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- <!DOCTYPE html> <html lang="en"> <head> <meta name="viewport" content="width=device-width, initial-scale=1"><title>Sezzadactyl Wizard ZOOM TO 100%</title>
- <style>@import url(https://fonts.googleapis.com/css?family=Calligraffitti|Rokkitt);
- ::-webkit-scrollbar { width:0.5vw;height:2vh; } ::-webkit-scrollbar-track {background:#115; }
- ::-webkit-scrollbar-thumb { background:#511; }
- #but1,#but2,#but3,#but4 {display:none;}
- #tab1, #tab2, #tab3, #tab4 {display:none;max-height:61vh;overflow:auto;font-size:5vh;background:rgba(50,0,20,0.9);
- border-radius:5px;position:absolute;top:50%;left:50%;transition:1s;
- -ms-transform:translate(-50%,-50%);transform:translate(-50%,-50%);padding:-1vh 0 13vh 0;font-weight:bold;}
- #tab1:hover, #tab2:hover, #tab3:hover, #tab4:hover {filter:hue-rotate(990deg)}
- #but1:checked ~ #tab1, #but2:checked ~ #tab2, #but3:checked ~ #tab3, #but4:checked ~ #tab4 {display:inline;}
- #bg{z-index:-1;background-repeat:no-repeat;background size:cover;position:fixed;top:0vh;left:0;bottom:2vh;right:0;
- width:100%;height:100%;overflow:hidden;position:fixed;}
- .lab{display:block;position:relative;margin-top:4vh;float:left;margin-left:2vh;margin-right:1vh;left:27%;
- padding:3vh;color:inherit;background:#201;font-size:100%;font-weight:bold;border:transition:9s;}
- .lab:hover{filter:hue-rotate(4400deg)}
- h3{margin:55px 0 0 0;font-weight:bold;text-align:center;} h5 {margin:0;padding:5px 11px 5px 33px;color:#0ee;line-height:44px;text-indent:33px;}
- body {background:#309;z-index:1;}
- .trot {margin:auto;background:red;top:0%;left:0%;width:100%;height:100%;
- font-family:calligraffitti, rokkitt;font-size:3vh;color:#209;transition:2s;z-indez:-2;}
- </style> <div class="trot">
- <input type="radio" checked name="but" id="but1"><label for="but1" class="lab" data-tilt style="margin-left:-55px;">About Me</label>
- <input type="radio" name="but" id="but2"><label for="but2" class="lab" data-tilt style="margin-left:133px;">History</label>
- <input type="radio" name="but" id="but3"><label for="but3" class="lab" data-tilt style="margin-left:133px;">Gallery</label>
- <input type="radio" name="but" id="but4"><label for="but4" class="lab" data-tilt style="margin-left:133px;">OOC</label>
- <div id='bg'></div> <div id='tab1'><table style='font-size:inherit'><tr><td>
- <img data-tilt src='https://i.imgur.com/ICxxHjL.jpg' style='float:left;border-radius:222px;
- max-width:100vw;max-height:19vw;padding-right:0vh;margin:40px 5px 55px 5px;'>
- </td><td>
- <h3>My Character</h3><table style="width:599px;color:#90d;font-size:3vh;padding:7px 3px 5px 0px;"><tr>
- <td align='left'><b>Name:</b></td>
- <td align='right'>Sezzadactyl the Octopus-Ulitharid Wizard</td></tr><tr>
- <td align='left'><b>Age:</b></td>
- <td align='right'>18 years old</td></tr><tr>
- <td align='left'><b>Race:</b></td>
- <td align='right'>Human</td></tr><tr>
- <td align='left'><b>Height:</b></td>
- <td align='right'>5'7</td></tr><tr>
- <td align='left'><b>Cell Phone Color:</b></td>
- <td align='right'>Blue</td></tr><tr>
- <td align='left'><b>Orientation:</b></td>
- <td align='right'>Females and Futa</td></tr><tr>
- <td align='left'><b>PP Size:</b></td>
- <td align='right'>7 inches</td></tr></table>
- </td></tr></table></div>
- <div id='tab2'><center><h3>History</h3></center><h5><p>Very rarely, when a tadpole from the brine pool of an Elder Brain is implanted into a creature, that creature transforms into an ulitharid: a larger and more potent Mind Flayer with six tentacles. Illithids innately recognize that an ulitharid’s survival is more important than their own. An Elder Brain's reaction to the rise of an ulitharid varies. In most colonies, the ulitharid becomes an elder brain’s most favored servant, invested with power and authority. In others, the elder brain perceives an ulitharid as a potential rival and manipulates or quashes the ulitharid’s ambitions accordingly.
- <p>When an ulitharid finds sharing leadership with an Elder Brain insufferable, it breaks off from the colony, taking a group of mind flayers with it, and moves to another location to form a new colony. After the death of the ulitharid’s body, a special process transforms its brain into a new elder brain for the colony.
- <p>This process doesn’t work on the brain of an ulitharid that dies a natural death, as such brains are too decrepit to be used. Instead, each ulitharid carries a psionically enhanced staff; when the ulitharid is ready to give up its life, it attaches the staff to the back of its head, and the staff cracks open its skull, enabling its brain to be extracted. The brain and the staff are then planted in the ulitharid’s corpse, causing it to dissolve into ichor. This psionically potent slime helps to fuel the transformation of the area into a brine pool for the embryonic elder brain.</div>
- <div id='tab3'><h3>Gallery</h3><br><center>
- <a target='_blank' href='https://i.ibb.co/brdjVTp/1c8325a2907730529ce942aef81a3b33.jpg' target='_blank'>
- <img src='https://i.ibb.co/brdjVTp/1c8325a2907730529ce942aef81a3b33.jpg' height='150px'></a>
- <a target='_blank' href='https://i.ibb.co/17j01JK/Kingmaker-Ending.webp' target='_blank'>
- <img src='https://i.ibb.co/17j01JK/Kingmaker-Ending.webp' height='150px'></a>
- <a target='_blank' href='https://i.ibb.co/RvRMPVt/Liberator-Ending.webp' target='_blank'>
- <img src='https://i.ibb.co/RvRMPVt/Liberator-Ending.webp' height='150px'></a>
- <a target='_blank' href='https://i.ibb.co/WgdFnv4/Triumphant-Ending.webp' target='_blank'>
- <img src='https://i.ibb.co/WgdFnv4/Triumphant-Ending.webp' height='150px'></a>
- <a target='_blank' href='https://i.ibb.co/Sw38dSq/sample-cab99c13a4cfafcee9865c8c35a7a908.jpg' target='_blank'>
- <img src='https://i.ibb.co/Sw38dSq/sample-cab99c13a4cfafcee9865c8c35a7a908.jpg' height='150px'></a>
- </center> </div>
- <div id='tab4'><h3>OOC</h3><br>I love code generators.<br>
- <br>RP is not real life.<br>
- <br>Pesto does not belong on food.<br>
- <br>Yes, the history is copy-pasted.<br>
- <br> I usually play Hibiki post-game using the combined Triumphant/Kingmaker ending shown in the Triangulum Arc and retaining the Demon
- Summoning Program along with the demons/abilities attached to it, but I'm perfectly willing to play him during the events of the game
- or in thepostgame of any other ending.</div>
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