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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end --By Rufus14
- --Converted with ttyyuu12345's model to script plugin v4
- local txtfag = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
- txtfag.Adornee = suckadick
- txtfag.Name = "kys nigga"
- txtfag.Size = UDim2.new(2, 0, 1.2, 0)
- txtfag.StudsOffset = Vector3.new(-5, 3, 0)
- local textfag = Instance.new("TextLabel", txtfag)
- textfag.Size = UDim2.new(6, 0, 1, 0)
- textfag.FontSize = "Size8"
- textfag.TextScaled = true
- textfag.TextTransparency = 0
- textfag.BackgroundTransparency = 1
- textfag.TextTransparency = 0
- textfag.TextStrokeTransparency = 0
- textfag.Font = "Cartoon"
- textfag.TextStrokeColor3 = Color3.new(0, 1, 0)
- v = Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent = part
- v.FormFactor = "Symmetric"
- v.Anchored = true
- v.CanCollide = false
- v.BottomSurface = "Smooth"
- v.TopSurface = "Smooth"
- v.Size = Vector3.new(10, 5, 3)
- v.Transparency = 0.7
- v.BrickColor = game.Players.LocalPlayer.Character.Torso.BrickColor
- v.Transparency = 1
- textfag.TextColor3 = v.BrickColor.Color
- textfag.TextStrokeColor3 = Color3.new(0, 0, 0)
- v.Shape = "Block"
- textfag.Text = "guess whos back"
- wait(2)
- textfag.Text = "your brother is back(yes this is edited)"
- wait(2)
- textfag.Text = "I got a rare script (no lies)"
- wait(1)
- textfag.Text = "its an anti furry script its..."
- wait(0.6)
- local ball = Instance.new("Part", workspace)
- ball.Shape = "Ball"
- ball.Transparency = 0
- ball.Material = "Neon"
- ball.Size = Vector3.new(5,5,5)
- ball.Color = Color3.fromRGB(0,0,255)
- ball.CanCollide = false
- ball.Anchored = true
- ball.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Sound0 = Instance.new("Sound")
- Sound0.Name = "OHYEAH"
- Sound0.Parent = mas
- Sound0.SoundId = "rbxassetid://1571499651"
- Sound0.Volume = 10
- Sound0:Play()
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- textfag.Text = "ITS ANTI FURRY V3!"
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- Weld2 = Instance.new("Weld")
- Part3 = Instance.new("Part")
- Decal4 = Instance.new("Decal")
- Decal5 = Instance.new("Decal")
- Model0.Name = "Flagloldiefurshits"
- Model0.Parent = mas
- Part1.Name = "Stick"
- Part1.Parent = Model0
- Part1.Material = Enum.Material.Wood
- Part1.BrickColor = BrickColor.new("Dark orange")
- Part1.Rotation = Vector3.new(0, 0, 126)
- Part1.Shape = Enum.PartType.Cylinder
- Part1.Size = Vector3.new(5.71999931, 0.319999993, 0.839999914)
- Part1.CFrame = CFrame.new(-11.7340431, 3.40531874, -51.7842827, -0.58777535, -0.809025586, 0, 0.809025586, -0.58777535, 0, 0, 0, 1)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part1.Position = Vector3.new(-11.7340431, 3.40531874, -51.7842827)
- Part1.Orientation = Vector3.new(0, 0, 126)
- Part1.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Weld2.Parent = Part1
- Weld2.C0 = CFrame.new(1.73310661, 1.69616222, 0.00998687744, -2.56299973e-06, 1.00000119, 0, -1.00000119, -2.56299973e-06, 0, 0, 0, 1)
- Weld2.Part0 = Part1
- Weld2.Part1 = Part3
- Part3.Name = "Flag"
- Part3.Parent = Model0
- Part3.BrickColor = BrickColor.new("Really black")
- Part3.Rotation = Vector3.new(0, 0, 36)
- Part3.Size = Vector3.new(3.32999945, 2.10000038, 0.0700000003)
- Part3.CFrame = CFrame.new(-14.124959, 3.81048417, -51.7742958, 0.809026122, -0.587772548, 0, 0.587772548, 0.809026122, 0, 0, 0, 1)
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.Color = Color3.new(0, 0, 0)
- Part3.Position = Vector3.new(-14.124959, 3.81048417, -51.7742958)
- Part3.Orientation = Vector3.new(0, 0, 36)
- Part3.Color = Color3.new(0, 0, 0)
- Decal4.Parent = Part3
- Decal4.Texture = "rbxassetid://1150731665"
- Decal5.Name = "Decal1"
- Decal5.Parent = Part3
- Decal5.Texture = "rbxassetid://1150731665"
- Decal5.Face = Enum.NormalId.Back
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- Part1.CanCollide = false
- Part3.CanCollide = false
- weld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- weld.Part0 = game.Players.LocalPlayer.Character.Torso
- weld.Part1 = Part1
- weld.C0 = CFrame.new(-0.244045258, 0.405305624, 0.555713654, -0.58777535, -0.809025586, -5.23747954e-22, 0.809025586, -0.58777535, 3.13253081e-22, -5.61275872e-22, -2.39603033e-22, 1)
- mouse = game.Players.LocalPlayer:GetMouse()
- local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Remove()
- local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
- local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Remove()
- local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
- local llegclone = game.Players.LocalPlayer.Character.Torso["Left Hip"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Left Hip"]:Remove()
- local llegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- llegweld.Part0 = game.Players.LocalPlayer.Character.Torso
- llegweld.Part1 = game.Players.LocalPlayer.Character["Left Leg"]
- llegweld.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0)
- local rlegclone = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Right Hip"]:Remove()
- local rlegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rlegweld.Part1 = game.Players.LocalPlayer.Character["Right Leg"]
- rlegweld.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0)
- local rootjointclone = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Clone()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Remove()
- local humanoidrootpart = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- humanoidrootpart.Part0 = game.Players.LocalPlayer.Character.HumanoidRootPart
- humanoidrootpart.Part1 = game.Players.LocalPlayer.Character.Torso
- local heed = game.Players.LocalPlayer.Character.Torso["Neck"]:Clone()
- local headweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- headweld.Part0 = game.Players.LocalPlayer.Character.Torso
- headweld.Part1 = game.Players.LocalPlayer.Character.Head
- headweld.C0 = headweld.C0 * CFrame.new(0,1.5,0)
- game.Players.LocalPlayer.Character.Torso.Neck:Remove()
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge
- for i = 1,25 do
- ball.Size = ball.Size + Vector3.new(1,1,1)
- ball.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- ball.Transparency = ball.Transparency + 0.04
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(0.5)
- for i = 0,1 , 0.03 do
- headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.48171949, -0.133964777, 1, 0, 0, 0, 0.963438451, 0.267929584, 0, -0.267929584, 0.963438451),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.964142144, -0.265386313, 0, 0.265386313, 0.964142144),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.947263, 0.320456386, 1, 0, 0, 0, 0.947263122, 0.320456386, 0, -0.320456386, 0.947263181),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1.95028067, 0.311393499, 1, 0, 0, 0, 0.950280964, 0.311393559, 0, -0.311393589, 0.950280964),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.0962911844, 0.463661194, -0.53027451, 0.0200531911, -0.997927427, 0.0611442365, 0.288316399, -0.052786462, -0.956078947, 0.957325161, 0.0368013233, 0.286660373),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.0645413995, 0.366124153, -0.546670318, 0.0658214316, 0.997762501, -0.01172328, -0.247451499, 0.0049401233, -0.968887448, -0.96666193, 0.0666745231, 0.24722299),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- cananimate = true
- textfag.Text = "Script By Rufus14"
- wait(2)
- textfag.Text = "ayy lmao"
- wait(0.3)
- textfag.Text = game.Players.LocalPlayer.Name.." The Anti Furry"
- for i = 0,1 , 0.03 do
- headweld.C0 = headweld.C0:lerp(CFrame.new(0.0381863266, 1.49850512, -0.00582133234, 0.673278213, 0.0763726532, 0.735434353, -0.0601797886, 0.997011483, -0.0484430417, -0.736935854, -0.0116426274, 0.675862253),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(1.16415322e-10, 0.0234627724, -0.00384305464, 0.719481707, 0, -0.694511354, 0.0139337834, 0.999798775, 0.0144347567, 0.694371581, -0.0200627148, 0.719336927),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.587431848, -1.99110532, 2.98023224e-08, 0.996329904, -0.0855968446, 5.96046448e-08, 0.0855968446, 0.996329904, 0, 2.98023224e-08, -3.7252903e-09, 1),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.575544834, -2.03432989, -2.98023224e-08, 0.997245789, 0.0741677433, 5.96046448e-08, -0.0741677508, 0.997245789, 0, 2.98023224e-08, 0, 1),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.57994628, 0.0954475403, -1.49011612e-07, 0.984498262, 0.175393939, 5.96046448e-08, -0.175393939, 0.984498382, 0, 0, 0, 1),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.56222343, 0.0711698532, -0.00307163596, 0.991064608, -0.133382484, 8.94069672e-08, 0.133379087, 0.991039217, -0.00716250995, 0.000955402851, 0.00709850341, 0.99997437),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Sound0e = Instance.new("Sound")
- Sound1e = Instance.new("Sound")
- Sound2e = Instance.new("Sound")
- Sound0e.Name = "Slap"
- Sound0e.Parent = mas
- Sound0e.SoundId = "rbxassetid://1074184175"
- Sound1e.Name = "Punch"
- Sound1e.Parent = mas
- Sound1e.SoundId = "rbxassetid://131237241"
- Sound2e.Name = "Kick"
- Sound2e.Parent = mas
- Sound2e.SoundId = "rbxassetid://621557962"
- Sound00 = Instance.new("Sound")
- Sound00.Name = "bodyfall"
- Sound00.Parent = mas
- Sound00.SoundId = "rbxassetid://178646271"
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character.Head
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- for i,v in pairs(game.Players.LocalPlayer.Character.Head:GetChildren()) do
- if v.ClassName == "Sound" then
- v.Volume = 10
- end
- end
- canfinish = false
- hit = false
- donerush = false
- function attack(key)
- key = key:lower()
- if key == "q" then
- canfinish = true
- donerush = false
- local mo = mouse.Hit
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, mo.p)
- for i = 1,15 do
- wait()
- game.Players.LocalPlayer.Character.Torso.Velocity = mo.lookVector * 50
- end
- donerush = true
- canfinish = false
- end
- end
- mouse.KeyDown:connect(attack)
- function touch(part)
- if canfinish then
- local humanoid = part.Parent:findFirstChildOfClass("Humanoid")
- local humanoidroot = part.Parent:findFirstChild("HumanoidRootPart")
- if humanoid and humanoidroot and part.Parent:findFirstChild("Torso") then
- canfinish = false
- while not donerush do
- wait()
- end
- cananimate = false
- hit = true
- local rhandweldd = Instance.new("Weld", humanoid.Parent.Torso)
- rhandweldd.Part0 = humanoid.Parent.Torso
- rhandweldd.Part1 = humanoid.Parent["Right Arm"]
- rhandweldd.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
- local lhandweldd = Instance.new("Weld", humanoid.Parent.Torso)
- lhandweldd.Part0 = humanoid.Parent.Torso
- lhandweldd.Part1 = humanoid.Parent["Left Arm"]
- lhandweldd.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
- local llegweldd = Instance.new("Weld", humanoid.Parent.Torso)
- llegweldd.Part0 = humanoid.Parent.Torso
- llegweldd.Part1 = humanoid.Parent["Left Leg"]
- llegweldd.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0)
- local rlegweldd = Instance.new("Weld", humanoid.Parent.Torso)
- rlegweldd.Part0 = humanoid.Parent.Torso
- rlegweldd.Part1 = humanoid.Parent["Right Leg"]
- rlegweldd.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0)
- local humanoidrootpartt = Instance.new("Weld", humanoid.Parent.Torso)
- humanoidrootpartt.Part0 = humanoid.Parent.HumanoidRootPart
- humanoidrootpartt.Part1 = humanoid.Parent.Torso
- local headweldd = Instance.new("Weld", humanoid.Parent.Torso)
- headweldd.Part0 = humanoid.Parent.Torso
- headweldd.Part1 = humanoid.Parent.Head
- headweldd.C0 = headweld.C0 * CFrame.new(0,0,0)
- humanoid.WalkSpeed = 0
- humanoid.JumpPower = 0
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
- humanoidroot.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame * CFrame.new(0,0,-3.6)
- humanoidroot.CFrame = CFrame.new(humanoidroot.Position, game.Players.LocalPlayer.Character.Torso.Position)
- game.Players.LocalPlayer.Character.Torso.CFrame = CFrame.new(game.Players.LocalPlayer.Character.Torso.Position, humanoidroot.Position)
- workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Head
- Sound0e:Play()
- Sound0e.TimePosition = 0.4
- for i = 0,1 , 0.04 do
- headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.49998927, 0, 0.742927253, 0, 0.669372201, 0, 0.999992847, 0, -0.669372201, 0, 0.742927253),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0, 0, 0.26095894, 0, -0.965349913, 0, 0.999992847, 0, 0.965349913, 0, 0.26095894),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.65052938, 0.222851038, 0, 0.927677512, 0.37338239, 0, -0.373379648, 0.927670777, 0, 0, 0, 1),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(2.17937708, 0.546009064, 0.201777458, 0.425289512, -0.905057549, 0, 0.201221034, 0.0945544168, -0.974964321, 0.882405102, 0.414645016, 0.222331166),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- humanoid.Health = humanoid.Health - 15
- for i = 0,1 , 0.06 do
- headweldd.C0 = headweldd.C0:lerp(CFrame.new(0.0530843735, 1.49513865, -0.0449433327, 0.646160066, 0.106168658, -0.755781293, 0, 0.990276992, 0.139109522, 0.763201952, -0.089887023, 0.639877498),i)
- humanoidrootpartt.C0 = humanoidrootpartt.C0:lerp(CFrame.new(0, 0, 0, 0.958303273, 0, -0.285753191, 0, 1, 0, 0.285753191, 0, 0.958303273),i)
- lhandweldd.C0 = lhandweldd.C0:lerp(CFrame.new(-1.38949919, -0.0901613235, 0, 0.979660571, -0.200662255, 0, 0.20066224, 0.979660451, 0, 0, 0, 1),i)
- rhandweldd.C0 = rhandweldd.C0:lerp(CFrame.new(1.61562061, 0.152133226, 0, 0.963487387, -0.267753899, 0, 0.267753869, 0.963487267, 0, 0, 0, 1),i)
- --
- headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.49998927, 0, 0.810416818, 0, -0.585853815, 0, 0.999992847, 0, 0.585853815, 0, 0.810416818),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0.0058991909, 0, -0.48220396, 0.696486115, 0, 0.717570305, 0, 0.999992847, 0, -0.717570305, 0, 0.696486115),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.99070227, 0.155038595, 0, 0.739199281, 0.673486829, 0, -0.673482001, 0.739193857, 0, 0, -2.98023224e-08, 1),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.846772194, 0.759171963, -1.41365719, 0.95393014, 0.152680188, 0.258275867, 0.265051454, -0.0254853014, -0.963889897, -0.140585572, 0.987947047, -0.0647797361),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-1)
- for i = 0,0.8 , 0.04 do
- headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 1.1920929e-07, 0.73630178, 7.4505806e-09, -0.676653266, 3.35276127e-08, 1.00000012, 1.49011612e-08, 0.676653206, 1.49011612e-08, 0.736301839),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0, 0, 0.567445576, -0.210552409, 0.796035886, 0, 0.966754198, 0.255707592, -0.823410869, -0.145100147, 0.548580408),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.96333003, -0.268317819, 0.99999994, -3.25962901e-09, -5.96046448e-08, 7.4505806e-09, 0.963330328, -0.268317938, -2.98023224e-08, 0.268317968, 0.963330388),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.50000006, -1.45491982, 0.890532374, 0.99999994, 2.98023224e-08, 0, 7.4505806e-09, 0.454920024, 0.890532315, -2.98023224e-08, -0.890532255, 0.454920053),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.50177407, 0.506330967, -0.842645049, 0.999993563, 0.00355479121, 2.98023224e-08, 0.00288265944, -0.810910106, -0.585163474, -0.0020802021, 0.585159779, -0.810915232),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.48234129, -0.836940467, 0.99999994, -2.98023224e-08, 2.98023224e-08, 7.4505806e-09, -0.78925395, -0.614066839, -2.98023224e-08, 0.614066839, -0.789254069),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- Sound2e:Play()
- humanoid.Health = humanoid.Health - 15
- for i = 0,0.5 , 0.06 do
- headweld.C0 = headweld.C0:lerp(CFrame.new(-4.47034836e-08, 1.5, -2.98023224e-08, 0.998716295, -2.42143869e-08, 0.0506512523, -2.28174031e-08, 0.999999821, -3.7252903e-08, -0.0506512672, -3.7252903e-08, 0.998716354),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0, 0, 0.982555389, 0.00899085775, -0.185752228, -0.0193384439, 0.99835521, -0.0539697707, 0.184961483, 0.0566204116, 0.981113255),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.455527425, -1.97033501, 0.109537989, 0.998987675, 0.0449785367, 0, -0.0446947068, 0.992682636, 0.112174124, 0.00504544377, -0.112060681, 0.993688345),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.499999881, -1.46544647, -1.31045437, 0.999999762, 0, 2.23517418e-08, -2.32830644e-08, 0.127543196, -0.991832852, 0, 0.991832972, 0.127543285),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.49816298, 0.0882153511, 0.313766986, 0.999993443, -0.00355392694, 8.01086426e-05, 0.00288262777, 0.823893964, 0.566736221, -0.0020801425, -0.566732407, 0.823899031),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.49999976, -0.0188775063, 0.254628301, 0.999999762, -2.23517418e-08, -1.49011612e-08, -2.32830644e-08, 0.853322923, 0.521382332, 0, -0.521382511, 0.853322923),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 0,0.5 , 0.05 do
- headweldd.C0 = headweldd.C0:lerp(CFrame.new(0, 1.47398925, -0.159168243, 1.00000012, 7.4505806e-09, 3.25962901e-09, 8.38190317e-09, 0.947977841, 0.318336427, 9.31322575e-10, -0.318336487, 0.947977841),i)
- humanoidrootpartt.C0 = humanoidrootpartt.C0:lerp(CFrame.new(0.00668072701, -0.406345606, 0.555798531, 0.999952137, -0.00706081558, 0.00678074919, 0.00467727706, 0.953077793, 0.302689493, -0.00859981775, -0.302643269, 0.953065157),i)
- rlegweldd.C0 = rlegweldd.C0:lerp(CFrame.new(0.50000006, -1.66265976, -0.748920441, 1.00000012, 6.05359674e-09, -6.05359674e-09, 8.38190317e-09, 0.662660062, -0.748920321, 9.31322575e-10, 0.748920381, 0.662660122),i)
- llegweldd.C0 = llegweldd.C0:lerp(CFrame.new(-0.50000006, -1.61878729, -0.785559654, 1.00000012, 6.05359674e-09, -6.98491931e-09, 8.38190317e-09, 0.618787587, -0.785558343, 9.31322575e-10, 0.785558462, 0.618787587),i)
- lhandweldd.C0 = lhandweldd.C0:lerp(CFrame.new(-1.50000024, 0.197772026, -0.398319244, 1.00000012, 5.58793545e-09, -5.58793545e-09, 8.38190317e-09, 0.604456306, -0.79663831, 9.31322575e-10, 0.79663837, 0.604456306),i)
- rhandweldd.C0 = rhandweldd.C0:lerp(CFrame.new(1.50000048, 0.272112608, -0.445048332, 1.00000012, 4.65661287e-09, -7.4505806e-09, 8.38190317e-09, 0.455775738, -0.890094697, 9.31322575e-10, 0.890094697, 0.455775827),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- Sound00:Play()
- for i = 0,0.5 , 0.05 do
- headweldd.C0 = headweldd.C0:lerp(CFrame.new(0, 1.47398925, -0.159168243, 1.00000012, 7.4505806e-09, 3.25962901e-09, 8.38190317e-09, 0.947977841, 0.318336427, 9.31322575e-10, -0.318336487, 0.947977841),i)
- humanoidrootpartt.C0 = humanoidrootpartt.C0:lerp(CFrame.new(0.0300201178, -2.44441056, 2.16114616, 0.999952137, 0.008543876, 0.00477868784, 0.00467727706, 0.0118512362, -0.999918878, -0.00859981775, 0.999893308, 0.0118106976),i)
- rlegweldd.C0 = rlegweldd.C0:lerp(CFrame.new(0.500000238, -1.99968529, 0.0250959396, 1.00000012, -9.31322575e-10, -8.09086487e-09, -1.86264515e-09, 0.999685049, 0.0250959303, -8.18545232e-09, -0.0250959489, 0.999685109),i)
- llegweldd.C0 = llegweldd.C0:lerp(CFrame.new(-0.78829205, -2.09768391, 0.016381681, 0.962928772, 0.269756347, -8.23638402e-09, -0.269726276, 0.962821305, 0.0149222519, 0.00402536895, -0.0143690836, 0.999888718),i)
- lhandweldd.C0 = lhandweldd.C0:lerp(CFrame.new(-1.50000012, 0.000170707703, 0.0130728483, 1.00000012, -1.86264515e-09, -8.35279934e-09, -1.86264515e-09, 0.999658167, 0.026145719, -8.18545232e-09, -0.0261457376, 0.999658227),i)
- rhandweldd.C0 = rhandweldd.C0:lerp(CFrame.new(1.69112575, 0.350606918, 0.00516733527, 0.840608776, -0.541642904, -8.14907253e-09, 0.541319072, 0.840106368, 0.0345682986, -0.0187236909, -0.0290584303, 0.999402523),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 0,0.7 , 0.06 do
- headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.2912147, -0.406431198, 1, 0, 0, 0, 0.582443058, 0.812863529, 0, -0.812865913, 0.582449794),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 3.03576541, -2.45191717, 1, 0, 0, 0, 0.954263926, -0.298941582, 0, 0.298943728, 0.95427072),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.07850742, -0.715528488, 1, 0, 0, 0, 0.678139806, 0.734923959, 0, -0.734925508, 0.678146839),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1.72315955, 0.690664291, 1, 0, 0, 0, 0.723165631, 0.690665007, 0, -0.690666199, 0.723172784),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.208195925, 0.406018257, 1, 0, 0, 0, 0.583601177, 0.812032282, 0, -0.812034786, 0.583608031),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.185519218, 0.388718605, 1, 0, 0, 0, 0.628954291, 0.777433872, 0, -0.777435839, 0.628961205),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 0,0.7, 0.06 do
- headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.24794006, -0.434195518, 1, 0, 0, 0, 0.495891631, 0.868377924, 0, -0.868384361, 0.495888621),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0.454203606, -4.26508522, 1, 0, 0, 0, 0.88772732, 0.46035409, 0, -0.460357368, 0.887733638),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.06363106, -1.16608524, 1, 0, 0, 0, 0.962043703, -0.272874773, 0, 0.272870362, 0.962049246),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -2.06374836, 0.246829987, 1, 0, 0, 0, 0.864480615, 0.502654612, 0, -0.502661705, 0.86448127),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.117663383, 0.322209835, 1, 0, 0, 0, 0.76466769, 0.644415855, 0, -0.644423008, 0.764667153),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.0509581566, 0.219914436, 1, 0, 0, 0, 0.898077607, 0.439823866, 0, -0.439831018, 0.89807868),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 1,10 do
- for i = 0,0.7, 0.06 do
- headweld.C0 = headweld.C0:lerp(CFrame.new(-3.33786011e-06, 1.42235279, -0.267607212, 0.870209932, -1.28149986e-06, 0.492679596, -0.263686866, 0.844716311, 0.465738565, -0.416177779, -0.535209894, 0.735081673),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(-1.1920929e-07, 0.454203367, -4.26508522, 0.714658678, 0, -0.699473381, 0.322005391, 0.88772732, 0.328996062, 0.62094605, -0.460357368, 0.634426534),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.0574765205, -1.17393398, -1.21536016, 0.545871973, 0.349309027, 0.761580944, 0.228631437, 0.812349439, -0.536474288, -0.806071639, 0.466966331, 0.363578856),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.499996185, -2.06374741, 0.246828556, 0.999999225, -1.31130219e-06, -1.74343586e-06, -2.05636024e-06, 0.864480197, 0.502655327, -8.04662704e-07, -0.502661347, 0.864482343),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.61104727, 0.146874428, 0.0438315868, 0.966885388, 0.255207926, -1.04308128e-06, -0.253267139, 0.959517002, 0.12317276, 0.0314353704, -0.119098723, 0.992383957),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.84067202, -0.0141282082, 0.251786709, 0.472885489, -0.881123066, -1.56462193e-06, 0.791315556, 0.424690932, 0.439824641, -0.387545258, -0.207989544, 0.898079753),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- Sound1e:Play()
- humanoid.Health = humanoid.Health - 5
- for i = 0,0.7, 0.06 do
- headweld.C0 = headweld.C0:lerp(CFrame.new(0.0256035328, 1.37619972, -0.328358889, 0.947699666, 0.0512050688, -0.315027952, 0.170818806, 0.752402365, 0.636165857, 0.26960355, -0.656710386, 0.704298615),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(-0.313709617, -0.152029514, -4.61524105, 0.882924438, -0.230716169, 0.408918589, -0.216143161, 0.573425353, 0.790222287, -0.416804254, -0.786097169, 0.45642671),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.801500797, 0.0157279968, -0.955276966, 0.472887039, -0.305554718, 0.826446056, 0.791319907, 0.559806645, -0.245813608, -0.387543648, 0.770219684, 0.506519675),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.500001669, -2.06613541, -0.167658329, 0.999999523, 5.36441803e-07, 1.43051147e-06, 8.34465027e-07, 0.971163034, 0.238405883, 1.28149986e-06, -0.238411576, 0.971159458),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.61104679, 0.146870613, 0.0438272953, 0.96688503, 0.255210549, 1.35600567e-06, -0.253265202, 0.959521055, 0.123172104, 0.031437546, -0.119098812, 0.992380083),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.61462831, 0.804430008, -1.46896887, 0.996244669, -0.0858939737, -0.0108644068, -0.00607594848, 0.0557945371, -0.998421371, 0.0863668025, 0.994735599, 0.0550693274),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- end
- for i = 0,0.7, 0.03 do
- headweld.C0 = headweld.C0:lerp(CFrame.new(0.229998231, 1.34656429, -0.34637475, 0.985907733, 0.0512053818, 0.159258559, -0.142946601, 0.752402425, 0.643002689, -0.0869021788, -0.656710446, 0.749113023),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(-0.313709617, -0.152029514, -4.61524105, 0.971846104, -0.230716169, -0.0478029251, 0.175492734, 0.573425353, 0.800232053, -0.157216161, -0.786097169, 0.597774386),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.586779177, -0.0454521179, -1.0885582, 0.516842961, 0.181763679, 0.836561143, 0.688040853, 0.493251443, -0.532257318, -0.509384453, 0.850676537, 0.129874289),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.499998033, -2.06613445, -0.16765666, 0.999999642, -4.76837158e-07, -1.10268593e-06, -7.30156898e-07, 0.971163034, 0.238405854, -9.53674316e-07, -0.238411605, 0.971159279),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.887235701, 0.487278938, -1.89380407, 0.953200579, -0.164518073, -0.253656834, -0.248354793, 0.0523883998, -0.967249036, 0.172418043, 0.984977186, 0.00908455253),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.10902762, 0.370786667, -2.18930483, 0.965710044, 0.259394348, -0.010862954, -0.0247612596, 0.0503671169, -0.998421311, -0.258439064, 0.964451671, 0.0550694168),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(1)
- humanoid.Health = 0.005
- for i = 0,0.7, 0.03 do
- headweldd.C0 = headweldd.C0:lerp(CFrame.new(-1.4577198, 0.170524597, -6.01760674, -0.990336597, 8.03265721e-09, -0.138685405, 0.136540353, 0.175197601, -0.975019276, 0.0242973547, -0.98453325, -0.173504591),i)
- headweld.C0 = headweld.C0:lerp(CFrame.new(-0.0597180128, 1.46617222, -0.0452470779, 0.989469111, -0.0185479131, -0.143550873, 0.0155275036, 0.999627471, -0.022129802, 0.143908978, 0.0196676683, 0.989395618),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(-0.137758732, 1.09394956, -4.67167568, 0.987127602, -0.016418688, 0.159089237, 0.0160768889, 0.999857724, 0.00343446201, -0.159124061, -0.000832669437, 0.987258196),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.636093855, -2.02775073, -0.0237264633, -0.978369415, -0.200454906, -0.0510958731, -0.199254677, 0.979551315, -0.0276130401, 0.0555866212, -0.0168349594, -0.998311877),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.530900955, -2.08081126, -0.0342922211, 0.988189518, 0.111484952, -0.105128422, -0.107260659, 0.993203461, 0.0450270213, 0.109434694, -0.0332195163, 0.993438661),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.6807524, 0.194998264, -0.132971764, 0.953200698, 0.25534144, -0.161891043, -0.248352453, 0.966652453, 0.0623685122, 0.172419041, -0.0192439593, 0.984835684),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5908854, 1.20413828, 0.0126953125, 0.058484152, -0.206825092, 0.976628244, 0.322449595, -0.92194277, -0.214553788, 0.94477725, 0.327463984, 0.0127718747),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(2)
- humanoid.Parent:BreakJoints()
- for i = 0,1 , 0.03 do
- headweld.C0 = headweld.C0:lerp(CFrame.new(0.0381863266, 1.49850512, -0.00582133234, 0.673278213, 0.0763726532, 0.735434353, -0.0601797886, 0.997011483, -0.0484430417, -0.736935854, -0.0116426274, 0.675862253),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(1.16415322e-10, 0.0234627724, -0.00384305464, 0.719481707, 0, -0.694511354, 0.0139337834, 0.999798775, 0.0144347567, 0.694371581, -0.0200627148, 0.719336927),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.587431848, -1.99110532, 2.98023224e-08, 0.996329904, -0.0855968446, 5.96046448e-08, 0.0855968446, 0.996329904, 0, 2.98023224e-08, -3.7252903e-09, 1),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.575544834, -2.03432989, -2.98023224e-08, 0.997245789, 0.0741677433, 5.96046448e-08, -0.0741677508, 0.997245789, 0, 2.98023224e-08, 0, 1),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.57994628, 0.0954475403, -1.49011612e-07, 0.984498262, 0.175393939, 5.96046448e-08, -0.175393939, 0.984498382, 0, 0, 0, 1),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.56222343, 0.0711698532, -0.00307163596, 0.991064608, -0.133382484, 8.94069672e-08, 0.133379087, 0.991039217, -0.00716250995, 0.000955402851, 0.00709850341, 0.99997437),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
- cananimate = true
- workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
- end
- end
- end
- game.Players.LocalPlayer.Character.Torso.Touched:connect(touch)
- humanoidofplr = game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid")
- headcol = false
- local death = Instance.new("Sound", workspace)
- death.Volume = 10
- death.SoundId = "rbxassetid://131237241"
- death.Name = "fuckmylife"
- function uncollide()
- if headcol and game.Players.LocalPlayer.Character:findFirstChild("Head") then
- --game.Players.LocalPlayer.Character.Head.CanCollide = false
- end
- end
- game:GetService("RunService").Stepped:connect(uncollide)
- cleanvalue = 0
- function die()
- print("Dead")
- --workspace.CurrentCamera.CameraType = "Follow"
- headcol = true
- if game.Players.LocalPlayer.Character:findFirstChild("Health") then
- game.Players.LocalPlayer.Character.Health:Remove()
- end
- humanoidofplr.WalkSpeed = 0
- humanoidofplr.JumpPower = 0
- humanoidofplr.PlatformStand = true
- if game.Players.LocalPlayer.Character:findFirstChild("Torso") then
- game.Players.LocalPlayer.Character.Torso.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 10
- for i,v in pairs(game.Players.LocalPlayer.Character.Torso:GetChildren()) do
- if v.ClassName == "Motor6D" then
- if v.Name == "Neck" then
- else
- v:destroy()
- end
- end
- end
- end
- for z,x in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if x.ClassName == "Accessory" then
- local handle = x:findFirstChild("Handle")
- if handle then
- local attachment = handle:findFirstChildOfClass("Attachment")
- if attachment then
- for q,w in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if w.Name == "Torso" or w.Name == "Head" then
- local anotherone = w:findFirstChild(attachment.Name)
- if attachment and anotherone then
- local constraint = Instance.new("HingeConstraint", game.Players.LocalPlayer.Character) --making fake weld
- constraint.Attachment0 = attachment
- constraint.Attachment1 = anotherone
- constraint.LimitsEnabled = true
- constraint.LowerAngle = 0
- constraint.UpperAngle = 0
- end
- end
- end
- end
- end
- end
- end
- if game.Players.LocalPlayer.Character:findFirstChild("Right Arm") and game.Players.LocalPlayer.Character:findFirstChild("Torso") then
- local Attachment0 = Instance.new("Attachment", game.Players.LocalPlayer.Character.Torso)
- local Attachment1 = Instance.new("Attachment", game.Players.LocalPlayer.Character["Right Arm"])
- Attachment0.Name = "attach"
- Attachment0.CFrame = CFrame.new(0, 0.612434864, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Attachment0.Position = Vector3.new(1.4, 0.612434864, 0)
- Attachment1.Name = "attach1"
- Attachment1.CFrame = CFrame.new(0, 0.612434864, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Attachment1.Position = Vector3.new(0, 0.612434864, 0)
- local ball = Instance.new("BallSocketConstraint", game.Players.LocalPlayer.Character)
- ball.Attachment0 = Attachment0
- ball.Attachment1 = Attachment1
- ball.LimitsEnabled = true
- ball.Radius = 80
- ball.UpperAngle = 50
- collidepartofleftleg = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
- collidepartofleftleg.Name = "Bone"
- collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
- collidepartofleftleg.Transparency = 1
- collidepartofleftleg:BreakJoints()
- local weeld = Instance.new("Weld", collidepartofleftleg)
- weeld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- weeld.Part1 = collidepartofleftleg
- weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
- end
- if game.Players.LocalPlayer.Character:findFirstChild("Left Arm") and game.Players.LocalPlayer.Character:findFirstChild("Torso") then
- local Attachment0 = Instance.new("Attachment", game.Players.LocalPlayer.Character.Torso)
- local Attachment1 = Instance.new("Attachment", game.Players.LocalPlayer.Character["Left Arm"])
- Attachment0.Name = "attach"
- Attachment0.CFrame = CFrame.new(0, 0.612434864, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Attachment0.Position = Vector3.new(-1.4, 0.612434864, 0)
- Attachment1.Name = "attach1"
- Attachment1.CFrame = CFrame.new(0, 0.612434864, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Attachment1.Position = Vector3.new(0, 0.612434864, 0)
- local ball = Instance.new("BallSocketConstraint", game.Players.LocalPlayer.Character)
- ball.Attachment0 = Attachment0
- ball.Attachment1 = Attachment1
- ball.LimitsEnabled = true
- ball.Radius = 80
- ball.UpperAngle = 50
- collidepartofleftleg = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
- collidepartofleftleg.Name = "Bone"
- collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
- collidepartofleftleg.Transparency = 1
- collidepartofleftleg:BreakJoints()
- local weeld = Instance.new("Weld", collidepartofleftleg)
- weeld.Part0 = game.Players.LocalPlayer.Character["Left Arm"]
- weeld.Part1 = collidepartofleftleg
- weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
- end
- if game.Players.LocalPlayer.Character:findFirstChild("Right Leg") and game.Players.LocalPlayer.Character:findFirstChild("Torso") then
- local attachment = Instance.new("Attachment", game.Players.LocalPlayer.Character.Torso)
- attachment.Position = Vector3.new(0.5, -1, 0)
- local ball = Instance.new("BallSocketConstraint", game.Players.LocalPlayer.Character)
- ball.Attachment0 = game.Players.LocalPlayer.Character["Right Leg"].RightFootAttachment
- ball.Attachment1 = attachment
- ball.LimitsEnabled = true
- ball.TwistLimitsEnabled = true
- ball.TwistLowerAngle = -50
- ball.TwistUpperAngle = 50
- ball.Radius = 50
- ball.UpperAngle = 40
- game.Players.LocalPlayer.Character["Right Leg"].RightFootAttachment.Position = Vector3.new(0, 1, 0)
- collidepartofleftleg = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
- collidepartofleftleg.Name = "Bone"
- collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
- collidepartofleftleg.Transparency = 1
- collidepartofleftleg:BreakJoints()
- local weeld = Instance.new("Weld", collidepartofleftleg)
- weeld.Part0 = game.Players.LocalPlayer.Character["Right Leg"]
- weeld.Part1 = collidepartofleftleg
- weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
- end
- if game.Players.LocalPlayer.Character:findFirstChild("Left Leg") and game.Players.LocalPlayer.Character:findFirstChild("Torso") then
- local attachment = Instance.new("Attachment", game.Players.LocalPlayer.Character.Torso)
- attachment.Position = Vector3.new(-0.5, -1, 0)
- local ball = Instance.new("BallSocketConstraint", game.Players.LocalPlayer.Character)
- ball.Attachment0 = game.Players.LocalPlayer.Character["Left Leg"].LeftFootAttachment
- ball.Attachment1 = attachment
- ball.LimitsEnabled = true
- ball.TwistLimitsEnabled = true
- ball.TwistLowerAngle = -50
- ball.TwistUpperAngle = 50
- ball.Radius = 50
- ball.UpperAngle = 40
- game.Players.LocalPlayer.Character["Left Leg"].LeftFootAttachment.Position = Vector3.new(0, 1, 0)
- collidepartofleftleg = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
- collidepartofleftleg.Name = "Bone"
- collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
- collidepartofleftleg.Transparency = 1
- collidepartofleftleg:BreakJoints()
- local weeld = Instance.new("Weld", collidepartofleftleg)
- weeld.Part0 = game.Players.LocalPlayer.Character["Left Leg"]
- weeld.Part1 = collidepartofleftleg
- weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
- end
- if game.Players.LocalPlayer.Character:findFirstChild("Head") and game.Players.LocalPlayer.Character:findFirstChild("Torso") then
- local attachment = Instance.new("Attachment", game.Players.LocalPlayer.Character.Head)
- attachment.Position = Vector3.new(0, -0.5, 0)
- attachment.Name = "lol"
- attachment.Visible = false
- game.Players.LocalPlayer.Character.Torso.NeckAttachment.Visible = false
- game.Players.LocalPlayer.Character.Torso.NeckAttachment.Position = game.Players.LocalPlayer.Character.Torso.NeckAttachment.Position + Vector3.new(0,0,0)
- local ball = Instance.new("BallSocketConstraint", game.Players.LocalPlayer.Character)
- ball.Attachment0 = game.Players.LocalPlayer.Character.Torso.NeckAttachment
- ball.Attachment1 = attachment
- ball.LimitsEnabled = true
- ball.TwistLimitsEnabled = true
- ball.UpperAngle = 0
- ball.Restitution = 0.5
- ball.TwistUpperAngle = 60
- ball.TwistLowerAngle = -60
- local collidepartofleftleg = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
- collidepartofleftleg.Name = "Bone"
- collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7)
- collidepartofleftleg.Transparency = 1
- collidepartofleftleg:BreakJoints()
- local weeld = Instance.new("Weld", collidepartofleftleg)
- weeld.Part0 = collidepartofleftleg
- weeld.Part1 = game.Players.LocalPlayer.Character["Head"]
- if game.Players.LocalPlayer.Character.Torso:findFirstChild("Neck") then
- game.Players.LocalPlayer.Character.Torso.Neck:destroy()
- end
- if game.Players.LocalPlayer.Character.Head:findFirstChild("face") then
- game.Players.LocalPlayer.Character.Head.face.Texture = "http://www.roblox.com/asset/?id=810245460"
- end
- end
- if game.Players.LocalPlayer.Character:findFirstChild("Head") then
- local aah = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- if aah then
- aah.Volume = 8
- local aahmath = math.random(2,9)
- if aahmath == 2 then
- aah.SoundId = "rbxassetid://884348443"
- aah:Play()
- end
- if aahmath == 3 then
- aah.SoundId = "rbxassetid://681582832"
- aah.Volume = 10
- aah:Play()
- end
- if aahmath == 4 then
- aah.SoundId = "rbxassetid://1080363252"
- aah:Play()
- end
- if aahmath == 5 then
- aah.SoundId = "rbxassetid://150245085"
- aah:Play()
- end
- if aahmath == 6 then
- aah.SoundId = "rbxassetid://345287845"
- aah.TimePosition = 2.5
- aah:Play()
- end
- if aahmath == 9 then
- aah.SoundId = "rbxassetid://345287845"
- aah:Play()
- end
- if aahmath == 7 then
- aah.SoundId = "rbxassetid://147758746"
- aah.TimePosition = 1.3
- aah:Play()
- end
- if aahmath == 8 then
- aah.SoundId = "rbxassetid://131314452"
- aah:Play()
- end
- end
- end
- if game.Players.LocalPlayer.Character:findFirstChild("Torso") then
- workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Head
- end
- end
- game.Players.LocalPlayer.Character.Humanoid.Died:connect(die)
- while true do
- if cananimate then
- if game.Players.LocalPlayer.Character.Torso.Velocity.x < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.x > 0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z > 0.5 and cananimate then
- for i = 0.2,0.7 , 0.08 do
- if cananimate and game.Players.LocalPlayer.Character.Torso.Velocity.x < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.x > 0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z > 0.5 and cananimate then
- headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.49827433, 0.0415010452, 1, 0, 0, 0, 0.996549428, -0.083002165, 0, 0.083002165, 0.996549428),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.993902504, 0.110262632, 0, -0.110262632, 0.993902504),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.74172997, -0.985479951, 1, 0, 0, 0, 0.79554069, -0.605900168, 0, 0.605900168, 0.79554075),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1.71686029, 0.806489229, 1, 0, 0, 0, 0.896472812, 0.443098783, 0, -0.443098783, 0.896472871),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.57570267, 0.309042454, -0.363458306, 0.986271143, 0.165134162, 0, -0.0768045262, 0.458718359, -0.885256171, -0.146186024, 0.873102605, 0.465103775),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.58520579, 0.168114662, 0.217684031, 0.982111573, -0.188299939, 0, 0.157452956, 0.821223795, 0.548452437, -0.103273571, -0.538641572, 0.83618176),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- end
- for i = 0.2,0.7 , 0.08 do
- if cananimate and game.Players.LocalPlayer.Character.Torso.Velocity.x < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.x > 0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z > 0.5 and cananimate then
- headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.49827433, 0.0415010452, 1, 0, 0, 0, 0.996549428, -0.083002165, 0, 0.083002165, 0.996549428),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0.0507540703, -0.00563061051, 1, 0, 0, 0, 0.993902504, 0.110262632, 0, -0.110262632, 0.993902504),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.9651413, -0.179723322, 1, 0, 0, 0, 0.996880651, -0.0789245665, 0, 0.078924574, 0.99688071),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1.39198875, -0.159646511, 1, 0, 0, 0, 0.994909644, -0.100770973, 0, 0.10077098, 0.994909704),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.54162574, 0.0454483032, 0.0049380064, 0.986271143, 0.0969802439, 0.13365674, -0.0768045262, 0.985907912, -0.148615852, -0.146186024, 0.136310071, 0.979820967),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.56088638, 0.0902438164, -0.13231191, 0.982111573, -0.139661163, 0.126299739, 0.157452956, 0.976965129, -0.144040614, -0.103273571, 0.16135022, 0.98147887),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- end
- for i = 0.2,0.7 , 0.08 do
- if cananimate and game.Players.LocalPlayer.Character.Torso.Velocity.x < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.x > 0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z > 0.5 and cananimate then
- headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.49827433, 0.0415010452, 1, 0, 0, 0, 0.996549428, -0.083002165, 0, 0.083002165, 0.996549428),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, -0.0807442665, 0.0132254064, 1, 0, 0, 0, 0.986849844, 0.16163981, 0, -0.16163981, 0.986849844),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -2.07514524, 0.583994985, 1, 0, 0, 0, 0.911572754, 0.411138952, 0, -0.411138952, 0.911572814),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1.88421059, -1.00235415, 1, 0, 0, 0, 0.818062127, -0.575129867, 0, 0.575129867, 0.818062186),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.48771644, 0.111782074, 0.333795488, 0.986271143, -0.0108381808, 0.164778113, -0.0768045262, 0.85324049, 0.515830874, -0.146186024, -0.521404922, 0.84069407),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.50200105, 0.258624077, -0.435583204, 0.982111573, -0.0218906552, 0.187023163, 0.157452956, 0.64020431, -0.751895547, -0.103273571, 0.767892718, 0.63219893),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- end
- for i = 0.2,0.7 , 0.08 do
- if cananimate and game.Players.LocalPlayer.Character.Torso.Velocity.x < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.x > 0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z > 0.5 and cananimate then
- headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.49827433, 0.0415010452, 1, 0, 0, 0, 0.996549428, -0.083002165, 0, 0.083002165, 0.996549428),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0.0234627724, -0.00384305464, 1, 0, 0, 0, 0.986849844, 0.16163981, 0, -0.16163981, 0.986849844),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.38805437, 0, 1, 0, 0, 0, 0.99999994, 0, 0, 1.49011612e-08, 1),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 0.99999994, 0, 0, 1.49011612e-08, 1),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0, 0, 1, 0, 0, 0, 0.99999994, 0, 0, 1.49011612e-08, 1),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 1.28746033e-05, -0.00358122587, 1, 0, 0, 0, 0.99997437, -0.00716251135, 0, 0.00716251135, 0.99997443),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- end
- elseif game.Players.LocalPlayer.Character.Torso.Velocity.x > -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.x < 0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z > -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z < 0.5 then
- for i = 0,1 , 0.15 do
- if cananimate and game.Players.LocalPlayer.Character.Torso.Velocity.x > -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.x < 0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z > -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z < 0.5 and cananimate then
- headweld.C0 = headweld.C0:lerp(CFrame.new(0.0381863266, 1.49850512, -0.00582133234, 0.673278213, 0.0763726532, 0.735434353, -0.0601797886, 0.997011483, -0.0484430417, -0.736935854, -0.0116426274, 0.675862253),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(1.16415322e-10, 0.0234627724, -0.00384305464, 0.719481707, 0, -0.694511354, 0.0139337834, 0.999798775, 0.0144347567, 0.694371581, -0.0200627148, 0.719336927),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.587431848, -1.99110532, 2.98023224e-08, 0.996329904, -0.0855968446, 5.96046448e-08, 0.0855968446, 0.996329904, 0, 2.98023224e-08, -3.7252903e-09, 1),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.575544834, -2.03432989, -2.98023224e-08, 0.997245789, 0.0741677433, 5.96046448e-08, -0.0741677508, 0.997245789, 0, 2.98023224e-08, 0, 1),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.57994628, 0.0954475403, -1.49011612e-07, 0.984498262, 0.175393939, 5.96046448e-08, -0.175393939, 0.984498382, 0, 0, 0, 1),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.56222343, 0.0711698532, -0.00307163596, 0.991064608, -0.133382484, 8.94069672e-08, 0.133379087, 0.991039217, -0.00716250995, 0.000955402851, 0.00709850341, 0.99997437),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- end
- end
- end
- game:GetService("RunService").RenderStepped:wait()
- end
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