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scriptingtales

Old Roblox Animation

Jun 11th, 2023
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  1.  
  2. --Converted with ttyyuu12345's model to script plugin v4
  3. function sandbox(var,func)
  4.     local env = getfenv(func)
  5.     local newenv = setmetatable({},{
  6.         __index = function(self,k)
  7.             if k=="script" then
  8.                 return var
  9.             else
  10.                 return env[k]
  11.             end
  12.         end,
  13.     })
  14.     setfenv(func,newenv)
  15.     return func
  16. end
  17. cors = {}
  18. mas = Instance.new("Model",game:GetService("Lighting"))
  19. Model0 = Instance.new("Model")
  20. Part1 = Instance.new("Part")
  21. Motor6D2 = Instance.new("Motor6D")
  22. Part3 = Instance.new("Part")
  23. BodyForce4 = Instance.new("BodyForce")
  24. SpecialMesh5 = Instance.new("SpecialMesh")
  25. Motor6D6 = Instance.new("Motor6D")
  26. Motor6D7 = Instance.new("Motor6D")
  27. Motor6D8 = Instance.new("Motor6D")
  28. Motor6D9 = Instance.new("Motor6D")
  29. Motor6D10 = Instance.new("Motor6D")
  30. Part11 = Instance.new("Part")
  31. SpecialMesh12 = Instance.new("SpecialMesh")
  32. Part13 = Instance.new("Part")
  33. SpecialMesh14 = Instance.new("SpecialMesh")
  34. Part15 = Instance.new("Part")
  35. SpecialMesh16 = Instance.new("SpecialMesh")
  36. Part17 = Instance.new("Part")
  37. SpecialMesh18 = Instance.new("SpecialMesh")
  38. Part19 = Instance.new("Part")
  39. SpecialMesh20 = Instance.new("SpecialMesh")
  40. Decal21 = Instance.new("Decal")
  41. Humanoid22 = Instance.new("Humanoid")
  42. Script23 = Instance.new("Script")
  43. StringValue24 = Instance.new("StringValue")
  44. Animation25 = Instance.new("Animation")
  45. StringValue26 = Instance.new("StringValue")
  46. Animation27 = Instance.new("Animation")
  47. StringValue28 = Instance.new("StringValue")
  48. Animation29 = Instance.new("Animation")
  49. NumberValue30 = Instance.new("NumberValue")
  50. Animation31 = Instance.new("Animation")
  51. NumberValue32 = Instance.new("NumberValue")
  52. StringValue33 = Instance.new("StringValue")
  53. Animation34 = Instance.new("Animation")
  54. StringValue35 = Instance.new("StringValue")
  55. Animation36 = Instance.new("Animation")
  56. StringValue37 = Instance.new("StringValue")
  57. Animation38 = Instance.new("Animation")
  58. StringValue39 = Instance.new("StringValue")
  59. Animation40 = Instance.new("Animation")
  60. Script41 = Instance.new("Script")
  61. BodyColors42 = Instance.new("BodyColors")
  62. Model43 = Instance.new("Model")
  63. KeyframeSequence44 = Instance.new("KeyframeSequence")
  64. Keyframe45 = Instance.new("Keyframe")
  65. Pose46 = Instance.new("Pose")
  66. Pose47 = Instance.new("Pose")
  67. Pose48 = Instance.new("Pose")
  68. Pose49 = Instance.new("Pose")
  69. Pose50 = Instance.new("Pose")
  70. Pose51 = Instance.new("Pose")
  71. Keyframe52 = Instance.new("Keyframe")
  72. Pose53 = Instance.new("Pose")
  73. Pose54 = Instance.new("Pose")
  74. Pose55 = Instance.new("Pose")
  75. Pose56 = Instance.new("Pose")
  76. Pose57 = Instance.new("Pose")
  77. Pose58 = Instance.new("Pose")
  78. Keyframe59 = Instance.new("Keyframe")
  79. Pose60 = Instance.new("Pose")
  80. Pose61 = Instance.new("Pose")
  81. Pose62 = Instance.new("Pose")
  82. Pose63 = Instance.new("Pose")
  83. Pose64 = Instance.new("Pose")
  84. Pose65 = Instance.new("Pose")
  85. Keyframe66 = Instance.new("Keyframe")
  86. Pose67 = Instance.new("Pose")
  87. Pose68 = Instance.new("Pose")
  88. Pose69 = Instance.new("Pose")
  89. Pose70 = Instance.new("Pose")
  90. Pose71 = Instance.new("Pose")
  91. Pose72 = Instance.new("Pose")
  92. Keyframe73 = Instance.new("Keyframe")
  93. Pose74 = Instance.new("Pose")
  94. Pose75 = Instance.new("Pose")
  95. Pose76 = Instance.new("Pose")
  96. Pose77 = Instance.new("Pose")
  97. Pose78 = Instance.new("Pose")
  98. Pose79 = Instance.new("Pose")
  99. KeyframeSequence80 = Instance.new("KeyframeSequence")
  100. Keyframe81 = Instance.new("Keyframe")
  101. Pose82 = Instance.new("Pose")
  102. Pose83 = Instance.new("Pose")
  103. Pose84 = Instance.new("Pose")
  104. Pose85 = Instance.new("Pose")
  105. Pose86 = Instance.new("Pose")
  106. Pose87 = Instance.new("Pose")
  107. Keyframe88 = Instance.new("Keyframe")
  108. Pose89 = Instance.new("Pose")
  109. Pose90 = Instance.new("Pose")
  110. Pose91 = Instance.new("Pose")
  111. Pose92 = Instance.new("Pose")
  112. Pose93 = Instance.new("Pose")
  113. Pose94 = Instance.new("Pose")
  114. Keyframe95 = Instance.new("Keyframe")
  115. Pose96 = Instance.new("Pose")
  116. Pose97 = Instance.new("Pose")
  117. Pose98 = Instance.new("Pose")
  118. Pose99 = Instance.new("Pose")
  119. Pose100 = Instance.new("Pose")
  120. Pose101 = Instance.new("Pose")
  121. Keyframe102 = Instance.new("Keyframe")
  122. Pose103 = Instance.new("Pose")
  123. Pose104 = Instance.new("Pose")
  124. Pose105 = Instance.new("Pose")
  125. Pose106 = Instance.new("Pose")
  126. Pose107 = Instance.new("Pose")
  127. Pose108 = Instance.new("Pose")
  128. Keyframe109 = Instance.new("Keyframe")
  129. Pose110 = Instance.new("Pose")
  130. Pose111 = Instance.new("Pose")
  131. Pose112 = Instance.new("Pose")
  132. Pose113 = Instance.new("Pose")
  133. Pose114 = Instance.new("Pose")
  134. Pose115 = Instance.new("Pose")
  135. KeyframeSequence116 = Instance.new("KeyframeSequence")
  136. Keyframe117 = Instance.new("Keyframe")
  137. Pose118 = Instance.new("Pose")
  138. Pose119 = Instance.new("Pose")
  139. Pose120 = Instance.new("Pose")
  140. Pose121 = Instance.new("Pose")
  141. Pose122 = Instance.new("Pose")
  142. Pose123 = Instance.new("Pose")
  143. Keyframe124 = Instance.new("Keyframe")
  144. Pose125 = Instance.new("Pose")
  145. Pose126 = Instance.new("Pose")
  146. Pose127 = Instance.new("Pose")
  147. Pose128 = Instance.new("Pose")
  148. Keyframe129 = Instance.new("Keyframe")
  149. Pose130 = Instance.new("Pose")
  150. Pose131 = Instance.new("Pose")
  151. Pose132 = Instance.new("Pose")
  152. Pose133 = Instance.new("Pose")
  153. Keyframe134 = Instance.new("Keyframe")
  154. Pose135 = Instance.new("Pose")
  155. Pose136 = Instance.new("Pose")
  156. Pose137 = Instance.new("Pose")
  157. Pose138 = Instance.new("Pose")
  158. KeyframeSequence139 = Instance.new("KeyframeSequence")
  159. Keyframe140 = Instance.new("Keyframe")
  160. Pose141 = Instance.new("Pose")
  161. Pose142 = Instance.new("Pose")
  162. Pose143 = Instance.new("Pose")
  163. Pose144 = Instance.new("Pose")
  164. Pose145 = Instance.new("Pose")
  165. Pose146 = Instance.new("Pose")
  166. Pose147 = Instance.new("Pose")
  167. KeyframeSequence148 = Instance.new("KeyframeSequence")
  168. Keyframe149 = Instance.new("Keyframe")
  169. Pose150 = Instance.new("Pose")
  170. Pose151 = Instance.new("Pose")
  171. Pose152 = Instance.new("Pose")
  172. Keyframe153 = Instance.new("Keyframe")
  173. Pose154 = Instance.new("Pose")
  174. Pose155 = Instance.new("Pose")
  175. Pose156 = Instance.new("Pose")
  176. Keyframe157 = Instance.new("Keyframe")
  177. Pose158 = Instance.new("Pose")
  178. Pose159 = Instance.new("Pose")
  179. Pose160 = Instance.new("Pose")
  180. KeyframeSequence161 = Instance.new("KeyframeSequence")
  181. Keyframe162 = Instance.new("Keyframe")
  182. Pose163 = Instance.new("Pose")
  183. Pose164 = Instance.new("Pose")
  184. Pose165 = Instance.new("Pose")
  185. KeyframeSequence166 = Instance.new("KeyframeSequence")
  186. Keyframe167 = Instance.new("Keyframe")
  187. Pose168 = Instance.new("Pose")
  188. Pose169 = Instance.new("Pose")
  189. Pose170 = Instance.new("Pose")
  190. Pose171 = Instance.new("Pose")
  191. Pose172 = Instance.new("Pose")
  192. Pose173 = Instance.new("Pose")
  193. KeyframeSequence174 = Instance.new("KeyframeSequence")
  194. Keyframe175 = Instance.new("Keyframe")
  195. Pose176 = Instance.new("Pose")
  196. Pose177 = Instance.new("Pose")
  197. Pose178 = Instance.new("Pose")
  198. Pose179 = Instance.new("Pose")
  199. Pose180 = Instance.new("Pose")
  200. Pose181 = Instance.new("Pose")
  201. Pose182 = Instance.new("Pose")
  202. Keyframe183 = Instance.new("Keyframe")
  203. Pose184 = Instance.new("Pose")
  204. Pose185 = Instance.new("Pose")
  205. Pose186 = Instance.new("Pose")
  206. Pose187 = Instance.new("Pose")
  207. Pose188 = Instance.new("Pose")
  208. Pose189 = Instance.new("Pose")
  209. Keyframe190 = Instance.new("Keyframe")
  210. Pose191 = Instance.new("Pose")
  211. Pose192 = Instance.new("Pose")
  212. Pose193 = Instance.new("Pose")
  213. Pose194 = Instance.new("Pose")
  214. Pose195 = Instance.new("Pose")
  215. Pose196 = Instance.new("Pose")
  216. Keyframe197 = Instance.new("Keyframe")
  217. Pose198 = Instance.new("Pose")
  218. Pose199 = Instance.new("Pose")
  219. Pose200 = Instance.new("Pose")
  220. Pose201 = Instance.new("Pose")
  221. Pose202 = Instance.new("Pose")
  222. Pose203 = Instance.new("Pose")
  223. Keyframe204 = Instance.new("Keyframe")
  224. Pose205 = Instance.new("Pose")
  225. Pose206 = Instance.new("Pose")
  226. Pose207 = Instance.new("Pose")
  227. Pose208 = Instance.new("Pose")
  228. Pose209 = Instance.new("Pose")
  229. Pose210 = Instance.new("Pose")
  230. Keyframe211 = Instance.new("Keyframe")
  231. Pose212 = Instance.new("Pose")
  232. Pose213 = Instance.new("Pose")
  233. Pose214 = Instance.new("Pose")
  234. Pose215 = Instance.new("Pose")
  235. Pose216 = Instance.new("Pose")
  236. Pose217 = Instance.new("Pose")
  237. Keyframe218 = Instance.new("Keyframe")
  238. Pose219 = Instance.new("Pose")
  239. Pose220 = Instance.new("Pose")
  240. Pose221 = Instance.new("Pose")
  241. Pose222 = Instance.new("Pose")
  242. Pose223 = Instance.new("Pose")
  243. Pose224 = Instance.new("Pose")
  244. Keyframe225 = Instance.new("Keyframe")
  245. Pose226 = Instance.new("Pose")
  246. Pose227 = Instance.new("Pose")
  247. Pose228 = Instance.new("Pose")
  248. Pose229 = Instance.new("Pose")
  249. Pose230 = Instance.new("Pose")
  250. Pose231 = Instance.new("Pose")
  251. Keyframe232 = Instance.new("Keyframe")
  252. Pose233 = Instance.new("Pose")
  253. Pose234 = Instance.new("Pose")
  254. Pose235 = Instance.new("Pose")
  255. Pose236 = Instance.new("Pose")
  256. Pose237 = Instance.new("Pose")
  257. Pose238 = Instance.new("Pose")
  258. Pose239 = Instance.new("Pose")
  259. KeyframeSequence240 = Instance.new("KeyframeSequence")
  260. Keyframe241 = Instance.new("Keyframe")
  261. Pose242 = Instance.new("Pose")
  262. Pose243 = Instance.new("Pose")
  263. Pose244 = Instance.new("Pose")
  264. Pose245 = Instance.new("Pose")
  265. Pose246 = Instance.new("Pose")
  266. Pose247 = Instance.new("Pose")
  267. Pose248 = Instance.new("Pose")
  268. Keyframe249 = Instance.new("Keyframe")
  269. Pose250 = Instance.new("Pose")
  270. Pose251 = Instance.new("Pose")
  271. Pose252 = Instance.new("Pose")
  272. Pose253 = Instance.new("Pose")
  273. Pose254 = Instance.new("Pose")
  274. Pose255 = Instance.new("Pose")
  275. Keyframe256 = Instance.new("Keyframe")
  276. Pose257 = Instance.new("Pose")
  277. Pose258 = Instance.new("Pose")
  278. Pose259 = Instance.new("Pose")
  279. Pose260 = Instance.new("Pose")
  280. Pose261 = Instance.new("Pose")
  281. Pose262 = Instance.new("Pose")
  282. Keyframe263 = Instance.new("Keyframe")
  283. Pose264 = Instance.new("Pose")
  284. Pose265 = Instance.new("Pose")
  285. Pose266 = Instance.new("Pose")
  286. Pose267 = Instance.new("Pose")
  287. Pose268 = Instance.new("Pose")
  288. Pose269 = Instance.new("Pose")
  289. Keyframe270 = Instance.new("Keyframe")
  290. Pose271 = Instance.new("Pose")
  291. Pose272 = Instance.new("Pose")
  292. Pose273 = Instance.new("Pose")
  293. Pose274 = Instance.new("Pose")
  294. Pose275 = Instance.new("Pose")
  295. Pose276 = Instance.new("Pose")
  296. Keyframe277 = Instance.new("Keyframe")
  297. Pose278 = Instance.new("Pose")
  298. Pose279 = Instance.new("Pose")
  299. Pose280 = Instance.new("Pose")
  300. Pose281 = Instance.new("Pose")
  301. Pose282 = Instance.new("Pose")
  302. Pose283 = Instance.new("Pose")
  303. Keyframe284 = Instance.new("Keyframe")
  304. Pose285 = Instance.new("Pose")
  305. Pose286 = Instance.new("Pose")
  306. Pose287 = Instance.new("Pose")
  307. Pose288 = Instance.new("Pose")
  308. Pose289 = Instance.new("Pose")
  309. Pose290 = Instance.new("Pose")
  310. Keyframe291 = Instance.new("Keyframe")
  311. Pose292 = Instance.new("Pose")
  312. Pose293 = Instance.new("Pose")
  313. Pose294 = Instance.new("Pose")
  314. Pose295 = Instance.new("Pose")
  315. Pose296 = Instance.new("Pose")
  316. Pose297 = Instance.new("Pose")
  317. Keyframe298 = Instance.new("Keyframe")
  318. Pose299 = Instance.new("Pose")
  319. Pose300 = Instance.new("Pose")
  320. Pose301 = Instance.new("Pose")
  321. Pose302 = Instance.new("Pose")
  322. Pose303 = Instance.new("Pose")
  323. Pose304 = Instance.new("Pose")
  324. Pose305 = Instance.new("Pose")
  325. Script306 = Instance.new("Script")
  326. SpecialMesh307 = Instance.new("SpecialMesh")
  327. Model0.Name = "StarterCharacter"
  328. Model0.Parent = mas
  329. Part1.Name = "HumanoidRootPart"
  330. Part1.Parent = Model0
  331. Part1.CFrame = CFrame.new(-5.81057644, 1.00001097, -26.5374336, 1, -5.68013796e-29, 0, 5.67944523e-29, 0.999997139, -5.04879165e-29, 0, 5.0487772e-29, 1)
  332. Part1.Position = Vector3.new(-5.810576438903809, 1.0000109672546387, -26.537433624267578)
  333. Part1.Color = Color3.new(0.152941, 0.27451, 0.176471)
  334. Part1.Transparency = 1
  335. Part1.Size = Vector3.new(2, 2, 1)
  336. Part1.BottomSurface = Enum.SurfaceType.Smooth
  337. Part1.BrickColor = BrickColor.new("Earth green")
  338. Part1.TopSurface = Enum.SurfaceType.Smooth
  339. Part1.brickColor = BrickColor.new("Earth green")
  340. Part1.FormFactor = Enum.FormFactor.Symmetric
  341. Part1.formFactor = Enum.FormFactor.Symmetric
  342. Motor6D2.Name = "Root Hip"
  343. Motor6D2.Parent = Part1
  344. Motor6D2.MaxVelocity = 0.10000000149011612
  345. Motor6D2.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  346. Motor6D2.C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  347. Motor6D2.Part0 = Part1
  348. Motor6D2.Part1 = Part3
  349. Motor6D2.part1 = Part3
  350. Part3.Name = "Torso"
  351. Part3.Parent = Model0
  352. Part3.CFrame = CFrame.new(-5.81057644, 1.00001097, -26.5374336, 1, -5.68013796e-29, 0, 5.67944523e-29, 0.999997139, -5.04879165e-29, 0, 5.0487772e-29, 1)
  353. Part3.Position = Vector3.new(-5.810576438903809, 1.0000109672546387, -26.537433624267578)
  354. Part3.Color = Color3.new(0.356863, 0.364706, 0.411765)
  355. Part3.Size = Vector3.new(2, 2, 1)
  356. Part3.BottomSurface = Enum.SurfaceType.Smooth
  357. Part3.BrickColor = BrickColor.new("Smoky grey")
  358. Part3.Material = Enum.Material.SmoothPlastic
  359. Part3.TopSurface = Enum.SurfaceType.Smooth
  360. Part3.brickColor = BrickColor.new("Smoky grey")
  361. Part3.FormFactor = Enum.FormFactor.Symmetric
  362. Part3.formFactor = Enum.FormFactor.Symmetric
  363. BodyForce4.Name = "RepulsionForce"
  364. BodyForce4.Parent = Part3
  365. BodyForce4.Force = Vector3.new(0, 0, 0)
  366. BodyForce4.force = Vector3.new(0, 0, 0)
  367. SpecialMesh5.Parent = Part3
  368. SpecialMesh5.MeshType = Enum.MeshType.Brick
  369. Motor6D6.Name = "Right Shoulder"
  370. Motor6D6.Parent = Part3
  371. Motor6D6.MaxVelocity = 0.10000000149011612
  372. Motor6D6.C0 = CFrame.new(1, 0.5, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  373. Motor6D6.C1 = CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  374. Motor6D6.Part0 = Part3
  375. Motor6D6.Part1 = Part17
  376. Motor6D6.part1 = Part17
  377. Motor6D7.Name = "Left Shoulder"
  378. Motor6D7.Parent = Part3
  379. Motor6D7.MaxVelocity = 0.10000000149011612
  380. Motor6D7.C0 = CFrame.new(-1, 0.5, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08)
  381. Motor6D7.C1 = CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08)
  382. Motor6D7.Part0 = Part3
  383. Motor6D7.Part1 = Part15
  384. Motor6D7.part1 = Part15
  385. Motor6D8.Name = "Right Hip"
  386. Motor6D8.Parent = Part3
  387. Motor6D8.MaxVelocity = 0.10000000149011612
  388. Motor6D8.C0 = CFrame.new(1, -1, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  389. Motor6D8.C1 = CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  390. Motor6D8.Part0 = Part3
  391. Motor6D8.Part1 = Part13
  392. Motor6D8.part1 = Part13
  393. Motor6D9.Name = "Left Hip"
  394. Motor6D9.Parent = Part3
  395. Motor6D9.MaxVelocity = 0.10000000149011612
  396. Motor6D9.C0 = CFrame.new(-1, -1, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08)
  397. Motor6D9.C1 = CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08)
  398. Motor6D9.Part0 = Part3
  399. Motor6D9.Part1 = Part11
  400. Motor6D9.part1 = Part11
  401. Motor6D10.Name = "Neck"
  402. Motor6D10.Parent = Part3
  403. Motor6D10.MaxVelocity = 0.10000000149011612
  404. Motor6D10.C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  405. Motor6D10.C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  406. Motor6D10.Part0 = Part3
  407. Motor6D10.Part1 = Part19
  408. Motor6D10.part1 = Part19
  409. Part11.Name = "Left Leg"
  410. Part11.Parent = Model0
  411. Part11.CFrame = CFrame.new(-6.31057644, -0.999983191, -26.5374336, 1, -5.68013736e-29, 0, 5.67944523e-29, 0.99999702, -5.04879165e-29, 0, 5.0487766e-29, 1)
  412. Part11.Position = Vector3.new(-6.310576438903809, -0.9999831914901733, -26.537433624267578)
  413. Part11.Color = Color3.new(0.356863, 0.364706, 0.411765)
  414. Part11.Size = Vector3.new(1, 2, 1)
  415. Part11.BottomSurface = Enum.SurfaceType.Smooth
  416. Part11.BrickColor = BrickColor.new("Smoky grey")
  417. Part11.CanCollide = false
  418. Part11.Material = Enum.Material.SmoothPlastic
  419. Part11.TopSurface = Enum.SurfaceType.Smooth
  420. Part11.brickColor = BrickColor.new("Smoky grey")
  421. Part11.FormFactor = Enum.FormFactor.Symmetric
  422. Part11.formFactor = Enum.FormFactor.Symmetric
  423. SpecialMesh12.Parent = Part11
  424. SpecialMesh12.MeshType = Enum.MeshType.Brick
  425. Part13.Name = "Right Leg"
  426. Part13.Parent = Model0
  427. Part13.CFrame = CFrame.new(-5.31057644, -0.999983191, -26.5374336, 1, -5.68013736e-29, 0, 5.67944523e-29, 0.99999702, -5.04879165e-29, 0, 5.0487766e-29, 1)
  428. Part13.Position = Vector3.new(-5.310576438903809, -0.9999831914901733, -26.537433624267578)
  429. Part13.Color = Color3.new(0.356863, 0.364706, 0.411765)
  430. Part13.Size = Vector3.new(1, 2, 1)
  431. Part13.BottomSurface = Enum.SurfaceType.Smooth
  432. Part13.BrickColor = BrickColor.new("Smoky grey")
  433. Part13.CanCollide = false
  434. Part13.Material = Enum.Material.SmoothPlastic
  435. Part13.TopSurface = Enum.SurfaceType.Smooth
  436. Part13.brickColor = BrickColor.new("Smoky grey")
  437. Part13.FormFactor = Enum.FormFactor.Symmetric
  438. Part13.formFactor = Enum.FormFactor.Symmetric
  439. SpecialMesh14.Parent = Part13
  440. SpecialMesh14.MeshType = Enum.MeshType.Brick
  441. Part15.Name = "Left Arm"
  442. Part15.Parent = Model0
  443. Part15.CFrame = CFrame.new(-7.31057644, 1.00001097, -26.5374336, 1, -5.68013736e-29, 0, 5.67944523e-29, 0.99999702, -5.04879165e-29, 0, 5.0487766e-29, 1)
  444. Part15.Position = Vector3.new(-7.310576438903809, 1.0000109672546387, -26.537433624267578)
  445. Part15.Color = Color3.new(0.792157, 0.796078, 0.819608)
  446. Part15.Size = Vector3.new(1, 2, 1)
  447. Part15.BottomSurface = Enum.SurfaceType.Smooth
  448. Part15.BrickColor = BrickColor.new("Ghost grey")
  449. Part15.CanCollide = false
  450. Part15.Material = Enum.Material.SmoothPlastic
  451. Part15.TopSurface = Enum.SurfaceType.Smooth
  452. Part15.brickColor = BrickColor.new("Ghost grey")
  453. Part15.FormFactor = Enum.FormFactor.Symmetric
  454. Part15.formFactor = Enum.FormFactor.Symmetric
  455. SpecialMesh16.Parent = Part15
  456. SpecialMesh16.MeshType = Enum.MeshType.Brick
  457. Part17.Name = "Right Arm"
  458. Part17.Parent = Model0
  459. Part17.CFrame = CFrame.new(-4.31057644, 1.00001097, -26.5374336, 1, -5.68013736e-29, 0, 5.67944523e-29, 0.99999702, -5.04879165e-29, 0, 5.0487766e-29, 1)
  460. Part17.Position = Vector3.new(-4.310576438903809, 1.0000109672546387, -26.537433624267578)
  461. Part17.Color = Color3.new(0.792157, 0.796078, 0.819608)
  462. Part17.Size = Vector3.new(1, 2, 1)
  463. Part17.BottomSurface = Enum.SurfaceType.Smooth
  464. Part17.BrickColor = BrickColor.new("Ghost grey")
  465. Part17.CanCollide = false
  466. Part17.Material = Enum.Material.SmoothPlastic
  467. Part17.TopSurface = Enum.SurfaceType.Smooth
  468. Part17.brickColor = BrickColor.new("Ghost grey")
  469. Part17.FormFactor = Enum.FormFactor.Symmetric
  470. Part17.formFactor = Enum.FormFactor.Symmetric
  471. SpecialMesh18.Parent = Part17
  472. SpecialMesh18.MeshType = Enum.MeshType.Brick
  473. Part19.Name = "Head"
  474. Part19.Parent = Model0
  475. Part19.CFrame = CFrame.new(-5.81057644, 2.50000668, -26.5374336, 1, -5.68013796e-29, 0, 5.67944523e-29, 0.999997139, -5.04879165e-29, 0, 5.0487772e-29, 1)
  476. Part19.Position = Vector3.new(-5.810576438903809, 2.500006675720215, -26.537433624267578)
  477. Part19.Color = Color3.new(0.792157, 0.796078, 0.819608)
  478. Part19.Size = Vector3.new(2, 1, 1)
  479. Part19.BottomSurface = Enum.SurfaceType.Smooth
  480. Part19.BrickColor = BrickColor.new("Ghost grey")
  481. Part19.TopSurface = Enum.SurfaceType.Smooth
  482. Part19.brickColor = BrickColor.new("Ghost grey")
  483. Part19.FormFactor = Enum.FormFactor.Symmetric
  484. Part19.formFactor = Enum.FormFactor.Symmetric
  485. SpecialMesh20.Parent = Part19
  486. SpecialMesh20.Offset = Vector3.new(0, -0.009999999776482582, 0)
  487. SpecialMesh20.Scale = Vector3.new(1.2000000476837158, 1.2000000476837158, 1.2000000476837158)
  488. Decal21.Name = "face (old)"
  489. Decal21.Parent = Part19
  490. Decal21.Texture = "http://www.roblox.com/asset/?id=82390874"
  491. Humanoid22.Parent = Model0
  492. Humanoid22.LeftLeg = Part11
  493. Humanoid22.RightLeg = Part13
  494. Humanoid22.Torso = Part1
  495. Script23.Name = "Animate"
  496. Script23.Parent = Model0
  497. table.insert(cors,sandbox(Script23,function()
  498. function   waitForChild(parent, childName)
  499.     local child = parent:findFirstChild(childName)
  500.     if child then return child end
  501.     while true do
  502.         child = parent.ChildAdded:wait()
  503.         if child.Name==childName then return child end
  504.     end
  505. end
  506.  
  507. local Figure = script.Parent
  508. local Torso = waitForChild(Figure, "Torso")
  509. local RightShoulder = waitForChild(Torso, "Right Shoulder")
  510. local LeftShoulder = waitForChild(Torso, "Left Shoulder")
  511. local RightHip = waitForChild(Torso, "Right Hip")
  512. local LeftHip = waitForChild(Torso, "Left Hip")
  513. local Neck = waitForChild(Torso, "Neck")
  514. local Humanoid = waitForChild(Figure, "Humanoid")
  515. local pose = "Standing"
  516.  
  517. local currentAnim = ""
  518. local currentAnimTrack = nil
  519. local currentAnimKeyframeHandler = nil
  520. local currentAnimSpeed = 1.0
  521. local animTable = {}
  522. local animNames = {
  523.     idle =  {  
  524.                 { id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
  525.                 { id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
  526.             },
  527.     walk =  {  
  528.                 { id = "http://www.roblox.com/asset/?id=125749145", weight = 10 }
  529.             },
  530.     run =   {
  531.                 { id = "run.xml", weight = 10 }
  532.             },
  533.     jump =  {
  534.                 { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
  535.             },
  536.     fall =  {
  537.                 { id = "http://www.roblox.com/asset/?id=125750759", weight = 10 }
  538.             },
  539.     climb = {
  540.                 { id = "http://www.roblox.com/asset/?id=125750800", weight = 10 }
  541.             },
  542.     toolnone = {
  543.                 { id = "http://www.roblox.com/asset/?id=125750867", weight = 10 }
  544.             },
  545.     toolslash = {
  546.                 { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
  547. --              { id = "slash.xml", weight = 10 }
  548.             },
  549.     toollunge = {
  550.                 { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
  551.             },
  552.     wave = {
  553.                 { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
  554.             },
  555.     point = {
  556.                 { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
  557.             },
  558.     dance = {
  559.                 { id = "http://www.roblox.com/asset/?id=130018893", weight = 10 },
  560.                 { id = "http://www.roblox.com/asset/?id=132546839", weight = 10 },
  561.                 { id = "http://www.roblox.com/asset/?id=132546884", weight = 10 }
  562.             },
  563.     dance2 = {
  564.                 { id = "http://www.roblox.com/asset/?id=160934142", weight = 10 },
  565.                 { id = "http://www.roblox.com/asset/?id=160934298", weight = 10 },
  566.                 { id = "http://www.roblox.com/asset/?id=160934376", weight = 10 }
  567.             },
  568.     dance3 = {
  569.                 { id = "http://www.roblox.com/asset/?id=160934458", weight = 10 },
  570.                 { id = "http://www.roblox.com/asset/?id=160934530", weight = 10 },
  571.                 { id = "http://www.roblox.com/asset/?id=160934593", weight = 10 }
  572.             },
  573.     laugh = {
  574.                 { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
  575.             },
  576.     cheer = {
  577.                 { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
  578.             },
  579. }
  580.  
  581. -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
  582. local emoteNames = { wave = false, point = false, dance = true, dance2 = true, dance3 = true, laugh = false, cheer = false}
  583.  
  584. math.randomseed(tick())
  585.  
  586. function configureAnimationSet(name, fileList)
  587.     if (animTable[name] ~= nil) then
  588.         for _, connection in pairs(animTable[name].connections) do
  589.             connection:disconnect()
  590.         end
  591.     end
  592.     animTable[name] = {}
  593.     animTable[name].count = 0
  594.     animTable[name].totalWeight = 0
  595.     animTable[name].connections = {}
  596.  
  597.     -- check for config values
  598.     local config = script:FindFirstChild(name)
  599.     if (config ~= nil) then
  600. --      print("Loading anims " .. name)
  601.         table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end))
  602.         table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end))
  603.         local idx = 1
  604.         for _, childPart in pairs(config:GetChildren()) do
  605.             if (childPart:IsA("Animation")) then
  606.                 table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end))
  607.                 animTable[name][idx] = {}
  608.                 animTable[name][idx].anim = childPart
  609.                 local weightObject = childPart:FindFirstChild("Weight")
  610.                 if (weightObject == nil) then
  611.                     animTable[name][idx].weight = 1
  612.                 else
  613.                     animTable[name][idx].weight = weightObject.Value
  614.                 end
  615.                 animTable[name].count = animTable[name].count + 1
  616.                 animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
  617.     --          print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
  618.                 idx = idx + 1
  619.             end
  620.         end
  621.     end
  622.  
  623.     -- fallback to defaults
  624.     if (animTable[name].count <= 0) then
  625.         for idx, anim in pairs(fileList) do
  626.             animTable[name][idx] = {}
  627.             animTable[name][idx].anim = Instance.new("Animation")
  628.             animTable[name][idx].anim.Name = name
  629.             animTable[name][idx].anim.AnimationId = anim.id
  630.             animTable[name][idx].weight = anim.weight
  631.             animTable[name].count = animTable[name].count + 1
  632.             animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
  633. --          print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
  634.         end
  635.     end
  636. end
  637.  
  638. -- Setup animation objects
  639. function scriptChildModified(child)
  640.     local fileList = animNames[child.Name]
  641.     if (fileList ~= nil) then
  642.         configureAnimationSet(child.Name, fileList)
  643.     end
  644. end
  645.  
  646. script.ChildAdded:connect(scriptChildModified)
  647. script.ChildRemoved:connect(scriptChildModified)
  648.  
  649.  
  650. for name, fileList in pairs(animNames) do
  651.     configureAnimationSet(name, fileList)
  652. end
  653.  
  654. -- ANIMATION
  655.  
  656. -- declarations
  657. local toolAnim = "None"
  658. local toolAnimTime = 0
  659.  
  660. local jumpAnimTime = 0
  661. local jumpAnimDuration = 0.3
  662.  
  663. local toolTransitionTime = 0.1
  664. local fallTransitionTime = 0.3
  665. local jumpMaxLimbVelocity = 0.75
  666.  
  667. -- functions
  668.  
  669. function stopAllAnimations()
  670.     local oldAnim = currentAnim
  671.  
  672.     -- return to idle if finishing an emote
  673.     if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
  674.         oldAnim = "idle"
  675.     end
  676.  
  677.     currentAnim = ""
  678.     if (currentAnimKeyframeHandler ~= nil) then
  679.         currentAnimKeyframeHandler:disconnect()
  680.     end
  681.  
  682.     if (currentAnimTrack ~= nil) then
  683.         currentAnimTrack:Stop()
  684.         currentAnimTrack:Destroy()
  685.         currentAnimTrack = nil
  686.     end
  687.     return oldAnim
  688. end
  689.  
  690. function setAnimationSpeed(speed)
  691.     if speed ~= currentAnimSpeed then
  692.         currentAnimSpeed = speed
  693.         currentAnimTrack:AdjustSpeed(currentAnimSpeed)
  694.     end
  695. end
  696.  
  697. function keyFrameReachedFunc(frameName)
  698.     if (frameName == "End") then
  699. --      print("Keyframe : ".. frameName)
  700.         local repeatAnim = stopAllAnimations()
  701.         local animSpeed = currentAnimSpeed
  702.         playAnimation(repeatAnim, 0.0, Humanoid)
  703.         setAnimationSpeed(animSpeed)
  704.     end
  705. end
  706.  
  707. -- Preload animations
  708. function playAnimation(animName, transitionTime, humanoid)
  709.     local idleFromEmote = (animName == "idle" and emoteNames[currentAnim] ~= nil)
  710.     if (animName ~= currentAnim and not idleFromEmote) then      
  711.        
  712.         if (currentAnimTrack ~= nil) then
  713.             currentAnimTrack:Stop(transitionTime)
  714.             currentAnimTrack:Destroy()
  715.         end
  716.  
  717.         currentAnimSpeed = 1.0
  718.         local roll = math.random(1, animTable[animName].totalWeight)
  719.         local origRoll = roll
  720.         local idx = 1
  721.         while (roll > animTable[animName][idx].weight) do
  722.             roll = roll - animTable[animName][idx].weight
  723.             idx = idx + 1
  724.         end
  725. --      print(animName .. " " .. idx .. " [" .. origRoll .. "]")
  726.         local anim = animTable[animName][idx].anim
  727.  
  728.         -- load it to the humanoid; get AnimationTrack
  729.         currentAnimTrack = humanoid:LoadAnimation(anim)
  730.          
  731.         -- play the animation
  732.         currentAnimTrack:Play(transitionTime)
  733.         currentAnim = animName
  734.  
  735.         -- set up keyframe name triggers
  736.         if (currentAnimKeyframeHandler ~= nil) then
  737.             currentAnimKeyframeHandler:disconnect()
  738.         end
  739.         currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
  740.     end
  741. end
  742.  
  743. -------------------------------------------------------------------------------------------
  744. -------------------------------------------------------------------------------------------
  745.  
  746. local toolAnimName = ""
  747. local toolAnimTrack = nil
  748. local currentToolAnimKeyframeHandler = nil
  749.  
  750. function toolKeyFrameReachedFunc(frameName)
  751.     if (frameName == "End") then
  752. --      print("Keyframe : ".. frameName)
  753.         local repeatAnim = stopToolAnimations()
  754.         playToolAnimation(repeatAnim, 0.0, Humanoid)
  755.     end
  756. end
  757.  
  758.  
  759. function playToolAnimation(animName, transitionTime, humanoid)
  760.     if (animName ~= toolAnimName) then       
  761.        
  762.         if (toolAnimTrack ~= nil) then
  763.             toolAnimTrack:Stop()
  764.             toolAnimTrack:Destroy()
  765.             transitionTime = 0
  766.         end
  767.  
  768.         local roll = math.random(1, animTable[animName].totalWeight)
  769.         local origRoll = roll
  770.         local idx = 1
  771.         while (roll > animTable[animName][idx].weight) do
  772.             roll = roll - animTable[animName][idx].weight
  773.             idx = idx + 1
  774.         end
  775. --      print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
  776.         local anim = animTable[animName][idx].anim
  777.  
  778.         -- load it to the humanoid; get AnimationTrack
  779.         toolAnimTrack = humanoid:LoadAnimation(anim)
  780.          
  781.         -- play the animation
  782.         toolAnimTrack:Play(transitionTime)
  783.         toolAnimName = animName
  784.  
  785.         currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
  786.     end
  787. end
  788.  
  789. function stopToolAnimations()
  790.     local oldAnim = toolAnimName
  791.  
  792.     if (currentToolAnimKeyframeHandler ~= nil) then
  793.         currentToolAnimKeyframeHandler:disconnect()
  794.     end
  795.  
  796.     toolAnimName = ""
  797.     if (toolAnimTrack ~= nil) then
  798.         toolAnimTrack:Stop()
  799.         toolAnimTrack:Destroy()
  800.         toolAnimTrack = nil
  801.     end
  802.  
  803.  
  804.     return oldAnim
  805. end
  806.  
  807. -------------------------------------------------------------------------------------------
  808. -------------------------------------------------------------------------------------------
  809.  
  810.  
  811. function onRunning(speed)
  812.     if speed>0.01 then
  813.         playAnimation("walk", 0.1, Humanoid)
  814.         pose = "Running"
  815.     else
  816.         playAnimation("idle", 0.1, Humanoid)
  817.         pose = "Standing"
  818.     end
  819. end
  820.  
  821. function onDied()
  822.     pose = "Dead"
  823. end
  824.  
  825. function onJumping()
  826.     playAnimation("jump", 0.1, Humanoid)
  827.     jumpAnimTime = jumpAnimDuration
  828.     pose = "Jumping"
  829. end
  830.  
  831. function onClimbing(speed)
  832.     playAnimation("climb", 0.1, Humanoid)
  833.     setAnimationSpeed(speed / 12.0)
  834.     pose = "Climbing"
  835. end
  836.  
  837. function onGettingUp()
  838.     pose = "GettingUp"
  839. end
  840.  
  841. function onFreeFall()
  842.     if (jumpAnimTime <= 0) then
  843.         playAnimation("fall", fallTransitionTime, Humanoid)
  844.     end
  845.     pose = "FreeFall"
  846. end
  847.  
  848. function onFallingDown()
  849.     pose = "FallingDown"
  850. end
  851.  
  852. function onSeated()
  853.     pose = "Seated"
  854. end
  855.  
  856. function onPlatformStanding()
  857.     pose = "PlatformStanding"
  858. end
  859.  
  860. function onSwimming(speed)
  861.     if speed>0 then
  862.         pose = "Running"
  863.     else
  864.         pose = "Standing"
  865.     end
  866. end
  867.  
  868. function getTool() 
  869.     for _, kid in ipairs(Figure:GetChildren()) do
  870.         if kid.className == "Tool" then return kid end
  871.     end
  872.     return nil
  873. end
  874.  
  875. function getToolAnim(tool)
  876.     for _, c in ipairs(tool:GetChildren()) do
  877.         if c.Name == "toolanim" and c.className == "StringValue" then
  878.             return c
  879.         end
  880.     end
  881.     return nil
  882. end
  883.  
  884. function animateTool()
  885.    
  886.     if (toolAnim == "None") then
  887.         playToolAnimation("toolnone", toolTransitionTime, Humanoid)
  888.         return
  889.     end
  890.  
  891.     if (toolAnim == "Slash") then
  892.         playToolAnimation("toolslash", 0, Humanoid)
  893.         return
  894.     end
  895.  
  896.     if (toolAnim == "Lunge") then
  897.         playToolAnimation("toollunge", 0, Humanoid)
  898.         return
  899.     end
  900. end
  901.  
  902. function moveSit()
  903.     RightShoulder.MaxVelocity = 0.15
  904.     LeftShoulder.MaxVelocity = 0.15
  905.     RightShoulder:SetDesiredAngle(3.14 /2)
  906.     LeftShoulder:SetDesiredAngle(-3.14 /2)
  907.     RightHip:SetDesiredAngle(3.14 /2)
  908.     LeftHip:SetDesiredAngle(-3.14 /2)
  909. end
  910.  
  911. local lastTick = 0
  912.  
  913. function move(time)
  914.     local amplitude = 1
  915.     local frequency = 1
  916.     local deltaTime = time - lastTick
  917.     lastTick = time
  918.  
  919.     local climbFudge = 0
  920.     local setAngles = false
  921.  
  922.     if (jumpAnimTime > 0) then
  923.         jumpAnimTime = jumpAnimTime - deltaTime
  924.     end
  925.  
  926.     if (pose == "FreeFall" and jumpAnimTime <= 0) then
  927.         playAnimation("fall", fallTransitionTime, Humanoid)
  928.     elseif (pose == "Seated") then
  929.         stopAllAnimations()
  930.         moveSit()
  931.         return
  932.     elseif (pose == "Running") then
  933.         playAnimation("walk", 0.1, Humanoid)
  934.     elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
  935. --      print("Wha " .. pose)
  936.         amplitude = 0.1
  937.         frequency = 1
  938.         setAngles = true
  939.     end
  940.  
  941.     if (setAngles) then
  942.         desiredAngle = amplitude * math.sin(time * frequency)
  943.  
  944.         RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
  945.         LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
  946.         RightHip:SetDesiredAngle(-desiredAngle)
  947.         LeftHip:SetDesiredAngle(-desiredAngle)
  948.     end
  949.  
  950.     -- Tool Animation handling
  951.     local tool = getTool()
  952.     if tool then
  953.    
  954.         animStringValueObject = getToolAnim(tool)
  955.  
  956.         if animStringValueObject then
  957.             toolAnim = animStringValueObject.Value
  958.             -- message recieved, delete StringValue
  959.             animStringValueObject.Parent = nil
  960.             toolAnimTime = time + .3
  961.         end
  962.  
  963.         if time > toolAnimTime then
  964.             toolAnimTime = 0
  965.             toolAnim = "None"
  966.         end
  967.  
  968.         animateTool()      
  969.     else
  970.         stopToolAnimations()
  971.         toolAnim = "None"
  972.         toolAnimTime = 0
  973.     end
  974. end
  975.  
  976. -- connect events
  977. Humanoid.Died:connect(onDied)
  978. Humanoid.Running:connect(onRunning)
  979. Humanoid.Jumping:connect(onJumping)
  980. Humanoid.Climbing:connect(onClimbing)
  981. Humanoid.GettingUp:connect(onGettingUp)
  982. Humanoid.FreeFalling:connect(onFreeFall)
  983. Humanoid.FallingDown:connect(onFallingDown)
  984. Humanoid.Seated:connect(onSeated)
  985. Humanoid.PlatformStanding:connect(onPlatformStanding)
  986. Humanoid.Swimming:connect(onSwimming)
  987.  
  988. -- main program
  989.  
  990. local runService = game:service("RunService");
  991.  
  992. -- initialize to idle
  993. playAnimation("idle", 0.1, Humanoid)
  994. pose = "Standing"
  995.  
  996. while Figure.Parent~=nil do
  997.     local _, time = wait(0.1)
  998.     move(time)
  999. end
  1000.  
  1001.  
  1002.  
  1003. end))
  1004. StringValue24.Name = "climb"
  1005. StringValue24.Parent = Script23
  1006. Animation25.Name = "ClimbAnim"
  1007. Animation25.Parent = StringValue24
  1008. Animation25.AnimationId = "http://www.roblox.com/asset/?id=125750800"
  1009. StringValue26.Name = "fall"
  1010. StringValue26.Parent = Script23
  1011. Animation27.Name = "FallAnim"
  1012. Animation27.Parent = StringValue26
  1013. Animation27.AnimationId = "rbxassetid://399379775"
  1014. StringValue28.Name = "idle"
  1015. StringValue28.Parent = Script23
  1016. Animation29.Name = "Animation1"
  1017. Animation29.Parent = StringValue28
  1018. Animation29.AnimationId = "rbxassetid://396524805"
  1019. NumberValue30.Name = "Weight"
  1020. NumberValue30.Parent = Animation29
  1021. NumberValue30.Value = 9
  1022. Animation31.Name = "Animation2"
  1023. Animation31.Parent = StringValue28
  1024. Animation31.AnimationId = "rbxassetid://396524805"
  1025. NumberValue32.Name = "Weight"
  1026. NumberValue32.Parent = Animation31
  1027. NumberValue32.Value = 1
  1028. StringValue33.Name = "jump"
  1029. StringValue33.Parent = Script23
  1030. Animation34.Name = "JumpAnim"
  1031. Animation34.Parent = StringValue33
  1032. Animation34.AnimationId = "rbxassetid://399378534"
  1033. StringValue35.Name = "run"
  1034. StringValue35.Parent = Script23
  1035. Animation36.Name = "RunAnim"
  1036. Animation36.Parent = StringValue35
  1037. Animation36.AnimationId = "rbxassetid://399377124"
  1038. StringValue37.Name = "toolnone"
  1039. StringValue37.Parent = Script23
  1040. Animation38.Name = "ToolNoneAnim"
  1041. Animation38.Parent = StringValue37
  1042. Animation38.AnimationId = "http://www.roblox.com/asset/?id=125750867"
  1043. StringValue39.Name = "walk"
  1044. StringValue39.Parent = Script23
  1045. Animation40.Name = "WalkAnim"
  1046. Animation40.Parent = StringValue39
  1047. Animation40.AnimationId = "rbxassetid://399377124"
  1048. Script41.Name = "Respawn"
  1049. Script41.Parent = Model0
  1050. table.insert(cors,sandbox(Script41,function()
  1051. name="Humanoid"
  1052.  
  1053.  
  1054.  
  1055. robo=script.Parent:clone()
  1056.  
  1057.  
  1058.  
  1059. while true do
  1060.  
  1061.     wait(5)
  1062.  
  1063.     if script.Parent.Humanoid.Health<1 then
  1064.  
  1065.         robot=robo:clone()
  1066.  
  1067.         robot.Parent=script.Parent.Parent
  1068.  
  1069.         robot:makeJoints()
  1070.  
  1071.         script.Parent:remove()
  1072.  
  1073.     end
  1074.  
  1075. end
  1076.  
  1077.        
  1078.  
  1079.  
  1080.  
  1081.  
  1082.  
  1083.  
  1084. end))
  1085. BodyColors42.Parent = Model0
  1086. BodyColors42.HeadColor = BrickColor.new("Ghost grey")
  1087. BodyColors42.HeadColor3 = Color3.new(0.792157, 0.796079, 0.819608)
  1088. BodyColors42.LeftArmColor = BrickColor.new("Ghost grey")
  1089. BodyColors42.LeftArmColor3 = Color3.new(0.792157, 0.796079, 0.819608)
  1090. BodyColors42.LeftLegColor = BrickColor.new("Smoky grey")
  1091. BodyColors42.LeftLegColor3 = Color3.new(0.356863, 0.364706, 0.411765)
  1092. BodyColors42.RightArmColor = BrickColor.new("Ghost grey")
  1093. BodyColors42.RightArmColor3 = Color3.new(0.792157, 0.796079, 0.819608)
  1094. BodyColors42.RightLegColor = BrickColor.new("Smoky grey")
  1095. BodyColors42.RightLegColor3 = Color3.new(0.356863, 0.364706, 0.411765)
  1096. BodyColors42.TorsoColor = BrickColor.new("Smoky grey")
  1097. BodyColors42.TorsoColor3 = Color3.new(0.356863, 0.364706, 0.411765)
  1098. Model43.Name = "AnimSaves"
  1099. Model43.Parent = Model0
  1100. KeyframeSequence44.Name = "Climb"
  1101. KeyframeSequence44.Parent = Model43
  1102. KeyframeSequence44.Priority = Enum.AnimationPriority.Core
  1103. Keyframe45.Parent = KeyframeSequence44
  1104. Pose46.Name = "HumanoidRootPart"
  1105. Pose46.Parent = Keyframe45
  1106. Pose46.Weight = 0
  1107. Pose47.Name = "Torso"
  1108. Pose47.Parent = Pose46
  1109. Pose47.CFrame = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999922633, -0.0124389585, 0, 0.0124387443, 0.999905467)
  1110. Pose47.EasingDirection = Enum.PoseEasingDirection.InOut
  1111. Pose47.EasingStyle = Enum.PoseEasingStyle.Cubic
  1112. Pose48.Name = "Left Leg"
  1113. Pose48.Parent = Pose47
  1114. Pose48.CFrame = CFrame.new(2.2649765e-06, 0.00105983019, 9.53674316e-07, 0.765139699, 0.643864214, 4.26325641e-14, -0.643853545, 0.76512599, 1.0658141e-14, -4.61852778e-14, -2.13162804e-14, 1)
  1115. Pose48.EasingDirection = Enum.PoseEasingDirection.InOut
  1116. Pose49.Name = "Right Arm"
  1117. Pose49.Parent = Pose47
  1118. Pose49.CFrame = CFrame.new(9.35792923e-06, -0.0012601912, 0, -0.865639985, -0.500666857, -5.00932629e-12, 0.500657976, -0.865625143, 9.98312544e-13, -4.82103246e-12, -1.65734082e-12, 1)
  1119. Pose49.EasingDirection = Enum.PoseEasingDirection.InOut
  1120. Pose49.EasingStyle = Enum.PoseEasingStyle.Cubic
  1121. Pose50.Name = "Left Arm"
  1122. Pose50.Parent = Pose47
  1123. Pose50.CFrame = CFrame.new(-1.03265047e-05, -0.0015681684, -5.06639481e-06, -0.875065684, -0.48400417, 4.87005991e-11, 0.483996242, -0.875050187, -2.12452278e-12, 4.36664038e-11, 2.16999734e-11, 1)
  1124. Pose50.EasingDirection = Enum.PoseEasingDirection.InOut
  1125. Pose50.EasingStyle = Enum.PoseEasingStyle.Cubic
  1126. Pose51.Name = "Right Leg"
  1127. Pose51.Parent = Pose47
  1128. Pose51.CFrame = CFrame.new(-9.95397568e-06, 0.00297826529, -3.21865082e-06, 0.751910031, 0.659265518, 8.17124146e-14, -0.659253895, 0.751897216, 2.52242671e-13, 9.23705556e-14, -2.25597305e-13, 1)
  1129. Pose51.EasingDirection = Enum.PoseEasingDirection.InOut
  1130. Keyframe52.Parent = KeyframeSequence44
  1131. Keyframe52.Time = 0.06666667014360428
  1132. Pose53.Name = "HumanoidRootPart"
  1133. Pose53.Parent = Keyframe52
  1134. Pose53.Weight = 0
  1135. Pose54.Name = "Torso"
  1136. Pose54.Parent = Pose53
  1137. Pose54.CFrame = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999922633, -0.0124389585, 0, 0.0124387443, 0.999905467)
  1138. Pose54.EasingDirection = Enum.PoseEasingDirection.InOut
  1139. Pose54.EasingStyle = Enum.PoseEasingStyle.Cubic
  1140. Pose55.Name = "Left Leg"
  1141. Pose55.Parent = Pose54
  1142. Pose55.CFrame = CFrame.new(1.96695328e-06, 0.0010394454, 9.53674316e-07, 0.765140355, 0.64386344, 4.97379915e-14, -0.643852711, 0.765126586, 7.10542736e-15, -4.61852778e-14, -2.48689941e-14, 1)
  1143. Pose55.EasingDirection = Enum.PoseEasingDirection.InOut
  1144. Pose56.Name = "Right Arm"
  1145. Pose56.Parent = Pose54
  1146. Pose56.CFrame = CFrame.new(9.68575478e-06, -0.00121662021, -4.76837158e-07, -0.873000205, -0.487719655, 1.20504495e-10, 0.487710923, -0.872985244, -5.86926063e-11, 1.33830724e-10, 7.50510678e-12, 1)
  1147. Pose56.EasingDirection = Enum.PoseEasingDirection.InOut
  1148. Pose56.EasingStyle = Enum.PoseEasingStyle.Cubic
  1149. Pose57.Name = "Left Arm"
  1150. Pose57.Parent = Pose54
  1151. Pose57.CFrame = CFrame.new(-1.63316727e-05, -0.00134202838, -4.11272049e-06, -0.874304295, -0.485378027, 7.00204339e-11, 0.48537007, -0.874288917, -2.75353074e-11, 7.45892237e-11, 9.89608308e-12, 1)
  1152. Pose57.EasingDirection = Enum.PoseEasingDirection.InOut
  1153. Pose57.EasingStyle = Enum.PoseEasingStyle.Cubic
  1154. Pose58.Name = "Right Leg"
  1155. Pose58.Parent = Pose54
  1156. Pose58.CFrame = CFrame.new(-1.21593475e-05, 0.00311154127, -4.17232513e-06, 0.751915574, 0.65925926, 1.03028697e-13, -0.659247637, 0.751902699, 2.00728323e-13, 4.26325641e-14, -2.02504666e-13, 1)
  1157. Pose58.EasingDirection = Enum.PoseEasingDirection.InOut
  1158. Keyframe59.Parent = KeyframeSequence44
  1159. Keyframe59.Time = 0.4000000059604645
  1160. Pose60.Name = "HumanoidRootPart"
  1161. Pose60.Parent = Keyframe59
  1162. Pose60.Weight = 0
  1163. Pose61.Name = "Torso"
  1164. Pose61.Parent = Pose60
  1165. Pose61.CFrame = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999922633, -0.0124389585, 0, 0.0124387443, 0.999905467)
  1166. Pose61.EasingDirection = Enum.PoseEasingDirection.InOut
  1167. Pose61.EasingStyle = Enum.PoseEasingStyle.Cubic
  1168. Pose62.Name = "Left Leg"
  1169. Pose62.Parent = Pose61
  1170. Pose62.CFrame = CFrame.new(2.47359276e-05, 0.00271201134, 8.94069672e-07, 0.776255727, -0.630418062, 7.60280727e-13, 0.630406916, 0.776242435, 1.0658141e-13, -6.43041176e-13, 4.15667473e-13, 1)
  1171. Pose62.EasingDirection = Enum.PoseEasingDirection.InOut
  1172. Pose63.Name = "Right Arm"
  1173. Pose63.Parent = Pose61
  1174. Pose63.CFrame = CFrame.new(1.3679266e-05, -0.00174435973, 0, -0.857108116, 0.515136421, 5.79873927e-11, -0.515127957, -0.857092977, 1.96642702e-12, 5.07078823e-11, -2.82067685e-11, 1)
  1175. Pose63.EasingDirection = Enum.PoseEasingDirection.InOut
  1176. Pose63.EasingStyle = Enum.PoseEasingStyle.Cubic
  1177. Pose64.Name = "Left Arm"
  1178. Pose64.Parent = Pose61
  1179. Pose64.CFrame = CFrame.new(-2.19345093e-05, -0.00186869502, -5.00679016e-06, -0.853807688, 0.520588279, 5.95754557e-11, -0.52057904, -0.853793025, 9.35429512e-12, 5.57243141e-11, -2.30411228e-11, 0.999999762)
  1180. Pose64.EasingDirection = Enum.PoseEasingDirection.InOut
  1181. Pose64.EasingStyle = Enum.PoseEasingStyle.Cubic
  1182. Pose65.Name = "Right Leg"
  1183. Pose65.Parent = Pose61
  1184. Pose65.CFrame = CFrame.new(-2.75969505e-05, 0.00389009714, -1.03712082e-05, 0.78024292, -0.62547648, -4.26325641e-14, 0.625466108, 0.780229092, 2.61124455e-13, -1.20792265e-13, -2.1138645e-13, 1)
  1185. Pose65.EasingDirection = Enum.PoseEasingDirection.InOut
  1186. Keyframe66.Parent = KeyframeSequence44
  1187. Keyframe66.Time = 0.46666666865348816
  1188. Pose67.Name = "HumanoidRootPart"
  1189. Pose67.Parent = Keyframe66
  1190. Pose67.Weight = 0
  1191. Pose68.Name = "Torso"
  1192. Pose68.Parent = Pose67
  1193. Pose68.CFrame = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999922633, -0.0124389585, 0, 0.0124387443, 0.999905467)
  1194. Pose68.EasingDirection = Enum.PoseEasingDirection.InOut
  1195. Pose68.EasingStyle = Enum.PoseEasingStyle.Cubic
  1196. Pose69.Name = "Left Leg"
  1197. Pose69.Parent = Pose68
  1198. Pose69.CFrame = CFrame.new(2.47359276e-05, 0.00271201134, 8.94069672e-07, 0.776255727, -0.630418062, 7.60280727e-13, 0.630406916, 0.776242435, 1.0658141e-13, -6.43041176e-13, 4.15667473e-13, 1)
  1199. Pose69.EasingDirection = Enum.PoseEasingDirection.InOut
  1200. Pose70.Name = "Right Arm"
  1201. Pose70.Parent = Pose68
  1202. Pose70.CFrame = CFrame.new(1.3679266e-05, -0.00174435973, 0, -0.857108116, 0.515136421, 5.79873927e-11, -0.515127957, -0.857092977, 1.96642702e-12, 5.07078823e-11, -2.82067685e-11, 1)
  1203. Pose70.EasingDirection = Enum.PoseEasingDirection.InOut
  1204. Pose70.EasingStyle = Enum.PoseEasingStyle.Cubic
  1205. Pose71.Name = "Left Arm"
  1206. Pose71.Parent = Pose68
  1207. Pose71.CFrame = CFrame.new(-2.19345093e-05, -0.00186869502, -5.00679016e-06, -0.853807688, 0.520588279, 5.95754557e-11, -0.52057904, -0.853793025, 9.35429512e-12, 5.57243141e-11, -2.30411228e-11, 0.999999762)
  1208. Pose71.EasingDirection = Enum.PoseEasingDirection.InOut
  1209. Pose71.EasingStyle = Enum.PoseEasingStyle.Cubic
  1210. Pose72.Name = "Right Leg"
  1211. Pose72.Parent = Pose68
  1212. Pose72.CFrame = CFrame.new(-2.75969505e-05, 0.00389009714, -1.03712082e-05, 0.78024292, -0.62547648, -4.26325641e-14, 0.625466108, 0.780229092, 2.61124455e-13, -1.20792265e-13, -2.1138645e-13, 1)
  1213. Pose72.EasingDirection = Enum.PoseEasingDirection.InOut
  1214. Keyframe73.Parent = KeyframeSequence44
  1215. Keyframe73.Time = 0.800000011920929
  1216. Pose74.Name = "HumanoidRootPart"
  1217. Pose74.Parent = Keyframe73
  1218. Pose74.Weight = 0
  1219. Pose75.Name = "Torso"
  1220. Pose75.Parent = Pose74
  1221. Pose75.CFrame = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999922633, -0.0124389585, 0, 0.0124387443, 0.999905467)
  1222. Pose75.EasingDirection = Enum.PoseEasingDirection.InOut
  1223. Pose75.EasingStyle = Enum.PoseEasingStyle.Cubic
  1224. Pose76.Name = "Left Leg"
  1225. Pose76.Parent = Pose75
  1226. Pose76.CFrame = CFrame.new(2.2649765e-06, 0.00105983019, 9.53674316e-07, 0.765139699, 0.643864214, 4.26325641e-14, -0.643853545, 0.76512599, 1.0658141e-14, -4.61852778e-14, -2.13162804e-14, 1)
  1227. Pose76.EasingDirection = Enum.PoseEasingDirection.InOut
  1228. Pose77.Name = "Right Arm"
  1229. Pose77.Parent = Pose75
  1230. Pose77.CFrame = CFrame.new(9.35792923e-06, -0.0012601912, 0, -0.865639985, -0.500666857, -5.00932629e-12, 0.500657976, -0.865625143, 9.98312544e-13, -4.82103246e-12, -1.65734082e-12, 1)
  1231. Pose77.EasingDirection = Enum.PoseEasingDirection.InOut
  1232. Pose77.EasingStyle = Enum.PoseEasingStyle.Cubic
  1233. Pose78.Name = "Left Arm"
  1234. Pose78.Parent = Pose75
  1235. Pose78.CFrame = CFrame.new(-1.03265047e-05, -0.0015681684, -5.06639481e-06, -0.875065684, -0.48400417, 4.87005991e-11, 0.483996242, -0.875050187, -2.12452278e-12, 4.36664038e-11, 2.16999734e-11, 1)
  1236. Pose78.EasingDirection = Enum.PoseEasingDirection.InOut
  1237. Pose78.EasingStyle = Enum.PoseEasingStyle.Cubic
  1238. Pose79.Name = "Right Leg"
  1239. Pose79.Parent = Pose75
  1240. Pose79.CFrame = CFrame.new(-9.95397568e-06, 0.00297826529, -3.21865082e-06, 0.751910031, 0.659265518, 8.17124146e-14, -0.659253895, 0.751897216, 2.52242671e-13, 9.23705556e-14, -2.25597305e-13, 1)
  1241. Pose79.EasingDirection = Enum.PoseEasingDirection.InOut
  1242. KeyframeSequence80.Name = "Walk"
  1243. KeyframeSequence80.Parent = Model43
  1244. KeyframeSequence80.Priority = Enum.AnimationPriority.Core
  1245. Keyframe81.Parent = KeyframeSequence80
  1246. Pose82.Name = "HumanoidRootPart"
  1247. Pose82.Parent = Keyframe81
  1248. Pose82.Weight = 0
  1249. Pose83.Name = "Torso"
  1250. Pose83.Parent = Pose82
  1251. Pose83.CFrame = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999922633, -0.0124389585, 0, 0.0124387443, 0.999905467)
  1252. Pose83.EasingDirection = Enum.PoseEasingDirection.InOut
  1253. Pose83.EasingStyle = Enum.PoseEasingStyle.Cubic
  1254. Pose84.Name = "Left Leg"
  1255. Pose84.Parent = Pose83
  1256. Pose84.CFrame = CFrame.new(1.13248825e-06, 0.000817537308, 1.01327896e-06, 0.865403175, 0.501076102, 0, -0.501067519, 0.865388095, 3.55271368e-15, 0, 0, 1)
  1257. Pose84.EasingDirection = Enum.PoseEasingDirection.InOut
  1258. Pose85.Name = "Right Arm"
  1259. Pose85.Parent = Pose83
  1260. Pose85.CFrame = CFrame.new(1.37090683e-06, -0.000388801098, 1.1920929e-07, 0.86543119, -0.501027703, 0, 0.50101912, 0.86541611, 3.55271368e-15, 0, 0, 1)
  1261. Pose85.EasingDirection = Enum.PoseEasingDirection.InOut
  1262. Pose85.EasingStyle = Enum.PoseEasingStyle.Cubic
  1263. Pose86.Name = "Left Arm"
  1264. Pose86.Parent = Pose83
  1265. Pose86.CFrame = CFrame.new(-1.13248825e-06, -0.000494003296, 0, 0.86529994, -0.50125432, 0, 0.501245737, 0.86528486, 8.8817842e-15, -3.55271368e-15, -8.88178335e-15, 1)
  1266. Pose86.EasingDirection = Enum.PoseEasingDirection.InOut
  1267. Pose86.EasingStyle = Enum.PoseEasingStyle.Cubic
  1268. Pose87.Name = "Right Leg"
  1269. Pose87.Parent = Pose83
  1270. Pose87.CFrame = CFrame.new(-2.14576721e-06, 0.00249785185, 1.1920929e-07, 0.855145216, 0.51838845, 1.0658141e-14, -0.518379569, 0.855130315, 2.16715534e-13, 1.03028697e-13, -1.90070168e-13, 1)
  1271. Pose87.EasingDirection = Enum.PoseEasingDirection.InOut
  1272. Keyframe88.Parent = KeyframeSequence80
  1273. Keyframe88.Time = 0.06666667014360428
  1274. Pose89.Name = "HumanoidRootPart"
  1275. Pose89.Parent = Keyframe88
  1276. Pose89.Weight = 0
  1277. Pose90.Name = "Torso"
  1278. Pose90.Parent = Pose89
  1279. Pose90.CFrame = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999922633, -0.0124389585, 0, 0.0124387443, 0.999905467)
  1280. Pose90.EasingDirection = Enum.PoseEasingDirection.InOut
  1281. Pose90.EasingStyle = Enum.PoseEasingStyle.Cubic
  1282. Pose91.Name = "Left Leg"
  1283. Pose91.Parent = Pose90
  1284. Pose91.CFrame = CFrame.new(1.13248825e-06, 0.000817537308, 1.01327896e-06, 0.865403175, 0.501076102, 0, -0.501067519, 0.865388095, 3.55271368e-15, 0, 0, 1)
  1285. Pose91.EasingDirection = Enum.PoseEasingDirection.InOut
  1286. Pose92.Name = "Right Arm"
  1287. Pose92.Parent = Pose90
  1288. Pose92.CFrame = CFrame.new(1.37090683e-06, -0.000388801098, 1.1920929e-07, 0.86543119, -0.501027703, 0, 0.50101912, 0.86541611, 3.55271368e-15, 0, 0, 1)
  1289. Pose92.EasingDirection = Enum.PoseEasingDirection.InOut
  1290. Pose92.EasingStyle = Enum.PoseEasingStyle.Cubic
  1291. Pose93.Name = "Left Arm"
  1292. Pose93.Parent = Pose90
  1293. Pose93.CFrame = CFrame.new(-1.13248825e-06, -0.000494003296, 0, 0.86529994, -0.50125432, 0, 0.501245737, 0.86528486, 8.8817842e-15, -3.55271368e-15, -8.88178335e-15, 1)
  1294. Pose93.EasingDirection = Enum.PoseEasingDirection.InOut
  1295. Pose93.EasingStyle = Enum.PoseEasingStyle.Cubic
  1296. Pose94.Name = "Right Leg"
  1297. Pose94.Parent = Pose90
  1298. Pose94.CFrame = CFrame.new(-2.14576721e-06, 0.00249785185, 1.1920929e-07, 0.855145216, 0.51838845, 1.0658141e-14, -0.518379569, 0.855130315, 2.16715534e-13, 1.03028697e-13, -1.90070168e-13, 1)
  1299. Pose94.EasingDirection = Enum.PoseEasingDirection.InOut
  1300. Keyframe95.Parent = KeyframeSequence80
  1301. Keyframe95.Time = 0.4000000059604645
  1302. Pose96.Name = "HumanoidRootPart"
  1303. Pose96.Parent = Keyframe95
  1304. Pose96.Weight = 0
  1305. Pose97.Name = "Torso"
  1306. Pose97.Parent = Pose96
  1307. Pose97.CFrame = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999922633, -0.0124389585, 0, 0.0124387443, 0.999905467)
  1308. Pose97.EasingDirection = Enum.PoseEasingDirection.InOut
  1309. Pose97.EasingStyle = Enum.PoseEasingStyle.Cubic
  1310. Pose98.Name = "Left Leg"
  1311. Pose98.Parent = Pose97
  1312. Pose98.CFrame = CFrame.new(9.83476639e-06, 0.00151413679, 8.94069672e-07, 0.868038893, -0.496496141, -4.26325641e-14, 0.49648723, 0.868023992, -1.42108547e-14, 5.68434189e-14, 7.10542693e-15, 1)
  1313. Pose98.EasingDirection = Enum.PoseEasingDirection.InOut
  1314. Pose99.Name = "Right Arm"
  1315. Pose99.Parent = Pose97
  1316. Pose99.CFrame = CFrame.new(1.09374523e-05, -0.0014128983, 0, 0.876079202, 0.482167125, -1.00897068e-12, -0.482158482, 0.876064181, -2.66453526e-14, 8.63309424e-13, 5.2580157e-13, 1)
  1317. Pose99.EasingDirection = Enum.PoseEasingDirection.InOut
  1318. Pose99.EasingStyle = Enum.PoseEasingStyle.Cubic
  1319. Pose100.Name = "Left Arm"
  1320. Pose100.Parent = Pose97
  1321. Pose100.CFrame = CFrame.new(-5.96046448e-06, -0.000840961933, 0, 0.869899273, 0.493229389, 3.55271368e-14, -0.493221283, 0.869883835, 4.26325641e-14, -2.13162821e-14, -4.08562039e-14, 1)
  1322. Pose100.EasingDirection = Enum.PoseEasingDirection.InOut
  1323. Pose100.EasingStyle = Enum.PoseEasingStyle.Cubic
  1324. Pose101.Name = "Right Leg"
  1325. Pose101.Parent = Pose97
  1326. Pose101.CFrame = CFrame.new(-2.15172768e-05, 0.00374358892, -8.46385956e-06, 0.878469586, -0.477798223, -4.97379915e-14, 0.477790415, 0.878454089, 2.64677169e-13, -7.10542736e-14, -2.4336086e-13, 1)
  1327. Pose101.EasingDirection = Enum.PoseEasingDirection.InOut
  1328. Keyframe102.Parent = KeyframeSequence80
  1329. Keyframe102.Time = 0.46666666865348816
  1330. Pose103.Name = "HumanoidRootPart"
  1331. Pose103.Parent = Keyframe102
  1332. Pose103.Weight = 0
  1333. Pose104.Name = "Torso"
  1334. Pose104.Parent = Pose103
  1335. Pose104.CFrame = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999922633, -0.0124389585, 0, 0.0124387443, 0.999905467)
  1336. Pose104.EasingDirection = Enum.PoseEasingDirection.InOut
  1337. Pose104.EasingStyle = Enum.PoseEasingStyle.Cubic
  1338. Pose105.Name = "Left Leg"
  1339. Pose105.Parent = Pose104
  1340. Pose105.CFrame = CFrame.new(9.83476639e-06, 0.00151413679, 8.94069672e-07, 0.868038893, -0.496496141, -4.26325641e-14, 0.49648723, 0.868023992, -1.42108547e-14, 5.68434189e-14, 7.10542693e-15, 1)
  1341. Pose105.EasingDirection = Enum.PoseEasingDirection.InOut
  1342. Pose106.Name = "Right Arm"
  1343. Pose106.Parent = Pose104
  1344. Pose106.CFrame = CFrame.new(1.09374523e-05, -0.0014128983, 0, 0.876079202, 0.482167125, -1.00897068e-12, -0.482158482, 0.876064181, -2.66453526e-14, 8.63309424e-13, 5.2580157e-13, 1)
  1345. Pose106.EasingDirection = Enum.PoseEasingDirection.InOut
  1346. Pose106.EasingStyle = Enum.PoseEasingStyle.Cubic
  1347. Pose107.Name = "Left Arm"
  1348. Pose107.Parent = Pose104
  1349. Pose107.CFrame = CFrame.new(-5.96046448e-06, -0.000840961933, 0, 0.869899273, 0.493229389, 3.55271368e-14, -0.493221283, 0.869883835, 4.26325641e-14, -2.13162821e-14, -4.08562039e-14, 1)
  1350. Pose107.EasingDirection = Enum.PoseEasingDirection.InOut
  1351. Pose107.EasingStyle = Enum.PoseEasingStyle.Cubic
  1352. Pose108.Name = "Right Leg"
  1353. Pose108.Parent = Pose104
  1354. Pose108.CFrame = CFrame.new(-2.15172768e-05, 0.00374358892, -8.46385956e-06, 0.878469586, -0.477798223, -4.97379915e-14, 0.477790415, 0.878454089, 2.64677169e-13, -7.10542736e-14, -2.4336086e-13, 1)
  1355. Pose108.EasingDirection = Enum.PoseEasingDirection.InOut
  1356. Keyframe109.Parent = KeyframeSequence80
  1357. Keyframe109.Time = 0.800000011920929
  1358. Pose110.Name = "HumanoidRootPart"
  1359. Pose110.Parent = Keyframe109
  1360. Pose110.Weight = 0
  1361. Pose111.Name = "Torso"
  1362. Pose111.Parent = Pose110
  1363. Pose111.CFrame = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999922633, -0.0124389585, 0, 0.0124387443, 0.999905467)
  1364. Pose111.EasingDirection = Enum.PoseEasingDirection.InOut
  1365. Pose111.EasingStyle = Enum.PoseEasingStyle.Cubic
  1366. Pose112.Name = "Left Leg"
  1367. Pose112.Parent = Pose111
  1368. Pose112.CFrame = CFrame.new(1.13248825e-06, 0.000817537308, 1.01327896e-06, 0.865403175, 0.501076102, 0, -0.501067519, 0.865388095, 3.55271368e-15, 0, 0, 1)
  1369. Pose112.EasingDirection = Enum.PoseEasingDirection.InOut
  1370. Pose113.Name = "Right Arm"
  1371. Pose113.Parent = Pose111
  1372. Pose113.CFrame = CFrame.new(1.37090683e-06, -0.000388801098, 1.1920929e-07, 0.86543119, -0.501027703, 0, 0.50101912, 0.86541611, 3.55271368e-15, 0, 0, 1)
  1373. Pose113.EasingDirection = Enum.PoseEasingDirection.InOut
  1374. Pose113.EasingStyle = Enum.PoseEasingStyle.Cubic
  1375. Pose114.Name = "Left Arm"
  1376. Pose114.Parent = Pose111
  1377. Pose114.CFrame = CFrame.new(-1.13248825e-06, -0.000494003296, 0, 0.86529994, -0.50125432, 0, 0.501245737, 0.86528486, 8.8817842e-15, -3.55271368e-15, -8.88178335e-15, 1)
  1378. Pose114.EasingDirection = Enum.PoseEasingDirection.InOut
  1379. Pose114.EasingStyle = Enum.PoseEasingStyle.Cubic
  1380. Pose115.Name = "Right Leg"
  1381. Pose115.Parent = Pose111
  1382. Pose115.CFrame = CFrame.new(-2.14576721e-06, 0.00249785185, 1.1920929e-07, 0.855145216, 0.51838845, 1.0658141e-14, -0.518379569, 0.855130315, 2.16715534e-13, 1.03028697e-13, -1.90070168e-13, 1)
  1383. Pose115.EasingDirection = Enum.PoseEasingDirection.InOut
  1384. KeyframeSequence116.Name = "Jump"
  1385. KeyframeSequence116.Parent = Model43
  1386. KeyframeSequence116.Priority = Enum.AnimationPriority.Core
  1387. Keyframe117.Parent = KeyframeSequence116
  1388. Pose118.Name = "HumanoidRootPart"
  1389. Pose118.Parent = Keyframe117
  1390. Pose118.Weight = 0
  1391. Pose119.Name = "Torso"
  1392. Pose119.Parent = Pose118
  1393. Pose119.CFrame = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999956965, -0.0092772441, 0, 0.00927708577, 0.999939799)
  1394. Pose120.Name = "Left Leg"
  1395. Pose120.Parent = Pose119
  1396. Pose120.CFrame = CFrame.new(7.82310963e-08, 0.000410854816, 2.98023224e-08, 0.999938965, 0.0110483728, 0, -0.0110481828, 0.99992156, -1.42108547e-14, 0, 1.42108539e-14, 1)
  1397. Pose121.Name = "Right Leg"
  1398. Pose121.Parent = Pose119
  1399. Pose121.CFrame = CFrame.new(-8.68923962e-07, 0.000444710255, 0, 0.999912739, 0.0132104019, 0, -0.0132101746, 0.999895334, 9.93649607e-15, 0, -9.93649522e-15, 1)
  1400. Pose122.Name = "Left Arm"
  1401. Pose122.Parent = Pose119
  1402. Pose122.CFrame = CFrame.new(-1.04354694e-06, -0.000223785639, 0, 0.999947429, 0.0102537693, 0, -0.0102535943, 0.999930024, -5.63438185e-15, 0, 5.71764815e-15, 1)
  1403. Pose123.Name = "Right Arm"
  1404. Pose123.Parent = Pose119
  1405. Pose123.CFrame = CFrame.new(8.07922333e-08, -0.000292211771, 1.1920929e-07, 0.999973655, -0.00725877378, 0, 0.00725864898, 0.99995625, -5.4678484e-15, 0, 5.41233682e-15, 1)
  1406. Keyframe124.Parent = KeyframeSequence116
  1407. Keyframe124.Time = 0.10000000149011612
  1408. Pose125.Name = "HumanoidRootPart"
  1409. Pose125.Parent = Keyframe124
  1410. Pose125.Weight = 0
  1411. Pose126.Name = "Torso"
  1412. Pose126.Parent = Pose125
  1413. Pose126.Weight = 0
  1414. Pose127.Name = "Left Arm"
  1415. Pose127.Parent = Pose126
  1416. Pose127.CFrame = CFrame.new(1.90734863e-06, -0.00057152193, 1.34110451e-06, -0.0129465908, 0.999916017, 1.61592961e-13, -0.999898851, -0.0129467137, 3.55271368e-14, 1.77635684e-14, -1.63424816e-13, 0.999999821)
  1417. Pose128.Name = "Right Arm"
  1418. Pose128.Parent = Pose126
  1419. Pose128.CFrame = CFrame.new(-3.69548798e-06, -0.000713544432, 6.2584877e-07, -0.010530741, -0.999944389, -3.18606252e-13, 0.999927223, -0.0105309067, 7.81597009e-14, -6.39488462e-14, -3.23296918e-13, 0.99999994)
  1420. Keyframe129.Parent = KeyframeSequence116
  1421. Keyframe129.Time = 0.20000000298023224
  1422. Pose130.Name = "HumanoidRootPart"
  1423. Pose130.Parent = Keyframe129
  1424. Pose130.Weight = 0
  1425. Pose131.Name = "Torso"
  1426. Pose131.Parent = Pose130
  1427. Pose131.Weight = 0
  1428. Pose132.Name = "Left Arm"
  1429. Pose132.Parent = Pose131
  1430. Pose132.CFrame = CFrame.new(4.08384949e-06, -0.000989824533, 3.57627869e-06, -0.999791145, -0.0204367433, -1.33404399e-11, 0.0204367414, -0.999773741, -3.8863357e-13, -1.33191236e-11, -6.7648659e-13, 1)
  1431. Pose133.Name = "Right Arm"
  1432. Pose133.Parent = Pose131
  1433. Pose133.CFrame = CFrame.new(-6.60214573e-06, -0.000956982374, 1.07288361e-06, -0.999932408, 0.0116264336, 1.62359015e-12, -0.0116265817, -0.999915004, 6.15951734e-13, 1.63424829e-12, 5.81770688e-13, 1)
  1434. Keyframe134.Parent = KeyframeSequence116
  1435. Keyframe134.Time = 9.033333778381348
  1436. Pose135.Name = "HumanoidRootPart"
  1437. Pose135.Parent = Keyframe134
  1438. Pose135.Weight = 0
  1439. Pose136.Name = "Torso"
  1440. Pose136.Parent = Pose135
  1441. Pose136.Weight = 0
  1442. Pose137.Name = "Left Arm"
  1443. Pose137.Parent = Pose136
  1444. Pose137.CFrame = CFrame.new(4.08384949e-06, -0.000989824533, 3.57627869e-06, -0.999791145, -0.0204367433, -1.33404399e-11, 0.0204367414, -0.999773741, -3.8863357e-13, -1.33191236e-11, -6.7648659e-13, 1)
  1445. Pose138.Name = "Right Arm"
  1446. Pose138.Parent = Pose136
  1447. Pose138.CFrame = CFrame.new(-6.60214573e-06, -0.000956982374, 1.07288361e-06, -0.999932408, 0.0116264336, 1.62359015e-12, -0.0116265817, -0.999915004, 6.15951734e-13, 1.63424829e-12, 5.81770688e-13, 1)
  1448. KeyframeSequence139.Name = "Fall"
  1449. KeyframeSequence139.Parent = Model43
  1450. KeyframeSequence139.Priority = Enum.AnimationPriority.Core
  1451. KeyframeSequence139.Loop = false
  1452. Keyframe140.Parent = KeyframeSequence139
  1453. Pose141.Name = "HumanoidRootPart"
  1454. Pose141.Parent = Keyframe140
  1455. Pose141.Weight = 0
  1456. Pose142.Name = "Torso"
  1457. Pose142.Parent = Pose141
  1458. Pose142.CFrame = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0.999982834)
  1459. Pose143.Name = "Left Leg"
  1460. Pose143.Parent = Pose142
  1461. Pose143.CFrame = CFrame.new(-3.01748514e-07, 0.000496685505, 2.98023224e-08, 0.999947548, 0.0102421381, 0, -0.010241963, 0.999930143, -7.16093851e-15, 0, 7.18869324e-15, 1)
  1462. Pose144.Name = "Right Arm"
  1463. Pose144.Parent = Pose142
  1464. Pose144.CFrame = CFrame.new(2.71946192e-06, -0.000965088606, 5.96046448e-06, -0.999912381, -0.0132377148, 7.42517159e-13, 0.0132374875, -0.999894977, -4.88498131e-15, 7.42517159e-13, 4.88498088e-15, 0.999999762)
  1465. Pose145.Name = "Left Arm"
  1466. Pose145.Parent = Pose142
  1467. Pose145.CFrame = CFrame.new(-3.32519412e-05, -0.0113397539, 5.36441803e-07, -0.998885334, 0.0472013876, -0.000324223016, -0.0472005978, -0.998867989, 6.59307261e-05, -0.000320749532, 8.11621503e-05, 1)
  1468. Pose146.Name = "Right Leg"
  1469. Pose146.Parent = Pose142
  1470. Pose146.CFrame = CFrame.new(-1.32806599e-06, 0.00102800131, 0, 0.999888539, 0.0149301328, 0, -0.0149298757, 0.999871135, 9.27036226e-15, 0, -9.27036141e-15, 1)
  1471. Pose147.Name = "Head"
  1472. Pose147.Parent = Pose142
  1473. Pose147.CFrame = CFrame.new(0, 0, -0.000120162964, 1, 0, 0, 0, 1, 0, 0, 0, 0.999982834)
  1474. KeyframeSequence148.Name = "Slash"
  1475. KeyframeSequence148.Parent = Model43
  1476. KeyframeSequence148.Priority = Enum.AnimationPriority.Core
  1477. KeyframeSequence148.Loop = false
  1478. Keyframe149.Parent = KeyframeSequence148
  1479. Pose150.Name = "HumanoidRootPart"
  1480. Pose150.Parent = Keyframe149
  1481. Pose150.Weight = 0
  1482. Pose151.Name = "Torso"
  1483. Pose151.Parent = Pose150
  1484. Pose151.Weight = 0
  1485. Pose152.Name = "Left Arm"
  1486. Pose152.Parent = Pose151
  1487. Pose152.CFrame = CFrame.new(-1.25169754e-06, -0.000295577134, 8.94069672e-08, -0.00026409229, 0.999999821, 2.59427896e-14, -0.999982655, -0.000264087663, 3.55271368e-15, 3.55271368e-15, -2.84217077e-14, 0.99999994)
  1488. Keyframe153.Parent = KeyframeSequence148
  1489. Keyframe153.Time = 0.20000000298023224
  1490. Pose154.Name = "HumanoidRootPart"
  1491. Pose154.Parent = Keyframe153
  1492. Pose154.Weight = 0
  1493. Pose155.Name = "Torso"
  1494. Pose155.Parent = Pose154
  1495. Pose155.Weight = 0
  1496. Pose156.Name = "Left Arm"
  1497. Pose156.Parent = Pose155
  1498. Pose156.CFrame = CFrame.new(-4.61935997e-06, -0.00140526891, 1.78813934e-07, 0.938941956, 0.344075501, 4.97379915e-14, -0.3440696, 0.938925624, 4.08562073e-14, -3.55271368e-14, -5.50670586e-14, 1)
  1499. Keyframe157.Parent = KeyframeSequence148
  1500. Keyframe157.Time = 0.4000000059604645
  1501. Pose158.Name = "HumanoidRootPart"
  1502. Pose158.Parent = Keyframe157
  1503. Pose158.Weight = 0
  1504. Pose159.Name = "Torso"
  1505. Pose159.Parent = Pose158
  1506. Pose159.Weight = 0
  1507. Pose160.Name = "Left Arm"
  1508. Pose160.Parent = Pose159
  1509. Pose160.CFrame = CFrame.new(-1.25169754e-06, -0.000295577134, 8.94069672e-08, -0.00026409229, 0.999999821, 2.59427896e-14, -0.999982655, -0.000264087663, 3.55271368e-15, 3.55271368e-15, -2.84217077e-14, 0.99999994)
  1510. KeyframeSequence161.Name = "Tool None"
  1511. KeyframeSequence161.Parent = Model43
  1512. KeyframeSequence161.Priority = Enum.AnimationPriority.Core
  1513. KeyframeSequence161.Loop = false
  1514. Keyframe162.Parent = KeyframeSequence161
  1515. Pose163.Name = "HumanoidRootPart"
  1516. Pose163.Parent = Keyframe162
  1517. Pose163.Weight = 0
  1518. Pose164.Name = "Torso"
  1519. Pose164.Parent = Pose163
  1520. Pose164.Weight = 0
  1521. Pose165.Name = "Right Arm"
  1522. Pose165.Parent = Pose164
  1523. Pose165.CFrame = CFrame.new(1.01327896e-06, -0.000399170094, 1.49011612e-07, -0.000251932943, -0.999999821, -6.03163353e-15, 0.999982655, -0.000251928519, 5.32907052e-14, -5.32907052e-14, -1.06581402e-14, 0.99999994)
  1524. KeyframeSequence166.Name = "Lunge"
  1525. KeyframeSequence166.Parent = Model43
  1526. KeyframeSequence166.Priority = Enum.AnimationPriority.Core
  1527. KeyframeSequence166.Loop = false
  1528. Keyframe167.Parent = KeyframeSequence166
  1529. Pose168.Name = "HumanoidRootPart"
  1530. Pose168.Parent = Keyframe167
  1531. Pose168.Weight = 0
  1532. Pose169.Name = "Torso"
  1533. Pose169.Parent = Pose168
  1534. Pose169.Weight = 0
  1535. Pose170.Name = "Left Leg"
  1536. Pose170.Parent = Pose169
  1537. Pose170.CFrame = CFrame.new(1.60932541e-06, 0.00131726265, 1.96695328e-06, 0.865521431, 0.500871778, 3.55271368e-15, -0.500863194, 0.865506351, -3.55271368e-15, -3.55271368e-15, 1.77635673e-15, 1)
  1538. Pose171.Name = "Right Arm"
  1539. Pose171.Parent = Pose169
  1540. Pose171.CFrame = CFrame.new(9.83476639e-07, -0.000519096444, 3.01003456e-06, -4.45087753e-05, -0.999999881, 4.89950962e-15, 0.999982715, -4.45079968e-05, 7.10542736e-15, -7.10542736e-15, 3.55271347e-15, 0.99999994)
  1541. Pose172.Name = "Right Leg"
  1542. Pose172.Parent = Pose169
  1543. Pose172.CFrame = CFrame.new(6.55651093e-07, 0.000616651319, -2.98023224e-08, -0.000203057134, 0.999999881, -1.18889273e-14, -0.999982715, -0.000203053583, 1.0658141e-14, 1.0658141e-14, 1.06581402e-14, 0.99999994)
  1544. Pose173.Name = "Left Arm"
  1545. Pose173.Parent = Pose169
  1546. Pose173.CFrame = CFrame.new(1.1920929e-07, -0.000309258699, 0, 0.984657645, -0.174497306, 0, 0.174494311, 0.984640479, -8.8817842e-16, 0, 8.88178367e-16, 1)
  1547. KeyframeSequence174.Name = "Idle"
  1548. KeyframeSequence174.Parent = Model43
  1549. KeyframeSequence174.Priority = Enum.AnimationPriority.Core
  1550. Keyframe175.Parent = KeyframeSequence174
  1551. Pose176.Name = "HumanoidRootPart"
  1552. Pose176.Parent = Keyframe175
  1553. Pose176.Weight = 0
  1554. Pose177.Name = "Torso"
  1555. Pose177.Parent = Pose176
  1556. Pose177.CFrame = CFrame.new(0, 0, 0, 1, 0, 2.82870961e-34, 0, 1, 0, 2.82870961e-34, 0, 1)
  1557. Pose177.EasingDirection = Enum.PoseEasingDirection.InOut
  1558. Pose177.EasingStyle = Enum.PoseEasingStyle.Constant
  1559. Pose178.Name = "Left Leg"
  1560. Pose178.Parent = Pose177
  1561. Pose178.CFrame = CFrame.new(-1.81794167e-06, 1.60932541e-06, 0, 0.984445453, 0.175690472, 8.8817842e-14, -0.175690472, 0.984445214, 9.66338121e-13, 8.17124146e-14, -9.66338012e-13, 1)
  1562. Pose178.EasingDirection = Enum.PoseEasingDirection.InOut
  1563. Pose178.EasingStyle = Enum.PoseEasingStyle.Constant
  1564. Pose179.Name = "Right Leg"
  1565. Pose179.Parent = Pose177
  1566. Pose179.CFrame = CFrame.new(-4.47034836e-07, 2.08616257e-06, -1.07288361e-06, 0.984806418, 0.173655719, 0, -0.173655719, 0.98480618, -3.55271368e-15, 0, 3.55271347e-15, 1)
  1567. Pose179.EasingDirection = Enum.PoseEasingDirection.InOut
  1568. Pose179.EasingStyle = Enum.PoseEasingStyle.Constant
  1569. Pose180.Name = "Left Arm"
  1570. Pose180.Parent = Pose177
  1571. Pose180.CFrame = CFrame.new(1.11758709e-07, -6.85453415e-07, 0, 0.984806776, -0.173653677, 0, 0.173653677, 0.984806538, -3.55271368e-15, 0, 2.66453505e-15, 1)
  1572. Pose180.EasingDirection = Enum.PoseEasingDirection.InOut
  1573. Pose180.EasingStyle = Enum.PoseEasingStyle.Constant
  1574. Pose181.Name = "Head"
  1575. Pose181.Parent = Pose177
  1576. Pose181.CFrame = CFrame.new(-1.4143548e-34, 0, 0, 1, 0, 2.82870961e-34, 0, 1, 0, 2.82870961e-34, 0, 1)
  1577. Pose181.EasingDirection = Enum.PoseEasingDirection.InOut
  1578. Pose181.EasingStyle = Enum.PoseEasingStyle.Constant
  1579. Pose182.Name = "Right Arm"
  1580. Pose182.Parent = Pose177
  1581. Pose182.CFrame = CFrame.new(6.70552254e-08, -4.47034836e-07, -2.98023224e-08, 0.984807253, -0.173650995, 0, 0.173650995, 0.984807014, 8.8817842e-16, 0, 0, 1)
  1582. Pose182.EasingDirection = Enum.PoseEasingDirection.InOut
  1583. Pose182.EasingStyle = Enum.PoseEasingStyle.Constant
  1584. Keyframe183.Parent = KeyframeSequence174
  1585. Keyframe183.Time = 1
  1586. Pose184.Name = "HumanoidRootPart"
  1587. Pose184.Parent = Keyframe183
  1588. Pose184.Weight = 0
  1589. Pose185.Name = "Torso"
  1590. Pose185.Parent = Pose184
  1591. Pose185.Weight = 0
  1592. Pose186.Name = "Left Leg"
  1593. Pose186.Parent = Pose185
  1594. Pose186.CFrame = CFrame.new(-7.66664743e-06, 4.10676003e-05, 0, 0.995934367, 0.0900823325, 1.27897692e-13, -0.0900823399, 0.995934129, 1.37978518e-12, -2.86828734e-15, -1.38571923e-12, 1)
  1595. Pose186.EasingDirection = Enum.PoseEasingDirection.InOut
  1596. Pose186.EasingStyle = Enum.PoseEasingStyle.Constant
  1597. Pose187.Name = "Right Leg"
  1598. Pose187.Parent = Pose185
  1599. Pose187.CFrame = CFrame.new(-5.96046448e-06, 3.91602516e-05, -1.3589859e-05, 0.996011078, 0.0892303288, -1.45661261e-13, -0.0892303288, 0.99601084, -1.65911729e-12, -2.91321397e-15, 1.66519478e-12, 1)
  1600. Pose187.EasingDirection = Enum.PoseEasingDirection.InOut
  1601. Pose187.EasingStyle = Enum.PoseEasingStyle.Constant
  1602. Pose188.Name = "Left Arm"
  1603. Pose188.Parent = Pose185
  1604. Pose188.CFrame = CFrame.new(-3.71411443e-06, -1.41561031e-05, 0, 0.994276106, -0.106840938, 1.56319402e-13, 0.106840938, 0.994275868, -1.52233781e-12, 8.93935025e-15, 1.5299642e-12, 1)
  1605. Pose188.EasingDirection = Enum.PoseEasingDirection.InOut
  1606. Pose188.EasingStyle = Enum.PoseEasingStyle.Constant
  1607. Pose189.Name = "Right Arm"
  1608. Pose189.Parent = Pose185
  1609. Pose189.CFrame = CFrame.new(5.52088022e-06, -1.34408474e-05, -2.98023224e-08, 0.995995522, -0.0894031152, -9.59232693e-14, 0.0894031152, 0.995995283, 1.22746258e-12, -1.42108547e-14, -1.23057109e-12, 1)
  1610. Pose189.EasingDirection = Enum.PoseEasingDirection.InOut
  1611. Pose189.EasingStyle = Enum.PoseEasingStyle.Constant
  1612. Keyframe190.Parent = KeyframeSequence174
  1613. Keyframe190.Time = 2
  1614. Pose191.Name = "HumanoidRootPart"
  1615. Pose191.Parent = Keyframe190
  1616. Pose191.Weight = 0
  1617. Pose192.Name = "Torso"
  1618. Pose192.Parent = Pose191
  1619. Pose192.Weight = 0
  1620. Pose193.Name = "Left Leg"
  1621. Pose193.Parent = Pose192
  1622. Pose193.CFrame = CFrame.new(-8.29715282e-06, 4.46438789e-05, 0, 0.999896049, -0.0144183962, 1.31450406e-13, 0.0144183962, 0.999895811, 1.42325041e-12, -1.52766688e-13, -1.4212519e-12, 1)
  1623. Pose193.EasingDirection = Enum.PoseEasingDirection.InOut
  1624. Pose193.EasingStyle = Enum.PoseEasingStyle.Constant
  1625. Pose194.Name = "Right Leg"
  1626. Pose194.Parent = Pose192
  1627. Pose194.CFrame = CFrame.new(-6.11320138e-06, 4.21404839e-05, -1.4424324e-05, 0.999884009, -0.015230488, -1.56319402e-13, 0.015230488, 0.999883771, -1.76425541e-12, 1.81188398e-13, 1.7617573e-12, 1)
  1628. Pose194.EasingDirection = Enum.PoseEasingDirection.InOut
  1629. Pose194.EasingStyle = Enum.PoseEasingStyle.Constant
  1630. Pose195.Name = "Left Arm"
  1631. Pose195.Parent = Pose192
  1632. Pose195.CFrame = CFrame.new(-4.18163836e-06, -1.48117542e-05, 0, 0.999803662, -0.0198150612, 1.56319402e-13, 0.0198150612, 0.999803424, -1.52422519e-12, -1.27897692e-13, 1.52705615e-12, 1)
  1633. Pose195.EasingDirection = Enum.PoseEasingDirection.InOut
  1634. Pose195.EasingStyle = Enum.PoseEasingStyle.Constant
  1635. Pose196.Name = "Right Arm"
  1636. Pose196.Parent = Pose192
  1637. Pose196.CFrame = CFrame.new(5.91063872e-06, -1.48713589e-05, -2.98023224e-08, 0.999997139, -0.00239207759, -9.9475983e-14, 0.00239207759, 0.999996901, 1.27720751e-12, 9.59232693e-14, -1.27743638e-12, 1)
  1638. Pose196.EasingDirection = Enum.PoseEasingDirection.InOut
  1639. Pose196.EasingStyle = Enum.PoseEasingStyle.Constant
  1640. Keyframe197.Parent = KeyframeSequence174
  1641. Keyframe197.Time = 3
  1642. Pose198.Name = "HumanoidRootPart"
  1643. Pose198.Parent = Keyframe197
  1644. Pose198.Weight = 0
  1645. Pose199.Name = "Torso"
  1646. Pose199.Parent = Pose198
  1647. Pose199.Weight = 0
  1648. Pose200.Name = "Left Leg"
  1649. Pose200.Parent = Pose199
  1650. Pose200.CFrame = CFrame.new(-9.03755426e-06, 4.92930412e-05, 0, 0.992919803, -0.118786626, 1.42108547e-13, 0.118786626, 0.992919564, 1.52500235e-12, -3.23296945e-13, -1.49658053e-12, 1)
  1651. Pose200.EasingDirection = Enum.PoseEasingDirection.InOut
  1652. Pose200.EasingStyle = Enum.PoseEasingStyle.Constant
  1653. Pose201.Name = "Right Leg"
  1654. Pose201.Parent = Pose199
  1655. Pose201.CFrame = CFrame.new(-6.70552254e-06, 4.73856926e-05, -1.65700912e-05, 0.996412575, -0.0846287981, -1.81188398e-13, 0.0846287906, 0.996412337, -2.03614903e-12, 3.51392282e-13, 2.01389166e-12, 1)
  1656. Pose201.EasingDirection = Enum.PoseEasingDirection.InOut
  1657. Pose201.EasingStyle = Enum.PoseEasingStyle.Constant
  1658. Pose202.Name = "Left Arm"
  1659. Pose202.Parent = Pose199
  1660. Pose202.CFrame = CFrame.new(-4.36045229e-06, -1.51693821e-05, 0, 0.998751044, 0.0499634966, 1.56319402e-13, -0.0499634966, 0.998750806, -1.53299595e-12, -2.34479103e-13, 1.52344793e-12, 1)
  1661. Pose202.EasingDirection = Enum.PoseEasingDirection.InOut
  1662. Pose202.EasingStyle = Enum.PoseEasingStyle.Constant
  1663. Pose203.Name = "Right Arm"
  1664. Pose203.Parent = Pose199
  1665. Pose203.CFrame = CFrame.new(6.27338886e-06, -1.552701e-05, -2.98023224e-08, 0.997736573, 0.0672437921, -1.10134124e-13, -0.0672437921, 0.997736335, 1.35624845e-12, 2.0250468e-13, -1.34536815e-12, 1)
  1666. Pose203.EasingDirection = Enum.PoseEasingDirection.InOut
  1667. Pose203.EasingStyle = Enum.PoseEasingStyle.Constant
  1668. Keyframe204.Parent = KeyframeSequence174
  1669. Keyframe204.Time = 4
  1670. Pose205.Name = "HumanoidRootPart"
  1671. Pose205.Parent = Keyframe204
  1672. Pose205.Weight = 0
  1673. Pose206.Name = "Torso"
  1674. Pose206.Parent = Pose205
  1675. Pose206.Weight = 0
  1676. Pose207.Name = "Left Leg"
  1677. Pose207.Parent = Pose206
  1678. Pose207.CFrame = CFrame.new(-8.85128975e-06, 5.03659248e-05, 0, 0.98221302, -0.187769979, 1.42108547e-13, 0.187769979, 0.982212782, 1.52411417e-12, -4.26325641e-13, -1.47082335e-12, 1)
  1679. Pose207.EasingDirection = Enum.PoseEasingDirection.InOut
  1680. Pose207.EasingStyle = Enum.PoseEasingStyle.Constant
  1681. Pose208.Name = "Right Leg"
  1682. Pose208.Parent = Pose206
  1683. Pose208.CFrame = CFrame.new(-7.07805157e-06, 5.0008297e-05, -1.74045563e-05, 0.978669524, -0.205441132, -1.81188398e-13, 0.205441132, 0.978669286, -2.03570494e-12, 5.95531166e-13, 1.95455457e-12, 1)
  1684. Pose208.EasingDirection = Enum.PoseEasingDirection.InOut
  1685. Pose208.EasingStyle = Enum.PoseEasingStyle.Constant
  1686. Pose209.Name = "Left Arm"
  1687. Pose209.Parent = Pose206
  1688. Pose209.CFrame = CFrame.new(-4.71621752e-06, -1.60038471e-05, 0, 0.988053918, 0.154108539, 1.56319402e-13, -0.154108539, 0.988053679, -1.53388413e-12, -3.90798505e-13, 1.49213964e-12, 1)
  1689. Pose209.EasingDirection = Enum.PoseEasingDirection.InOut
  1690. Pose209.EasingStyle = Enum.PoseEasingStyle.Constant
  1691. Pose210.Name = "Right Arm"
  1692. Pose210.Parent = Pose206
  1693. Pose210.CFrame = CFrame.new(6.6831708e-06, -1.60634518e-05, -5.96046448e-08, 0.978665829, 0.205458477, -1.10134124e-13, -0.205458477, 0.97866559, 1.35536027e-12, 3.87245791e-13, -1.30473399e-12, 1)
  1694. Pose210.EasingDirection = Enum.PoseEasingDirection.InOut
  1695. Pose210.EasingStyle = Enum.PoseEasingStyle.Constant
  1696. Keyframe211.Parent = KeyframeSequence174
  1697. Keyframe211.Time = 5
  1698. Pose212.Name = "HumanoidRootPart"
  1699. Pose212.Parent = Keyframe211
  1700. Pose212.Weight = 0
  1701. Pose213.Name = "Torso"
  1702. Pose213.Parent = Pose212
  1703. Pose213.Weight = 0
  1704. Pose214.Name = "Left Leg"
  1705. Pose214.Parent = Pose213
  1706. Pose214.CFrame = CFrame.new(-9.03755426e-06, 4.92930412e-05, 0, 0.992919803, -0.118786626, 1.42108547e-13, 0.118786626, 0.992919564, 1.52500235e-12, -3.23296945e-13, -1.49658053e-12, 1)
  1707. Pose214.EasingDirection = Enum.PoseEasingDirection.InOut
  1708. Pose214.EasingStyle = Enum.PoseEasingStyle.Constant
  1709. Pose215.Name = "Right Leg"
  1710. Pose215.Parent = Pose213
  1711. Pose215.CFrame = CFrame.new(-6.70552254e-06, 4.73856926e-05, -1.65700912e-05, 0.996412575, -0.0846287981, -1.81188398e-13, 0.0846287906, 0.996412337, -2.03614903e-12, 3.51392282e-13, 2.01389166e-12, 1)
  1712. Pose215.EasingDirection = Enum.PoseEasingDirection.InOut
  1713. Pose215.EasingStyle = Enum.PoseEasingStyle.Constant
  1714. Pose216.Name = "Left Arm"
  1715. Pose216.Parent = Pose213
  1716. Pose216.CFrame = CFrame.new(-4.36045229e-06, -1.51693821e-05, 0, 0.998751044, 0.0499634966, 1.56319402e-13, -0.0499634966, 0.998750806, -1.53299595e-12, -2.34479103e-13, 1.52344793e-12, 1)
  1717. Pose216.EasingDirection = Enum.PoseEasingDirection.InOut
  1718. Pose216.EasingStyle = Enum.PoseEasingStyle.Constant
  1719. Pose217.Name = "Right Arm"
  1720. Pose217.Parent = Pose213
  1721. Pose217.CFrame = CFrame.new(6.27338886e-06, -1.552701e-05, -2.98023224e-08, 0.997736573, 0.0672437921, -1.10134124e-13, -0.0672437921, 0.997736335, 1.35624845e-12, 2.0250468e-13, -1.34536815e-12, 1)
  1722. Pose217.EasingDirection = Enum.PoseEasingDirection.InOut
  1723. Pose217.EasingStyle = Enum.PoseEasingStyle.Constant
  1724. Keyframe218.Parent = KeyframeSequence174
  1725. Keyframe218.Time = 6.0333333015441895
  1726. Pose219.Name = "HumanoidRootPart"
  1727. Pose219.Parent = Keyframe218
  1728. Pose219.Weight = 0
  1729. Pose220.Name = "Torso"
  1730. Pose220.Parent = Pose219
  1731. Pose220.Weight = 0
  1732. Pose221.Name = "Left Leg"
  1733. Pose221.Parent = Pose220
  1734. Pose221.CFrame = CFrame.new(-8.29715282e-06, 4.46438789e-05, 0, 0.999896049, -0.0144183962, 1.31450406e-13, 0.0144183962, 0.999895811, 1.42325041e-12, -1.52766688e-13, -1.4212519e-12, 1)
  1735. Pose221.EasingDirection = Enum.PoseEasingDirection.InOut
  1736. Pose221.EasingStyle = Enum.PoseEasingStyle.Constant
  1737. Pose222.Name = "Right Leg"
  1738. Pose222.Parent = Pose220
  1739. Pose222.CFrame = CFrame.new(-6.11320138e-06, 4.21404839e-05, -1.4424324e-05, 0.999884009, -0.015230488, -1.56319402e-13, 0.015230488, 0.999883771, -1.76425541e-12, 1.81188398e-13, 1.7617573e-12, 1)
  1740. Pose222.EasingDirection = Enum.PoseEasingDirection.InOut
  1741. Pose222.EasingStyle = Enum.PoseEasingStyle.Constant
  1742. Pose223.Name = "Left Arm"
  1743. Pose223.Parent = Pose220
  1744. Pose223.CFrame = CFrame.new(-4.18163836e-06, -1.48117542e-05, 0, 0.999803662, -0.0198150612, 1.56319402e-13, 0.0198150612, 0.999803424, -1.52422519e-12, -1.27897692e-13, 1.52705615e-12, 1)
  1745. Pose223.EasingDirection = Enum.PoseEasingDirection.InOut
  1746. Pose223.EasingStyle = Enum.PoseEasingStyle.Constant
  1747. Pose224.Name = "Right Arm"
  1748. Pose224.Parent = Pose220
  1749. Pose224.CFrame = CFrame.new(5.91063872e-06, -1.48713589e-05, -2.98023224e-08, 0.999997139, -0.00239207759, -9.9475983e-14, 0.00239207759, 0.999996901, 1.27720751e-12, 9.59232693e-14, -1.27743638e-12, 1)
  1750. Pose224.EasingDirection = Enum.PoseEasingDirection.InOut
  1751. Pose224.EasingStyle = Enum.PoseEasingStyle.Constant
  1752. Keyframe225.Parent = KeyframeSequence174
  1753. Keyframe225.Time = 7
  1754. Pose226.Name = "HumanoidRootPart"
  1755. Pose226.Parent = Keyframe225
  1756. Pose226.Weight = 0
  1757. Pose227.Name = "Torso"
  1758. Pose227.Parent = Pose226
  1759. Pose227.Weight = 0
  1760. Pose228.Name = "Left Leg"
  1761. Pose228.Parent = Pose227
  1762. Pose228.CFrame = CFrame.new(-7.66664743e-06, 4.10676003e-05, 0, 0.995934367, 0.0900823325, 1.27897692e-13, -0.0900823399, 0.995934129, 1.37978518e-12, -2.86828734e-15, -1.38571923e-12, 1)
  1763. Pose228.EasingDirection = Enum.PoseEasingDirection.InOut
  1764. Pose228.EasingStyle = Enum.PoseEasingStyle.Constant
  1765. Pose229.Name = "Right Leg"
  1766. Pose229.Parent = Pose227
  1767. Pose229.CFrame = CFrame.new(-5.96046448e-06, 3.91602516e-05, -1.3589859e-05, 0.996011078, 0.0892303288, -1.45661261e-13, -0.0892303288, 0.99601084, -1.65911729e-12, -2.91321397e-15, 1.66519478e-12, 1)
  1768. Pose229.EasingDirection = Enum.PoseEasingDirection.InOut
  1769. Pose229.EasingStyle = Enum.PoseEasingStyle.Constant
  1770. Pose230.Name = "Left Arm"
  1771. Pose230.Parent = Pose227
  1772. Pose230.CFrame = CFrame.new(-3.71411443e-06, -1.41561031e-05, 0, 0.994276106, -0.106840938, 1.56319402e-13, 0.106840938, 0.994275868, -1.52233781e-12, 8.93935025e-15, 1.5299642e-12, 1)
  1773. Pose230.EasingDirection = Enum.PoseEasingDirection.InOut
  1774. Pose230.EasingStyle = Enum.PoseEasingStyle.Constant
  1775. Pose231.Name = "Right Arm"
  1776. Pose231.Parent = Pose227
  1777. Pose231.CFrame = CFrame.new(5.52088022e-06, -1.34408474e-05, -2.98023224e-08, 0.995995522, -0.0894031152, -9.59232693e-14, 0.0894031152, 0.995995283, 1.22746258e-12, -1.42108547e-14, -1.23057109e-12, 1)
  1778. Pose231.EasingDirection = Enum.PoseEasingDirection.InOut
  1779. Pose231.EasingStyle = Enum.PoseEasingStyle.Constant
  1780. Keyframe232.Parent = KeyframeSequence174
  1781. Keyframe232.Time = 7.9666666984558105
  1782. Pose233.Name = "HumanoidRootPart"
  1783. Pose233.Parent = Keyframe232
  1784. Pose233.Weight = 0
  1785. Pose234.Name = "Torso"
  1786. Pose234.Parent = Pose233
  1787. Pose234.CFrame = CFrame.new(0, 0, 0, 1, 0, 2.82870961e-34, 0, 1, 0, 2.82870961e-34, 0, 1)
  1788. Pose234.EasingDirection = Enum.PoseEasingDirection.InOut
  1789. Pose234.EasingStyle = Enum.PoseEasingStyle.Constant
  1790. Pose235.Name = "Left Leg"
  1791. Pose235.Parent = Pose234
  1792. Pose235.CFrame = CFrame.new(-1.81794167e-06, 1.60932541e-06, 0, 0.984445453, 0.175690472, 8.8817842e-14, -0.175690472, 0.984445214, 9.66338121e-13, 8.17124146e-14, -9.66338012e-13, 1)
  1793. Pose235.EasingDirection = Enum.PoseEasingDirection.InOut
  1794. Pose235.EasingStyle = Enum.PoseEasingStyle.Constant
  1795. Pose236.Name = "Right Leg"
  1796. Pose236.Parent = Pose234
  1797. Pose236.CFrame = CFrame.new(-4.47034836e-07, 2.08616257e-06, -1.07288361e-06, 0.984806418, 0.173655719, 0, -0.173655719, 0.98480618, -3.55271368e-15, 0, 3.55271347e-15, 1)
  1798. Pose236.EasingDirection = Enum.PoseEasingDirection.InOut
  1799. Pose236.EasingStyle = Enum.PoseEasingStyle.Constant
  1800. Pose237.Name = "Left Arm"
  1801. Pose237.Parent = Pose234
  1802. Pose237.CFrame = CFrame.new(1.11758709e-07, -6.85453415e-07, 0, 0.984806776, -0.173653677, 0, 0.173653677, 0.984806538, -3.55271368e-15, 0, 2.66453505e-15, 1)
  1803. Pose237.EasingDirection = Enum.PoseEasingDirection.InOut
  1804. Pose237.EasingStyle = Enum.PoseEasingStyle.Constant
  1805. Pose238.Name = "Head"
  1806. Pose238.Parent = Pose234
  1807. Pose238.CFrame = CFrame.new(-1.4143548e-34, 0, 0, 1, 0, 2.82870961e-34, 0, 1, 0, 2.82870961e-34, 0, 1)
  1808. Pose238.EasingDirection = Enum.PoseEasingDirection.InOut
  1809. Pose238.EasingStyle = Enum.PoseEasingStyle.Constant
  1810. Pose239.Name = "Right Arm"
  1811. Pose239.Parent = Pose234
  1812. Pose239.CFrame = CFrame.new(6.70552254e-08, -4.47034836e-07, -2.98023224e-08, 0.984807253, -0.173650995, 0, 0.173650995, 0.984807014, 8.8817842e-16, 0, 0, 1)
  1813. Pose239.EasingDirection = Enum.PoseEasingDirection.InOut
  1814. Pose239.EasingStyle = Enum.PoseEasingStyle.Constant
  1815. KeyframeSequence240.Name = "Automatic Save"
  1816. KeyframeSequence240.Parent = Model43
  1817. KeyframeSequence240.Priority = Enum.AnimationPriority.Idle
  1818. Keyframe241.Parent = KeyframeSequence240
  1819. Pose242.Name = "HumanoidRootPart"
  1820. Pose242.Parent = Keyframe241
  1821. Pose242.Weight = 0
  1822. Pose243.Name = "Torso"
  1823. Pose243.Parent = Pose242
  1824. Pose243.CFrame = CFrame.new(0, 0, 0, 1, 0, 2.82870961e-34, 0, 1, 0, 2.82870961e-34, 0, 1)
  1825. Pose243.EasingDirection = Enum.PoseEasingDirection.InOut
  1826. Pose243.EasingStyle = Enum.PoseEasingStyle.Constant
  1827. Pose244.Name = "Left Leg"
  1828. Pose244.Parent = Pose243
  1829. Pose244.CFrame = CFrame.new(-1.81794167e-06, 1.60932541e-06, 0, 0.984445453, 0.175690472, 8.8817842e-14, -0.175690472, 0.984445214, 9.66338121e-13, 8.17124146e-14, -9.66338012e-13, 1)
  1830. Pose244.EasingDirection = Enum.PoseEasingDirection.InOut
  1831. Pose244.EasingStyle = Enum.PoseEasingStyle.Constant
  1832. Pose245.Name = "Right Leg"
  1833. Pose245.Parent = Pose243
  1834. Pose245.CFrame = CFrame.new(-4.47034836e-07, 2.08616257e-06, -1.07288361e-06, 0.984806418, 0.173655719, 0, -0.173655719, 0.98480618, -3.55271368e-15, 0, 3.55271347e-15, 1)
  1835. Pose245.EasingDirection = Enum.PoseEasingDirection.InOut
  1836. Pose245.EasingStyle = Enum.PoseEasingStyle.Constant
  1837. Pose246.Name = "Left Arm"
  1838. Pose246.Parent = Pose243
  1839. Pose246.CFrame = CFrame.new(1.11758709e-07, -6.85453415e-07, 0, 0.984806776, -0.173653677, 0, 0.173653677, 0.984806538, -3.55271368e-15, 0, 2.66453505e-15, 1)
  1840. Pose246.EasingDirection = Enum.PoseEasingDirection.InOut
  1841. Pose246.EasingStyle = Enum.PoseEasingStyle.Constant
  1842. Pose247.Name = "Right Arm"
  1843. Pose247.Parent = Pose243
  1844. Pose247.CFrame = CFrame.new(6.70552254e-08, -4.47034836e-07, -2.98023224e-08, 0.984807253, -0.173650995, 0, 0.173650995, 0.984807014, 8.8817842e-16, 0, 0, 1)
  1845. Pose247.EasingDirection = Enum.PoseEasingDirection.InOut
  1846. Pose247.EasingStyle = Enum.PoseEasingStyle.Constant
  1847. Pose248.Name = "Head"
  1848. Pose248.Parent = Pose243
  1849. Pose248.CFrame = CFrame.new(-1.4143548e-34, 0, 0, 1, 0, 2.82870961e-34, 0, 1, 0, 2.82870961e-34, 0, 1)
  1850. Pose248.EasingDirection = Enum.PoseEasingDirection.InOut
  1851. Pose248.EasingStyle = Enum.PoseEasingStyle.Constant
  1852. Keyframe249.Parent = KeyframeSequence240
  1853. Keyframe249.Time = 1
  1854. Pose250.Name = "HumanoidRootPart"
  1855. Pose250.Parent = Keyframe249
  1856. Pose250.Weight = 0
  1857. Pose251.Name = "Torso"
  1858. Pose251.Parent = Pose250
  1859. Pose251.Weight = 0
  1860. Pose252.Name = "Left Leg"
  1861. Pose252.Parent = Pose251
  1862. Pose252.CFrame = CFrame.new(-7.66664743e-06, 4.10676003e-05, 0, 0.995934367, 0.0900823325, 1.27897692e-13, -0.0900823399, 0.995934129, 1.37978518e-12, -2.86828734e-15, -1.38571923e-12, 1)
  1863. Pose252.EasingDirection = Enum.PoseEasingDirection.InOut
  1864. Pose252.EasingStyle = Enum.PoseEasingStyle.Constant
  1865. Pose253.Name = "Right Leg"
  1866. Pose253.Parent = Pose251
  1867. Pose253.CFrame = CFrame.new(-5.96046448e-06, 3.91602516e-05, -1.3589859e-05, 0.996011078, 0.0892303288, -1.45661261e-13, -0.0892303288, 0.99601084, -1.65911729e-12, -2.91321397e-15, 1.66519478e-12, 1)
  1868. Pose253.EasingDirection = Enum.PoseEasingDirection.InOut
  1869. Pose253.EasingStyle = Enum.PoseEasingStyle.Constant
  1870. Pose254.Name = "Left Arm"
  1871. Pose254.Parent = Pose251
  1872. Pose254.CFrame = CFrame.new(-3.71411443e-06, -1.41561031e-05, 0, 0.994276106, -0.106840938, 1.56319402e-13, 0.106840938, 0.994275868, -1.52233781e-12, 8.93935025e-15, 1.5299642e-12, 1)
  1873. Pose254.EasingDirection = Enum.PoseEasingDirection.InOut
  1874. Pose254.EasingStyle = Enum.PoseEasingStyle.Constant
  1875. Pose255.Name = "Right Arm"
  1876. Pose255.Parent = Pose251
  1877. Pose255.CFrame = CFrame.new(5.52088022e-06, -1.34408474e-05, -2.98023224e-08, 0.995995522, -0.0894031152, -9.59232693e-14, 0.0894031152, 0.995995283, 1.22746258e-12, -1.42108547e-14, -1.23057109e-12, 1)
  1878. Pose255.EasingDirection = Enum.PoseEasingDirection.InOut
  1879. Pose255.EasingStyle = Enum.PoseEasingStyle.Constant
  1880. Keyframe256.Parent = KeyframeSequence240
  1881. Keyframe256.Time = 2
  1882. Pose257.Name = "HumanoidRootPart"
  1883. Pose257.Parent = Keyframe256
  1884. Pose257.Weight = 0
  1885. Pose258.Name = "Torso"
  1886. Pose258.Parent = Pose257
  1887. Pose258.Weight = 0
  1888. Pose259.Name = "Left Leg"
  1889. Pose259.Parent = Pose258
  1890. Pose259.CFrame = CFrame.new(-8.29715282e-06, 4.46438789e-05, 0, 0.999896049, -0.0144183962, 1.31450406e-13, 0.0144183962, 0.999895811, 1.42325041e-12, -1.52766688e-13, -1.4212519e-12, 1)
  1891. Pose259.EasingDirection = Enum.PoseEasingDirection.InOut
  1892. Pose259.EasingStyle = Enum.PoseEasingStyle.Constant
  1893. Pose260.Name = "Right Leg"
  1894. Pose260.Parent = Pose258
  1895. Pose260.CFrame = CFrame.new(-6.11320138e-06, 4.21404839e-05, -1.4424324e-05, 0.999884009, -0.015230488, -1.56319402e-13, 0.015230488, 0.999883771, -1.76425541e-12, 1.81188398e-13, 1.7617573e-12, 1)
  1896. Pose260.EasingDirection = Enum.PoseEasingDirection.InOut
  1897. Pose260.EasingStyle = Enum.PoseEasingStyle.Constant
  1898. Pose261.Name = "Left Arm"
  1899. Pose261.Parent = Pose258
  1900. Pose261.CFrame = CFrame.new(-4.18163836e-06, -1.48117542e-05, 0, 0.999803662, -0.0198150612, 1.56319402e-13, 0.0198150612, 0.999803424, -1.52422519e-12, -1.27897692e-13, 1.52705615e-12, 1)
  1901. Pose261.EasingDirection = Enum.PoseEasingDirection.InOut
  1902. Pose261.EasingStyle = Enum.PoseEasingStyle.Constant
  1903. Pose262.Name = "Right Arm"
  1904. Pose262.Parent = Pose258
  1905. Pose262.CFrame = CFrame.new(5.91063872e-06, -1.48713589e-05, -2.98023224e-08, 0.999997139, -0.00239207759, -9.9475983e-14, 0.00239207759, 0.999996901, 1.27720751e-12, 9.59232693e-14, -1.27743638e-12, 1)
  1906. Pose262.EasingDirection = Enum.PoseEasingDirection.InOut
  1907. Pose262.EasingStyle = Enum.PoseEasingStyle.Constant
  1908. Keyframe263.Parent = KeyframeSequence240
  1909. Keyframe263.Time = 3
  1910. Pose264.Name = "HumanoidRootPart"
  1911. Pose264.Parent = Keyframe263
  1912. Pose264.Weight = 0
  1913. Pose265.Name = "Torso"
  1914. Pose265.Parent = Pose264
  1915. Pose265.Weight = 0
  1916. Pose266.Name = "Left Leg"
  1917. Pose266.Parent = Pose265
  1918. Pose266.CFrame = CFrame.new(-9.03755426e-06, 4.92930412e-05, 0, 0.992919803, -0.118786626, 1.42108547e-13, 0.118786626, 0.992919564, 1.52500235e-12, -3.23296945e-13, -1.49658053e-12, 1)
  1919. Pose266.EasingDirection = Enum.PoseEasingDirection.InOut
  1920. Pose266.EasingStyle = Enum.PoseEasingStyle.Constant
  1921. Pose267.Name = "Right Leg"
  1922. Pose267.Parent = Pose265
  1923. Pose267.CFrame = CFrame.new(-6.70552254e-06, 4.73856926e-05, -1.65700912e-05, 0.996412575, -0.0846287981, -1.81188398e-13, 0.0846287906, 0.996412337, -2.03614903e-12, 3.51392282e-13, 2.01389166e-12, 1)
  1924. Pose267.EasingDirection = Enum.PoseEasingDirection.InOut
  1925. Pose267.EasingStyle = Enum.PoseEasingStyle.Constant
  1926. Pose268.Name = "Left Arm"
  1927. Pose268.Parent = Pose265
  1928. Pose268.CFrame = CFrame.new(-4.36045229e-06, -1.51693821e-05, 0, 0.998751044, 0.0499634966, 1.56319402e-13, -0.0499634966, 0.998750806, -1.53299595e-12, -2.34479103e-13, 1.52344793e-12, 1)
  1929. Pose268.EasingDirection = Enum.PoseEasingDirection.InOut
  1930. Pose268.EasingStyle = Enum.PoseEasingStyle.Constant
  1931. Pose269.Name = "Right Arm"
  1932. Pose269.Parent = Pose265
  1933. Pose269.CFrame = CFrame.new(6.27338886e-06, -1.552701e-05, -2.98023224e-08, 0.997736573, 0.0672437921, -1.10134124e-13, -0.0672437921, 0.997736335, 1.35624845e-12, 2.0250468e-13, -1.34536815e-12, 1)
  1934. Pose269.EasingDirection = Enum.PoseEasingDirection.InOut
  1935. Pose269.EasingStyle = Enum.PoseEasingStyle.Constant
  1936. Keyframe270.Parent = KeyframeSequence240
  1937. Keyframe270.Time = 4
  1938. Pose271.Name = "HumanoidRootPart"
  1939. Pose271.Parent = Keyframe270
  1940. Pose271.Weight = 0
  1941. Pose272.Name = "Torso"
  1942. Pose272.Parent = Pose271
  1943. Pose272.Weight = 0
  1944. Pose273.Name = "Left Leg"
  1945. Pose273.Parent = Pose272
  1946. Pose273.CFrame = CFrame.new(-8.85128975e-06, 5.03659248e-05, 0, 0.98221302, -0.187769979, 1.42108547e-13, 0.187769979, 0.982212782, 1.52411417e-12, -4.26325641e-13, -1.47082335e-12, 1)
  1947. Pose273.EasingDirection = Enum.PoseEasingDirection.InOut
  1948. Pose273.EasingStyle = Enum.PoseEasingStyle.Constant
  1949. Pose274.Name = "Right Leg"
  1950. Pose274.Parent = Pose272
  1951. Pose274.CFrame = CFrame.new(-7.07805157e-06, 5.0008297e-05, -1.74045563e-05, 0.978669524, -0.205441132, -1.81188398e-13, 0.205441132, 0.978669286, -2.03570494e-12, 5.95531166e-13, 1.95455457e-12, 1)
  1952. Pose274.EasingDirection = Enum.PoseEasingDirection.InOut
  1953. Pose274.EasingStyle = Enum.PoseEasingStyle.Constant
  1954. Pose275.Name = "Left Arm"
  1955. Pose275.Parent = Pose272
  1956. Pose275.CFrame = CFrame.new(-4.71621752e-06, -1.60038471e-05, 0, 0.988053918, 0.154108539, 1.56319402e-13, -0.154108539, 0.988053679, -1.53388413e-12, -3.90798505e-13, 1.49213964e-12, 1)
  1957. Pose275.EasingDirection = Enum.PoseEasingDirection.InOut
  1958. Pose275.EasingStyle = Enum.PoseEasingStyle.Constant
  1959. Pose276.Name = "Right Arm"
  1960. Pose276.Parent = Pose272
  1961. Pose276.CFrame = CFrame.new(6.6831708e-06, -1.60634518e-05, -5.96046448e-08, 0.978665829, 0.205458477, -1.10134124e-13, -0.205458477, 0.97866559, 1.35536027e-12, 3.87245791e-13, -1.30473399e-12, 1)
  1962. Pose276.EasingDirection = Enum.PoseEasingDirection.InOut
  1963. Pose276.EasingStyle = Enum.PoseEasingStyle.Constant
  1964. Keyframe277.Parent = KeyframeSequence240
  1965. Keyframe277.Time = 5
  1966. Pose278.Name = "HumanoidRootPart"
  1967. Pose278.Parent = Keyframe277
  1968. Pose278.Weight = 0
  1969. Pose279.Name = "Torso"
  1970. Pose279.Parent = Pose278
  1971. Pose279.Weight = 0
  1972. Pose280.Name = "Left Leg"
  1973. Pose280.Parent = Pose279
  1974. Pose280.CFrame = CFrame.new(-9.03755426e-06, 4.92930412e-05, 0, 0.992919803, -0.118786626, 1.42108547e-13, 0.118786626, 0.992919564, 1.52500235e-12, -3.23296945e-13, -1.49658053e-12, 1)
  1975. Pose280.EasingDirection = Enum.PoseEasingDirection.InOut
  1976. Pose280.EasingStyle = Enum.PoseEasingStyle.Constant
  1977. Pose281.Name = "Right Leg"
  1978. Pose281.Parent = Pose279
  1979. Pose281.CFrame = CFrame.new(-6.70552254e-06, 4.73856926e-05, -1.65700912e-05, 0.996412575, -0.0846287981, -1.81188398e-13, 0.0846287906, 0.996412337, -2.03614903e-12, 3.51392282e-13, 2.01389166e-12, 1)
  1980. Pose281.EasingDirection = Enum.PoseEasingDirection.InOut
  1981. Pose281.EasingStyle = Enum.PoseEasingStyle.Constant
  1982. Pose282.Name = "Left Arm"
  1983. Pose282.Parent = Pose279
  1984. Pose282.CFrame = CFrame.new(-4.36045229e-06, -1.51693821e-05, 0, 0.998751044, 0.0499634966, 1.56319402e-13, -0.0499634966, 0.998750806, -1.53299595e-12, -2.34479103e-13, 1.52344793e-12, 1)
  1985. Pose282.EasingDirection = Enum.PoseEasingDirection.InOut
  1986. Pose282.EasingStyle = Enum.PoseEasingStyle.Constant
  1987. Pose283.Name = "Right Arm"
  1988. Pose283.Parent = Pose279
  1989. Pose283.CFrame = CFrame.new(6.27338886e-06, -1.552701e-05, -2.98023224e-08, 0.997736573, 0.0672437921, -1.10134124e-13, -0.0672437921, 0.997736335, 1.35624845e-12, 2.0250468e-13, -1.34536815e-12, 1)
  1990. Pose283.EasingDirection = Enum.PoseEasingDirection.InOut
  1991. Pose283.EasingStyle = Enum.PoseEasingStyle.Constant
  1992. Keyframe284.Parent = KeyframeSequence240
  1993. Keyframe284.Time = 6.0333333015441895
  1994. Pose285.Name = "HumanoidRootPart"
  1995. Pose285.Parent = Keyframe284
  1996. Pose285.Weight = 0
  1997. Pose286.Name = "Torso"
  1998. Pose286.Parent = Pose285
  1999. Pose286.Weight = 0
  2000. Pose287.Name = "Left Leg"
  2001. Pose287.Parent = Pose286
  2002. Pose287.CFrame = CFrame.new(-8.29715282e-06, 4.46438789e-05, 0, 0.999896049, -0.0144183962, 1.31450406e-13, 0.0144183962, 0.999895811, 1.42325041e-12, -1.52766688e-13, -1.4212519e-12, 1)
  2003. Pose287.EasingDirection = Enum.PoseEasingDirection.InOut
  2004. Pose287.EasingStyle = Enum.PoseEasingStyle.Constant
  2005. Pose288.Name = "Right Leg"
  2006. Pose288.Parent = Pose286
  2007. Pose288.CFrame = CFrame.new(-6.11320138e-06, 4.21404839e-05, -1.4424324e-05, 0.999884009, -0.015230488, -1.56319402e-13, 0.015230488, 0.999883771, -1.76425541e-12, 1.81188398e-13, 1.7617573e-12, 1)
  2008. Pose288.EasingDirection = Enum.PoseEasingDirection.InOut
  2009. Pose288.EasingStyle = Enum.PoseEasingStyle.Constant
  2010. Pose289.Name = "Left Arm"
  2011. Pose289.Parent = Pose286
  2012. Pose289.CFrame = CFrame.new(-4.18163836e-06, -1.48117542e-05, 0, 0.999803662, -0.0198150612, 1.56319402e-13, 0.0198150612, 0.999803424, -1.52422519e-12, -1.27897692e-13, 1.52705615e-12, 1)
  2013. Pose289.EasingDirection = Enum.PoseEasingDirection.InOut
  2014. Pose289.EasingStyle = Enum.PoseEasingStyle.Constant
  2015. Pose290.Name = "Right Arm"
  2016. Pose290.Parent = Pose286
  2017. Pose290.CFrame = CFrame.new(5.91063872e-06, -1.48713589e-05, -2.98023224e-08, 0.999997139, -0.00239207759, -9.9475983e-14, 0.00239207759, 0.999996901, 1.27720751e-12, 9.59232693e-14, -1.27743638e-12, 1)
  2018. Pose290.EasingDirection = Enum.PoseEasingDirection.InOut
  2019. Pose290.EasingStyle = Enum.PoseEasingStyle.Constant
  2020. Keyframe291.Parent = KeyframeSequence240
  2021. Keyframe291.Time = 7
  2022. Pose292.Name = "HumanoidRootPart"
  2023. Pose292.Parent = Keyframe291
  2024. Pose292.Weight = 0
  2025. Pose293.Name = "Torso"
  2026. Pose293.Parent = Pose292
  2027. Pose293.Weight = 0
  2028. Pose294.Name = "Left Leg"
  2029. Pose294.Parent = Pose293
  2030. Pose294.CFrame = CFrame.new(-7.66664743e-06, 4.10676003e-05, 0, 0.995934367, 0.0900823325, 1.27897692e-13, -0.0900823399, 0.995934129, 1.37978518e-12, -2.86828734e-15, -1.38571923e-12, 1)
  2031. Pose294.EasingDirection = Enum.PoseEasingDirection.InOut
  2032. Pose294.EasingStyle = Enum.PoseEasingStyle.Constant
  2033. Pose295.Name = "Right Leg"
  2034. Pose295.Parent = Pose293
  2035. Pose295.CFrame = CFrame.new(-5.96046448e-06, 3.91602516e-05, -1.3589859e-05, 0.996011078, 0.0892303288, -1.45661261e-13, -0.0892303288, 0.99601084, -1.65911729e-12, -2.91321397e-15, 1.66519478e-12, 1)
  2036. Pose295.EasingDirection = Enum.PoseEasingDirection.InOut
  2037. Pose295.EasingStyle = Enum.PoseEasingStyle.Constant
  2038. Pose296.Name = "Left Arm"
  2039. Pose296.Parent = Pose293
  2040. Pose296.CFrame = CFrame.new(-3.71411443e-06, -1.41561031e-05, 0, 0.994276106, -0.106840938, 1.56319402e-13, 0.106840938, 0.994275868, -1.52233781e-12, 8.93935025e-15, 1.5299642e-12, 1)
  2041. Pose296.EasingDirection = Enum.PoseEasingDirection.InOut
  2042. Pose296.EasingStyle = Enum.PoseEasingStyle.Constant
  2043. Pose297.Name = "Right Arm"
  2044. Pose297.Parent = Pose293
  2045. Pose297.CFrame = CFrame.new(5.52088022e-06, -1.34408474e-05, -2.98023224e-08, 0.995995522, -0.0894031152, -9.59232693e-14, 0.0894031152, 0.995995283, 1.22746258e-12, -1.42108547e-14, -1.23057109e-12, 1)
  2046. Pose297.EasingDirection = Enum.PoseEasingDirection.InOut
  2047. Pose297.EasingStyle = Enum.PoseEasingStyle.Constant
  2048. Keyframe298.Parent = KeyframeSequence240
  2049. Keyframe298.Time = 7.9666666984558105
  2050. Pose299.Name = "HumanoidRootPart"
  2051. Pose299.Parent = Keyframe298
  2052. Pose299.Weight = 0
  2053. Pose300.Name = "Torso"
  2054. Pose300.Parent = Pose299
  2055. Pose300.CFrame = CFrame.new(0, 0, 0, 1, 0, 2.82870961e-34, 0, 1, 0, 2.82870961e-34, 0, 1)
  2056. Pose300.EasingDirection = Enum.PoseEasingDirection.InOut
  2057. Pose300.EasingStyle = Enum.PoseEasingStyle.Constant
  2058. Pose301.Name = "Left Leg"
  2059. Pose301.Parent = Pose300
  2060. Pose301.CFrame = CFrame.new(-1.81794167e-06, 1.60932541e-06, 0, 0.984445453, 0.175690472, 8.8817842e-14, -0.175690472, 0.984445214, 9.66338121e-13, 8.17124146e-14, -9.66338012e-13, 1)
  2061. Pose301.EasingDirection = Enum.PoseEasingDirection.InOut
  2062. Pose301.EasingStyle = Enum.PoseEasingStyle.Constant
  2063. Pose302.Name = "Right Leg"
  2064. Pose302.Parent = Pose300
  2065. Pose302.CFrame = CFrame.new(-4.47034836e-07, 2.08616257e-06, -1.07288361e-06, 0.984806418, 0.173655719, 0, -0.173655719, 0.98480618, -3.55271368e-15, 0, 3.55271347e-15, 1)
  2066. Pose302.EasingDirection = Enum.PoseEasingDirection.InOut
  2067. Pose302.EasingStyle = Enum.PoseEasingStyle.Constant
  2068. Pose303.Name = "Left Arm"
  2069. Pose303.Parent = Pose300
  2070. Pose303.CFrame = CFrame.new(1.11758709e-07, -6.85453415e-07, 0, 0.984806776, -0.173653677, 0, 0.173653677, 0.984806538, -3.55271368e-15, 0, 2.66453505e-15, 1)
  2071. Pose303.EasingDirection = Enum.PoseEasingDirection.InOut
  2072. Pose303.EasingStyle = Enum.PoseEasingStyle.Constant
  2073. Pose304.Name = "Right Arm"
  2074. Pose304.Parent = Pose300
  2075. Pose304.CFrame = CFrame.new(6.70552254e-08, -4.47034836e-07, -2.98023224e-08, 0.984807253, -0.173650995, 0, 0.173650995, 0.984807014, 8.8817842e-16, 0, 0, 1)
  2076. Pose304.EasingDirection = Enum.PoseEasingDirection.InOut
  2077. Pose304.EasingStyle = Enum.PoseEasingStyle.Constant
  2078. Pose305.Name = "Head"
  2079. Pose305.Parent = Pose300
  2080. Pose305.CFrame = CFrame.new(-1.4143548e-34, 0, 0, 1, 0, 2.82870961e-34, 0, 1, 0, 2.82870961e-34, 0, 1)
  2081. Pose305.EasingDirection = Enum.PoseEasingDirection.InOut
  2082. Pose305.EasingStyle = Enum.PoseEasingStyle.Constant
  2083. Script306.Name = "Please Read"
  2084. Script306.Parent = Model0
  2085. table.insert(cors,sandbox(Script306,function()
  2086. --Hello If You Are Reading This, This is Made By And Originally By BFGMAN333. If You See A Copy Dont Insert It As It Could Ban Me
  2087.  
  2088. --And Could Have Viruses
  2089.  
  2090.  
  2091.  
  2092.  
  2093.  
  2094. --Thanks For Reading!--
  2095.  
  2096. --BFGMAN333--
  2097.  
  2098. end))
  2099. SpecialMesh307.Parent = Model0
  2100. SpecialMesh307.MeshType = Enum.MeshType.Brick
  2101. for i,v in pairs(mas:GetChildren()) do
  2102.     v.Parent = workspace
  2103.     pcall(function() v:MakeJoints() end)
  2104. end
  2105. mas:Destroy()
  2106. for i,v in pairs(cors) do
  2107.     spawn(function()
  2108.         pcall(v)
  2109.     end)
  2110. end
  2111.  
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