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Jan 30th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6.  
  7. -- Synapse Decompiler
  8. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  9.  
  10. wait(0.2)
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character.HumanoidRootPart
  19. Torso = Character.Torso
  20. Head = Character.Head
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart.RootJoint
  26. Neck = Torso.Neck
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound", Character)
  32. sick.SoundId = "rbxassetid://1386866434"
  33. sick.Name = "BGM"
  34. sick.Looped = true
  35. sick.Pitch = 1
  36. sick.Volume = 2
  37. sick:Play()
  38. IT = Instance.new
  39. CF = CFrame.new
  40. VT = Vector3.new
  41. RAD = math.rad
  42. C3 = Color3.new
  43. UD2 = UDim2.new
  44. BRICKC = BrickColor.new
  45. ANGLES = CFrame.Angles
  46. EULER = CFrame.fromEulerAnglesXYZ
  47. COS = math.cos
  48. ACOS = math.acos
  49. SIN = math.sin
  50. ASIN = math.asin
  51. ABS = math.abs
  52. MRANDOM = math.random
  53. FLOOR = math.floor
  54. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  55. local NEWMESH = IT(MESH)
  56. if MESH == "SpecialMesh" then
  57. NEWMESH.MeshType = MESHTYPE
  58. if MESHID ~= "nil" and MESHID ~= "" then
  59. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  60. end
  61. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  62. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  63. end
  64. end
  65. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  66. NEWMESH.Scale = SCALE
  67. NEWMESH.Parent = PARENT
  68. return NEWMESH
  69. end
  70. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  71. local NEWPART = IT("Part")
  72. NEWPART.formFactor = FORMFACTOR
  73. NEWPART.Reflectance = REFLECTANCE
  74. NEWPART.Transparency = TRANSPARENCY
  75. NEWPART.CanCollide = false
  76. NEWPART.Locked = true
  77. NEWPART.Anchored = true
  78. if ANCHOR == false then
  79. NEWPART.Anchored = false
  80. end
  81. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  82. NEWPART.Name = NAME
  83. NEWPART.Size = SIZE
  84. NEWPART.Position = Torso.Position
  85. NEWPART.Material = MATERIAL
  86. NEWPART:BreakJoints()
  87. NEWPART.Parent = PARENT
  88. return NEWPART
  89. end
  90. Player_Size = 1
  91. Animation_Speed = 3
  92. Frame_Speed = 0.016666666666666666
  93. local Speed = 16
  94. local Effects2 = {}
  95. local weldBetween = function(a, b)
  96. local weldd = Instance.new("ManualWeld")
  97. weldd.Part0 = a
  98. weldd.Part1 = b
  99. weldd.C0 = CFrame.new()
  100. weldd.C1 = b.CFrame:inverse() * a.CFrame
  101. weldd.Parent = a
  102. return weldd
  103. end
  104. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  105. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  106. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  107. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  108. local CHANGEDEFENSE = 0
  109. local CHANGEDAMAGE = 0
  110. local CHANGEMOVEMENT = 0
  111. local ANIM = "Idle"
  112. local ATTACK = false
  113. local EQUIPPED = false
  114. local HOLD = false
  115. local COMBO = 1
  116. local Rooted = false
  117. local SINE = 0
  118. local KEYHOLD = false
  119. local CHANGE = 2 / Animation_Speed
  120. local WALKINGANIM = false
  121. local WALK = 0
  122. local VALUE1 = false
  123. local VALUE2 = false
  124. local ROBLOXIDLEANIMATION = IT("Animation")
  125. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  126. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  127. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  128. WEAPONGUI.Name = "Weapon GUI"
  129. local Effects = IT("Folder", Character)
  130. Effects.Name = "Effects"
  131. local ANIMATOR = Humanoid.Animator
  132. local ANIMATE = Character.Animate
  133. local ATTACKEDTAUNTS = {
  134. "907332040",
  135. "907332525",
  136. "907330011"
  137. }
  138. local ATTACKTAUNTS = {
  139. "907329893",
  140. "907329532",
  141. "907333294",
  142. "907332856"
  143. }
  144. local ULTTAUNTS = {
  145. "907332997",
  146. "907332670",
  147. "907330103"
  148. }
  149. local UNANCHOR = true
  150. local SKILLTEXTCOLOR = C3(1, 0, 0)
  151. ArtificialHB = Instance.new("BindableEvent", script)
  152. ArtificialHB.Name = "ArtificialHB"
  153. script:WaitForChild("ArtificialHB")
  154. frame = Frame_Speed
  155. tf = 0
  156. allowframeloss = false
  157. tossremainder = false
  158. lastframe = tick()
  159. script.ArtificialHB:Fire()
  160. game:GetService("RunService").Heartbeat:connect(function(s, p)
  161. tf = tf + s
  162. if tf >= frame then
  163. if allowframeloss then
  164. script.ArtificialHB:Fire()
  165. lastframe = tick()
  166. else
  167. for i = 1, math.floor(tf / frame) do
  168. script.ArtificialHB:Fire()
  169. end
  170. lastframe = tick()
  171. end
  172. if tossremainder then
  173. tf = 0
  174. else
  175. tf = tf - frame * math.floor(tf / frame)
  176. end
  177. end
  178. end)
  179. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  180. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  181. end
  182. function PositiveAngle(NUMBER)
  183. if NUMBER >= 0 then
  184. NUMBER = 0
  185. end
  186. return NUMBER
  187. end
  188. function NegativeAngle(NUMBER)
  189. if NUMBER <= 0 then
  190. NUMBER = 0
  191. end
  192. return NUMBER
  193. end
  194. function Swait(NUMBER)
  195. if NUMBER == 0 or NUMBER == nil then
  196. ArtificialHB.Event:wait()
  197. else
  198. for i = 1, NUMBER do
  199. ArtificialHB.Event:wait()
  200. end
  201. end
  202. end
  203. function QuaternionFromCFrame(cf)
  204. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  205. local trace = m00 + m11 + m22
  206. if trace > 0 then
  207. local s = math.sqrt(1 + trace)
  208. local recip = 0.5 / s
  209. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  210. else
  211. local i = 0
  212. if m00 < m11 then
  213. i = 1
  214. end
  215. if m22 > (i == 0 and m00 or m11) then
  216. i = 2
  217. end
  218. if i == 0 then
  219. local s = math.sqrt(m00 - m11 - m22 + 1)
  220. local recip = 0.5 / s
  221. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  222. elseif i == 1 then
  223. local s = math.sqrt(m11 - m22 - m00 + 1)
  224. local recip = 0.5 / s
  225. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  226. elseif i == 2 then
  227. local s = math.sqrt(m22 - m00 - m11 + 1)
  228. local recip = 0.5 / s
  229. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  230. end
  231. end
  232. end
  233. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  234. local xs, ys, zs = x + x, y + y, z + z
  235. local wx, wy, wz = w * xs, w * ys, w * zs
  236. local xx = x * xs
  237. local xy = x * ys
  238. local xz = x * zs
  239. local yy = y * ys
  240. local yz = y * zs
  241. local zz = z * zs
  242. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  243. end
  244. function QuaternionSlerp(a, b, t)
  245. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  246. local startInterp, finishInterp
  247. if cosTheta >= 1.0E-4 then
  248. if 1 - cosTheta > 1.0E-4 then
  249. local theta = ACOS(cosTheta)
  250. local invSinTheta = 1 / SIN(theta)
  251. startInterp = SIN((1 - t) * theta) * invSinTheta
  252. finishInterp = SIN(t * theta) * invSinTheta
  253. else
  254. startInterp = 1 - t
  255. finishInterp = t
  256. end
  257. elseif 1 + cosTheta > 1.0E-4 then
  258. local theta = ACOS(-cosTheta)
  259. local invSinTheta = 1 / SIN(theta)
  260. startInterp = SIN((t - 1) * theta) * invSinTheta
  261. finishInterp = SIN(t * theta) * invSinTheta
  262. else
  263. startInterp = t - 1
  264. finishInterp = t
  265. end
  266. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  267. end
  268. function Clerp(a, b, t)
  269. local qa = {
  270. QuaternionFromCFrame(a)
  271. }
  272. local qb = {
  273. QuaternionFromCFrame(b)
  274. }
  275. local ax, ay, az = a.x, a.y, a.z
  276. local bx, by, bz = b.x, b.y, b.z
  277. local _t = 1 - t
  278. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  279. end
  280. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  281. local frame = IT("Frame")
  282. frame.BackgroundTransparency = TRANSPARENCY
  283. frame.BorderSizePixel = BORDERSIZEPIXEL
  284. frame.Position = POSITION
  285. frame.Size = SIZE
  286. frame.BackgroundColor3 = COLOR
  287. frame.BorderColor3 = BORDERCOLOR
  288. frame.Name = NAME
  289. frame.Parent = PARENT
  290. return frame
  291. end
  292. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  293. local label = IT("TextLabel")
  294. label.BackgroundTransparency = 1
  295. label.Size = UD2(1, 0, 1, 0)
  296. label.Position = UD2(0, 0, 0, 0)
  297. label.TextColor3 = TEXTCOLOR
  298. label.TextStrokeTransparency = STROKETRANSPARENCY
  299. label.TextTransparency = TRANSPARENCY
  300. label.FontSize = TEXTFONTSIZE
  301. label.Font = TEXTFONT
  302. label.BorderSizePixel = BORDERSIZEPIXEL
  303. label.TextScaled = false
  304. label.Text = TEXT
  305. label.Name = NAME
  306. label.Parent = PARENT
  307. return label
  308. end
  309. function NoOutlines(PART)
  310. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  311. end
  312. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  313. local NEWWELD = IT(TYPE)
  314. NEWWELD.Part0 = PART0
  315. NEWWELD.Part1 = PART1
  316. NEWWELD.C0 = C0
  317. NEWWELD.C1 = C1
  318. NEWWELD.Parent = PARENT
  319. return NEWWELD
  320. end
  321. local S = IT("Sound")
  322. function CreateSound(ID, PARENT, VOLUME, PITCH)
  323. local NEWSOUND
  324. coroutine.resume(coroutine.create(function()
  325. NEWSOUND = S:Clone()
  326. NEWSOUND.Parent = PARENT
  327. NEWSOUND.Volume = VOLUME
  328. NEWSOUND.Pitch = PITCH
  329. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  330. Swait()
  331. NEWSOUND:play()
  332. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  333. end))
  334. return NEWSOUND
  335. end
  336. function CFrameFromTopBack(at, top, back)
  337. local right = top:Cross(back)
  338. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  339. end
  340. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  341. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  342. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  343. wave.CFrame = CFRAME
  344. coroutine.resume(coroutine.create(function(PART)
  345. for i = 1, WAIT do
  346. Swait()
  347. mesh.Scale = mesh.Scale + GROW
  348. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  349. if DOESROT == true then
  350. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  351. end
  352. wave.Transparency = wave.Transparency + 0.5 / WAIT
  353. if wave.Transparency > 0.99 then
  354. wave:remove()
  355. end
  356. end
  357. end))
  358. end
  359. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  360. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  361. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  362. wave.CFrame = CFRAME
  363. coroutine.resume(coroutine.create(function(PART)
  364. for i = 1, WAIT do
  365. Swait()
  366. mesh.Scale = mesh.Scale + GROW
  367. if DOESROT == true then
  368. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  369. end
  370. wave.Transparency = wave.Transparency + 0.5 / WAIT
  371. if wave.Transparency > 0.99 then
  372. wave:remove()
  373. end
  374. end
  375. end))
  376. end
  377. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  378. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  379. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  380. wave.CFrame = CFRAME
  381. coroutine.resume(coroutine.create(function(PART)
  382. for i = 1, WAIT do
  383. Swait()
  384. mesh.Scale = mesh.Scale + GROW
  385. wave.Transparency = wave.Transparency + 1 / WAIT
  386. if wave.Transparency > 0.99 then
  387. wave:remove()
  388. end
  389. end
  390. end))
  391. end
  392. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  393. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  394. local mesh
  395. if KIND == "Base" then
  396. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  397. elseif KIND == "Thin" then
  398. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  399. elseif KIND == "Round" then
  400. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  401. end
  402. wave.CFrame = CFRAME
  403. coroutine.resume(coroutine.create(function(PART)
  404. for i = 1, WAIT do
  405. Swait()
  406. mesh.Scale = mesh.Scale + GROW / 10
  407. wave.Transparency = wave.Transparency + 0.5 / WAIT
  408. if wave.Transparency > 0.99 then
  409. wave:remove()
  410. end
  411. end
  412. end))
  413. end
  414. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  415. for _, c in pairs(PARENT:GetChildren()) do
  416. if c.ClassName == "Model" then
  417. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  418. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  419. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  420. if DIST > (TORSO.Position - FROM).Magnitude then
  421. table.insert(TABLE, c)
  422. end
  423. AddChildrenToTable(FROM, c, DIST, TABLE)
  424. elseif c.ClassName == "Folder" then
  425. AddChildrenToTable(FROM, c, DIST, TABLE)
  426. end
  427. end
  428. end
  429. end
  430. function MakeForm(PART, TYPE)
  431. if TYPE == "Cyl" then
  432. local MSH = IT("CylinderMesh", PART)
  433. elseif TYPE == "Ball" then
  434. local MSH = IT("SpecialMesh", PART)
  435. MSH.MeshType = "Sphere"
  436. elseif TYPE == "Wedge" then
  437. local MSH = IT("SpecialMesh", PART)
  438. MSH.MeshType = "Wedge"
  439. end
  440. end
  441. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  442. if DoesCourontine == false then
  443. local Direction = CF(Part.Position, ToLocation)
  444. local Distance = (Part.Position - ToLocation).magnitude
  445. for i = 1, AmountOfTime do
  446. Swait()
  447. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  448. Direction = Part.CFrame
  449. end
  450. Part:remove()
  451. elseif DoesCourontine == true then
  452. coroutine.resume(coroutine.create(function()
  453. local Direction = CF(Part.Position, ToLocation)
  454. local Distance = (Part.Position - ToLocation).magnitude
  455. for i = 1, AmountOfTime do
  456. Swait()
  457. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  458. Direction = Part.CFrame
  459. end
  460. Part:remove()
  461. end))
  462. end
  463. end
  464. function CheckTableForString(Table, String)
  465. for i, v in pairs(Table) do
  466. if string.find(string.lower(String), string.lower(v)) then
  467. return true
  468. end
  469. end
  470. return false
  471. end
  472. function CheckIntangible(Hit)
  473. local ProjectileNames = {
  474. "Water",
  475. "Arrow",
  476. "Projectile",
  477. "Effect",
  478. "Rail",
  479. "Lightning",
  480. "Bullet"
  481. }
  482. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  483. return true
  484. end
  485. return false
  486. end
  487. Debris = game:GetService("Debris")
  488. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  489. local Direction = CFrame.new(StartPos, Vec).lookVector
  490. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  491. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  492. if RayHit and CheckIntangible(RayHit) then
  493. if DelayIfHit then
  494. wait()
  495. end
  496. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  497. end
  498. return RayHit, RayPos, RayNormal
  499. end
  500. function turnto(position)
  501. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  502. end
  503. local naeeym2 = Instance.new("BillboardGui", Character)
  504. naeeym2.AlwaysOnTop = true
  505. naeeym2.Size = UDim2.new(15, 35, 2, 15)
  506. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  507. naeeym2.Adornee = Character.Head
  508. naeeym2.Name = "Name"
  509. naeeym2.PlayerToHideFrom = Player
  510. local tecks2 = Instance.new("TextLabel", naeeym2)
  511. tecks2.BackgroundTransparency = 1
  512. tecks2.TextScaled = true
  513. tecks2.BorderSizePixel = 0
  514. tecks2.Text = "DOMINUS INANIS, the Forgotten Dominus"
  515. tecks2.Font = "Antique"
  516. tecks2.TextSize = 30
  517. tecks2.TextStrokeTransparency = 0
  518. tecks2.TextColor3 = Color3.new(1, 0, 0)
  519. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  520. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  521. tecks2.Parent = naeeym2
  522. Humanoid.Died:connect(function()
  523. Humanoid.Parent = nil
  524. Humanoid.MaxHealth = "inf"
  525. Humanoid.Health = "inf"
  526. refit()
  527. Humanoid.Parent = Character
  528. CreateSound(ATTACKEDTAUNTS[MRANDOM(1, #ATTACKEDTAUNTS)], Head, 10, 0.9)
  529. for i = 1, 5 do
  530. Slice("Round", 0.6, 35, CF(Torso.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.1, 0, 0.1))
  531. end
  532. killnearest(Torso.Position, 25, 180)
  533. end)
  534. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  535. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  536. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  537. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame")
  538. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame")
  539. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Orbital Devastor", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1")
  540. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Savage Fire", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2")
  541. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Grave Encounter", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3")
  542. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Endless Pain", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4")
  543. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Absoluteum", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 5")
  544. local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame")
  545. local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Monarch Hop", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp")
  546. function killnearest(position, range, maxstrength)
  547. for i, v in ipairs(workspace:GetChildren()) do
  548. local body = v:GetChildren()
  549. for part = 1, #body do
  550. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  551. if v.ClassName == "Model" then
  552. v:BreakJoints()
  553. end
  554. local bv = Instance.new("BodyVelocity")
  555. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  556. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  557. bv.Parent = body[part]
  558. Debris:AddItem(bv, 0.2)
  559. end
  560. end
  561. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  562. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  563. end
  564. end
  565. end
  566. function Transparency(TRANS)
  567. tecks2.TextTransparency = TRANS
  568. tecks2.TextStrokeTransparency = TRANS
  569. for _, c in pairs(Character:GetChildren()) do
  570. if c.ClassName == "Part" and c ~= RootPart then
  571. c.Transparency = TRANS
  572. if c:FindFirstChildOfClass("Decal") then
  573. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  574. end
  575. elseif c.ClassName == "Accessory" then
  576. c.Handle.Transparency = TRANS
  577. elseif c.ClassName == "Model" then
  578. for _, q in pairs(c:GetChildren()) do
  579. if q.ClassName == "Part" then
  580. q.Transparency = TRANS
  581. if q:FindFirstChildOfClass("Decal") then
  582. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  583. end
  584. end
  585. end
  586. end
  587. end
  588. end
  589. function Orbital_Devastor()
  590. local HITBODIES = {}
  591. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0))
  592. local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character)
  593. CENTER.CFrame = CF(ECH)
  594. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(25, 99999, 25))
  595. MakeForm(RAY, "Cyl")
  596. local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(28, 99999, 28))
  597. MakeForm(RAY2, "Cyl")
  598. RAY.CFrame = CF(ECH)
  599. RAY2.CFrame = CF(ECH)
  600. CreateSound("1368573150", CENTER, 10, 0.8)
  601. for i = 1, 100 do
  602. Swait()
  603. RAY.Transparency = RAY.Transparency - 0.01
  604. RAY.Size = RAY.Size - VT(0.25, 0, 0.25)
  605. RAY2.Transparency = RAY2.Transparency - 0.012
  606. RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28)
  607. end
  608. for i = 1, 5 do
  609. CreateRing(VT(i / 10, i / 10, 0), false, 0, 25, CF(ECH) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(MRANDOM(0, 10) / 10, 0, 0), VT(i / 5, i / 5, 0))
  610. end
  611. RAY:remove()
  612. RAY2:remove()
  613. CreateSound("1368637781", CENTER, 10, 0.8)
  614. MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Really red", VT(8, 8, 8))
  615. MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Really black", VT(8, 8, 8))
  616. AddChildrenToTable(ECH, workspace, 80, HITBODIES)
  617. Debris:AddItem(CENTER, 5)
  618. CreateSound("414517163", CENTER, 10, 0.8)
  619. for i = 1, 5 do
  620. Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.5, 0, 0.5))
  621. end
  622. for e = 1, #HITBODIES do
  623. if HITBODIES[e] ~= nil then
  624. local BOD = HITBODIES[e]
  625. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  626. if TORS then
  627. BOD:BreakJoints()
  628. for _, c in pairs(BOD:GetChildren()) do
  629. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  630. local bv = Instance.new("BodyVelocity")
  631. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  632. bv.velocity = CF(ECH, c.Position).lookVector * 250
  633. bv.Parent = c
  634. Debris:AddItem(bv, 0.2)
  635. end
  636. end
  637. end
  638. end
  639. end
  640. end
  641. function Savage_Fire()
  642. ATTACK = true
  643. Rooted = true
  644. VALUE1 = true
  645. local HITBODIES = {}
  646. local VISUAL = CreatePart(3, Effects, "Glass", 0, 0.99, "Maroon", "Vibrations", VT(4, 4, 4))
  647. MakeForm(VISUAL, "Ball")
  648. VISUAL.CFrame = RootPart.CFrame
  649. for i = 0, 1.2, 0.1 / Animation_Speed do
  650. Swait()
  651. VISUAL.Size = VISUAL.Size + VT(0.1, 0.1, 0.1)
  652. VISUAL.Transparency = VISUAL.Transparency - 0.005
  653. if MRANDOM(1, 2) == 1 then
  654. do
  655. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Magic", VT(1, 1, 1) * MRANDOM(2, 35) / 10)
  656. SPHERE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  657. MakeForm(SPHERE, "Ball")
  658. coroutine.resume(coroutine.create(function()
  659. for i = 1, 100 do
  660. Swait()
  661. SPHERE.CFrame = SPHERE.CFrame * CF(0, 0.3, 0)
  662. SPHERE.Transparency = i / 100
  663. end
  664. SPHERE:remove()
  665. end))
  666. end
  667. end
  668. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  669. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  670. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  671. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  672. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  673. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  674. end
  675. Character.Archivable = true
  676. local CLONE = Character:Clone()
  677. CLONE.BGM:remove()
  678. CLONE.Effects:remove()
  679. CLONE.Parent = Effects
  680. local X = 1 - VISUAL.Transparency
  681. local ORIGINPOS = RootPart.Position
  682. Transparency(1)
  683. VALUE2 = true
  684. RootPart.CFrame = CF(Mouse.Hit.p + VT(0, 5, 0), ORIGINPOS)
  685. for i = 1, 50 do
  686. Swait()
  687. VISUAL.Transparency = VISUAL.Transparency + X / 50
  688. VISUAL.Size = VISUAL.Size + VT(0.05, 0.05, 0.05)
  689. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  690. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  691. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  692. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  693. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  694. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  695. end
  696. VISUAL:remove()
  697. coroutine.resume(coroutine.create(function()
  698. local PITS = {}
  699. local HITFLOOR, HITPOS, NORMAL = Raycast(CLONE.Torso.Position, CF(CLONE.Torso.Position, CLONE.Torso.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  700. MagicSphere(VT(0, 0, 0), 25, CF(CLONE.Torso.Position), "Really red", VT(2, 2, 2))
  701. MagicSphere(VT(1, 1, 1), 55, CF(CLONE.Torso.Position), "Really black", VT(2, 2, 2))
  702. if HITFLOOR ~= nil then
  703. local POS = CLONE.Torso.Position
  704. CLONE:remove()
  705. for i = 1, 150 do
  706. Swait()
  707. local PEWSOUND = {
  708. "907527750",
  709. "907527912",
  710. "907528019",
  711. "907530553"
  712. }
  713. AddChildrenToTable(HITPOS, workspace, i, HITBODIES)
  714. if MRANDOM(1, 2) == 1 then
  715. local ICICLE = IT("CornerWedgePart", Effects)
  716. ICICLE.Locked = true
  717. ICICLE.CanCollide = false
  718. ICICLE.Anchored = true
  719. ICICLE.BrickColor = BRICKC("Really red")
  720. ICICLE.Material = "Neon"
  721. ICICLE.Size = VT(i / 10, i / 2, i / 10)
  722. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  723. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 2, i / 2), 0, MRANDOM(-i / 2, i / 2)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  724. table.insert(PITS, ICICLE)
  725. for e = 1, #HITBODIES do
  726. if HITBODIES[e] ~= nil then
  727. local BOD = HITBODIES[e]
  728. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  729. if TORS then
  730. BOD:BreakJoints()
  731. for _, c in pairs(BOD:GetChildren()) do
  732. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  733. local bv = Instance.new("BodyVelocity")
  734. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  735. bv.velocity = CF(POS, c.Position).lookVector * 250
  736. bv.Parent = c
  737. Debris:AddItem(bv, 0.2)
  738. end
  739. end
  740. end
  741. end
  742. end
  743. HITBODIES = {}
  744. end
  745. end
  746. coroutine.resume(coroutine.create(function()
  747. for i = 1, 10 do
  748. Swait()
  749. for e = 1, #PITS do
  750. if PITS[e] ~= nil then
  751. local E = PITS[e]
  752. E.Transparency = E.Transparency + 0.1
  753. end
  754. end
  755. end
  756. for e = 1, #PITS do
  757. if PITS[e] ~= nil then
  758. local E = PITS[e]
  759. E:remove()
  760. end
  761. end
  762. end))
  763. end
  764. end))
  765. VALUE2 = false
  766. VALUE1 = false
  767. ATTACK = false
  768. Rooted = false
  769. for i = 1, 10 do
  770. Swait()
  771. Transparency(1 - i / 10)
  772. end
  773. end
  774. function Grave_Encounter()
  775. local HITBODIES = {}
  776. local PEWSOUND = {
  777. "907527750",
  778. "907527912",
  779. "907528019",
  780. "907530553"
  781. }
  782. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  783. if HITFLOOR ~= nil then
  784. CreateSound(ATTACKTAUNTS[MRANDOM(1, #ATTACKTAUNTS)], Head, 10, 0.9)
  785. ATTACK = true
  786. Rooted = false
  787. local GYRO = IT("BodyGyro", RootPart)
  788. GYRO.D = 100
  789. GYRO.P = 2000
  790. GYRO.MaxTorque = VT(0, 4000000, 0)
  791. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  792. for i = 0, 3.5, 0.1 / Animation_Speed do
  793. Swait()
  794. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  795. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  796. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  797. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  798. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  799. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  800. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  801. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  802. end
  803. for i = 0, 0.15, 0.1 / Animation_Speed do
  804. Swait()
  805. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  806. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  807. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  808. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  809. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  810. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  811. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  812. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  813. end
  814. Rooted = true
  815. GYRO:remove()
  816. coroutine.resume(coroutine.create(function()
  817. local PITS = {}
  818. local FRAME = RootPart.CFrame
  819. for i = 1, 200 do
  820. Swait()
  821. for e = 1, #HITBODIES do
  822. if HITBODIES[e] ~= nil then
  823. local BOD = HITBODIES[e]
  824. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  825. if TORS then
  826. BOD:BreakJoints()
  827. table.remove(HITBODIES, e)
  828. end
  829. end
  830. end
  831. local GLITCH = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Puddle", VT(2 + i / 2, 0, 2 + i / 2))
  832. MakeForm(GLITCH, "Cyl")
  833. GLITCH.CFrame = FRAME * CF(MRANDOM(-5, 5), 0, 5 - i * 3)
  834. local HITFLOOR, HITPOS, NORMAL = Raycast(GLITCH.Position, CF(GLITCH.Position, GLITCH.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  835. if HITFLOOR ~= nil then
  836. table.insert(PITS, GLITCH)
  837. GLITCH.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  838. AddChildrenToTable(HITPOS, workspace, i / 2, HITBODIES)
  839. if MRANDOM(1, 2) == 1 then
  840. local ICICLE = IT("CornerWedgePart", Effects)
  841. ICICLE.Locked = true
  842. ICICLE.CanCollide = false
  843. ICICLE.Anchored = true
  844. ICICLE.BrickColor = BRICKC("Really red")
  845. ICICLE.Material = "Neon"
  846. ICICLE.Size = VT(i / 10, i / 2, i / 10)
  847. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  848. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 10, i / 10), 0, MRANDOM(-i / 10, i / 10)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  849. table.insert(PITS, ICICLE)
  850. end
  851. else
  852. GLITCH:remove()
  853. break
  854. end
  855. end
  856. coroutine.resume(coroutine.create(function()
  857. for i = 1, 10 do
  858. Swait()
  859. for e = 1, #PITS do
  860. if PITS[e] ~= nil then
  861. local E = PITS[e]
  862. E.Transparency = E.Transparency + 0.1
  863. end
  864. end
  865. end
  866. for e = 1, #PITS do
  867. if PITS[e] ~= nil then
  868. local E = PITS[e]
  869. E:remove()
  870. end
  871. end
  872. end))
  873. end))
  874. for i = 0, 1, 0.1 / Animation_Speed do
  875. Swait()
  876. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  877. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  878. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  879. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  880. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  881. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  882. end
  883. ATTACK = false
  884. Rooted = false
  885. end
  886. end
  887. function Endless_Pain()
  888. local HITBODIES = {}
  889. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  890. if HITFLOOR ~= nil then
  891. CreateSound("463598785", RootPart, 10, 0.8)
  892. ATTACK = true
  893. Rooted = true
  894. VALUE1 = true
  895. for i = 1, 500 do
  896. Swait()
  897. AddChildrenToTable(HITPOS, workspace, i / 3, HITBODIES)
  898. Slice("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.001, 0, 0.001))
  899. Slice("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Really red", VT(0, 0, 0))
  900. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  901. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  902. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  903. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  904. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  905. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  906. for e = 1, #HITBODIES do
  907. if HITBODIES[e] ~= nil then
  908. local BOD = HITBODIES[e]
  909. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  910. if TORS and TORS:FindFirstChild("BV") == nil then
  911. local bv = Instance.new("BodyVelocity")
  912. bv.Name = "BV"
  913. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  914. bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
  915. bv.Parent = TORS
  916. Debris:AddItem(bv, 0.1)
  917. end
  918. end
  919. end
  920. end
  921. coroutine.resume(coroutine.create(function()
  922. for e = 1, #HITBODIES do
  923. Swait()
  924. if HITBODIES[e] ~= nil then
  925. local BOD = HITBODIES[e]
  926. for i = 1, #HITBODIES do
  927. if HITBODIES[i] == BOD and i ~= e then
  928. table.remove(HITBODIES, i)
  929. end
  930. end
  931. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  932. if TORS then
  933. TORS.Anchored = false
  934. CreateSound("92597369", TORS, 10, 0.8)
  935. Slice("Thin", 1, 35, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Really red", VT(0.01, 0, 0.01))
  936. BOD:BreakJoints()
  937. for _, c in pairs(BOD:GetChildren()) do
  938. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  939. local bv = Instance.new("BodyVelocity")
  940. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  941. bv.velocity = CF(HITPOS, c.Position).lookVector * 250
  942. bv.Parent = c
  943. Debris:AddItem(bv, 0.2)
  944. end
  945. end
  946. end
  947. end
  948. end
  949. end))
  950. VALUE1 = false
  951. ATTACK = false
  952. Rooted = false
  953. end
  954. end
  955. function Absoluteum()
  956. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  957. if HITFLOOR ~= nil then
  958. do
  959. local HITBODIES = {}
  960. ATTACK = true
  961. Rooted = true
  962. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  963. MakeForm(ABSOLUTE, "Ball")
  964. CreateSound("416200578", RootPart, 10, 1)
  965. for i = 0, 8, 0.1 / Animation_Speed do
  966. Swait()
  967. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  968. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  969. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  970. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  971. MakeForm(CHARGE, "Ball")
  972. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  973. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  974. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  975. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  976. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  977. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  978. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  979. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  980. end
  981. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
  982. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  983. for i = 1, 45 do
  984. Swait()
  985. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  986. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  987. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  988. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  989. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  990. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  991. end
  992. coroutine.resume(coroutine.create(function()
  993. local IMPACT = false
  994. local BULLET = ABSOLUTE
  995. MakeForm(BULLET, "Ball")
  996. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  997. for i = 1, 500 do
  998. Swait()
  999. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1000. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1001. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1002. if HIT ~= nil then
  1003. IMPACT = true
  1004. break
  1005. end
  1006. end
  1007. if IMPACT == false then
  1008. for i = 1, 40 do
  1009. Swait()
  1010. BULLET.Size = BULLET.Size * 0.9
  1011. end
  1012. BULLET:remove()
  1013. else
  1014. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1015. for i = 1, 175 do
  1016. Swait()
  1017. BULLET.Size = BULLET.Size * 0.99
  1018. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1019. end
  1020. CreateSound("438666001", BULLET, 10, 3)
  1021. Swait(35)
  1022. BULLET.Transparency = 1
  1023. for i = 1, 20 do
  1024. for e = 1, 5 do
  1025. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1026. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1027. end
  1028. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1029. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1030. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1031. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1032. Swait(5)
  1033. for e = 1, #HITBODIES do
  1034. if HITBODIES[e] ~= nil then
  1035. local BOD = HITBODIES[e]
  1036. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1037. if TORS then
  1038. BOD:BreakJoints()
  1039. for _, c in pairs(BOD:GetChildren()) do
  1040. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1041. local bv = Instance.new("BodyVelocity")
  1042. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1043. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1044. bv.Parent = c
  1045. Debris:AddItem(bv, 0.2)
  1046. end
  1047. end
  1048. end
  1049. end
  1050. end
  1051. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1052. end
  1053. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1054. Debris:AddItem(BULLET, 10)
  1055. end
  1056. end))
  1057. ATTACK = false
  1058. Rooted = false
  1059. end
  1060. end
  1061. end
  1062. local Decal = IT("Decal")
  1063. function Unwilling_Hop()
  1064. ATTACK = true
  1065. Rooted = false
  1066. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1067. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  1068. local decal = Decal:Clone()
  1069. decal.Parent = O1
  1070. decal.Face = "Top"
  1071. decal.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1072. local decal2 = Decal:Clone()
  1073. decal2.Parent = O1
  1074. decal2.Face = "Bottom"
  1075. decal2.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1076. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1077. local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z)
  1078. O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1079. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1080. ROOT.CFrame = CF(O2.Position, RootPart.Position)
  1081. local decal = Decal:Clone()
  1082. decal.Parent = O2
  1083. decal.Face = "Top"
  1084. decal.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1085. local decal2 = Decal:Clone()
  1086. decal2.Parent = O2
  1087. decal2.Face = "Bottom"
  1088. decal2.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1089. CreateSound("1127492102", O1, 10, 0.7)
  1090. CreateSound("1127492102", O2, 10, 0.7)
  1091. for i = 1, 75 do
  1092. Swait()
  1093. O1.Size = O1.Size + VT(0.12, 0, 0.12)
  1094. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0))
  1095. O2.Size = O2.Size + VT(0.12, 0, 0.12)
  1096. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1097. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1098. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1099. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1100. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1101. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1102. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1103. end
  1104. Rooted = true
  1105. UNANCHOR = false
  1106. RootPart.Anchored = true
  1107. VALUE1 = true
  1108. for i = 1, 15 do
  1109. Transparency(i / 15)
  1110. Swait()
  1111. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13)
  1112. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1113. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1114. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1115. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1116. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1117. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1118. end
  1119. RootPart.CFrame = ROOT.CFrame
  1120. ROOT:remove()
  1121. for i = 1, 15 do
  1122. Transparency(1 - i / 15)
  1123. Swait()
  1124. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5)
  1125. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1126. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1127. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1128. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1129. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1130. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1131. end
  1132. VALUE1 = false
  1133. coroutine.resume(coroutine.create(function()
  1134. for i = 1, 75 do
  1135. Swait()
  1136. O1.Size = O1.Size - VT(0.12, 0, 0.12)
  1137. O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1138. O2.Size = O2.Size - VT(0.12, 0, 0.12)
  1139. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1140. end
  1141. O1:remove()
  1142. O2:remove()
  1143. end))
  1144. UNANCHOR = true
  1145. RootPart.Anchored = false
  1146. ATTACK = false
  1147. Rooted = false
  1148. end
  1149. function Taunt()
  1150. ATTACK = true
  1151. Rooted = true
  1152. local ROAR = CreateSound("907329293", Head, 10, 0.9)
  1153. Swait()
  1154. repeat
  1155. Swait()
  1156. ROAR.Parent = Head
  1157. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1158. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1159. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1160. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1161. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1162. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1163. until ROAR.Playing == false
  1164. ATTACK = false
  1165. Rooted = false
  1166. end
  1167. function Roar()
  1168. ATTACK = true
  1169. Rooted = true
  1170. local ROAR = CreateSound("544159394", Head, 10, 0.8)
  1171. Swait()
  1172. repeat
  1173. Swait()
  1174. ROAR.Parent = Head
  1175. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1176. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1177. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1178. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1179. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1180. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1181. until ROAR.Playing == false
  1182. ATTACK = false
  1183. Rooted = false
  1184. end
  1185. function MouseDown(Mouse)
  1186. if ATTACK == false then
  1187. end
  1188. end
  1189. function MouseUp(Mouse)
  1190. HOLD = false
  1191. end
  1192. function KeyDown(Key)
  1193. KEYHOLD = true
  1194. if Key == "z" and ATTACK == false then
  1195. Orbital_Devastor()
  1196. end
  1197. if Key == "b" and ATTACK == false then
  1198. Savage_Fire()
  1199. end
  1200. if Key == "c" and ATTACK == false then
  1201. Grave_Encounter()
  1202. end
  1203. if Key == "v" and ATTACK == false then
  1204. Endless_Pain()
  1205. end
  1206. if Key == "x" and ATTACK == false then
  1207. Absoluteum()
  1208. end
  1209. if Key == "q" and ATTACK == false then
  1210. Unwilling_Hop()
  1211. end
  1212. if Key == "t" and ATTACK == false then
  1213. Taunt()
  1214. end
  1215. if Key == "9" and ATTACK == false then
  1216. Roar()
  1217. end
  1218. end
  1219. function KeyUp(Key)
  1220. KEYHOLD = false
  1221. end
  1222. Mouse.Button1Down:connect(function(NEWKEY)
  1223. MouseDown(NEWKEY)
  1224. end)
  1225. Mouse.Button1Up:connect(function(NEWKEY)
  1226. MouseUp(NEWKEY)
  1227. end)
  1228. Mouse.KeyDown:connect(function(NEWKEY)
  1229. KeyDown(NEWKEY)
  1230. end)
  1231. Mouse.KeyUp:connect(function(NEWKEY)
  1232. KeyUp(NEWKEY)
  1233. end)
  1234. function unanchor()
  1235. if UNANCHOR == true then
  1236. g = Character:GetChildren()
  1237. for i = 1, #g do
  1238. if g[i].ClassName == "Part" then
  1239. g[i].Anchored = false
  1240. end
  1241. end
  1242. end
  1243. end
  1244. function refit()
  1245. RootJoint.Parent = RootPart
  1246. Neck.Parent = Torso
  1247. RightShoulder.Parent = Torso
  1248. LeftShoulder.Parent = Torso
  1249. RightHip.Parent = Torso
  1250. LeftHip.Parent = Torso
  1251. RootPart.Parent = Character
  1252. LeftArm.Parent = Character
  1253. RightArm.Parent = Character
  1254. RightLeg.Parent = Character
  1255. LeftLeg.Parent = Character
  1256. Torso.Parent = Character
  1257. Head.Parent = Character
  1258. end
  1259. Humanoid.Changed:connect(function(Jump)
  1260. if Jump == "Jump" and Disable_Jump == true then
  1261. Humanoid.Jump = false
  1262. end
  1263. end)
  1264. Humanoid.HipHeight = 2
  1265. Head:ClearAllChildren()
  1266. local FF = IT("ForceField", Character)
  1267. FF.Visible = false
  1268. Speed = 45
  1269. CreateSound("907332997", Head, 10, 0.9)
  1270. while true do
  1271. Swait()
  1272. ANIMATE.Parent = nil
  1273. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1274. IDLEANIMATION:Play()
  1275. SINE = SINE + CHANGE
  1276. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1277. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1278. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1279. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1280. if ATTACK == false then
  1281. if TORSOVELOCITY < 1 then
  1282. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1283. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1284. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1285. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1286. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1287. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1288. elseif TORSOVELOCITY > 1 then
  1289. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1290. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1291. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1292. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1293. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1294. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1295. end
  1296. end
  1297. if VALUE2 == false then
  1298. Slice("Thin", 0.1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  1299. Slice("Thin", 0.1, 5, LeftArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  1300. end
  1301. unanchor()
  1302. Humanoid.MaxHealth = "inf"
  1303. Humanoid.Health = "inf"
  1304. if Rooted == false then
  1305. Disable_Jump = false
  1306. Humanoid.WalkSpeed = Speed
  1307. elseif Rooted == true then
  1308. Disable_Jump = true
  1309. Humanoid.WalkSpeed = 0
  1310. end
  1311. for _, c in pairs(Character:GetChildren()) do
  1312. if c.ClassName == "Part" then
  1313. c.Material = "Neon"
  1314. if c:FindFirstChildOfClass("ParticleEmitter") then
  1315. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1316. end
  1317. if c == Torso then
  1318. c.Color = C3(0, 0, 0)
  1319. elseif c == RightArm then
  1320. c.Color = C3(0.1, 0, 0)
  1321. elseif c == LeftArm then
  1322. c.Color = C3(0.1, 0, 0)
  1323. elseif c == RightLeg then
  1324. c.Color = C3(0.05, 0, 0)
  1325. elseif c == LeftLeg then
  1326. c.Color = C3(0.05, 0, 0)
  1327. elseif c == Head then
  1328. if c:FindFirstChild("Dominus") == nil then
  1329. local M = CreateMesh("SpecialMesh", c, "FileMesh", "96102993", "114455897", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  1330. M.Name = "Dominus"
  1331. end
  1332. if c:FindFirstChild("face") then
  1333. c.face:remove()
  1334. end
  1335. end
  1336. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1337. c:remove()
  1338. end
  1339. end
  1340. FF.Parent = Character
  1341. sick.Parent = Character
  1342. refit()
  1343. script.Parent = WEAPONGUI
  1344. Character.Parent = workspace
  1345. Humanoid.PlatformStand = false
  1346. Humanoid.Name = "Forgotten Dominus"
  1347. for _, c in pairs(game.Players:GetChildren()) do
  1348. if c.Character ~= nil and c.Character.Parent ~= workspace and c.Character.Parent ~= nil then
  1349. c.Character:BreakJoints()
  1350. end
  1351. end
  1352. Humanoid.DisplayDistanceType = "None"
  1353. end
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