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- diff --git a/gamemgr/bggame.cc b/gamemgr/bggame.cc
- index 448fbaf..83fae50 100644
- --- a/gamemgr/bggame.cc
- +++ b/gamemgr/bggame.cc
- @@ -47,6 +47,7 @@
- #include "miscinf.h"
- #include "gump_utils.h"
- #include "AudioMixer.h"
- +#include "mappatch.h"
- #include "imagewin/imagewin.h"
- #include "imagewin/ArbScaler.h"
- @@ -237,6 +238,68 @@ BG_Game::BG_Game()
- fontManager.add_font("SMALL_BLACK_FONT", FONTS_VGA, PATCH_FONTS, 2, 0);
- fontManager.add_font("TINY_BLACK_FONT", FONTS_VGA, PATCH_FONTS, 4, 0);
- fontManager.add_font("GUARDIAN_FONT", MAINSHP_FLX, PATCH_MAINSHP, 3, -2);
- + Map_patch_collection *mp = gwin->get_map_patches();
- + // Sawdust in Iolo's hut is at lift 2, should be 0
- + mp->add(new Map_patch_modify(Object_spec(
- + Tile_coord(481, 599, 2), 224, 7, 0),
- + Object_spec(
- + Tile_coord(480, 598, 0), 224, 7, 0)));
- + mp->add(new Map_patch_modify(Object_spec(
- + Tile_coord(482, 601, 2), 224, 7, 0),
- + Object_spec(
- + Tile_coord(481, 600, 0), 224, 7, 0)));
- + mp->add(new Map_patch_modify(Object_spec(
- + Tile_coord(482, 600, 2), 224, 7, 0),
- + Object_spec(
- + Tile_coord(481, 599, 0), 224, 7, 0)));
- + mp->add(new Map_patch_modify(Object_spec(
- + Tile_coord(481, 602, 2), 224, 7, 0),
- + Object_spec(
- + Tile_coord(480, 601, 0), 224, 7, 0)));
- + mp->add(new Map_patch_modify(Object_spec(
- + Tile_coord(479, 599, 2), 224, 7, 0),
- + Object_spec(
- + Tile_coord(478, 598, 0), 224, 7, 0)));
- + mp->add(new Map_patch_modify(Object_spec(
- + Tile_coord(477, 597, 2), 224, 7, 0),
- + Object_spec(
- + Tile_coord(476, 596, 0), 224, 7, 0)));
- + mp->add(new Map_patch_modify(Object_spec(
- + Tile_coord(476, 597, 2), 224, 7, 0),
- + Object_spec(
- + Tile_coord(475, 596, 0), 224, 7, 0)));
- + mp->add(new Map_patch_modify(Object_spec(
- + Tile_coord(472, 595, 2), 224, 7, 0),
- + Object_spec(
- + Tile_coord(471, 594, 0), 224, 7, 0)));
- + mp->add(new Map_patch_modify(Object_spec(
- + Tile_coord(473, 598, 2), 224, 7, 0),
- + Object_spec(
- + Tile_coord(472, 597, 0), 224, 7, 0)));
- + mp->add(new Map_patch_modify(Object_spec(
- + Tile_coord(472, 600, 2), 224, 7, 0),
- + Object_spec(
- + Tile_coord(471, 599, 0), 224, 7, 0)));
- + mp->add(new Map_patch_modify(Object_spec(
- + Tile_coord(470, 597, 2), 224, 7, 0),
- + Object_spec(
- + Tile_coord(469, 596, 0), 224, 7, 0)));
- + mp->add(new Map_patch_modify(Object_spec(
- + Tile_coord(469, 597, 2), 224, 7, 0),
- + Object_spec(
- + Tile_coord(468, 596, 0), 224, 7, 0)));
- + mp->add(new Map_patch_modify(Object_spec(
- + Tile_coord(467, 599, 2), 224, 7, 0),
- + Object_spec(
- + Tile_coord(466, 598, 0), 224, 7, 0)));
- + mp->add(new Map_patch_modify(Object_spec(
- + Tile_coord(468, 600, 2), 224, 7, 0),
- + Object_spec(
- + Tile_coord(467, 599, 0), 224, 7, 0)));
- + mp->add(new Map_patch_modify(Object_spec(
- + Tile_coord(467, 601, 2), 224, 7, 0),
- + Object_spec(
- + Tile_coord(466, 600, 0), 224, 7, 0)));
- }
- BG_Game::~BG_Game() {
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