit.Parent.Torso,
  1645. cframe = hit.Parent.Torso.CFrame
  1646. })
  1647. hit.Parent.Torso.Anchored = true
  1648. coroutine.resume(coroutine.create(function(Part)
  1649. swait(1.5)
  1650. Part.Anchored = false
  1651. end), hit.Parent.Torso)
  1652. game:GetService("Debris"):AddItem(BodPos, 3)
  1653. game:GetService("Debris"):AddItem(BodGy, 3)
  1654. end
  1655. local debounce = Create("BoolValue")({
  1656. Name = "DebounceHit",
  1657. Parent = hit.Parent,
  1658. Value = true
  1659. })
  1660. game:GetService("Debris"):AddItem(debounce, Delay)
  1661. c = Instance.new("ObjectValue")
  1662. c.Name = "creator"
  1663. c.Value = RealGame:service("Players")[owner.Name];
  1664. c.Parent = h
  1665. game:GetService("Debris"):AddItem(c, 0.5)
  1666. end
  1667. end
  1668. function ShowDamage(Pos, Text, Time, Color)
  1669. local Rate = 0.03333333333333333
  1670. local Pos = Pos or Vector3.new(0, 0, 0)
  1671. local Text = Text or ""
  1672. local Time = Time or 2
  1673. local Color = Color or Color3.new(1, 0, 1)
  1674. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1675. EffectPart.Anchored = true
  1676. local BillboardGui = Create("BillboardGui")({
  1677. Size = UDim2.new(3, 0, 3, 0),
  1678. Adornee = EffectPart,
  1679. Parent = EffectPart
  1680. })
  1681. local TextLabel = Create("TextLabel")({
  1682. BackgroundTransparency = 1,
  1683. Size = UDim2.new(1, 0, 1, 0),
  1684. Text = Text,
  1685. TextColor3 = Color,
  1686. TextScaled = true,
  1687. Font = Enum.Font.ArialBold,
  1688. Parent = BillboardGui
  1689. })
  1690. game.Debris:AddItem(EffectPart, Time + 0.1)
  1691. EffectPart.Parent = game:GetService("Workspace")
  1692. delay(0, function()
  1693. local Frames = Time / Rate
  1694. for Frame = 1, Frames do
  1695. wait(Rate)
  1696. local Percent = Frame / Frames
  1697. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1698. TextLabel.TextTransparency = Percent
  1699. end
  1700. if EffectPart and EffectPart.Parent then
  1701. EffectPart:Destroy()
  1702. end
  1703. end)
  1704. end
  1705. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1706. for _, c in pairs(workspace:children()) do
  1707. local hum = c:findFirstChildOfClass("Humanoid")
  1708. if hum ~= nil then
  1709. local head = c:findFirstChild("Head")
  1710. if head ~= nil then
  1711. local targ = head.Position - Part.Position
  1712. local mag = targ.magnitude
  1713. if magni >= mag and c.Name ~= Player.Name then
  1714. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1715. end
  1716. end
  1717. end
  1718. end
  1719. end
  1720. function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
  1721. for _, c in pairs(workspace:children()) do
  1722. local hum = c:findFirstChild("Humanoid")
  1723. if hum ~= nil then
  1724. local head = c:findFirstChild("Torso")
  1725. if head ~= nil then
  1726. local targ = head.Position - Part.Position
  1727. local mag = targ.magnitude
  1728. if magni >= mag and c.Name ~= Player.Name then
  1729. MagicBlock(BrickColor.new("Pastel light blue"), head.CFrame, 5, 5, 5, 1, 1, 1, 0.05)
  1730. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1731. end
  1732. end
  1733. end
  1734. end
  1735. end
  1736. function rayCast(Pos, Dir, Max, Ignore)
  1737. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1738. end
  1739. function SkullEffect(brickcolor, cframe, x1, y1, z1, delay)
  1740. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1741. prt.Anchored = true
  1742. prt.CFrame = cframe
  1743. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1744. game:GetService("Debris"):AddItem(prt, 2)
  1745. CF = prt.CFrame
  1746. coroutine.resume(coroutine.create(function(Part, Mesh, TehCF)
  1747. for i = 0, 1, 0.2 do
  1748. wait()
  1749. Part.CFrame = CF * cf(0, 0, -0.4)
  1750. end
  1751. for i = 0, 1, delay do
  1752. wait()
  1753. Mesh.Scale = Mesh.Scale
  1754. end
  1755. for i = 0, 1, 0.1 do
  1756. wait()
  1757. Part.Transparency = i
  1758. end
  1759. Part.Parent = nil
  1760. end), prt, msh, CF)
  1761. end
  1762. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1763. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1764. prt.Anchored = true
  1765. prt.Material = "Neon"
  1766. prt.CFrame = cframe
  1767. prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1768. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1769. game:GetService("Debris"):AddItem(prt, 5)
  1770. coroutine.resume(coroutine.create(function(Part, Mesh)
  1771. for i = 0, 1, delay do
  1772. swait()
  1773. Part.CFrame = Part.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1774. Part.Transparency = i
  1775. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1776. end
  1777. Part.Parent = nil
  1778. end), prt, msh)
  1779. end
  1780. function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1781. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1782. prt.Anchored = true
  1783. prt.Material = "Neon"
  1784. prt.CFrame = cframe
  1785. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1786. game:GetService("Debris"):AddItem(prt, 5)
  1787. coroutine.resume(coroutine.create(function(Part, Mesh)
  1788. local rtype = rottype
  1789. for i = 0, 1, delay do
  1790. swait()
  1791. if rtype == 1 then
  1792. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1793. elseif rtype == 2 then
  1794. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1795. end
  1796. Part.Transparency = i
  1797. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1798. end
  1799. Part.Parent = nil
  1800. end), prt, msh)
  1801. end
  1802. function MagicSphere(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1803. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1804. prt.Anchored = true
  1805. prt.CFrame = cframe
  1806. prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1807. msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1808. game:GetService("Debris"):AddItem(prt, 5)
  1809. coroutine.resume(coroutine.create(function(Part, Mesh)
  1810. for i = 0, 1, delay do
  1811. wait()
  1812. Part.Transparency = i
  1813. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1814. end
  1815. Part.Parent = nil
  1816. end), prt, msh)
  1817. end
  1818. function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1819. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1820. prt.Anchored = true
  1821. prt.Material = "Neon"
  1822. prt.CFrame = cframe
  1823. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1824. game:GetService("Debris"):AddItem(prt, 5)
  1825. coroutine.resume(coroutine.create(function(Part, Mesh)
  1826. local rtype = rottype
  1827. for i = 0, 1, delay do
  1828. swait()
  1829. if rtype == 1 then
  1830. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1831. elseif rtype == 2 then
  1832. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1833. end
  1834. Part.Transparency = i
  1835. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1836. end
  1837. Part.Parent = nil
  1838. end), prt, msh)
  1839. end
  1840. function MagicShock(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1841. local prt = part(3, char, 1, 1, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1842. prt.Anchored = true
  1843. prt.Material = "Neon"
  1844. prt.CFrame = cframe
  1845. local dec = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
  1846. local dec2 = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
  1847. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
  1848. game:GetService("Debris"):AddItem(prt, 5)
  1849. coroutine.resume(coroutine.create(function(Part, Mesh)
  1850. local rtype = rottype
  1851. for i = 0, 1, delay do
  1852. swait()
  1853. if rtype == 1 then
  1854. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1855. elseif rtype == 2 then
  1856. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1857. end
  1858. dec.Transparency = i
  1859. dec2.Transparency = i
  1860. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1861. end
  1862. Part.Parent = nil
  1863. end), prt, msh)
  1864. end
  1865. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1866. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1867. prt.Anchored = true
  1868. prt.Material = "Neon"
  1869. prt.CFrame = cframe
  1870. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
  1871. game:GetService("Debris"):AddItem(prt, 5)
  1872. coroutine.resume(coroutine.create(function(Part, Mesh)
  1873. local rtype = rottype
  1874. for i = 0, 1, delay do
  1875. swait()
  1876. if rtype == 1 then
  1877. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1878. elseif rtype == 2 then
  1879. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1880. end
  1881. prt.Transparency = i
  1882. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1883. end
  1884. Part.Parent = nil
  1885. end), prt, msh)
  1886. end
  1887. function MagicShockAltCircle(brickcolor, cframe, x1, z1, x3, z3, delay, rottype)
  1888. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1889. prt.Anchored = true
  1890. prt.Material = "Neon"
  1891. prt.CFrame = cframe
  1892. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, 1, z1))
  1893. game:GetService("Debris"):AddItem(prt, 5)
  1894. coroutine.resume(coroutine.create(function(Part, Mesh)
  1895. local rtype = rottype
  1896. for i = 0, 1, delay do
  1897. swait()
  1898. if rtype == 1 then
  1899. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0.1, 0)
  1900. elseif rtype == 2 then
  1901. prt.CFrame = prt.CFrame * CFrame.Angles(0, -0.1, 0)
  1902. end
  1903. prt.Transparency = i
  1904. Mesh.Scale = Mesh.Scale + vt(x3, 0, z3)
  1905. end
  1906. Part.Parent = nil
  1907. end), prt, msh)
  1908. end
  1909. function MagicShockTrailAlt(brickcolor, cframe, x1, y1, z1, x3, y3, delay, rottype)
  1910. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1911. prt.Anchored = true
  1912. prt.Material = "Neon"
  1913. prt.CFrame = cframe
  1914. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1915. game:GetService("Debris"):AddItem(prt, 5)
  1916. coroutine.resume(coroutine.create(function(Part, Mesh)
  1917. local rtype = rottype
  1918. for i = 0, 1, delay do
  1919. swait()
  1920. if rtype == 1 then
  1921. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1922. elseif rtype == 2 then
  1923. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1924. end
  1925. prt.Transparency = i
  1926. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1927. end
  1928. Part.Parent = nil
  1929. end), prt, msh)
  1930. end
  1931. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1932. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1933. prt.Anchored = true
  1934. prt.Material = "Neon"
  1935. prt.CFrame = cframe
  1936. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1937. game:GetService("Debris"):AddItem(prt, 5)
  1938. coroutine.resume(coroutine.create(function(Part, Mesh)
  1939. local rtype = rottype
  1940. for i = 0, 1, delay do
  1941. swait()
  1942. if rtype == 1 then
  1943. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1944. elseif rtype == 2 then
  1945. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1946. end
  1947. prt.Transparency = i
  1948. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1949. end
  1950. Part.Parent = nil
  1951. end), prt, msh)
  1952. end
  1953. function MagicBlock2(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
  1954. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1955. prt.Anchored = false
  1956. prt.CFrame = cframe
  1957. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1958. local wld = weld(prt, prt, Parent, cframe)
  1959. game:GetService("Debris"):AddItem(prt, 5)
  1960. coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
  1961. for i = 0, 1, delay do
  1962. wait()
  1963. Weld.C0 = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cframe
  1964. Part.Transparency = i
  1965. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1966. end
  1967. Part.Parent = nil
  1968. end), prt, msh, wld)
  1969. end
  1970. function MagicBlock3(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
  1971. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1972. prt.Anchored = false
  1973. prt.CFrame = cframe
  1974. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1975. local wld = weld(prt, prt, Parent, euler(0, 0, 0) * cf(0, 0, 0))
  1976. game:GetService("Debris"):AddItem(prt, 5)
  1977. coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
  1978. for i = 0, 1, delay do
  1979. wait()
  1980. Weld.C0 = euler(i * 20, 0, 0)
  1981. Part.Transparency = i
  1982. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1983. end
  1984. Part.Parent = nil
  1985. end), prt, msh, wld)
  1986. end
  1987. function MagicCircle2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1988. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1989. prt.Anchored = true
  1990. prt.CFrame = cframe
  1991. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1992. game:GetService("Debris"):AddItem(prt, 2)
  1993. coroutine.resume(coroutine.create(function(Part, Mesh)
  1994. for i = 0, 1, delay do
  1995. wait()
  1996. Part.CFrame = Part.CFrame
  1997. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1998. local prt2 = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1999. prt2.Anchored = true
  2000. prt2.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2001. local msh2 = mesh("SpecialMesh", prt2, "Sphere", "", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
  2002. game:GetService("Debris"):AddItem(prt2, 2)
  2003. coroutine.resume(coroutine.create(function(Part, Mesh)
  2004. for i = 0, 1, 0.1 do
  2005. wait()
  2006. Part.CFrame = Part.CFrame * cf(0, 0.5, 0)
  2007. end
  2008. Part.Parent = nil
  2009. end), prt2, msh2)
  2010. end
  2011. for i = 0, 1, delay * 2 do
  2012. wait()
  2013. Part.CFrame = Part.CFrame
  2014. Mesh.Scale = vt(x1 + x3 - (x1 + x3) * i, y1 + y3 - (y1 + y3) * i, z1 + z3 - (z1 + z3) * i)
  2015. end
  2016. Part.Parent = nil
  2017. end), prt, msh)
  2018. end
  2019. function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2020. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2021. prt.Anchored = true
  2022. prt.CFrame = cframe
  2023. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  2024. game:GetService("Debris"):AddItem(prt, 2)
  2025. coroutine.resume(coroutine.create(function(Part, Mesh)
  2026. for i = 0, 1, delay do
  2027. wait()
  2028. Part.CFrame = Part.CFrame
  2029. Part.Transparency = i
  2030. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2031. end
  2032. Part.Parent = nil
  2033. end), prt, msh)
  2034. end
  2035. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  2036. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2037. prt.Anchored = true
  2038. prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2039. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  2040. game:GetService("Debris"):AddItem(prt, 2)
  2041. coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  2042. CF = Part.CFrame
  2043. Numbb = 0
  2044. randnumb = math.random() / 10
  2045. rand1 = math.random() / 10
  2046. for i = 0, 1, rand1 do
  2047. wait()
  2048. CF = CF * cf(0, math.random() / 2, 0)
  2049. Part.CFrame = CF * euler(Numbb, 0, 0)
  2050. Part.Transparency = i
  2051. Numbb = Numbb + randnumb
  2052. end
  2053. Part.Parent = nil
  2054. end), prt, CF, Numbb, randnumb)
  2055. end
  2056. function MagicWaveThing(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2057. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2058. prt.Anchored = true
  2059. prt.CFrame = cframe
  2060. msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1051557", vt(0, 0, 0), vt(x1, y1, z1))
  2061. game:GetService("Debris"):AddItem(prt, 5)
  2062. coroutine.resume(coroutine.create(function(Part, Mesh)
  2063. for i = 0, 1, delay do
  2064. wait()
  2065. Part.CFrame = Part.CFrame * euler(0, 0.7, 0)
  2066. Part.Transparency = i
  2067. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2068. end
  2069. Part.Parent = nil
  2070. end), prt, msh)
  2071. end
  2072. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2073. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2074. prt.Anchored = true
  2075. prt.CFrame = cframe
  2076. msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
  2077. game:GetService("Debris"):AddItem(prt, 2)
  2078. coroutine.resume(coroutine.create(function(Part, Mesh)
  2079. for i = 0, 1, delay do
  2080. wait()
  2081. Part.CFrame = Part.CFrame * cf(0, y3 / 2, 0)
  2082. Part.Transparency = i
  2083. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2084. end
  2085. Part.Parent = nil
  2086. end), prt, msh)
  2087. end
  2088. function StravEffect(brickcolor, cframe, x, y, z, x1, y1, z1, delay)
  2089. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2090. prt.Anchored = true
  2091. prt.CFrame = cframe * cf(x, y, z)
  2092. msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://168892363", vt(0, 0, 0), vt(x1, y1, z1))
  2093. game:GetService("Debris"):AddItem(prt, 5)
  2094. coroutine.resume(coroutine.create(function(Part, Mesh, ex, why, zee)
  2095. local num = math.random()
  2096. local num2 = math.random(-3, 2) + math.random()
  2097. local numm = 0
  2098. for i = 0, 1, delay * 2 do
  2099. swait()
  2100. Part.CFrame = cframe * euler(0, numm * num * 10, 0) * cf(ex, why, zee) * cf(-i * 10, num2, 0)
  2101. Part.Transparency = i
  2102. numm = numm + 0.01
  2103. end
  2104. Part.Parent = nil
  2105. Mesh.Parent = nil
  2106. end), prt, msh, x, y, z)
  2107. end
  2108. function dmgstart(dmg, what)
  2109. hitcon = what.Touched:connect(function(hit)
  2110. local hum = hit.Parent:FindFirstChild("Humanoid")
  2111. if hum and not hum:IsDescendantOf(Character) then
  2112. hum:TakeDamage(dmg)
  2113. end
  2114. end)
  2115. end
  2116. function dmgstop()
  2117. hitcon:disconnect()
  2118. end
  2119. function Cloak()
  2120. Face.Parent = nil
  2121. cloaked = true
  2122. for _, v in pairs(Torso.Parent:children()) do
  2123. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  2124. coroutine.resume(coroutine.create(function()
  2125. for i = 0, 1, 0.2 do
  2126. wait()
  2127. v.Transparency = i
  2128. end
  2129. v.Transparency = 1
  2130. end))
  2131. end
  2132. if v.className == "Hat" then
  2133. hatp = v.Handle
  2134. coroutine.resume(coroutine.create(function(derp)
  2135. for i = 0, 1, 0.2 do
  2136. wait()
  2137. derp.Transparency = i
  2138. end
  2139. derp.Transparency = 1
  2140. end), hatp)
  2141. end
  2142. end
  2143. for _, v in pairs(m:children()) do
  2144. if v.className == "Part" then
  2145. coroutine.resume(coroutine.create(function()
  2146. for i = 0, 1, 0.2 do
  2147. wait()
  2148. v.Transparency = i
  2149. end
  2150. v.Transparency = 1
  2151. end))
  2152. end
  2153. end
  2154. end
  2155. function UnCloak()
  2156. so("http://roblox.com/asset/?id=2767090", Torso, 1, 1.1)
  2157. Face.Parent = Head
  2158. cloaked = false
  2159. for _, v in pairs(Torso.Parent:children()) do
  2160. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  2161. coroutine.resume(coroutine.create(function()
  2162. for i = 0, 1, 0.1 do
  2163. wait()
  2164. v.Transparency = v.Transparency - 0.1
  2165. end
  2166. v.Transparency = 0
  2167. end))
  2168. end
  2169. if v.className == "Hat" then
  2170. hatp = v.Handle
  2171. coroutine.resume(coroutine.create(function(derp)
  2172. for i = 0, 1, 0.1 do
  2173. wait()
  2174. derp.Transparency = derp.Transparency - 0.1
  2175. end
  2176. derp.Transparency = 0
  2177. end), hatp)
  2178. end
  2179. end
  2180. for _, v in pairs(m:children()) do
  2181. if v.className == "Part" and v.Name ~= "hitbox" and v.Name ~= "tip" then
  2182. coroutine.resume(coroutine.create(function()
  2183. for i = 0, 1, 0.1 do
  2184. wait()
  2185. v.Transparency = v.Transparency - 0.1
  2186. end
  2187. v.Transparency = 0
  2188. end))
  2189. v.Transparency = 0
  2190. end
  2191. end
  2192. end
  2193. local origcolor = BrickColor.new("Pastel light blue")
  2194. function Explode(rad, par, pitch, vol, mindam, maxdam)
  2195. local expart = Instance.new("Part", char)
  2196. local expart2 = Instance.new("Part", char)
  2197. local rin = Instance.new("Part", char)
  2198. local rin2 = Instance.new("Part", char)
  2199. local partMesh = Instance.new("SpecialMesh", expart)
  2200. partMesh.MeshType = "Sphere"
  2201. local partMesh2 = Instance.new("SpecialMesh", expart2)
  2202. partMesh2.MeshType = "Sphere"
  2203. local partMesh3 = Instance.new("SpecialMesh", rin)
  2204. partMesh3.MeshType = "Brick"
  2205. local partMesh4 = Instance.new("SpecialMesh", rin2)
  2206. partMesh4.MeshType = "Brick"
  2207. CFuncs.Sound.Create("rbxassetid://165970126", expart, vol, pitch)
  2208. partMesh.Scale = vt(rad, rad, rad)
  2209. expart.Size = vt(1, 1, 1)
  2210. expart.Transparency = 0
  2211. expart.Anchored = true
  2212. expart.Material = "Neon"
  2213. expart.BrickColor = bc("White")
  2214. expart.CFrame = par.CFrame
  2215. partMesh2.Scale = vt(rad, rad, rad)
  2216. expart2.Size = vt(1.15, 1.15, 1.15)
  2217. expart2.Transparency = 0.5
  2218. expart2.Anchored = true
  2219. expart2.Material = "Neon"
  2220. expart2.BrickColor = par.BrickColor
  2221. expart2.CFrame = par.CFrame
  2222. rin.Size = vt(1.15, 1.15, 1.15)
  2223. rin.Transparency = 1
  2224. rin.Anchored = true
  2225. rin.Material = "Neon"
  2226. rin.BrickColor = par.BrickColor
  2227. rin.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
  2228. rin2.Size = vt(1.15, 1.15, 1.15)
  2229. rin2.Transparency = 1
  2230. rin2.Anchored = true
  2231. rin2.Material = "Neon"
  2232. rin2.BrickColor = par.BrickColor
  2233. rin2.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
  2234. partMesh3.Scale = vt(0, 1, 0)
  2235. partMesh4.Scale = vt(0, 1, 0)
  2236. local dec2 = Instance.new("Decal", rin)
  2237. dec2.Face = "Top"
  2238. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  2239. dec2.Parent = rin
  2240. local dec2b = dec2:Clone()
  2241. dec2b.Face = "Bottom"
  2242. dec2b.Parent = rin
  2243. local dec2a = Instance.new("Decal", rin2)
  2244. dec2a.Face = "Top"
  2245. dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
  2246. dec2a.Parent = rin2
  2247. local dec2ab = dec2a:Clone()
  2248. dec2ab.Face = "Bottom"
  2249. dec2ab.Parent = rin2
  2250. expart.CanCollide = false
  2251. expart2.CanCollide = false
  2252. rin.CanCollide = false
  2253. rin2.CanCollide = false
  2254. MagniDamage(par, rad * 5, mindam, maxdam, 0, "Normal")
  2255. local value = 1 * rad / 6.5
  2256. for i = 0, 199 do
  2257. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2258. expart.CFrame = expart.CFrame
  2259. partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
  2260. expart2.CFrame = expart.CFrame
  2261. value = value - 0.035 * rad / 30
  2262. if value < 7.5 then
  2263. partMesh3.Scale = partMesh3.Scale + vt(rad / 5, 0, rad / 5)
  2264. rin.CFrame = rin.CFrame * CFrame.Angles(0, math.rad(1), 0)
  2265. partMesh4.Scale = partMesh4.Scale + vt(rad / 7.5, 0, rad / 7.5)
  2266. rin2.CFrame = rin2.CFrame * CFrame.Angles(0, math.rad(-1), 0)
  2267. end
  2268. if value < 0 then
  2269. dec2.Transparency = dec2.Transparency + 0.025
  2270. dec2a.Transparency = dec2a.Transparency + 0.025
  2271. dec2b.Transparency = dec2b.Transparency + 0.025
  2272. dec2ab.Transparency = dec2ab.Transparency + 0.025
  2273. expart.Transparency = expart.Transparency + 0.025
  2274. expart2.Transparency = expart2.Transparency + 0.025
  2275. rin.Transparency = rin.Transparency + 0.025
  2276. rin2.Transparency = rin2.Transparency + 0.025
  2277. end
  2278. swait()
  2279. end
  2280. game:GetService("Debris"):AddItem(expart, 1)
  2281. game:GetService("Debris"):AddItem(expart2, 1)
  2282. game:GetService("Debris"):AddItem(rin, 1)
  2283. game:GetService("Debris"):AddItem(rin2, 1)
  2284. end
  2285. function ExplodeShort(rad, par, pitch, vol, mindam, maxdam)
  2286. local expart = Instance.new("Part", char)
  2287. local expart2 = Instance.new("Part", char)
  2288. local partMesh = Instance.new("SpecialMesh", expart)
  2289. partMesh.MeshType = "Sphere"
  2290. local partMesh2 = Instance.new("SpecialMesh", expart2)
  2291. partMesh2.MeshType = "Sphere"
  2292. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=142070127", expart, vol, pitch)
  2293. partMesh.Scale = vt(rad, rad, rad)
  2294. expart.Size = vt(1, 1, 1)
  2295. expart.Transparency = 0
  2296. expart.Anchored = true
  2297. expart.Material = "Neon"
  2298. expart.BrickColor = bc("White")
  2299. expart.CFrame = par.CFrame
  2300. partMesh2.Scale = vt(rad, rad, rad)
  2301. expart2.Size = vt(1.15, 1.15, 1.15)
  2302. expart2.Transparency = 0.5
  2303. expart2.Anchored = true
  2304. expart2.Material = "Neon"
  2305. expart2.BrickColor = par.BrickColor
  2306. expart2.CFrame = par.CFrame
  2307. expart.CanCollide = false
  2308. expart2.CanCollide = false
  2309. MagniDamage(par, rad * 2.5, mindam, maxdam, 0, "Normal")
  2310. local value = 1 * rad / 6.5
  2311. for i = 0, 75 do
  2312. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2313. expart.CFrame = expart.CFrame
  2314. partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
  2315. expart2.CFrame = expart.CFrame
  2316. value = value - 0.035 * rad / 5
  2317. if value < 0 then
  2318. value = 0
  2319. expart.Transparency = expart.Transparency + 0.05
  2320. expart2.Transparency = expart2.Transparency + 0.05
  2321. end
  2322. swait()
  2323. end
  2324. game:GetService("Debris"):AddItem(expart, 1)
  2325. game:GetService("Debris"):AddItem(expart2, 1)
  2326. end
  2327. function AreaDanger(rad, par, mindam, maxdam)
  2328. local expart = Instance.new("Part", char)
  2329. local partMesh = Instance.new("SpecialMesh", expart)
  2330. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
  2331. partMesh.MeshType = "Sphere"
  2332. partMesh.Scale = vt(rad, rad, rad)
  2333. expart.Size = vt(1, 1, 1)
  2334. expart.Transparency = 0.5
  2335. expart.Anchored = true
  2336. expart.Material = "Neon"
  2337. expart.CanCollide = false
  2338. expart.BrickColor = par.BrickColor
  2339. expart.CFrame = par.CFrame
  2340. local value = 1 * rad / 5
  2341. MagicBlock(origcolor, expart.CFrame, 0, 0, 0, rad / 2, rad / 2, rad / 2, 0.1)
  2342. for i = 0, 14 do
  2343. wait()
  2344. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2345. expart.CFrame = expart.CFrame
  2346. value = value - 0.035 * rad
  2347. if value < 0 then
  2348. value = 0
  2349. end
  2350. end
  2351. wait(0.25)
  2352. CFuncs.Sound.Create("rbxassetid://588738544", expart, 1.5, 1)
  2353. wait(0.5)
  2354. CFuncs.Sound.Create("rbxassetid://588737825", expart, 1.5, 1)
  2355. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 0.75)
  2356. MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
  2357. MagicBlock(origcolor, expart.CFrame, rad * 2, rad * 2, rad * 2, 0.1, 0.1, 0.1, 0.025)
  2358. for i = 0, 14 do
  2359. wait()
  2360. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2361. expart.CFrame = expart.CFrame
  2362. value = value - 0.035 * rad / 2
  2363. end
  2364. expart.Transparency = 1
  2365. game:GetService("Debris"):AddItem(expart, 5)
  2366. end
  2367. function Swarmsplosions(negrad, rad, par, mindam, maxdam)
  2368. CFuncs.Sound.Create("rbxassetid://588737825", par, 2.5, 2)
  2369. CFuncs.Sound.Create("rbxassetid://231917784", par, 2.5, 1)
  2370. CFuncs.Sound.Create("rbxassetid://231917744", par, 2.5, 1)
  2371. CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
  2372. MagniDamageWithEffect(par, 25, 5, 10, 0, "Normal")
  2373. MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.025)
  2374. for i = 0, 24 do
  2375. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 25, 0.005, math.random(1, 2))
  2376. end
  2377. for i = 0, 24 do
  2378. local expart = Instance.new("Part", char)
  2379. expart.Transparency = 1
  2380. expart.Anchored = true
  2381. expart.CanCollide = false
  2382. expart.CFrame = par.CFrame * CFrame.new(math.random(negrad, rad), math.random(negrad, rad), math.random(negrad, rad))
  2383. CFuncs.Sound.Create("rbxassetid://588737825", expart, 1, 2)
  2384. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
  2385. MagniDamage(expart, rad / 2, mindam, maxdam, 0, "Normal")
  2386. MagicBlock(origcolor, expart.CFrame, rad, rad, rad, 0.1, 0.1, 0.1, 0.025)
  2387. for i = 0, 9 do
  2388. MagicShockTrailAlt2(origcolor, expart.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 5, 0.05, math.random(1, 2))
  2389. end
  2390. game:GetService("Debris"):AddItem(expart, 2)
  2391. wait(0.1)
  2392. end
  2393. end
  2394. function EXterPlosion(par)
  2395. CFuncs.Sound.Create("rbxassetid://919941001", par, 10, 1)
  2396. CFuncs.Sound.Create("rbxassetid://138213851", par, 5, 0.85)
  2397. CFuncs.Sound.Create("rbxassetid://157878578", par, 5, 0.2)
  2398. CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
  2399. MagniDamageWithEffect(par, 500, 80, 99, 0, "Normal")
  2400. MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.005)
  2401. MagicBlock(origcolor, par.CFrame, 0, 0, 0, 150, 150, 150, 0.1)
  2402. for i = 0, 24 do
  2403. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.5, -0.5, 500, 0.1, math.random(1, 2))
  2404. end
  2405. for i = 0, 24 do
  2406. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.25, -0.25, 50, 0.005, math.random(1, 2))
  2407. end
  2408. end
  2409. function ring(type, pos, scale, value)
  2410. local type = type
  2411. local rng = Instance.new("Part", char)
  2412. rng.Anchored = true
  2413. rng.BrickColor = origcolor
  2414. rng.CanCollide = false
  2415. rng.FormFactor = 3
  2416. rng.Name = "Ring"
  2417. rng.Size = Vector3.new(1, 1, 1)
  2418. rng.Transparency = 0
  2419. rng.TopSurface = 0
  2420. rng.BottomSurface = 0
  2421. rng.CFrame = pos
  2422. local rngm = Instance.new("SpecialMesh", rng)
  2423. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2424. rngm.Scale = scale
  2425. local scaler2 = 1
  2426. if type == "Add" then
  2427. scaler2 = 1 * value
  2428. elseif type == "Divide" then
  2429. scaler2 = 1 / value
  2430. end
  2431. coroutine.resume(coroutine.create(function()
  2432. for i = 0, 10, 0.1 do
  2433. swait()
  2434. if type == "Add" then
  2435. scaler2 = scaler2 - 0.01 * value
  2436. elseif type == "Divide" then
  2437. scaler2 = scaler2 - 0.01 / value
  2438. end
  2439. rng.Transparency = rng.Transparency + 0.01
  2440. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
  2441. end
  2442. rng:Destroy()
  2443. end))
  2444. end
  2445. function wave(type, pos, scale, value)
  2446. local type = type
  2447. local rng = Instance.new("Part", char)
  2448. rng.Anchored = true
  2449. rng.BrickColor = origcolor
  2450. rng.CanCollide = false
  2451. rng.FormFactor = 3
  2452. rng.Name = "Ring"
  2453. rng.Size = Vector3.new(1, 1, 1)
  2454. rng.Transparency = 0
  2455. rng.TopSurface = 0
  2456. rng.BottomSurface = 0
  2457. rng.CFrame = pos
  2458. local rngm = Instance.new("SpecialMesh", rng)
  2459. rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2460. rngm.Scale = scale
  2461. local scaler2 = 1
  2462. if type == "Add" then
  2463. scaler2 = 1 * value
  2464. elseif type == "Divide" then
  2465. scaler2 = 1 / value
  2466. end
  2467. coroutine.resume(coroutine.create(function()
  2468. for i = 0, 10, 0.1 do
  2469. swait()
  2470. if type == "Add" then
  2471. scaler2 = scaler2 - 0.01 * value
  2472. elseif type == "Divide" then
  2473. scaler2 = scaler2 - 0.01 / value
  2474. end
  2475. rng.Transparency = rng.Transparency + 0.01
  2476. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2477. end
  2478. rng:Destroy()
  2479. end))
  2480. end
  2481. function wind(type, pos, scale, value, speed)
  2482. local type = type
  2483. local rng = Instance.new("Part", char)
  2484. rng.Anchored = true
  2485. rng.BrickColor = origcolor
  2486. rng.CanCollide = false
  2487. rng.FormFactor = 3
  2488. rng.Name = "Ring"
  2489. rng.Size = Vector3.new(1, 1, 1)
  2490. rng.Transparency = 0
  2491. rng.TopSurface = 0
  2492. rng.BottomSurface = 0
  2493. rng.CFrame = pos
  2494. local rngm = Instance.new("SpecialMesh", rng)
  2495. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2496. rngm.Scale = scale
  2497. local scaler2 = 1
  2498. if type == "Add" then
  2499. scaler2 = 1 * value
  2500. elseif type == "Divide" then
  2501. scaler2 = 1 / value
  2502. end
  2503. coroutine.resume(coroutine.create(function()
  2504. for i = 0, 10, 0.1 do
  2505. swait()
  2506. if type == "Add" then
  2507. scaler2 = scaler2 - 0.01 * value
  2508. elseif type == "Divide" then
  2509. scaler2 = scaler2 - 0.01 / value
  2510. end
  2511. rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
  2512. rng.Transparency = rng.Transparency + 0.01
  2513. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2514. end
  2515. rng:Destroy()
  2516. end))
  2517. end
  2518. function groundwind(type, pos, scale, value, speed)
  2519. local type = type
  2520. local rng = Instance.new("Part", char)
  2521. rng.Anchored = true
  2522. rng.BrickColor = origcolor
  2523. rng.CanCollide = false
  2524. rng.FormFactor = 3
  2525. rng.Name = "Ring"
  2526. rng.Size = Vector3.new(1, 1, 1)
  2527. rng.Transparency = 0
  2528. rng.TopSurface = 0
  2529. rng.BottomSurface = 0
  2530. rng.CFrame = pos
  2531. local rngm = Instance.new("SpecialMesh", rng)
  2532. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2533. rngm.Scale = scale
  2534. local scaler2 = 1
  2535. if type == "Add" then
  2536. scaler2 = 1 * value
  2537. elseif type == "Divide" then
  2538. scaler2 = 1 / value
  2539. end
  2540. coroutine.resume(coroutine.create(function()
  2541. for i = 0, 10, 0.1 do
  2542. swait()
  2543. if type == "Add" then
  2544. scaler2 = scaler2 - 0.01 * value
  2545. elseif type == "Divide" then
  2546. scaler2 = scaler2 - 0.01 / value
  2547. end
  2548. rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
  2549. rng.Transparency = rng.Transparency + 0.01
  2550. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2 / 5, scaler2)
  2551. end
  2552. rng:Destroy()
  2553. end))
  2554. end
  2555. function CameraManager()
  2556. if TwoD and not CamInterrupt then
  2557. if Humanoid.Health > 0 then
  2558. Camera.CameraSubject = Humanoid
  2559. Camera.CameraType = "Scriptable"
  2560. Humanoid.AutoRotate = false
  2561. if Booleans.GyroUse then
  2562. Directer.MaxTorque = Vec3(0, huge, 0)
  2563. else
  2564. Directer.MaxTorque = Vec3(0, 0, 0)
  2565. end
  2566. if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
  2567. if Booleans.CamFollow then
  2568. CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
  2569. Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
  2570. else
  2571. CPart.Position = RootPart.Position
  2572. end
  2573. else
  2574. local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
  2575. CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
  2576. end
  2577. Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
  2578. else
  2579. Camera.CameraSubject = Humanoid
  2580. Camera.CameraType = "Custom"
  2581. end
  2582. end
  2583. end
  2584. function sphere(bonuspeed, type, pos, scale, value, color)
  2585. local type = type
  2586. local rng = Instance.new("Part", char)
  2587. rng.Anchored = true
  2588. rng.BrickColor = color
  2589. rng.CanCollide = false
  2590. rng.FormFactor = 3
  2591. rng.Name = "Ring"
  2592. rng.Material = "Neon"
  2593. rng.Size = Vector3.new(1, 1, 1)
  2594. rng.Transparency = 0
  2595. rng.TopSurface = 0
  2596. rng.BottomSurface = 0
  2597. rng.CFrame = pos
  2598. local rngm = Instance.new("SpecialMesh", rng)
  2599. rngm.MeshType = "Sphere"
  2600. rngm.Scale = scale
  2601. if rainbowmode == true then
  2602. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2603. end
  2604. local scaler2 = 1
  2605. if type == "Add" then
  2606. scaler2 = 1 * value
  2607. elseif type == "Divide" then
  2608. scaler2 = 1 / value
  2609. end
  2610. coroutine.resume(coroutine.create(function()
  2611. for i = 0, 10 / bonuspeed, 0.1 do
  2612. swait()
  2613. if rainbowmode == true then
  2614. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2615. end
  2616. if type == "Add" then
  2617. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2618. elseif type == "Divide" then
  2619. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2620. end
  2621. if chaosmode == true then
  2622. rng.BrickColor = BrickColor.random()
  2623. end
  2624. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2625. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2626. end
  2627. rng:Destroy()
  2628. end))
  2629. end
  2630. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  2631. local type = type
  2632. local rng = Instance.new("Part", char)
  2633. rng.Anchored = true
  2634. rng.BrickColor = color
  2635. rng.CanCollide = false
  2636. rng.FormFactor = 3
  2637. rng.Name = "Ring"
  2638. rng.Material = "Neon"
  2639. rng.Size = Vector3.new(1, 1, 1)
  2640. rng.Transparency = 0
  2641. rng.TopSurface = 0
  2642. rng.BottomSurface = 0
  2643. rng.CFrame = pos
  2644. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2645. local rngm = Instance.new("SpecialMesh", rng)
  2646. rngm.MeshType = "Sphere"
  2647. rngm.Scale = vt(x1, y1, z1)
  2648. if rainbowmode == true then
  2649. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2650. end
  2651. local scaler2 = 1
  2652. local speeder = FastSpeed
  2653. if type == "Add" then
  2654. scaler2 = 1 * value
  2655. elseif type == "Divide" then
  2656. scaler2 = 1 / value
  2657. end
  2658. coroutine.resume(coroutine.create(function()
  2659. for i = 0, 10 / bonuspeed, 0.1 do
  2660. swait()
  2661. if rainbowmode == true then
  2662. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2663. end
  2664. if type == "Add" then
  2665. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2666. elseif type == "Divide" then
  2667. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2668. end
  2669. if chaosmode == true then
  2670. rng.BrickColor = BrickColor.random()
  2671. end
  2672. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2673. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2674. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2675. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2676. end
  2677. rng:Destroy()
  2678. end))
  2679. end
  2680. function sphereMKCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  2681. local type = type
  2682. local rng = Instance.new("Part", char)
  2683. rng.Anchored = true
  2684. rng.BrickColor = color
  2685. rng.CanCollide = false
  2686. rng.FormFactor = 3
  2687. rng.Name = "Ring"
  2688. rng.Material = "Neon"
  2689. rng.Size = Vector3.new(1, 1, 1)
  2690. rng.Transparency = 1
  2691. rng.TopSurface = 0
  2692. rng.BottomSurface = 0
  2693. rng.CFrame = pos
  2694. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2695. local rngm = Instance.new("SpecialMesh", rng)
  2696. rngm.MeshType = "Sphere"
  2697. rngm.Scale = vt(x1, y1, z1)
  2698. if rainbowmode == true then
  2699. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2700. end
  2701. local scaler2 = 1
  2702. local speeder = FastSpeed
  2703. if type == "Add" then
  2704. scaler2 = 1 * value
  2705. elseif type == "Divide" then
  2706. scaler2 = 1 / value
  2707. end
  2708. coroutine.resume(coroutine.create(function()
  2709. for i = 0, 10 / bonuspeed, 0.1 do
  2710. swait()
  2711. if rainbowmode == true then
  2712. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2713. end
  2714. if type == "Add" then
  2715. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2716. elseif type == "Divide" then
  2717. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2718. end
  2719. if chaosmode == true then
  2720. rng.BrickColor = BrickColor.random()
  2721. end
  2722. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2723. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2724. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2725. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2726. end
  2727. rng:Destroy()
  2728. end))
  2729. end
  2730. function dmg(dude)
  2731. if dude.Name ~= Character then
  2732. local bgf = Instance.new("BodyGyro", dude.Head)
  2733. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
  2734. local val = Instance.new("BoolValue", dude)
  2735. val.Name = "IsHit"
  2736. local ds = coroutine.wrap(function()
  2737. dude:WaitForChild("Head"):BreakJoints()
  2738. wait(0.5)
  2739. targetted = nil
  2740. CFuncs.Sound.Create("rbxassetid://62339698", char, 0.5, 0.3)
  2741. coroutine.resume(coroutine.create(function()
  2742. for i, v in pairs(dude:GetChildren()) do
  2743. if v:IsA("Accessory") then
  2744. v:Destroy()
  2745. end
  2746. if v:IsA("Humanoid") then
  2747. v:Destroy()
  2748. end
  2749. if v:IsA("CharacterMesh") then
  2750. v:Destroy()
  2751. end
  2752. if v:IsA("Model") then
  2753. v:Destroy()
  2754. end
  2755. if v:IsA("Part") or v:IsA("MeshPart") then
  2756. for x, o in pairs(v:GetChildren()) do
  2757. if o:IsA("Decal") then
  2758. o:Destroy()
  2759. end
  2760. end
  2761. coroutine.resume(coroutine.create(function()
  2762. v.Material = "Neon"
  2763. v.CanCollide = false
  2764. local bld = Instance.new("ParticleEmitter", v)
  2765. bld.LightEmission = 1
  2766. bld.Texture = "rbxassetid://284205403"
  2767. bld.Color = ColorSequence.new(Color3.new(1, 1, 1))
  2768. bld.Rate = 50
  2769. bld.Lifetime = NumberRange.new(1)
  2770. bld.Size = NumberSequence.new({
  2771. NumberSequenceKeypoint.new(0, 0.75, 0),
  2772. NumberSequenceKeypoint.new(1, 0, 0)
  2773. })
  2774. bld.Transparency = NumberSequence.new({
  2775. NumberSequenceKeypoint.new(0, 0, 0),
  2776. NumberSequenceKeypoint.new(1, 1, 0)
  2777. })
  2778. bld.Speed = NumberRange.new(0, 0)
  2779. bld.VelocitySpread = 50000
  2780. bld.Rotation = NumberRange.new(-500, 500)
  2781. bld.RotSpeed = NumberRange.new(-500, 500)
  2782. local sbs = Instance.new("BodyPosition", v)
  2783. sbs.P = 3000
  2784. sbs.D = 1000
  2785. sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2786. sbs.position = v.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))
  2787. v.Color = Color3.new(1, 1, 1)
  2788. coroutine.resume(coroutine.create(function()
  2789. for i = 0, 49 do
  2790. swait(1)
  2791. v.Transparency = v.Transparency + 0.02
  2792. end
  2793. CFuncs.Sound.Create("rbxassetid://1192402877", v, 0.25, 1)
  2794. bld.Speed = NumberRange.new(1, 5)
  2795. bld.Acceleration = vt(0, 10, 0)
  2796. wait(0.5)
  2797. bld.Enabled = false
  2798. wait(3)
  2799. v:Destroy()
  2800. dude:Destroy()
  2801. end))
  2802. end))
  2803. end
  2804. end
  2805. end))
  2806. end)
  2807. ds()
  2808. end
  2809. end
  2810. function FindNearestHead(Position, Distance, SinglePlayer)
  2811. if SinglePlayer then
  2812. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2813. end
  2814. local List = {}
  2815. for i, v in pairs(workspace:GetChildren()) do
  2816. if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then
  2817. table.insert(List, v)
  2818. end
  2819. end
  2820. return List
  2821. end
  2822. function FaceMouse()
  2823. Cam = workspace.CurrentCamera
  2824. return {
  2825. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2826. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2827. }
  2828. end
  2829. function FaceMouse2()
  2830. Cam = workspace.CurrentCamera
  2831. return {
  2832. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
  2833. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2834. }
  2835. end
  2836. local ModeOfGlitch = 1
  2837. local storehumanoidWS = 16
  2838. function ExtinctiveHeartbreak()
  2839. local targetted
  2840. if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2841. targetted = mouse.Target.Parent
  2842. end
  2843. if targetted ~= nil then
  2844. attack = true
  2845. CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
  2846. for i = 0, 9 do
  2847. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2848. end
  2849. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2850. local originalpos = root.CFrame
  2851. RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, -2, 2)
  2852. for i = 0, 9 do
  2853. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2854. end
  2855. hum.WalkSpeed = 0
  2856. targetted.Head.Anchored = true
  2857. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2858. for i = 0, 2, 0.1 do
  2859. swait()
  2860. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
  2861. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
  2862. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.4)
  2863. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
  2864. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)
  2865. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.4)
  2866. end
  2867. coroutine.resume(coroutine.create(function()
  2868. bld = Instance.new("ParticleEmitter", targetted:WaitForChild("Torso"))
  2869. bld.LightEmission = 0.1
  2870. bld.Texture = "rbxassetid://284205403"
  2871. bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
  2872. bld.Rate = 500
  2873. bld.Lifetime = NumberRange.new(1)
  2874. bld.Size = NumberSequence.new({
  2875. NumberSequenceKeypoint.new(0, 2, 0),
  2876. NumberSequenceKeypoint.new(1, 0, 0)
  2877. })
  2878. bld.Acceleration = vt(0, -25, 0)
  2879. bld.Transparency = NumberSequence.new({
  2880. NumberSequenceKeypoint.new(0, 0, 0),
  2881. NumberSequenceKeypoint.new(1, 0, 0)
  2882. })
  2883. bld.Speed = NumberRange.new(10, 50)
  2884. bld.EmissionDirection = "Front"
  2885. bld.VelocitySpread = 25
  2886. bld.Rotation = NumberRange.new(-500, 500)
  2887. bld.RotSpeed = NumberRange.new(-500, 500)
  2888. end))
  2889. coroutine.resume(coroutine.create(function()
  2890. bld = Instance.new("ParticleEmitter", targetted:WaitForChild("UpperTorso"))
  2891. bld.LightEmission = 0.1
  2892. bld.Texture = "rbxassetid://284205403"
  2893. bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
  2894. bld.Rate = 500
  2895. bld.Lifetime = NumberRange.new(1)
  2896. bld.Size = NumberSequence.new({
  2897. NumberSequenceKeypoint.new(0, 2, 0),
  2898. NumberSequenceKeypoint.new(1, 0, 0)
  2899. })
  2900. bld.Acceleration = vt(0, -25, 0)
  2901. bld.Transparency = NumberSequence.new({
  2902. NumberSequenceKeypoint.new(0, 0, 0),
  2903. NumberSequenceKeypoint.new(1, 0, 0)
  2904. })
  2905. bld.Speed = NumberRange.new(10, 50)
  2906. bld.EmissionDirection = "Front"
  2907. bld.VelocitySpread = 25
  2908. bld.Rotation = NumberRange.new(-500, 500)
  2909. bld.RotSpeed = NumberRange.new(-500, 500)
  2910. end))
  2911. CameraEnshaking(5, 5)
  2912. game:GetService("Debris"):AddItem(bld, 3)
  2913. dmg(targetted)
  2914. CFuncs.Sound.Create("rbxassetid://429400881", targetted.Head, 1, 1)
  2915. for i = 0, 1, 0.1 do
  2916. swait()
  2917. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
  2918. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
  2919. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0.25, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.8)
  2920. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(80)), 0.8)
  2921. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
  2922. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(-80)), 0.8)
  2923. end
  2924. CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
  2925. for i = 0, 9 do
  2926. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2927. end
  2928. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2929. root.CFrame = originalpos
  2930. for i = 0, 9 do
  2931. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2932. end
  2933. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2934. bld.Enabled = false
  2935. attack = false
  2936. hum.WalkSpeed = storehumanoidWS
  2937. end
  2938. end
  2939. function PureBomb()
  2940. attack = true
  2941. local orb = Instance.new("Part", char)
  2942. orb.Anchored = true
  2943. orb.BrickColor = BrickColor.new("Toothpaste")
  2944. orb.CanCollide = false
  2945. orb.FormFactor = 3
  2946. orb.Name = "Ring"
  2947. orb.Material = "Neon"
  2948. orb.Size = Vector3.new(1, 1, 1)
  2949. orb.Transparency = 0
  2950. orb.TopSurface = 0
  2951. orb.BottomSurface = 0
  2952. local orbm = Instance.new("SpecialMesh", orb)
  2953. orbm.MeshType = "Sphere"
  2954. orbm.Name = "SizeMesh"
  2955. orbm.Scale = vt(0, 0, 0)
  2956. local scaled = 0.1
  2957. local posid = 0
  2958. CFuncs.Sound.Create("rbxassetid://136007472", orb, 1, 1)
  2959. for i = 0, 5, 0.1 do
  2960. swait()
  2961. scaled = scaled - 0.001
  2962. posid = posid - scaled
  2963. orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
  2964. orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled)
  2965. sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, BrickColor.new("Toothpaste"), 10)
  2966. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.1)
  2967. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.1)
  2968. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2969. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2970. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(180), math.rad(20), math.rad(0)), 0.1)
  2971. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.1)
  2972. end
  2973. for i = 0, 2, 0.1 do
  2974. swait()
  2975. orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
  2976. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
  2977. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
  2978. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4)
  2979. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(20)), 0.4)
  2980. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(220), math.rad(20), math.rad(0)), 0.4)
  2981. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
  2982. end
  2983. coroutine.resume(coroutine.create(function()
  2984. orb.Anchored = false
  2985. CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
  2986. local a = Instance.new("Part", workspace)
  2987. a.Name = "Direction"
  2988. a.Anchored = true
  2989. a.BrickColor = bc("Bright red")
  2990. a.Material = "Neon"
  2991. a.Transparency = 1
  2992. a.CanCollide = false
  2993. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  2994. local ignore = orb
  2995. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2996. a.BottomSurface = 10
  2997. a.TopSurface = 10
  2998. local distance = (orb.CFrame.p - position).magnitude
  2999. a.Size = Vector3.new(0.1, 0.1, 0.1)
  3000. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  3001. orb.CFrame = a.CFrame
  3002. a:Destroy()
  3003. local bv = Instance.new("BodyVelocity")
  3004. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3005. bv.velocity = orb.CFrame.lookVector * 125
  3006. bv.Parent = orb
  3007. local hitted = false
  3008. game:GetService("Debris"):AddItem(orb, 15)
  3009. wait()
  3010. local hit = orb.Touched:connect(function(hit)
  3011. if hitted == false then
  3012. hitted = true
  3013. CameraEnshaking(10, 2.5)
  3014. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  3015. MagniDamage(orb, 65, 65, 90, 0, "Normal")
  3016. sphere(1, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickColor.new("Toothpaste"))
  3017. sphere(2, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickColor.new("Toothpaste"))
  3018. for i = 0, 9 do
  3019. sphereMK(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
  3020. sphereMK(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
  3021. end
  3022. orb.Anchored = true
  3023. orb.Transparency = 1
  3024. wait(8)
  3025. orb:Destroy()
  3026. end
  3027. end)
  3028. end))
  3029. for i = 0, 1, 0.1 do
  3030. swait()
  3031. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
  3032. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
  3033. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4)
  3034. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.4)
  3035. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(60), math.rad(20), math.rad(50)), 0.4)
  3036. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
  3037. end
  3038. attack = false
  3039. end
  3040. function ChaosGroundStrike()
  3041. attack = true
  3042. for i = 0, 2, 0.1 do
  3043. swait()
  3044. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3045. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3046. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3047. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3048. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  3049. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  3050. end
  3051. CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1)
  3052. CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1)
  3053. CameraEnshaking(4, 12)
  3054. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
  3055. if v:FindFirstChild("Head") then
  3056. dmg(v)
  3057. end
  3058. end
  3059. sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
  3060. sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random())
  3061. sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 0.1, 100), 0.01, BrickColor.random())
  3062. for i = 0, 2, 0.1 do
  3063. swait()
  3064. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3065. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3066. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  3067. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  3068. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3069. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3070. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  3071. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  3072. end
  3073. attack = false
  3074. end
  3075. function ChaosBegone()
  3076. attack = true
  3077. chatfunc("IM SO TIRED!!!", BrickColor.random().Color)
  3078. for i = 0, 10, 0.1 do
  3079. swait()
  3080. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3081. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3082. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3083. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3084. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  3085. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  3086. end
  3087. chatfunc("JUST DIE!", BrickColor.random().Color)
  3088. CFuncs.Sound.Create("rbxassetid://438666141", char, 7.5, 1)
  3089. CFuncs.Sound.Create("rbxassetid://1208650519", char, 7.5, 1)
  3090. CameraEnshaking(5, 25)
  3091. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do
  3092. if v:FindFirstChild("Head") then
  3093. dmg(v)
  3094. end
  3095. end
  3096. sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1000, BrickColor.random())
  3097. sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2000, BrickColor.random())
  3098. sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100000, 0.1, 100000), 0.01, BrickColor.random())
  3099. for i = 0, 3, 0.1 do
  3100. swait()
  3101. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3102. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3103. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3104. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3105. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  3106. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  3107. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3108. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3109. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  3110. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  3111. end
  3112. attack = false
  3113. end
  3114. function orb_spawn_norm(positted, timer, color, MagniBoost, min, max, volEx, ShakePower, volSummon)
  3115. local orb = Instance.new("Part", char)
  3116. orb.Anchored = true
  3117. orb.BrickColor = color
  3118. orb.CanCollide = false
  3119. orb.FormFactor = 3
  3120. orb.Name = "Ring"
  3121. orb.Material = "Neon"
  3122. orb.Size = Vector3.new(1, 1, 1)
  3123. orb.Transparency = 0
  3124. orb.TopSurface = 0
  3125. orb.BottomSurface = 0
  3126. local orbm = Instance.new("SpecialMesh", orb)
  3127. orbm.MeshType = "Sphere"
  3128. orb.CFrame = positted
  3129. orbm.Name = "SizeMesh"
  3130. orbm.Scale = vt(1, 1, 1)
  3131. CFuncs.Sound.Create("rbxassetid://183763506", orb, volSummon, 1)
  3132. sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.05, orb.BrickColor)
  3133. coroutine.resume(coroutine.create(function()
  3134. wait(timer)
  3135. CameraEnshaking(3, ShakePower)
  3136. orb.Transparency = 1
  3137. MagniDamage(orb, 3.5 * MagniBoost, min, max, 0, "Normal")
  3138. sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.1 * MagniBoost, orb.BrickColor)
  3139. CFuncs.Sound.Create("rbxassetid://192410089", orb, volEx, 0.7)
  3140. wait(3)
  3141. orb:Destroy()
  3142. end))
  3143. end
  3144. function orb_spawn(positted, timer)
  3145. local randomcol = math.random(1, 2)
  3146. local orb = Instance.new("Part", char)
  3147. orb.Anchored = true
  3148. if randomcol == 1 then
  3149. orb.BrickColor = BrickColor.new("White")
  3150. elseif randomcol == 2 then
  3151. orb.BrickColor = BrickColor.new("Really black")
  3152. end
  3153. orb.CanCollide = false
  3154. orb.FormFactor = 3
  3155. orb.Name = "Ring"
  3156. orb.Material = "Neon"
  3157. orb.Size = Vector3.new(1, 1, 1)
  3158. orb.Transparency = 0
  3159. orb.TopSurface = 0
  3160. orb.BottomSurface = 0
  3161. local orbm = Instance.new("SpecialMesh", orb)
  3162. orbm.MeshType = "Sphere"
  3163. orb.CFrame = positted
  3164. orbm.Name = "SizeMesh"
  3165. orbm.Scale = vt(1, 1, 1)
  3166. CFuncs.Sound.Create("rbxassetid://183763506", orb, 1.5, 1)
  3167. sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.025, orb.BrickColor)
  3168. for i = 0, 2 do
  3169. sphereMK(5, 0.15, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1.5, 1.5, 7.5, -0.015, orb.BrickColor, 0)
  3170. end
  3171. coroutine.resume(coroutine.create(function()
  3172. wait(timer)
  3173. CameraEnshaking(3, 2)
  3174. orb.Transparency = 1
  3175. MagniDamage(orb, 17.5, 10, 50, 0, "Normal")
  3176. sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.5, orb.BrickColor)
  3177. for i = 0, 4 do
  3178. sphereMK(5, 0.65, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2.5, 2.5, 15, -0.025, orb.BrickColor, 0)
  3179. end
  3180. CFuncs.Sound.Create("rbxassetid://192410089", orb, 2, 0.7)
  3181. wait(3)
  3182. orb:Destroy()
  3183. end))
  3184. end
  3185. function scattercorrupt()
  3186. attack = true
  3187. local rot = 0
  3188. local randomrotations = math.random(1, 2)
  3189. local lookv = 2.5
  3190. local power = 5
  3191. sphere(1, "Add", root.CFrame, vt(1, 100000, 1), 0.5, BrickColor.new("Bright red"))
  3192. sphere(1, "Add", root.CFrame, vt(1, 1, 1), 0.75, BrickColor.new("Bright red"))
  3193. for i = 0, 9 do
  3194. sphereMK(1, 1.5, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 10, 10, 45, -0.1, BrickColor.new("Bright red"), 0)
  3195. end
  3196. CFuncs.Sound.Create("rbxassetid://180204650", char, 2.5, 0.6)
  3197. CFuncs.Sound.Create("rbxassetid://233856079", char, 1, 0.5)
  3198. CFuncs.Sound.Create("rbxassetid://1208650519", char, 2.5, 1)
  3199. CFuncs.Sound.Create("rbxassetid://239000203", char, 0.5, 0.75)
  3200. CFuncs.Sound.Create("rbxassetid://579687077", char, 0.5, 0.5)
  3201. local hite = Instance.new("Part", char)
  3202. hite.Anchored = true
  3203. hite.CanCollide = false
  3204. hite.FormFactor = 3
  3205. hite.Name = "Ring"
  3206. hite.Material = "Neon"
  3207. hite.Size = Vector3.new(1, 1, 1)
  3208. hite.Transparency = 1
  3209. hite.TopSurface = 0
  3210. hite.BottomSurface = 0
  3211. hite.CFrame = root.CFrame * CFrame.new(0, -2.5, 0)
  3212. local rem = Instance.new("Part", char)
  3213. rem.Anchored = true
  3214. rem.CanCollide = false
  3215. rem.FormFactor = 3
  3216. rem.Name = "Ring"
  3217. rem.Material = "Neon"
  3218. rem.Size = Vector3.new(1, 1, 1)
  3219. rem.Transparency = 1
  3220. rem.TopSurface = 0
  3221. rem.BottomSurface = 0
  3222. rem.CFrame = hite.CFrame
  3223. local rem2 = rem:Clone()
  3224. rem2.Parent = char
  3225. rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3226. local rem3 = rem:Clone()
  3227. rem3.Parent = char
  3228. rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
  3229. local rem4 = rem:Clone()
  3230. rem4.Parent = char
  3231. rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
  3232. hite:Destroy()
  3233. coroutine.resume(coroutine.create(function()
  3234. for i = 0, 24 do
  3235. swait(1)
  3236. if randomrotations == 1 then
  3237. rot = rot + 1
  3238. elseif randomrotations == 2 then
  3239. rot = rot - 1
  3240. end
  3241. power = power + 0.5
  3242. lookv = lookv + 7.5
  3243. rem.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(rot), 0)
  3244. rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3245. rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
  3246. rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
  3247. orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector * lookv, 3, BrickColor.new("Bright red"), power, 25, 75, 10, power / 5, 7.5)
  3248. orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector * lookv, 3, BrickColor.new("Bright red"), power, 25, 75, 10, power / 5, 7.5)
  3249. orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector * lookv, 3, BrickColor.new("Bright red"), power, 25, 75, 10, power / 5, 7.5)
  3250. orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector * lookv, 3, BrickColor.new("Bright red"), power, 25, 75, 10, power / 5, 7.5)
  3251. end
  3252. end))
  3253. attack = false
  3254. end
  3255. function yinyangi()
  3256. attack = true
  3257. for i = 0, 2, 0.1 do
  3258. swait()
  3259. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
  3260. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
  3261. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  3262. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3263. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  3264. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  3265. end
  3266. local bv = Instance.new("BodyVelocity")
  3267. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3268. bv.velocity = root.CFrame.lookVector * 175
  3269. bv.Parent = root
  3270. for Rotations = 0, 9 do
  3271. for i = 0, 1, 0.5 do
  3272. swait()
  3273. bv.velocity = root.CFrame.lookVector * 175
  3274. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3275. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3276. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
  3277. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3278. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3279. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3280. end
  3281. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3282. for i = 0, 1, 0.5 do
  3283. swait()
  3284. bv.velocity = root.CFrame.lookVector * 175
  3285. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3286. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3287. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(180)), 0.5)
  3288. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3289. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3290. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3291. end
  3292. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3293. for i = 0, 1, 0.5 do
  3294. swait()
  3295. bv.velocity = root.CFrame.lookVector * 175
  3296. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3297. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3298. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(270)), 0.5)
  3299. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3300. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3301. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3302. end
  3303. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3304. for i = 0, 1, 0.5 do
  3305. swait()
  3306. bv.velocity = root.CFrame.lookVector * 175
  3307. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3308. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3309. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(360)), 0.5)
  3310. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3311. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3312. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3313. end
  3314. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3315. end
  3316. bv:Destroy()
  3317. attack = false
  3318. end
  3319. function Wip()
  3320. attack = true
  3321. local rngb = Instance.new("Part", char)
  3322. rngb.Anchored = true
  3323. rngb.BrickColor = origcolor
  3324. rngb.CanCollide = false
  3325. rngb.FormFactor = 3
  3326. rngb.Name = "Ring"
  3327. rngb.Material = "Neon"
  3328. rngb.Size = Vector3.new(1, 0.05, 1)
  3329. rngb.Transparency = 1
  3330. rngb.TopSurface = 0
  3331. rngb.BottomSurface = 0
  3332. local rngmb = Instance.new("SpecialMesh", rngb)
  3333. rngmb.MeshType = "Brick"
  3334. rngmb.Name = "SizeMesh"
  3335. rngmb.Scale = vt(0, 1, 0)
  3336. local orb = rngb:Clone()
  3337. orb.Parent = char
  3338. orb.Transparency = 0
  3339. orb.BrickColor = BrickColor.new("White")
  3340. orb.Size = vt(1, 1, 1)
  3341. local orbmish = orb.SizeMesh
  3342. orbmish.Scale = vt(0, 0, 0)
  3343. orbmish.MeshType = "Sphere"
  3344. local orbe = rngb:Clone()
  3345. orbe.Parent = char
  3346. orbe.Transparency = 0.5
  3347. orbe.BrickColor = BrickColor.new("New Yeller")
  3348. orbe.Size = vt(1, 1, 1)
  3349. local orbmish2 = orbe.SizeMesh
  3350. orbmish2.Scale = vt(0, 0, 0)
  3351. orbmish2.MeshType = "Sphere"
  3352. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3353. rngb:Destroy()
  3354. for i = 0, 5, 0.1 do
  3355. swait()
  3356. if rainbowmode == true then
  3357. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3358. end
  3359. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3360. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3361. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  3362. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3363. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  3364. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3365. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3366. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3367. RootPart.CFrame = FaceMouse()[1]
  3368. end
  3369. orbe.Transparency = 1
  3370. orb.Transparency = 1
  3371. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
  3372. CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
  3373. local a = Instance.new("Part", Character)
  3374. a.Name = "Direction"
  3375. a.Anchored = true
  3376. a.BrickColor = bc("White")
  3377. a.Material = "Neon"
  3378. a.Transparency = 0
  3379. a.Shape = "Cylinder"
  3380. a.CanCollide = false
  3381. local a2 = Instance.new("Part", Character)
  3382. a2.Name = "Direction"
  3383. a2.Anchored = true
  3384. a2.BrickColor = bc("New Yeller")
  3385. a2.Color = Color3.new(r / 255, g / 255, b / 255)
  3386. a2.Material = "Neon"
  3387. a2.Transparency = 0.5
  3388. a2.Shape = "Cylinder"
  3389. a2.CanCollide = false
  3390. local ba = Instance.new("Part", Character)
  3391. ba.Name = "HitDirect"
  3392. ba.Anchored = true
  3393. ba.BrickColor = bc("Really black")
  3394. ba.Material = "Neon"
  3395. ba.Transparency = 1
  3396. ba.CanCollide = false
  3397. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3398. local ignore = Character
  3399. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3400. a.BottomSurface = 10
  3401. a.TopSurface = 10
  3402. a2.BottomSurface = 10
  3403. a2.TopSurface = 10
  3404. local distance = (orb.CFrame.p - position).magnitude
  3405. a.Size = Vector3.new(distance, 1, 1)
  3406. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3407. a2.Size = Vector3.new(distance, 1, 1)
  3408. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3409. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3410. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3411. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3412. game:GetService("Debris"):AddItem(a, 20)
  3413. game:GetService("Debris"):AddItem(a2, 20)
  3414. game:GetService("Debris"):AddItem(ba, 20)
  3415. local msh = Instance.new("SpecialMesh", a)
  3416. msh.MeshType = "Cylinder"
  3417. msh.Scale = vt(1, 25, 25)
  3418. local msh2 = Instance.new("SpecialMesh", a2)
  3419. msh2.MeshType = "Cylinder"
  3420. msh2.Scale = vt(1, 30, 30)
  3421. for i = 0, 10, 0.1 do
  3422. swait()
  3423. CameraEnshaking(1, 5)
  3424. a2.Color = Color3.new(r / 255, g / 255, b / 255)
  3425. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3426. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3427. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3428. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3429. distance = (orb.CFrame.p - position).magnitude
  3430. if typrot == 1 then
  3431. rotation = rotation + 2.5
  3432. elseif typrot == 2 then
  3433. rotation = rotation - 2.5
  3434. end
  3435. RootPart.CFrame = FaceMouse()[1]
  3436. a.Size = Vector3.new(distance, 1, 1)
  3437. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3438. a2.Size = Vector3.new(distance, 1, 1)
  3439. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3440. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3441. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3442. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3443. msh.Scale = msh.Scale - vt(0, 0.25, 0.25)
  3444. msh2.Scale = msh2.Scale - vt(0, 0.3, 0.3)
  3445. sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
  3446. sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
  3447. MagniDamage(ba, 30, 500, 60000, 0, "Normal")
  3448. end
  3449. a:Destroy()
  3450. a2:Destroy()
  3451. ba:Destroy()
  3452. orb:Destroy()
  3453. orbe:Destroy()
  3454. attack = false
  3455. end
  3456. function UniversalSpark()
  3457. attack = true
  3458. local rngb = Instance.new("Part", char)
  3459. rngb.Anchored = true
  3460. rngb.BrickColor = origcolor
  3461. rngb.CanCollide = false
  3462. rngb.FormFactor = 3
  3463. rngb.Name = "Ring"
  3464. rngb.Material = "Neon"
  3465. rngb.Size = Vector3.new(1, 0.05, 1)
  3466. rngb.Transparency = 1
  3467. rngb.TopSurface = 0
  3468. rngb.BottomSurface = 0
  3469. local rngmb = Instance.new("SpecialMesh", rngb)
  3470. rngmb.MeshType = "Brick"
  3471. rngmb.Name = "SizeMesh"
  3472. rngmb.Scale = vt(0, 1, 0)
  3473. local orb = rngb:Clone()
  3474. orb.Parent = char
  3475. orb.Transparency = 0
  3476. orb.BrickColor = BrickColor.new("White")
  3477. orb.Size = vt(1, 1, 1)
  3478. local orbmish = orb.SizeMesh
  3479. orbmish.Scale = vt(0, 0, 0)
  3480. orbmish.MeshType = "Sphere"
  3481. local orbe = rngb:Clone()
  3482. orbe.Parent = char
  3483. orbe.Transparency = 0.5
  3484. orbe.BrickColor = BrickColor.new("New Yeller")
  3485. orbe.Size = vt(1, 1, 1)
  3486. local orbmish2 = orbe.SizeMesh
  3487. orbmish2.Scale = vt(0, 0, 0)
  3488. orbmish2.MeshType = "Sphere"
  3489. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3490. rngb:Destroy()
  3491. for i = 0, 5, 0.1 do
  3492. swait()
  3493. if rainbowmode == true then
  3494. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3495. end
  3496. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3497. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3498. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  3499. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3500. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  3501. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3502. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3503. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3504. RootPart.CFrame = FaceMouse()[1]
  3505. end
  3506. orbe.Transparency = 1
  3507. orb.Transparency = 1
  3508. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
  3509. CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
  3510. CFuncs.Sound.Create("rbxassetid://741272936", char, 0.75, 1)
  3511. CFuncs.Sound.Create("rbxassetid://1192402877", char, 1, 1)
  3512. CFuncs.Sound.Create("rbxassetid://1208650519", char, 0.75, 1)
  3513. CFuncs.Sound.Create("rbxassetid://164881112", char, 0.75, 1)
  3514. CFuncs.Sound.Create("rbxassetid://429123896", char, 1, 0.85)
  3515. CFuncs.Sound.Create("rbxassetid://164178927", char, 1, 1)
  3516. local xd = Instance.new("Sound", char)
  3517. xd.SoundId = "rbxassetid://445796828"
  3518. xd.Pitch = 0.75
  3519. xd.Looped = true
  3520. xd.Volume = 1.25
  3521. xd:Play()
  3522. local a = Instance.new("Part", Character)
  3523. a.Name = "Direction"
  3524. a.Anchored = true
  3525. a.BrickColor = bc("Alder")
  3526. a.Color = MAINRUINCOLOR.Color
  3527. a.Material = "Neon"
  3528. a.Transparency = 0.5
  3529. a.Shape = "Cylinder"
  3530. a.CanCollide = false
  3531. local a2 = Instance.new("Part", Character)
  3532. a2.Name = "Direction"
  3533. a2.Anchored = true
  3534. a2.BrickColor = bc("New Yeller")
  3535. a2.Color = MAINRUINCOLOR.Color
  3536. a2.Material = "Neon"
  3537. a2.Transparency = 0.5
  3538. a2.Shape = "Cylinder"
  3539. a2.CanCollide = false
  3540. local ba = Instance.new("Part", Character)
  3541. ba.Name = "HitDirect"
  3542. ba.Anchored = true
  3543. ba.BrickColor = bc("Really black")
  3544. ba.Material = "Neon"
  3545. ba.Transparency = 1
  3546. ba.CanCollide = false
  3547. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3548. local ignore = Character
  3549. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3550. a.BottomSurface = 10
  3551. a.TopSurface = 10
  3552. a2.BottomSurface = 10
  3553. a2.TopSurface = 10
  3554. local distance = (orb.CFrame.p - position).magnitude
  3555. a.Size = Vector3.new(distance, 1, 1)
  3556. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3557. a2.Size = Vector3.new(distance, 1, 1)
  3558. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3559. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3560. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3561. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3562. game:GetService("Debris"):AddItem(a, 60)
  3563. game:GetService("Debris"):AddItem(a2, 60)
  3564. game:GetService("Debris"):AddItem(ba, 60)
  3565. local outerscale = 0
  3566. local msh = Instance.new("SpecialMesh", a)
  3567. msh.MeshType = "Cylinder"
  3568. msh.Scale = vt(1, 0, 0)
  3569. local msh2 = Instance.new("SpecialMesh", a2)
  3570. msh2.MeshType = "Cylinder"
  3571. msh2.Scale = vt(1, 0, 0)
  3572. for i = 0, 2, 0.1 do
  3573. swait()
  3574. CameraEnshaking(1, 1)
  3575. msh2.Scale = msh2.Scale + vt(0, outerscale * 20, outerscale * 20)
  3576. msh.Scale = msh.Scale + vt(0, outerscale * 15, outerscale * 15)
  3577. outerscale = outerscale - 0.015
  3578. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3579. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3580. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3581. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3582. distance = (orb.CFrame.p - position).magnitude
  3583. if typrot == 1 then
  3584. rotation = rotation + 2.5
  3585. elseif typrot == 2 then
  3586. rotation = rotation - 2.5
  3587. end
  3588. RootPart.CFrame = FaceMouse()[1]
  3589. a.Size = Vector3.new(distance, 1, 1)
  3590. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3591. a2.Size = Vector3.new(distance, 1, 1)
  3592. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3593. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3594. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3595. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3596. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3597. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3598. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3599. end
  3600. for z = 0, 2 do
  3601. for i = 0, 4, 0.1 do
  3602. swait()
  3603. CameraEnshaking(1, 1)
  3604. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3605. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3606. outerscale = outerscale + 0.015
  3607. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3608. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3609. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3610. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3611. distance = (orb.CFrame.p - position).magnitude
  3612. if typrot == 1 then
  3613. rotation = rotation + 2.5
  3614. elseif typrot == 2 then
  3615. rotation = rotation - 2.5
  3616. end
  3617. RootPart.CFrame = FaceMouse()[1]
  3618. a.Size = Vector3.new(distance, 1, 1)
  3619. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3620. a2.Size = Vector3.new(distance, 1, 1)
  3621. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3622. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3623. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3624. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3625. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3626. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3627. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3628. end
  3629. for i = 0, 4, 0.1 do
  3630. swait()
  3631. CameraEnshaking(1, 1)
  3632. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3633. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3634. outerscale = outerscale - 0.015
  3635. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3636. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3637. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3638. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3639. distance = (orb.CFrame.p - position).magnitude
  3640. if typrot == 1 then
  3641. rotation = rotation + 2.5
  3642. elseif typrot == 2 then
  3643. rotation = rotation - 2.5
  3644. end
  3645. RootPart.CFrame = FaceMouse()[1]
  3646. a.Size = Vector3.new(distance, 1, 1)
  3647. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3648. a2.Size = Vector3.new(distance, 1, 1)
  3649. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3650. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3651. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3652. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3653. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3654. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3655. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3656. end
  3657. end
  3658. for i = 0, 4, 0.1 do
  3659. swait()
  3660. CameraEnshaking(1, 1)
  3661. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3662. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3663. xd.Volume = xd.Volume - 0.025
  3664. a.Transparency = a.Transparency + 0.025
  3665. a2.Transparency = a2.Transparency + 0.025
  3666. outerscale = outerscale - 0.015
  3667. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3668. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3669. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3670. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3671. distance = (orb.CFrame.p - position).magnitude
  3672. if typrot == 1 then
  3673. rotation = rotation + 2.5
  3674. elseif typrot == 2 then
  3675. rotation = rotation - 2.5
  3676. end
  3677. RootPart.CFrame = FaceMouse()[1]
  3678. a.Size = Vector3.new(distance, 1, 1)
  3679. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3680. a2.Size = Vector3.new(distance, 1, 1)
  3681. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3682. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3683. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3684. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3685. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3686. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3687. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3688. end
  3689. xd:Destroy()
  3690. a:Destroy()
  3691. a2:Destroy()
  3692. ba:Destroy()
  3693. orb:Destroy()
  3694. orbe:Destroy()
  3695. attack = false
  3696. end
  3697. function resetmode()
  3698. rainbowmode = false
  3699. chaosmode = false
  3700. RecolorTextAndRename("Singularity", Color3.new(0, 0, 0), Color3.new(1, 0, 0))
  3701. ModeOfGlitch = 1
  3702. storehumanoidWS = 16
  3703. for i, v in pairs(mw2:GetChildren()) do
  3704. if v:IsA("Part") then
  3705. v.BrickColor = BrickColor.new("Really red")
  3706. v.Material = "Neon"
  3707. end
  3708. end
  3709. for i, v in pairs(mw1:GetChildren()) do
  3710. if v:IsA("Part") then
  3711. v.Transparency = 1
  3712. v.BrickColor = BrickColor.new("Really red")
  3713. v.Material = "Neon"
  3714. end
  3715. end
  3716. MAINRUINCOLOR = BrickColor.new("Really red")
  3717. hum.WalkSpeed = 16
  3718. newTheme("rbxassetid://415898123", 0, 1, 10)
  3719. for i, v in pairs(m:GetChildren()) do
  3720. if v:IsA("Part") then
  3721. v.BrickColor = BrickColor.new("Really black")
  3722. v.Material = "Glass"
  3723. end
  3724. end
  3725. for i, v in pairs(m2:GetChildren()) do
  3726. if v:IsA("Part") then
  3727. v.BrickColor = BrickColor.new("Crimson")
  3728. v.Material = "Granite"
  3729. end
  3730. end
  3731. for i, v in pairs(m3:GetChildren()) do
  3732. if v:IsA("Part") then
  3733. v.BrickColor = BrickColor.new("Really red")
  3734. v.Material = "Neon"
  3735. end
  3736. end
  3737. for i, v in pairs(extrawingmod1:GetChildren()) do
  3738. if v:IsA("Part") then
  3739. v.Transparency = 1
  3740. v.BrickColor = BrickColor.new("White")
  3741. v.Material = "Neon"
  3742. end
  3743. end
  3744. for i, v in pairs(extrawingmod2:GetChildren()) do
  3745. if v:IsA("Part") then
  3746. v.Transparency = 1
  3747. v.BrickColor = BrickColor.new("White")
  3748. v.Material = "Neon"
  3749. end
  3750. end
  3751. end
  3752. function attackone()
  3753. attack = true
  3754. for i = 0, 1, 0.1 do
  3755. swait()
  3756. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.2)
  3757. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(40)), 0.2)
  3758. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
  3759. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
  3760. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
  3761. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
  3762. end
  3763. CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1.1)
  3764. local hitb = Instance.new("Part", char)
  3765. hitb.Anchored = true
  3766. hitb.CanCollide = false
  3767. hitb.FormFactor = 3
  3768. hitb.Name = "Ring"
  3769. hitb.Material = "Neon"
  3770. hitb.Size = Vector3.new(1, 1, 1)
  3771. hitb.Transparency = 1
  3772. hitb.TopSurface = 0
  3773. hitb.BottomSurface = 0
  3774. hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
  3775. MagniDamage(hitb, 3, 10, 30, 0, "Normal")
  3776. hitb:Destroy()
  3777. for i = 0, 1, 0.1 do
  3778. swait()
  3779. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(70)), 0.4)
  3780. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-70)), 0.4)
  3781. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4)
  3782. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4)
  3783. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
  3784. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
  3785. end
  3786. attack = false
  3787. end
  3788. function attacktwo()
  3789. attack = true
  3790. for i = 0, 1, 0.1 do
  3791. swait()
  3792. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.2)
  3793. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)
  3794. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
  3795. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
  3796. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
  3797. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
  3798. end
  3799. CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1)
  3800. local hitb = Instance.new("Part", char)
  3801. hitb.Anchored = true
  3802. hitb.CanCollide = false
  3803. hitb.FormFactor = 3
  3804. hitb.Name = "Ring"
  3805. hitb.Material = "Neon"
  3806. hitb.Size = Vector3.new(1, 1, 1)
  3807. hitb.Transparency = 1
  3808. hitb.TopSurface = 0
  3809. hitb.BottomSurface = 0
  3810. hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
  3811. MagniDamage(hitb, 3, 10, 30, 0, "Normal")
  3812. hitb:Destroy()
  3813. for i = 0, 1, 0.1 do
  3814. swait()
  3815. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-70)), 0.4)
  3816. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(70)), 0.4)
  3817. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4)
  3818. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4)
  3819. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
  3820. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
  3821. end
  3822. attack = false
  3823. end
  3824. function attackthree()
  3825. attack = true
  3826. for i = 0, 1, 0.1 do
  3827. swait()
  3828. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
  3829. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
  3830. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3)
  3831. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3832. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3833. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3834. end
  3835. local distlook = 5
  3836. for i = 0, 4 do
  3837. swait(2)
  3838. CameraEnshaking(2, 3)
  3839. local hite = Instance.new("Part", char)
  3840. hite.Anchored = true
  3841. hite.CanCollide = false
  3842. hite.FormFactor = 3
  3843. hite.Name = "Ring"
  3844. hite.Material = "Neon"
  3845. hite.Size = Vector3.new(1, 1, 1)
  3846. hite.Transparency = 1
  3847. hite.TopSurface = 0
  3848. hite.BottomSurface = 0
  3849. hite.CFrame = root.CFrame + root.CFrame.lookVector * distlook
  3850. sphere(3, "Add", hite.CFrame, vt(0, 0, 0), 0.15, MAINRUINCOLOR)
  3851. sphere(6, "Add", hite.CFrame, vt(0, 0, 0), 0.3, MAINRUINCOLOR)
  3852. MagniDamage(hite, 10, 15, 35, 0, "Normal")
  3853. for i = 0, 2 do
  3854. sphereMK(2, 0.2, "Add", rarm.CFrame * CFrame.Angles(math.rad(-90 + math.random(-20, 20)), math.rad(math.random(-20, 20)), math.rad(math.random(-20, 20))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  3855. sphereMK(3, 0.2, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  3856. sphereMK(6, 0.35, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  3857. end
  3858. CFuncs.Sound.Create("rbxassetid://183763506", hite, 2.5, 1)
  3859. CFuncs.Sound.Create("rbxassetid://178452221", hite, 0.25, 0.6)
  3860. game:GetService("Debris"):AddItem(hite, 5)
  3861. distlook = distlook + 10
  3862. end
  3863. attack = false
  3864. end
  3865. local attacktype = 1
  3866. mouse.Button1Down:connect(function()
  3867. if attack == false and attacktype == 1 then
  3868. attacktype = 2
  3869. attackone()
  3870. elseif attack == false and attacktype == 2 then
  3871. attacktype = 3
  3872. attacktwo()
  3873. elseif attack == false and attacktype == 3 then
  3874. attacktype = 1
  3875. attackthree()
  3876. elseif attack == false and attacktype == 4 then
  3877. attacktype = 1
  3878. end
  3879. end)
  3880. mouse.KeyDown:connect(function(k)
  3881. if k == "q" and attack == false and ModeOfGlitch ~= 2 then
  3882. ModeOfGlitch = 2
  3883. storehumanoidWS = 16
  3884. hum.WalkSpeed = 16
  3885. rainbowmode = false
  3886. chaosmode = false
  3887. RecolorTextAndRename("Frosty Nitro :P", Color3.new(1, 1, 1), Color3.new(0, 1, 1))
  3888. newTheme("rbxassetid://2011847746", 20.25, 1, 1)
  3889. MAINRUINCOLOR = BrickColor.new("Toothpaste")
  3890. for i, v in pairs(mw2:GetChildren()) do
  3891. if v:IsA("Part") then
  3892. v.BrickColor = MAINRUINCOLOR
  3893. v.Material = "Ice"
  3894. end
  3895. end
  3896. for i, v in pairs(mw1:GetChildren()) do
  3897. if v:IsA("Part") then
  3898. v.Transparency = 1
  3899. v.BrickColor = MAINRUINCOLOR
  3900. v.Material = "Ice"
  3901. end
  3902. end
  3903. for i, v in pairs(m:GetChildren()) do
  3904. if v:IsA("Part") then
  3905. v.BrickColor = BrickColor.new("White")
  3906. v.Material = "Ice"
  3907. end
  3908. end
  3909. for i, v in pairs(m2:GetChildren()) do
  3910. if v:IsA("Part") then
  3911. v.BrickColor = BrickColor.new("Pastel light blue")
  3912. v.Material = "Ice"
  3913. end
  3914. end
  3915. for i, v in pairs(m3:GetChildren()) do
  3916. if v:IsA("Part") then
  3917. v.BrickColor = BrickColor.new("Toothpaste")
  3918. v.Material = "Neon"
  3919. end
  3920. end
  3921. for i, v in pairs(extrawingmod1:GetChildren()) do
  3922. if v:IsA("Part") then
  3923. v.Transparency = 1
  3924. v.BrickColor = BrickColor.new("White")
  3925. v.Material = "Ice"
  3926. end
  3927. end
  3928. for i, v in pairs(extrawingmod2:GetChildren()) do
  3929. if v:IsA("Part") then
  3930. v.Transparency = 1
  3931. v.BrickColor = BrickColor.new("White")
  3932. v.Material = "Ice"
  3933. end
  3934. end
  3935. elseif k == "q" and attack == false and ModeOfGlitch == 2 then
  3936. resetmode()
  3937. end
  3938. if k == "e" and attack == false and ModeOfGlitch ~= 3 then
  3939. ModeOfGlitch = 3
  3940. storehumanoidWS = 16
  3941. hum.WalkSpeed = 16
  3942. rainbowmode = false
  3943. chaosmode = false
  3944. RecolorTextAndRename("Volcanic nitro >:P", Color3.new(0, 0, 0), Color3.new(0.35, 0, 1))
  3945. newTheme("rbxassetid://397753092", 58.15, 1,2)
  3946. MAINRUINCOLOR = BrickColor.new("Bright red")
  3947. for i, v in pairs(mw2:GetChildren()) do
  3948. if v:IsA("Part") then
  3949. v.BrickColor = MAINRUINCOLOR
  3950. v.Material = "Neon"
  3951. end
  3952. end
  3953. for i, v in pairs(mw1:GetChildren()) do
  3954. if v:IsA("Part") then
  3955. v.Transparency = 1
  3956. v.BrickColor = MAINRUINCOLOR
  3957. v.Material = "Neon"
  3958. end
  3959. end
  3960. for i, v in pairs(m:GetChildren()) do
  3961. if v:IsA("Part") then
  3962. v.BrickColor = BrickColor.new("Rust")
  3963. v.Material = "Ice"
  3964. end
  3965. end
  3966. for i, v in pairs(m2:GetChildren()) do
  3967. if v:IsA("Part") then
  3968. v.BrickColor = BrickColor.new("Dark red")
  3969. v.Material = "Glass"
  3970. end
  3971. end
  3972. for i, v in pairs(m3:GetChildren()) do
  3973. if v:IsA("Part") then
  3974. v.BrickColor = BrickColor.new("Dark red")
  3975. v.Material = "Neon"
  3976. end
  3977. end
  3978. for i, v in pairs(extrawingmod1:GetChildren()) do
  3979. if v:IsA("Part") then
  3980. v.Transparency = 1
  3981. v.BrickColor = BrickColor.new("Maroon")
  3982. v.Material = "Neon"
  3983. end
  3984. end
  3985. for i, v in pairs(extrawingmod2:GetChildren()) do
  3986. if v:IsA("Part") then
  3987. v.Transparency = 1
  3988. v.BrickColor = BrickColor.new("Maroon")
  3989. v.Material = "Neon"
  3990. end
  3991. end
  3992. elseif k == "e" and attack == false and ModeOfGlitch == 3 then
  3993. resetmode()
  3994. end
  3995. if k == "r" and attack == false and ModeOfGlitch ~= 4 then
  3996. ModeOfGlitch = 4
  3997. storehumanoidWS = 16
  3998. hum.WalkSpeed = 16
  3999. rainbowmode = false
  4000. chaosmode = true
  4001. RecolorTextAndRename("C R A Z E D N I T R O : )", Color3.new(0, 0, 0), BrickColor.random().Color)
  4002. newTheme("rbxassetid://958002548", 0, 1, 10)
  4003. MAINRUINCOLOR = BrickColor.new("Black")
  4004. for i, v in pairs(mw2:GetChildren()) do
  4005. if v:IsA("Part") then
  4006. v.BrickColor = MAINRUINCOLOR
  4007. v.Material = "Neon"
  4008. end
  4009. end
  4010. for i, v in pairs(mw1:GetChildren()) do
  4011. if v:IsA("Part") then
  4012. v.Transparency = 0.75
  4013. v.BrickColor = BrickColor.random()
  4014. v.Material = "Neon"
  4015. end
  4016. end
  4017. for i, v in pairs(m:GetChildren()) do
  4018. if v:IsA("Part") then
  4019. v.BrickColor = BrickColor.new("Deep blue")
  4020. v.Material = "Neon"
  4021. end
  4022. end
  4023. for i, v in pairs(m2:GetChildren()) do
  4024. if v:IsA("Part") then
  4025. v.BrickColor = BrickColor.random()
  4026. v.Material = "Neon"
  4027. end
  4028. end
  4029. for i, v in pairs(m3:GetChildren()) do
  4030. if v:IsA("Part") then
  4031. v.BrickColor = BrickColor.new("Deep blue")
  4032. v.Material = "Neon"
  4033. end
  4034. end
  4035. for i, v in pairs(extrawingmod1:GetChildren()) do
  4036. if v:IsA("Part") then
  4037. v.Transparency = 1
  4038. v.BrickColor = BrickColor.new("Magneta")
  4039. v.Material = "Neon"
  4040. end
  4041. end
  4042. for i, v in pairs(extrawingmod2:GetChildren()) do
  4043. if v:IsA("Part") then
  4044. v.Transparency = 1
  4045. v.BrickColor = BrickColor.new("Magneta")
  4046. v.Material = "Neon"
  4047. end
  4048. end
  4049. elseif k == "r" and attack == false and ModeOfGlitch == 4 then
  4050. resetmode()
  4051. end
  4052. if k == "t" and attack == false and ModeOfGlitch ~= 5 then
  4053. ModeOfGlitch = 5
  4054.  
  4055. storehumanoidWS = 16
  4056. hum.WalkSpeed = 16
  4057. rainbowmode = false
  4058. chaosmode = false
  4059. RecolorTextAndRename("Solitude", Color3.new(0, 0, 0), Color3.new(255, 255, 255))
  4060. newTheme("rbxassetid://723652641", 10, 1, 3.2)
  4061. ModeOfGlitch = 1
  4062. MAINRUINCOLOR = BrickColor.new("Magneta")
  4063. for i, v in pairs(mw2:GetChildren()) do
  4064. if v:IsA("Part") then
  4065. v.BrickColor = MAINRUINCOLOR
  4066. v.Material = "Neon"
  4067. end
  4068. end
  4069. for i, v in pairs(mw1:GetChildren()) do
  4070. if v:IsA("Part") then
  4071. v.Transparency = 0
  4072. v.BrickColor = MAINRUINCOLOR
  4073. v.Material = "Neon"
  4074. end
  4075. end
  4076. for i, v in pairs(m:GetChildren()) do
  4077. if v:IsA("Part") then
  4078. v.BrickColor = BrickColor.new("Magneta")
  4079. v.Material = "Ice"
  4080. end
  4081. end
  4082. for i, v in pairs(m2:GetChildren()) do
  4083. if v:IsA("Part") then
  4084. v.BrickColor = BrickColor.new("Magneta")
  4085. v.Material = "Ice"
  4086. end
  4087. end
  4088. for i, v in pairs(m3:GetChildren()) do
  4089. if v:IsA("Part") then
  4090. v.BrickColor = BrickColor.new("Magneta")
  4091. v.Material = "Neon"
  4092. end
  4093. end
  4094. for i, v in pairs(extrawingmod1:GetChildren()) do
  4095. if v:IsA("Part") then
  4096. v.Transparency = 1
  4097. v.BrickColor = BrickColor.new("Really red")
  4098. v.Material = "Neon"
  4099. end
  4100. end
  4101. for i, v in pairs(extrawingmod2:GetChildren()) do
  4102. if v:IsA("Part") then
  4103. v.Transparency = 1
  4104. v.BrickColor = BrickColor.new("Magneta")
  4105. v.Material = "Neon"
  4106. end
  4107. end
  4108. elseif k == "t" and attack == false and ModeOfGlitch == 5 then
  4109. resetmode()
  4110. end
  4111. if k == "y" and attack == false and ModeOfGlitch ~= 6 then
  4112. ModeOfGlitch = 6
  4113. storehumanoidWS = 75
  4114. hum.WalkSpeed = 75
  4115. rainbowmode = false
  4116. chaosmode = false
  4117. RecolorTextAndRename("Peaceful nitro", Color3.new(0, 0, 0), Color3.new(1, 1, 1))
  4118. newTheme("rbxassetid://1128536404", 0, 1, 1)
  4119. MAINRUINCOLOR = BrickColor.new("Really black")
  4120. for i, v in pairs(mw2:GetChildren()) do
  4121. if v:IsA("Part") then
  4122. v.BrickColor = BrickColor.new("Bright blue")
  4123. v.Material = "Foil"
  4124. end
  4125. end
  4126. for i, v in pairs(mw1:GetChildren()) do
  4127. if v:IsA("Part") then
  4128. v.Transparency = 0
  4129. v.BrickColor = BrickColor.new("Light stone grey")
  4130. v.Material = "Neon"
  4131. end
  4132. end
  4133. for i, v in pairs(m:GetChildren()) do
  4134. if v:IsA("Part") then
  4135. v.BrickColor = BrickColor.new("Bright blue")
  4136. v.Material = "Ice"
  4137. end
  4138. end
  4139. for i, v in pairs(m2:GetChildren()) do
  4140. if v:IsA("Part") then
  4141. v.BrickColor = BrickColor.new("Light stone grey")
  4142. v.Material = "Ice"
  4143. end
  4144. end
  4145. for i, v in pairs(m3:GetChildren()) do
  4146. if v:IsA("Part") then
  4147. v.BrickColor = BrickColor.new("Bright blue")
  4148. v.Material = "Neon"
  4149. end
  4150. end
  4151. for i, v in pairs(extrawingmod1:GetChildren()) do
  4152. if v:IsA("Part") then
  4153. v.Transparency = 1
  4154. v.BrickColor = BrickColor.new("Bright blue")
  4155. v.Material = "Neon"
  4156. end
  4157. end
  4158. for i, v in pairs(extrawingmod2:GetChildren()) do
  4159. if v:IsA("Part") then
  4160. v.Transparency = 1
  4161. v.BrickColor = BrickColor.new("Bright blue")
  4162. v.Material = "Neon"
  4163. end
  4164. end
  4165.  
  4166.  
  4167. elseif k == "y" and attack == false and ModeOfGlitch == 6 then
  4168. resetmode()
  4169. end
  4170. if k == "u" and attack == false and ModeOfGlitch ~= 6127843 then
  4171. ModeOfGlitch = 6127843
  4172. storehumanoidWS = 50
  4173. hum.WalkSpeed = 50
  4174. rainbowmode = true
  4175. chaosmode = false
  4176. RecolorTextAndRename("Rainbow Nitro", Color3.new(1, 1, 1), Color3.new(1, 1, 1))
  4177. newTheme("rbxassetid://1747430851", 0, 1, 1)
  4178. MAINRUINCOLOR = BrickColor.new("White")
  4179. for i, v in pairs(mw2:GetChildren()) do
  4180. if v:IsA("Part") then
  4181. v.BrickColor = MAINRUINCOLOR
  4182. v.Material = "Neon"
  4183. end
  4184. end
  4185. for i, v in pairs(mw1:GetChildren()) do
  4186. if v:IsA("Part") then
  4187. v.Transparency = 0
  4188. v.BrickColor = MAINRUINCOLOR
  4189. v.Material = "Neon"
  4190. end
  4191. end
  4192. for i, v in pairs(m:GetChildren()) do
  4193. if v:IsA("Part") then
  4194. v.BrickColor = BrickColor.new("White")
  4195. v.Material = "Neon"
  4196. end
  4197. end
  4198. for i, v in pairs(m2:GetChildren()) do
  4199. if v:IsA("Part") then
  4200. v.BrickColor = BrickColor.new("White")
  4201. v.Material = "Neon"
  4202. end
  4203. end
  4204. for i, v in pairs(m3:GetChildren()) do
  4205. if v:IsA("Part") then
  4206. v.BrickColor = BrickColor.new("White")
  4207. v.Material = "Neon"
  4208. end
  4209. end
  4210. for i, v in pairs(extrawingmod1:GetChildren()) do
  4211. if v:IsA("Part") then
  4212. v.Transparency = 1
  4213. v.BrickColor = BrickColor.new("White")
  4214. v.Material = "Neon"
  4215. end
  4216. end
  4217. for i, v in pairs(extrawingmod2:GetChildren()) do
  4218. if v:IsA("Part") then
  4219. v.Transparency = 1
  4220. v.BrickColor = BrickColor.new("White")
  4221. v.Material = "Neon"
  4222. end
  4223. end
  4224. elseif k == "u" and attack == false and ModeOfGlitch == 6127843 then
  4225. resetmode()
  4226. end
  4227. if k == "p" and attack == false and ModeOfGlitch ~= 1000000 then
  4228. ModeOfGlitch = 1000000
  4229. storehumanoidWS = 100
  4230. hum.WalkSpeed = 100
  4231. rainbowmode = false
  4232. chaosmode = false
  4233. RecolorTextAndRename("N i t r o F u n", Color3.new(0.25, 0, 1), Color3.new(0.5, 0, 1))
  4234. newTheme("rbxassetid://657143125", 0, 1, 1)
  4235. MAINRUINCOLOR = BrickColor.new("Bright red")
  4236. for i, v in pairs(mw2:GetChildren()) do
  4237. if v:IsA("Part") then
  4238. v.BrickColor = MAINRUINCOLOR
  4239. v.Material = "Neon"
  4240. end
  4241. end
  4242. for i, v in pairs(mw1:GetChildren()) do
  4243. if v:IsA("Part") then
  4244. v.Transparency = 0
  4245. v.BrickColor = MAINRUINCOLOR
  4246. v.Material = "Neon"
  4247. end
  4248. end
  4249. for i, v in pairs(m:GetChildren()) do
  4250. if v:IsA("Part") then
  4251. v.Color = Color3.new(0.5, 0, 1)
  4252. v.Material = "Neon"
  4253. end
  4254. end
  4255. for i, v in pairs(m2:GetChildren()) do
  4256. if v:IsA("Part") then
  4257. v.Color = Color3.new(0.25, 0, 1)
  4258. v.Material = "Neon"
  4259. end
  4260. end
  4261. for i, v in pairs(m3:GetChildren()) do
  4262. if v:IsA("Part") then
  4263. v.Color = Color3.new(0.45, 0, 1)
  4264. v.Material = "Neon"
  4265. end
  4266. end
  4267. for i, v in pairs(extrawingmod1:GetChildren()) do
  4268. if v:IsA("Part") then
  4269. v.Transparency = 0
  4270. v.Color = Color3.new(0.25, 0, 1)
  4271. v.Material = "Neon"
  4272. end
  4273. end
  4274. for i, v in pairs(extrawingmod2:GetChildren()) do
  4275. if v:IsA("Part") then
  4276. v.Transparency = 0
  4277. v.Color = Color3.new(0.5, 0, 1)
  4278. v.Material = "Neon"
  4279. end
  4280. end
  4281. elseif k == "p" and attack == false and ModeOfGlitch == 1000000 then
  4282. resetmode()
  4283. end
  4284. if k == "l" and toggleTag == false then
  4285. toggleTag = true
  4286. text.TextTransparency = 0
  4287. text.TextStrokeTransparency = 0
  4288. elseif k == "l" and toggleTag == true then
  4289. toggleTag = false
  4290. text.TextTransparency = 1
  4291. text.TextStrokeTransparency = 1
  4292. end
  4293. if k == "z" and attack == false and ModeOfGlitch == 1 then
  4294. ExtinctiveHeartbreak()
  4295. elseif k == "z" and attack == false and ModeOfGlitch == 2 then
  4296. PureBomb()
  4297. elseif k == "z" and attack == false and ModeOfGlitch == 3 then
  4298. scattercorrupt()
  4299. elseif k == "z" and attack == false and ModeOfGlitch == 4 then
  4300. ChaosGroundStrike()
  4301. elseif k == "z" and attack == false and ModeOfGlitch == 5 then
  4302. elseif k == "z" and attack == false and ModeOfGlitch == 1000000 then
  4303. UniversalSpark()
  4304. elseif k == "l" and attack == false and ModeOfGlitch == 1000000 then
  4305. scattercorrupt()
  4306. wait(1)
  4307. yinyangi()
  4308. elseif k == "l" and attack == false and ModeOfGlitch == 5 then
  4309. scattercorrupt()
  4310. scattercorrupt()
  4311. elseif k == "z" and attack == false and ModeOfGlitch == 6 then
  4312. yinyangi()
  4313. elseif k == "z" and attack == false and ModeOfGlitch == 6127843 then
  4314. Wip()
  4315. end
  4316. if k == "l" and attack == false and ModeOfGlitch == 4 then
  4317. ChaosBegone()
  4318. end
  4319. end)
  4320. coroutine.resume(coroutine.create(function()
  4321. while true do
  4322. swait(2)
  4323. if rainbowmode == true or ModeOfGlitch == 6 then
  4324. sphereMK(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -6, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, MAINRUINCOLOR, 0)
  4325. end
  4326. end
  4327. end))
  4328. coroutine.resume(coroutine.create(function()
  4329. while true do
  4330. swait(0.5)
  4331. if ModeOfGlitch == 1000000 then
  4332. sphereMK(5, 0.5, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, MAINRUINCOLOR, 0)
  4333. end
  4334. end
  4335. end))
  4336. coroutine.resume(coroutine.create(function()
  4337. while true do
  4338. swait(2)
  4339. if chaosmode == true then
  4340. RecolorTextAndRename("HATRED", Color3.new(0, 0, 0), BrickColor.random().Color)
  4341. for i, v in pairs(mw1:GetChildren()) do
  4342. if v:IsA("Part") then
  4343. v.Transparency = 0.75
  4344. v.BrickColor = BrickColor.random()
  4345. v.Material = "Neon"
  4346. end
  4347. end
  4348. for i, v in pairs(m2:GetChildren()) do
  4349. if v:IsA("Part") then
  4350. v.BrickColor = BrickColor.random()
  4351. v.Material = "Neon"
  4352. end
  4353. end
  4354. end
  4355. end
  4356. end))
  4357. Humanoid.Name = "STARGLITCHER"
  4358. Humanoid.MaxHealth = math.huge
  4359. Humanoid.Health = math.huge
  4360. Instance.new("ForceField", char).Visible = false
  4361. Humanoid.Animator.Parent = nil
  4362. idleanim = 0.4
  4363. while true do
  4364. if rainbowmode == true then
  4365. RecolorTextAndRename("Rainbow Nitro", Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500))
  4366. MAINRUINCOLOR = BrickColor.new("Birght red")
  4367. for i, v in pairs(m:GetChildren()) do
  4368. if v:IsA("Part") then
  4369. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4370. end
  4371. end
  4372. for i, v in pairs(m2:GetChildren()) do
  4373. if v:IsA("Part") then
  4374. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4375. end
  4376. end
  4377. for i, v in pairs(m3:GetChildren()) do
  4378. if v:IsA("Part") then
  4379. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4380. end
  4381. end
  4382. for i, v in pairs(mw1:GetChildren()) do
  4383. if v:IsA("Part") then
  4384. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4385. v.Material = "Neon"
  4386. end
  4387. end
  4388. for i, v in pairs(mw2:GetChildren()) do
  4389. if v:IsA("Part") then
  4390. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4391. v.Material = "Neon"
  4392. end
  4393. end
  4394. end
  4395. CameraManager()
  4396. swait()
  4397. lwing1weld.C1 = clerp(lwing1weld.C1, cf(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(12.5 + 5 * math.cos(sine / 32))), 0.3)
  4398. lwing2weld.C1 = clerp(lwing2weld.C1, cf(3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(25 + 7.5 * math.cos(sine / 32))), 0.3)
  4399. lwing3weld.C1 = clerp(lwing3weld.C1, cf(3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(37.5 + 10 * math.cos(sine / 32))), 0.3)
  4400. lwing4weld.C1 = clerp(lwing4weld.C1, cf(4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(50 + 12.5 * math.cos(sine / 32))), 0.3)
  4401. lwing5weld.C1 = clerp(lwing5weld.C1, cf(5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(62.5 + 15 * math.cos(sine / 32))), 0.3)
  4402. lwing6weld.C1 = clerp(lwing6weld.C1, cf(6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(75 + 17.5 * math.cos(sine / 32))), 0.3)
  4403. rwing1weld.C1 = clerp(rwing1weld.C1, cf(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(-12.5 - 5 * math.cos(sine / 32))), 0.3)
  4404. rwing2weld.C1 = clerp(rwing2weld.C1, cf(-3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(-25 - 7.5 * math.cos(sine / 32))), 0.3)
  4405. rwing3weld.C1 = clerp(rwing3weld.C1, cf(-3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(-37.5 - 10 * math.cos(sine / 32))), 0.3)
  4406. rwing4weld.C1 = clerp(rwing4weld.C1, cf(-4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(-50 - 12.5 * math.cos(sine / 32))), 0.3)
  4407. rwing5weld.C1 = clerp(rwing5weld.C1, cf(-5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(-62.5 - 15 * math.cos(sine / 32))), 0.3)
  4408. rwing6weld.C1 = clerp(rwing6weld.C1, cf(-6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(-75 - 17.5 * math.cos(sine / 32))), 0.3)
  4409. sine = sine + change
  4410. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  4411. local velderp = RootPart.Velocity.y
  4412. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  4413. if equipped == true or equipped == false then
  4414. if attack == false then
  4415. idle = idle + 1
  4416. else
  4417. idle = 0
  4418. end
  4419. if not (idle >= 500) or attack == false then
  4420. end
  4421. if RootPart.Velocity.y > 1 and hitfloor == nil then
  4422. Anim = "Jump"
  4423. if attack == false then
  4424. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  4425. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
  4426. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  4427. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.1)
  4428. RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(25)), 0.1)
  4429. LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(-25)), 0.1)
  4430. end
  4431. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  4432. Anim = "Fall"
  4433. if attack == false then
  4434. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  4435. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
  4436. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4437. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4438. RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  4439. LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  4440. end
  4441. elseif torvel < 1 and hitfloor ~= nil then
  4442. Anim = "Idle"
  4443. if attack == false then
  4444. if ModeOfGlitch == 1 then
  4445. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10 - 2.5 * math.cos(sine / 32)), math.rad(-20), math.rad(0)), 0.1)
  4446. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10 + 2.5 * math.cos(sine / 32))), 0.1)
  4447. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(10 - 2 * math.cos(sine / 32)), math.rad(0), math.rad(20)), 0.1)
  4448. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 32)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(-20 - 5 * math.cos(sine / 0.465))), 0.1)
  4449. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
  4450. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
  4451. elseif ModeOfGlitch == 2 or ModeOfGlitch == 6127843 then
  4452. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-7.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4453. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4454. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4455. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
  4456. RW.C0 = clerp(RW.C0, cf(0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(30 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-100 - 2.5 * math.cos(sine / 28))), 0.1)
  4457. LW.C0 = clerp(LW.C0, cf(-0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(40 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(90 + 2.5 * math.cos(sine / 28))), 0.1)
  4458. elseif ModeOfGlitch == 3 then
  4459. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 - 1 * math.cos(sine / 34))), 0.1)
  4460. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4461. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-20)), 0.1)
  4462. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(20)), 0.1)
  4463. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
  4464. LW.C0 = clerp(LW.C0, cf(-1.5, 0.75, 0) * angles(math.rad(170), math.rad(-20), math.rad(20)), 0.1)
  4465. elseif ModeOfGlitch == 4 then
  4466. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(20)), 0.1)
  4467. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(-20)), 0.1)
  4468. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 32)) * angles(math.rad(20 - 0.5 * math.cos(sine / 32)), math.rad(0), math.rad(0)), 0.1)
  4469. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
  4470. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
  4471. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
  4472. elseif ModeOfGlitch == 5 then
  4473. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4474. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4475. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4476. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
  4477. RW.C0 = clerp(RW.C0, cf(1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.1)
  4478. LW.C0 = clerp(LW.C0, cf(-1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.1)
  4479. elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
  4480. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-10)), 0.1)
  4481. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(10)), 0.1)
  4482. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4483. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15), math.rad(0), math.rad(0)), 0.1)
  4484. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20 + 2.5 * math.cos(sine / 28))), 0.1)
  4485. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20 - 2.5 * math.cos(sine / 28))), 0.1)
  4486. end
  4487. end
  4488. elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
  4489. Anim = "Walk"
  4490. if attack == false then
  4491. if ModeOfGlitch == 1 then
  4492. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4493. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4494. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
  4495. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 5 * math.cos(sine / 0.325)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
  4496. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
  4497. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
  4498. elseif ModeOfGlitch == 4 then
  4499. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(5 + 25 * math.cos(sine / 12))), 0.1)
  4500. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(-5 + 25 * math.cos(sine / 12))), 0.1)
  4501. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 8)) * angles(math.rad(12.5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 12))), 0.1)
  4502. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
  4503. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 - 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
  4504. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
  4505. elseif ModeOfGlitch ~= 1 or ModeOfGlitch ~= 4 then
  4506. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4507. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4508. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
  4509. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
  4510. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
  4511. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 45 * math.cos(sine / 8)), math.rad(0), math.rad(-10 + 10 * math.cos(sine / 4))), 0.1)
  4512. end
  4513. end
  4514. elseif torvel >= 22 and hitfloor ~= nil then
  4515. Anim = "Run"
  4516. if attack == false then
  4517. if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 1000000 then
  4518. RH.C0 = clerp(RH.C0, cf(1, -0.75 - 0.25 * math.cos(sine / 3), -0.25 - 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
  4519. LH.C0 = clerp(LH.C0, cf(-1, -0.75 + 0.25 * math.cos(sine / 3), -0.25 + 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
  4520. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.125 + 0.125 * math.cos(sine / 3)) * angles(math.rad(20), math.rad(0), math.rad(0 - 15 * math.cos(sine / 6))), 0.1)
  4521. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 15 * math.cos(sine / 6))), 0.1)
  4522. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 155 * math.cos(sine / 6)), math.rad(0), math.rad(5 - 10 * math.cos(sine / 3))), 0.1)
  4523. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 155 * math.cos(sine / 6)), math.rad(0), math.rad(-5 + 10 * math.cos(sine / 3))), 0.1)
  4524. elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
  4525. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
  4526. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
  4527. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  4528. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  4529. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(30 + 2.5 * math.cos(sine / 28))), 0.2)
  4530. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30 - 2.5 * math.cos(sine / 28))), 0.2)
  4531. end
  4532. end
  4533. end
  4534. end
  4535. end
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