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KillsAlone

PREY 11-09-1995 Prototype | dosbox-0.74-3.conf

Dec 25th, 2022 (edited)
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  1. # This is the configuration file for DOSBox 0.74-3. (Please use the latest version of DOSBox)
  2. # Lines starting with a # are comment lines and are ignored by DOSBox.
  3. # They are used to (briefly) document the effect of each option.
  4.  
  5. [sdl]
  6. #       fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
  7. #       fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
  8. #   fullresolution: What resolution to use for fullscreen: original, desktop or fixed size (e.g. 1024x768).
  9. #                     Using your monitor's native resolution (desktop) with aspect=true might give the best results.
  10. #                     If you end up with small window on a large screen, try an output different from surface.
  11. #                     On Windows 10 with display scaling (Scale and layout) set to a value above 100%, it is recommended
  12. #                     to use a lower full/windowresolution, in order to avoid window size problems.
  13. # windowresolution: Scale the window to this size IF the output device supports hardware scaling.
  14. #                     (output=surface does not!)
  15. #           output: What video system to use for output.
  16. #                   Possible values: surface, overlay, opengl, openglnb, ddraw.
  17. #         autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
  18. #      sensitivity: Mouse sensitivity.
  19. #      waitonerror: Wait before closing the console if dosbox has an error.
  20. #         priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
  21. #                     pause is only valid for the second entry.
  22. #                   Possible values: lowest, lower, normal, higher, highest, pause.
  23. #       mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value.
  24. #     usescancodes: Avoid usage of symkeys, might not work on all operating systems.
  25.  
  26. fullscreen=true
  27. fulldouble=true
  28. fullresolution=4096x2160
  29. #     fullresolution=3840x2160
  30. windowresolution=3200x2000
  31. output=openglnb
  32. autolock=true
  33. sensitivity=100
  34. waitonerror=true
  35. priority=highest,normal
  36. mapperfile=mapper-0.74-3.map
  37. usescancodes=true
  38.  
  39. vsyncmode=host
  40. vsyncrate=60
  41.  
  42. [dosbox]
  43. # language: Select another language file.
  44. #  machine: The type of machine DOSBox tries to emulate.
  45. #           Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
  46. # captures: Directory where things like wave, midi, screenshot get captured.
  47. #  memsize: Amount of memory DOSBox has in megabytes.
  48. #             This value is best left at its default to avoid problems with some games,
  49. #             though few games might require a higher value.
  50. #             There is generally no speed advantage when raising this value.
  51.  
  52. language=
  53. machine=svga_s3
  54. captures=capture
  55. memsize=31
  56.  
  57. [render]
  58. # frameskip: How many frames DOSBox skips before drawing one.
  59. #    aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!
  60. #    scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,
  61. #              then the scaler will be used even if the result might not be desired.
  62. #              To fit a scaler in the resolution used at full screen may require a border or side bars,
  63. #              to fill the screen entirely, depending on your hardware, a different scaler/fullresolution might work.
  64. #            Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
  65.  
  66. frameskip=0
  67. aspect=false
  68. scaler=normal3x
  69.  
  70. [cpu]
  71. #      core: CPU Core used in emulation. auto will switch to dynamic if available and
  72. #            appropriate.
  73. #            Possible values: auto, dynamic, normal, simple.
  74. #   cputype: CPU Type used in emulation. auto is the fastest choice.
  75. #            Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
  76. #    cycles: Amount of instructions DOSBox tries to emulate each millisecond.
  77. #            Setting this value too high results in sound dropouts and lags.
  78. #            Cycles can be set in 3 ways:
  79. #              'auto'          tries to guess what a game needs.
  80. #                              It usually works, but can fail for certain games.
  81. #              'fixed #number' will set a fixed amount of cycles. This is what you usually
  82. #                              need if 'auto' fails. (Example: fixed 4000).
  83. #              'max'           will allocate as much cycles as your computer is able to
  84. #                              handle.
  85. #            Possible values: auto, fixed, max.
  86. #   cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12)
  87. # cycledown: Setting it lower than 100 will be a percentage.
  88.  
  89. core=pentium_slow
  90. #   core=auto
  91. cputype=auto
  92. cycles=41500
  93. cycleup=1000
  94. cycledown=1000
  95.  
  96. [mixer]
  97. #   nosound: Enable silent mode, sound is still emulated though.
  98. #      rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
  99. #            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
  100. # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
  101. #            Possible values: 1024, 2048, 4096, 8192, 512, 256.
  102. # prebuffer: How many milliseconds of data to keep on top of the blocksize.
  103.  
  104. nosound=false
  105. rate=49716
  106. blocksize=8192
  107. prebuffer=8192
  108.  
  109. [midi]
  110. #     mpu401: Type of MPU-401 to emulate.
  111. #             Possible values: intelligent, uart, none.
  112. # mididevice: Device that will receive the MIDI data from MPU-401.
  113. #             Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
  114. # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use
  115. #               (find the id with mixer/listmidi).
  116. #               Or in the case of coreaudio, you can specify a soundfont here.
  117. #               See the README/Manual for more details.
  118.  
  119. mpu401=intelligent
  120. mididevice=win32
  121. midiconfig=0
  122.  
  123. [sblaster]
  124. #  sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
  125. #          Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
  126. #  sbbase: The IO address of the soundblaster.
  127. #          Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
  128. #     irq: The IRQ number of the soundblaster.
  129. #          Possible values: 7, 5, 3, 9, 10, 11, 12.
  130. #     dma: The DMA number of the soundblaster.
  131. #          Possible values: 1, 5, 0, 3, 6, 7.
  132. #    hdma: The High DMA number of the soundblaster.
  133. #          Possible values: 1, 5, 0, 3, 6, 7.
  134. # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
  135. # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
  136. #          Possible values: auto, cms, opl2, dualopl2, opl3, none.
  137. #  oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
  138. #          Possible values: default, compat, fast.
  139. # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
  140. #          Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.
  141.  
  142. sbtype=sb16
  143. sbbase=220
  144. irq=7
  145. dma=1
  146. hdma=5
  147. sbmixer=true
  148. oplmode=opl3
  149. oplemu=compat
  150. oplrate=49716
  151.  
  152. [gus]
  153. #      gus: Enable the Gravis Ultrasound emulation.
  154. #  gusrate: Sample rate of Ultrasound emulation.
  155. #           Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
  156. #  gusbase: The IO base address of the Gravis Ultrasound.
  157. #           Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
  158. #   gusirq: The IRQ number of the Gravis Ultrasound.
  159. #           Possible values: 5, 3, 7, 9, 10, 11, 12.
  160. #   gusdma: The DMA channel of the Gravis Ultrasound.
  161. #           Possible values: 3, 0, 1, 5, 6, 7.
  162. # ultradir: Path to Ultrasound directory. In this directory
  163. #           there should be a MIDI directory that contains
  164. #           the patch files for GUS playback. Patch sets used
  165. #           with Timidity should work fine.
  166.  
  167. gus=false
  168. gusrate=49716
  169. gusbase=240
  170. gusirq=5
  171. gusdma=3
  172. ultradir=C:\ULTRASND
  173.  
  174. [speaker]
  175. # pcspeaker: Enable PC-Speaker emulation.
  176. #    pcrate: Sample rate of the PC-Speaker sound generation.
  177. #            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
  178. #     tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
  179. #            Possible values: auto, on, off.
  180. # tandyrate: Sample rate of the Tandy 3-Voice generation.
  181. #            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
  182. #    disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).
  183.  
  184. pcspeaker=true
  185. pcrate=49716
  186. tandy=auto
  187. tandyrate=49716
  188. disney=true
  189.  
  190. [joystick]
  191. # joysticktype: Type of joystick to emulate: auto (default), none,
  192. #               2axis (supports two joysticks),
  193. #               4axis (supports one joystick, first joystick used),
  194. #               4axis_2 (supports one joystick, second joystick used),
  195. #               fcs (Thrustmaster), ch (CH Flightstick).
  196. #               none disables joystick emulation.
  197. #               auto chooses emulation depending on real joystick(s).
  198. #               (Remember to reset dosbox's mapperfile if you saved it earlier)
  199. #               Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
  200. #        timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
  201. #     autofire: continuously fires as long as you keep the button pressed.
  202. #       swap34: swap the 3rd and the 4th axis. Can be useful for certain joysticks.
  203. #   buttonwrap: enable button wrapping at the number of emulated buttons.
  204.  
  205. joysticktype=auto
  206. timed=true
  207. autofire=false
  208. swap34=false
  209. buttonwrap=false
  210.  
  211. [serial]
  212. # serial1: set type of device connected to com port.
  213. #          Can be disabled, dummy, modem, nullmodem, directserial.
  214. #          Additional parameters must be in the same line in the form of
  215. #          parameter:value. Parameter for all types is irq (optional).
  216. #          for directserial: realport (required), rxdelay (optional).
  217. #                           (realport:COM1 realport:ttyS0).
  218. #          for modem: listenport (optional).
  219. #          for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
  220. #                         transparent, port, inhsocket (all optional).
  221. #          Example: serial1=modem listenport:5000
  222. #          Possible values: dummy, disabled, modem, nullmodem, directserial.
  223. # serial2: see serial1
  224. #          Possible values: dummy, disabled, modem, nullmodem, directserial.
  225. # serial3: see serial1
  226. #          Possible values: dummy, disabled, modem, nullmodem, directserial.
  227. # serial4: see serial1
  228. #          Possible values: dummy, disabled, modem, nullmodem, directserial.
  229.  
  230. serial1=dummy
  231. serial2=dummy
  232. serial3=disabled
  233. serial4=disabled
  234.  
  235. [dos]
  236. #            xms: Enable XMS support.
  237. #            ems: Enable EMS support.
  238. #            umb: Enable UMB support.
  239. # keyboardlayout: Language code of the keyboard layout (or none).
  240.  
  241. xms=true
  242. ems=true
  243. umb=true
  244. keyboardlayout=auto
  245.  
  246. [ipx]
  247. # ipx: Enable ipx over UDP/IP emulation.
  248.  
  249. ipx=false
  250.  
  251. [autoexec]
  252. # Lines in this section will be run at startup.
  253. # You can put your MOUNT lines here.
  254.  
  255. mount c c:\Games\DOSBox\Games\
  256. mount d f:\ -t cdrom -usecd 0
Tags: Prey
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