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- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- bladecolor = BrickColor.new("New Yeller")
- attack = false
- attackdebounce = false
- readytoshoot = false
- Modes = {"Fists", "Minigun"}
- Number = 1
- mode = Modes[Number]
- --player
- player = nil
- --save shoulders
- RSH, LSH = nil, nil
- --welds
- RW, LW = Instance.new("Weld"), Instance.new("Weld")
- --what anim
- anim = "none"
- local model1 = Instance.new("Model")
- model1.Name = "Fists"
- local model2 = Instance.new("Model")
- model2.Name = "Minigun"
- local model3 = Instance.new("Model")
- model3.Name = "Sandvich"
- local leftfist = LeftArm:Clone()
- leftfist.Parent = model1
- leftfist.Name = "Left Arm"
- local rightfist = RightArm:Clone()
- rightfist.Parent = model1
- rightfist.Name = "Right Arm"
- local hum = Instance.new("Humanoid")
- hum.Parent = model1
- Children = Character:GetChildren()
- for i = 1, #Children do
- if Children[i].className == "Shirt" or Children[i].className == "Pants" then
- local stuff = Children[i]:Clone()
- stuff.Parent = model1
- end
- end
- local minigun1 = Instance.new("Part")
- minigun1.formFactor = 1
- minigun1.CanCollide = false
- minigun1.Name = "Handle"
- minigun1.Locked = true
- minigun1.Size = Vector3.new(1,1,1)
- minigun1.Parent = model2
- minigun1.BrickColor = BrickColor.new("Bright yellow")
- local minigun2 = Instance.new("Part")
- minigun2.formFactor = 1
- minigun2.CanCollide = false
- minigun2.Name = "Part2"
- minigun2.Locked = true
- minigun2.Size = Vector3.new(1,1,1)
- minigun2.Parent = model2
- minigun2.BrickColor = BrickColor.new("Bright yellow")
- local minigun3 = Instance.new("Part")
- minigun3.formFactor = 1
- minigun3.CanCollide = false
- minigun3.Name = "Part3"
- minigun3.Locked = true
- minigun3.Size = Vector3.new(1,1,1)
- minigun3.Parent = model2
- minigun3.BrickColor = BrickColor.new("Bright yellow")
- local minigun4 = Instance.new("Part")
- minigun4.formFactor = 1
- minigun4.CanCollide = false
- minigun4.Name = "Part4"
- minigun4.Locked = true
- minigun4.Size = Vector3.new(1,1,1)
- minigun4.Parent = model2
- minigun4.BrickColor = BrickColor.new("Bright yellow")
- local minigun5 = Instance.new("Part")
- minigun5.formFactor = 1
- minigun5.CanCollide = false
- minigun5.Name = "Part5"
- minigun5.Locked = true
- minigun5.Size = Vector3.new(1,1,1)
- minigun5.Parent = model2
- minigun5.BrickColor = BrickColor.new("Bright yellow")
- local minigun6 = Instance.new("Part")
- minigun6.formFactor = 1
- minigun6.CanCollide = false
- minigun6.Name = "Part6"
- minigun6.Locked = true
- minigun6.Size = Vector3.new(1,1,1)
- minigun6.Parent = model2
- minigun6.BrickColor = BrickColor.new("Bright yellow")
- local minigun7 = Instance.new("Part")
- minigun7.formFactor = 1
- minigun7.CanCollide = false
- minigun7.Name = "Part7"
- minigun7.Locked = true
- minigun7.Size = Vector3.new(1,1,1)
- minigun7.Parent = model2
- minigun7.BrickColor = BrickColor.new("Bright yellow")
- local minigun8 = Instance.new("Part")
- minigun8.formFactor = 1
- minigun8.CanCollide = false
- minigun8.Name = "Part8"
- minigun8.Locked = true
- minigun8.Size = Vector3.new(1,1,1)
- minigun8.Parent = model2
- minigun8.BrickColor = BrickColor.new("Bright yellow")
- local minigun9 = Instance.new("Part")
- minigun9.formFactor = 1
- minigun9.CanCollide = false
- minigun9.Name = "Part9"
- minigun9.Locked = true
- minigun9.Size = Vector3.new(2,2,2)
- minigun9.Parent = model2
- minigun9.BrickColor = BrickColor.new("Bright yellow")
- local minigun10 = Instance.new("Part")
- minigun10.formFactor = 1
- minigun10.CanCollide = false
- minigun10.Name = "Part10"
- minigun10.Locked = true
- minigun10.Size = Vector3.new(2,2,2)
- minigun10.Parent = model2
- minigun10.BrickColor = BrickColor.new("Bright yellow")
- local minigun11 = Instance.new("Part")
- minigun11.formFactor = 1
- minigun11.CanCollide = false
- minigun11.Name = "Part11"
- minigun11.Locked = true
- minigun11.Size = Vector3.new(2,2,2)
- minigun11.Parent = model2
- minigun11.BrickColor = BrickColor.new("White")
- local minigun12 = Instance.new("Part")
- minigun12.formFactor = 1
- minigun12.CanCollide = false
- minigun12.Name = "Part12"
- minigun12.Locked = true
- minigun12.Size = Vector3.new(1,1,1)
- minigun12.Parent = model2
- minigun12.BrickColor = BrickColor.new("Bright yellow")
- local minigun13 = Instance.new("Part")
- minigun13.formFactor = 1
- minigun13.CanCollide = false
- minigun13.Name = "Part13"
- minigun13.Locked = true
- minigun13.Size = Vector3.new(1,1,1)
- minigun13.Parent = model2
- minigun13.BrickColor = BrickColor.new("Bright yellow")
- local minigun14 = Instance.new("Part")
- minigun14.formFactor = 1
- minigun14.CanCollide = false
- minigun14.Name = "Part14"
- minigun14.Locked = true
- minigun14.Size = Vector3.new(1,2,1)
- minigun14.Parent = model2
- minigun14.BrickColor = BrickColor.new("Bright yellow")
- local minigun15 = Instance.new("Part")
- minigun15.formFactor = 1
- minigun15.CanCollide = false
- minigun15.Name = "Part15"
- minigun15.Locked = true
- minigun15.Size = Vector3.new(1,1,1)
- minigun15.Parent = model2
- minigun15.BrickColor = BrickColor.new("Bright yellow")
- local minigun16 = Instance.new("Part")
- minigun16.formFactor = 1
- minigun16.CanCollide = false
- minigun16.Name = "Part16"
- minigun16.Locked = true
- minigun16.Size = Vector3.new(1,2,1)
- minigun16.Parent = model2
- minigun16.BrickColor = BrickColor.new("Bright yellow")
- local minigun17 = Instance.new("Part")
- minigun17.formFactor = 1
- minigun17.CanCollide = false
- minigun17.Name = "Part17"
- minigun17.Locked = true
- minigun17.Size = Vector3.new(1,1,1)
- minigun17.Parent = model2
- minigun17.BrickColor = BrickColor.new("Bright yellow")
- local minigun18 = Instance.new("Part")
- minigun18.formFactor = 1
- minigun18.CanCollide = false
- minigun18.Name = "Part18"
- minigun18.Locked = true
- minigun18.Size = Vector3.new(1,1,1)
- minigun18.Parent = model2
- minigun18.BrickColor = BrickColor.new("Bright yellow")
- local minigun19 = Instance.new("Part")
- minigun19.formFactor = 1
- minigun19.CanCollide = false
- minigun19.Name = "Part19"
- minigun19.Locked = true
- minigun19.Size = Vector3.new(1,1,1)
- minigun19.Parent = model2
- minigun19.BrickColor = BrickColor.new("Bright yellow")
- local minigun20 = Instance.new("Part")
- minigun20.formFactor = 1
- minigun20.CanCollide = false
- minigun20.Name = "Part20"
- minigun20.Locked = true
- minigun20.Size = Vector3.new(1,1,1)
- minigun20.Parent = model2
- minigun20.BrickColor = BrickColor.new("Bright yellow")
- local minigun21 = Instance.new("Part")
- minigun21.formFactor = 1
- minigun21.CanCollide = false
- minigun21.Name = "Part21"
- minigun21.Locked = true
- minigun21.Size = Vector3.new(1,1,1)
- minigun21.Parent = model2
- minigun21.BrickColor = BrickColor.new("Bright yellow")
- local minigun22 = Instance.new("Part")
- minigun22.formFactor = 1
- minigun22.CanCollide = false
- minigun22.Name = "Part22"
- minigun22.Locked = true
- minigun22.Size = Vector3.new(1,1,1)
- minigun22.Parent = model2
- minigun22.BrickColor = BrickColor.new("Bright yellow")
- local minigun23 = Instance.new("Part")
- minigun23.formFactor = 1
- minigun23.CanCollide = false
- minigun23.Name = "Part23"
- minigun23.Locked = true
- minigun23.Size = Vector3.new(1,1,1)
- minigun23.Parent = model2
- minigun23.BrickColor = BrickColor.new("Bright yellow")
- local minigun24 = Instance.new("Part")
- minigun24.formFactor = 1
- minigun24.CanCollide = false
- minigun24.Name = "Part24"
- minigun24.Locked = true
- minigun24.Size = Vector3.new(1,1,1)
- minigun24.Parent = model2
- minigun24.BrickColor = BrickColor.new("Bright yellow")
- local minigun25 = Instance.new("Part")
- minigun25.formFactor = 1
- minigun25.CanCollide = false
- minigun25.Name = "Part25"
- minigun25.Locked = true
- minigun25.Size = Vector3.new(1,1,1)
- minigun25.Parent = model2
- minigun25.BrickColor = BrickColor.new("Bright yellow")
- local minigun26 = Instance.new("Part")
- minigun26.formFactor = 1
- minigun26.CanCollide = false
- minigun26.Name = "Part26"
- minigun26.Locked = true
- minigun26.Size = Vector3.new(1,1,1)
- minigun26.Parent = model2
- minigun26.BrickColor = BrickColor.new("Bright yellow")
- local minigun27 = Instance.new("Part")
- minigun27.formFactor = 1
- minigun27.CanCollide = false
- minigun27.Name = "Part27"
- minigun27.Locked = true
- minigun27.Size = Vector3.new(1,1,1)
- minigun27.Parent = model2
- minigun27.BrickColor = BrickColor.new("Bright yellow")
- local minigun28 = Instance.new("Part")
- minigun28.formFactor = 1
- minigun28.CanCollide = false
- minigun28.Name = "Barrel"
- minigun28.Locked = true
- minigun28.Size = Vector3.new(1,1,1)
- minigun28.Parent = model2
- minigun28.BrickColor = BrickColor.new("Bright yellow")
- local minigun29 = Instance.new("Part")
- minigun29.formFactor = 1
- minigun29.CanCollide = false
- minigun29.Name = "Part29"
- minigun29.Locked = true
- minigun29.Size = Vector3.new(1,2,1)
- minigun29.Parent = model2
- minigun29.BrickColor = BrickColor.new("Bright yellow")
- local minigun30 = minigun29:Clone()
- minigun30.Name = "Part30"
- minigun30.Size = Vector3.new(1,2,1)
- minigun30.Parent = model2
- local minigun31 = minigun29:Clone()
- minigun31.Name = "Part31"
- minigun31.Size = Vector3.new(1,2,1)
- minigun31.Parent = model2
- local minigun31 = minigun29:Clone()
- minigun31.Name = "Part31"
- minigun31.Size = Vector3.new(1,2,1)
- minigun31.Parent = model2
- local minigun32 = minigun29:Clone()
- minigun32.Name = "Part32"
- minigun32.Size = Vector3.new(1,2,1)
- minigun32.Parent = model2
- local minigun33 = minigun29:Clone()
- minigun33.Name = "Part33"
- minigun33.Size = Vector3.new(1,2,1)
- minigun33.Parent = model2
- local minigun34 = minigun29:Clone()
- minigun34.Name = "Part34"
- minigun34.Size = Vector3.new(1,2,1)
- minigun34.Parent = model2
- local minigun35 = Instance.new("Part")
- minigun35.formFactor = 1
- minigun35.CanCollide = false
- minigun35.Name = "Part35"
- minigun35.Locked = true
- minigun35.Size = Vector3.new(1,2,1)
- minigun35.Parent = model2
- minigun35.BrickColor = BrickColor.new("Bright yellow")
- local minigun36 = Instance.new("Part")
- minigun36.formFactor = 1
- minigun36.CanCollide = false
- minigun36.Name = "Part36"
- minigun36.Locked = true
- minigun36.Size = Vector3.new(1,2,1)
- minigun36.Parent = model2
- minigun36.BrickColor = BrickColor.new("Bright yellow")
- local minigun37 = minigun36:Clone()
- minigun37.Name = "Part37"
- minigun37.Size = Vector3.new(1,2,1)
- minigun37.Parent = model2
- local minigun38 = Instance.new("Part")
- minigun38.formFactor = 1
- minigun38.CanCollide = false
- minigun38.Name = "Part38"
- minigun38.Locked = true
- minigun38.Size = Vector3.new(1,1,1)
- minigun38.Parent = model2
- minigun38.BrickColor = BrickColor.new("Bright yellow")
- local mesh1 = Instance.new("BlockMesh")
- mesh1.Parent = minigun1
- mesh1.Scale = Vector3.new(0.3,1,0.3)
- local mesh2 = Instance.new("BlockMesh")
- mesh2.Parent = minigun2
- mesh2.Scale = Vector3.new(0.3,0.4,0.3)
- local mesh3 = Instance.new("BlockMesh")
- mesh3.Parent = minigun3
- mesh3.Scale = Vector3.new(0.3,0.8,0.3)
- local mesh4 = Instance.new("BlockMesh")
- mesh4.Parent = minigun4
- mesh4.Scale = Vector3.new(0.3,1.1,0.3)
- local mesh5 = Instance.new("BlockMesh")
- mesh5.Parent = minigun5
- mesh5.Scale = Vector3.new(0.3,1.1,0.3)
- local mesh6 = Instance.new("BlockMesh")
- mesh6.Parent = minigun6
- mesh6.Scale = Vector3.new(0.3,0.7,0.3)
- local mesh7 = Instance.new("BlockMesh")
- mesh7.Parent = minigun7
- mesh7.Scale = Vector3.new(0.3,1.45,0.3)
- local mesh8 = Instance.new("BlockMesh")
- mesh8.Parent = minigun8
- mesh8.Scale = Vector3.new(0.3,0.5,0.3)
- local mesh9 = Instance.new("CylinderMesh")
- mesh9.Parent = minigun9
- mesh9.Scale = Vector3.new(0.8,0.3,0.8)
- local mesh10 = Instance.new("CylinderMesh")
- mesh10.Parent = minigun10
- mesh10.Scale = Vector3.new(0.75,0.1,0.75)
- local mesh11 = Instance.new("CylinderMesh")
- mesh11.Parent = minigun11
- mesh11.Scale = Vector3.new(0.74,0.5,0.74)
- local mesh12 = Instance.new("BlockMesh")
- mesh12.Parent = minigun12
- mesh12.Scale = Vector3.new(0.5,0.5,0.5)
- local mesh13 = Instance.new("CylinderMesh")
- mesh13.Parent = minigun13
- mesh13.Scale = Vector3.new(0.2,0.2,0.2)
- local mesh14 = Instance.new("CylinderMesh")
- mesh14.Parent = minigun14
- mesh14.Scale = Vector3.new(0.15,0.69,0.15)
- local mesh15 = Instance.new("BlockMesh")
- mesh15.Parent = minigun15
- mesh15.Scale = Vector3.new(0.2,0.2,0.2)
- local mesh16 = Instance.new("CylinderMesh")
- mesh16.Parent = minigun16
- mesh16.Scale = Vector3.new(0.15,0.5,0.15)
- local mesh17 = Instance.new("CylinderMesh")
- mesh17.Parent = minigun17
- mesh17.Scale = Vector3.new(0.2,0.2,0.2)
- local mesh18 = Instance.new("BlockMesh")
- mesh18.Parent = minigun18
- mesh18.Scale = Vector3.new(0.35,0.35,0.35)
- local mesh19 = Instance.new("CylinderMesh")
- mesh19.Parent = minigun19
- mesh19.Scale = Vector3.new(0.3,0.2,0.3)
- local mesh20 = Instance.new("BlockMesh")
- mesh20.Parent = minigun20
- mesh20.Scale = Vector3.new(0.3,0.7,0.3)
- local mesh21 = Instance.new("BlockMesh")
- mesh21.Parent = minigun21
- mesh21.Scale = Vector3.new(0.6,0.6,0.6)
- local mesh22 = Instance.new("BlockMesh")
- mesh22.Parent = minigun22
- mesh22.Scale = Vector3.new(0.2,0.6,0.2)
- local mesh23 = Instance.new("BlockMesh")
- mesh23.Parent = minigun23
- mesh23.Scale = Vector3.new(0.2,0.6,0.2)
- local mesh24 = Instance.new("BlockMesh")
- mesh24.Parent = minigun24
- mesh24.Scale = Vector3.new(0.2,0.3,0.2)
- local mesh25 = Instance.new("CylinderMesh")
- mesh25.Parent = minigun25
- mesh25.Scale = Vector3.new(0.2,0.6,0.2)
- local mesh26 = Instance.new("CylinderMesh")
- mesh26.Parent = minigun26
- mesh26.Scale = Vector3.new(0.7,1.3,0.7)
- local mesh27 = Instance.new("CylinderMesh")
- mesh27.Parent = minigun27
- mesh27.Scale = Vector3.new(0.8,0.5,0.8)
- local mesh28 = Instance.new("CylinderMesh")
- mesh28.Parent = minigun28
- mesh28.Scale = Vector3.new(0.9,0.3,0.9)
- local mesh29 = Instance.new("CylinderMesh")
- mesh29.Parent = minigun29
- mesh29.Scale = Vector3.new(0.3,1.1,0.3)
- local mesh30 = mesh29:Clone()
- mesh30.Parent = minigun30
- local mesh31 = mesh29:Clone()
- mesh31.Parent = minigun31
- local mesh32 = mesh29:Clone()
- mesh32.Parent = minigun32
- local mesh33 = mesh29:Clone()
- mesh33.Parent = minigun33
- local mesh34 = mesh29:Clone()
- mesh34.Parent = minigun34
- local mesh35 = Instance.new("CylinderMesh")
- mesh35.Parent = minigun35
- mesh35.Scale = Vector3.new(1,0.2,1)
- local mesh36 = Instance.new("CylinderMesh")
- mesh36.Parent = minigun36
- mesh36.Scale = Vector3.new(1,0.05,1)
- local mesh37 = mesh36:Clone()
- mesh37.Parent = minigun37
- local mesh38 = Instance.new("SpecialMesh")
- mesh38.Parent = minigun38
- mesh38.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mesh38.Scale = Vector3.new(1,1,8)
- local leftfistweld = Instance.new("Weld")
- leftfistweld.Parent = model1
- leftfistweld.Part0 = leftfist
- leftfistweld.Part1 = LeftArm
- local rightfistweld = Instance.new("Weld")
- rightfistweld.Parent = model1
- rightfistweld.Part0 = rightfist
- rightfistweld.Part1 = RightArm
- local sashaweld1 = Instance.new("Weld")
- sashaweld1.Parent = minigun1
- sashaweld1.Part0 = minigun1
- sashaweld1.Part1 = RightArm
- sashaweld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0)
- local sashaweld2 = Instance.new("Weld")
- sashaweld2.Parent = minigun2
- sashaweld2.Part0 = minigun2
- sashaweld2.Part1 = minigun1
- sashaweld2.C0 = CFrame.fromEulerAnglesXYZ(2,0,0) * CFrame.new(0,0.5,0.3)
- local sashaweld3 = Instance.new("Weld")
- sashaweld3.Parent = minigun3
- sashaweld3.Part0 = minigun3
- sashaweld3.Part1 = minigun2
- sashaweld3.C0 = CFrame.fromEulerAnglesXYZ(-1.5,0,0) * CFrame.new(0,-0.2,-0.2)
- local sashaweld4 = Instance.new("Weld")
- sashaweld4.Parent = minigun4
- sashaweld4.Part0 = minigun4
- sashaweld4.Part1 = minigun3
- sashaweld4.C0 = CFrame.fromEulerAnglesXYZ(2.3,0,0) * CFrame.new(0,-0.8,-0.45)
- local sashaweld5 = Instance.new("Weld")
- sashaweld5.Parent = minigun5
- sashaweld5.Part0 = minigun5
- sashaweld5.Part1 = minigun3
- sashaweld5.C0 = CFrame.fromEulerAnglesXYZ(-2.3,0,0) * CFrame.new(0,-1.5,-0.45)
- local sashaweld6 = Instance.new("Weld")
- sashaweld6.Parent = minigun6
- sashaweld6.Part0 = minigun6
- sashaweld6.Part1 = minigun1
- sashaweld6.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,-0.5,0.2)
- local sashaweld7 = Instance.new("Weld")
- sashaweld7.Parent = minigun7
- sashaweld7.Part0 = minigun7
- sashaweld7.Part1 = minigun3
- sashaweld7.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,0,0.9)
- local sashaweld8 = Instance.new("Weld")
- sashaweld8.Parent = minigun8
- sashaweld8.Part0 = minigun8
- sashaweld8.Part1 = minigun7
- sashaweld8.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,-0.7,-0.3)
- local sashaweld9 = Instance.new("Weld")
- sashaweld9.Parent = minigun9
- sashaweld9.Part0 = minigun9
- sashaweld9.Part1 = minigun8
- sashaweld9.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.6,-0.2)
- local sashaweld10 = Instance.new("Weld")
- sashaweld10.Parent = minigun10
- sashaweld10.Part0 = minigun10
- sashaweld10.Part1 = minigun9
- sashaweld10.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.45,0)
- local sashaweld11 = Instance.new("Weld")
- sashaweld11.Parent = minigun11
- sashaweld11.Part0 = minigun11
- sashaweld11.Part1 = minigun10
- sashaweld11.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.7,0)
- local sashaweld12 = Instance.new("Weld")
- sashaweld12.Parent = minigun12
- sashaweld12.Part0 = minigun12
- sashaweld12.Part1 = minigun9
- sashaweld12.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.7)
- local sashaweld13 = Instance.new("Weld")
- sashaweld13.Parent = minigun13
- sashaweld13.Part0 = minigun13
- sashaweld13.Part1 = minigun12
- sashaweld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.3,-0.15)
- local sashaweld14 = Instance.new("Weld")
- sashaweld14.Parent = minigun14
- sashaweld14.Part0 = minigun14
- sashaweld14.Part1 = minigun13
- sashaweld14.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.85,0)
- local sashaweld15 = Instance.new("Weld")
- sashaweld15.Parent = minigun15
- sashaweld15.Part0 = minigun15
- sashaweld15.Part1 = minigun14
- sashaweld15.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.85,0)
- local sashaweld16 = Instance.new("Weld")
- sashaweld16.Parent = minigun16
- sashaweld16.Part0 = minigun16
- sashaweld16.Part1 = minigun15
- sashaweld16.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,0,0.6)
- local sashaweld17 = Instance.new("Weld")
- sashaweld17.Parent = minigun17
- sashaweld17.Part0 = minigun17
- sashaweld17.Part1 = minigun16
- sashaweld17.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.5,0)
- local sashaweld18 = Instance.new("Weld")
- sashaweld18.Parent = minigun18
- sashaweld18.Part0 = minigun18
- sashaweld18.Part1 = minigun11
- sashaweld18.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.5,0)
- local sashaweld19 = Instance.new("Weld")
- sashaweld19.Parent = minigun19
- sashaweld19.Part0 = minigun19
- sashaweld19.Part1 = minigun18
- sashaweld19.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,0.3,0)
- local sashaweld20 = Instance.new("Weld")
- sashaweld20.Parent = minigun20
- sashaweld20.Part0 = minigun20
- sashaweld20.Part1 = minigun5
- sashaweld20.C0 = CFrame.fromEulerAnglesXYZ(2.3,0,0) * CFrame.new(0,0.83,0.26)
- local sashaweld21 = Instance.new("Weld")
- sashaweld21.Parent = minigun21
- sashaweld21.Part0 = minigun21
- sashaweld21.Part1 = minigun20
- sashaweld21.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.5,0.15)
- local sashaweld22 = Instance.new("Weld")
- sashaweld22.Parent = minigun22
- sashaweld22.Part0 = minigun22
- sashaweld22.Part1 = minigun21
- sashaweld22.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(-0.16,0.1,-0.3)
- local sashaweld23 = Instance.new("Weld")
- sashaweld23.Parent = minigun23
- sashaweld23.Part0 = minigun23
- sashaweld23.Part1 = minigun21
- sashaweld23.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0.16,0.1,-0.3)
- local sashaweld24 = Instance.new("Weld")
- sashaweld24.Parent = minigun24
- sashaweld24.Part0 = minigun24
- sashaweld24.Part1 = minigun23
- sashaweld24.C0 = CFrame.fromEulerAnglesXYZ(1.57,1.57,0) * CFrame.new(-0.2,0.26,0)
- local sashaweld25 = Instance.new("Weld")
- sashaweld25.Parent = minigun25
- sashaweld25.Part0 = minigun25
- sashaweld25.Part1 = minigun7
- sashaweld25.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,0.3,-0.1)
- local sashaweld26 = Instance.new("Weld")
- sashaweld26.Parent = minigun26
- sashaweld26.Part0 = minigun26
- sashaweld26.Part1 = minigun25
- sashaweld26.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1,0)
- local sashaweld27 = Instance.new("Weld")
- sashaweld27.Parent = minigun27
- sashaweld27.Part0 = minigun27
- sashaweld27.Part1 = minigun26
- sashaweld27.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1,0)
- local sashaweld28 = Instance.new("Weld")
- sashaweld28.Parent = minigun28
- sashaweld28.Part0 = minigun28
- sashaweld28.Part1 = minigun27
- sashaweld28.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.2,0)
- local sashaweld29 = Instance.new("Weld")
- sashaweld29.Parent = minigun29
- sashaweld29.Part0 = minigun29
- sashaweld29.Part1 = minigun28
- sashaweld29.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.24,1.2,-0.16)
- local sashaweld30 = Instance.new("Weld")
- sashaweld30.Parent = minigun30
- sashaweld30.Part0 = minigun30
- sashaweld30.Part1 = minigun28
- sashaweld30.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.24,1.2,0.16)
- local sashaweld31 = Instance.new("Weld")
- sashaweld31.Parent = minigun31
- sashaweld31.Part0 = minigun31
- sashaweld31.Part1 = minigun28
- sashaweld31.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.2,0.35)
- local sashaweld32 = Instance.new("Weld")
- sashaweld32.Parent = minigun32
- sashaweld32.Part0 = minigun32
- sashaweld32.Part1 = minigun28
- sashaweld32.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.24,1.2,0.16)
- local sashaweld33 = Instance.new("Weld")
- sashaweld33.Parent = minigun33
- sashaweld33.Part0 = minigun33
- sashaweld33.Part1 = minigun28
- sashaweld33.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.24,1.2,-0.16)
- local sashaweld34 = Instance.new("Weld")
- sashaweld34.Parent = minigun34
- sashaweld34.Part0 = minigun34
- sashaweld34.Part1 = minigun28
- sashaweld34.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.2,-0.35)
- local sashaweld35 = Instance.new("Weld")
- sashaweld35.Parent = minigun35
- sashaweld35.Part0 = minigun35
- sashaweld35.Part1 = minigun28
- sashaweld35.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.8,0)
- local sashaweld36 = Instance.new("Weld")
- sashaweld36.Parent = minigun36
- sashaweld36.Part0 = minigun36
- sashaweld36.Part1 = minigun28
- sashaweld36.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.5,0)
- local sashaweld37 = Instance.new("Weld")
- sashaweld37.Parent = minigun37
- sashaweld37.Part0 = minigun37
- sashaweld37.Part1 = minigun28
- sashaweld37.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.7,0)
- local sashaweld38 = Instance.new("Weld")
- sashaweld38.Parent = minigun38
- sashaweld38.Part0 = minigun38
- sashaweld38.Part1 = minigun28
- sashaweld38.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,2.5,0)
- if (script.Parent.className ~= "HopperBin") then
- Tool = Instance.new("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "Heavy"
- script.Parent = Tool
- end
- Bin = script.Parent
- function unequipweld()
- model1.Parent = nil
- model2.Parent = nil
- model3.Parent = nil
- end
- function equipanim()
- if mode == "Fists" then
- for i = 0 , 1 , 0.2 do
- wait(0)
- LW.C0 = CFrame.new(-1.5+0.3*i,0.5,-0.3*i) * CFrame.fromEulerAnglesXYZ(1.7*i,0,0.3*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5-0.3*i,0.5,-0.3*i) * CFrame.fromEulerAnglesXYZ(1.7*i,0,-0.3*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- elseif mode == "Minigun" then
- for i = 0 , 1 , 0.2 do
- wait(0)
- LW.C0 = CFrame.new(-1.5+1.5*i,0.5,-1.4*i) * CFrame.fromEulerAnglesXYZ(1.7*i,0,0.9*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.2*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end
- end
- -- 9650882
- function equipweld()
- if mode == "Fists" then
- model1.Parent = workspace
- rightfistweld.Parent = rightfist
- leftfistweld.Parent = leftfist
- elseif mode == "Minigun" then
- model2.Parent = workspace
- sashaweld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0)
- end
- end
- function OT(hit)
- if hit.Parent == nil then return end
- local hum = hit.Parent:findFirstChild("Humanoid")
- if hum ~= nil and hum ~= Character.Humanoid then
- hum:TakeDamage(damage)
- end
- end
- function ss(parent,pitch)
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
- SlashSound.Parent = workspace
- SlashSound.Volume = .7
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function startup(parent,pitch)
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://roblox.com/asset/?id=10209788"
- SlashSound.Parent = workspace
- SlashSound.Volume = .7
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function winddown(parent,pitch)
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://roblox.com/asset/?id=10209786"
- SlashSound.Parent = workspace
- SlashSound.Volume = .7
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function shoot(parent,pitch)
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://roblox.com/asset/?id=10209798"
- SlashSound.Parent = workspace
- SlashSound.Volume = .2
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function Punch()
- attack = true
- wait()
- local either = math.random(1,2)
- if either == 1 then
- ss(LeftArm,0.8)
- con1=leftfist.Touched:connect(function(hit) Damagefunc1(hit,10,10) end)
- for i = 0 , 1 , 0.2 do
- wait()
- LW.C0 = CFrame.new(-1.2+0.4*i,0.5,-0.3-0.5*i) * CFrame.fromEulerAnglesXYZ(1.7,0,0.3+0.2*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- con1:disconnect()
- for i = 0 , 1 , 0.2 do
- wait()
- LW.C0 = CFrame.new(-1.2+0.4-0.4*i,0.5,-0.3-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.7,0,0.3+0.2-0.2*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- elseif either == 2 then
- ss(RightArm,0.8)
- con2=rightfist.Touched:connect(function(hit) Damagefunc1(hit,10,10) end)
- for i = 0 , 1 , 0.2 do
- wait()
- RW.C0 = CFrame.new(1.2-0.4*i,0.5,-0.3-0.5*i) * CFrame.fromEulerAnglesXYZ(1.7,0,-0.3-0.2*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- con2:disconnect()
- for i = 0 , 1 , 0.2 do
- wait()
- RW.C0 = CFrame.new(1.2-0.4+0.4*i,0.5,-0.3-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.7,0,-0.3-0.2+0.2*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end
- attack = false
- end
- function minigunshoop()
- attack = true
- if readytoshoot == false then
- startup(minigun28,1)
- Character.Humanoid.WalkSpeed = 10
- for i = 0 , 1 , 0.05 do
- wait(0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.2+0.37*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- sashaweld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+1.1*i,0,0) * CFrame.new(0,1,0)
- sashaweld28.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) * CFrame.new(0,0.2,0)
- end
- wait(0.5)
- end
- while hold == true do
- wait(0)
- boomeffect()
- bulletshoot()
- --Ammo()
- shoot(minigun28,0.9)
- sashaweld28.C0 = sashaweld28.C0 * CFrame.fromEulerAnglesXYZ(0,0.6,0)
- end
- if readytoshoot == false then
- winddown(minigun28,1)
- Character.Humanoid.WalkSpeed = 16
- for i = 0 , 1 , 0.05 do
- wait(0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.2+0.37-0.37*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5+1.5,0.5,-1.4) * CFrame.fromEulerAnglesXYZ(1.7,0,0.9)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- sashaweld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+1.1-1.1*i,0,0) * CFrame.new(0,1,0)
- sashaweld28.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) * CFrame.new(0,0.2,0)
- end
- attack = false
- end
- end
- function Taunt()
- for i = 0 , 1 , 0.1 do
- wait()
- LW.C0 = CFrame.new(-1.2-0.3*i,0.5,-0.3+0.3*i) * CFrame.fromEulerAnglesXYZ(1.7-1.7*i,0,0.3-0.5*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.2+0.3*i,0.5,-0.3+0.3*i) * CFrame.fromEulerAnglesXYZ(1.7-1.7*i,0,-0.3+0.5*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wait(0.1)
- for i = 1 , 2 do
- wait(0)
- ss(LeftArm,0.8)
- for i = 0 , 1 , 0.2 do
- wait()
- LW.C0 = CFrame.new(-1.2-0.3+0.3*i,0.5+0.3*i,-0.3*i) * CFrame.fromEulerAnglesXYZ(1.6*i,1.57*i,0.3)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+1*i,0,0)
- end
- wait(0.2)
- for i = 0 , 1 , 0.1 do
- wait()
- LW.C0 = CFrame.new(-1.2-0.3*i,0.5+0.3-0.3*i,-0.3+0.3*i) * CFrame.fromEulerAnglesXYZ(1.6-1.6*i,1.57-1.57*i,0.3-0.6*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+1-0.5*i,0,0)
- end
- ss(LeftArm,0.8)
- for i = 0 , 1 , 0.2 do
- wait()
- RW.C0 = CFrame.new(1.2+0.3-0.3*i,0.5+0.3*i,-0.3*i) * CFrame.fromEulerAnglesXYZ(1.6*i,-1.57*i,-0.3)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+1*i,0,0)
- end
- wait(0.2)
- for i = 0 , 1 , 0.2 do
- wait()
- RW.C0 = CFrame.new(1.2+0.3*i,0.5+0.3-0.3*i,-0.3+0.3*i) * CFrame.fromEulerAnglesXYZ(1.6-1.6*i,-1.57+1.57*i,-0.3+0.6*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+1-0.5*i,0,0)
- end
- end
- equipanim()
- end
- function readyshoot()
- attack = true
- readytoshoot = false
- startup(minigun28,1)
- Character.Humanoid.WalkSpeed = 10
- for i = 0 , 1 , 0.05 do
- wait(0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.2+0.37*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- sashaweld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+1.1*i,0,0) * CFrame.new(0,1,0)
- sashaweld28.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) * CFrame.new(0,0.2,0)
- end
- attack = false
- while readytoshoot == true do
- wait(0)
- attack = false
- sashaweld28.C0 = sashaweld28.C0 * CFrame.fromEulerAnglesXYZ(0,0.6,0)
- end
- attack = true
- readytoshoot = false
- winddown(minigun28,1)
- Character.Humanoid.WalkSpeed = 16
- for i = 0 , 1 , 0.05 do
- wait(0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.2+0.37-0.37*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5+1.5,0.5,-1.4) * CFrame.fromEulerAnglesXYZ(1.7,0,0.9)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- sashaweld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+1.1-1.1*i,0,0) * CFrame.new(0,1,0)
- sashaweld28.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) * CFrame.new(0,0.2,0)
- end
- readytoshoot = false
- attack = false
- end
- function changeequipleft()
- if Number > 1 then
- Number = Number - 1
- mode = Modes[Number]
- unequipweld()
- equipweld()
- equipanim()
- end
- end
- function changeequipright()
- if Number < #Modes then
- Number = Number + 1
- mode = Modes[Number]
- unequipweld()
- equipweld()
- equipanim()
- end
- end
- function boomeffect()
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Sphere"
- mesh.Scale = Vector3.new(1,1,1)
- local shell = Instance.new("Part")
- mesh.Parent = shell
- shell.Anchored = true
- shell.formFactor = 1
- shell.Size = Vector3.new(1,2,1)
- shell.CFrame = minigun37.CFrame * CFrame.new(0,-2,0) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- shell.Parent = game.workspace
- shell.Transparency = 0.2
- shell.BrickColor = BrickColor.new("Bright yellow")
- shell.CanCollide = false
- coroutine.resume(coroutine.create(function(shel)
- wait()
- shel.Parent = nil
- end),shell)
- end
- function bulletshoot()
- local freakingbullet = Instance.new("Part")
- freakingbullet.formFactor = 1
- freakingbullet.Parent = workspace
- freakingbullet.CanCollide = false
- freakingbullet.BrickColor = BrickColor.new("New Yeller")
- freakingbullet.Name = "Bullet"
- freakingbullet.Size = Vector3.new(1,3,1)
- freakingbullet.CFrame = Torso.CFrame
- --freakingbullet.CFrame = minigun38.CFrame * CFrame.new(0,-0.5,0)
- freakingbullet.CFrame = minigun27.CFrame * CFrame.new(0,-1.1,-0.25)
- freakingbullet.Velocity = minigun38.CFrame.lookVector * 300
- --freakingbullet.Velocity = freakingbullet.CFrame.lookVector * 300
- local freakingbulmsh = Instance.new("CylinderMesh")
- freakingbulmsh.Parent = freakingbullet
- freakingbulmsh.Scale = Vector3.new(1.1,1.5,0.15)
- local force = Instance.new("BodyForce")
- force.Parent = freakingbullet
- force.force = Vector3.new(0,450,0)
- coroutine.resume(coroutine.create(function()
- while freakingbullet.Parent ~= nil do --I use this function instead of the touch function :3
- wait()
- local c = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Torso");
- if head ~= nil then
- local targ = head.Position - freakingbullet.Position;
- local mag = targ.magnitude;
- if mag <= 6 and c[i].Name ~= Player.Name then
- hum:TakeDamage(5)
- v=Instance.new("BodyVelocity")
- v.P=1000
- v.maxForce=Vector3.new(math.huge,0,math.huge)
- v.velocity=Torso.CFrame.lookVector*25+Torso.Velocity/1.05
- v.Parent=hum.Parent.Torso
- Blood=Instance.new("Part")
- Blood.Name="Blood"
- Blood.TopSurface="Smooth"
- Blood.BottomSurface="Smooth"
- Blood.formFactor="Plate"
- Blood.BrickColor=BrickColor:Red()
- Blood.Size=Vector3.new(1,.4,1)
- Blood.Velocity=Vector3.new(math.random(-4,4),math.random(5,25),math.random(-4,4))
- Blood.CFrame=head.CFrame
- Blood.Parent=workspace
- coroutine.resume(coroutine.create(function(vel,blod)
- wait(0.3)
- vel.Parent = nil
- wait(2)
- blod.Parent = nil
- end),v,Blood)
- game:GetService("Debris"):AddItem(v,.1)
- freakingbullet.Parent = nil
- end
- end
- end
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- wait(1)
- freakingbullet.Parent = nil
- end))
- end
- function Ammo()
- local shellz = Instance.new("Part")
- local shellmsh = Instance.new("CylinderMesh")
- shellmsh.Scale = Vector3.new(0.25,0.5,0.25)
- shellmsh.Parent = shellz
- shellz.Position = minigun11.Position + Vector3.new(0,2,0)
- shellz.Parent = game.Workspace
- shellz.Size = Vector3.new(1,1,1)
- shellz.CFrame = minigun11.CFrame + Vector3.new(0,0,0)
- shellz.BrickColor = BrickColor.new("Bright yellow")
- shellz.Anchored = false
- shellz.CanCollide = false
- shellz.BottomSurface = "Smooth"
- shellz.TopSurface = "Smooth"
- shellz.Velocity = Vector3.new(math.random(5,30),math.random(5,30),math.random(-20,-5))
- game:GetService("Debris"):addItem(shellz,2)
- end
- Damagefunc1=function(hit,Damage,Knockback)
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- attackdebounce = false
- end))
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent~=Character and hit.Parent:FindFirstChild("Torso")~=nil then
- Damage=Damage
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- -- print(c.Value)
- if math.random(1,10)==1 then
- CRIT=true
- Damage=Damage*2
- Knockback=Knockback*2
- r=Instance.new("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
- r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso
- s=Instance.new("Sound")
- s.SoundId="http://www.roblox.com/asset/?id=2801263"
- s.Volume=1
- s.Pitch=2
- s.Parent=hit
- s.PlayOnRemove=true
- s.Parent=nil
- end
- Damage=Damage+math.random(0,10)
- BloodRandom = math.random(1,5)
- if CRIT == true then
- BloodRandom = BloodRandom * 5
- end
- for i = 0,BloodRandom do
- Blood=Instance.new("Part")
- Blood.Name="Blood"
- Blood.TopSurface="Smooth"
- Blood.BottomSurface="Smooth"
- Blood.formFactor="Plate"
- Blood.BrickColor=BrickColor:Red()
- Blood.Size=Vector3.new(1,.4,1)
- Blood.Velocity=Vector3.new(math.random(-2,2),math.random(5,10),math.random(-2,2))
- Blood.CFrame=hit.CFrame * CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
- Blood.Parent=workspace
- coroutine.resume(coroutine.create(function(blod)
- wait(2)
- blod.Parent = nil
- end),Blood)
- end
- h:TakeDamage(Damage)
- -- showDamage(hit.Parent,Damage,.5)
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
- if Knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.25)
- --[[ r=Instance.new("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
- r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- game:GetService("Debris"):AddItem(r,.5)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- showDamage=function(Char,Dealt,du)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.CanCollide=false
- if CRIT==true then
- c.BrickColor=BrickColor.new("New Yeller")
- else
- c.BrickColor=BrickColor.new("Bright red")
- end
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1.25,1.5,1.25)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- hold = false
- function ob1d(mouse)
- hold = true
- if attack == true then return end
- if mode == "Fists" then
- Punch()
- elseif mode == "Minigun" then
- getPos=function(Pos,TorsoPos)
- return Vector3.new(Pos.x,TorsoPos.y,Pos.z)
- end
- coroutine.resume(coroutine.create(function()
- while hold == true do
- wait()
- g.cframe=CFrame.new(Torso.Position,getPos(mouse.Hit.p,Torso.Position))
- offset=(Torso.Position.y-mouse.Hit.p.y)/60
- mag=(Torso.Position-mouse.Hit.p).magnitude/80
- offset=offset/mag
- necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(offset,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.2+0.37-offset,0,0)
- LW.C0 = CFrame.new(-1.5+1.5,0.5,-1.4) * CFrame.fromEulerAnglesXYZ(1.7,-offset,0.9)
- end
- Torso.Neck.C0=necko
- end))
- minigunshoop()
- end
- end
- function ob1u(mouse)
- hold = false
- end
- buttonhold = false
- function key(key)
- if key == "z" then
- if mode == "Fists" then
- Taunt()
- elseif mode == "Minigun" then
- readyshoot()
- end
- end
- if attack == true then return end
- if readytoshoot == true then return end
- if key == "q" then
- changeequipleft()
- end
- if key == "e" then
- changeequipright()
- end
- end
- function key2(key)
- if key == "z" then
- readytoshoot = false
- end
- end
- function s(mouse)
- mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- g=Instance.new("BodyGyro")
- g.P=18000
- g.D=600
- g.maxTorque=Vector3.new(80000,80000000,80000)*50000000000000000000000000
- g.cframe=Torso.CFrame
- equipweld()
- player = Player
- ch = Character
- equipped = true
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- --
- RSH.Parent = nil
- LSH.Parent = nil
- --
- RW.Part0 = ch.Torso
- RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1 = CFrame.new(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- _G.R = RW
- --
- LW.Part0 = ch.Torso
- LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1 = CFrame.new(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- _G.L = LW
- --
- equipanim()
- end
- function ds(mouse)
- equipped = false
- unequipweld()
- wait(0.1)
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- while true do
- wait()
- if equipped == true then
- rightfistweld.Parent = rightfist
- leftfistweld.Parent = leftfist
- model1.Parent = workspace
- if mode == "Fists" then
- elseif mode == "Minigun" then
- model2.Parent = workspace
- sashaweld1.Parent = minigun1
- sashaweld2.Parent = minigun2
- sashaweld3.Parent = minigun3
- sashaweld4.Parent = minigun4
- sashaweld5.Parent = minigun5
- sashaweld6.Parent = minigun6
- sashaweld7.Parent = minigun7
- sashaweld8.Parent = minigun8
- sashaweld9.Parent = minigun9
- sashaweld10.Parent = minigun10
- sashaweld11.Parent = minigun11
- sashaweld12.Parent = minigun12
- sashaweld13.Parent = minigun13
- sashaweld14.Parent = minigun14
- sashaweld15.Parent = minigun15
- sashaweld16.Parent = minigun16
- sashaweld17.Parent = minigun17
- sashaweld18.Parent = minigun18
- sashaweld19.Parent = minigun19
- sashaweld20.Parent = minigun20
- sashaweld21.Parent = minigun21
- sashaweld22.Parent = minigun22
- sashaweld23.Parent = minigun23
- sashaweld24.Parent = minigun24
- sashaweld25.Parent = minigun25
- sashaweld26.Parent = minigun26
- sashaweld27.Parent = minigun27
- sashaweld28.Parent = minigun28
- sashaweld29.Parent = minigun29
- sashaweld30.Parent = minigun30
- sashaweld31.Parent = minigun31
- sashaweld32.Parent = minigun32
- sashaweld33.Parent = minigun33
- sashaweld34.Parent = minigun34
- sashaweld35.Parent = minigun35
- sashaweld36.Parent = minigun36
- sashaweld37.Parent = minigun37
- sashaweld38.Parent = minigun38
- end
- end
- end
- --mediafire
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