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- me = game.Players.Upscalegaming
- dist = 10
- function deny(nam)
- local bill = Instance.new("BillboardGui",me.Character.Head)
- bill.Size = UDim2.new(0,200,0,30)
- bill.Adornee = bill.Parent
- local txt = Instance.new("TextLabel",bill)
- txt.BackgroundTransparency = 1
- txt.Size = UDim2.new(0,200,0,30)
- txt.Text = nam.." found, access denied."
- txt.TextColor3 = Color3.new(0.6,0,0)
- txt.Position = UDim2.new(0,0,0,-50)
- txt.FontSize = "Size24"
- local ball = Instance.new("Part",workspace)
- ball.CanCollide = false
- ball.Shape = "Ball"
- ball.Size = Vector3.new(dist*2,dist*2,dist*2)
- ball.BrickColor = BrickColor.new("Bright red")
- ball.Anchored = true
- ball.CFrame = CFrame.new(bill.Parent.Position)
- ball.Transparency = 0.3
- ball.TopSurface = 0
- ball.BottomSurface = 0
- wait(3)
- bill:remove()
- ball:remove()
- end
- function lol(pos)
- local torso = nil
- local temp = nil
- local plyrs = game.Players:GetPlayers()
- for x=1, #plyrs do
- local ob = plyrs[x]
- if ob.Name ~= me.Name then
- if ob.Character then
- temp = ob.Character:findFirstChild("Torso")
- if temp ~= nil then
- if (pos - temp.Position).magnitude < dist then
- torso = temp
- end
- end
- end
- end
- end
- return torso
- end
- while true do
- wait(0.2)
- local obj = lol(me.Character.Torso.Position)
- if obj then
- deny(obj.Parent.Name)
- obj:remove()
- end
- end
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