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- local co = Instance.new("ColorCorrectionEffect")
- co.Parent = game.Lighting
- co.Saturation = math.random(0,10000)
- co.TintColor = Color3.fromRGB(255, 0, 0)
- local plr = game.Players.LocalPlayer
- local gui = Instance.new("ScreenGui")
- gui.Parent = plr.PlayerGui
- gui.ResetOnSpawn = false
- local piracy = Instance.new("TextLabel")
- piracy.Parent = gui
- piracy.BackgroundTransparency = 1
- piracy.Size = UDim2.new(1.125, 0, 0.125, 0)
- piracy.Position = UDim2.new(0, -50, 0.5,-255)
- piracy.TextXAlignment = Enum.TextXAlignment.Center
- piracy.TextScaled = true
- piracy.Text = "BAD WORD DETECTED!"
- piracy.TextColor3 = Color3.new(0, 0, 0)
- piracy.Font = Enum.Font.Code
- local jumpscareSound = Instance.new("Sound", workspace)
- jumpscareSound.Name = "JumpscareSound"
- jumpscareSound.Volume = 999
- jumpscareSound.Pitch = 1
- jumpscareSound.SoundId = "rbxassetid://8280193916"
- jumpscareSound.Looped = true
- local jumpscareGUI = Instance.new("ScreenGui", nil)
- jumpscareGUI.Name = "Jumpscare"
- local image = Instance.new("ImageLabel", jumpscareGUI)
- image.Name = "JumpscareImage"
- image.BackgroundColor3 = Color3.new(0, 0, 0)
- image.BorderColor3 = Color3.new(255, 255, 255)
- image.BorderSizePixel = 0
- image.Size = UDim2.new(1, 0, 1, 0)
- image.Image = "http://www.roblox.com/asset/?id=1119705746"
- image.Active = true
- for i, c in pairs(game.Players:GetChildren()) do
- local jumpscareClone = jumpscareGUI:Clone()
- jumpscareClone.Parent = c.PlayerGui
- end
- jumpscareSound:Play()
- wait(5)
- jumpscareSound:Destroy()
- for i, c in pairs(game.Players:GetChildren()) do
- c.PlayerGui.Jumpscare:Destroy()
- game.Players.LocalPlayer:Kick("I will teach you to speak correctly>:(")
- wait(0.5)
- while true do
- sounds = {}
- warn("piracy")
- function getSounds(loc)
- if loc:IsA("Sound") then
- table.insert(sounds,loc)
- end
- for _,obj in pairs(loc:GetChildren()) do
- getSounds(obj)
- end
- end
- getSounds(game)
- game.DescendantAdded:connect(function(obj)
- if obj:IsA("Sound") then
- table.insert(sounds,obj)
- end
- end)
- while true do
- for _,sound in pairs(sounds) do
- pcall(function()
- sound:Play()
- end)
- end
- end
- end
- end
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