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- --Script made by animescapetower
- plr = game.Players
- gc = plr:GetChildren() -- Gets the children
- immune = false -- Another Bool Value
- for n = 1,#gc do -- Don't mess with this, this gives the stats to other players
- int = Instance.new("IntValue") -- int don't change
- int.Name = "leaderstats"
- int.Parent = gc[n]
- money = Instance.new("StringValue")
- money.Name = "Credits"
- money.Parent = int
- money.Value = 12 -- value changeable
- hp = Instance.new("StringValue")
- hp.Name = "Health"
- hp.Parent = int
- hp.Value = 0 -- value changeable
- ws = Instance.new("StringValue")
- ws.Name = "Speed"
- ws.Parent = int
- ws.Value = 0 -- value changeable
- jp = Instance.new("StringValue")
- jp.Name = "Jump Power"
- jp.Parent = int
- jp.Value = 0 -- value changeable
- if workspace:FindFirstChildOfClass("Folder") ~= nil then
- nam2 = Instance.new("Folder")
- nam2.Name = gc[n].Name
- nam2.Parent = workspace:FindFirstChildOfClass("Folder")
- end
- name = ""
- name = gc[n].Name
- wait(0.1)
- char = workspace[name]
- hum = char:WaitForChild("Humanoid")
- if hum ~= nil then -- i forget to change it to nil instead a false, fixed
- if char.Name == "Animescapetower" then-- Change this to your name
- money.Value = "OVERLOAD"
- end
- hum.Died:connect(function()
- print("Someone died") -- print you can change it
- wait(0.6)
- int:Destroy()
- end)
- while wait() do
- hp.Value = hum.Health
- ws.Value = hum.WalkSpeed
- jp.Value = hum.JumpPower
- end
- end
- immune = true
- while wait(math.random(1,3)) do -- same to the 1 and 6
- if immune == true then
- money.Value = money.Value + math.random(1,40) -- change 1 or 40 to a random number
- if char.Name == "Animescapetower" then -- Change this to your name
- immune = false
- money.Value = "OVERLOAD"
- end
- end
- end
- end
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