zed_isJayTheLionJR

test for one for all 2 with hair

May 26th, 2018
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  1. --Edited by SomenerdyOG
  2. ---NO TOOLS
  3. plr = game.Players.LocalPlayer
  4. repeat
  5. wait(0.4)
  6. until plr.Character
  7. chr = plr.Character
  8. human = chr:FindFirstChild("Humanoid")
  9. chr.Humanoid.MaxHealth = math.huge
  10. mouse = plr:GetMouse()
  11. equipd = false
  12. local Part = Instance.new("Part",chr)
  13. Part.BrickColor = BrickColor.new("Royal blue")
  14. Part.Size = Vector3.new(1,1,1)
  15. Part.CanCollide = false
  16. Part.Material = "Neon"
  17. local M = Instance.new("SpecialMesh",Part)
  18. M.MeshId = "rbxassetid://212966179"
  19. M.Scale = Vector3.new(1.2,1.2,1.2)
  20. M.TextureId = "rbxassetid://431984628"
  21. local Part2 = Instance.new("Weld",Part)
  22. Part2.Part0 = chr.Head
  23. Part2.Part1 = Part
  24. Part2.C0 = CFrame.new(0,0.2,0)*CFrame.Angles(0,0,0)
  25. local Part1 = Instance.new("Part",chr)
  26. Part1.BrickColor = BrickColor.new("Really black")
  27. Part1.Size = Vector3.new(1,1,1)
  28. Part1.CanCollide = false
  29. Part1.Material = "Neon"
  30. local M1 = Instance.new("SpecialMesh",Part1)
  31. M1.MeshId = "rbxassetid://212966179"
  32. M1.Scale = Vector3.new(1.1,1.1,1.1)
  33. local Part21 = Instance.new("Weld",Part1)
  34. Part21.Part0 = chr.Head
  35. Part21.Part1 = Part1
  36. Part21.C0 = CFrame.new(0,0.1,0)*CFrame.Angles(0,0,0)
  37. hrp = chr.HumanoidRootPart
  38. head = chr.Head
  39. anim = human.Animator
  40. activu = false
  41. Heartbeat = Instance.new("BindableEvent")
  42. Heartbeat.Name = "Heartbeat"
  43. Heartbeat.Parent = script
  44. frame = 0.03333333333333333
  45. tf = 0
  46. game:GetService("RunService").Heartbeat:connect(function(s, p)
  47. tf = tf + s
  48. if tf >= frame then
  49. for i = 1, math.floor(tf / frame) do
  50. Heartbeat:Fire()
  51. end
  52. tf = tf - frame * math.floor(tf / frame)
  53. end
  54. end)
  55. function swait(num)
  56. if num == 0 or num == nil then
  57. Heartbeat.Event:wait()
  58. else
  59. for i = 1, num do
  60. Heartbeat.Event:wait()
  61. end
  62. end
  63. end
  64. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  65. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  66. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  67. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  68. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  69. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  70. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  71. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  72. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  73. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  74. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  75. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  76. RS = tors:FindFirstChild("Right Shoulder")
  77. LS = tors:FindFirstChild("Left Shoulder")
  78. RH = tors:FindFirstChild("Right Hip")
  79. LH = tors:FindFirstChild("Left Hip")
  80. RJ = hrp:FindFirstChild("RootJoint")
  81. N = tors:FindFirstChild("Neck")
  82. cf = CFrame.new
  83. ang = CFrame.Angles
  84. rd = math.rad
  85. rd2 = math.random
  86. function nooutline(p)
  87. p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BottomSurface = 10, 10, 10, 10, 10, 10
  88. end
  89. function makepart(color, name, reflec, mater, parnt, cfram)
  90. local port = Instance.new("Part")
  91. port.BrickColor = BrickColor.new(color)
  92. port.Name = name
  93. nooutline(port)
  94. port.Reflectance = reflec
  95. port.Material = mater
  96. port.Anchored = false
  97. port.CanCollide = false
  98. port.Locked = true
  99. port.Size = Vector3.new(0.2, 0.2, 0.2)
  100. port.Parent = parnt
  101. return port
  102. end
  103. function makemesh(meshtype, scale, meshid, parent)
  104. local mes = Instance.new("SpecialMesh")
  105. mes.MeshType = meshtype
  106. mes.Scale = scale
  107. if meshtype == "FileMesh" then
  108. mes.MeshId = meshid
  109. end
  110. mes.Parent = parent
  111. return mes
  112. end
  113. function makeweld(parent, p0, p1, c0, c1)
  114. local wel = Instance.new("Weld")
  115. wel.Part0 = p0
  116. wel.Part1 = p1
  117. wel.C0 = c0
  118. if c1 ~= nil then
  119. wel.C1 = c1
  120. end
  121. wel.Parent = parent
  122. return wel
  123. end
  124. function smokz(prnt)
  125. s = Instance.new("Smoke")
  126. s.Color = Color3.new(1, 1, 1)
  127. s.Enabled = false
  128. s.Name = "smok"
  129. s.Opacity = 0.5
  130. s.RiseVelocity = 0.2
  131. s.Size = 0.1
  132. s.Parent = prnt
  133. end
  134. function lerpz(joint, prop, cfrmz, alp)
  135. joint[prop] = joint[prop]:lerp(cfrmz, alp)
  136. end
  137. function resetlerp()
  138. RJ.C0 = RJC0
  139. RJ.C1 = RJC1
  140. N.C0 = NC0
  141. N.C1 = NC1
  142. RS.C0 = RSC0
  143. RS.C1 = RSC1
  144. LS.C0 = LSC0
  145. LS.C1 = LSC1
  146. RH.C0 = RHC0
  147. RH.C1 = RHC1
  148. LH.C0 = LHC0
  149. end
  150.  
  151.  
  152.  
  153.  
  154.  
  155.  
  156.  
  157.  
  158.  
  159.  
  160.  
  161. function RFistDamage()
  162.  
  163. end
  164. function rsmash()
  165. if activu == true then
  166. return
  167. end
  168. activu = true
  169.  
  170. human.WalkSpeed = human.WalkSpeed - 13
  171. animo(false)
  172. for _ = 1, 45 do
  173. swait()
  174. lerpz(RJ, "C0", RJC0 * cf(0, 0.8, -0.2) * ang(rd(10), rd(0), rd(-70)), 0.2)
  175. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(6), rd(2), rd(68)), 0.2)
  176. lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(25, 35)), rd(rd2(-15, -5)), rd(rd2(80, 90))), 0.2)
  177. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  178. lerpz(LS, "C0", LSC0 * cf(-0.15, -0.4, 0.5) * ang(rd(-10), rd(60), rd(-86)), 0.2)
  179. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(80), rd(0)), 0.2)
  180. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-29), rd(-2)), 0.2)
  181. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  182. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
  183. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  184. end
  185. for _ = 1, 30 do
  186. swait()
  187. lerpz(RJ, "C0", RJC0 * cf(0, 1.2, -0.2) * ang(rd(5), rd(6), rd(-109)), 0.2)
  188. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(-6), rd(96)), 0.2)
  189. lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(10, 20)), rd(rd2(-25, -15)), rd(rd2(100, 110))), 0.2)
  190. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-46)), 0.2)
  191. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.2)
  192. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-39), rd(-2)), 0.2)
  193. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
  194. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.2)
  195.  
  196. end
  197. for l = 1, 3 do
  198. swait()
  199. lerpz(RJ, "C0", RJC0 * cf(0.4, -1.6, -0.2) * ang(rd(5), rd(6), rd(60)), 0.3 + l / 4)
  200. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(14), rd(-4), rd(-35)), 0.3 + l / 4)
  201. lerpz(RS, "C0", RSC0 * cf(0.3, -0.4, 0.55) * ang(rd(0), rd(-58), rd(95)), 0.3 + l / 4)
  202. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-80), rd(0)), 0.3 + l / 4)
  203. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-66)), 0.3 + l / 4)
  204. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.3 + l / 4)
  205. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-39), rd(-2)), 0.3 + l / 4)
  206. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.3 + l / 4)
  207. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.3 + l / 4)
  208. end
  209. KABOOMZ()
  210. rarm.BrickColor = BrickColor.new("Cocoa")
  211. for _ = 1, 8 do
  212. swait()
  213. lerpz(RJ, "C0", RJC0 * cf(1.5, -1.6, -0.7) * ang(rd(5), rd(18), rd(95)), 0.8)
  214. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(14), rd(-10), rd(-15)), 0.8)
  215. lerpz(RS, "C0", RSC0 * cf(0.3, -0.4, 0.55) * ang(rd(0), rd(40), rd(65)), 0.8)
  216. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-80), rd(0)), 0.8)
  217. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-86)), 0.8)
  218. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.8)
  219. lerpz(RH, "C0", RHC0 * cf(0, 0.7, 0) * ang(rd(-6), rd(-39), rd(24)), 0.8)
  220. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-20)), 0.8)
  221. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.8)
  222. end
  223. wait(1.5)
  224. animo(true)
  225. human.WalkSpeed = human.WalkSpeed + 13
  226. for _ = 1, 24 do
  227. swait()
  228. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  229. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  230. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  231. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  232. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  233. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  234. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  235. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  236. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  237. end
  238. resetlerp()
  239. activu = false
  240. wait(5)
  241. rarm.BrickColor = BrickColor.new("Institutional white")
  242. end
  243.  
  244.  
  245.  
  246.  
  247. local debris=game:service"Debris"
  248. vt = Vector3.new
  249. bc = BrickColor.new
  250.  
  251.  
  252.  
  253.  
  254.  
  255.  
  256.  
  257.  
  258.  
  259.  
  260.  
  261.  
  262. function Ring()
  263.  
  264.  
  265. local effspwn = Instance.new("Part")
  266. local model = Instance.new("Model")
  267. game.Debris:AddItem(model, 20)
  268. model.Name = "smasheffects"
  269. model.Parent = workspace
  270. effspwn.Name = "spwnr"
  271. effspwn.Size = Vector3.new(1, 1, 1)
  272. effspwn.Anchored = true
  273. effspwn.CanCollide = false
  274. effspwn.Transparency = 1
  275. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  276. effspwn.Parent = model
  277.  
  278. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  279. if v:FindFirstChild('Humanoid') then
  280. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  281. v.Humanoid.PlatformStand = true
  282. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  283. end
  284. end
  285. coroutine.resume(coroutine.create(function()
  286. local shok = Instance.new("Part")
  287. shok.Name = "wring1"
  288. shok.BrickColor = BrickColor.new("Institutional white")
  289. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  290. shok.Size = Vector3.new(1, 1, 1)
  291. shok.Anchored = true
  292. shok.Material = "Neon"
  293. shok.Transparency = 0.25
  294. shok.CanCollide = false
  295. shok.Parent = model
  296. game.Debris:AddItem(shok, 12)
  297. local mesh = Instance.new("SpecialMesh")
  298. mesh.MeshType = "FileMesh"
  299. mesh.MeshId = "rbxassetid://3270017"
  300. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  301. mesh.Parent = shok
  302. for e = 1, 30 do
  303. wait()
  304. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  305. shok.Transparency = shok.Transparency + 0.002
  306. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  307. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  308. end
  309. for e = 1, 38 do
  310. wait()
  311. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  312. shok.Transparency = shok.Transparency + 0.002
  313. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  314. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  315. end
  316. for e = 1, 24 do
  317. wait()
  318. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  319. shok.Transparency = shok.Transparency + 0.03
  320. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  321. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  322. end
  323. end))
  324. coroutine.resume(coroutine.create(function()
  325. local shok = Instance.new("Part")
  326. shok.Name = "wring2"
  327. shok.BrickColor = BrickColor.new("Institutional white")
  328. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  329. shok.Size = Vector3.new(1, 1, 1)
  330. shok.Anchored = true
  331. shok.Material = "Neon"
  332. shok.Transparency = 0.25
  333. shok.CanCollide = false
  334. shok.Parent = model
  335. game.Debris:AddItem(shok, 12)
  336. local mesh = Instance.new("SpecialMesh")
  337. mesh.MeshType = "FileMesh"
  338. mesh.MeshId = "rbxassetid://3270017"
  339. mesh.Scale = Vector3.new(12, 12, 0.05)
  340. mesh.Parent = shok
  341. for e = 1, 30 do
  342. wait()
  343. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  344. shok.Transparency = shok.Transparency + 0.002
  345. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  346. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  347. end
  348. for e = 1, 38 do
  349. wait()
  350. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  351. shok.Transparency = shok.Transparency + 0.002
  352. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  353. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  354. end
  355. for e = 1, 24 do
  356. wait()
  357. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  358. shok.Transparency = shok.Transparency + 0.03
  359. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  360. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  361. end
  362. end))
  363.  
  364. coroutine.resume(coroutine.create(function()
  365. local shok = Instance.new("Part")
  366. shok.Name = "shokwve"
  367. shok.BrickColor = BrickColor.new("Institutional white")
  368. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  369. shok.Size = Vector3.new(1, 1, 1)
  370. shok.Anchored = true
  371. shok.Material = "Neon"
  372. shok.Transparency = 0.6
  373. shok.CanCollide = false
  374. shok.Parent = model
  375. game.Debris:AddItem(shok, 12)
  376. local mesh = Instance.new("SpecialMesh")
  377. mesh.MeshType = "FileMesh"
  378. mesh.MeshId = "rbxassetid://489415447"
  379. mesh.Scale = Vector3.new(1, 1, 1)
  380. mesh.Parent = shok
  381. for e = 1, 12 do
  382. wait()
  383. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  384. shok.Transparency = shok.Transparency + 0.002
  385. end
  386. for e = 1, 32 do
  387. wait()
  388. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  389. shok.Transparency = shok.Transparency + 0.002
  390. end
  391. for e = 1, 24 do
  392. wait()
  393. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  394. shok.Transparency = shok.Transparency + 0.03
  395. end
  396. end))
  397. coroutine.resume(coroutine.create(function()
  398. local shok = Instance.new("Part")
  399. shok.Name = "shock2"
  400. shok.BrickColor = BrickColor.new("Institutional white")
  401. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  402. shok.Size = Vector3.new(1, 1, 1)
  403. shok.Anchored = true
  404. shok.Material = "Neon"
  405. shok.Transparency = 0.35
  406. shok.CanCollide = false
  407. shok.Parent = model
  408. game.Debris:AddItem(shok, 12)
  409. local mesh = Instance.new("SpecialMesh")
  410. mesh.MeshType = "FileMesh"
  411. mesh.MeshId = "rbxassetid://489415447"
  412. mesh.Scale = Vector3.new(12, 12, 12)
  413. mesh.Parent = shok
  414. for e = 1, 15 do
  415. wait()
  416. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  417. shok.Transparency = shok.Transparency + 0.004
  418. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  419. end
  420. for e = 1, 16 do
  421. wait()
  422. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  423. shok.Transparency = shok.Transparency + 0.004
  424. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  425. end
  426. for e = 1, 12 do
  427. wait()
  428. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  429. shok.Transparency = shok.Transparency + 0.06
  430. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  431. end
  432. end))
  433. coroutine.resume(coroutine.create(function()
  434. local shok = Instance.new("Part")
  435. shok.Name = "shock3"
  436. shok.BrickColor = BrickColor.new("Institutional white")
  437. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  438. shok.Size = Vector3.new(1, 1, 1)
  439. shok.Anchored = true
  440. shok.Material = "Neon"
  441. shok.Transparency = 0.35
  442. shok.CanCollide = false
  443. shok.Parent = model
  444. game.Debris:AddItem(shok, 12)
  445. local mesh = Instance.new("SpecialMesh")
  446. mesh.MeshType = "FileMesh"
  447. mesh.MeshId = "rbxassetid://489415447"
  448. mesh.Scale = Vector3.new(12, 12, 12)
  449. mesh.Parent = shok
  450. for e = 1, 15 do
  451. wait()
  452. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  453. shok.Transparency = shok.Transparency + 0.004
  454. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  455. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  456. end
  457. for e = 1, 16 do
  458. wait()
  459. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  460. shok.Transparency = shok.Transparency + 0.004
  461. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  462. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  463. end
  464. for e = 1, 12 do
  465. wait()
  466. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  467. shok.Transparency = shok.Transparency + 0.06
  468. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  469. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  470. end
  471. end))
  472.  
  473. end
  474. function Landing()
  475.  
  476.  
  477.  
  478.  
  479.  
  480.  
  481. ROW = function(out, trans, s, wt, t, ang, plus)
  482. for i = 1, 360, 360/t do
  483. local c = Instance.new("Part", game.Workspace)
  484. c.FormFactor = 3
  485. c.TopSurface = 0
  486. c.BottomSurface = 0
  487. c.Size = s
  488. c.Anchored = true
  489. c.CanCollide = wt
  490. c.Material=workspace.Base.Material
  491. c.Transparency = trans
  492. c.BrickColor = workspace.Base.BrickColor
  493. c.CFrame = CFrame.new(tors.CFrame.x,0,tors.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
  494. c.Locked=true
  495. game.Debris:AddItem(c,15)
  496. end
  497. end
  498.  
  499.  
  500.  
  501.  
  502.  
  503. ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
  504. Ring()
  505.  
  506.  
  507.  
  508.  
  509.  
  510. end
  511.  
  512.  
  513.  
  514.  
  515.  
  516.  
  517.  
  518. function newRay(start,face,range,wat)
  519. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  520. hit,pos=game.Workspace:FindPartOnRayWithIgnoreList(rey,wat)
  521. return rey,hit,pos
  522. end
  523.  
  524.  
  525.  
  526.  
  527. function jum()
  528. if activu == true then
  529. return
  530. end
  531. activu = true
  532. human.WalkSpeed = human.WalkSpeed - 13
  533. for l = 1, 30 do
  534. swait()
  535. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  536. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  537. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  538. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  539. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  540. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  541. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  542. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  543. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  544. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  545. end
  546. human.WalkSpeed = 50
  547. BV = Instance.new("BodyVelocity", tors)
  548. BV.maxForce = Vector3.new(0,100000,0)
  549. BV.P = 100000
  550. BV.velocity = Vector3.new(0,800,0)
  551. KABOOMZ2()
  552. coroutine.resume(coroutine.create(function()
  553. swait(3)
  554. BV:Destroy()
  555. end))
  556. for _ = 1, 18 do
  557. swait()
  558. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-3), rd(0), rd(0)), 0.6)
  559. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-12), rd(0), rd(0)), 0.6)
  560. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-9), rd(-9), rd(-15)), 0.6)
  561. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  562. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-9), rd(9), rd(15)), 0.6)
  563. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  564. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(-12)), 0.6)
  565. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  566. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(12)), 0.6)
  567. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  568. end
  569. for _ = 1, 18 do
  570. swait()
  571. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  572. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  573. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  574. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  575. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  576. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  577. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  578. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  579. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  580. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  581. end
  582. resetlerp()
  583. local ry,ht,ps=nil,nil,nil
  584. while ht==nil do
  585. ry,ht,ps=newRay(hrp.CFrame*CFrame.new(0,-2,0),hrp.CFrame*CFrame.new(0,-3,0),4.1,{chr})
  586. wait()
  587. end
  588. human.WalkSpeed = 0
  589. Landing()
  590. z = Instance.new("Sound",tors)
  591. z.SoundId = "rbxassetid://142070127"
  592. z.Volume = 2
  593. wait(.1)
  594. z:Play()
  595.  
  596. for l = 1, 30 do
  597. swait()
  598. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  599. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  600. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  601. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  602. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  603. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  604. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  605. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  606. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  607. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  608. end
  609. resetlerp()
  610. human.WalkSpeed = 16
  611.  
  612. activu = false
  613. end
  614.  
  615.  
  616.  
  617. local acos = math.acos
  618. local sqrt = math.sqrt
  619. local Vec3 = Vector3.new
  620. local fromAxisAngle = CFrame.fromAxisAngle
  621.  
  622. local function toAxisAngle(CFr)
  623. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  624. local Angle = math.acos((R00+R11+R22-1)/2)
  625. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  626. A = A == 0 and 0.00001 or A
  627. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  628. B = B == 0 and 0.00001 or B
  629. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  630. C = C == 0 and 0.00001 or C
  631. local x = (R21-R12)/sqrt(A)
  632. local y = (R02-R20)/sqrt(B)
  633. local z = (R10-R01)/sqrt(C)
  634. return Vec3(x,y,z),Angle
  635. end
  636.  
  637. function ApplyTrig(Num,Func)
  638. local Min,Max = Func(0),Func(1)
  639. local i = Func(Num)
  640. return (i-Min)/(Max-Min)
  641. --[[if Func == "sin" then
  642. return (math.sin((1-Num)*math.pi)+1)/2
  643. elseif Func == "cos" then
  644. return (math.cos((1-Num)*math.pi)+1)/2
  645. end]]
  646. end
  647.  
  648. function LerpCFrame(CFrame1,CFrame2,Num)
  649. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  650. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  651. end
  652.  
  653. function Crater(Torso,Radius)
  654. spawn(function()
  655. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  656. local Ignore = {}
  657. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  658. if v.Character ~= nil then
  659. Ignore[#Ignore+1] = v.Character
  660. end
  661. end
  662. local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  663. if Hit == nil then return end
  664. local Parts = {}
  665. for i = 1,360,10 do
  666. local P = Instance.new("Part",Torso.Parent)
  667. P.Anchored = true
  668. P.FormFactor = "Custom"
  669. P.BrickColor = Hit.BrickColor
  670. P.Material = Hit.Material
  671. P.TopSurface = "Smooth"
  672. P.BottomSurface = "Smooth"
  673. P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
  674. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  675. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  676. if math.random(0,5) == 0 then -- rubble
  677. local P = Instance.new("Part",Torso.Parent)
  678. P.Anchored = true
  679. P.FormFactor = "Custom"
  680. P.BrickColor = Hit.BrickColor
  681. P.Material = Hit.Material
  682. P.TopSurface = "Smooth"
  683. P.BottomSurface = "Smooth"
  684. P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
  685. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  686. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  687. end
  688. end
  689. for i = 0,1,0.05 do
  690. for i2,v in pairs(Parts) do
  691. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  692. end
  693. wait(0.02)
  694. end
  695. for i,v in pairs(Parts) do
  696. if v[1].Size.X > 2.1 then
  697. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  698. end
  699. v[1].Anchored = false
  700. end
  701. for i = 0,1,0.05 do
  702. for i2,v in pairs(Parts) do
  703. v[1].Transparency = i
  704. if i == 1 then
  705. v[1]:Destroy()
  706. elseif i >= 0.25 then
  707. v[1].CanCollide = false
  708. end
  709. end
  710. wait(0.02)
  711. end
  712. Parts = nil
  713. end)
  714. end
  715.  
  716.  
  717. function FindNearestTorso(Position,Distance,SinglePlayer)
  718. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  719. local List = {}
  720. for i,v in pairs(workspace:GetChildren())do
  721. if v:IsA("Model")then
  722. if v:findFirstChild("Torso")then
  723. if v ~= chr then
  724. if(v.Torso.Position -Position).magnitude <= Distance then
  725. table.insert(List,v)
  726. end
  727. end
  728. end
  729. end
  730. end
  731. return List
  732. end
  733.  
  734. function KABOOMZ()
  735. local effspwn = Instance.new("Part")
  736. coroutine.resume(coroutine.create(function()
  737. local sound1 = Instance.new("Sound")
  738. sound1.SoundId = "rbxassetid://138137702"
  739. sound1.MaxDistance = 300
  740. sound1.EmitterSize = 20
  741. sound1.Volume = 5
  742. sound1.Pitch = 0.95
  743. sound1.Parent = effspwn
  744. local sound2 = Instance.new("Sound")
  745. sound2.SoundId = "rbxassetid://157878578"
  746. sound2.MaxDistance = 300
  747. sound2.EmitterSize = 20
  748. sound2.Volume = 2
  749. sound2.Pitch = 0.9
  750. sound2.Parent = effspwn
  751. local sound3 = Instance.new("Sound")
  752. sound3.SoundId = "rbxassetid://138250406"
  753. sound2.MaxDistance = 400
  754. sound2.EmitterSize = 30
  755. sound2.Volume = 1.5
  756. sound2.Pitch = 0.6
  757. sound2.Parent = effspwn
  758. sound2:Play()
  759. wait()
  760. sound1:Play()
  761. sound3:Play()
  762. end))
  763. local model = Instance.new("Model")
  764. game.Debris:AddItem(model, 20)
  765. model.Name = "smasheffects"
  766. model.Parent = workspace
  767. effspwn.Name = "spwnr"
  768. effspwn.Size = Vector3.new(1, 1, 1)
  769. effspwn.Anchored = true
  770. effspwn.CanCollide = false
  771. effspwn.Transparency = 1
  772. effspwn.CFrame = rarm.CFrame * CFrame.new(0, -0.7, 0)
  773. effspwn.Parent = model
  774.  
  775. Crater(head,60)
  776.  
  777. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  778. if v:FindFirstChild('Humanoid') then
  779. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  780. v.Humanoid.PlatformStand = true
  781. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  782. end
  783. end
  784. coroutine.resume(coroutine.create(function()
  785. local shok = Instance.new("Part")
  786. shok.Name = "whoosh"
  787. shok.BrickColor = BrickColor.new("Institutional white")
  788. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  789. shok.Size = Vector3.new(1, 1, 1)
  790. shok.Anchored = true
  791. shok.Material = "Neon"
  792. shok.Transparency = 0.1
  793. shok.CanCollide = false
  794. shok.Parent = model
  795. game.Debris:AddItem(shok, 12)
  796. local mesh = Instance.new("SpecialMesh")
  797. mesh.MeshType = "FileMesh"
  798. mesh.MeshId = "rbxassetid://437347603"
  799. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  800. mesh.Parent = shok
  801. for e = 1, 8 do
  802. wait()
  803. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  804. shok.Transparency = shok.Transparency + 0.035
  805. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -14), 0.4)
  806. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  807. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  808. end
  809. for e = 1, 16 do
  810. wait()
  811. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  812. shok.Transparency = shok.Transparency + 0.11
  813. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -5), 0.4)
  814. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  815. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  816. end
  817. end))
  818. coroutine.resume(coroutine.create(function()
  819. local shok = Instance.new("Part")
  820. shok.Name = "wring1"
  821. shok.BrickColor = BrickColor.new("Institutional white")
  822. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  823. shok.Size = Vector3.new(1, 1, 1)
  824. shok.Anchored = true
  825. shok.Material = "Neon"
  826. shok.Transparency = 0.25
  827. shok.CanCollide = false
  828. shok.Parent = model
  829. game.Debris:AddItem(shok, 12)
  830. local mesh = Instance.new("SpecialMesh")
  831. mesh.MeshType = "FileMesh"
  832. mesh.MeshId = "rbxassetid://3270017"
  833. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  834. mesh.Parent = shok
  835. for e = 1, 30 do
  836. wait()
  837. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  838. shok.Transparency = shok.Transparency + 0.002
  839. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  840. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  841. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  842.  
  843. end
  844. for e = 1, 38 do
  845. wait()
  846. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  847. shok.Transparency = shok.Transparency + 0.002
  848. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  849. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  850. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  851.  
  852. end
  853. for e = 1, 24 do
  854. wait()
  855. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  856. shok.Transparency = shok.Transparency + 0.03
  857. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  858. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  859. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  860.  
  861. end
  862. end))
  863. coroutine.resume(coroutine.create(function()
  864. local shok = Instance.new("Part")
  865. shok.Name = "wring2"
  866. shok.BrickColor = BrickColor.new("Institutional white")
  867. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  868. shok.Size = Vector3.new(1, 1, 1)
  869. shok.Anchored = true
  870. shok.Material = "Neon"
  871. shok.Transparency = 0.25
  872. shok.CanCollide = false
  873. shok.Parent = model
  874. game.Debris:AddItem(shok, 12)
  875. local mesh = Instance.new("SpecialMesh")
  876. mesh.MeshType = "FileMesh"
  877. mesh.MeshId = "rbxassetid://3270017"
  878. mesh.Scale = Vector3.new(12, 12, 0.05)
  879. mesh.Parent = shok
  880. for e = 1, 30 do
  881. wait()
  882. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  883. shok.Transparency = shok.Transparency + 0.002
  884. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  885. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  886. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  887.  
  888. end
  889. for e = 1, 38 do
  890. wait()
  891. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  892. shok.Transparency = shok.Transparency + 0.002
  893. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  894. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  895. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  896.  
  897. end
  898. for e = 1, 24 do
  899. wait()
  900. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  901. shok.Transparency = shok.Transparency + 0.03
  902. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  903. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  904. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  905.  
  906. end
  907. end))
  908. coroutine.resume(coroutine.create(function()
  909. local shok = Instance.new("Part")
  910. shok.Name = "coil1"
  911. shok.BrickColor = BrickColor.new("Institutional white")
  912. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  913. shok.Size = Vector3.new(1, 1, 1)
  914. shok.Anchored = true
  915. shok.Material = "Neon"
  916. shok.Transparency = 0.25
  917. shok.CanCollide = false
  918. shok.Parent = model
  919. game.Debris:AddItem(shok, 12)
  920. local mesh = Instance.new("SpecialMesh")
  921. mesh.MeshType = "FileMesh"
  922. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  923. mesh.Scale = Vector3.new(12, 12, 12)
  924. mesh.Parent = shok
  925. for e = 1, 15 do
  926. wait()
  927. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  928. shok.Transparency = shok.Transparency + 0.004
  929. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  930. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  931. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  932.  
  933. end
  934. for e = 1, 16 do
  935. wait()
  936. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  937. shok.Transparency = shok.Transparency + 0.004
  938. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  939. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  940. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  941.  
  942. end
  943. for e = 1, 12 do
  944. wait()
  945. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  946. shok.Transparency = shok.Transparency + 0.06
  947. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  948. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  949. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  950.  
  951. end
  952. end))
  953. coroutine.resume(coroutine.create(function()
  954. local shok = Instance.new("Part")
  955. shok.Name = "coil2"
  956. shok.BrickColor = BrickColor.new("Institutional white")
  957. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  958. shok.Size = Vector3.new(1, 1, 1)
  959. shok.Anchored = true
  960. shok.Material = "Neon"
  961. shok.Transparency = 0.25
  962. shok.CanCollide = false
  963. shok.Parent = model
  964. game.Debris:AddItem(shok, 12)
  965. local mesh = Instance.new("SpecialMesh")
  966. mesh.MeshType = "FileMesh"
  967. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  968. mesh.Scale = Vector3.new(6, 12, 6)
  969. mesh.Parent = shok
  970. for e = 1, 15 do
  971. wait()
  972. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  973. shok.Transparency = shok.Transparency + 0.005
  974. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  975. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  976. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  977.  
  978. end
  979. for e = 1, 16 do
  980. wait()
  981. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  982. shok.Transparency = shok.Transparency + 0.005
  983. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  984. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  985. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  986.  
  987. end
  988. for e = 1, 12 do
  989. wait()
  990. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  991. shok.Transparency = shok.Transparency + 0.09
  992. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  993. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  994. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  995.  
  996. end
  997. end))
  998. coroutine.resume(coroutine.create(function()
  999. local shok = Instance.new("Part")
  1000. shok.Name = "shokwve"
  1001. shok.BrickColor = BrickColor.new("Institutional white")
  1002. shok.Position = effspwn.Position - Vector3.new(0, 0.8, 0)
  1003. shok.Size = Vector3.new(1, 1, 1)
  1004. shok.Anchored = true
  1005. shok.Material = "Neon"
  1006. shok.Transparency = 0.6
  1007. shok.CanCollide = false
  1008. shok.Parent = model
  1009. game.Debris:AddItem(shok, 12)
  1010. local mesh = Instance.new("SpecialMesh")
  1011. mesh.MeshType = "FileMesh"
  1012. mesh.MeshId = "rbxassetid://489415447"
  1013. mesh.Scale = Vector3.new(1, 1, 1)
  1014. mesh.Parent = shok
  1015. for e = 1, 12 do
  1016. wait()
  1017. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  1018. shok.Transparency = shok.Transparency + 0.002
  1019. end
  1020. for e = 1, 32 do
  1021. wait()
  1022. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1023. shok.Transparency = shok.Transparency + 0.002
  1024. end
  1025. for e = 1, 24 do
  1026. wait()
  1027. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1028. shok.Transparency = shok.Transparency + 0.03
  1029. end
  1030. end))
  1031. coroutine.resume(coroutine.create(function()
  1032. local shok = Instance.new("Part")
  1033. shok.Name = "shock2"
  1034. shok.BrickColor = BrickColor.new("Institutional white")
  1035. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1036. shok.Size = Vector3.new(1, 1, 1)
  1037. shok.Anchored = true
  1038. shok.Material = "Neon"
  1039. shok.Transparency = 0.35
  1040. shok.CanCollide = false
  1041. shok.Parent = model
  1042. game.Debris:AddItem(shok, 12)
  1043. local mesh = Instance.new("SpecialMesh")
  1044. mesh.MeshType = "FileMesh"
  1045. mesh.MeshId = "rbxassetid://489415447"
  1046. mesh.Scale = Vector3.new(12, 12, 12)
  1047. mesh.Parent = shok
  1048. for e = 1, 15 do
  1049. wait()
  1050. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1051. shok.Transparency = shok.Transparency + 0.004
  1052. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1053. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1054.  
  1055. end
  1056. for e = 1, 16 do
  1057. wait()
  1058. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1059. shok.Transparency = shok.Transparency + 0.004
  1060. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1061. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1062.  
  1063. end
  1064. for e = 1, 12 do
  1065. wait()
  1066. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1067. shok.Transparency = shok.Transparency + 0.06
  1068. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1069. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1070.  
  1071. end
  1072. end))
  1073. coroutine.resume(coroutine.create(function()
  1074. local shok = Instance.new("Part")
  1075. shok.Name = "shock3"
  1076. shok.BrickColor = BrickColor.new("Institutional white")
  1077. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1078. shok.Size = Vector3.new(1, 1, 1)
  1079. shok.Anchored = true
  1080. shok.Material = "Neon"
  1081. shok.Transparency = 0.35
  1082. shok.CanCollide = false
  1083. shok.Parent = model
  1084. game.Debris:AddItem(shok, 12)
  1085. local mesh = Instance.new("SpecialMesh")
  1086. mesh.MeshType = "FileMesh"
  1087. mesh.MeshId = "rbxassetid://489415447"
  1088. mesh.Scale = Vector3.new(12, 12, 12)
  1089. mesh.Parent = shok
  1090. for e = 1, 15 do
  1091. wait()
  1092. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1093. shok.Transparency = shok.Transparency + 0.004
  1094. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1095. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1096. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1097.  
  1098. end
  1099. for e = 1, 16 do
  1100. wait()
  1101. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1102. shok.Transparency = shok.Transparency + 0.004
  1103. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1104. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1105. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1106.  
  1107. end
  1108. for e = 1, 12 do
  1109. wait()
  1110. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1111. shok.Transparency = shok.Transparency + 0.06
  1112. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1113. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1114. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1115.  
  1116. end
  1117. end))
  1118. end
  1119. function KABOOMZ2()
  1120. local effspwn = Instance.new("Part")
  1121. coroutine.resume(coroutine.create(function()
  1122. local sound1 = Instance.new("Sound")
  1123. sound1.SoundId = "rbxassetid://138137702"
  1124. sound1.MaxDistance = 300
  1125. sound1.EmitterSize = 20
  1126. sound1.Volume = 2.5
  1127. sound1.Pitch = 0.65
  1128. sound1.Parent = effspwn
  1129. local sound2 = Instance.new("Sound")
  1130. sound2.SoundId = "rbxassetid://157878578"
  1131. sound2.MaxDistance = 300
  1132. sound2.EmitterSize = 20
  1133. sound2.Volume = 1
  1134. sound2.Pitch = 0.7
  1135. sound2.Parent = effspwn
  1136. local sound3 = Instance.new("Sound")
  1137. sound3.SoundId = "rbxassetid://138250406"
  1138. sound2.MaxDistance = 400
  1139. sound2.EmitterSize = 30
  1140. sound2.Volume = 0.5
  1141. sound2.Pitch = 0.5
  1142. sound2.Parent = effspwn
  1143. sound2:Play()
  1144. wait()
  1145. sound1:Play()
  1146. sound3:Play()
  1147. end))
  1148. local model = Instance.new("Model")
  1149. game.Debris:AddItem(model, 20)
  1150. model.Name = "smasheffects"
  1151. model.Parent = workspace
  1152. effspwn.Name = "spwnr"
  1153. effspwn.Size = Vector3.new(1, 1, 1)
  1154. effspwn.Anchored = true
  1155. effspwn.CanCollide = false
  1156. effspwn.Transparency = 1
  1157. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  1158. effspwn.Parent = model
  1159.  
  1160.  
  1161.  
  1162.  
  1163.  
  1164. Crater(head,60)
  1165. Crater(head,120)
  1166.  
  1167. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  1168. if v:FindFirstChild('Humanoid') then
  1169. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1170. v.Humanoid.PlatformStand = true
  1171. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  1172. end
  1173. end
  1174.  
  1175. coroutine.resume(coroutine.create(function()
  1176. local shok = Instance.new("Part")
  1177. shok.Name = "whoosh"
  1178. shok.BrickColor = BrickColor.new("Institutional white")
  1179. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1180. shok.Size = Vector3.new(1, 1, 1)
  1181. shok.Anchored = true
  1182. shok.Material = "Neon"
  1183. shok.Transparency = 0.1
  1184. shok.CanCollide = false
  1185. shok.Parent = model
  1186. game.Debris:AddItem(shok, 12)
  1187. local mesh = Instance.new("SpecialMesh")
  1188. mesh.MeshType = "FileMesh"
  1189. mesh.MeshId = "rbxassetid://437347603"
  1190. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  1191. mesh.Parent = shok
  1192.  
  1193.  
  1194.  
  1195.  
  1196.  
  1197. for e = 1, 8 do
  1198. wait()
  1199. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  1200. shok.Transparency = shok.Transparency + 0.035
  1201. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
  1202. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  1203. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1204.  
  1205. end
  1206. for e = 1, 16 do
  1207. wait()
  1208. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  1209. shok.Transparency = shok.Transparency + 0.11
  1210. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
  1211. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  1212. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1213.  
  1214. end
  1215. end))
  1216. coroutine.resume(coroutine.create(function()
  1217. local shok = Instance.new("Part")
  1218. shok.Name = "wring1"
  1219. shok.BrickColor = BrickColor.new("Institutional white")
  1220. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1221. shok.Size = Vector3.new(1, 1, 1)
  1222. shok.Anchored = true
  1223. shok.Material = "Neon"
  1224. shok.Transparency = 0.25
  1225. shok.CanCollide = false
  1226. shok.Parent = model
  1227. game.Debris:AddItem(shok, 12)
  1228. local mesh = Instance.new("SpecialMesh")
  1229. mesh.MeshType = "FileMesh"
  1230. mesh.MeshId = "rbxassetid://3270017"
  1231. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  1232. mesh.Parent = shok
  1233. for e = 1, 30 do
  1234. wait()
  1235. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  1236. shok.Transparency = shok.Transparency + 0.002
  1237. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1238. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1239. end
  1240. for e = 1, 38 do
  1241. wait()
  1242. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1243. shok.Transparency = shok.Transparency + 0.002
  1244. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1245. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1246. end
  1247. for e = 1, 24 do
  1248. wait()
  1249. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1250. shok.Transparency = shok.Transparency + 0.03
  1251. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1252. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1253. end
  1254. end))
  1255. coroutine.resume(coroutine.create(function()
  1256. local shok = Instance.new("Part")
  1257. shok.Name = "wring2"
  1258. shok.BrickColor = BrickColor.new("Institutional white")
  1259. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1260. shok.Size = Vector3.new(1, 1, 1)
  1261. shok.Anchored = true
  1262. shok.Material = "Neon"
  1263. shok.Transparency = 0.25
  1264. shok.CanCollide = false
  1265. shok.Parent = model
  1266. game.Debris:AddItem(shok, 12)
  1267. local mesh = Instance.new("SpecialMesh")
  1268. mesh.MeshType = "FileMesh"
  1269. mesh.MeshId = "rbxassetid://3270017"
  1270. mesh.Scale = Vector3.new(12, 12, 0.05)
  1271. mesh.Parent = shok
  1272. for e = 1, 30 do
  1273. wait()
  1274. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  1275. shok.Transparency = shok.Transparency + 0.002
  1276. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1277. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1278. end
  1279. for e = 1, 38 do
  1280. wait()
  1281. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1282. shok.Transparency = shok.Transparency + 0.002
  1283. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1284. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1285. end
  1286. for e = 1, 24 do
  1287. wait()
  1288. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1289. shok.Transparency = shok.Transparency + 0.03
  1290. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1291. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1292. end
  1293. end))
  1294. coroutine.resume(coroutine.create(function()
  1295. local shok = Instance.new("Part")
  1296. shok.Name = "coil1"
  1297. shok.BrickColor = BrickColor.new("Institutional white")
  1298. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1299. shok.Size = Vector3.new(1, 1, 1)
  1300. shok.Anchored = true
  1301. shok.Material = "Neon"
  1302. shok.Transparency = 0.25
  1303. shok.CanCollide = false
  1304. shok.Parent = model
  1305. game.Debris:AddItem(shok, 12)
  1306. local mesh = Instance.new("SpecialMesh")
  1307. mesh.MeshType = "FileMesh"
  1308. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1309. mesh.Scale = Vector3.new(12, 12, 12)
  1310. mesh.Parent = shok
  1311. for e = 1, 15 do
  1312. wait()
  1313. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1314. shok.Transparency = shok.Transparency + 0.004
  1315. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1316. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1317. end
  1318. for e = 1, 16 do
  1319. wait()
  1320. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1321. shok.Transparency = shok.Transparency + 0.004
  1322. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1323. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1324. end
  1325. for e = 1, 12 do
  1326. wait()
  1327. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1328. shok.Transparency = shok.Transparency + 0.06
  1329. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1330. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1331. end
  1332. end))
  1333. coroutine.resume(coroutine.create(function()
  1334. local shok = Instance.new("Part")
  1335. shok.Name = "coil2"
  1336. shok.BrickColor = BrickColor.new("Institutional white")
  1337. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1338. shok.Size = Vector3.new(1, 1, 1)
  1339. shok.Anchored = true
  1340. shok.Material = "Neon"
  1341. shok.Transparency = 0.25
  1342. shok.CanCollide = false
  1343. shok.Parent = model
  1344. game.Debris:AddItem(shok, 12)
  1345. local mesh = Instance.new("SpecialMesh")
  1346. mesh.MeshType = "FileMesh"
  1347. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1348. mesh.Scale = Vector3.new(6, 12, 6)
  1349. mesh.Parent = shok
  1350. for e = 1, 15 do
  1351. wait()
  1352. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1353. shok.Transparency = shok.Transparency + 0.005
  1354. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1355. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1356. end
  1357. for e = 1, 16 do
  1358. wait()
  1359. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1360. shok.Transparency = shok.Transparency + 0.005
  1361. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1362. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1363. end
  1364. for e = 1, 12 do
  1365. wait()
  1366. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1367. shok.Transparency = shok.Transparency + 0.09
  1368. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1369. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1370. end
  1371. end))
  1372. coroutine.resume(coroutine.create(function()
  1373. local shok = Instance.new("Part")
  1374. shok.Name = "shokwve"
  1375. shok.BrickColor = BrickColor.new("Institutional white")
  1376. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  1377. shok.Size = Vector3.new(1, 1, 1)
  1378. shok.Anchored = true
  1379. shok.Material = "Neon"
  1380. shok.Transparency = 0.6
  1381. shok.CanCollide = false
  1382. shok.Parent = model
  1383. game.Debris:AddItem(shok, 12)
  1384. local mesh = Instance.new("SpecialMesh")
  1385. mesh.MeshType = "FileMesh"
  1386. mesh.MeshId = "rbxassetid://489415447"
  1387. mesh.Scale = Vector3.new(1, 1, 1)
  1388. mesh.Parent = shok
  1389. for e = 1, 12 do
  1390. wait()
  1391. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  1392. shok.Transparency = shok.Transparency + 0.002
  1393. end
  1394. for e = 1, 32 do
  1395. wait()
  1396. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1397. shok.Transparency = shok.Transparency + 0.002
  1398. end
  1399. for e = 1, 24 do
  1400. wait()
  1401. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1402. shok.Transparency = shok.Transparency + 0.03
  1403. end
  1404. end))
  1405. coroutine.resume(coroutine.create(function()
  1406. local shok = Instance.new("Part")
  1407. shok.Name = "shock2"
  1408. shok.BrickColor = BrickColor.new("Institutional white")
  1409. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1410. shok.Size = Vector3.new(1, 1, 1)
  1411. shok.Anchored = true
  1412. shok.Material = "Neon"
  1413. shok.Transparency = 0.35
  1414. shok.CanCollide = false
  1415. shok.Parent = model
  1416. game.Debris:AddItem(shok, 12)
  1417. local mesh = Instance.new("SpecialMesh")
  1418. mesh.MeshType = "FileMesh"
  1419. mesh.MeshId = "rbxassetid://489415447"
  1420. mesh.Scale = Vector3.new(12, 12, 12)
  1421. mesh.Parent = shok
  1422. for e = 1, 15 do
  1423. wait()
  1424. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1425. shok.Transparency = shok.Transparency + 0.004
  1426. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1427. end
  1428. for e = 1, 16 do
  1429. wait()
  1430. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1431. shok.Transparency = shok.Transparency + 0.004
  1432. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1433. end
  1434. for e = 1, 12 do
  1435. wait()
  1436. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1437. shok.Transparency = shok.Transparency + 0.06
  1438. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1439. end
  1440. end))
  1441. coroutine.resume(coroutine.create(function()
  1442. local shok = Instance.new("Part")
  1443. shok.Name = "shock3"
  1444. shok.BrickColor = BrickColor.new("Institutional white")
  1445. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1446. shok.Size = Vector3.new(1, 1, 1)
  1447. shok.Anchored = true
  1448. shok.Material = "Neon"
  1449. shok.Transparency = 0.35
  1450. shok.CanCollide = false
  1451. shok.Parent = model
  1452. game.Debris:AddItem(shok, 12)
  1453. local mesh = Instance.new("SpecialMesh")
  1454. mesh.MeshType = "FileMesh"
  1455. mesh.MeshId = "rbxassetid://489415447"
  1456. mesh.Scale = Vector3.new(12, 12, 12)
  1457. mesh.Parent = shok
  1458. for e = 1, 15 do
  1459. wait()
  1460. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1461. shok.Transparency = shok.Transparency + 0.004
  1462. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1463. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1464. end
  1465. for e = 1, 16 do
  1466. wait()
  1467. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1468. shok.Transparency = shok.Transparency + 0.004
  1469. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1470. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1471. end
  1472. for e = 1, 12 do
  1473. wait()
  1474. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1475. shok.Transparency = shok.Transparency + 0.06
  1476. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1477. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1478. end
  1479. end))
  1480. end
  1481.  
  1482.  
  1483.  
  1484. tor = chr.Torso
  1485. Debounce = false
  1486.  
  1487. Invis = function()
  1488. for i = 1,20 do
  1489. chr['Right Arm'].Transparency = chr['Right Arm'].Transparency + .05
  1490. chr['Left Arm'].Transparency = chr['Left Arm'].Transparency + .05
  1491. chr['Right Leg'].Transparency = chr['Right Leg'].Transparency + .05
  1492. chr['Left Leg'].Transparency = chr['Left Leg'].Transparency + .05
  1493. chr['Head'].Transparency = chr['Head'].Transparency + .05
  1494. chr['Torso'].Transparency = chr['Torso'].Transparency + .05
  1495. chr.Head['face'].Transparency = chr.Head['face'].Transparency + .05
  1496. game["Run Service"].RenderStepped:wait()
  1497. end
  1498. end
  1499.  
  1500. Vis = function()
  1501. for i = 1,20 do
  1502. chr['Right Arm'].Transparency = chr['Right Arm'].Transparency - .05
  1503. chr['Left Arm'].Transparency = chr['Left Arm'].Transparency - .05
  1504. chr['Right Leg'].Transparency = chr['Right Leg'].Transparency - .05
  1505. chr['Left Leg'].Transparency = chr['Left Leg'].Transparency - .05
  1506. chr['Head'].Transparency = chr['Head'].Transparency - .05
  1507. chr['Torso'].Transparency = chr['Torso'].Transparency - .05
  1508. chr.Head['face'].Transparency = chr.Head['face'].Transparency - .05
  1509. game["Run Service"].RenderStepped:wait()
  1510. end
  1511. end
  1512.  
  1513. Fade = function(Part)
  1514. if Part:IsA'Part' then
  1515. for i = 1,20 do
  1516. Part.Transparency = Part.Transparency + .05
  1517. Part.Size = Part.Size - Vector3.new(.04,.04,.04)
  1518. Part.CFrame = Part.CFrame * CFrame.new(0,-.1,0)
  1519. wait()
  1520. end
  1521. Part:Destroy()
  1522. end
  1523. end
  1524.  
  1525. Teleport = function(cx,cy,cz)
  1526. Debounce = true
  1527. tor.Anchored = true
  1528. Invis()
  1529. --MakeTpPart()
  1530. tor.Anchored = false
  1531. tor.CFrame = CFrame.new(cx,cy,cz) * CFrame.new(0,3,0)
  1532. tor.Anchored = true
  1533. Vis()
  1534. tor.Anchored = false
  1535. Debounce = false
  1536. end;
  1537.  
  1538.  
  1539.  
  1540. tps = Instance.new("Sound",chr)
  1541. tps.SoundId = "http://www.roblox.com/asset/?id = 449860746"
  1542. tps.Volume = 30
  1543.  
  1544.  
  1545. function Tele()
  1546. human.WalkSpeed = 0
  1547. if activu == true then
  1548. return
  1549. end
  1550. activu = true
  1551.  
  1552. for l = 1, 30 do
  1553. swait()
  1554. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  1555. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  1556. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  1557. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1558. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  1559. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1560. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  1561. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1562. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  1563. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1564. end
  1565. local rng = Instance.new("Part", chr)
  1566. rng.Anchored = true
  1567. rng.BrickColor = BrickColor.new("Institutional white")
  1568. rng.CanCollide = false
  1569. rng.FormFactor = 3
  1570. rng.Name = "Ring"
  1571. rng.Size = Vector3.new(1, 1, 1)
  1572. rng.Transparency = 0.5
  1573. rng.TopSurface = 0
  1574. rng.BottomSurface = 0
  1575. rng.Position = tors.Position - Vector3.new(0,2,0)
  1576. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1577. local rngm = Instance.new("SpecialMesh", rng)
  1578. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1579. rngm.Scale = Vector3.new(1, 1, 2)
  1580. lleg.BrickColor = BrickColor.new("Cocoa")
  1581. rleg.BrickColor = BrickColor.new("Cocoa")
  1582. coroutine.wrap(function()
  1583. for i = 1, 60, 8 do
  1584. rngm.Scale = Vector3.new(1.2 + i*1.1, 1.2 + i*1.1, 1)
  1585. rng.Transparency = i/60
  1586. wait()
  1587. end
  1588. wait()
  1589. rng:Destroy()
  1590. end)()
  1591. tps:Play()
  1592. Teleport(mouse.Hit.X,mouse.Hit.Y,mouse.Hit.Z)
  1593. resetlerp()
  1594. human.WalkSpeed = 16
  1595. activu = false
  1596. wait(5)
  1597. lleg.BrickColor = BrickColor.new("Institutional white")
  1598. rleg.BrickColor = BrickColor.new("Institutional white")
  1599. end
  1600.  
  1601.  
  1602.  
  1603.  
  1604. boom3 = Instance.new("Sound",chr)
  1605. boom3.SoundId = "http://www.roblox.com/asset/?id = 450719019"
  1606. boom3.Volume = 50
  1607.  
  1608.  
  1609.  
  1610.  
  1611.  
  1612. gprop = {}
  1613. function materialhit(hit)
  1614. if hit.Parent ~= chr and hit.Parent.Parent ~= chr and hit.Name ~= "Trace" and hit.Parent:FindFirstChild("Humanoid") == nil then
  1615. gprop = {hit.BrickColor,hit.Material}
  1616. end
  1617. end
  1618. chr["Left Leg"].Touched:connect(materialhit)
  1619. chr["Right Leg"].Touched:connect(materialhit)
  1620.  
  1621.  
  1622. function KickBoom()
  1623. local effspwn = Instance.new("Part")
  1624. local model = Instance.new("Model")
  1625. game.Debris:AddItem(model, 20)
  1626. model.Name = "smasheffects"
  1627. model.Parent = chr
  1628. effspwn.Name = "spwnr"
  1629. effspwn.Size = Vector3.new(1, 1, 1)
  1630. effspwn.Anchored = true
  1631. effspwn.CanCollide = false
  1632. effspwn.Transparency = 1
  1633. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  1634. effspwn.Parent = model
  1635.  
  1636. for i = 1, 15 do
  1637. local gtrace = Instance.new("Part",game.Workspace)
  1638. gtrace.BrickColor = gprop[1]
  1639. gtrace.Material = gprop[2]
  1640. gtrace.Size = Vector3.new(16,16,16)
  1641. gtrace.Anchored = true
  1642. gtrace.CanCollide = false
  1643. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-70,70),-6,math.random(-70,70))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  1644. local gdisp = coroutine.wrap(function()
  1645. wait(3)
  1646. for i = 1, 9 do
  1647. wait(.1)
  1648. gtrace.Transparency = gtrace.Transparency + .1
  1649. end
  1650. gtrace:Destroy()
  1651. end)
  1652. gdisp()
  1653. end
  1654.  
  1655. Crater(head,67)
  1656.  
  1657. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  1658. if v:FindFirstChild('Humanoid') then
  1659. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1660. v.Humanoid.PlatformStand = true
  1661. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 250
  1662. end
  1663. end
  1664.  
  1665. coroutine.resume(coroutine.create(function()
  1666. local shok = Instance.new("Part")
  1667. shok.Name = "shock3"
  1668. shok.BrickColor = BrickColor.new("Institutional white")
  1669. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1670. shok.Size = Vector3.new(1, 1, 1)
  1671. shok.Anchored = true
  1672. shok.Material = "Neon"
  1673. shok.Transparency = 0.35
  1674. shok.CanCollide = false
  1675. shok.Parent = model
  1676. game.Debris:AddItem(shok, 12)
  1677. local mesh = Instance.new("SpecialMesh")
  1678. mesh.MeshType = "FileMesh"
  1679. mesh.MeshId = "rbxassetid://489415447"
  1680. mesh.Scale = Vector3.new(19, 19, 19)
  1681. mesh.Parent = shok
  1682. for e = 1, 15 do
  1683. wait()
  1684. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1685. shok.Transparency = shok.Transparency + 0.004
  1686. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1687. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1688. end
  1689. for e = 1, 16 do
  1690. wait()
  1691. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1692. shok.Transparency = shok.Transparency + 0.004
  1693. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1694. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1695. end
  1696. for e = 1, 12 do
  1697. wait()
  1698. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1699. shok.Transparency = shok.Transparency + 0.06
  1700. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1701. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1702. end
  1703. end))
  1704.  
  1705.  
  1706. coroutine.resume(coroutine.create(function()
  1707. local shok = Instance.new("Part")
  1708. shok.Name = "shock3"
  1709. shok.BrickColor = BrickColor.new("Institutional white")
  1710. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1711. shok.Size = Vector3.new(1, 1, 1)
  1712. shok.Anchored = true
  1713. shok.Material = "Neon"
  1714. shok.Transparency = 0.35
  1715. shok.CanCollide = false
  1716. shok.Parent = model
  1717. game.Debris:AddItem(shok, 12)
  1718. local mesh = Instance.new("SpecialMesh")
  1719. mesh.MeshType = "FileMesh"
  1720. mesh.MeshId = "rbxassetid://489415447"
  1721. mesh.Scale = Vector3.new(47, 47, 47)
  1722. mesh.Parent = shok
  1723. for e = 1, 15 do
  1724. wait()
  1725. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1726. shok.Transparency = shok.Transparency + 0.004
  1727. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1728. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1729. end
  1730. for e = 1, 16 do
  1731. wait()
  1732. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1733. shok.Transparency = shok.Transparency + 0.004
  1734. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1735. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1736. end
  1737. for e = 1, 12 do
  1738. wait()
  1739. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1740. shok.Transparency = shok.Transparency + 0.06
  1741. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1742. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1743. end
  1744. end))
  1745.  
  1746. coroutine.resume(coroutine.create(function()
  1747. local shok = Instance.new("Part")
  1748. shok.Name = "shock3"
  1749. shok.BrickColor = BrickColor.new("Institutional white")
  1750. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1751. shok.Size = Vector3.new(1, 1, 1)
  1752. shok.Anchored = true
  1753. shok.Material = "Neon"
  1754. shok.Transparency = 0.35
  1755. shok.CanCollide = false
  1756. shok.Parent = model
  1757. game.Debris:AddItem(shok, 12)
  1758. local mesh = Instance.new("SpecialMesh")
  1759. mesh.MeshType = "FileMesh"
  1760. mesh.MeshId = "rbxassetid://489415447"
  1761. mesh.Scale = Vector3.new(79, 79, 79)
  1762. mesh.Parent = shok
  1763. for e = 1, 15 do
  1764. wait()
  1765. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1766. shok.Transparency = shok.Transparency + 0.004
  1767. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1768. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1769. end
  1770. for e = 1, 16 do
  1771. wait()
  1772. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1773. shok.Transparency = shok.Transparency + 0.004
  1774. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1775. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1776. end
  1777. for e = 1, 12 do
  1778. wait()
  1779. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1780. shok.Transparency = shok.Transparency + 0.06
  1781. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1782. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1783. end
  1784. end))
  1785. end
  1786.  
  1787.  
  1788.  
  1789.  
  1790. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1791. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1792. end
  1793. cam = workspace.CurrentCamera
  1794.  
  1795.  
  1796.  
  1797.  
  1798.  
  1799.  
  1800.  
  1801.  
  1802. function NoOutline(Part)
  1803. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  1804. end
  1805.  
  1806.  
  1807.  
  1808.  
  1809. it = Instance.new
  1810.  
  1811.  
  1812.  
  1813.  
  1814.  
  1815.  
  1816.  
  1817.  
  1818.  
  1819.  
  1820. so = function(id,par,vol,pit)
  1821. coroutine.resume(coroutine.create(function()
  1822. local sou = Instance.new("Sound",par or workspace)
  1823. sou.Volume=vol
  1824. sou.Pitch=pit or 1
  1825. sou.SoundId=id
  1826. swait()
  1827. sou:play()
  1828. game:GetService("Debris"):AddItem(sou,6)
  1829. end))
  1830. end
  1831.  
  1832.  
  1833. function Stom()
  1834.  
  1835. cf=CFrame.new
  1836. angles=CFrame.Angles
  1837. euler=CFrame.fromEulerAnglesXYZ
  1838. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1839. RootPart=chr.HumanoidRootPart
  1840. RootJoint=RootPart.RootJoint
  1841. RootCF=euler(-1.57,0,3.14)
  1842.  
  1843. function QuaternionFromCFrame(cf)
  1844. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1845. local trace = m00 + m11 + m22
  1846. if trace > 0 then
  1847. local s = math.sqrt(1 + trace)
  1848. local recip = 0.5/s
  1849. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  1850. else
  1851. local i = 0
  1852. if m11 > m00 then
  1853. i = 1
  1854. end
  1855. if m22 > (i == 0 and m00 or m11) then
  1856. i = 2
  1857. end
  1858. if i == 0 then
  1859. local s = math.sqrt(m00-m11-m22+1)
  1860. local recip = 0.5/s
  1861. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  1862. elseif i == 1 then
  1863. local s = math.sqrt(m11-m22-m00+1)
  1864. local recip = 0.5/s
  1865. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  1866. elseif i == 2 then
  1867. local s = math.sqrt(m22-m00-m11+1)
  1868. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  1869. end
  1870. end
  1871. end
  1872.  
  1873. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1874. local xs, ys, zs = x + x, y + y, z + z
  1875. local wx, wy, wz = w*xs, w*ys, w*zs
  1876. local xx = x*xs
  1877. local xy = x*ys
  1878. local xz = x*zs
  1879. local yy = y*ys
  1880. local yz = y*zs
  1881. local zz = z*zs
  1882. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  1883. end
  1884.  
  1885. function QuaternionSlerp(a, b, t)
  1886. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  1887. local startInterp, finishInterp;
  1888. if cosTheta >= 0.0001 then
  1889. if (1 - cosTheta) > 0.0001 then
  1890. local theta = math.acos(cosTheta)
  1891. local invSinTheta = 1/math.sin(theta)
  1892. startInterp = math.sin((1-t)*theta)*invSinTheta
  1893. finishInterp = math.sin(t*theta)*invSinTheta
  1894. else
  1895. startInterp = 1-t
  1896. finishInterp = t
  1897. end
  1898. else
  1899. if (1+cosTheta) > 0.0001 then
  1900. local theta = math.acos(-cosTheta)
  1901. local invSinTheta = 1/math.sin(theta)
  1902. startInterp = math.sin((t-1)*theta)*invSinTheta
  1903. finishInterp = math.sin(t*theta)*invSinTheta
  1904. else
  1905. startInterp = t-1
  1906. finishInterp = t
  1907. end
  1908. end
  1909. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  1910. end
  1911.  
  1912. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1913. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1914. end
  1915.  
  1916. function clerp(a,b,t)
  1917. local qa = {QuaternionFromCFrame(a)}
  1918. local qb = {QuaternionFromCFrame(b)}
  1919. local ax, ay, az = a.x, a.y, a.z
  1920. local bx, by, bz = b.x, b.y, b.z
  1921. local _t = 1-t
  1922. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  1923. end
  1924.  
  1925.  
  1926.  
  1927. if activu == true then
  1928. return
  1929. end
  1930. activu = true
  1931.  
  1932.  
  1933.  
  1934. human.WalkSpeed = 0
  1935. for i = 0,1,0.1 do
  1936. swait()
  1937. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1938. tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  1939. RS.C0 = clerp(RS.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
  1940. LS.C0 = clerp(LS.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  1941. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
  1942. LH.C0=clerp(LH.C0,cf(-1,-.1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
  1943. end
  1944. wait(1)
  1945. for i = 0,1,0.1 do
  1946. swait()
  1947. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1948. tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1949. RS.C0 = clerp(RS.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.3)
  1950. LS.C0 = clerp(LS.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
  1951. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
  1952. LH.C0=clerp(LH.C0,cf(-1,-1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(-10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
  1953. end
  1954. KickBoom()
  1955. so("http://roblox.com/asset/?id=144699494",lleg,2,1.1)
  1956. so("http://roblox.com/asset/?id=321321137",lleg,1,1)
  1957. so("http://roblox.com/asset/?id=506384002",lleg,1,1)
  1958. so("http://roblox.com/asset/?id=157878578",lleg,25,1)
  1959. so("http://roblox.com/asset/?id=165970126",lleg,25,1)
  1960.  
  1961. wait(3)
  1962. human.WalkSpeed = 16
  1963. resetlerp()
  1964. activu = false
  1965. end
  1966.  
  1967.  
  1968.  
  1969.  
  1970.  
  1971. function Smash()
  1972. for i = 1, 15 do
  1973. local gtrace = Instance.new("Part",game.Workspace)
  1974. gtrace.BrickColor = gprop[1]
  1975. gtrace.Material = gprop[2]
  1976. gtrace.Size = Vector3.new(19,19,19)
  1977. gtrace.Anchored = true
  1978. gtrace.CanCollide = false
  1979. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-60,60),-6,math.random(-60,60))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  1980. local gdisp = coroutine.wrap(function()
  1981. wait(7)
  1982. for i = 1, 9 do
  1983. wait(.1)
  1984. gtrace.Transparency = gtrace.Transparency + .1
  1985. end
  1986. gtrace:Destroy()
  1987. end)
  1988. gdisp()
  1989. end
  1990.  
  1991. Crater(head,67)
  1992. end
  1993.  
  1994. function Smash2()
  1995. for i = 1, 15 do
  1996. local gtrace = Instance.new("Part",game.Workspace)
  1997. gtrace.BrickColor = gprop[1]
  1998. gtrace.Material = gprop[2]
  1999. gtrace.Size = Vector3.new(19,19,19)
  2000. gtrace.Anchored = true
  2001. gtrace.CanCollide = false
  2002. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-70,70),-6,math.random(-70,70))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2003. local gdisp = coroutine.wrap(function()
  2004. wait(7)
  2005. for i = 1, 9 do
  2006. wait(.1)
  2007. gtrace.Transparency = gtrace.Transparency + .1
  2008. end
  2009. gtrace:Destroy()
  2010. end)
  2011. gdisp()
  2012. end
  2013.  
  2014. end
  2015.  
  2016. function Smash3()
  2017. for i = 1, 15 do
  2018. local gtrace = Instance.new("Part",game.Workspace)
  2019. gtrace.BrickColor = gprop[1]
  2020. gtrace.Material = gprop[2]
  2021. gtrace.Size = Vector3.new(19,19,19)
  2022. gtrace.Anchored = true
  2023. gtrace.CanCollide = false
  2024. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-50,50),-6,math.random(-50,50))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2025. local gdisp = coroutine.wrap(function()
  2026. wait(7)
  2027. for i = 1, 9 do
  2028. wait(.1)
  2029. gtrace.Transparency = gtrace.Transparency + .1
  2030. end
  2031. gtrace:Destroy()
  2032. end)
  2033. gdisp()
  2034. end
  2035.  
  2036. end
  2037.  
  2038.  
  2039. function Smash4()
  2040. for i = 1, 15 do
  2041. local gtrace = Instance.new("Part",game.Workspace)
  2042. gtrace.BrickColor = gprop[1]
  2043. gtrace.Material = gprop[2]
  2044. gtrace.Size = Vector3.new(19,19,19)
  2045. gtrace.Anchored = true
  2046. gtrace.CanCollide = false
  2047. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-40,40),-6,math.random(-40,40))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2048. local gdisp = coroutine.wrap(function()
  2049. wait(7)
  2050. for i = 1, 9 do
  2051. wait(.1)
  2052. gtrace.Transparency = gtrace.Transparency + .1
  2053. end
  2054. gtrace:Destroy()
  2055. end)
  2056. gdisp()
  2057. end
  2058.  
  2059. end
  2060.  
  2061. function Smash5()
  2062. for i = 1, 15 do
  2063. local gtrace = Instance.new("Part",game.Workspace)
  2064. gtrace.BrickColor = gprop[1]
  2065. gtrace.Material = gprop[2]
  2066. gtrace.Size = Vector3.new(19,19,19)
  2067. gtrace.Anchored = true
  2068. gtrace.CanCollide = false
  2069. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-30,30),-6,math.random(-30,30))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2070. local gdisp = coroutine.wrap(function()
  2071. wait(7)
  2072. for i = 1, 9 do
  2073. wait(.1)
  2074. gtrace.Transparency = gtrace.Transparency + .1
  2075. end
  2076. gtrace:Destroy()
  2077. end)
  2078. gdisp()
  2079. end
  2080.  
  2081. end
  2082.  
  2083. function Smash6()
  2084. for i = 1, 15 do
  2085. local gtrace = Instance.new("Part",game.Workspace)
  2086. gtrace.BrickColor = gprop[1]
  2087. gtrace.Material = gprop[2]
  2088. gtrace.Size = Vector3.new(19,19,19)
  2089. gtrace.Anchored = true
  2090. gtrace.CanCollide = false
  2091. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-20,20),-6,math.random(-20,20))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2092. local gdisp = coroutine.wrap(function()
  2093. wait(7)
  2094. for i = 1, 9 do
  2095. wait(.1)
  2096. gtrace.Transparency = gtrace.Transparency + .1
  2097. end
  2098. gtrace:Destroy()
  2099. end)
  2100. gdisp()
  2101. end
  2102.  
  2103. end
  2104.  
  2105.  
  2106. for i,v in pairs(FindNearestTorso(tors.CFrame.p,99))do
  2107. if v:FindFirstChild('Humanoid') then
  2108. v.Humanoid:TakeDamage(math.random(9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999,9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999))
  2109. v.Humanoid.PlatformStand = true
  2110. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 600
  2111. end
  2112. end
  2113.  
  2114.  
  2115. function HeavenSmash()
  2116.  
  2117.  
  2118. if activu == true then
  2119. return
  2120. end
  2121. activu = true
  2122. human.WalkSpeed = 0
  2123. so("http://www.roblox.com/asset/?id=169445572",head,1.5,1.5)
  2124. so("http://www.roblox.com/asset/?id=169380495",head,1.5,1.5)
  2125. for l = 1, 30 do
  2126. swait()
  2127. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  2128. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  2129. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  2130. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2131. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  2132. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2133. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  2134. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2135. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  2136. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2137. end
  2138.  
  2139.  
  2140. resetlerp()
  2141.  
  2142. BV = Instance.new("BodyVelocity", tors)
  2143. BV.maxForce = Vector3.new(0,200000,0)
  2144. BV.P = 100000
  2145. BV.velocity = Vector3.new(0,150,0)
  2146. local rng = Instance.new("Part", chr)
  2147. rng.Anchored = true
  2148. rng.BrickColor = BrickColor.new("Institutional white")
  2149. rng.CanCollide = false
  2150. rng.FormFactor = 3
  2151. rng.Name = "Ring"
  2152. rng.Size = Vector3.new(1, 1, 1)
  2153. rng.Transparency = 0.5
  2154. rng.TopSurface = 0
  2155. rng.BottomSurface = 0
  2156. rng.Position = tors.Position - Vector3.new(0,2,0)
  2157. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2158. local rngm = Instance.new("SpecialMesh", rng)
  2159. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2160. rngm.Scale = Vector3.new(10, 10, 20)
  2161. x = Instance.new("Sound",tors)
  2162. x.SoundId = "http://www.roblox.com/asset/?id=169445602"
  2163. x.Looped = false
  2164. x.Pitch = .7
  2165. x.Volume = 30
  2166. x:Play()
  2167. coroutine.wrap(function()
  2168. for i = 1, 60, 8 do
  2169. rngm.Scale = Vector3.new(10.20 + i*10.10, 10.20 + i*10.10, 10)
  2170. rng.Transparency = i/60
  2171. wait()
  2172. end
  2173. wait()
  2174. rng:Destroy()
  2175. end)()
  2176. wait(2.6)
  2177. BV:Destroy()
  2178. tors.Anchored = true
  2179. wait(3.2)
  2180. tors.Anchored = false
  2181. BV = Instance.new("BodyVelocity", tors)
  2182. BV.maxForce = Vector3.new(0,-20000,0)
  2183. BV.P = 1000
  2184. BV.velocity = Vector3.new(0,-150,0)
  2185. wait(1)
  2186. BV:Destroy()
  2187. wait(0.01)
  2188.  
  2189. human.WalkSpeed = 0
  2190. boom3:Play()
  2191.  
  2192. Smash()
  2193. Smash2()
  2194. Smash3()
  2195. Ring()
  2196. wait(2)
  2197. human.WalkSpeed = 16
  2198. activu = false
  2199. end
  2200.  
  2201.  
  2202.  
  2203. sound = Instance.new("Sound", game.Players.LocalPlayer.Character["Right Leg"])
  2204. sound.SoundId = "rbxassetid://220025776"
  2205. sound.Volume = 6
  2206.  
  2207. sound2 = Instance.new("Sound", game.Players.LocalPlayer.Character["Torso"])
  2208. sound2.SoundId = "rbxassetid://386946017"
  2209. sound2.Volume = 6
  2210.  
  2211. sound3 = Instance.new("Sound", game.Players.LocalPlayer.Character)
  2212. sound3.SoundId = "rbxassetid://165969964"
  2213. sound3.Volume = 6
  2214.  
  2215. function rip()
  2216. activu = true
  2217. local detect = Instance.new("Part", game.Players.LocalPlayer.Character)
  2218. detect.Size = Vector3.new(1,1,1)
  2219. detect:BreakJoints()
  2220. detect.CanCollide = false
  2221. local weld = Instance.new("Weld", detect)
  2222. weld.Part0 = game.Players.LocalPlayer.Character["Torso"]
  2223. weld.Part1 = detect
  2224. weld.C0 = weld.C0 * CFrame.new(0,-1,0)
  2225.  
  2226.  
  2227.  
  2228. local function attack(prt)
  2229. local humanoid = prt.Parent:findFirstChild("Humanoid")
  2230. if humanoid ~= nil then
  2231. local torso = prt.Parent:findFirstChild("Torso")
  2232.  
  2233.  
  2234.  
  2235.  
  2236.  
  2237.  
  2238.  
  2239. function KABOOMZ3()
  2240. local effspwn = Instance.new("Part")
  2241. coroutine.resume(coroutine.create(function()
  2242. local sound1 = Instance.new("Sound")
  2243. sound1.SoundId = "rbxassetid://138137702"
  2244. sound1.MaxDistance = 300
  2245. sound1.EmitterSize = 20
  2246. sound1.Volume = 2.5
  2247. sound1.Pitch = 0.65
  2248. sound1.Parent = effspwn
  2249. local sound2 = Instance.new("Sound")
  2250. sound2.SoundId = "rbxassetid://157878578"
  2251. sound2.MaxDistance = 300
  2252. sound2.EmitterSize = 20
  2253. sound2.Volume = 1
  2254. sound2.Pitch = 0.7
  2255. sound2.Parent = effspwn
  2256. local sound3 = Instance.new("Sound")
  2257. sound3.SoundId = "rbxassetid://138250406"
  2258. sound2.MaxDistance = 400
  2259. sound2.EmitterSize = 30
  2260. sound2.Volume = 0.5
  2261. sound2.Pitch = 0.5
  2262. sound2.Parent = effspwn
  2263. sound2:Play()
  2264. wait()
  2265. sound1:Play()
  2266. sound3:Play()
  2267. end))
  2268. local model = Instance.new("Model")
  2269. game.Debris:AddItem(model, 20)
  2270. model.Name = "smasheffects"
  2271. model.Parent = workspace
  2272. effspwn.Name = "spwnr"
  2273. effspwn.Size = Vector3.new(1, 1, 1)
  2274. effspwn.Anchored = true
  2275. effspwn.CanCollide = false
  2276. effspwn.Transparency = 1
  2277. effspwn.CFrame = torso.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  2278. effspwn.Parent = model
  2279.  
  2280.  
  2281.  
  2282.  
  2283.  
  2284. Crater(head,60)
  2285. Crater(head,120)
  2286.  
  2287. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  2288. if v:FindFirstChild('Humanoid') then
  2289. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  2290. v.Humanoid.PlatformStand = true
  2291. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  2292. end
  2293. end
  2294.  
  2295. coroutine.resume(coroutine.create(function()
  2296. local shok = Instance.new("Part")
  2297. shok.Name = "whoosh"
  2298. shok.BrickColor = BrickColor.new("Institutional white")
  2299. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2300. shok.Size = Vector3.new(1, 1, 1)
  2301. shok.Anchored = true
  2302. shok.Material = "Neon"
  2303. shok.Transparency = 0.1
  2304. shok.CanCollide = false
  2305. shok.Parent = model
  2306. game.Debris:AddItem(shok, 12)
  2307. local mesh = Instance.new("SpecialMesh")
  2308. mesh.MeshType = "FileMesh"
  2309. mesh.MeshId = "rbxassetid://437347603"
  2310. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  2311. mesh.Parent = shok
  2312.  
  2313.  
  2314.  
  2315.  
  2316.  
  2317. for e = 1, 8 do
  2318. wait()
  2319. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  2320. shok.Transparency = shok.Transparency + 0.035
  2321. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
  2322. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  2323. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  2324.  
  2325. end
  2326. for e = 1, 16 do
  2327. wait()
  2328. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  2329. shok.Transparency = shok.Transparency + 0.11
  2330. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
  2331. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  2332. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  2333.  
  2334. end
  2335. end))
  2336. coroutine.resume(coroutine.create(function()
  2337. local shok = Instance.new("Part")
  2338. shok.Name = "wring1"
  2339. shok.BrickColor = BrickColor.new("Institutional white")
  2340. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2341. shok.Size = Vector3.new(1, 1, 1)
  2342. shok.Anchored = true
  2343. shok.Material = "Neon"
  2344. shok.Transparency = 0.25
  2345. shok.CanCollide = false
  2346. shok.Parent = model
  2347. game.Debris:AddItem(shok, 12)
  2348. local mesh = Instance.new("SpecialMesh")
  2349. mesh.MeshType = "FileMesh"
  2350. mesh.MeshId = "rbxassetid://3270017"
  2351. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  2352. mesh.Parent = shok
  2353. for e = 1, 30 do
  2354. wait()
  2355. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  2356. shok.Transparency = shok.Transparency + 0.002
  2357. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2358. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2359. end
  2360. for e = 1, 38 do
  2361. wait()
  2362. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  2363. shok.Transparency = shok.Transparency + 0.002
  2364. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2365. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2366. end
  2367. for e = 1, 24 do
  2368. wait()
  2369. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  2370. shok.Transparency = shok.Transparency + 0.03
  2371. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2372. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2373. end
  2374. end))
  2375. coroutine.resume(coroutine.create(function()
  2376. local shok = Instance.new("Part")
  2377. shok.Name = "wring2"
  2378. shok.BrickColor = BrickColor.new("Institutional white")
  2379. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2380. shok.Size = Vector3.new(1, 1, 1)
  2381. shok.Anchored = true
  2382. shok.Material = "Neon"
  2383. shok.Transparency = 0.25
  2384. shok.CanCollide = false
  2385. shok.Parent = model
  2386. game.Debris:AddItem(shok, 12)
  2387. local mesh = Instance.new("SpecialMesh")
  2388. mesh.MeshType = "FileMesh"
  2389. mesh.MeshId = "rbxassetid://3270017"
  2390. mesh.Scale = Vector3.new(12, 12, 0.05)
  2391. mesh.Parent = shok
  2392. for e = 1, 30 do
  2393. wait()
  2394. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  2395. shok.Transparency = shok.Transparency + 0.002
  2396. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2397. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2398. end
  2399. for e = 1, 38 do
  2400. wait()
  2401. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  2402. shok.Transparency = shok.Transparency + 0.002
  2403. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2404. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2405. end
  2406. for e = 1, 24 do
  2407. wait()
  2408. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  2409. shok.Transparency = shok.Transparency + 0.03
  2410. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2411. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2412. end
  2413. end))
  2414. coroutine.resume(coroutine.create(function()
  2415. local shok = Instance.new("Part")
  2416. shok.Name = "coil1"
  2417. shok.BrickColor = BrickColor.new("Institutional white")
  2418. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2419. shok.Size = Vector3.new(1, 1, 1)
  2420. shok.Anchored = true
  2421. shok.Material = "Neon"
  2422. shok.Transparency = 0.25
  2423. shok.CanCollide = false
  2424. shok.Parent = model
  2425. game.Debris:AddItem(shok, 12)
  2426. local mesh = Instance.new("SpecialMesh")
  2427. mesh.MeshType = "FileMesh"
  2428. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2429. mesh.Scale = Vector3.new(12, 12, 12)
  2430. mesh.Parent = shok
  2431. for e = 1, 15 do
  2432. wait()
  2433. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2434. shok.Transparency = shok.Transparency + 0.004
  2435. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2436. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2437. end
  2438. for e = 1, 16 do
  2439. wait()
  2440. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2441. shok.Transparency = shok.Transparency + 0.004
  2442. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2443. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2444. end
  2445. for e = 1, 12 do
  2446. wait()
  2447. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2448. shok.Transparency = shok.Transparency + 0.06
  2449. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2450. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2451. end
  2452. end))
  2453. coroutine.resume(coroutine.create(function()
  2454. local shok = Instance.new("Part")
  2455. shok.Name = "coil2"
  2456. shok.BrickColor = BrickColor.new("Institutional white")
  2457. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2458. shok.Size = Vector3.new(1, 1, 1)
  2459. shok.Anchored = true
  2460. shok.Material = "Neon"
  2461. shok.Transparency = 0.25
  2462. shok.CanCollide = false
  2463. shok.Parent = model
  2464. game.Debris:AddItem(shok, 12)
  2465. local mesh = Instance.new("SpecialMesh")
  2466. mesh.MeshType = "FileMesh"
  2467. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2468. mesh.Scale = Vector3.new(6, 12, 6)
  2469. mesh.Parent = shok
  2470. for e = 1, 15 do
  2471. wait()
  2472. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  2473. shok.Transparency = shok.Transparency + 0.005
  2474. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2475. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  2476. end
  2477. for e = 1, 16 do
  2478. wait()
  2479. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  2480. shok.Transparency = shok.Transparency + 0.005
  2481. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2482. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  2483. end
  2484. for e = 1, 12 do
  2485. wait()
  2486. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  2487. shok.Transparency = shok.Transparency + 0.09
  2488. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2489. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  2490. end
  2491. end))
  2492. coroutine.resume(coroutine.create(function()
  2493. local shok = Instance.new("Part")
  2494. shok.Name = "shokwve"
  2495. shok.BrickColor = BrickColor.new("Institutional white")
  2496. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  2497. shok.Size = Vector3.new(1, 1, 1)
  2498. shok.Anchored = true
  2499. shok.Material = "Neon"
  2500. shok.Transparency = 0.6
  2501. shok.CanCollide = false
  2502. shok.Parent = model
  2503. game.Debris:AddItem(shok, 12)
  2504. local mesh = Instance.new("SpecialMesh")
  2505. mesh.MeshType = "FileMesh"
  2506. mesh.MeshId = "rbxassetid://489415447"
  2507. mesh.Scale = Vector3.new(1, 1, 1)
  2508. mesh.Parent = shok
  2509. for e = 1, 12 do
  2510. wait()
  2511. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  2512. shok.Transparency = shok.Transparency + 0.002
  2513. end
  2514. for e = 1, 32 do
  2515. wait()
  2516. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  2517. shok.Transparency = shok.Transparency + 0.002
  2518. end
  2519. for e = 1, 24 do
  2520. wait()
  2521. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  2522. shok.Transparency = shok.Transparency + 0.03
  2523. end
  2524. end))
  2525. coroutine.resume(coroutine.create(function()
  2526. local shok = Instance.new("Part")
  2527. shok.Name = "shock2"
  2528. shok.BrickColor = BrickColor.new("Institutional white")
  2529. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2530. shok.Size = Vector3.new(1, 1, 1)
  2531. shok.Anchored = true
  2532. shok.Material = "Neon"
  2533. shok.Transparency = 0.35
  2534. shok.CanCollide = false
  2535. shok.Parent = model
  2536. game.Debris:AddItem(shok, 12)
  2537. local mesh = Instance.new("SpecialMesh")
  2538. mesh.MeshType = "FileMesh"
  2539. mesh.MeshId = "rbxassetid://489415447"
  2540. mesh.Scale = Vector3.new(12, 12, 12)
  2541. mesh.Parent = shok
  2542. for e = 1, 15 do
  2543. wait()
  2544. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2545. shok.Transparency = shok.Transparency + 0.004
  2546. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2547. end
  2548. for e = 1, 16 do
  2549. wait()
  2550. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2551. shok.Transparency = shok.Transparency + 0.004
  2552. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2553. end
  2554. for e = 1, 12 do
  2555. wait()
  2556. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2557. shok.Transparency = shok.Transparency + 0.06
  2558. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2559. end
  2560. end))
  2561. coroutine.resume(coroutine.create(function()
  2562. local shok = Instance.new("Part")
  2563. shok.Name = "shock3"
  2564. shok.BrickColor = BrickColor.new("Institutional white")
  2565. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2566. shok.Size = Vector3.new(1, 1, 1)
  2567. shok.Anchored = true
  2568. shok.Material = "Neon"
  2569. shok.Transparency = 0.35
  2570. shok.CanCollide = false
  2571. shok.Parent = model
  2572. game.Debris:AddItem(shok, 12)
  2573. local mesh = Instance.new("SpecialMesh")
  2574. mesh.MeshType = "FileMesh"
  2575. mesh.MeshId = "rbxassetid://489415447"
  2576. mesh.Scale = Vector3.new(12, 12, 12)
  2577. mesh.Parent = shok
  2578. for e = 1, 15 do
  2579. wait()
  2580. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  2581. shok.Transparency = shok.Transparency + 0.004
  2582. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2583. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2584. end
  2585. for e = 1, 16 do
  2586. wait()
  2587. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  2588. shok.Transparency = shok.Transparency + 0.004
  2589. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2590. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2591. end
  2592. for e = 1, 12 do
  2593. wait()
  2594. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  2595. shok.Transparency = shok.Transparency + 0.06
  2596. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2597. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2598. end
  2599. end))
  2600. end
  2601.  
  2602.  
  2603.  
  2604. if torso ~= nil then
  2605. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
  2606. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
  2607. for i = 1,5 do
  2608. wait()
  2609. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.25)
  2610. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0.25)
  2611. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.25,0,0)
  2612. end
  2613. sound:Play()
  2614. local bodyVel = Instance.new("BodyPosition", torso)
  2615. bodyVel.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0,1000,0)
  2616. bodyVel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  2617. wait(2)
  2618. torso.Anchored = true
  2619. for i = 1,5 do
  2620. wait()
  2621. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.25)
  2622. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,-0.25)
  2623. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.25,0,0)
  2624. end
  2625. for i = 1,5 do
  2626. wait()
  2627. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.08)
  2628. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.08,0,0)
  2629. end
  2630. wait(1)
  2631. local bodyvel = Instance.new("BodyPosition" , game.Players.LocalPlayer.Character.Torso)
  2632. bodyvel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  2633. bodyvel.Position = torso.Position
  2634. for i = 1,5 do
  2635. wait()
  2636. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0)
  2637. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.08)
  2638. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.15,0,0)
  2639. end
  2640. wait(2)
  2641. bodyVel:destroy()
  2642. game.Players.LocalPlayer.Character.Torso.Anchored = true
  2643. torso.Anchored = false
  2644. humanoid.PlatformStand = true
  2645. local bodyVel = Instance.new("BodyPosition", torso)
  2646. bodyVel.Position = game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,1000,0)
  2647. bodyVel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  2648. sound2:Play()
  2649.  
  2650. wait(1.2)
  2651. game.Players.LocalPlayer.Character.Torso.Anchored = false
  2652. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2653. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2654. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2655. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2656. activu = false
  2657. wait(0.5)
  2658. bodyvel:destroy()
  2659. local ROW3 = function(out, trans, s, wt, t, ang, plus)
  2660. for i = 1, 360, 360/t do
  2661. local c = Instance.new("Part", game.Workspace)
  2662. c.FormFactor = 3
  2663. c.TopSurface = 0
  2664. c.BottomSurface = 0
  2665. c.Size = s
  2666. c.Anchored = true
  2667. c.CanCollide = wt
  2668. c.Material=workspace.Base.Material
  2669. c.Transparency = trans
  2670. c.BrickColor = workspace.Base.BrickColor
  2671. c.CFrame = CFrame.new(torso.CFrame.x,0,torso.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
  2672. c.Locked=true
  2673. game.Debris:AddItem(c,25)
  2674. end
  2675. end
  2676.  
  2677.  
  2678.  
  2679.  
  2680. sound3:Play()
  2681. ROW3(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
  2682. game.Players.LocalPlayer.Character.Torso.Anchored = true
  2683. KABOOMZ3()
  2684. wait(0.1)
  2685.  
  2686. game.Players.LocalPlayer.Character.Torso.Anchored = false
  2687. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
  2688. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
  2689.  
  2690.  
  2691. end
  2692. end
  2693. end
  2694. detect.Touched:connect(attack)
  2695. wait(0.1)
  2696. detect:destroy()
  2697. activu = false
  2698. end
  2699.  
  2700.  
  2701.  
  2702. function hito(partoz, magn, dmg, debtim)
  2703. for _, guy in pairs(workspace:GetChildren()) do
  2704. if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("Head") and guy ~= chr and magn > (guy:FindFirstChild("Head").Position - partoz.Position).magnitude and guy:FindFirstChild("Head"):FindFirstChild("alabo") == nil then
  2705. do
  2706. local humz = guy:FindFirstChild("Humanoid")
  2707. local hed = guy:FindFirstChild("Head")
  2708. humz:TakeDamage(dmg)
  2709. local db = Instance.new("StringValue")
  2710. db.Name = "alabo"
  2711. db.Parent = hed
  2712. delay(debtim, function()
  2713. db:Destroy()
  2714. end)
  2715. end
  2716. end
  2717. end
  2718. end
  2719. function animo(yep)
  2720. if yep == true then
  2721. anim.Parent = human
  2722. chr.Animate.Disabled = false
  2723. elseif yep == false then
  2724. chr.Animate.Disabled = true
  2725. anim.Parent = nil
  2726. end
  2727. end
  2728. mouse.KeyDown:connect(function(key)
  2729. if key == "e" then
  2730. rsmash()
  2731. end
  2732. if key == "t" then
  2733. jum()
  2734. end
  2735. if key == "r" then
  2736. Tele()
  2737. end
  2738. if key == "q" then
  2739. Stom()
  2740. end
  2741. if key == "f" then
  2742. HeavenSmash()
  2743. end
  2744. if key == "h" then
  2745. rip()
  2746. end
  2747. end)
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