View difference between Paste ID: Li7juufM and StrjVc88
SHOW: | | - or go back to the newest paste.
1-
me = game.Players.ares200345
1+
me = game.Players.xJaffie
2
char = me.Character
3
Modelname = "Warhammah"
4
Toolname = "Warhammar"
5
Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
6
necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
7
selected = false
8
effectOn = false
9
Hurt = false
10
Leghurt = false
11
Deb = true
12
LegDeb = true
13
Able = true
14
Resting = false
15
RestingAnim = false
16
AbleG = true
17
Prop = {Damage = 42, Legdmg = 34, AS = 28, ShockDMG = 50, Rage = 7000000, RageIncome = 7000, MaxRage = 7000000}
18
Prop.AS = Prop.AS/300
19
Cam = workspace.CurrentCamera
20
 
21
ToolIcon = "http://www.roblox.com/asset/?id=49192762"
22
MouseIc = "http://www.roblox.com/asset/?id=49192792"
23
MouseDo = "http://www.roblox.com/asset/?id=49192819"
24
 
25
Add = {
26
        Sphere = function(P)
27
                local m = Instance.new("SpecialMesh",P)
28
                m.MeshType = "Sphere"
29
                return m
30
        end,
31
        BF = function(P)
32
                local bf = Instance.new("BodyForce",P)
33
                bf.force = Vector3.new(0, P:GetMass()*187, 0)
34
                return bf
35
        end,
36
        BP = function(P)
37
                local bp = Instance.new("BodyPosition",P)
38
                bp.maxForce = Vector3.new(math.huge, 0, math.huge)
39
                bp.P = 14000
40
                return bp
41
        end,
42
        BG = function(P)
43
                local bg = Instance.new("BodyGyro",P)
44
                bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
45
                bg.P = 14000
46
                return bg
47
        end,
48
        Mesh = function(P, ID, x, y, z)
49
                local m = Instance.new("SpecialMesh")
50
                m.MeshId = ID
51
                m.Scale = Vector3.new(x, y, z)
52
                m.Parent = P
53
                return m
54
        end,
55
        Sound = function(P, ID, vol, pitch)
56
                local s = Instance.new("Sound")
57
                s.SoundId = ID
58
                s.Volume = vol
59
                s.Pitch = pitch
60
                s.Parent = P
61
                return s
62
        end
63
}
64
 
65
function find(tab, arg)
66
        local ah = nil
67
        for i,v in pairs(tab) do
68
                if v == arg then
69
                        ah = v
70
                end
71
        end
72
        return ah
73
end
74
 
75
function getAllParts(from)
76
        local t = {}
77
        function getParts(where)
78
                for i, v in pairs(where:children()) do
79
                        if v:IsA("BasePart") then
80
                                if v.Parent ~= char and v.Parent.Parent ~= char then
81
                                        table.insert(t, v)
82
                                end
83
                        end
84
                        getParts(v)
85
                end
86
        end
87
        getParts(workspace)
88
        return t
89
end
90
 
91
function RayCast(pos1, pos2, maxDist, forward)
92
        local list = getAllParts(workspace)
93
        local pos0 = pos1
94
        for dist = 1, maxDist, forward do
95
                pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -dist)).p
96
                for _, v in pairs(list) do
97
                        local pos3 = v.CFrame:pointToObjectSpace(pos0)
98
                        local s = v.Size
99
                        if pos3.x > -(s.x/2) and pos3.x < (s.x/2) and pos3.y > -(s.y/2) and pos3.y < (s.y/2) and pos3.z > -(s.z/2) and pos3.x < (s.z/2) and v.CanCollide and v:GetMass() > 14 then
100
                                return pos0, v
101
                        end
102
                end
103
        end
104
        return pos0, nil
105
end
106
 
107
function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break)
108
        local p = Instance.new("Part")
109
        p.formFactor = "Custom"
110
        p.Anchored = Anchor
111
        p.CanCollide = Collide
112
        p.Transparency = Tran
113
        p.Reflectance = Ref
114
        p.BrickColor = BrickColor.new(Color)
115
        for _, Surf in pairs(Surfaces) do
116
                p[Surf] = "Smooth"
117
        end
118
        p.Size = Vector3.new(X, Y, Z)
119
        if Break then
120
                p:BreakJoints()
121
        else p:MakeJoints() end
122
        p.Parent = Parent
123
        p.Locked = true
124
        return p
125
end
126
 
127
function Weld(p0, p1, x, y, z, a, b, c)
128
        local w = Instance.new("Weld")
129
        w.Parent = p0
130
        w.Part0 = p0
131
        w.Part1 = p1
132
        w.C1 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c)
133
        return w
134
end
135
 
136
function ComputePos(pos1, pos2)
137
        local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
138
        return CFrame.new(pos1, pos3)
139
end
140
 
141
function getHumanoid(c)
142
        local h = nil
143
        for i,v in pairs(c:children()) do
144
                if v:IsA("Humanoid") and c ~= char then
145
                        if v.Health > 0 then
146
                                h = v
147
                        end
148
                end
149
        end
150
        return h
151
end
152
 
153
for i,v in pairs(char:children()) do
154
        if v.Name == Modelname then
155
                v:remove()
156
        end
157
end
158
 
159
pcall(function() me.PlayerGui:findFirstChild("RaigMeter",true):remove() end)
160
 
161
Sc = Instance.new("ScreenGui",me:findFirstChild("PlayerGui"))
162
Sc.Name = "RaigMeter"
163
 
164
Fr = Instance.new("Frame",Sc)
165
Fr.Size = UDim2.new(0, 250, 0, 28)
166
Fr.Position = UDim2.new(0.5, -125, 0, 5)
167
Fr.BackgroundColor3 = Color3.new(0.8, 0.3, 0.1)
168
 
169
Met = Instance.new("Frame", Fr)
170
Met.Size = UDim2.new(1, -10, 1, -6)
171
Met.Position = UDim2.new(0, 5, 0, 3)
172
Met.BackgroundColor3 = Color3.new(0, 0, 0)
173
Met.BorderSizePixel = 0
174
 
175
Meter = Instance.new("ImageLabel", Met)
176
Meter.Size = UDim2.new(Prop.Rage/Prop.MaxRage, 0, 1, -2)
177
Meter.Position = UDim2.new(0, 0, 0, 1)
178
Meter.Image = "http://www.roblox.com/asset/?id=48965808"
179
Meter.BorderSizePixel = 0
180
Meter.BackgroundColor3 = Color3.new(1, 0.6, 0.1)
181
 
182
Tx = Instance.new("TextLabel", Met)
183
Tx.Size = UDim2.new(0, 0, 1, 0)
184
Tx.Position = UDim2.new(0, 5, 0, 0)
185
Tx.Text = Prop.Rage.." / "..Prop.MaxRage
186
Tx.Font = "ArialBold"
187
Tx.FontSize = "Size18"
188
Tx.BackgroundTransparency = 1
189
Tx.TextColor3 = Color3.new(1, 0, 0)
190
Tx.TextXAlignment = "Left"
191
 
192
laast = Prop.Rage
193
coroutine.resume(coroutine.create(function()
194
        while true do
195
                wait()
196
                if Prop.Rage > Prop.MaxRage then Prop.Rage = Prop.MaxRage end
197
                if laast ~= Prop.Rage then
198
                        Meter.Size = UDim2.new(Prop.Rage/Prop.MaxRage, 0, 1, -2)
199
                        laast = Prop.Rage
200
                        Tx.Text = Prop.Rage.." / "..Prop.MaxRage
201
                end
202
        end
203
end))
204
 
205
torso = char.Torso
206
neck = torso.Neck
207
hum = char.Humanoid
208
Rarm = char["Right Arm"]
209
Larm = char["Left Arm"]
210
Rleg = char["Right Leg"]
211
Lleg = char["Left Leg"]
212
 
213
hc = Instance.new("Humanoid")
214
hc.Health = 0
215
hc.MaxHealth = 0
216
 
217
slash = Add.Sound(nil, "rbxasset://sounds//swordslash.wav", 0.9, 0.8)
218
hitsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2801263", 0.7, 0.6)
219
charge = Add.Sound(nil, "http://www.roblox.com/asset/?id=2101137", 0.8, 0.65)
220
boom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2691586", 0.8, 0.3)
221
smashsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2692806", 0.8, 0.35)
222
boomboom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2760979", 1, 0.18)
223
equip = Add.Sound(nil, "rbxasset://sounds\\unsheath.wav", 0.6, 0.7)
224
 
225
function PlaySound(sound, pitch)
226
        local s = sound:clone()
227
        if pitch ~= nil then
228
                if tonumber(pitch) then
229
                        s.Pitch = tonumber(pitch)
230
                end
231
        end
232
        s.Parent = torso
233
        s.PlayOnRemove = true
234
        coroutine.resume(coroutine.create(function()
235
                wait()
236
                s:remove()
237
        end))
238
end
239
 
240
Mo = Instance.new("Model")
241
Mo.Name = Modelname
242
 
243
RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
244
LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
245
RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
246
LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
247
 
248
RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
249
LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
250
RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
251
LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
252
 
253
RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0)
254
LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0)
255
RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0)
256
LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0)
257
 
258
HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
259
HBW = Weld(Rarm, HB, 0, 1, 0, 0, 0, 0)
260
HW = Weld(HB, nil, 0, -1.3, 0, math.pi/2, 0, 0)
261
 
262
TH = Weld(torso, nil, -0.8, 0.1, 0, 0, math.pi/2, math.rad(-140))
263
 
264
RAWStand, LAWStand, RLWStand, LLWStand, HWStand = nil
265
 
266
handle = Part(Mo, false, false, 0, 0, "Navy blue", 0.4, 5, 0.4, true)
267
handle.Name = "Handle"
268
Instance.new("SpecialMesh",handle)
269
 
270
maintip = Part(Mo, false, false, 1, 0, "Bright yellow", 0.6, 0.5, 0.6, true)
271
Weld(handle, maintip, 0, -1.8, 0, 0, 0, 0)
272
 
273
DMGParts = {}
274
 
275
for i = 0, 135, 45 do
276
        local tip = Part(Mo, false, false, 0, 0, "Dark grey", 0.54, 1.3, 2.2, true)
277
        Instance.new("BlockMesh",tip)
278
        Weld(maintip, tip, 0, 0, 0, 0, 0, math.rad(i))
279
        table.insert(DMGParts, tip)
280
        for a = -0.9, 0.9, 1.8 do
281
                for x = 0, math.pi, math.pi do
282
                        local spike = Part(Mo, false, false, 0, 0, "Medium grey", 0.3, 0.5, 0.3, true)
283
                        local w = Weld(tip, spike, 0, 0, 0, 0, 0, 0)
284
                        w.C0 = CFrame.new(0, 0, a) * CFrame.Angles(x, 0, 0)
285
                        w.C1 = CFrame.new(0, -1, 0)
286
                        Add.Mesh(spike, "http://www.roblox.com/asset/?id=1033714", 0.14, 1, 0.14)
287
                        local trim = Part(Mo, false, false, 0, 0, "Really black", 0.67, 0.1, 0.5, true)
288
                        local w2 = Weld(tip, trim, 0, 0, 0, 0, 0, 0)
289
                        w2.C0 = CFrame.new(0, 0, a) * CFrame.Angles(x, 0, 0)
290
                        w2.C1 = CFrame.new(0, -0.58, 0)
291
                end
292
        end
293
end
294
 
295
spiketip = Part(Mo, false, false, 0, 0.2, "Navy blue", 0.3, 0.8, 0.3, true)
296
Weld(handle, spiketip, 0, -3.1, 0, 0, 0, 0)
297
Add.Mesh(spiketip, "http://www.roblox.com/asset/?id=1033714", 0.17, 2, 0.17)
298
 
299
table.insert(DMGParts, spiketip)
300
 
301
local handletip1 = Part(Mo, false, false, 0, 0.2, "Really black", 0.5, 0.5, 0.5, true)
302
local w1 = Weld(handle, handletip1, 0, 0, 0, 0, 0, 0)
303
w1.C0 = CFrame.new(0, -2.6, 0)
304
Add.Mesh(handletip1, "http://www.roblox.com/asset/?id=9756362", 0.85, 0.75, 0.85)
305
 
306
local handletip2 = Part(Mo, false, false, 0, 0.2, "Dark grey", 0.5, 0.5, 0.5, true)
307
Weld(handletip1, handletip2, 0, 0, 0, 0, math.rad(45), 0)
308
Add.Mesh(handletip2, "http://www.roblox.com/asset/?id=9756362", 0.95, 0.5, 0.95)
309
 
310
 
311
Mo.Parent = char
312
TH.Part1 = handle
313
 
314
function showdmg(dmg, p, pos)
315
        local mo = Instance.new("Model")
316
        mo.Name = dmg
317
        local pa = Part(mo, false, true, 0, 0, "Bright red", 0.8, 0.3, 0.8, true)
318
        pa.CFrame = CFrame.new(p.Position) * CFrame.new(0, pos, 0)
319
        pa.Name = "Head"
320
        local hah = hc:clone()
321
        hah.Parent = mo
322
        local bp = Add.BP(pa)
323
        bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
324
        bp.position = p.Position + Vector3.new(0, 3+pos, 0)
325
        Add.BG(pa)
326
        coroutine.resume(coroutine.create(function()
327
                wait()
328
                mo.Parent = workspace
329
                wait(1.4)
330
                mo:remove()
331
        end))
332
end
333
 
334
 
335
function damage(hum, p, num, dm1, dm2)
336
        local dmg = math.random(dm1, dm2)
337
        hum.Health = hum.Health - dmg
338
        showdmg(dmg, p, num)
339
        return dmg
340
end
341
 
342
function brickdamage(hit)
343
        local h = getHumanoid(hit.Parent)
344
        if h ~= nil and Hurt and Deb then
345
                Deb = false
346
                local dmg = damage(h, maintip, 0, Prop.Damage/4, Prop.Damage)
347
                PlaySound(hitsound)
348
                Prop.Rage = math.floor(Prop.Rage + (dmg*Prop.RageIncome))
349
                wait(0.3)
350
                Deb = true
351
        end
352
end
353
 
354
function legdamage(hit)
355
        local h = getHumanoid(hit.Parent)
356
        if h ~= nil and Leghurt and LegDeb then
357
                LegDeb = false
358
                local dmg = damage(h, Rleg, 0, Prop.Legdmg/2, Prop.Legdmg)
359
                PlaySound(hitsound)
360
                Prop.Rage = math.floor(Prop.Rage + (dmg*Prop.RageIncome))
361
                coroutine.resume(coroutine.create(function()
362
                        local haha = math.random(1,3)
363
                        if haha == 1 then
364
                                h.PlatformStand = true
365
                                wait()
366
                                local ps = getAllParts(h.Parent)
367
                                for i, v in pairs(ps) do
368
                                        if v.Anchored == false then
369
                                                v.Velocity = CFrame.new(handle.Position, v.Position).lookVector * 40
370
                                                v.RotVelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30))
371
                                        end
372
                                end
373
                                wait(0.8)
374
                                h.PlatformStand = false
375
                        end
376
                end))
377
                wait(0.2)
378
                LegDeb = true
379
        end
380
end
381
 
382
for i, v in pairs({Rleg, Lleg}) do
383
        v.Touched:connect(legdamage)
384
end
385
 
386
for i,v in pairs(DMGParts) do
387
        v.Touched:connect(brickdamage)
388
end
389
 
390
if script.Parent.className ~= "HopperBin" then
391
        h = Instance.new("HopperBin",me.Backpack)
392
        h.Name = Toolname
393
        h.TextureId = ToolIcon
394
        script.Parent = h
395
end
396
 
397
bin = script.Parent
398
 
399
function StartEffect(part)
400
        effectOn = true
401
        local lastPoint = part.Position
402
        coroutine.resume(coroutine.create(function()
403
                while effectOn do
404
                        wait()
405
                        local point = CFrame.new(lastPoint, part.Position) * CFrame.Angles(-math.pi/2, 0, 0)
406
                        local mag = (lastPoint - part.Position).magnitude
407
                        local p = Part(workspace, true, false, 0.1, 0, "Institutional white", 1, 1, 1, true)
408
                        local m = Instance.new("SpecialMesh",p)
409
                        p.CFrame = point * CFrame.new(0, mag/2, 0)
410
                        m.Scale = Vector3.new(1.2, mag+0.6, 1.2)
411
                        lastPoint = part.Position
412
                        coroutine.resume(coroutine.create(function() for i = 0.1, 1, 0.9/5 do wait() p.Transparency = i end p:remove() end))
413
                end
414
        end))
415
end
416
 
417
function EndEffect()
418
        effectOn = false
419
end
420
 
421
function detach(bool)
422
        LLW.C0 = CFrame.new(0, 0, 0)
423
        RLW.C0 = CFrame.new(0, 0, 0)
424
        LAW.C0 = CFrame.new(0,0,0)
425
        RAW.C0 = CFrame.new(0, 0, 0)
426
        if bool then
427
                LLW.Part1 = nil
428
                RLW.Part1 = nil
429
                RAW.Part1 = nil
430
                LAW.Part1 = nil
431
        end
432
end
433
 
434
function attach()
435
        RAW.Part1 = Rarm
436
        LAW.Part1 = Larm
437
        RLW.Part1 = Rleg
438
        LLW.Part1 = Lleg
439
end
440
 
441
function normal()
442
        neck.C0 = necko
443
        RAW.C0 = RAWStand
444
        LAW.C0 = LAWStand
445
        RLW.C0 = RLWStand
446
        LLW.C0 = LLWStand
447
        RAW.C1 = CFrame.new(0, 0.5, 0)
448
        LAW.C1 = CFrame.new(0, 0.5, 0)
449
        RLW.C1 = CFrame.new(0, 0.8, 0)
450
        LLW.C1 = CFrame.new(0, 0.8, 0)
451
        HW.C0 = HWStand
452
end
453
 
454
function idleanim()
455
        attach()
456
        for i = 0, 10, 10/22 do
457
                RAW.C0 = RAWStand * CFrame.Angles(0, math.rad(i), 0)
458
                LAW.C0 = LAWStand * CFrame.Angles(math.rad(-i), 0, 0)
459
                RLW.C0 = RLWStand * CFrame.Angles(math.rad(i/8), 0, math.rad(-i/6))
460
                LLW.C0 = LLWStand * CFrame.Angles(math.rad(-i/8), 0, math.rad(i/6))
461
                neck.C0 = necko * CFrame.Angles(math.rad(-i/2), 0, 0)
462
                if selected == false or torso.Velocity.magnitude > 2 or Able == false or RestingAnim == true then break end
463
                wait()
464
        end
465
        wait()
466
        for i = 10, 0, -10/29 do
467
                RAW.C0 = RAWStand * CFrame.Angles(0, math.rad(i), 0)
468
                LAW.C0 = LAWStand * CFrame.Angles(math.rad(-i), 0, 0)
469
                RLW.C0 = RLWStand * CFrame.Angles(math.rad(i/8), 0, math.rad(-i/6))
470
                LLW.C0 = LLWStand * CFrame.Angles(math.rad(-i/8), 0, math.rad(i/6))
471
                neck.C0 = necko * CFrame.Angles(math.rad(-i/2), 0, 0)
472
                if selected == false or torso.Velocity.magnitude > 2 or Able == false or RestingAnim == true then break end
473
                wait()
474
        end
475
        normal()
476
end
477
 
478
function runanim()
479
        RLW.Part1 = nil
480
        LLW.Part1 = nil
481
end
482
 
483
coroutine.resume(coroutine.create(function()
484
        while true do
485
                wait()
486
                if selected and Able == true and RestingAnim == false then
487
                        if torso.Velocity.magnitude < 2 then
488
                                idleanim()
489
                                wait()
490
                        else
491
                                runanim()
492
                                wait()
493
                        end
494
                end
495
        end
496
end))
497
 
498
function selectanim()
499
        if RestingAnim == false and Able == true then
500
        local ah = CFrame.Angles(0, 0, math.rad(90))
501
        RAW.Part1 = Rarm
502
        for i = 0, 270, 270/5 do
503
                RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0)
504
                neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-i/5))
505
                wait()
506
        end
507
        HW.C0 = ah
508
        HW.Part1 = handle
509
        TH.Part1 = nil
510
        PlaySound(equip)
511
        for i = 270, 70, -200/13 do
512
                RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0)
513
                neck.C0 = necko * CFrame.Angles(math.rad((i-270)/7), 0, math.rad(-i/5))
514
                wait()
515
        end
516
        attach()
517
        for i = 70, 120, 50/8 do
518
                local asd = i-70
519
                RAW.C0 = CFrame.new(-(i-70)/240, 0, -i/500) * CFrame.Angles(math.rad(70), math.rad(70/4+(i-70)), math.rad(-(i-70)/4))
520
                LAW.C0 = CFrame.Angles(math.rad(asd*1.5), 0, math.rad(asd/2)) * CFrame.new(asd/100, -asd/70, 0)
521
                HW.C0 = ah * CFrame.Angles(0, 0, math.rad(-asd*1.8))
522
                neck.C0 = necko * CFrame.Angles(math.rad(-200/7+(asd/2)), 0, math.rad(-70/5+(asd/5)))
523
                RLW.C0 = CFrame.Angles(0, 0, math.rad(asd/4))
524
                LLW.C0 = CFrame.Angles(0, 0, math.rad(-asd/4))
525
                wait()
526
        end
527
        if RAWStand == nil then
528
                RAWStand = RAW.C0
529
                LAWStand = LAW.C0
530
                RLWStand = RLW.C0
531
                LLWStand = LLW.C0
532
                HWStand = HW.C0
533
        end
534
        normal()
535
        end
536
end
537
 
538
function deselanim()
539
        if RestingAnim == false and Able == true then
540
        local ah = CFrame.Angles(0, 0, math.rad(90))
541
        for i = 120, 70, -50/8 do
542
                local asd = i-70
543
                RAW.C0 = CFrame.new(-(i-70)/240, 0, -i/500) * CFrame.Angles(math.rad(70), math.rad(70/4+(i-70)), math.rad(-(i-70)/4))
544
                LAW.C0 = CFrame.Angles(math.rad(asd*1.5), 0, math.rad(asd/2)) * CFrame.new(asd/100, -asd/70, 0)
545
                HW.C0 = ah * CFrame.Angles(0, 0, math.rad(-asd*1.8))
546
                neck.C0 = necko * CFrame.Angles(math.rad(-200/7+(asd/2)), 0, math.rad(-70/5+(asd/5)))
547
                RLW.C0 = CFrame.Angles(0, 0, math.rad(asd/4))
548
                LLW.C0 = CFrame.Angles(0, 0, math.rad(-asd/4))
549
                wait()
550
        end
551
        LLW.Part1 = nil
552
        RLW.Part1 = nil
553
        LAW.Part1 = nil
554
        for i = 70, 270, 200/13 do
555
                RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0)
556
                neck.C0 = necko * CFrame.Angles(math.rad((i-270)/7), 0, math.rad(-i/5))
557
                wait()
558
        end
559
        HW.C0 = ah
560
        HW.Part1 = nil
561
        TH.Part1 = handle
562
        for i = 270, 0, -270/6 do
563
                RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0)
564
                neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-i/5))
565
                wait()
566
        end
567
        neck.C0 = necko
568
        detach(true)
569
        end
570
end
571
 
572
function smash(mouse)
573
        attach()
574
        local mouseHit = mouse
575
        local Orig = torso.CFrame
576
        local bg = Add.BG(torso)
577
        local bp = Add.BP(torso)
578
        bp.position = Orig.p
579
        local CF = ComputePos(Orig.p, mouseHit)
580
        local CF2 = CF
581
        bg.cframe = CF2
582
        PlaySound(slash)
583
        for i = 0, 1, Prop.AS*1.1 do
584
                RAW.C0 = RAWStand * CFrame.Angles(math.rad(80*i), 0, math.rad(45*i)) * CFrame.new(0, -0.4*i, 0)
585
                LAW.C0 = LAWStand * CFrame.Angles(math.rad(75*i), 0, math.rad(40*i)) * CFrame.new(0, -0.5*i, 0)
586
                RLW.C0 = RLWStand * CFrame.Angles(math.rad(20*i), math.rad(16*i), math.rad(-8*i))
587
                LLW.C0 = LLWStand * CFrame.Angles(math.rad(-30*i), math.rad(-16*i), math.rad(8*i))
588
                HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(30*i))
589
                neck.C0 = necko * CFrame.Angles(math.rad(-35*i), 0, math.rad(-10*i))
590
                wait()
591
        end
592
        bp.position = CF * CFrame.new(0, 0, -1.1).p
593
        StartEffect(maintip)
594
        Hurt = true
595
        for i = 0, 1, Prop.AS*1.5 do
596
                RAW.C0 = RAWStand * CFrame.Angles(math.rad(70-150*i), math.rad(-45*i), math.rad(45-140*i)) * CFrame.new(0, -0.4, 0)
597
                LAW.C0 = LAWStand * CFrame.Angles(math.rad(75-180*i), math.rad(80*i), math.rad(40-20*i)) * CFrame.new(0, -0.5, 0)
598
                RLW.C0 = RLWStand * CFrame.Angles(math.rad(20-50*i), math.rad(16-16*i), math.rad(-8+8*i))
599
                LLW.C0 = LLWStand * CFrame.Angles(math.rad(-30+40*i), math.rad(-16+16*i), math.rad(8-8*i))
600
                HW.C0 = HWStand * CFrame.Angles(math.rad(-48*i), 0, math.rad(30))
601
                neck.C0 = necko * CFrame.Angles(math.rad(-35+75*i), 0, math.rad(-10+26*i))
602
                wait()
603
        end
604
        Hurt = false
605
        EndEffect()
606
        PlaySound(smashsound)
607
        bp.position = CF * CFrame.new(0, 0, -1.9).p
608
        for i = 0, 1, Prop.AS do
609
                RAW.C0 = RAWStand * CFrame.Angles(math.rad(70-150+80*i), math.rad(-45+45*i), math.rad(45-140+95*i)) * CFrame.new(0, -0.4+0.4*i, 0)
610
                LAW.C0 = LAWStand * CFrame.Angles(math.rad(75-180+105*i), math.rad(80-80*i), math.rad(20-20*i)) * CFrame.new(0, -0.5+0.5*i, 0)
611
                RLW.C0 = RLWStand * CFrame.Angles(math.rad(20-50+30*i), 0, 0)
612
                LLW.C0 = LLWStand * CFrame.Angles(math.rad(-30+40-10*i), 0, 0)
613
                HW.C0 = HWStand * CFrame.Angles(math.rad(-48+48*i), 0, math.rad(30-30*i))
614
                neck.C0 = necko * CFrame.Angles(math.rad(-35+75-40*i), 0, math.rad(-10+26-16*i))
615
                wait()
616
        end
617
        normal()
618
        bg:remove()
619
        bp:remove()
620
end
621
 
622
function swing(mouse)
623
        attach()
624
        local mouseHit = mouse
625
        local Orig = torso.CFrame
626
        local bg = Add.BG(torso)
627
        local bp = Add.BP(torso)
628
        bp.position = Orig.p
629
        local CF = ComputePos(Orig.p, mouseHit)
630
        local CF2 = CF
631
        bg.cframe = CF2
632
        PlaySound(slash)
633
        for i = 0, 1, Prop.AS*1.5 do
634
                RAW.C0 = RAWStand * CFrame.Angles(0, math.rad(-140*i), 0) * CFrame.new(0, 0, 0)
635
                LAW.C0 = LAWStand * CFrame.Angles(math.rad(25*i), 0, math.rad(20*i)) * CFrame.new(0, -0.4*i, 0)
636
                RLW.C0 = RLWStand * CFrame.Angles(math.rad(20*i), 0, 0)
637
                LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10*i), 0, 0)
638
                HW.C0 = HWStand * CFrame.Angles(0, math.rad(-10*i), 0)
639
                neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-50*i))
640
                bg.cframe = CF2 * CFrame.Angles(0, math.rad(-40*i), 0)
641
                wait()
642
        end
643
        Hurt = true
644
        StartEffect(maintip)
645
        for i = 0, 1, Prop.AS*1.3 do
646
                RAW.C0 = RAWStand * CFrame.Angles(math.rad(70*i), math.rad(-140), 0) * CFrame.new(0, -0.9*i, 0)
647
                LAW.C0 = LAWStand * CFrame.Angles(math.rad(25), 0, math.rad(20-100*i)) * CFrame.new(0, -0.4+0.6*i, 0)
648
                RLW.C0 = RLWStand * CFrame.Angles(math.rad(20), 0, 0)
649
                LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10), 0, 0)
650
                HW.C0 = HWStand * CFrame.Angles(math.rad(-70*i), math.rad(-15), 0) * CFrame.new(0, 0, -0.9*i)
651
                neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-50+90*i))
652
                bg.cframe = CF2 * CFrame.Angles(0, math.rad(-40+80*i), 0)
653
                wait()
654
        end
655
        EndEffect()
656
        Hurt = false
657
        for i = 0, 1, Prop.AS*0.8 do
658
                RAW.C0 = RAWStand * CFrame.Angles(math.rad(70-70*i), math.rad(-140+140*i), 0) * CFrame.new(0, -0.9+0.9*i, 0)
659
                LAW.C0 = LAWStand * CFrame.Angles(math.rad(25-25*i), 0, math.rad(20-100+80*i)) * CFrame.new(0, -0.4+0.6-0.2*i, 0)
660
                RLW.C0 = RLWStand * CFrame.Angles(math.rad(20-20*i), 0, 0)
661
                LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10+10*i), 0, 0)
662
                HW.C0 = HWStand * CFrame.Angles(math.rad(-70+70*i), math.rad(-15+15*i), 0) * CFrame.new(0, 0, -0.9+0.9*i)
663
                neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-50+90-40*i))
664
                bg.cframe = CF2 * CFrame.Angles(0, math.rad(40-40*i), 0)
665
                wait()
666
        end
667
        normal()
668
        bg:remove()
669
        bp:remove()
670
end
671
 
672
function stab(mouse)
673
        attach()
674
        local mouseHit = mouse
675
        local Orig = torso.CFrame
676
        local bg = Add.BG(torso)
677
        local bp = Add.BP(torso)
678
        bp.position = Orig.p
679
        local CF = ComputePos(Orig.p, mouseHit)
680
        local CF2 = CF
681
        bg.cframe = CF2
682
        PlaySound(slash)
683
        for i = 0, 1, Prop.AS do
684
                RAW.C0 = RAWStand * CFrame.new(0, 0.6*i, 0) * CFrame.Angles(math.rad(-60*i), math.rad(-40*i), math.rad(-30*i)) * CFrame.new(-0.45*i, 0, 0)
685
                LAW.C0 = LAWStand * CFrame.Angles(math.rad(-50*i), 0, math.rad(40*i)) * CFrame.new(0, -0.6*i, 0)
686
                RLW.C0 = RLWStand * CFrame.Angles(math.rad(3*i), math.rad(20*i), math.rad(-10*i))
687
                LLW.C0 = LLWStand * CFrame.Angles(math.rad(-3*i), math.rad(-20*i), math.rad(10*i))
688
                HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1*i)
689
                neck.C0 = necko * CFrame.Angles(math.rad(25*i), 0, math.rad(-45*i))
690
                bg.cframe = CF2 * CFrame.Angles(0, math.rad(-30*i), 0)
691
                wait()
692
        end
693
        StartEffect(maintip)
694
        Hurt = true
695
        bp.position = CF * CFrame.new(0, 0, -0.6).p
696
        for i = 0, 1, Prop.AS*1.5 do
697
                RAW.C0 = RAWStand * CFrame.new(0, 0.6-0.8*i, 0) * CFrame.Angles(math.rad(-60+100*i), math.rad(-40), math.rad(-30+70*i)) * CFrame.new(-0.45, 0, 0)
698
                LAW.C0 = LAWStand * CFrame.Angles(math.rad(-50+60*i), 0, math.rad(40-30*i)) * CFrame.new(0, -0.6-0.4*i, 0)
699
                RLW.C0 = RLWStand * CFrame.Angles(math.rad(3-18*i), math.rad(20-40*i), math.rad(-10+20*i))
700
                LLW.C0 = LLWStand * CFrame.Angles(math.rad(-3+18*i), math.rad(-20+40*i), math.rad(10-20*i))
701
                HW.C0 = HWStand * CFrame.Angles(math.rad(-70*i), 0, 0) * CFrame.new(0, 0, 1-1.4*i)
702
                neck.C0 = necko * CFrame.Angles(math.rad(25-20*i), 0, math.rad(-45+35*i))
703
                bg.cframe = CF2 * CFrame.Angles(0, math.rad(-30+45*i), 0)
704
                wait()
705
        end
706
        Hurt = false
707
        EndEffect()
708
        bp.position = CF.p
709
        for i = 0, 1, Prop.AS*1.1 do
710
                RAW.C0 = RAWStand * CFrame.new(0, 0.6-0.8+0.2*i, 0) * CFrame.Angles(math.rad(-60+100-40*i), math.rad(-40+40*i), math.rad(-30+70-40*i)) * CFrame.new(-0.45+0.45*i, 0, 0)
711
                LAW.C0 = LAWStand * CFrame.Angles(math.rad(-50+60-10*i), 0, math.rad(40-30-10*i)) * CFrame.new(0, -0.6-0.4+1*i, 0)
712
                RLW.C0 = RLWStand * CFrame.Angles(math.rad(3-18+15*i), math.rad(20-40+20*i), math.rad(-10+20-10*i))
713
                LLW.C0 = LLWStand * CFrame.Angles(math.rad(-3+18-15*i), math.rad(-20+40-20*i), math.rad(10-20+10*i))
714
                HW.C0 = HWStand * CFrame.Angles(math.rad(-70+70*i), 0, 0) * CFrame.new(0, 0, 1-1.4+0.4*i)
715
                neck.C0 = necko * CFrame.Angles(math.rad(5-5*i), 0, math.rad(-10+10*i))
716
                bg.cframe = CF2 * CFrame.Angles(0, math.rad(-30+45-15*i), 0)
717
                wait()
718
        end
719
        normal()
720
        bg:remove()
721
        bp:remove()
722
end
723
 
724
function epicsmashfunc(hit)
725
        local ch = hit.Parent
726
        local h = getHumanoid(ch)
727
        local t, head = ch:findFirstChild("Torso"), ch:findFirstChild("Head")
728
        return h, t, head
729
end
730
 
731
function epicsmash(mouse)
732
        if Prop.Rage >= 50 then
733
        attach()
734
        local mouseHit = mouse
735
        local Orig = torso.CFrame
736
        local bg = Add.BG(torso)
737
        local bp = Add.BP(torso)
738
        bp.position = Orig.p
739
        local CF = ComputePos(Orig.p, mouseHit)
740
        bg.cframe = CF
741
        local hu, to, head = nil, nil, nil
742
        local Epic = true
743
        local conn = Lleg.Touched:connect(function(hit)
744
                if Epic then
745
                        hu, to, head = epicsmashfunc(hit)
746
                        if hu and to and head then Epic = false end
747
                end
748
        end)
749
        PlaySound(slash)
750
        for i = 0, 1, 0.12 do
751
                RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160*i), math.rad(-30*i), math.rad(-80*i)) * CFrame.new(0, 0, 0)
752
                LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80*i), 0, math.rad(-70*i)) * CFrame.new(0, -0.4*i, 0.6*i)
753
                RLW.C0 = RLWStand * CFrame.Angles(0, 0, math.rad(20*i)) * CFrame.new(0, 0, 0)
754
                LLW.C0 = LLWStand * CFrame.Angles(math.rad(115*i), 0, math.rad(-40*i)) * CFrame.new(0, -0.8*i, 0)
755
                HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 2*i)
756
                neck.C0 = necko * CFrame.Angles(0, 0, math.rad(52*i))
757
                bg.cframe = CF * CFrame.Angles(math.rad(10*i), math.rad(-45*i), math.rad(-15*i))
758
                wait()
759
        end
760
        conn:disconnect()
761
        if hu and to and head then
762
                Prop.Rage = Prop.Rage - 50
763
                hu.PlatformStand = true
764
                local bg2 = Add.BG(to)
765
                bg2.P = 6000
766
                bg2.cframe = CF * CFrame.Angles(math.rad(90), math.rad(180), math.rad(90))
767
                local bp2 = Add.BP(to)
768
                bp2.position = CF * CFrame.new(-1, -4, -4).p
769
                bp2.P = 5000
770
                wait(0.1)
771
                for i = 0, 1, 0.045 do
772
                        RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160+270*i), math.rad(-30+20*i), math.rad(-80+120*i))
773
                        LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80+140*i), 0, math.rad(-70+120*i)) * CFrame.new(0, -0.4-0.1*i, 0.6-0.6*i)
774
                        RLW.C0 = RLWStand * CFrame.Angles(0, 0, math.rad(20-20*i)) * CFrame.new(0, 0, 0)
775
                        LLW.C0 = LLWStand * CFrame.Angles(math.rad(115-115*i), 0, math.rad(-40+40*i)) * CFrame.new(0, -0.8+0.8*i, 0)
776
                        HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 2-2*i)
777
                        neck.C0 = necko * CFrame.Angles(0, 0, math.rad(52-37*i))
778
                        bg.cframe = CF * CFrame.Angles(math.rad(10-10*i), math.rad(-45+35*i), math.rad(-15+15*i))
779
                        wait()
780
                end
781
                PlaySound(slash)
782
                bp2:remove()
783
                bg2:remove()
784
                wait(0.2)
785
                StartEffect(maintip)
786
                for i = 0, 1, 0.1 do
787
                        RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160+270-190*i), math.rad(-30+20-35*i), math.rad(-80+120-135*i))
788
                        LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80+140-150*i), math.rad(60*i), math.rad(-70+120-40*i)) * CFrame.new(0, -0.4-0.1, 0)
789
                        RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0)
790
                        LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0)
791
                        HW.C0 = HWStand * CFrame.Angles(math.rad(-55*i), 0, math.rad(30*i)) * CFrame.new(0, 0, -1*i)
792
                        neck.C0 = necko * CFrame.Angles(0, 0, math.rad(52-37+30*i))
793
                        bg.cframe = CF * CFrame.Angles(math.rad(10-10), math.rad(-45+35-30*i), math.rad(-15+15))
794
                        wait()
795
                end
796
                coroutine.resume(coroutine.create(function()
797
                        local frr = Cam.CoordinateFrame
798
                        for i = 1, math.random(3,6) do
799
                                wait()
800
                                Cam.CoordinateFrame = frr * CFrame.new(math.random(-6,6)/10, math.random(-6,6)/10, math.random(-6,6)/10)
801
                        end
802
                end))
803
                PlaySound(smashsound)
804
                EndEffect()
805
                local pos = head.Position
806
                if (pos - maintip.Position).magnitude < 2 then
807
                damage(hu, head, 0.3, hu.Health, hu.Health)
808
                head:remove()
809
                PlaySound(hitsound)
810
                for i = 1, math.random(7, 17) do
811
                        local hmm = math.random(1,6)
812
                        if hmm < 6 then
813
                                local cols = {"Bright red", "Really red"}
814
                                local p = Part(workspace, false, false, 0, 0, cols[math.random(1,#cols)], math.random(2,10)/10, 0.2, math.random(2,10)/10)
815
                                p.CFrame = CFrame.new(pos) * CFrame.new(math.random(-6,6)/10, math.random(-4,2)/10, math.random(-6, 6)/10)
816
                                p.Velocity = Vector3.new(math.random(-15, 15), math.random(5, 40), math.random(-15, 15))
817
                                p.RotVelocity = Vector3.new(math.random(-25,25), math.random(-25,25), math.random(-25,25))
818
                        else
819
                                local cols = {"Institutional white", "White"}
820
                                local p = Part(workspace, false, false, 0, 0, cols[math.random(1,#cols)], math.random(4,13)/10, 0.3, math.random(2,3)/10)
821
                                p.CFrame = CFrame.new(pos) * CFrame.new(math.random(-6,6)/10, math.random(-4,2)/10, math.random(-6, 6)/10)
822
                                p.Velocity = Vector3.new(math.random(-15, 15), math.random(5, 40), math.random(-15, 15))
823
                                p.RotVelocity = Vector3.new(math.random(-25,25), math.random(-25,25), math.random(-25,25))
824
                        end
825
                end
826
                end
827
                for i = 0, 1, 0.06 do
828
                        RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160+270-190+80*i), math.rad(-30+20-35+45*i), math.rad(-80+120-135+95*i))
829
                        LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80+140-150+90*i), math.rad(60-60*i), math.rad(10-10*i)) * CFrame.new(0, -0.4-0.1+0.5*i, 0)
830
                        RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0)
831
                        LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0)
832
                        HW.C0 = HWStand * CFrame.Angles(math.rad(-55+55*i), 0, math.rad(30-30*i)) * CFrame.new(0, 0, -1+1*i)
833
                        neck.C0 = necko * CFrame.Angles(0, 0, math.rad(45-45*i))
834
                        bg.cframe = CF * CFrame.Angles(0, math.rad(-45+35-20+30*i), 0)
835
                        wait()
836
                end
837
        else
838
                for i = 0, 1, 0.08 do
839
                        RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160+160*i), math.rad(-30+30*i), math.rad(-80+80*i)) * CFrame.new(0, 0, 0)
840
                        LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80+80*i), 0, math.rad(-70+70*i)) * CFrame.new(0, -0.4+0.4*i, 0.6-0.6*i)
841
                        RLW.C0 = RLWStand * CFrame.Angles(0, 0, math.rad(20-20*i)) * CFrame.new(0, 0, 0)
842
                        LLW.C0 = LLWStand * CFrame.Angles(math.rad(115-115*i), 0, math.rad(-40+40*i)) * CFrame.new(0, -0.8+0.8*i, 0)
843
                        HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 2-2*i)
844
                        neck.C0 = necko * CFrame.Angles(0, 0, math.rad(52-52*i))
845
                        bg.cframe = CF * CFrame.Angles(math.rad(10-10*i), math.rad(-45+45*i), math.rad(-15+15*i))
846
                        wait()
847
                end
848
                bg:remove()
849
                bp:remove()
850
                normal()
851
        end
852
        normal()
853
        bg:remove()
854
        bp:remove()
855
        end
856
end
857
 
858
 
859
function shockwave(mouse)
860
        local p, t = RayCast(torso.Position, torso.CFrame * CFrame.new(0, -5, 0).p, 5, 1)
861
        if Prop.Rage >= 80 and t then
862
        Prop.Rage = Prop.Rage - 80
863
        attach()
864
        local mouseHit = mouse
865
        local Orig = torso.CFrame
866
        local bg = Add.BG(torso)
867
        local bp = Add.BP(torso)
868
        bp.position = Orig.p
869
        bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
870
        bp.P = 5000
871
        local CF = ComputePos(Orig.p, mouseHit)
872
        bg.cframe = CF
873
        PlaySound(charge)
874
        for i = 0, 1, 0.07 do
875
                RAW.C0 = RAWStand * CFrame.Angles(math.rad(-110*i), math.rad(-40*i), math.rad(-50*i)) * CFrame.new(0.2*i, 0, 0.2*i)
876
                LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100*i), 0, math.rad(-40*i)) * CFrame.new(-0.2*i, -0.4*i, 0.5*i)
877
                RLW.C0 = RLWStand * CFrame.Angles(math.rad(15*i), 0, math.rad(-10*i)) * CFrame.new(0, 0.7*i, -0.8*i)
878
                LLW.C0 = LLWStand * CFrame.Angles(math.rad(-75*i), 0, math.rad(10*i)) * CFrame.new(0, 0.4*i, 0.2*i)
879
                HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1.6*i)
880
                neck.C0 = necko * CFrame.Angles(math.rad(30*i), 0, 0)
881
                bg.cframe = CF * CFrame.Angles(0, 0, 0)
882
                bp.position = Orig.p + Vector3.new(0, -1.9*i, 0)
883
                wait()
884
        end
885
        for i = 0, 1, 0.04 do
886
                RAW.C0 = RAWStand * CFrame.Angles(math.rad(-110+220*i), math.rad(-40+50*i), math.rad(-50+90*i)) * CFrame.new(0.2-0.2*i, -0.85*i, 0.2-0.2*i)
887
                LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100+185*i), 0, math.rad(-40+75*i)) * CFrame.new(-0.2-0.2*i, -0.4-0.05*i, 0.5-0.5*i)
888
                RLW.C0 = RLWStand * CFrame.Angles(math.rad(15-25*i), 0, math.rad(-10+6*i)) * CFrame.new(0, 0.7-0.7*i, -0.8+0.8*i)
889
                LLW.C0 = LLWStand * CFrame.Angles(math.rad(-75+65*i), 0, math.rad(10-6*i)) * CFrame.new(0, 0.4-0.4*i, 0.2-0.2*i)
890
                HW.C0 = HWStand * CFrame.Angles(math.rad(-15*i), 0, 0) * CFrame.new(0, 0, 1.6-2.1*i)
891
                neck.C0 = necko * CFrame.Angles(math.rad(30-70*i), 0, 0)
892
                bg.cframe = CF * CFrame.Angles(0, 0, 0)
893
                bp.position = Orig.p + Vector3.new(0, -1.9+17*i, 0)
894
                wait()
895
        end
896
        bp.P = 12001
897
        wait(0.1)
898
        StartEffect(maintip)
899
        PlaySound(slash)
900
        for i = 0, 1, 0.1 do
901
                RAW.C0 = RAWStand * CFrame.Angles(math.rad(110-150*i), math.rad(10-30*i), math.rad(40-90*i)) * CFrame.new(0, -0.85+0.85*i, -0.8*i)
902
                LAW.C0 = LAWStand * CFrame.Angles(math.rad(85-125*i), 0, math.rad(35)) * CFrame.new(0, -0.45+0.1, 0)
903
                RLW.C0 = RLWStand * CFrame.Angles(math.rad(-10+25*i), 0, math.rad(-4+4*i)) * CFrame.new(0, 0.5*i, -0.8*i)
904
                LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10-35*i), 0, math.rad(4-4*i)) * CFrame.new(0, 0.4*i, 0.2*i)
905
                HW.C0 = HWStand * CFrame.Angles(math.rad(-15-10*i), 0, 0) * CFrame.new(0, 0, -0.5+0.7*i)
906
                neck.C0 = necko * CFrame.Angles(math.rad(-40+75*i), 0, math.rad(-20*i))
907
                bg.cframe = CF * CFrame.Angles(0, math.rad(380*i), 0)
908
                bp.position = Orig.p + Vector3.new(0, 15.1-16.7*i, 0)
909
                wait()
910
        end
911
        coroutine.resume(coroutine.create(function()
912
                local frr = Cam.CoordinateFrame
913
                for i = 1, math.random(10,16) do
914
                        wait()
915
                        Cam.CoordinateFrame = frr * CFrame.new(math.random(-15,15)/10, math.random(-15,15)/10, math.random(-15,15)/10)
916
                end
917
        end))
918
        PlaySound(smashsound)
919
        local pos = CF * CFrame.new(-2, -3, -3).p
920
        EndEffect()
921
        local p = Part(workspace, true, false, 0, 0, "Black", 1, 1, 1, true)
922
        p.CFrame = CFrame.new(pos)
923
        local p2 = Part(workspace, true, false, 0, 0, "Black", 1, 1, 1, true)
924
        p2.CFrame = CFrame.new(pos)
925
        local p3 = Part(workspace, true, false, 0, 0, "Black", 1, 1, 1, true)
926
        p3.CFrame = CFrame.new(pos)
927
        local m3 = Instance.new("SpecialMesh",p3)
928
        m3.MeshType = "Sphere"
929
        PlaySound(boom)
930
        local m2 = Instance.new("CylinderMesh",p2)
931
        local m = Add.Mesh(p, "http://www.roblox.com/asset/?id=20329976", 1, 1.2, 1)
932
        local tab = {}
933
        coroutine.resume(coroutine.create(function()
934
                for x = 0, 1.04, 0.04 do
935
                        wait()
936
                        local thing = 33*x
937
                        m.Scale = Vector3.new(21*x, 5*x, 21*x)
938
                        m2.Scale = Vector3.new(thing, 1, thing)
939
                        m3.Scale = Vector3.new(thing*0.93, thing*0.7, thing*0.93)
940
                        p.Transparency = x
941
                        p2.Transparency = x
942
                        p3.Transparency = x
943
                        for i, v in pairs(workspace:children()) do
944
                                local h = getHumanoid(v)
945
                                local to = v:findFirstChild("Torso")
946
                                if h ~= nil and to ~= nil and find(tab, v) == nil then
947
                                        if (to.Position - pos).magnitude < (thing/2) then
948
                                                damage(h, to, 0.5, Prop.ShockDMG/2, Prop.ShockDMG)
949
                                                to.Velocity = CFrame.new(pos, to.Position).lookVector * 60
950
                                                to.RotVelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30))
951
                                                h.PlatformStand = true
952
                                                table.insert(tab, v)
953
                                                coroutine.resume(coroutine.create(function() wait(1.2) h.PlatformStand = false end))
954
                                        end
955
                                end
956
                        end
957
                end
958
                p:remove()
959
                p2:remove()
960
                p3:remove()
961
        end))
962
        wait(0.8)
963
        for i = 0, 1, Prop.AS*0.8 do
964
                RAW.C0 = RAWStand * CFrame.Angles(math.rad(110-150+40*i), math.rad(10-30+20*i), math.rad(40-90+50*i)) * CFrame.new(0, 0, -0.8+0.8*i)
965
                LAW.C0 = LAWStand * CFrame.Angles(math.rad(85-125+40*i), 0, math.rad(35-35*i)) * CFrame.new(0, -0.45+0.1+0.35*i, 0)
966
                RLW.C0 = RLWStand * CFrame.Angles(math.rad(-10+25-15*i), 0, 0) * CFrame.new(0, 0.5-0.5*i, -0.8+0.8*i)
967
                LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10-35+45*i), 0, 0) * CFrame.new(0, 0.4-0.4*i, 0.2-0.2*i)
968
                HW.C0 = HWStand * CFrame.Angles(math.rad(-15-10+25*i), 0, 0) * CFrame.new(0, 0, -0.5+0.7-0.2*i)
969
                neck.C0 = necko * CFrame.Angles(math.rad(-40+75-35*i), 0, math.rad(-20+20*i))
970
                bg.cframe = CF * CFrame.Angles(0, 0, 0)
971
                bp.position = Orig.p + Vector3.new(0, 15.1-16.7+1.6*i, 0)
972
                wait()
973
        end
974
        normal()
975
        bg:remove()
976
        bp:remove()
977
        end
978
end
979
 
980
function flipsmash(mouse)
981
        local Orig = torso.CFrame
982
        local mouseHit = mouse
983
        local CF = ComputePos(Orig.p, mouseHit)
984
        local p, t = RayCast(torso.Position, torso.Position + Vector3.new(0, -5, 0), 5, 0.5)
985
        local ahp = (CF * CFrame.new(0, 0, -14.5))
986
        local p2, t2 = RayCast(ahp.p, (ahp * CFrame.new(0, -5, 0)).p, 5, 0.5)
987
        if t and t2 and Prop.Rage >= 90 then
988
        Prop.Rage = Prop.Rage - 90
989
        attach()
990
        local bg = Add.BG(torso)
991
        local bp = Add.BP(torso)
992
        bp.position = Orig.p
993
        bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
994
        bg.cframe = CF
995
        local cen = CF * CFrame.new(0, -1.2, -1.5-6.5)
996
        for i = 0, 1, 0.08 do
997
                RAW.C0 = RAWStand * CFrame.Angles(math.rad(-100*i), math.rad(-50*i), math.rad(-50*i)) * CFrame.new(0.2*i, 0, 0.2*i)
998
                LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100*i), 0, math.rad(-40*i)) * CFrame.new(-0.2*i, -0.4*i, 0.5*i)
999
                RLW.C0 = RLWStand * CFrame.Angles(math.rad(15*i), 0, math.rad(-10*i)) * CFrame.new(0, 0.7*i, -1*i)
1000
                LLW.C0 = LLWStand * CFrame.Angles(math.rad(-75*i), 0, math.rad(10*i)) * CFrame.new(0, 0.4*i, 0)
1001
                HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1.6*i)
1002
                neck.C0 = necko * CFrame.Angles(math.rad(30*i), 0, 0)
1003
                bg.cframe = CF * CFrame.Angles(0, 0, 0)
1004
                bp.position = CF * CFrame.new(0, -1.2*i, -1.5*i).p
1005
                wait()
1006
        end
1007
        wait(0.15)
1008
        hum.PlatformStand = true
1009
        for i = 0, 1, 0.13 do
1010
                RAW.C0 = RAWStand * CFrame.Angles(math.rad(-100-70*i), math.rad(-50), math.rad(-50)) * CFrame.new(0.2, 0, 0.2)
1011
                LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100-50*i), 0, math.rad(-40+30*i)) * CFrame.new(-0.2, -0.4, 0.5)
1012
                RLW.C0 = RLWStand * CFrame.Angles(math.rad(15-10*i), 0, math.rad(-10)) * CFrame.new(0, 0.7-0.7*i, -1+1*i)
1013
                LLW.C0 = LLWStand * CFrame.Angles(math.rad(-75+70*i), 0, math.rad(10)) * CFrame.new(0, 0.4-0.4*i, 0)
1014
                HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1.6)
1015
                neck.C0 = necko * CFrame.Angles(math.rad(30-40*i), 0, 0)
1016
                bg.cframe = CF * CFrame.Angles(math.rad(-90*i), 0, 0)
1017
                bp.position = cen * CFrame.Angles(math.rad(180-45*i), 0, 0) * CFrame.new(0, 0, -6.5).p
1018
                wait()
1019
        end
1020
        PlaySound(slash)
1021
        for i = 0, 1, 0.13 do
1022
                RAW.C0 = RAWStand * CFrame.Angles(math.rad(-100-70-80*i), math.rad(-50+60*i), math.rad(-50+90*i)) * CFrame.new(0.2-0.2*i, -0.85*i, 0.2-0.2*i)
1023
                LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100-50-125*i), 0, math.rad(-40+30+45*i)) * CFrame.new(-0.2+0.2*i, -0.4-0.5*i, 0.5-0.5*i)
1024
                RLW.C0 = RLWStand * CFrame.Angles(math.rad(5), 0, math.rad(-10)) * CFrame.new(0, 0, 0)
1025
                LLW.C0 = LLWStand * CFrame.Angles(math.rad(-5), 0, math.rad(10)) * CFrame.new(0, 0, 0)
1026
                HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1.6-2.6*i)
1027
                neck.C0 = necko * CFrame.Angles(math.rad(-10), 0, 0)
1028
                bg.cframe = CF * CFrame.Angles(math.rad(-90-90*i), 0, 0)
1029
                bp.position = cen * CFrame.Angles(math.rad(180-45-45*i), 0, 0) * CFrame.new(0, 0, -6.5).p
1030
                wait()
1031
        end
1032
        StartEffect(maintip)
1033
        PlaySound(slash)
1034
        for i = 0, 1, 0.06 do
1035
                RAW.C0 = RAWStand * CFrame.Angles(math.rad(110-150*i), math.rad(10-50*i), math.rad(40-85*i)) * CFrame.new(0, -0.85+0.45*i, 0)
1036
                LAW.C0 = LAWStand * CFrame.Angles(math.rad(85-130*i), 0, math.rad(35)) * CFrame.new(0, -0.9+0.3*i, 0)
1037
                RLW.C0 = RLWStand * CFrame.Angles(math.rad(5-80*i), 0, math.rad(-10)) * CFrame.new(0, 0.4*i, 0)
1038
                LLW.C0 = LLWStand * CFrame.Angles(math.rad(-5+20*i), 0, math.rad(10)) * CFrame.new(0, 0.7*i, -1*i)
1039
                HW.C0 = HWStand * CFrame.Angles(math.rad(-35+10*i), 0, 0) * CFrame.new(0, 0, 1.6-2.6)
1040
                neck.C0 = necko * CFrame.Angles(math.rad(-10+50*i), 0, 0)
1041
                bg.cframe = CF * CFrame.Angles(math.rad(-180-190*i), 0, 0)
1042
                bp.position = cen * CFrame.Angles(math.rad(90-90*i), 0, 0) * CFrame.new(0, 0, -6.5).p
1043
                wait()
1044
        end
1045
        coroutine.resume(coroutine.create(function()
1046
                local frr = Cam.CoordinateFrame
1047
                for i = 1, math.random(13,20) do
1048
                        wait()
1049
                        Cam.CoordinateFrame = frr * CFrame.new(math.random(-15,15)/10, math.random(-15,15)/10, math.random(-15,15)/10)
1050
                end
1051
        end))
1052
        PlaySound(smashsound)
1053
        PlaySound(boomboom)
1054
        EndEffect()
1055
        local poo = Vector3.new(maintip.Position.x, t2.Position.y + t2.Size.y/2, maintip.Position.z)
1056
        local siz = math.random(65,115)/10
1057
        local partie = Part(workspace, true, false, 1, 0, "White", siz, 0.2, siz, true)
1058
        partie.CFrame = CFrame.new(poo) * CFrame.Angles(0, math.rad(math.random(0, 360)), 0)
1059
        local decc = Instance.new("Decal",partie)
1060
        decc.Shiny = 0
1061
        decc.Specular = 0
1062
        decc.Texture = "http://www.roblox.com/asset/?id=49173398"
1063
        decc.Face = "Top"
1064
        local count = 0
1065
        for i, v in pairs(workspace:children()) do
1066
                local h = getHumanoid(v)
1067
                local to = v:findFirstChild("Torso")
1068
                if h ~= nil and to ~= nil then
1069
                        if (to.Position - poo).magnitude < 15 then
1070
                                count = count + 1
1071
                                local Maxhp = h.MaxHealth
1072
                                if Maxhp > 5000 then Maxhp = 5000 end
1073
                                damage(h, to, 0.5, 0, Maxhp+5)
1074
                                to.Velocity = CFrame.new(poo, to.Position).lookVector * 30
1075
                                to.Velocity = to.Velocity + Vector3.new(0, 60, 0)
1076
                                to.RotVelocity = Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1077
                                h.PlatformStand = true
1078
                                coroutine.resume(coroutine.create(function() wait(1.2) h.PlatformStand = false end))
1079
                                if count >= 2 then break end
1080
                        end
1081
                end
1082
        end
1083
        coroutine.resume(coroutine.create(function() wait(math.random(7,14)) partie:remove() end))
1084
        wait(0.6)
1085
        for i = 0, 1, 0.06 do
1086
                RAW.C0 = RAWStand * CFrame.Angles(math.rad(110-150+40*i), math.rad(10-50+40*i), math.rad(40-85+45*i)) * CFrame.new(0, -0.85+0.45+0.4*i, 0)
1087
                LAW.C0 = LAWStand * CFrame.Angles(math.rad(85-130+45*i), 0, math.rad(35-35*i)) * CFrame.new(0, -0.9+0.3+0.6*i, 0)
1088
                RLW.C0 = RLWStand * CFrame.Angles(math.rad(5-80+75*i), 0, math.rad(-10+10*i)) * CFrame.new(0, 0.4-0.4*i, 0)
1089
                LLW.C0 = LLWStand * CFrame.Angles(math.rad(-5+20-15*i), 0, math.rad(10-10*i)) * CFrame.new(0, 0.7-0.7*i, -1+1*i)
1090
                HW.C0 = HWStand * CFrame.Angles(math.rad(-35+10+25*i), 0, 0) * CFrame.new(0, 0, 1.6-2.6+1*i)
1091
                neck.C0 = necko * CFrame.Angles(math.rad(-10+50-40*i), 0, 0)
1092
                bg.cframe = CF * CFrame.Angles(0, 0, 0)
1093
                bp.position = cen * CFrame.new(0, 1.2*i, -6.5).p
1094
                wait()
1095
        end
1096
        hum.PlatformStand = false
1097
        normal()
1098
        bg:remove()
1099
        bp:remove()
1100
        end
1101
end
1102
 
1103
function spin(mouse)
1104
        attach()
1105
        local mouseHit = mouse
1106
        local Orig = torso.CFrame
1107
        local CF = ComputePos(Orig.p, mouseHit)
1108
        local p, t = RayCast(torso.Position, CF * CFrame.new(0, -7, -1.5).p, 5, 0.5)
1109
        if t then
1110
        local bg = Add.BG(torso)
1111
        local bp = Add.BP(torso)
1112
        bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
1113
        bp.position = Orig.p
1114
        bg.cframe = CF
1115
        PlaySound(slash)
1116
        for i = 0, 1, 0.11 do
1117
                RAW.C0 = RAWStand * CFrame.Angles(math.rad(20*i), math.rad(120*i), math.rad(20*i)) * CFrame.new(0, 0, 0)
1118
                RAW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(100*i), 0, math.rad(20*i))
1119
                LAW.C0 = LAWStand * CFrame.Angles(math.rad(60*i), 0, math.rad(40*i)) * CFrame.new(0, -0.8*i, 0)
1120
                RLW.C0 = RLWStand * CFrame.Angles(math.rad(10*i), 0, 0) * CFrame.new(0, 0.3*i, -0.2*i)
1121
                LLW.C0 = LLWStand * CFrame.Angles(math.rad(-25*i), 0, 0)
1122
                HW.C0 = HWStand * CFrame.Angles(0, 0, 0)
1123
                neck.C0 = necko * CFrame.Angles(math.rad(-15*i), 0, math.rad(-30*i))
1124
                bg.cframe = CF * CFrame.Angles(0, 0, 0)
1125
                wait()
1126
        end
1127
        local posg = CF * CFrame.new(0, -0.6, -4)
1128
        PlaySound(hitsound, 0.9)
1129
        for i = 0, 1, 0.13 do
1130
                RAW.C0 = RAWStand * CFrame.Angles(math.rad(20-20*i), math.rad(120+10*i), math.rad(20)) * CFrame.new(0, -0.8*i, 0.4*i)
1131
                RAW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(100-60*i), 0, math.rad(20-20*i))
1132
                LAW.C0 = LAWStand * CFrame.Angles(math.rad(60-40*i), 0, math.rad(40-50*i)) * CFrame.new(0, -0.8+0.3*i, 0)
1133
                RLW.C0 = RLWStand * CFrame.Angles(math.rad(10-10*i), 0, 0) * CFrame.new(0, 0.3-0.3*i, -0.2+0.2*i)
1134
                LLW.C0 = LLWStand * CFrame.Angles(math.rad(-25+25*i), 0, 0)
1135
                HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35*i)) * CFrame.new(0, 0, -0.6*i)
1136
                neck.C0 = necko * CFrame.Angles(math.rad(-15+25*i), 0, math.rad(-30+30*i))
1137
                bg.cframe = CF * CFrame.Angles(0, 0, 0)
1138
                bp.position = CF * CFrame.new(0, 1*i, -2*i).p
1139
                wait()
1140
        end
1141
        hum.PlatformStand = true
1142
        bg.Parent = handle
1143
        bg.cframe = CF * CFrame.Angles(math.pi, math.pi, 0)
1144
        bp.Parent = handle
1145
        bp.position = posg.p
1146
        StartEffect(Lleg)
1147
        Leghurt = true
1148
        PlaySound(slash)
1149
        for i = 0, 1, 0.09 do
1150
                RAW.C0 = RAWStand * CFrame.Angles(math.rad(-90*i), math.rad(130-40*i), math.rad(20-40*i)) * CFrame.new(0, -0.8+0.8*i, 0.4-0.4*i)
1151
                RAW.C1 = CFrame.new(0, 0.5+0.5*i, 0) * CFrame.Angles(math.rad(100-60+60*i), 0, 0)
1152
                LAW.C0 = LAWStand * CFrame.Angles(math.rad(60-40-20+60*i), 0, math.rad(40-50+10*i)) * CFrame.new(0, -0.8+0.3-0.5*i, 0)
1153
                RLW.C0 = RLWStand * CFrame.Angles(math.rad(15*i), 0, 0)
1154
                LLW.C0 = LLWStand * CFrame.Angles(math.rad(-20*i), 0, 0)
1155
                HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35)) * CFrame.new(0, 0, 1*i)
1156
                neck.C0 = necko * CFrame.Angles(math.rad(10-35*i), 0, 0)
1157
                bg.cframe = CF * CFrame.Angles(math.pi, math.pi+math.rad(90*i), 0)
1158
                wait()
1159
        end
1160
        for i = 0, 1, 0.055 do
1161
                RAW.C0 = RAWStand * CFrame.Angles(math.rad(-90), math.rad(90), math.rad(-20)) * CFrame.new(0, 0, 0)
1162
                RAW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(100), 0, 0)
1163
                LAW.C0 = LAWStand * CFrame.Angles(math.rad(60), 0, 0) * CFrame.new(0, -1, 0)
1164
                RLW.C0 = RLWStand * CFrame.Angles(math.rad(15+10*i), 0, 0)
1165
                LLW.C0 = LLWStand * CFrame.Angles(math.rad(-20-5*i), 0, 0)
1166
                HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35)) * CFrame.new(0, 0, 1)
1167
                neck.C0 = necko * CFrame.Angles(math.rad(-25), 0, 0)
1168
                bg.cframe = CF * CFrame.Angles(math.pi, math.pi+math.rad(90+270*i), 0)
1169
                wait()
1170
        end
1171
        EndEffect()
1172
        Leghurt = false
1173
        for i = 0, 1, 0.12 do
1174
                RAW.C0 = RAWStand * CFrame.Angles(math.rad(-90+90*i), math.rad(90+40*i), math.rad(-20+40*i)) * CFrame.new(0, -0.8*i, 0.4*i)
1175
                RAW.C1 = CFrame.new(0, 1-0.5*i, 0) * CFrame.Angles(math.rad(100-60*i), 0, 0)
1176
                LAW.C0 = LAWStand * CFrame.Angles(math.rad(60-60*i), 0, 0) * CFrame.new(0, -1+0.5*i, 0)
1177
                RLW.C0 = RLWStand * CFrame.Angles(math.rad(15+10-25*i), 0, 0)
1178
                LLW.C0 = LLWStand * CFrame.Angles(math.rad(-20-5+25*i), 0, 0)
1179
                HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35)) * CFrame.new(0, 0, 1)
1180
                neck.C0 = necko * CFrame.Angles(math.rad(-25+25*i), 0, 0)
1181
                bg.cframe = CF * CFrame.Angles(math.pi, math.pi+math.rad(360), 0)
1182
                wait()
1183
        end
1184
        bg.Parent = torso
1185
        bp.Parent = torso
1186
        bg.cframe = CF
1187
        for i = 0, 1, 0.14 do
1188
                RAW.C0 = RAWStand * CFrame.Angles(0, math.rad(90+40-130*i), math.rad(-20+40-20*i)) * CFrame.new(0, -0.8+0.8*i, 0.4-0.4*i)
1189
                RAW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(100-60-40*i), 0, 0)
1190
                LAW.C0 = LAWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, -1+0.5+0.5*i, 0)
1191
                RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0)
1192
                LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0)
1193
                HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35+35*i)) * CFrame.new(0, 0, 1-1*i)
1194
                neck.C0 = necko * CFrame.Angles(0, 0, 0)
1195
                bp.position = CF * CFrame.new(0, 0, -2+1*i).p
1196
                bg.cframe = CF
1197
                wait()
1198
        end
1199
        hum.PlatformStand = false
1200
        normal()
1201
        bg:remove()
1202
        bp:remove()
1203
        end
1204
end
1205
 
1206
function rest()
1207
        local Orig = torso.CFrame
1208
        local CF = ComputePos(Orig.p, Orig * CFrame.new(0, 0, -5).p)
1209
        local p, t = RayCast(CF.p, CF * CFrame.new(0, -6, 0.5).p, 6, 0.5)
1210
        if t then
1211
        attach()
1212
        local bg = Add.BG(torso)
1213
        local bp = Add.BP(torso)
1214
        bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
1215
        bp.position = CF.p
1216
        bg.cframe = CF
1217
        local cen = CF * CFrame.new(0, -2.5, 0)
1218
        RestingAnim = true
1219
        hum.PlatformStand = true
1220
        local standup = function()
1221
                Resting = false
1222
                bp.Parent = torso
1223
                cen = ComputePos(torso.CFrame.p, torso.CFrame * CFrame.new(0, 0, -5).p) * CFrame.new(0, 0, -2.5)
1224
                for i = 1, 0, -0.12 do
1225
                        RAW.C0 = RAWStand * CFrame.Angles(math.rad(50), math.rad(-20-20*i), math.rad(60*i))
1226
                        LAW.C0 = LAWStand * CFrame.Angles(math.rad(-40-70*i), 0, math.rad(-30-10*i)) * CFrame.new(0, -0.6*i, 0.4+0.2*i)
1227
                        RLW.C0 = RLWStand * CFrame.Angles(math.rad(55+25*i), 0, math.rad(15)) * CFrame.new(0, 0, -0.4)
1228
                        LLW.C0 = LLWStand * CFrame.Angles(math.rad(55+25*i), 0, math.rad(-15)) * CFrame.new(0, 0, -0.4)
1229
                        neck.C0 = necko * CFrame.Angles(math.rad(10-15*i), 0, 0)
1230
                        HW.C0 = HWStand * CFrame.Angles(math.rad(40*i), 0, 0) * CFrame.new(0, 0, 0.2+0.8*i)
1231
                        bg.cframe = CF * CFrame.Angles(math.rad(-10+20*i), 0, 0)
1232
                        bp.position = cen * CFrame.Angles(math.rad(180+45+45*i), 0, 0) * CFrame.new(0, -2.5, 0.4*i).p
1233
                        wait()
1234
                end
1235
                for i = 1, 0, -0.17 do
1236
                        RAW.C0 = RAWStand * CFrame.Angles(math.rad(50*i), math.rad(-20*i), 0)
1237
                        LAW.C0 = LAWStand * CFrame.Angles(math.rad(-40*i), 0, math.rad(-30*i)) * CFrame.new(0, 0, 0.4*i)
1238
                        RLW.C0 = RLWStand * CFrame.Angles(math.rad(55*i), 0, math.rad(15*i)) * CFrame.new(0, -0.4*i, -0.4*i)
1239
                        LLW.C0 = LLWStand * CFrame.Angles(math.rad(55*i), 0, math.rad(-15*i)) * CFrame.new(0, -0.4*i, -0.4*i)
1240
                        neck.C0 = necko * CFrame.Angles(math.rad(10*i), 0, 0)
1241
                        HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0.2*i)
1242
                        bg.cframe = CF * CFrame.Angles(math.rad(-10*i), 0, 0)
1243
                        bp.position = cen * CFrame.Angles(math.rad(180+45*i), 0, 0) * CFrame.new(0, -2.5, 0).p
1244
                        wait()
1245
                end
1246
                hum.PlatformStand = false
1247
                bg:remove()
1248
                bp:remove()
1249
                normal()
1250
                Able = true
1251
                RestingAnim = false
1252
        end
1253
        local connec = hum.Changed:connect(function()
1254
                if hum.PlatformStand == false then
1255
                        coroutine.resume(coroutine.create(function()
1256
                                standup()
1257
                        end))
1258
                        standup = nil
1259
                        connec:disconnect()
1260
                end
1261
        end)
1262
        local lasthp = hum.Health
1263
        local conn = hum.HealthChanged:connect(function(hp)
1264
                if lasthp - hp > 0.8 then
1265
                        hum.PlatformStand = false
1266
                        conn:disconnect()
1267
                end
1268
                lasthp = hp
1269
        end)
1270
        coroutine.resume(coroutine.create(function()
1271
                repeat wait() until Resting
1272
                while Resting do
1273
                        wait()
1274
                        if torso.Velocity.magnitude > 4 then
1275
                                hum.PlatformStand = false
1276
                                break
1277
                        end
1278
                end
1279
        end))
1280
        for i = 0, 1, 0.1 do
1281
                RAW.C0 = RAWStand * CFrame.Angles(math.rad(50*i), math.rad(-20*i), 0)
1282
                LAW.C0 = LAWStand * CFrame.Angles(math.rad(-40*i), 0, math.rad(-30*i)) * CFrame.new(0, 0, 0.4*i)
1283
                RLW.C0 = RLWStand * CFrame.Angles(math.rad(55*i), 0, math.rad(15*i)) * CFrame.new(0, 0, -0.4*i)
1284
                LLW.C0 = LLWStand * CFrame.Angles(math.rad(55*i), 0, math.rad(-15*i)) * CFrame.new(0, 0, -0.4*i)
1285
                neck.C0 = necko * CFrame.Angles(math.rad(10*i), 0, 0)
1286
                HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0.2*i)
1287
                bg.cframe = CF * CFrame.Angles(math.rad(-10*i), 0, 0)
1288
                bp.position = cen * CFrame.Angles(math.rad(180+45*i), 0, 0) * CFrame.new(0, -2.5, 0).p
1289
                wait()
1290
        end
1291
        for i = 0, 1, 0.07 do
1292
                RAW.C0 = RAWStand * CFrame.Angles(math.rad(50), math.rad(-20-20*i), math.rad(60*i))
1293
                LAW.C0 = LAWStand * CFrame.Angles(math.rad(-40-70*i), 0, math.rad(-30-10*i)) * CFrame.new(0, -0.6*i, 0.4+0.2*i)
1294
                RLW.C0 = RLWStand * CFrame.Angles(math.rad(55+25*i), 0, math.rad(15)) * CFrame.new(0, -0.4*i, -0.4)
1295
                LLW.C0 = LLWStand * CFrame.Angles(math.rad(55+25*i), 0, math.rad(-15)) * CFrame.new(0, -0.4*i, -0.4)
1296
                neck.C0 = necko * CFrame.Angles(math.rad(10-15*i), 0, 0)
1297
                HW.C0 = HWStand * CFrame.Angles(math.rad(40*i), 0, 0) * CFrame.new(0, 0, 0.2+0.8*i)
1298
                bg.cframe = CF * CFrame.Angles(math.rad(-10+20*i), 0, 0)
1299
                bp.position = cen * CFrame.Angles(math.rad(180+45+45*i), 0, 0) * CFrame.new(0, -2.5, 0.4*i).p
1300
                wait()
1301
        end
1302
        Resting = true
1303
        coroutine.resume(coroutine.create(function()
1304
                wait(0.4)
1305
                bp.Parent = nil
1306
        end))
1307
        coroutine.resume(coroutine.create(function()
1308
                while Resting and selected do
1309
                        wait(math.random(350,800)/1000)
1310
                        hum.Health = hum.Health + math.random(1,2)
1311
                        Prop.Rage = Prop.Rage + 1
1312
                end
1313
                hum.PlatformStand = false
1314
        end))
1315
        end
1316
end
1317
 
1318
function select(mouse)
1319
        mouse.Icon = MouseIc
1320
        selectanim()
1321
        selected = true
1322
        mouse.Button1Down:connect(function()
1323
                if Able and RestingAnim == false and hum.Sit == false then
1324
                        Able = false
1325
                        swing(mouse.Hit.p)
1326
                        Able = true
1327
                end
1328
        end)
1329
        mouse.Button1Down:connect(function()
1330
                mouse.Icon = MouseDo
1331
                mouse.Button1Up:wait()
1332
                mouse.Icon = MouseIc
1333
        end)
1334
        mouse.KeyDown:connect(function(key)
1335
                key = key:lower()
1336
                if Able and RestingAnim == false and hum.Sit == false then
1337
                if key == "q" then
1338
                        Able = false
1339
                        smash(mouse.Hit.p)
1340
                        Able = true
1341
                elseif key == "e" then
1342
                        Able = false
1343
                        swing(mouse.Hit.p)
1344
                        Able = true
1345
                elseif key == "r" then
1346
                        Able = false
1347
                        stab(mouse.Hit.p)
1348
                        Able = true
1349
                elseif key == "f" then
1350
                        Able = false
1351
                        epicsmash(mouse.Hit.p)
1352
                        Able = true
1353
                elseif key == "z" then
1354
                        Able = false
1355
                        shockwave(mouse.Hit.p)
1356
                        Able = true
1357
                elseif key == "x" then
1358
                        Able = false
1359
                        flipsmash(mouse.Hit.p)
1360
                        Able = true
1361
                elseif key == "t" then
1362
                        Able = false
1363
                        spin(mouse.Hit.p)
1364
                        Able = true
1365
                end
1366
                end
1367
                if Able then
1368
                        if key == "g" and AbleG then
1369
                                AbleG = false
1370
                                if Resting == true then
1371
                                        Resting = false
1372
                                else
1373
                                        rest()
1374
                                end
1375
                                wait(0.8)
1376
                                AbleG = true
1377
                        end
1378
                end
1379
        end)
1380
end
1381
 
1382
function deselect(mouse)
1383
        selected = false
1384
        deselanim()
1385
end
1386
1387
bin.Selected:connect(select)
1388
bin.Deselected:connect(deselect)