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- hop = Instance.new("HopperBin")
- hop.Name = "Phone"
- hop.Parent = Game.Players.timetodie23232223.Backpack
- script.Parent = Game.Players.timetodie23232223.Character
- local h = Instance.new("Part")
- h.Name = "Handle"
- h.Parent = Game.Players.timetodie23232223.Character
- h.Size = Vector3.new(1,1,1)
- h.formFactor = "Brick"
- h.BrickColor = BrickColor.new("Really black")
- h.TopSurface = "Smooth"
- h.BottomSurface = "Smooth"
- h.Transparency = 0
- h.Reflectance = 0
- m = Instance.new("BlockMesh")
- m.Parent = h
- m.Scale = Vector3.new(0.8, 0.8, 0.2)
- w1 = Instance.new("Weld")
- w1.Parent = Game.Players.timetodie23232223.Character.Torso
- w1.Part0 = h
- w1.Part1 = Game.Players.timetodie23232223.Character.Torso
- w1.C0 = CFrame.fromEulerAnglesXYZ(0.3, 0, 0) + Vector3.new(0, -1, 2)
- local ha = Instance.new("Part")
- ha.Name = "Handlee"
- ha.Parent = Game.Players.timetodie23232223.Character
- ha.Size = Vector3.new(1,1,1)
- ha.formFactor = "Brick"
- ha.BrickColor = BrickColor.new("Black")
- ha.TopSurface = "Smooth"
- ha.BottomSurface = "Smooth"
- ha.Transparency = 0
- ha.Reflectance = 0
- m = Instance.new("BlockMesh")
- m.Parent = ha
- m.Scale = Vector3.new(0.8, 0.8, 0.1)
- w1 = Instance.new("Weld")
- w1.Parent = h
- w1.Part0 = ha
- w1.Part1 = h
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0, 0, -0.15)
- local hai = Instance.new("Part")
- hai.Name = "Handlee"
- hai.Parent = Game.Players.timetodie23232223.Character
- hai.Size = Vector3.new(1,1,1)
- hai.formFactor = "Brick"
- hai.BrickColor = BrickColor.new("Black")
- hai.TopSurface = "Smooth"
- hai.BottomSurface = "Smooth"
- hai.Transparency = 1
- hai.Reflectance = 0
- m = Instance.new("BlockMesh")
- m.Parent = hai
- m.Scale = Vector3.new(0.8, 0.8, 0.1)
- w1 = Instance.new("Weld")
- w1.Parent = h
- w1.Part0 = hai
- w1.Part1 = h
- w1.C0 = CFrame.fromEulerAnglesXYZ(3, 0, 0) + Vector3.new(0, 0.9, 0)
- local hais = Instance.new("Part")
- hais.Name = "Handlee"
- hais.Parent = Game.Players.timetodie23232223.Character
- hais.Size = Vector3.new(1,1,1)
- hais.formFactor = "Brick"
- hais.BrickColor = BrickColor.new("Mid grey")
- hais.TopSurface = "Smooth"
- hais.BottomSurface = "Smooth"
- hais.Transparency = 1
- hais.Reflectance = 0.2
- m = Instance.new("BlockMesh")
- m.Parent = hais
- m.Scale = Vector3.new(0.5, 0.5, 0.05)
- w1 = Instance.new("Weld")
- w1.Parent = hai
- w1.Part0 = hais
- w1.Part1 = hai
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0, 0, 0.08)
- local haisy = Instance.new("Part")
- haisy.Name = "Handlee"
- haisy.Parent = Game.Players.timetodie23232223.Character
- haisy.Size = Vector3.new(1,1,1)
- haisy.formFactor = "Brick"
- haisy.BrickColor = BrickColor.new("Mid grey")
- haisy.TopSurface = "Smooth"
- haisy.BottomSurface = "Smooth"
- haisy.Transparency = 1
- haisy.Reflectance = 0.2
- m = Instance.new("BlockMesh")
- m.Parent = haisy
- m.Scale = Vector3.new(0.1, 0.1, 0.05)
- w1 = Instance.new("Weld")
- w1.Parent = h
- w1.Part0 = haisy
- w1.Part1 = h
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0, 0.14, -0.08)
- local haisys = Instance.new("Part")
- haisys.Name = "Handlee"
- haisys.Parent = Game.Players.timetodie23232223.Character
- haisys.Size = Vector3.new(1,1,1)
- haisys.formFactor = "Brick"
- haisys.BrickColor = BrickColor.new("Mid grey")
- haisys.TopSurface = "Smooth"
- haisys.BottomSurface = "Smooth"
- haisys.Transparency = 1
- haisys.Reflectance = 0.2
- m = Instance.new("BlockMesh")
- m.Parent = haisys
- m.Scale = Vector3.new(0.1, 0.1, 0.05)
- w1 = Instance.new("Weld")
- w1.Parent = h
- w1.Part0 = haisys
- w1.Part1 = h
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(-0.2, 0.14, -0.08)
- local haisyss = Instance.new("Part")
- haisyss.Name = "Handlee"
- haisyss.Parent = Game.Players.timetodie23232223.Character
- haisyss.Size = Vector3.new(1,1,1)
- haisyss.formFactor = "Brick"
- haisyss.BrickColor = BrickColor.new("Mid grey")
- haisyss.TopSurface = "Smooth"
- haisyss.BottomSurface = "Smooth"
- haisyss.Transparency = 1
- haisyss.Reflectance = 0.2
- m = Instance.new("BlockMesh")
- m.Parent = haisyss
- m.Scale = Vector3.new(0.1, 0.1, 0.05)
- w1 = Instance.new("Weld")
- w1.Parent = h
- w1.Part0 = haisyss
- w1.Part1 = h
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0.2, 0.14, -0.08)
- local haisyssssys = Instance.new("Part")
- haisyssssys.Name = "Handlee"
- haisyssssys.Parent = Game.Players.timetodie23232223.Character
- haisyssssys.Size = Vector3.new(1,1,1)
- haisyssssys.formFactor = "Brick"
- haisyssssys.BrickColor = BrickColor.new("Mid grey")
- haisyssssys.TopSurface = "Smooth"
- haisyssssys.BottomSurface = "Smooth"
- haisyssssys.Transparency = 1
- haisyssssys.Reflectance = 0.2
- m = Instance.new("BlockMesh")
- m.Parent = haisyssssys
- m.Scale = Vector3.new(0.1, 0.1, 0.05)
- w1 = Instance.new("Weld")
- w1.Parent = h
- w1.Part0 = haisyssssys
- w1.Part1 = h
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(-0.2, -0.14, -0.08)
- local haisyssssysss = Instance.new("Part")
- haisyssssysss.Name = "Handlee"
- haisyssssysss.Parent = Game.Players.timetodie23232223.Character
- haisyssssysss.Size = Vector3.new(1,1,1)
- haisyssssysss.formFactor = "Brick"
- haisyssssysss.BrickColor = BrickColor.new("Mid grey")
- haisyssssysss.TopSurface = "Smooth"
- haisyssssysss.BottomSurface = "Smooth"
- haisyssssysss.Transparency = 1
- haisyssssysss.Reflectance = 0.2
- m = Instance.new("BlockMesh")
- m.Parent = haisyssssysss
- m.Scale = Vector3.new(0.1, 0.1, 0.05)
- w1 = Instance.new("Weld")
- w1.Parent = h
- w1.Part0 = haisyssssysss
- w1.Part1 = h
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0.2, -0.14, -0.08)
- local haisyssssyss = Instance.new("Part")
- haisyssssyss.Name = "Handlee"
- haisyssssyss.Parent = Game.Players.timetodie23232223.Character
- haisyssssyss.Size = Vector3.new(1,1,1)
- haisyssssyss.formFactor = "Brick"
- haisyssssyss.BrickColor = BrickColor.new("Mid grey")
- haisyssssyss.TopSurface = "Smooth"
- haisyssssyss.BottomSurface = "Smooth"
- haisyssssyss.Transparency = 1
- haisyssssyss.Reflectance = 0.2
- m = Instance.new("BlockMesh")
- m.Parent = haisyssssyss
- m.Scale = Vector3.new(0.1, 0.1, 0.05)
- w1 = Instance.new("Weld")
- w1.Parent = h
- w1.Part0 = haisyssssyss
- w1.Part1 = h
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0, -0.14, -0.08)
- local haisyssssyd = Instance.new("Part")
- haisyssssyd.Name = "Handlee"
- haisyssssyd.Parent = Game.Players.timetodie23232223.Character
- haisyssssyd.Size = Vector3.new(1,1,1)
- haisyssssyd.formFactor = "Brick"
- haisyssssyd.BrickColor = BrickColor.new("Mid grey")
- haisyssssyd.TopSurface = "Smooth"
- haisyssssyd.BottomSurface = "Smooth"
- haisyssssyd.Transparency = 1
- haisyssssyd.Reflectance = 0.2
- m = Instance.new("BlockMesh")
- m.Parent = haisyssssyd
- m.Scale = Vector3.new(0.1, 0.1, 0.05)
- w1 = Instance.new("Weld")
- w1.Parent = h
- w1.Part0 = haisyssssyd
- w1.Part1 = h
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(-0.2, 0.28, -0.08)
- local haisyssssye = Instance.new("Part")
- haisyssssye.Name = "Handlee"
- haisyssssye.Parent = Game.Players.timetodie23232223.Character
- haisyssssye.Size = Vector3.new(1,1,1)
- haisyssssye.formFactor = "Brick"
- haisyssssye.BrickColor = BrickColor.new("Mid grey")
- haisyssssye.TopSurface = "Smooth"
- haisyssssye.BottomSurface = "Smooth"
- haisyssssye.Transparency = 1
- haisyssssye.Reflectance = 0.2
- m = Instance.new("BlockMesh")
- m.Parent = haisyssssye
- m.Scale = Vector3.new(0.1, 0.1, 0.05)
- w1 = Instance.new("Weld")
- w1.Parent = h
- w1.Part0 = haisyssssye
- w1.Part1 = h
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0.2, 0.28, -0.08)
- local haisyssssyf = Instance.new("Part")
- haisyssssyf.Name = "Handlee"
- haisyssssyf.Parent = Game.Players.timetodie23232223.Character
- haisyssssyf.Size = Vector3.new(1,1,1)
- haisyssssyf.formFactor = "Brick"
- haisyssssyf.BrickColor = BrickColor.new("Mid grey")
- haisyssssyf.TopSurface = "Smooth"
- haisyssssyf.BottomSurface = "Smooth"
- haisyssssyf.Transparency = 1
- haisyssssyf.Reflectance = 0.2
- m = Instance.new("BlockMesh")
- m.Parent = haisyssssyf
- m.Scale = Vector3.new(0.1, 0.1, 0.05)
- w1 = Instance.new("Weld")
- w1.Parent = h
- w1.Part0 = haisyssssyf
- w1.Part1 = h
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0, 0.28, -0.08)
- local haisyssssya = Instance.new("Part")
- haisyssssya.Name = "Handlee"
- haisyssssya.Parent = Game.Players.timetodie23232223.Character
- haisyssssya.Size = Vector3.new(1,1,1)
- haisyssssya.formFactor = "Brick"
- haisyssssya.BrickColor = BrickColor.new("Mid grey")
- haisyssssya.TopSurface = "Smooth"
- haisyssssya.BottomSurface = "Smooth"
- haisyssssya.Transparency = 1
- haisyssssya.Reflectance = 0.2
- m = Instance.new("BlockMesh")
- m.Parent = haisyssssya
- m.Scale = Vector3.new(0.1, 0.1, 0.05)
- w1 = Instance.new("Weld")
- w1.Parent = h
- w1.Part0 = haisyssssya
- w1.Part1 = h
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(-0.2, -0.28, -0.08)
- local haisyssssyb = Instance.new("Part")
- haisyssssyb.Name = "Handlee"
- haisyssssyb.Parent = Game.Players.timetodie23232223.Character
- haisyssssyb.Size = Vector3.new(1,1,1)
- haisyssssyb.formFactor = "Brick"
- haisyssssyb.BrickColor = BrickColor.new("Mid grey")
- haisyssssyb.TopSurface = "Smooth"
- haisyssssyb.BottomSurface = "Smooth"
- haisyssssyb.Transparency = 1
- haisyssssyb.Reflectance = 0.2
- m = Instance.new("BlockMesh")
- m.Parent = haisyssssyb
- m.Scale = Vector3.new(0.1, 0.1, 0.05)
- w1 = Instance.new("Weld")
- w1.Parent = h
- w1.Part0 = haisyssssyb
- w1.Part1 = h
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0.2, -0.28, -0.08)
- local haisyssssyc = Instance.new("Part")
- haisyssssyc.Name = "Handlee"
- haisyssssyc.Parent = Game.Players.timetodie23232223.Character
- haisyssssyc.Size = Vector3.new(1,1,1)
- haisyssssyc.formFactor = "Brick"
- haisyssssyc.BrickColor = BrickColor.new("Mid grey")
- haisyssssyc.TopSurface = "Smooth"
- haisyssssyc.BottomSurface = "Smooth"
- haisyssssyc.Transparency = 1
- haisyssssyc.Reflectance = 0.2
- m = Instance.new("BlockMesh")
- m.Parent = haisyssssyc
- m.Scale = Vector3.new(0.1, 0.1, 0.05)
- w1 = Instance.new("Weld")
- w1.Parent = h
- w1.Part0 = haisyssssyc
- w1.Part1 = h
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0, -0.28, -0.08)
- local haisysssss = Instance.new("Part")
- haisysssss.Name = "Handlee"
- haisysssss.Parent = Game.Players.timetodie23232223.Character
- haisysssss.Size = Vector3.new(1,1,1)
- haisysssss.formFactor = "Brick"
- haisysssss.BrickColor = BrickColor.new("Mid grey")
- haisysssss.TopSurface = "Smooth"
- haisysssss.BottomSurface = "Smooth"
- haisysssss.Transparency = 1
- haisysssss.Reflectance = 0.2
- m = Instance.new("BlockMesh")
- m.Parent = haisysssss
- m.Scale = Vector3.new(0.1, 0.1, 0.05)
- w1 = Instance.new("Weld")
- w1.Parent = h
- w1.Part0 = haisysssss
- w1.Part1 = h
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0.2, 0, -0.08)
- local haisyssss = Instance.new("Part")
- haisyssss.Name = "Handlee"
- haisyssss.Parent = Game.Players.timetodie23232223.Character
- haisyssss.Size = Vector3.new(1,1,1)
- haisyssss.formFactor = "Brick"
- haisyssss.BrickColor = BrickColor.new("Mid grey")
- haisyssss.TopSurface = "Smooth"
- haisyssss.BottomSurface = "Smooth"
- haisyssss.Transparency = 1
- haisyssss.Reflectance = 0.2
- m = Instance.new("BlockMesh")
- m.Parent = haisyssss
- m.Scale = Vector3.new(0.1, 0.1, 0.05)
- w1 = Instance.new("Weld")
- w1.Parent = h
- w1.Part0 = haisyssss
- w1.Part1 = h
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0, 0, -0.08)
- local haisysss = Instance.new("Part")
- haisysss.Name = "Handlee"
- haisysss.Parent = Game.Players.timetodie23232223.Character
- haisysss.Size = Vector3.new(1,1,1)
- haisysss.formFactor = "Brick"
- haisysss.BrickColor = BrickColor.new("Mid grey")
- haisysss.TopSurface = "Smooth"
- haisysss.BottomSurface = "Smooth"
- haisysss.Transparency = 1
- haisysss.Reflectance = 0.2
- m = Instance.new("BlockMesh")
- m.Parent = haisysss
- m.Scale = Vector3.new(0.1, 0.1, 0.05)
- w1 = Instance.new("Weld")
- w1.Parent = h
- w1.Part0 = haisysss
- w1.Part1 = h
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(-0.2, 0, -0.08)
- w1 = Instance.new("Weld")
- w1.Parent = Game.Players.timetodie23232223.Character["Right Arm"]
- w1.Part0 = Game.Players.timetodie23232223.Character["Right Arm"]
- w1.Part1 = h
- w1.C0 = CFrame.fromEulerAnglesXYZ(-1, 0, -1) + Vector3.new(1, -1, 0)
- w1 = Instance.new("Weld")
- w1.Parent = Game.Players.timetodie23232223.Character["Left Arm"]
- w1.Part0 = Game.Players.timetodie23232223.Character["Left Arm"]
- w1.Part1 = h
- w1.C0 = CFrame.fromEulerAnglesXYZ(-1, 0, 1) + Vector3.new(-1, -1, 0)
- w1 = Instance.new("Weld")
- w1.Parent = Game.Players.timetodie23232223.Character.Torso
- w1.Part0 = Game.Players.timetodie23232223.Character.Head
- w1.Part1 = Game.Players.timetodie23232223.Character.Torso
- w1.C0 = CFrame.fromEulerAnglesXYZ(0.2, 0, 0) + Vector3.new(0, -1, 0)
- --Gui------------------------------------------------------------------------------------------------------------
- vip = "timetodie23232223"
- plyr = game.Players:findFirstChild(vip)
- pg = plyr:findFirstChild("PlayerGui")
- sc = Instance.new("ScreenGui")
- sc.Name = "Phone"
- sc.Parent = pg
- txl = Instance.new("TextLabel")
- txl.BackgroundTransparency = 0.3
- txl.Name = "Text - Reset"
- txl.Parent = sc
- txl.Position = UDim2.new(0, 400, 0, 20)
- txl.Size = UDim2.new(0, 200, 0, 300)
- txl.Text = ""
- txoa = Instance.new("TextButton")
- txoa.BackgroundTransparency = 0.3
- txoa.Name = "Text - Reset"
- txoa.Parent = sc
- txoa.Position = UDim2.new(0, 400, 0, 20)
- txoa.Size = UDim2.new(0, 99, 0, 20)
- txoa.Text = "On"
- txoa.MouseButton1Click:connect(function()
- human = plyr.Character:findFirstChild("Humanoid")
- if human ~= nil then
- txoc.Visible = true
- txod.Visible = false
- ha.Transparency = 1
- hai.Transparency = 0
- hais.Transparency = 0
- haisy.Transparency = 0
- haisys.Transparency = 0
- haisyss.Transparency = 0
- haisysss.Transparency = 0
- haisyssssys.Transparency = 0
- haisysssss.Transparency = 0
- haisyssss.Transparency = 0
- haisyssssyss.Transparency = 0
- haisyssssysss.Transparency = 0
- haisyssssya.Transparency = 0
- haisyssssyb.Transparency = 0
- haisyssssyc.Transparency = 0
- haisyssssyd.Transparency = 0
- haisyssssye.Transparency = 0
- haisyssssyf.Transparency = 0
- end
- end)
- txob = Instance.new("TextButton")
- txob.BackgroundTransparency = 0.3
- txob.Name = "Text - Reset"
- txob.Parent = sc
- txob.Position = UDim2.new(0, 400, 0, 40)
- txob.Size = UDim2.new(0, 99, 0, 20)
- txob.Text = "Off"
- txob.MouseButton1Click:connect(function()
- human = plyr.Character:findFirstChild("Humanoid")
- if human ~= nil then
- txoc.Visible = false
- txod.Visible = false
- ha.Transparency = 0
- hai.Transparency = 1
- hais.Transparency = 1
- haisy.Transparency = 1
- haisys.Transparency = 1
- haisyss.Transparency = 1
- haisysss.Transparency = 1
- haisyssssys.Transparency = 1
- haisysssss.Transparency = 1
- haisyssss.Transparency = 1
- haisyssssyss.Transparency = 1
- haisyssssysss.Transparency = 1
- haisyssssya.Transparency = 1
- haisyssssyb.Transparency = 1
- haisyssssyc.Transparency = 1
- haisyssssyd.Transparency = 1
- haisyssssye.Transparency = 1
- haisyssssyf.Transparency = 1
- end
- end)
- txoc = Instance.new("TextButton")
- txoc.BackgroundTransparency = 0.3
- txoc.Name = "Text - Reset"
- txoc.Parent = sc
- txoc.Position = UDim2.new(0, 400, 0, 60)
- txoc.Size = UDim2.new(0, 99, 0, 20)
- txoc.Text = "Options"
- txoc.Visible = false
- txoc.MouseButton1Click:connect(function()
- human = plyr.Character:findFirstChild("Humanoid")
- if human ~= nil then
- txoa.Visible = false
- txob.Visible = false
- txod.Visible = true
- txoc.Visible = false
- end
- end)
- txod = Instance.new("TextButton")
- txod.BackgroundTransparency = 0.3
- txod.Name = "Text - Reset"
- txod.Parent = sc
- txod.Position = UDim2.new(0, 400, 0, 80)
- txod.Size = UDim2.new(0, 99, 0, 20)
- txod.Text = "Back"
- txod.Visible = false
- txod.MouseButton1Click:connect(function()
- human = plyr.Character:findFirstChild("Humanoid")
- if human ~= nil then
- txoa.Visible = true
- txob.Visible = true
- txoc.Visible = false
- txod.Visible = false
- end
- end)
- plyr.Chatted:connect(function(msg)
- if msg == "removed" then
- sc:Remove()
- end
- end)
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