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- _l25 = primaryWeapon player; _l31 = secondaryWeapon player; player setAmmo[_l25, 999]; player setAmmo[_l31, 999]; player addMagazine ["Titan_AA", 2]; hint "added";
- onEachFrame { private["_vis","_pos"]; { if(player distance _x < 1000 && side _x != side player) then { _vis = lineIntersects [eyePos player, eyePos _x,player, _x]; if(!_vis) then { _pos = Position _x; _pos set[2,(getPosATL _x select 2) + 2.2]; drawIcon3D ["",[1,1,1,1], visiblePosition _x, 1, 1, 0, (format ["%2:%1m",round(player distance _x)]), 1, 0.03, "PuristaBold"]} else {drawIcon3D ["",[1,1,1,1], visiblePosition _x, 1, 1, 0, (format ["%2:%1m",round(player distance _x)]), 1, 0.03, "PuristaBold"]; }; }; } foreach playableUnits; }; setterraingrid 50; player setCustomAimCoef 0; (vehicle player) setVehicleAmmo 1; player setUnitRecoilCoefficient 0; player enableFatigue False; life_carryWeight = 0; player setdamage 0; hint "esp + basics";
- _exec = vehicle player hideObject false; hint "Invisible";
- vehicle player setDamage 0; vehicle player allowDamage true; hint "Veh GOD";
- (vehicle player) setvehicleammo 1; hint "Veh Ammo";
- player addItem ["FirstAidKit", 4]; hint "FAK";
- player addweapon "arifle_MX_SW_F"; player addmagazine "100Rnd_65x39_caseless_mag"; player addmagazine "100Rnd_65x39_caseless_mag";
- player addItem "muzzle_snds_H_MG"; hint "suppressor";
- player addItem "optic_AMS_snd"; hint "optic";
- _timeForRepair = 0; _vehicle = vehicle player; hint format ["Please wait %1 seconds for repair/flip",_timeForRepair]; sleep _timeForRepair; if (_vehicle == player) then {_vehicle = cursorTarget;}; _vehicle setfuel 1; _vehicle setdamage 0; _vehicle = nil; vehicle = this select 0; _vehicle setvectorup [0,0,1]; hint "repaired";
- ["_moneh",5000000] call INV_addinventoryitem; _money = (player getVariable "cmoney"); _addtomoney = 5000000; player setVariable["cmoney",_money+_addtomoney,false]; hint format ["%1$ Added", _addtomoney];
- [player, -1, 0.8, true] call BIS_fnc_sandstorm; hint "sandstorm";
- _pos = getPosATL player; _pos set [2, 700]; player setPosATL _pos; player spawn bis_fnc_halo; hint "Halo";
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