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- creator = whitenoise
- date =05/12/09
- update = 10/10/09
- ;-------------------------------
- [Info]
- name = "A FOREST"
- ;--------------------------------
- [Camera]
- startx = 0
- starty = 0
- boundleft = -220
- boundright = 220
- boundhigh = -70
- boundlow = 0
- verticalfollow =.75
- floortension=50
- tension = 50
- ;--------------------------------
- [PlayerInfo]
- ;--- Player 1 ---
- p1startx = -70
- p1starty = 0
- p1startz = 0
- p1facing = 1
- ;--- Player 2 ---
- p2startx = 70
- p2starty = 0
- p2startz = 0
- p2facing = -1
- ;--- Common ---
- ;Don't change these values.
- leftbound = -1000 ;Left bound (x-movement)
- rightbound = 1000 ;Right bound
- topbound = 0 ;Top bound (z-movement)
- botbound = 0 ;Bottom bound
- ;---------------------------------
- [Scaling]
- ;No need to change these values
- topz = 0 ;Top z-coordinate for scaling
- botz = 50 ;Bottom z-coordinate for scaling
- topscale = 1 ;Scale to use at top
- botscale = 1.2 ;Scale to use at bottom
- ;---------------------------------
- [Bound]
- screenleft = 25
- screenright = 25
- ;----------------------------------
- [StageInfo]
- ;Z offset for drawing
- ;Adjust this value to move the ground level up/down in the screen.
- ;It's the position where the players stand at.
- ;Up - smaller, Down - larger
- ;***
- zoffset = 230
- autoturn = 1
- resetBG = 0
- hires = 1
- ;-------------------------------
- [Shadow]
- intensity = 150
- color = 0,0,0
- yscale = .3
- fade.range = 0,0
- ;--------------------------
- [Reflection]
- intensity = 0
- ;------------------------
- [Music]
- bgmusic = sound/dkc2-forestinterlude.mp3
- bgvolume = 855
- ;=========================================
- ;-------------------------------------
- ; Main background definition
- [BGdef]
- spr = stages/A_FOREST.sff
- debugbg = 0
- ;--------------------------------
- [BG floor]
- type = normal
- spriteno = 1,0
- delta = 2,2
- start = -90,20
- ;----------------------------------
- [BG back1]
- type = normal
- spriteno = 1,1
- delta = 2,2
- start = -90,20
- ;--------------------------------
- [BG back2]
- type = normal
- spriteno = 1,3
- delta = 2,2
- start = -90,20
- ;--------------------------------
- [BG back3]
- type = normal
- spriteno = 1,2
- delta = 2,2
- mask = 1
- start = -90,20
- ;--------------------------------
- [bg weed]
- type = anim
- spriteno = 2,0
- mask = 1
- actionno = 1
- layerno = 1
- Start = -420,40
- delta = 2,2
- [begin action 1]
- loopstart
- 2,0,0,0,2,,
- 2,1,0,0,4,,
- 2,2,0,0,4,,
- 2,3,0,0,4,,
- 2,4,0,0,4,,
- 2,5,0,0,4,,
- 2,6,0,0,4,,
- 2,7,0,0,4,,
- 2,8,0,0,4,,
- 2,9,0,0,4,,
- 2,10,0,0,4,,
- 2,11,0,0,4,,
- 2,12,0,0,4,,
- 2,13,0,0,4,,
- 2,14,0,0,4,,
- 2,15,0,0,4,,
- 2,16,0,0,4,,
- 2,17,0,0,4,,
- 2,18,0,0,4,,
- 2,19,0,0,4,,
- 2,20,0,0,4,,
- 2,19,0,0,4,,
- 2,18,0,0,4,,
- 2,17,0,0,4,,
- 2,16,0,0,4,,
- 2,15,0,0,4,,
- 2,14,0,0,4,,
- 2,13,0,0,4,,
- 2,12,0,0,4,,
- 2,11,0,0,4,,
- 2,10,0,0,4,,
- 2,9,0,0,4,,
- 2,8,0,0,4,,
- 2,7,0,0,4,,
- 2,6,0,0,4,,
- 2,5,0,0,4,,
- 2,4,0,0,4,,
- 2,3,0,0,4,,
- 2,2,0,0,4,,
- 2,1,0,0,2,,
- ;----------------
- [bg weed2]
- type = anim
- spriteno = 2,0
- mask = 1
- actionno = 1
- layerno = 1
- Start = -120,40
- delta = 2,2
- [begin action 1 ]
- loopstart
- 2,0,0,0,2,,
- 2,1,0,0,4,,
- 2,2,0,0,4,,
- 2,3,0,0,4,,
- 2,4,0,0,4,,
- 2,5,0,0,4,,
- 2,6,0,0,4,,
- 2,7,0,0,4,,
- 2,8,0,0,4,,
- 2,9,0,0,4,,
- 2,10,0,0,4,,
- 2,11,0,0,4,,
- 2,12,0,0,4,,
- 2,13,0,0,4,,
- 2,14,0,0,4,,
- 2,15,0,0,4,,
- 2,16,0,0,4,,
- 2,17,0,0,4,,
- 2,18,0,0,4,,
- 2,19,0,0,4,,
- 2,20,0,0,4,,
- 2,19,0,0,4,,
- 2,18,0,0,4,,
- 2,17,0,0,4,,
- 2,16,0,0,4,,
- 2,15,0,0,4,,
- 2,14,0,0,4,,
- 2,13,0,0,4,,
- 2,12,0,0,4,,
- 2,11,0,0,4,,
- 2,10,0,0,4,,
- 2,9,0,0,4,,
- 2,8,0,0,4,,
- 2,7,0,0,4,,
- 2,6,0,0,4,,
- 2,5,0,0,4,,
- 2,4,0,0,4,,
- 2,3,0,0,4,,
- 2,2,0,0,4,,
- 2,1,0,0,2,,
- ;----------------
- [bg weed3]
- type = anim
- spriteno = 2,0
- mask = 1
- actionno = 1
- layerno = 1
- Start = 220,40
- delta = 2,2
- [begin action 1]
- loopstart
- 2,0,0,0,2,,
- 2,1,0,0,4,,
- 2,2,0,0,4,,
- 2,3,0,0,4,,
- 2,4,0,0,4,,
- 2,5,0,0,4,,
- 2,6,0,0,4,,
- 2,7,0,0,4,,
- 2,8,0,0,4,,
- 2,9,0,0,4,,
- 2,10,0,0,4,,
- 2,11,0,0,4,,
- 2,12,0,0,4,,
- 2,13,0,0,4,,
- 2,14,0,0,4,,
- 2,15,0,0,4,,
- 2,16,0,0,4,,
- 2,17,0,0,4,,
- 2,18,0,0,4,,
- 2,19,0,0,4,,
- 2,20,0,0,4,,
- 2,19,0,0,4,,
- 2,18,0,0,4,,
- 2,17,0,0,4,,
- 2,16,0,0,4,,
- 2,15,0,0,4,,
- 2,14,0,0,4,,
- 2,13,0,0,4,,
- 2,12,0,0,4,,
- 2,11,0,0,4,,
- 2,10,0,0,4,,
- 2,9,0,0,4,,
- 2,8,0,0,4,,
- 2,7,0,0,4,,
- 2,6,0,0,4,,
- 2,5,0,0,4,,
- 2,4,0,0,4,,
- 2,3,0,0,4,,
- 2,2,0,0,4,,
- 2,1,0,0,2,,
- ;----------------
- [bg weed3]
- type = anim
- spriteno = 2,0
- mask = 1
- actionno = 1
- layerno = 1
- Start = 520,40
- delta = 2,2
- [begin action 1]
- loopstart
- 2,0,0,0,2,,
- 2,1,0,0,4,,
- 2,2,0,0,4,,
- 2,3,0,0,4,,
- 2,4,0,0,4,,
- 2,5,0,0,4,,
- 2,6,0,0,4,,
- 2,7,0,0,4,,
- 2,8,0,0,4,,
- 2,9,0,0,4,,
- 2,10,0,0,4,,
- 2,11,0,0,4,,
- 2,12,0,0,4,,
- 2,13,0,0,4,,
- 2,14,0,0,4,,
- 2,15,0,0,4,,
- 2,16,0,0,4,,
- 2,17,0,0,4,,
- 2,18,0,0,4,,
- 2,19,0,0,4,,
- 2,20,0,0,4,,
- 2,19,0,0,4,,
- 2,18,0,0,4,,
- 2,17,0,0,4,,
- 2,16,0,0,4,,
- 2,15,0,0,4,,
- 2,14,0,0,4,,
- 2,13,0,0,4,,
- 2,12,0,0,4,,
- 2,11,0,0,4,,
- 2,10,0,0,4,,
- 2,9,0,0,4,,
- 2,8,0,0,4,,
- 2,7,0,0,4,,
- 2,6,0,0,4,,
- 2,5,0,0,4,,
- 2,4,0,0,4,,
- 2,3,0,0,4,,
- 2,2,0,0,4,,
- 2,1,0,0,2,,
- ;----------------
- [bg weed4]
- type = anim
- spriteno = 2,0
- mask = 1
- actionno = 1
- layerno = 1
- Start = 820,40
- delta = 2,2
- [begin action 1]
- loopstart
- 2,0,0,0,2,,
- 2,1,0,0,4,,
- 2,2,0,0,4,,
- 2,3,0,0,4,,
- 2,4,0,0,4,,
- 2,5,0,0,4,,
- 2,6,0,0,4,,
- 2,7,0,0,4,,
- 2,8,0,0,4,,
- 2,9,0,0,4,,
- 2,10,0,0,4,,
- 2,11,0,0,4,,
- 2,12,0,0,4,,
- 2,13,0,0,4,,
- 2,14,0,0,4,,
- 2,15,0,0,4,,
- 2,16,0,0,4,,
- 2,17,0,0,4,,
- 2,18,0,0,4,,
- 2,19,0,0,4,,
- 2,20,0,0,4,,
- 2,19,0,0,4,,
- 2,18,0,0,4,,
- 2,17,0,0,4,,
- 2,16,0,0,4,,
- 2,15,0,0,4,,
- 2,14,0,0,4,,
- 2,13,0,0,4,,
- 2,12,0,0,4,,
- 2,11,0,0,4,,
- 2,10,0,0,4,,
- 2,9,0,0,4,,
- 2,8,0,0,4,,
- 2,7,0,0,4,,
- 2,6,0,0,4,,
- 2,5,0,0,4,,
- 2,4,0,0,4,,
- 2,3,0,0,4,,
- 2,2,0,0,4,,
- 2,1,0,0,2,,
- ;----------------
- [bg pollen]
- type = anim
- spriteno = 3,0
- mask = 1
- actionno = 900
- layerno = 1
- Start = -120,0
- delta = 2,2
- trans = Add
- [begin action 900]
- loopstart
- 3,0,0,0,3,,A
- 3,2,0,0,3,,A
- 3,3,0,0,3,,A
- 3,4,0,0,3,,A
- 3,5,0,0,3,,A
- 3,6,0,0,3,,A
- 3,7,0,0,3,,A
- 3,8,0,0,3,,A
- 3,9,0,0,3,,A
- 3,10,0,0,3,,A
- 3,11,0,0,3,,A
- 3,12,0,0,3,,A
- 3,13,0,0,3,,A
- 3,14,0,0,3,,A
- 3,15,0,0,3,,A
- 3,16,0,0,3,,A
- 3,17,0,0,3,,A
- 3,18,0,0,3,,A
- 3,19,0,0,3,,A
- 3,20,0,0,3,,A
- 3,21,0,0,3,,A
- 3,22,0,0,3,,A
- 3,23,0,0,3,,A
- 3,24,0,0,3,,A
- 3,25,0,0,3,,A
- 3,26,0,0,3,,A
- 3,27,0,0,3,,A
- 3,28,0,0,3,,A
- 3,29,0,0,3,,A
- 3,30,0,0,3,,A
- -1,0,0,0,11,,A
- ;----------------
- [bg pollen2]
- type = anim
- spriteno = 3,0
- mask = 1
- actionno = 901
- layerno = 1
- Start = 200,0
- delta = 2,2
- trans = Add
- [begin action 901]
- loopstart
- 3,0,0,0,3,,A
- 3,2,0,0,3,,A
- 3,3,0,0,3,,A
- 3,4,0,0,3,,A
- 3,5,0,0,3,,A
- 3,6,0,0,3,,A
- 3,7,0,0,3,,A
- 3,8,0,0,3,,A
- 3,9,0,0,3,,A
- 3,10,0,0,3,,A
- 3,11,0,0,3,,A
- 3,12,0,0,3,,A
- 3,13,0,0,3,,A
- 3,14,0,0,3,,A
- 3,15,0,0,3,,A
- 3,16,0,0,3,,A
- 3,17,0,0,3,,A
- 3,18,0,0,3,,A
- 3,19,0,0,3,,A
- 3,20,0,0,3,,A
- 3,21,0,0,3,,A
- 3,22,0,0,3,,A
- 3,23,0,0,3,,A
- 3,24,0,0,3,,A
- 3,25,0,0,3,,A
- 3,26,0,0,3,,A
- 3,27,0,0,3,,A
- 3,28,0,0,3,,A
- 3,29,0,0,3,,A
- 3,30,0,0,3,,A
- -1,0,0,0,9,,A
- ;----------------
- [bg pollen3]
- type = anim
- spriteno = 3,0
- mask = 1
- actionno = 902
- layerno = 1
- Start = 500,0
- delta = 2,2
- trans = Add
- [begin action 902]
- loopstart
- 3,0,0,0,4,,A
- 3,2,0,0,3,,A
- 3,3,0,0,3,,A
- 3,4,0,0,3,,A
- 3,5,0,0,3,,A
- 3,6,0,0,3,,A
- 3,7,0,0,3,,A
- 3,8,0,0,3,,A
- 3,9,0,0,3,,A
- 3,10,0,0,3,,A
- 3,11,0,0,3,,A
- 3,12,0,0,3,,A
- 3,13,0,0,3,,A
- 3,14,0,0,3,,A
- 3,15,0,0,3,,A
- 3,16,0,0,3,,A
- 3,17,0,0,3,,A
- 3,18,0,0,3,,A
- 3,19,0,0,3,,A
- 3,20,0,0,3,,A
- 3,21,0,0,3,,A
- 3,22,0,0,3,,A
- 3,23,0,0,3,,A
- 3,24,0,0,3,,A
- 3,25,0,0,3,,A
- 3,26,0,0,3,,A
- 3,27,0,0,3,,A
- 3,28,0,0,3,,A
- 3,29,0,0,3,,A
- 3,30,0,0,4,,A
- -1,0,0,0,7,,A
- ;----------------
- [bg pollen4]
- type = anim
- spriteno = 3,0
- mask = 1
- actionno = 903
- layerno = 1
- Start = 800,0
- delta = 2,2
- trans = Add
- [begin action 903]
- loopstart
- 3,0,0,0,3,,A
- 3,2,0,0,3,,A
- 3,3,0,0,3,,A
- 3,4,0,0,3,,A
- 3,5,0,0,3,,A
- 3,6,0,0,3,,A
- 3,7,0,0,3,,A
- 3,8,0,0,3,,A
- 3,9,0,0,3,,A
- 3,10,0,0,3,,A
- 3,11,0,0,3,,A
- 3,12,0,0,3,,A
- 3,13,0,0,3,,A
- 3,14,0,0,3,,A
- 3,15,0,0,3,,A
- 3,16,0,0,3,,A
- 3,17,0,0,3,,A
- 3,18,0,0,3,,A
- 3,19,0,0,3,,A
- 3,20,0,0,3,,A
- 3,21,0,0,3,,A
- 3,22,0,0,3,,A
- 3,23,0,0,3,,A
- 3,24,0,0,3,,A
- 3,25,0,0,3,,A
- 3,26,0,0,3,,A
- 3,27,0,0,3,,A
- 3,28,0,0,3,,A
- 3,29,0,0,3,,A
- 3,30,0,0,3,,A
- -1,0,0,0,5,,A
- ;----------------
- [bg pollen5]
- type = anim
- spriteno = 3,0
- mask = 1
- actionno = 904
- layerno = 1
- Start = 1100,0
- delta = 2,2
- trans = Add
- [begin action 904]
- loopstart
- 3,0,0,0,7,,A
- 3,2,0,0,3,,A
- 3,3,0,0,3,,A
- 3,4,0,0,3,,A
- 3,5,0,0,3,,A
- 3,6,0,0,3,,A
- 3,7,0,0,3,,A
- 3,8,0,0,3,,A
- 3,9,0,0,3,,A
- 3,10,0,0,3,,A
- 3,11,0,0,3,,A
- 3,12,0,0,3,,A
- 3,13,0,0,3,,A
- 3,14,0,0,3,,A
- 3,15,0,0,3,,A
- 3,16,0,0,3,,A
- 3,17,0,0,3,,A
- 3,18,0,0,3,,A
- 3,19,0,0,3,,A
- 3,20,0,0,3,,A
- 3,21,0,0,3,,A
- 3,22,0,0,3,,A
- 3,23,0,0,3,,A
- 3,24,0,0,3,,A
- 3,25,0,0,3,,A
- 3,26,0,0,3,,A
- 3,27,0,0,3,,A
- 3,28,0,0,3,,A
- 3,29,0,0,3,,A
- 3,30,0,0,7,,A
- -1,0,0,0,3,,A
- ;--------------------
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