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- --
- me = game.Players.kaemi
- pcall(function()
- wait(0.1)
- me.Backpack["Final Fantasy"]:remove()
- wait(0.1)
- end)
- h = Instance.new("HopperBin",me.Backpack)
- h.Name = "Final Fantasy"
- script.Parent = h
- bin = script.Parent
- ruincs = {"Dark grey", "Medium blue", "Medium stone grey"}
- function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
- part.Parent = parent
- part.formFactor = form
- part.CanCollide = collide
- part.Transparency = tran
- part.Reflectance = ref
- part.Size = Vector3.new(x,y,z)
- part.BrickColor = BrickColor.new(color)
- part.TopSurface = 0
- part.BottomSurface = 0
- part.Anchored = anchor
- part:BreakJoints()
- end
- function weld(w, p, p0, p1, a, b, c, x, y, z)
- w.Parent = p
- w.Part0 = p0
- w.Part1 = p1
- w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
- end
- function mesh(mesh, parent, x, y, z, type)
- mesh.Parent = parent
- mesh.Scale = Vector3.new(x, y, z)
- mesh.MeshType = type
- end
- torso = me.Character.Torso
- rb = Instance.new("Part")
- prop(rb,me.Character,false,1,0,1,1,1,"White",false,"Symmetric")
- rt = Instance.new("Weld")
- weld(rt,torso,torso,rb,0,0,0,-1,-0.5,0)
- lb = Instance.new("Part")
- prop(lb,me.Character,false,1,0,1,1,1,"White",false,"Symmetric")
- lt = Instance.new("Weld")
- weld(lt,torso,torso,lb,0,0,0,1.05,-0.5,0)
- bars = 0
- barsnumber = 0
- increase = true
- rarm = me.Character["Right Arm"]
- larm = me.Character["Left Arm"]
- rw = Instance.new("Weld")
- weld(rw,rb,rb,nil,0.6,0,-0.4,-0.2,0.5,-0.2)
- lw = Instance.new("Weld")
- weld(lw,lb,lb,nil,0.3,0,0.4,0.2,0.5,-0.12)
- neck = me.Character.Torso.Neck
- neckorg = neck.C0
- function makegui(player)
- local sc = Instance.new("ScreenGui",me.PlayerGui)
- sc.Name = "Attacks"
- local mf = Instance.new("Frame",sc)
- mf.Size = UDim2.new(0.45,0,0.35,0)
- mf.Position = UDim2.new(0,0,0.65,0)
- mf.BackgroundTransparency = 0.6
- mf.BackgroundColor3 = Color3.new(0.3,0.2,0.6)
- local ba = Instance.new("Frame",mf)
- ba.Size = UDim2.new(0.8,0,0.07,0)
- ba.BackgroundColor3 = Color3.new(0,0,0.4)
- ba.Position = UDim2.new(0.1,0,0.1,0)
- for i=0,0.8,0.2 do
- local lol = Instance.new("Frame",ba)
- lol.Size = UDim2.new(0.2,0,1,0)
- lol.Position = UDim2.new(i,0,0,0)
- lol.BackgroundColor3 = Color3.new(0,0,0.6)
- lol.BorderColor3 = Color3.new(0,0,0)
- end
- barmeter = Instance.new("Frame",ba)
- barmeter.Size = UDim2.new(barsnumber/5,0,1,0)
- barmeter.BackgroundColor3 = Color3.new(0.6,0.6,1)
- barmeter.BackgroundTransparency = 0.6
- coroutine.resume(coroutine.create(function()
- while true do
- wait()
- if increase and bars < 5 then
- barsnumber = barsnumber + 0.05
- bars = math.floor(barsnumber)
- barmeter.Size = UDim2.new(barsnumber/5,0,1,0)
- end
- end
- end))
- end
- function removegui(player)
- for _,v in pairs(player.PlayerGui:GetChildren()) do
- if v.Name == "Attacks" then
- v:remove()
- end
- end
- end
- function eff(tab,part)
- local heh = math.random(1,#tab)
- local p = Instance.new("Part")
- prop(p,workspace,false,0.4,0,1,1,1,ruincs[heh],true,"Symmetric")
- p.CFrame = part.CFrame * CFrame.new(0,-1,0)
- local ms = math.random(60,150)/100
- local ms2 = math.random(60,150)/100
- local ms3 = math.random(60,150)/100
- local mef = Instance.new("SpecialMesh")
- mesh(mef,p,ms,ms2,ms3,"Sphere")
- coroutine.resume(coroutine.create(function()
- for kk=0.4,1,0.05 do
- wait()
- p.Transparency = kk
- mef.Scale = mef.Scale + Vector3.new(ms/10,ms2/10,ms3/10)
- end
- p:remove()
- end))
- end
- function ruin(r,l,n,bar,player)
- for i=1, bar do
- bars = bars - 1
- barsnumber = bars
- barmeter.Size = UDim2.new(barsnumber/5,0,1,0)
- for o=1, 10 do
- r.C0 = r.C0 * CFrame.fromEulerAnglesXYZ(0.14,-0.07,-0.1)
- l.C0 = l.C0 * CFrame.fromEulerAnglesXYZ(0.1,0,0.06)
- neck.C0 = neck.C0 * CFrame.fromEulerAnglesXYZ(0,0,0)
- eff(ruincs,rarm)
- wait()
- end
- wait(0.06)
- for i=1, 7 do
- r.C0 = r.C0 * CFrame.fromEulerAnglesXYZ(0.3,0,0)
- l.C0 = l.C0 * CFrame.fromEulerAnglesXYZ(-0.05,0,-0.1)
- neck.C0 = neck.C0 * CFrame.fromEulerAnglesXYZ(0,0,0)
- eff(ruincs,rarm)
- wait()
- end
- wait(0.04)
- for i=1, 3 do
- r.C0 = r.C0 * CFrame.fromEulerAnglesXYZ(0,0.38,0.28)
- l.C0 = l.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,-0.1)
- neck.C0 = neck.C0 * CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- end
- r.C0 = CFrame.new(0,0,0)
- l.C0 = CFrame.new(0,0,0)
- neck.C0 = neckorg
- end
- end
- deb = true
- bin.Selected:connect(function(mouse)
- rw.Part1 = rarm
- lw.Part1 = larm
- makegui(me)
- mouse.Button1Down:connect(function()
- if deb then
- deb = false
- increase = false
- ruin(rw,lw,neck,bars)
- increase = true
- deb = true
- end
- end)
- end)
- bin.Deselected:connect(function()
- rw.Part1 = nil
- lw.Part1 = nil
- removegui(me)
- end)
- --lego
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