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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- Motor6D2 = Instance.new("Motor6D")
- Part3 = Instance.new("Part")
- BodyForce4 = Instance.new("BodyForce")
- SpecialMesh5 = Instance.new("SpecialMesh")
- Motor6D6 = Instance.new("Motor6D")
- Motor6D7 = Instance.new("Motor6D")
- Motor6D8 = Instance.new("Motor6D")
- Motor6D9 = Instance.new("Motor6D")
- Motor6D10 = Instance.new("Motor6D")
- Part11 = Instance.new("Part")
- SpecialMesh12 = Instance.new("SpecialMesh")
- Part13 = Instance.new("Part")
- SpecialMesh14 = Instance.new("SpecialMesh")
- Part15 = Instance.new("Part")
- SpecialMesh16 = Instance.new("SpecialMesh")
- Part17 = Instance.new("Part")
- SpecialMesh18 = Instance.new("SpecialMesh")
- Part19 = Instance.new("Part")
- SpecialMesh20 = Instance.new("SpecialMesh")
- Decal21 = Instance.new("Decal")
- Humanoid22 = Instance.new("Humanoid")
- Script23 = Instance.new("Script")
- StringValue24 = Instance.new("StringValue")
- Animation25 = Instance.new("Animation")
- StringValue26 = Instance.new("StringValue")
- Animation27 = Instance.new("Animation")
- StringValue28 = Instance.new("StringValue")
- Animation29 = Instance.new("Animation")
- NumberValue30 = Instance.new("NumberValue")
- Animation31 = Instance.new("Animation")
- NumberValue32 = Instance.new("NumberValue")
- StringValue33 = Instance.new("StringValue")
- Animation34 = Instance.new("Animation")
- StringValue35 = Instance.new("StringValue")
- Animation36 = Instance.new("Animation")
- StringValue37 = Instance.new("StringValue")
- Animation38 = Instance.new("Animation")
- StringValue39 = Instance.new("StringValue")
- Animation40 = Instance.new("Animation")
- Script41 = Instance.new("Script")
- BodyColors42 = Instance.new("BodyColors")
- Model43 = Instance.new("Model")
- KeyframeSequence44 = Instance.new("KeyframeSequence")
- Keyframe45 = Instance.new("Keyframe")
- Pose46 = Instance.new("Pose")
- Pose47 = Instance.new("Pose")
- Pose48 = Instance.new("Pose")
- Pose49 = Instance.new("Pose")
- Pose50 = Instance.new("Pose")
- Pose51 = Instance.new("Pose")
- Keyframe52 = Instance.new("Keyframe")
- Pose53 = Instance.new("Pose")
- Pose54 = Instance.new("Pose")
- Pose55 = Instance.new("Pose")
- Pose56 = Instance.new("Pose")
- Pose57 = Instance.new("Pose")
- Pose58 = Instance.new("Pose")
- Keyframe59 = Instance.new("Keyframe")
- Pose60 = Instance.new("Pose")
- Pose61 = Instance.new("Pose")
- Pose62 = Instance.new("Pose")
- Pose63 = Instance.new("Pose")
- Pose64 = Instance.new("Pose")
- Pose65 = Instance.new("Pose")
- Keyframe66 = Instance.new("Keyframe")
- Pose67 = Instance.new("Pose")
- Pose68 = Instance.new("Pose")
- Pose69 = Instance.new("Pose")
- Pose70 = Instance.new("Pose")
- Pose71 = Instance.new("Pose")
- Pose72 = Instance.new("Pose")
- Keyframe73 = Instance.new("Keyframe")
- Pose74 = Instance.new("Pose")
- Pose75 = Instance.new("Pose")
- Pose76 = Instance.new("Pose")
- Pose77 = Instance.new("Pose")
- Pose78 = Instance.new("Pose")
- Pose79 = Instance.new("Pose")
- KeyframeSequence80 = Instance.new("KeyframeSequence")
- Keyframe81 = Instance.new("Keyframe")
- Pose82 = Instance.new("Pose")
- Pose83 = Instance.new("Pose")
- Pose84 = Instance.new("Pose")
- Pose85 = Instance.new("Pose")
- Pose86 = Instance.new("Pose")
- Pose87 = Instance.new("Pose")
- Keyframe88 = Instance.new("Keyframe")
- Pose89 = Instance.new("Pose")
- Pose90 = Instance.new("Pose")
- Pose91 = Instance.new("Pose")
- Pose92 = Instance.new("Pose")
- Pose93 = Instance.new("Pose")
- Pose94 = Instance.new("Pose")
- Keyframe95 = Instance.new("Keyframe")
- Pose96 = Instance.new("Pose")
- Pose97 = Instance.new("Pose")
- Pose98 = Instance.new("Pose")
- Pose99 = Instance.new("Pose")
- Pose100 = Instance.new("Pose")
- Pose101 = Instance.new("Pose")
- Keyframe102 = Instance.new("Keyframe")
- Pose103 = Instance.new("Pose")
- Pose104 = Instance.new("Pose")
- Pose105 = Instance.new("Pose")
- Pose106 = Instance.new("Pose")
- Pose107 = Instance.new("Pose")
- Pose108 = Instance.new("Pose")
- Keyframe109 = Instance.new("Keyframe")
- Pose110 = Instance.new("Pose")
- Pose111 = Instance.new("Pose")
- Pose112 = Instance.new("Pose")
- Pose113 = Instance.new("Pose")
- Pose114 = Instance.new("Pose")
- Pose115 = Instance.new("Pose")
- KeyframeSequence116 = Instance.new("KeyframeSequence")
- Keyframe117 = Instance.new("Keyframe")
- Pose118 = Instance.new("Pose")
- Pose119 = Instance.new("Pose")
- Pose120 = Instance.new("Pose")
- Pose121 = Instance.new("Pose")
- Pose122 = Instance.new("Pose")
- Pose123 = Instance.new("Pose")
- Keyframe124 = Instance.new("Keyframe")
- Pose125 = Instance.new("Pose")
- Pose126 = Instance.new("Pose")
- Pose127 = Instance.new("Pose")
- Pose128 = Instance.new("Pose")
- Keyframe129 = Instance.new("Keyframe")
- Pose130 = Instance.new("Pose")
- Pose131 = Instance.new("Pose")
- Pose132 = Instance.new("Pose")
- Pose133 = Instance.new("Pose")
- Keyframe134 = Instance.new("Keyframe")
- Pose135 = Instance.new("Pose")
- Pose136 = Instance.new("Pose")
- Pose137 = Instance.new("Pose")
- Pose138 = Instance.new("Pose")
- KeyframeSequence139 = Instance.new("KeyframeSequence")
- Keyframe140 = Instance.new("Keyframe")
- Pose141 = Instance.new("Pose")
- Pose142 = Instance.new("Pose")
- Pose143 = Instance.new("Pose")
- Pose144 = Instance.new("Pose")
- Pose145 = Instance.new("Pose")
- Pose146 = Instance.new("Pose")
- Pose147 = Instance.new("Pose")
- KeyframeSequence148 = Instance.new("KeyframeSequence")
- Keyframe149 = Instance.new("Keyframe")
- Pose150 = Instance.new("Pose")
- Pose151 = Instance.new("Pose")
- Pose152 = Instance.new("Pose")
- Keyframe153 = Instance.new("Keyframe")
- Pose154 = Instance.new("Pose")
- Pose155 = Instance.new("Pose")
- Pose156 = Instance.new("Pose")
- Keyframe157 = Instance.new("Keyframe")
- Pose158 = Instance.new("Pose")
- Pose159 = Instance.new("Pose")
- Pose160 = Instance.new("Pose")
- KeyframeSequence161 = Instance.new("KeyframeSequence")
- Keyframe162 = Instance.new("Keyframe")
- Pose163 = Instance.new("Pose")
- Pose164 = Instance.new("Pose")
- Pose165 = Instance.new("Pose")
- KeyframeSequence166 = Instance.new("KeyframeSequence")
- Keyframe167 = Instance.new("Keyframe")
- Pose168 = Instance.new("Pose")
- Pose169 = Instance.new("Pose")
- Pose170 = Instance.new("Pose")
- Pose171 = Instance.new("Pose")
- Pose172 = Instance.new("Pose")
- Pose173 = Instance.new("Pose")
- KeyframeSequence174 = Instance.new("KeyframeSequence")
- Keyframe175 = Instance.new("Keyframe")
- Pose176 = Instance.new("Pose")
- Pose177 = Instance.new("Pose")
- Pose178 = Instance.new("Pose")
- Pose179 = Instance.new("Pose")
- Pose180 = Instance.new("Pose")
- Pose181 = Instance.new("Pose")
- Pose182 = Instance.new("Pose")
- Keyframe183 = Instance.new("Keyframe")
- Pose184 = Instance.new("Pose")
- Pose185 = Instance.new("Pose")
- Pose186 = Instance.new("Pose")
- Pose187 = Instance.new("Pose")
- Pose188 = Instance.new("Pose")
- Pose189 = Instance.new("Pose")
- Keyframe190 = Instance.new("Keyframe")
- Pose191 = Instance.new("Pose")
- Pose192 = Instance.new("Pose")
- Pose193 = Instance.new("Pose")
- Pose194 = Instance.new("Pose")
- Pose195 = Instance.new("Pose")
- Pose196 = Instance.new("Pose")
- Keyframe197 = Instance.new("Keyframe")
- Pose198 = Instance.new("Pose")
- Pose199 = Instance.new("Pose")
- Pose200 = Instance.new("Pose")
- Pose201 = Instance.new("Pose")
- Pose202 = Instance.new("Pose")
- Pose203 = Instance.new("Pose")
- Keyframe204 = Instance.new("Keyframe")
- Pose205 = Instance.new("Pose")
- Pose206 = Instance.new("Pose")
- Pose207 = Instance.new("Pose")
- Pose208 = Instance.new("Pose")
- Pose209 = Instance.new("Pose")
- Pose210 = Instance.new("Pose")
- Keyframe211 = Instance.new("Keyframe")
- Pose212 = Instance.new("Pose")
- Pose213 = Instance.new("Pose")
- Pose214 = Instance.new("Pose")
- Pose215 = Instance.new("Pose")
- Pose216 = Instance.new("Pose")
- Pose217 = Instance.new("Pose")
- Keyframe218 = Instance.new("Keyframe")
- Pose219 = Instance.new("Pose")
- Pose220 = Instance.new("Pose")
- Pose221 = Instance.new("Pose")
- Pose222 = Instance.new("Pose")
- Pose223 = Instance.new("Pose")
- Pose224 = Instance.new("Pose")
- Keyframe225 = Instance.new("Keyframe")
- Pose226 = Instance.new("Pose")
- Pose227 = Instance.new("Pose")
- Pose228 = Instance.new("Pose")
- Pose229 = Instance.new("Pose")
- Pose230 = Instance.new("Pose")
- Pose231 = Instance.new("Pose")
- Keyframe232 = Instance.new("Keyframe")
- Pose233 = Instance.new("Pose")
- Pose234 = Instance.new("Pose")
- Pose235 = Instance.new("Pose")
- Pose236 = Instance.new("Pose")
- Pose237 = Instance.new("Pose")
- Pose238 = Instance.new("Pose")
- Pose239 = Instance.new("Pose")
- KeyframeSequence240 = Instance.new("KeyframeSequence")
- Keyframe241 = Instance.new("Keyframe")
- Pose242 = Instance.new("Pose")
- Pose243 = Instance.new("Pose")
- Pose244 = Instance.new("Pose")
- Pose245 = Instance.new("Pose")
- Pose246 = Instance.new("Pose")
- Pose247 = Instance.new("Pose")
- Pose248 = Instance.new("Pose")
- Keyframe249 = Instance.new("Keyframe")
- Pose250 = Instance.new("Pose")
- Pose251 = Instance.new("Pose")
- Pose252 = Instance.new("Pose")
- Pose253 = Instance.new("Pose")
- Pose254 = Instance.new("Pose")
- Pose255 = Instance.new("Pose")
- Keyframe256 = Instance.new("Keyframe")
- Pose257 = Instance.new("Pose")
- Pose258 = Instance.new("Pose")
- Pose259 = Instance.new("Pose")
- Pose260 = Instance.new("Pose")
- Pose261 = Instance.new("Pose")
- Pose262 = Instance.new("Pose")
- Keyframe263 = Instance.new("Keyframe")
- Pose264 = Instance.new("Pose")
- Pose265 = Instance.new("Pose")
- Pose266 = Instance.new("Pose")
- Pose267 = Instance.new("Pose")
- Pose268 = Instance.new("Pose")
- Pose269 = Instance.new("Pose")
- Keyframe270 = Instance.new("Keyframe")
- Pose271 = Instance.new("Pose")
- Pose272 = Instance.new("Pose")
- Pose273 = Instance.new("Pose")
- Pose274 = Instance.new("Pose")
- Pose275 = Instance.new("Pose")
- Pose276 = Instance.new("Pose")
- Keyframe277 = Instance.new("Keyframe")
- Pose278 = Instance.new("Pose")
- Pose279 = Instance.new("Pose")
- Pose280 = Instance.new("Pose")
- Pose281 = Instance.new("Pose")
- Pose282 = Instance.new("Pose")
- Pose283 = Instance.new("Pose")
- Keyframe284 = Instance.new("Keyframe")
- Pose285 = Instance.new("Pose")
- Pose286 = Instance.new("Pose")
- Pose287 = Instance.new("Pose")
- Pose288 = Instance.new("Pose")
- Pose289 = Instance.new("Pose")
- Pose290 = Instance.new("Pose")
- Keyframe291 = Instance.new("Keyframe")
- Pose292 = Instance.new("Pose")
- Pose293 = Instance.new("Pose")
- Pose294 = Instance.new("Pose")
- Pose295 = Instance.new("Pose")
- Pose296 = Instance.new("Pose")
- Pose297 = Instance.new("Pose")
- Keyframe298 = Instance.new("Keyframe")
- Pose299 = Instance.new("Pose")
- Pose300 = Instance.new("Pose")
- Pose301 = Instance.new("Pose")
- Pose302 = Instance.new("Pose")
- Pose303 = Instance.new("Pose")
- Pose304 = Instance.new("Pose")
- Pose305 = Instance.new("Pose")
- Script306 = Instance.new("Script")
- SpecialMesh307 = Instance.new("SpecialMesh")
- Model0.Name = "StarterCharacter"
- Model0.Parent = mas
- Part1.Name = "HumanoidRootPart"
- Part1.Parent = Model0
- Part1.CFrame = CFrame.new(-5.81057644, 1.00001097, -26.5374336, 1, -5.68013796e-29, 0, 5.67944523e-29, 0.999997139, -5.04879165e-29, 0, 5.0487772e-29, 1)
- Part1.Position = Vector3.new(-5.810576438903809, 1.0000109672546387, -26.537433624267578)
- Part1.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part1.Transparency = 1
- Part1.Size = Vector3.new(2, 2, 1)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.BrickColor = BrickColor.new("Earth green")
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.brickColor = BrickColor.new("Earth green")
- Part1.FormFactor = Enum.FormFactor.Symmetric
- Part1.formFactor = Enum.FormFactor.Symmetric
- Motor6D2.Name = "Root Hip"
- Motor6D2.Parent = Part1
- Motor6D2.MaxVelocity = 0.10000000149011612
- Motor6D2.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Motor6D2.C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Motor6D2.Part0 = Part1
- Motor6D2.Part1 = Part3
- Motor6D2.part1 = Part3
- Part3.Name = "Torso"
- Part3.Parent = Model0
- Part3.CFrame = CFrame.new(-5.81057644, 1.00001097, -26.5374336, 1, -5.68013796e-29, 0, 5.67944523e-29, 0.999997139, -5.04879165e-29, 0, 5.0487772e-29, 1)
- Part3.Position = Vector3.new(-5.810576438903809, 1.0000109672546387, -26.537433624267578)
- Part3.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part3.Size = Vector3.new(2, 2, 1)
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.BrickColor = BrickColor.new("Smoky grey")
- Part3.Material = Enum.Material.SmoothPlastic
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.brickColor = BrickColor.new("Smoky grey")
- Part3.FormFactor = Enum.FormFactor.Symmetric
- Part3.formFactor = Enum.FormFactor.Symmetric
- BodyForce4.Name = "RepulsionForce"
- BodyForce4.Parent = Part3
- BodyForce4.Force = Vector3.new(0, 0, 0)
- BodyForce4.force = Vector3.new(0, 0, 0)
- SpecialMesh5.Parent = Part3
- SpecialMesh5.MeshType = Enum.MeshType.Brick
- Motor6D6.Name = "Right Shoulder"
- Motor6D6.Parent = Part3
- Motor6D6.MaxVelocity = 0.10000000149011612
- Motor6D6.C0 = CFrame.new(1, 0.5, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08)
- Motor6D6.C1 = CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
- Motor6D6.Part0 = Part3
- Motor6D6.Part1 = Part17
- Motor6D6.part1 = Part17
- Motor6D7.Name = "Left Shoulder"
- Motor6D7.Parent = Part3
- Motor6D7.MaxVelocity = 0.10000000149011612
- Motor6D7.C0 = CFrame.new(-1, 0.5, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08)
- Motor6D7.C1 = CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08)
- Motor6D7.Part0 = Part3
- Motor6D7.Part1 = Part15
- Motor6D7.part1 = Part15
- Motor6D8.Name = "Right Hip"
- Motor6D8.Parent = Part3
- Motor6D8.MaxVelocity = 0.10000000149011612
- Motor6D8.C0 = CFrame.new(1, -1, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08)
- Motor6D8.C1 = CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
- Motor6D8.Part0 = Part3
- Motor6D8.Part1 = Part13
- Motor6D8.part1 = Part13
- Motor6D9.Name = "Left Hip"
- Motor6D9.Parent = Part3
- Motor6D9.MaxVelocity = 0.10000000149011612
- Motor6D9.C0 = CFrame.new(-1, -1, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08)
- Motor6D9.C1 = CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08)
- Motor6D9.Part0 = Part3
- Motor6D9.Part1 = Part11
- Motor6D9.part1 = Part11
- Motor6D10.Name = "Neck"
- Motor6D10.Parent = Part3
- Motor6D10.MaxVelocity = 0.10000000149011612
- Motor6D10.C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Motor6D10.C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Motor6D10.Part0 = Part3
- Motor6D10.Part1 = Part19
- Motor6D10.part1 = Part19
- Part11.Name = "Left Leg"
- Part11.Parent = Model0
- Part11.CFrame = CFrame.new(-6.31057644, -0.999983191, -26.5374336, 1, -5.68013736e-29, 0, 5.67944523e-29, 0.99999702, -5.04879165e-29, 0, 5.0487766e-29, 1)
- Part11.Position = Vector3.new(-6.310576438903809, -0.9999831914901733, -26.537433624267578)
- Part11.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part11.Size = Vector3.new(1, 2, 1)
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.BrickColor = BrickColor.new("Smoky grey")
- Part11.CanCollide = false
- Part11.Material = Enum.Material.SmoothPlastic
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.brickColor = BrickColor.new("Smoky grey")
- Part11.FormFactor = Enum.FormFactor.Symmetric
- Part11.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh12.Parent = Part11
- SpecialMesh12.MeshType = Enum.MeshType.Brick
- Part13.Name = "Right Leg"
- Part13.Parent = Model0
- Part13.CFrame = CFrame.new(-5.31057644, -0.999983191, -26.5374336, 1, -5.68013736e-29, 0, 5.67944523e-29, 0.99999702, -5.04879165e-29, 0, 5.0487766e-29, 1)
- Part13.Position = Vector3.new(-5.310576438903809, -0.9999831914901733, -26.537433624267578)
- Part13.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part13.Size = Vector3.new(1, 2, 1)
- Part13.BottomSurface = Enum.SurfaceType.Smooth
- Part13.BrickColor = BrickColor.new("Smoky grey")
- Part13.CanCollide = false
- Part13.Material = Enum.Material.SmoothPlastic
- Part13.TopSurface = Enum.SurfaceType.Smooth
- Part13.brickColor = BrickColor.new("Smoky grey")
- Part13.FormFactor = Enum.FormFactor.Symmetric
- Part13.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh14.Parent = Part13
- SpecialMesh14.MeshType = Enum.MeshType.Brick
- Part15.Name = "Left Arm"
- Part15.Parent = Model0
- Part15.CFrame = CFrame.new(-7.31057644, 1.00001097, -26.5374336, 1, -5.68013736e-29, 0, 5.67944523e-29, 0.99999702, -5.04879165e-29, 0, 5.0487766e-29, 1)
- Part15.Position = Vector3.new(-7.310576438903809, 1.0000109672546387, -26.537433624267578)
- Part15.Color = Color3.new(0.792157, 0.796078, 0.819608)
- Part15.Size = Vector3.new(1, 2, 1)
- Part15.BottomSurface = Enum.SurfaceType.Smooth
- Part15.BrickColor = BrickColor.new("Ghost grey")
- Part15.CanCollide = false
- Part15.Material = Enum.Material.SmoothPlastic
- Part15.TopSurface = Enum.SurfaceType.Smooth
- Part15.brickColor = BrickColor.new("Ghost grey")
- Part15.FormFactor = Enum.FormFactor.Symmetric
- Part15.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh16.Parent = Part15
- SpecialMesh16.MeshType = Enum.MeshType.Brick
- Part17.Name = "Right Arm"
- Part17.Parent = Model0
- Part17.CFrame = CFrame.new(-4.31057644, 1.00001097, -26.5374336, 1, -5.68013736e-29, 0, 5.67944523e-29, 0.99999702, -5.04879165e-29, 0, 5.0487766e-29, 1)
- Part17.Position = Vector3.new(-4.310576438903809, 1.0000109672546387, -26.537433624267578)
- Part17.Color = Color3.new(0.792157, 0.796078, 0.819608)
- Part17.Size = Vector3.new(1, 2, 1)
- Part17.BottomSurface = Enum.SurfaceType.Smooth
- Part17.BrickColor = BrickColor.new("Ghost grey")
- Part17.CanCollide = false
- Part17.Material = Enum.Material.SmoothPlastic
- Part17.TopSurface = Enum.SurfaceType.Smooth
- Part17.brickColor = BrickColor.new("Ghost grey")
- Part17.FormFactor = Enum.FormFactor.Symmetric
- Part17.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh18.Parent = Part17
- SpecialMesh18.MeshType = Enum.MeshType.Brick
- Part19.Name = "Head"
- Part19.Parent = Model0
- Part19.CFrame = CFrame.new(-5.81057644, 2.50000668, -26.5374336, 1, -5.68013796e-29, 0, 5.67944523e-29, 0.999997139, -5.04879165e-29, 0, 5.0487772e-29, 1)
- Part19.Position = Vector3.new(-5.810576438903809, 2.500006675720215, -26.537433624267578)
- Part19.Color = Color3.new(0.792157, 0.796078, 0.819608)
- Part19.Size = Vector3.new(2, 1, 1)
- Part19.BottomSurface = Enum.SurfaceType.Smooth
- Part19.BrickColor = BrickColor.new("Ghost grey")
- Part19.TopSurface = Enum.SurfaceType.Smooth
- Part19.brickColor = BrickColor.new("Ghost grey")
- Part19.FormFactor = Enum.FormFactor.Symmetric
- Part19.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh20.Parent = Part19
- SpecialMesh20.Offset = Vector3.new(0, -0.009999999776482582, 0)
- SpecialMesh20.Scale = Vector3.new(1.2000000476837158, 1.2000000476837158, 1.2000000476837158)
- Decal21.Name = "face (old)"
- Decal21.Parent = Part19
- Decal21.Texture = "http://www.roblox.com/asset/?id=82390874"
- Humanoid22.Parent = Model0
- Humanoid22.LeftLeg = Part11
- Humanoid22.RightLeg = Part13
- Humanoid22.Torso = Part1
- Script23.Name = "Animate"
- Script23.Parent = Model0
- table.insert(cors,sandbox(Script23,function()
- function waitForChild(parent, childName)
- local child = parent:findFirstChild(childName)
- if child then return child end
- while true do
- child = parent.ChildAdded:wait()
- if child.Name==childName then return child end
- end
- end
- local Figure = script.Parent
- local Torso = waitForChild(Figure, "Torso")
- local RightShoulder = waitForChild(Torso, "Right Shoulder")
- local LeftShoulder = waitForChild(Torso, "Left Shoulder")
- local RightHip = waitForChild(Torso, "Right Hip")
- local LeftHip = waitForChild(Torso, "Left Hip")
- local Neck = waitForChild(Torso, "Neck")
- local Humanoid = waitForChild(Figure, "Humanoid")
- local pose = "Standing"
- local currentAnim = ""
- local currentAnimTrack = nil
- local currentAnimKeyframeHandler = nil
- local currentAnimSpeed = 1.0
- local animTable = {}
- local animNames = {
- idle = {
- { id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
- { id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
- },
- walk = {
- { id = "http://www.roblox.com/asset/?id=125749145", weight = 10 }
- },
- run = {
- { id = "run.xml", weight = 10 }
- },
- jump = {
- { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
- },
- fall = {
- { id = "http://www.roblox.com/asset/?id=125750759", weight = 10 }
- },
- climb = {
- { id = "http://www.roblox.com/asset/?id=125750800", weight = 10 }
- },
- toolnone = {
- { id = "http://www.roblox.com/asset/?id=125750867", weight = 10 }
- },
- toolslash = {
- { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
- -- { id = "slash.xml", weight = 10 }
- },
- toollunge = {
- { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
- },
- wave = {
- { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
- },
- point = {
- { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
- },
- dance = {
- { id = "http://www.roblox.com/asset/?id=130018893", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=132546839", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=132546884", weight = 10 }
- },
- dance2 = {
- { id = "http://www.roblox.com/asset/?id=160934142", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=160934298", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=160934376", weight = 10 }
- },
- dance3 = {
- { id = "http://www.roblox.com/asset/?id=160934458", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=160934530", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=160934593", weight = 10 }
- },
- laugh = {
- { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
- },
- cheer = {
- { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
- },
- }
- -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
- local emoteNames = { wave = false, point = false, dance = true, dance2 = true, dance3 = true, laugh = false, cheer = false}
- math.randomseed(tick())
- function configureAnimationSet(name, fileList)
- if (animTable[name] ~= nil) then
- for _, connection in pairs(animTable[name].connections) do
- connection:disconnect()
- end
- end
- animTable[name] = {}
- animTable[name].count = 0
- animTable[name].totalWeight = 0
- animTable[name].connections = {}
- -- check for config values
- local config = script:FindFirstChild(name)
- if (config ~= nil) then
- -- print("Loading anims " .. name)
- table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end))
- table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end))
- local idx = 1
- for _, childPart in pairs(config:GetChildren()) do
- if (childPart:IsA("Animation")) then
- table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end))
- animTable[name][idx] = {}
- animTable[name][idx].anim = childPart
- local weightObject = childPart:FindFirstChild("Weight")
- if (weightObject == nil) then
- animTable[name][idx].weight = 1
- else
- animTable[name][idx].weight = weightObject.Value
- end
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
- -- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
- idx = idx + 1
- end
- end
- end
- -- fallback to defaults
- if (animTable[name].count <= 0) then
- for idx, anim in pairs(fileList) do
- animTable[name][idx] = {}
- animTable[name][idx].anim = Instance.new("Animation")
- animTable[name][idx].anim.Name = name
- animTable[name][idx].anim.AnimationId = anim.id
- animTable[name][idx].weight = anim.weight
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
- -- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
- end
- end
- end
- -- Setup animation objects
- function scriptChildModified(child)
- local fileList = animNames[child.Name]
- if (fileList ~= nil) then
- configureAnimationSet(child.Name, fileList)
- end
- end
- script.ChildAdded:connect(scriptChildModified)
- script.ChildRemoved:connect(scriptChildModified)
- for name, fileList in pairs(animNames) do
- configureAnimationSet(name, fileList)
- end
- -- ANIMATION
- -- declarations
- local toolAnim = "None"
- local toolAnimTime = 0
- local jumpAnimTime = 0
- local jumpAnimDuration = 0.3
- local toolTransitionTime = 0.1
- local fallTransitionTime = 0.3
- local jumpMaxLimbVelocity = 0.75
- -- functions
- function stopAllAnimations()
- local oldAnim = currentAnim
- -- return to idle if finishing an emote
- if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
- oldAnim = "idle"
- end
- currentAnim = ""
- if (currentAnimKeyframeHandler ~= nil) then
- currentAnimKeyframeHandler:disconnect()
- end
- if (currentAnimTrack ~= nil) then
- currentAnimTrack:Stop()
- currentAnimTrack:Destroy()
- currentAnimTrack = nil
- end
- return oldAnim
- end
- function setAnimationSpeed(speed)
- if speed ~= currentAnimSpeed then
- currentAnimSpeed = speed
- currentAnimTrack:AdjustSpeed(currentAnimSpeed)
- end
- end
- function keyFrameReachedFunc(frameName)
- if (frameName == "End") then
- -- print("Keyframe : ".. frameName)
- local repeatAnim = stopAllAnimations()
- local animSpeed = currentAnimSpeed
- playAnimation(repeatAnim, 0.0, Humanoid)
- setAnimationSpeed(animSpeed)
- end
- end
- -- Preload animations
- function playAnimation(animName, transitionTime, humanoid)
- local idleFromEmote = (animName == "idle" and emoteNames[currentAnim] ~= nil)
- if (animName ~= currentAnim and not idleFromEmote) then
- if (currentAnimTrack ~= nil) then
- currentAnimTrack:Stop(transitionTime)
- currentAnimTrack:Destroy()
- end
- currentAnimSpeed = 1.0
- local roll = math.random(1, animTable[animName].totalWeight)
- local origRoll = roll
- local idx = 1
- while (roll > animTable[animName][idx].weight) do
- roll = roll - animTable[animName][idx].weight
- idx = idx + 1
- end
- -- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
- local anim = animTable[animName][idx].anim
- -- load it to the humanoid; get AnimationTrack
- currentAnimTrack = humanoid:LoadAnimation(anim)
- -- play the animation
- currentAnimTrack:Play(transitionTime)
- currentAnim = animName
- -- set up keyframe name triggers
- if (currentAnimKeyframeHandler ~= nil) then
- currentAnimKeyframeHandler:disconnect()
- end
- currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
- end
- end
- -------------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------------
- local toolAnimName = ""
- local toolAnimTrack = nil
- local currentToolAnimKeyframeHandler = nil
- function toolKeyFrameReachedFunc(frameName)
- if (frameName == "End") then
- -- print("Keyframe : ".. frameName)
- local repeatAnim = stopToolAnimations()
- playToolAnimation(repeatAnim, 0.0, Humanoid)
- end
- end
- function playToolAnimation(animName, transitionTime, humanoid)
- if (animName ~= toolAnimName) then
- if (toolAnimTrack ~= nil) then
- toolAnimTrack:Stop()
- toolAnimTrack:Destroy()
- transitionTime = 0
- end
- local roll = math.random(1, animTable[animName].totalWeight)
- local origRoll = roll
- local idx = 1
- while (roll > animTable[animName][idx].weight) do
- roll = roll - animTable[animName][idx].weight
- idx = idx + 1
- end
- -- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
- local anim = animTable[animName][idx].anim
- -- load it to the humanoid; get AnimationTrack
- toolAnimTrack = humanoid:LoadAnimation(anim)
- -- play the animation
- toolAnimTrack:Play(transitionTime)
- toolAnimName = animName
- currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
- end
- end
- function stopToolAnimations()
- local oldAnim = toolAnimName
- if (currentToolAnimKeyframeHandler ~= nil) then
- currentToolAnimKeyframeHandler:disconnect()
- end
- toolAnimName = ""
- if (toolAnimTrack ~= nil) then
- toolAnimTrack:Stop()
- toolAnimTrack:Destroy()
- toolAnimTrack = nil
- end
- return oldAnim
- end
- -------------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------------
- function onRunning(speed)
- if speed>0.01 then
- playAnimation("walk", 0.1, Humanoid)
- pose = "Running"
- else
- playAnimation("idle", 0.1, Humanoid)
- pose = "Standing"
- end
- end
- function onDied()
- pose = "Dead"
- end
- function onJumping()
- playAnimation("jump", 0.1, Humanoid)
- jumpAnimTime = jumpAnimDuration
- pose = "Jumping"
- end
- function onClimbing(speed)
- playAnimation("climb", 0.1, Humanoid)
- setAnimationSpeed(speed / 12.0)
- pose = "Climbing"
- end
- function onGettingUp()
- pose = "GettingUp"
- end
- function onFreeFall()
- if (jumpAnimTime <= 0) then
- playAnimation("fall", fallTransitionTime, Humanoid)
- end
- pose = "FreeFall"
- end
- function onFallingDown()
- pose = "FallingDown"
- end
- function onSeated()
- pose = "Seated"
- end
- function onPlatformStanding()
- pose = "PlatformStanding"
- end
- function onSwimming(speed)
- if speed>0 then
- pose = "Running"
- else
- pose = "Standing"
- end
- end
- function getTool()
- for _, kid in ipairs(Figure:GetChildren()) do
- if kid.className == "Tool" then return kid end
- end
- return nil
- end
- function getToolAnim(tool)
- for _, c in ipairs(tool:GetChildren()) do
- if c.Name == "toolanim" and c.className == "StringValue" then
- return c
- end
- end
- return nil
- end
- function animateTool()
- if (toolAnim == "None") then
- playToolAnimation("toolnone", toolTransitionTime, Humanoid)
- return
- end
- if (toolAnim == "Slash") then
- playToolAnimation("toolslash", 0, Humanoid)
- return
- end
- if (toolAnim == "Lunge") then
- playToolAnimation("toollunge", 0, Humanoid)
- return
- end
- end
- function moveSit()
- RightShoulder.MaxVelocity = 0.15
- LeftShoulder.MaxVelocity = 0.15
- RightShoulder:SetDesiredAngle(3.14 /2)
- LeftShoulder:SetDesiredAngle(-3.14 /2)
- RightHip:SetDesiredAngle(3.14 /2)
- LeftHip:SetDesiredAngle(-3.14 /2)
- end
- local lastTick = 0
- function move(time)
- local amplitude = 1
- local frequency = 1
- local deltaTime = time - lastTick
- lastTick = time
- local climbFudge = 0
- local setAngles = false
- if (jumpAnimTime > 0) then
- jumpAnimTime = jumpAnimTime - deltaTime
- end
- if (pose == "FreeFall" and jumpAnimTime <= 0) then
- playAnimation("fall", fallTransitionTime, Humanoid)
- elseif (pose == "Seated") then
- stopAllAnimations()
- moveSit()
- return
- elseif (pose == "Running") then
- playAnimation("walk", 0.1, Humanoid)
- elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
- -- print("Wha " .. pose)
- amplitude = 0.1
- frequency = 1
- setAngles = true
- end
- if (setAngles) then
- desiredAngle = amplitude * math.sin(time * frequency)
- RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
- LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
- RightHip:SetDesiredAngle(-desiredAngle)
- LeftHip:SetDesiredAngle(-desiredAngle)
- end
- -- Tool Animation handling
- local tool = getTool()
- if tool then
- animStringValueObject = getToolAnim(tool)
- if animStringValueObject then
- toolAnim = animStringValueObject.Value
- -- message recieved, delete StringValue
- animStringValueObject.Parent = nil
- toolAnimTime = time + .3
- end
- if time > toolAnimTime then
- toolAnimTime = 0
- toolAnim = "None"
- end
- animateTool()
- else
- stopToolAnimations()
- toolAnim = "None"
- toolAnimTime = 0
- end
- end
- -- connect events
- Humanoid.Died:connect(onDied)
- Humanoid.Running:connect(onRunning)
- Humanoid.Jumping:connect(onJumping)
- Humanoid.Climbing:connect(onClimbing)
- Humanoid.GettingUp:connect(onGettingUp)
- Humanoid.FreeFalling:connect(onFreeFall)
- Humanoid.FallingDown:connect(onFallingDown)
- Humanoid.Seated:connect(onSeated)
- Humanoid.PlatformStanding:connect(onPlatformStanding)
- Humanoid.Swimming:connect(onSwimming)
- -- main program
- local runService = game:service("RunService");
- -- initialize to idle
- playAnimation("idle", 0.1, Humanoid)
- pose = "Standing"
- while Figure.Parent~=nil do
- local _, time = wait(0.1)
- move(time)
- end
- end))
- StringValue24.Name = "climb"
- StringValue24.Parent = Script23
- Animation25.Name = "ClimbAnim"
- Animation25.Parent = StringValue24
- Animation25.AnimationId = "http://www.roblox.com/asset/?id=125750800"
- StringValue26.Name = "fall"
- StringValue26.Parent = Script23
- Animation27.Name = "FallAnim"
- Animation27.Parent = StringValue26
- Animation27.AnimationId = "rbxassetid://399379775"
- StringValue28.Name = "idle"
- StringValue28.Parent = Script23
- Animation29.Name = "Animation1"
- Animation29.Parent = StringValue28
- Animation29.AnimationId = "rbxassetid://396524805"
- NumberValue30.Name = "Weight"
- NumberValue30.Parent = Animation29
- NumberValue30.Value = 9
- Animation31.Name = "Animation2"
- Animation31.Parent = StringValue28
- Animation31.AnimationId = "rbxassetid://396524805"
- NumberValue32.Name = "Weight"
- NumberValue32.Parent = Animation31
- NumberValue32.Value = 1
- StringValue33.Name = "jump"
- StringValue33.Parent = Script23
- Animation34.Name = "JumpAnim"
- Animation34.Parent = StringValue33
- Animation34.AnimationId = "rbxassetid://399378534"
- StringValue35.Name = "run"
- StringValue35.Parent = Script23
- Animation36.Name = "RunAnim"
- Animation36.Parent = StringValue35
- Animation36.AnimationId = "rbxassetid://399377124"
- StringValue37.Name = "toolnone"
- StringValue37.Parent = Script23
- Animation38.Name = "ToolNoneAnim"
- Animation38.Parent = StringValue37
- Animation38.AnimationId = "http://www.roblox.com/asset/?id=125750867"
- StringValue39.Name = "walk"
- StringValue39.Parent = Script23
- Animation40.Name = "WalkAnim"
- Animation40.Parent = StringValue39
- Animation40.AnimationId = "rbxassetid://399377124"
- Script41.Name = "Respawn"
- Script41.Parent = Model0
- table.insert(cors,sandbox(Script41,function()
- name="Humanoid"
- robo=script.Parent:clone()
- while true do
- wait(5)
- if script.Parent.Humanoid.Health<1 then
- robot=robo:clone()
- robot.Parent=script.Parent.Parent
- robot:makeJoints()
- script.Parent:remove()
- end
- end
- end))
- BodyColors42.Parent = Model0
- BodyColors42.HeadColor = BrickColor.new("Ghost grey")
- BodyColors42.HeadColor3 = Color3.new(0.792157, 0.796079, 0.819608)
- BodyColors42.LeftArmColor = BrickColor.new("Ghost grey")
- BodyColors42.LeftArmColor3 = Color3.new(0.792157, 0.796079, 0.819608)
- BodyColors42.LeftLegColor = BrickColor.new("Smoky grey")
- BodyColors42.LeftLegColor3 = Color3.new(0.356863, 0.364706, 0.411765)
- BodyColors42.RightArmColor = BrickColor.new("Ghost grey")
- BodyColors42.RightArmColor3 = Color3.new(0.792157, 0.796079, 0.819608)
- BodyColors42.RightLegColor = BrickColor.new("Smoky grey")
- BodyColors42.RightLegColor3 = Color3.new(0.356863, 0.364706, 0.411765)
- BodyColors42.TorsoColor = BrickColor.new("Smoky grey")
- BodyColors42.TorsoColor3 = Color3.new(0.356863, 0.364706, 0.411765)
- Model43.Name = "AnimSaves"
- Model43.Parent = Model0
- KeyframeSequence44.Name = "Climb"
- KeyframeSequence44.Parent = Model43
- KeyframeSequence44.Priority = Enum.AnimationPriority.Core
- Keyframe45.Parent = KeyframeSequence44
- Pose46.Name = "HumanoidRootPart"
- Pose46.Parent = Keyframe45
- Pose46.Weight = 0
- Pose47.Name = "Torso"
- Pose47.Parent = Pose46
- Pose47.CFrame = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999922633, -0.0124389585, 0, 0.0124387443, 0.999905467)
- Pose47.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose47.EasingStyle = Enum.PoseEasingStyle.Cubic
- Pose48.Name = "Left Leg"
- Pose48.Parent = Pose47
- Pose48.CFrame = CFrame.new(2.2649765e-06, 0.00105983019, 9.53674316e-07, 0.765139699, 0.643864214, 4.26325641e-14, -0.643853545, 0.76512599, 1.0658141e-14, -4.61852778e-14, -2.13162804e-14, 1)
- Pose48.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose49.Name = "Right Arm"
- Pose49.Parent = Pose47
- Pose49.CFrame = CFrame.new(9.35792923e-06, -0.0012601912, 0, -0.865639985, -0.500666857, -5.00932629e-12, 0.500657976, -0.865625143, 9.98312544e-13, -4.82103246e-12, -1.65734082e-12, 1)
- Pose49.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose49.EasingStyle = Enum.PoseEasingStyle.Cubic
- Pose50.Name = "Left Arm"
- Pose50.Parent = Pose47
- Pose50.CFrame = CFrame.new(-1.03265047e-05, -0.0015681684, -5.06639481e-06, -0.875065684, -0.48400417, 4.87005991e-11, 0.483996242, -0.875050187, -2.12452278e-12, 4.36664038e-11, 2.16999734e-11, 1)
- Pose50.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose50.EasingStyle = Enum.PoseEasingStyle.Cubic
- Pose51.Name = "Right Leg"
- Pose51.Parent = Pose47
- Pose51.CFrame = CFrame.new(-9.95397568e-06, 0.00297826529, -3.21865082e-06, 0.751910031, 0.659265518, 8.17124146e-14, -0.659253895, 0.751897216, 2.52242671e-13, 9.23705556e-14, -2.25597305e-13, 1)
- Pose51.EasingDirection = Enum.PoseEasingDirection.InOut
- Keyframe52.Parent = KeyframeSequence44
- Keyframe52.Time = 0.06666667014360428
- Pose53.Name = "HumanoidRootPart"
- Pose53.Parent = Keyframe52
- Pose53.Weight = 0
- Pose54.Name = "Torso"
- Pose54.Parent = Pose53
- Pose54.CFrame = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999922633, -0.0124389585, 0, 0.0124387443, 0.999905467)
- Pose54.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose54.EasingStyle = Enum.PoseEasingStyle.Cubic
- Pose55.Name = "Left Leg"
- Pose55.Parent = Pose54
- Pose55.CFrame = CFrame.new(1.96695328e-06, 0.0010394454, 9.53674316e-07, 0.765140355, 0.64386344, 4.97379915e-14, -0.643852711, 0.765126586, 7.10542736e-15, -4.61852778e-14, -2.48689941e-14, 1)
- Pose55.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose56.Name = "Right Arm"
- Pose56.Parent = Pose54
- Pose56.CFrame = CFrame.new(9.68575478e-06, -0.00121662021, -4.76837158e-07, -0.873000205, -0.487719655, 1.20504495e-10, 0.487710923, -0.872985244, -5.86926063e-11, 1.33830724e-10, 7.50510678e-12, 1)
- Pose56.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose56.EasingStyle = Enum.PoseEasingStyle.Cubic
- Pose57.Name = "Left Arm"
- Pose57.Parent = Pose54
- Pose57.CFrame = CFrame.new(-1.63316727e-05, -0.00134202838, -4.11272049e-06, -0.874304295, -0.485378027, 7.00204339e-11, 0.48537007, -0.874288917, -2.75353074e-11, 7.45892237e-11, 9.89608308e-12, 1)
- Pose57.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose57.EasingStyle = Enum.PoseEasingStyle.Cubic
- Pose58.Name = "Right Leg"
- Pose58.Parent = Pose54
- Pose58.CFrame = CFrame.new(-1.21593475e-05, 0.00311154127, -4.17232513e-06, 0.751915574, 0.65925926, 1.03028697e-13, -0.659247637, 0.751902699, 2.00728323e-13, 4.26325641e-14, -2.02504666e-13, 1)
- Pose58.EasingDirection = Enum.PoseEasingDirection.InOut
- Keyframe59.Parent = KeyframeSequence44
- Keyframe59.Time = 0.4000000059604645
- Pose60.Name = "HumanoidRootPart"
- Pose60.Parent = Keyframe59
- Pose60.Weight = 0
- Pose61.Name = "Torso"
- Pose61.Parent = Pose60
- Pose61.CFrame = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999922633, -0.0124389585, 0, 0.0124387443, 0.999905467)
- Pose61.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose61.EasingStyle = Enum.PoseEasingStyle.Cubic
- Pose62.Name = "Left Leg"
- Pose62.Parent = Pose61
- Pose62.CFrame = CFrame.new(2.47359276e-05, 0.00271201134, 8.94069672e-07, 0.776255727, -0.630418062, 7.60280727e-13, 0.630406916, 0.776242435, 1.0658141e-13, -6.43041176e-13, 4.15667473e-13, 1)
- Pose62.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose63.Name = "Right Arm"
- Pose63.Parent = Pose61
- Pose63.CFrame = CFrame.new(1.3679266e-05, -0.00174435973, 0, -0.857108116, 0.515136421, 5.79873927e-11, -0.515127957, -0.857092977, 1.96642702e-12, 5.07078823e-11, -2.82067685e-11, 1)
- Pose63.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose63.EasingStyle = Enum.PoseEasingStyle.Cubic
- Pose64.Name = "Left Arm"
- Pose64.Parent = Pose61
- Pose64.CFrame = CFrame.new(-2.19345093e-05, -0.00186869502, -5.00679016e-06, -0.853807688, 0.520588279, 5.95754557e-11, -0.52057904, -0.853793025, 9.35429512e-12, 5.57243141e-11, -2.30411228e-11, 0.999999762)
- Pose64.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose64.EasingStyle = Enum.PoseEasingStyle.Cubic
- Pose65.Name = "Right Leg"
- Pose65.Parent = Pose61
- Pose65.CFrame = CFrame.new(-2.75969505e-05, 0.00389009714, -1.03712082e-05, 0.78024292, -0.62547648, -4.26325641e-14, 0.625466108, 0.780229092, 2.61124455e-13, -1.20792265e-13, -2.1138645e-13, 1)
- Pose65.EasingDirection = Enum.PoseEasingDirection.InOut
- Keyframe66.Parent = KeyframeSequence44
- Keyframe66.Time = 0.46666666865348816
- Pose67.Name = "HumanoidRootPart"
- Pose67.Parent = Keyframe66
- Pose67.Weight = 0
- Pose68.Name = "Torso"
- Pose68.Parent = Pose67
- Pose68.CFrame = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999922633, -0.0124389585, 0, 0.0124387443, 0.999905467)
- Pose68.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose68.EasingStyle = Enum.PoseEasingStyle.Cubic
- Pose69.Name = "Left Leg"
- Pose69.Parent = Pose68
- Pose69.CFrame = CFrame.new(2.47359276e-05, 0.00271201134, 8.94069672e-07, 0.776255727, -0.630418062, 7.60280727e-13, 0.630406916, 0.776242435, 1.0658141e-13, -6.43041176e-13, 4.15667473e-13, 1)
- Pose69.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose70.Name = "Right Arm"
- Pose70.Parent = Pose68
- Pose70.CFrame = CFrame.new(1.3679266e-05, -0.00174435973, 0, -0.857108116, 0.515136421, 5.79873927e-11, -0.515127957, -0.857092977, 1.96642702e-12, 5.07078823e-11, -2.82067685e-11, 1)
- Pose70.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose70.EasingStyle = Enum.PoseEasingStyle.Cubic
- Pose71.Name = "Left Arm"
- Pose71.Parent = Pose68
- Pose71.CFrame = CFrame.new(-2.19345093e-05, -0.00186869502, -5.00679016e-06, -0.853807688, 0.520588279, 5.95754557e-11, -0.52057904, -0.853793025, 9.35429512e-12, 5.57243141e-11, -2.30411228e-11, 0.999999762)
- Pose71.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose71.EasingStyle = Enum.PoseEasingStyle.Cubic
- Pose72.Name = "Right Leg"
- Pose72.Parent = Pose68
- Pose72.CFrame = CFrame.new(-2.75969505e-05, 0.00389009714, -1.03712082e-05, 0.78024292, -0.62547648, -4.26325641e-14, 0.625466108, 0.780229092, 2.61124455e-13, -1.20792265e-13, -2.1138645e-13, 1)
- Pose72.EasingDirection = Enum.PoseEasingDirection.InOut
- Keyframe73.Parent = KeyframeSequence44
- Keyframe73.Time = 0.800000011920929
- Pose74.Name = "HumanoidRootPart"
- Pose74.Parent = Keyframe73
- Pose74.Weight = 0
- Pose75.Name = "Torso"
- Pose75.Parent = Pose74
- Pose75.CFrame = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999922633, -0.0124389585, 0, 0.0124387443, 0.999905467)
- Pose75.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose75.EasingStyle = Enum.PoseEasingStyle.Cubic
- Pose76.Name = "Left Leg"
- Pose76.Parent = Pose75
- Pose76.CFrame = CFrame.new(2.2649765e-06, 0.00105983019, 9.53674316e-07, 0.765139699, 0.643864214, 4.26325641e-14, -0.643853545, 0.76512599, 1.0658141e-14, -4.61852778e-14, -2.13162804e-14, 1)
- Pose76.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose77.Name = "Right Arm"
- Pose77.Parent = Pose75
- Pose77.CFrame = CFrame.new(9.35792923e-06, -0.0012601912, 0, -0.865639985, -0.500666857, -5.00932629e-12, 0.500657976, -0.865625143, 9.98312544e-13, -4.82103246e-12, -1.65734082e-12, 1)
- Pose77.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose77.EasingStyle = Enum.PoseEasingStyle.Cubic
- Pose78.Name = "Left Arm"
- Pose78.Parent = Pose75
- Pose78.CFrame = CFrame.new(-1.03265047e-05, -0.0015681684, -5.06639481e-06, -0.875065684, -0.48400417, 4.87005991e-11, 0.483996242, -0.875050187, -2.12452278e-12, 4.36664038e-11, 2.16999734e-11, 1)
- Pose78.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose78.EasingStyle = Enum.PoseEasingStyle.Cubic
- Pose79.Name = "Right Leg"
- Pose79.Parent = Pose75
- Pose79.CFrame = CFrame.new(-9.95397568e-06, 0.00297826529, -3.21865082e-06, 0.751910031, 0.659265518, 8.17124146e-14, -0.659253895, 0.751897216, 2.52242671e-13, 9.23705556e-14, -2.25597305e-13, 1)
- Pose79.EasingDirection = Enum.PoseEasingDirection.InOut
- KeyframeSequence80.Name = "Walk"
- KeyframeSequence80.Parent = Model43
- KeyframeSequence80.Priority = Enum.AnimationPriority.Core
- Keyframe81.Parent = KeyframeSequence80
- Pose82.Name = "HumanoidRootPart"
- Pose82.Parent = Keyframe81
- Pose82.Weight = 0
- Pose83.Name = "Torso"
- Pose83.Parent = Pose82
- Pose83.CFrame = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999922633, -0.0124389585, 0, 0.0124387443, 0.999905467)
- Pose83.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose83.EasingStyle = Enum.PoseEasingStyle.Cubic
- Pose84.Name = "Left Leg"
- Pose84.Parent = Pose83
- Pose84.CFrame = CFrame.new(1.13248825e-06, 0.000817537308, 1.01327896e-06, 0.865403175, 0.501076102, 0, -0.501067519, 0.865388095, 3.55271368e-15, 0, 0, 1)
- Pose84.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose85.Name = "Right Arm"
- Pose85.Parent = Pose83
- Pose85.CFrame = CFrame.new(1.37090683e-06, -0.000388801098, 1.1920929e-07, 0.86543119, -0.501027703, 0, 0.50101912, 0.86541611, 3.55271368e-15, 0, 0, 1)
- Pose85.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose85.EasingStyle = Enum.PoseEasingStyle.Cubic
- Pose86.Name = "Left Arm"
- Pose86.Parent = Pose83
- Pose86.CFrame = CFrame.new(-1.13248825e-06, -0.000494003296, 0, 0.86529994, -0.50125432, 0, 0.501245737, 0.86528486, 8.8817842e-15, -3.55271368e-15, -8.88178335e-15, 1)
- Pose86.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose86.EasingStyle = Enum.PoseEasingStyle.Cubic
- Pose87.Name = "Right Leg"
- Pose87.Parent = Pose83
- Pose87.CFrame = CFrame.new(-2.14576721e-06, 0.00249785185, 1.1920929e-07, 0.855145216, 0.51838845, 1.0658141e-14, -0.518379569, 0.855130315, 2.16715534e-13, 1.03028697e-13, -1.90070168e-13, 1)
- Pose87.EasingDirection = Enum.PoseEasingDirection.InOut
- Keyframe88.Parent = KeyframeSequence80
- Keyframe88.Time = 0.06666667014360428
- Pose89.Name = "HumanoidRootPart"
- Pose89.Parent = Keyframe88
- Pose89.Weight = 0
- Pose90.Name = "Torso"
- Pose90.Parent = Pose89
- Pose90.CFrame = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999922633, -0.0124389585, 0, 0.0124387443, 0.999905467)
- Pose90.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose90.EasingStyle = Enum.PoseEasingStyle.Cubic
- Pose91.Name = "Left Leg"
- Pose91.Parent = Pose90
- Pose91.CFrame = CFrame.new(1.13248825e-06, 0.000817537308, 1.01327896e-06, 0.865403175, 0.501076102, 0, -0.501067519, 0.865388095, 3.55271368e-15, 0, 0, 1)
- Pose91.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose92.Name = "Right Arm"
- Pose92.Parent = Pose90
- Pose92.CFrame = CFrame.new(1.37090683e-06, -0.000388801098, 1.1920929e-07, 0.86543119, -0.501027703, 0, 0.50101912, 0.86541611, 3.55271368e-15, 0, 0, 1)
- Pose92.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose92.EasingStyle = Enum.PoseEasingStyle.Cubic
- Pose93.Name = "Left Arm"
- Pose93.Parent = Pose90
- Pose93.CFrame = CFrame.new(-1.13248825e-06, -0.000494003296, 0, 0.86529994, -0.50125432, 0, 0.501245737, 0.86528486, 8.8817842e-15, -3.55271368e-15, -8.88178335e-15, 1)
- Pose93.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose93.EasingStyle = Enum.PoseEasingStyle.Cubic
- Pose94.Name = "Right Leg"
- Pose94.Parent = Pose90
- Pose94.CFrame = CFrame.new(-2.14576721e-06, 0.00249785185, 1.1920929e-07, 0.855145216, 0.51838845, 1.0658141e-14, -0.518379569, 0.855130315, 2.16715534e-13, 1.03028697e-13, -1.90070168e-13, 1)
- Pose94.EasingDirection = Enum.PoseEasingDirection.InOut
- Keyframe95.Parent = KeyframeSequence80
- Keyframe95.Time = 0.4000000059604645
- Pose96.Name = "HumanoidRootPart"
- Pose96.Parent = Keyframe95
- Pose96.Weight = 0
- Pose97.Name = "Torso"
- Pose97.Parent = Pose96
- Pose97.CFrame = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999922633, -0.0124389585, 0, 0.0124387443, 0.999905467)
- Pose97.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose97.EasingStyle = Enum.PoseEasingStyle.Cubic
- Pose98.Name = "Left Leg"
- Pose98.Parent = Pose97
- Pose98.CFrame = CFrame.new(9.83476639e-06, 0.00151413679, 8.94069672e-07, 0.868038893, -0.496496141, -4.26325641e-14, 0.49648723, 0.868023992, -1.42108547e-14, 5.68434189e-14, 7.10542693e-15, 1)
- Pose98.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose99.Name = "Right Arm"
- Pose99.Parent = Pose97
- Pose99.CFrame = CFrame.new(1.09374523e-05, -0.0014128983, 0, 0.876079202, 0.482167125, -1.00897068e-12, -0.482158482, 0.876064181, -2.66453526e-14, 8.63309424e-13, 5.2580157e-13, 1)
- Pose99.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose99.EasingStyle = Enum.PoseEasingStyle.Cubic
- Pose100.Name = "Left Arm"
- Pose100.Parent = Pose97
- Pose100.CFrame = CFrame.new(-5.96046448e-06, -0.000840961933, 0, 0.869899273, 0.493229389, 3.55271368e-14, -0.493221283, 0.869883835, 4.26325641e-14, -2.13162821e-14, -4.08562039e-14, 1)
- Pose100.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose100.EasingStyle = Enum.PoseEasingStyle.Cubic
- Pose101.Name = "Right Leg"
- Pose101.Parent = Pose97
- Pose101.CFrame = CFrame.new(-2.15172768e-05, 0.00374358892, -8.46385956e-06, 0.878469586, -0.477798223, -4.97379915e-14, 0.477790415, 0.878454089, 2.64677169e-13, -7.10542736e-14, -2.4336086e-13, 1)
- Pose101.EasingDirection = Enum.PoseEasingDirection.InOut
- Keyframe102.Parent = KeyframeSequence80
- Keyframe102.Time = 0.46666666865348816
- Pose103.Name = "HumanoidRootPart"
- Pose103.Parent = Keyframe102
- Pose103.Weight = 0
- Pose104.Name = "Torso"
- Pose104.Parent = Pose103
- Pose104.CFrame = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999922633, -0.0124389585, 0, 0.0124387443, 0.999905467)
- Pose104.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose104.EasingStyle = Enum.PoseEasingStyle.Cubic
- Pose105.Name = "Left Leg"
- Pose105.Parent = Pose104
- Pose105.CFrame = CFrame.new(9.83476639e-06, 0.00151413679, 8.94069672e-07, 0.868038893, -0.496496141, -4.26325641e-14, 0.49648723, 0.868023992, -1.42108547e-14, 5.68434189e-14, 7.10542693e-15, 1)
- Pose105.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose106.Name = "Right Arm"
- Pose106.Parent = Pose104
- Pose106.CFrame = CFrame.new(1.09374523e-05, -0.0014128983, 0, 0.876079202, 0.482167125, -1.00897068e-12, -0.482158482, 0.876064181, -2.66453526e-14, 8.63309424e-13, 5.2580157e-13, 1)
- Pose106.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose106.EasingStyle = Enum.PoseEasingStyle.Cubic
- Pose107.Name = "Left Arm"
- Pose107.Parent = Pose104
- Pose107.CFrame = CFrame.new(-5.96046448e-06, -0.000840961933, 0, 0.869899273, 0.493229389, 3.55271368e-14, -0.493221283, 0.869883835, 4.26325641e-14, -2.13162821e-14, -4.08562039e-14, 1)
- Pose107.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose107.EasingStyle = Enum.PoseEasingStyle.Cubic
- Pose108.Name = "Right Leg"
- Pose108.Parent = Pose104
- Pose108.CFrame = CFrame.new(-2.15172768e-05, 0.00374358892, -8.46385956e-06, 0.878469586, -0.477798223, -4.97379915e-14, 0.477790415, 0.878454089, 2.64677169e-13, -7.10542736e-14, -2.4336086e-13, 1)
- Pose108.EasingDirection = Enum.PoseEasingDirection.InOut
- Keyframe109.Parent = KeyframeSequence80
- Keyframe109.Time = 0.800000011920929
- Pose110.Name = "HumanoidRootPart"
- Pose110.Parent = Keyframe109
- Pose110.Weight = 0
- Pose111.Name = "Torso"
- Pose111.Parent = Pose110
- Pose111.CFrame = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999922633, -0.0124389585, 0, 0.0124387443, 0.999905467)
- Pose111.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose111.EasingStyle = Enum.PoseEasingStyle.Cubic
- Pose112.Name = "Left Leg"
- Pose112.Parent = Pose111
- Pose112.CFrame = CFrame.new(1.13248825e-06, 0.000817537308, 1.01327896e-06, 0.865403175, 0.501076102, 0, -0.501067519, 0.865388095, 3.55271368e-15, 0, 0, 1)
- Pose112.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose113.Name = "Right Arm"
- Pose113.Parent = Pose111
- Pose113.CFrame = CFrame.new(1.37090683e-06, -0.000388801098, 1.1920929e-07, 0.86543119, -0.501027703, 0, 0.50101912, 0.86541611, 3.55271368e-15, 0, 0, 1)
- Pose113.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose113.EasingStyle = Enum.PoseEasingStyle.Cubic
- Pose114.Name = "Left Arm"
- Pose114.Parent = Pose111
- Pose114.CFrame = CFrame.new(-1.13248825e-06, -0.000494003296, 0, 0.86529994, -0.50125432, 0, 0.501245737, 0.86528486, 8.8817842e-15, -3.55271368e-15, -8.88178335e-15, 1)
- Pose114.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose114.EasingStyle = Enum.PoseEasingStyle.Cubic
- Pose115.Name = "Right Leg"
- Pose115.Parent = Pose111
- Pose115.CFrame = CFrame.new(-2.14576721e-06, 0.00249785185, 1.1920929e-07, 0.855145216, 0.51838845, 1.0658141e-14, -0.518379569, 0.855130315, 2.16715534e-13, 1.03028697e-13, -1.90070168e-13, 1)
- Pose115.EasingDirection = Enum.PoseEasingDirection.InOut
- KeyframeSequence116.Name = "Jump"
- KeyframeSequence116.Parent = Model43
- KeyframeSequence116.Priority = Enum.AnimationPriority.Core
- Keyframe117.Parent = KeyframeSequence116
- Pose118.Name = "HumanoidRootPart"
- Pose118.Parent = Keyframe117
- Pose118.Weight = 0
- Pose119.Name = "Torso"
- Pose119.Parent = Pose118
- Pose119.CFrame = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999956965, -0.0092772441, 0, 0.00927708577, 0.999939799)
- Pose120.Name = "Left Leg"
- Pose120.Parent = Pose119
- Pose120.CFrame = CFrame.new(7.82310963e-08, 0.000410854816, 2.98023224e-08, 0.999938965, 0.0110483728, 0, -0.0110481828, 0.99992156, -1.42108547e-14, 0, 1.42108539e-14, 1)
- Pose121.Name = "Right Leg"
- Pose121.Parent = Pose119
- Pose121.CFrame = CFrame.new(-8.68923962e-07, 0.000444710255, 0, 0.999912739, 0.0132104019, 0, -0.0132101746, 0.999895334, 9.93649607e-15, 0, -9.93649522e-15, 1)
- Pose122.Name = "Left Arm"
- Pose122.Parent = Pose119
- Pose122.CFrame = CFrame.new(-1.04354694e-06, -0.000223785639, 0, 0.999947429, 0.0102537693, 0, -0.0102535943, 0.999930024, -5.63438185e-15, 0, 5.71764815e-15, 1)
- Pose123.Name = "Right Arm"
- Pose123.Parent = Pose119
- Pose123.CFrame = CFrame.new(8.07922333e-08, -0.000292211771, 1.1920929e-07, 0.999973655, -0.00725877378, 0, 0.00725864898, 0.99995625, -5.4678484e-15, 0, 5.41233682e-15, 1)
- Keyframe124.Parent = KeyframeSequence116
- Keyframe124.Time = 0.10000000149011612
- Pose125.Name = "HumanoidRootPart"
- Pose125.Parent = Keyframe124
- Pose125.Weight = 0
- Pose126.Name = "Torso"
- Pose126.Parent = Pose125
- Pose126.Weight = 0
- Pose127.Name = "Left Arm"
- Pose127.Parent = Pose126
- Pose127.CFrame = CFrame.new(1.90734863e-06, -0.00057152193, 1.34110451e-06, -0.0129465908, 0.999916017, 1.61592961e-13, -0.999898851, -0.0129467137, 3.55271368e-14, 1.77635684e-14, -1.63424816e-13, 0.999999821)
- Pose128.Name = "Right Arm"
- Pose128.Parent = Pose126
- Pose128.CFrame = CFrame.new(-3.69548798e-06, -0.000713544432, 6.2584877e-07, -0.010530741, -0.999944389, -3.18606252e-13, 0.999927223, -0.0105309067, 7.81597009e-14, -6.39488462e-14, -3.23296918e-13, 0.99999994)
- Keyframe129.Parent = KeyframeSequence116
- Keyframe129.Time = 0.20000000298023224
- Pose130.Name = "HumanoidRootPart"
- Pose130.Parent = Keyframe129
- Pose130.Weight = 0
- Pose131.Name = "Torso"
- Pose131.Parent = Pose130
- Pose131.Weight = 0
- Pose132.Name = "Left Arm"
- Pose132.Parent = Pose131
- Pose132.CFrame = CFrame.new(4.08384949e-06, -0.000989824533, 3.57627869e-06, -0.999791145, -0.0204367433, -1.33404399e-11, 0.0204367414, -0.999773741, -3.8863357e-13, -1.33191236e-11, -6.7648659e-13, 1)
- Pose133.Name = "Right Arm"
- Pose133.Parent = Pose131
- Pose133.CFrame = CFrame.new(-6.60214573e-06, -0.000956982374, 1.07288361e-06, -0.999932408, 0.0116264336, 1.62359015e-12, -0.0116265817, -0.999915004, 6.15951734e-13, 1.63424829e-12, 5.81770688e-13, 1)
- Keyframe134.Parent = KeyframeSequence116
- Keyframe134.Time = 9.033333778381348
- Pose135.Name = "HumanoidRootPart"
- Pose135.Parent = Keyframe134
- Pose135.Weight = 0
- Pose136.Name = "Torso"
- Pose136.Parent = Pose135
- Pose136.Weight = 0
- Pose137.Name = "Left Arm"
- Pose137.Parent = Pose136
- Pose137.CFrame = CFrame.new(4.08384949e-06, -0.000989824533, 3.57627869e-06, -0.999791145, -0.0204367433, -1.33404399e-11, 0.0204367414, -0.999773741, -3.8863357e-13, -1.33191236e-11, -6.7648659e-13, 1)
- Pose138.Name = "Right Arm"
- Pose138.Parent = Pose136
- Pose138.CFrame = CFrame.new(-6.60214573e-06, -0.000956982374, 1.07288361e-06, -0.999932408, 0.0116264336, 1.62359015e-12, -0.0116265817, -0.999915004, 6.15951734e-13, 1.63424829e-12, 5.81770688e-13, 1)
- KeyframeSequence139.Name = "Fall"
- KeyframeSequence139.Parent = Model43
- KeyframeSequence139.Priority = Enum.AnimationPriority.Core
- KeyframeSequence139.Loop = false
- Keyframe140.Parent = KeyframeSequence139
- Pose141.Name = "HumanoidRootPart"
- Pose141.Parent = Keyframe140
- Pose141.Weight = 0
- Pose142.Name = "Torso"
- Pose142.Parent = Pose141
- Pose142.CFrame = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0.999982834)
- Pose143.Name = "Left Leg"
- Pose143.Parent = Pose142
- Pose143.CFrame = CFrame.new(-3.01748514e-07, 0.000496685505, 2.98023224e-08, 0.999947548, 0.0102421381, 0, -0.010241963, 0.999930143, -7.16093851e-15, 0, 7.18869324e-15, 1)
- Pose144.Name = "Right Arm"
- Pose144.Parent = Pose142
- Pose144.CFrame = CFrame.new(2.71946192e-06, -0.000965088606, 5.96046448e-06, -0.999912381, -0.0132377148, 7.42517159e-13, 0.0132374875, -0.999894977, -4.88498131e-15, 7.42517159e-13, 4.88498088e-15, 0.999999762)
- Pose145.Name = "Left Arm"
- Pose145.Parent = Pose142
- Pose145.CFrame = CFrame.new(-3.32519412e-05, -0.0113397539, 5.36441803e-07, -0.998885334, 0.0472013876, -0.000324223016, -0.0472005978, -0.998867989, 6.59307261e-05, -0.000320749532, 8.11621503e-05, 1)
- Pose146.Name = "Right Leg"
- Pose146.Parent = Pose142
- Pose146.CFrame = CFrame.new(-1.32806599e-06, 0.00102800131, 0, 0.999888539, 0.0149301328, 0, -0.0149298757, 0.999871135, 9.27036226e-15, 0, -9.27036141e-15, 1)
- Pose147.Name = "Head"
- Pose147.Parent = Pose142
- Pose147.CFrame = CFrame.new(0, 0, -0.000120162964, 1, 0, 0, 0, 1, 0, 0, 0, 0.999982834)
- KeyframeSequence148.Name = "Slash"
- KeyframeSequence148.Parent = Model43
- KeyframeSequence148.Priority = Enum.AnimationPriority.Core
- KeyframeSequence148.Loop = false
- Keyframe149.Parent = KeyframeSequence148
- Pose150.Name = "HumanoidRootPart"
- Pose150.Parent = Keyframe149
- Pose150.Weight = 0
- Pose151.Name = "Torso"
- Pose151.Parent = Pose150
- Pose151.Weight = 0
- Pose152.Name = "Left Arm"
- Pose152.Parent = Pose151
- Pose152.CFrame = CFrame.new(-1.25169754e-06, -0.000295577134, 8.94069672e-08, -0.00026409229, 0.999999821, 2.59427896e-14, -0.999982655, -0.000264087663, 3.55271368e-15, 3.55271368e-15, -2.84217077e-14, 0.99999994)
- Keyframe153.Parent = KeyframeSequence148
- Keyframe153.Time = 0.20000000298023224
- Pose154.Name = "HumanoidRootPart"
- Pose154.Parent = Keyframe153
- Pose154.Weight = 0
- Pose155.Name = "Torso"
- Pose155.Parent = Pose154
- Pose155.Weight = 0
- Pose156.Name = "Left Arm"
- Pose156.Parent = Pose155
- Pose156.CFrame = CFrame.new(-4.61935997e-06, -0.00140526891, 1.78813934e-07, 0.938941956, 0.344075501, 4.97379915e-14, -0.3440696, 0.938925624, 4.08562073e-14, -3.55271368e-14, -5.50670586e-14, 1)
- Keyframe157.Parent = KeyframeSequence148
- Keyframe157.Time = 0.4000000059604645
- Pose158.Name = "HumanoidRootPart"
- Pose158.Parent = Keyframe157
- Pose158.Weight = 0
- Pose159.Name = "Torso"
- Pose159.Parent = Pose158
- Pose159.Weight = 0
- Pose160.Name = "Left Arm"
- Pose160.Parent = Pose159
- Pose160.CFrame = CFrame.new(-1.25169754e-06, -0.000295577134, 8.94069672e-08, -0.00026409229, 0.999999821, 2.59427896e-14, -0.999982655, -0.000264087663, 3.55271368e-15, 3.55271368e-15, -2.84217077e-14, 0.99999994)
- KeyframeSequence161.Name = "Tool None"
- KeyframeSequence161.Parent = Model43
- KeyframeSequence161.Priority = Enum.AnimationPriority.Core
- KeyframeSequence161.Loop = false
- Keyframe162.Parent = KeyframeSequence161
- Pose163.Name = "HumanoidRootPart"
- Pose163.Parent = Keyframe162
- Pose163.Weight = 0
- Pose164.Name = "Torso"
- Pose164.Parent = Pose163
- Pose164.Weight = 0
- Pose165.Name = "Right Arm"
- Pose165.Parent = Pose164
- Pose165.CFrame = CFrame.new(1.01327896e-06, -0.000399170094, 1.49011612e-07, -0.000251932943, -0.999999821, -6.03163353e-15, 0.999982655, -0.000251928519, 5.32907052e-14, -5.32907052e-14, -1.06581402e-14, 0.99999994)
- KeyframeSequence166.Name = "Lunge"
- KeyframeSequence166.Parent = Model43
- KeyframeSequence166.Priority = Enum.AnimationPriority.Core
- KeyframeSequence166.Loop = false
- Keyframe167.Parent = KeyframeSequence166
- Pose168.Name = "HumanoidRootPart"
- Pose168.Parent = Keyframe167
- Pose168.Weight = 0
- Pose169.Name = "Torso"
- Pose169.Parent = Pose168
- Pose169.Weight = 0
- Pose170.Name = "Left Leg"
- Pose170.Parent = Pose169
- Pose170.CFrame = CFrame.new(1.60932541e-06, 0.00131726265, 1.96695328e-06, 0.865521431, 0.500871778, 3.55271368e-15, -0.500863194, 0.865506351, -3.55271368e-15, -3.55271368e-15, 1.77635673e-15, 1)
- Pose171.Name = "Right Arm"
- Pose171.Parent = Pose169
- Pose171.CFrame = CFrame.new(9.83476639e-07, -0.000519096444, 3.01003456e-06, -4.45087753e-05, -0.999999881, 4.89950962e-15, 0.999982715, -4.45079968e-05, 7.10542736e-15, -7.10542736e-15, 3.55271347e-15, 0.99999994)
- Pose172.Name = "Right Leg"
- Pose172.Parent = Pose169
- Pose172.CFrame = CFrame.new(6.55651093e-07, 0.000616651319, -2.98023224e-08, -0.000203057134, 0.999999881, -1.18889273e-14, -0.999982715, -0.000203053583, 1.0658141e-14, 1.0658141e-14, 1.06581402e-14, 0.99999994)
- Pose173.Name = "Left Arm"
- Pose173.Parent = Pose169
- Pose173.CFrame = CFrame.new(1.1920929e-07, -0.000309258699, 0, 0.984657645, -0.174497306, 0, 0.174494311, 0.984640479, -8.8817842e-16, 0, 8.88178367e-16, 1)
- KeyframeSequence174.Name = "Idle"
- KeyframeSequence174.Parent = Model43
- KeyframeSequence174.Priority = Enum.AnimationPriority.Core
- Keyframe175.Parent = KeyframeSequence174
- Pose176.Name = "HumanoidRootPart"
- Pose176.Parent = Keyframe175
- Pose176.Weight = 0
- Pose177.Name = "Torso"
- Pose177.Parent = Pose176
- Pose177.CFrame = CFrame.new(0, 0, 0, 1, 0, 2.82870961e-34, 0, 1, 0, 2.82870961e-34, 0, 1)
- Pose177.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose177.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose178.Name = "Left Leg"
- Pose178.Parent = Pose177
- Pose178.CFrame = CFrame.new(-1.81794167e-06, 1.60932541e-06, 0, 0.984445453, 0.175690472, 8.8817842e-14, -0.175690472, 0.984445214, 9.66338121e-13, 8.17124146e-14, -9.66338012e-13, 1)
- Pose178.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose178.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose179.Name = "Right Leg"
- Pose179.Parent = Pose177
- Pose179.CFrame = CFrame.new(-4.47034836e-07, 2.08616257e-06, -1.07288361e-06, 0.984806418, 0.173655719, 0, -0.173655719, 0.98480618, -3.55271368e-15, 0, 3.55271347e-15, 1)
- Pose179.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose179.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose180.Name = "Left Arm"
- Pose180.Parent = Pose177
- Pose180.CFrame = CFrame.new(1.11758709e-07, -6.85453415e-07, 0, 0.984806776, -0.173653677, 0, 0.173653677, 0.984806538, -3.55271368e-15, 0, 2.66453505e-15, 1)
- Pose180.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose180.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose181.Name = "Head"
- Pose181.Parent = Pose177
- Pose181.CFrame = CFrame.new(-1.4143548e-34, 0, 0, 1, 0, 2.82870961e-34, 0, 1, 0, 2.82870961e-34, 0, 1)
- Pose181.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose181.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose182.Name = "Right Arm"
- Pose182.Parent = Pose177
- Pose182.CFrame = CFrame.new(6.70552254e-08, -4.47034836e-07, -2.98023224e-08, 0.984807253, -0.173650995, 0, 0.173650995, 0.984807014, 8.8817842e-16, 0, 0, 1)
- Pose182.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose182.EasingStyle = Enum.PoseEasingStyle.Constant
- Keyframe183.Parent = KeyframeSequence174
- Keyframe183.Time = 1
- Pose184.Name = "HumanoidRootPart"
- Pose184.Parent = Keyframe183
- Pose184.Weight = 0
- Pose185.Name = "Torso"
- Pose185.Parent = Pose184
- Pose185.Weight = 0
- Pose186.Name = "Left Leg"
- Pose186.Parent = Pose185
- Pose186.CFrame = CFrame.new(-7.66664743e-06, 4.10676003e-05, 0, 0.995934367, 0.0900823325, 1.27897692e-13, -0.0900823399, 0.995934129, 1.37978518e-12, -2.86828734e-15, -1.38571923e-12, 1)
- Pose186.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose186.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose187.Name = "Right Leg"
- Pose187.Parent = Pose185
- Pose187.CFrame = CFrame.new(-5.96046448e-06, 3.91602516e-05, -1.3589859e-05, 0.996011078, 0.0892303288, -1.45661261e-13, -0.0892303288, 0.99601084, -1.65911729e-12, -2.91321397e-15, 1.66519478e-12, 1)
- Pose187.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose187.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose188.Name = "Left Arm"
- Pose188.Parent = Pose185
- Pose188.CFrame = CFrame.new(-3.71411443e-06, -1.41561031e-05, 0, 0.994276106, -0.106840938, 1.56319402e-13, 0.106840938, 0.994275868, -1.52233781e-12, 8.93935025e-15, 1.5299642e-12, 1)
- Pose188.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose188.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose189.Name = "Right Arm"
- Pose189.Parent = Pose185
- Pose189.CFrame = CFrame.new(5.52088022e-06, -1.34408474e-05, -2.98023224e-08, 0.995995522, -0.0894031152, -9.59232693e-14, 0.0894031152, 0.995995283, 1.22746258e-12, -1.42108547e-14, -1.23057109e-12, 1)
- Pose189.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose189.EasingStyle = Enum.PoseEasingStyle.Constant
- Keyframe190.Parent = KeyframeSequence174
- Keyframe190.Time = 2
- Pose191.Name = "HumanoidRootPart"
- Pose191.Parent = Keyframe190
- Pose191.Weight = 0
- Pose192.Name = "Torso"
- Pose192.Parent = Pose191
- Pose192.Weight = 0
- Pose193.Name = "Left Leg"
- Pose193.Parent = Pose192
- Pose193.CFrame = CFrame.new(-8.29715282e-06, 4.46438789e-05, 0, 0.999896049, -0.0144183962, 1.31450406e-13, 0.0144183962, 0.999895811, 1.42325041e-12, -1.52766688e-13, -1.4212519e-12, 1)
- Pose193.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose193.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose194.Name = "Right Leg"
- Pose194.Parent = Pose192
- Pose194.CFrame = CFrame.new(-6.11320138e-06, 4.21404839e-05, -1.4424324e-05, 0.999884009, -0.015230488, -1.56319402e-13, 0.015230488, 0.999883771, -1.76425541e-12, 1.81188398e-13, 1.7617573e-12, 1)
- Pose194.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose194.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose195.Name = "Left Arm"
- Pose195.Parent = Pose192
- Pose195.CFrame = CFrame.new(-4.18163836e-06, -1.48117542e-05, 0, 0.999803662, -0.0198150612, 1.56319402e-13, 0.0198150612, 0.999803424, -1.52422519e-12, -1.27897692e-13, 1.52705615e-12, 1)
- Pose195.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose195.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose196.Name = "Right Arm"
- Pose196.Parent = Pose192
- Pose196.CFrame = CFrame.new(5.91063872e-06, -1.48713589e-05, -2.98023224e-08, 0.999997139, -0.00239207759, -9.9475983e-14, 0.00239207759, 0.999996901, 1.27720751e-12, 9.59232693e-14, -1.27743638e-12, 1)
- Pose196.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose196.EasingStyle = Enum.PoseEasingStyle.Constant
- Keyframe197.Parent = KeyframeSequence174
- Keyframe197.Time = 3
- Pose198.Name = "HumanoidRootPart"
- Pose198.Parent = Keyframe197
- Pose198.Weight = 0
- Pose199.Name = "Torso"
- Pose199.Parent = Pose198
- Pose199.Weight = 0
- Pose200.Name = "Left Leg"
- Pose200.Parent = Pose199
- Pose200.CFrame = CFrame.new(-9.03755426e-06, 4.92930412e-05, 0, 0.992919803, -0.118786626, 1.42108547e-13, 0.118786626, 0.992919564, 1.52500235e-12, -3.23296945e-13, -1.49658053e-12, 1)
- Pose200.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose200.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose201.Name = "Right Leg"
- Pose201.Parent = Pose199
- Pose201.CFrame = CFrame.new(-6.70552254e-06, 4.73856926e-05, -1.65700912e-05, 0.996412575, -0.0846287981, -1.81188398e-13, 0.0846287906, 0.996412337, -2.03614903e-12, 3.51392282e-13, 2.01389166e-12, 1)
- Pose201.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose201.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose202.Name = "Left Arm"
- Pose202.Parent = Pose199
- Pose202.CFrame = CFrame.new(-4.36045229e-06, -1.51693821e-05, 0, 0.998751044, 0.0499634966, 1.56319402e-13, -0.0499634966, 0.998750806, -1.53299595e-12, -2.34479103e-13, 1.52344793e-12, 1)
- Pose202.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose202.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose203.Name = "Right Arm"
- Pose203.Parent = Pose199
- Pose203.CFrame = CFrame.new(6.27338886e-06, -1.552701e-05, -2.98023224e-08, 0.997736573, 0.0672437921, -1.10134124e-13, -0.0672437921, 0.997736335, 1.35624845e-12, 2.0250468e-13, -1.34536815e-12, 1)
- Pose203.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose203.EasingStyle = Enum.PoseEasingStyle.Constant
- Keyframe204.Parent = KeyframeSequence174
- Keyframe204.Time = 4
- Pose205.Name = "HumanoidRootPart"
- Pose205.Parent = Keyframe204
- Pose205.Weight = 0
- Pose206.Name = "Torso"
- Pose206.Parent = Pose205
- Pose206.Weight = 0
- Pose207.Name = "Left Leg"
- Pose207.Parent = Pose206
- Pose207.CFrame = CFrame.new(-8.85128975e-06, 5.03659248e-05, 0, 0.98221302, -0.187769979, 1.42108547e-13, 0.187769979, 0.982212782, 1.52411417e-12, -4.26325641e-13, -1.47082335e-12, 1)
- Pose207.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose207.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose208.Name = "Right Leg"
- Pose208.Parent = Pose206
- Pose208.CFrame = CFrame.new(-7.07805157e-06, 5.0008297e-05, -1.74045563e-05, 0.978669524, -0.205441132, -1.81188398e-13, 0.205441132, 0.978669286, -2.03570494e-12, 5.95531166e-13, 1.95455457e-12, 1)
- Pose208.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose208.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose209.Name = "Left Arm"
- Pose209.Parent = Pose206
- Pose209.CFrame = CFrame.new(-4.71621752e-06, -1.60038471e-05, 0, 0.988053918, 0.154108539, 1.56319402e-13, -0.154108539, 0.988053679, -1.53388413e-12, -3.90798505e-13, 1.49213964e-12, 1)
- Pose209.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose209.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose210.Name = "Right Arm"
- Pose210.Parent = Pose206
- Pose210.CFrame = CFrame.new(6.6831708e-06, -1.60634518e-05, -5.96046448e-08, 0.978665829, 0.205458477, -1.10134124e-13, -0.205458477, 0.97866559, 1.35536027e-12, 3.87245791e-13, -1.30473399e-12, 1)
- Pose210.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose210.EasingStyle = Enum.PoseEasingStyle.Constant
- Keyframe211.Parent = KeyframeSequence174
- Keyframe211.Time = 5
- Pose212.Name = "HumanoidRootPart"
- Pose212.Parent = Keyframe211
- Pose212.Weight = 0
- Pose213.Name = "Torso"
- Pose213.Parent = Pose212
- Pose213.Weight = 0
- Pose214.Name = "Left Leg"
- Pose214.Parent = Pose213
- Pose214.CFrame = CFrame.new(-9.03755426e-06, 4.92930412e-05, 0, 0.992919803, -0.118786626, 1.42108547e-13, 0.118786626, 0.992919564, 1.52500235e-12, -3.23296945e-13, -1.49658053e-12, 1)
- Pose214.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose214.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose215.Name = "Right Leg"
- Pose215.Parent = Pose213
- Pose215.CFrame = CFrame.new(-6.70552254e-06, 4.73856926e-05, -1.65700912e-05, 0.996412575, -0.0846287981, -1.81188398e-13, 0.0846287906, 0.996412337, -2.03614903e-12, 3.51392282e-13, 2.01389166e-12, 1)
- Pose215.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose215.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose216.Name = "Left Arm"
- Pose216.Parent = Pose213
- Pose216.CFrame = CFrame.new(-4.36045229e-06, -1.51693821e-05, 0, 0.998751044, 0.0499634966, 1.56319402e-13, -0.0499634966, 0.998750806, -1.53299595e-12, -2.34479103e-13, 1.52344793e-12, 1)
- Pose216.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose216.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose217.Name = "Right Arm"
- Pose217.Parent = Pose213
- Pose217.CFrame = CFrame.new(6.27338886e-06, -1.552701e-05, -2.98023224e-08, 0.997736573, 0.0672437921, -1.10134124e-13, -0.0672437921, 0.997736335, 1.35624845e-12, 2.0250468e-13, -1.34536815e-12, 1)
- Pose217.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose217.EasingStyle = Enum.PoseEasingStyle.Constant
- Keyframe218.Parent = KeyframeSequence174
- Keyframe218.Time = 6.0333333015441895
- Pose219.Name = "HumanoidRootPart"
- Pose219.Parent = Keyframe218
- Pose219.Weight = 0
- Pose220.Name = "Torso"
- Pose220.Parent = Pose219
- Pose220.Weight = 0
- Pose221.Name = "Left Leg"
- Pose221.Parent = Pose220
- Pose221.CFrame = CFrame.new(-8.29715282e-06, 4.46438789e-05, 0, 0.999896049, -0.0144183962, 1.31450406e-13, 0.0144183962, 0.999895811, 1.42325041e-12, -1.52766688e-13, -1.4212519e-12, 1)
- Pose221.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose221.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose222.Name = "Right Leg"
- Pose222.Parent = Pose220
- Pose222.CFrame = CFrame.new(-6.11320138e-06, 4.21404839e-05, -1.4424324e-05, 0.999884009, -0.015230488, -1.56319402e-13, 0.015230488, 0.999883771, -1.76425541e-12, 1.81188398e-13, 1.7617573e-12, 1)
- Pose222.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose222.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose223.Name = "Left Arm"
- Pose223.Parent = Pose220
- Pose223.CFrame = CFrame.new(-4.18163836e-06, -1.48117542e-05, 0, 0.999803662, -0.0198150612, 1.56319402e-13, 0.0198150612, 0.999803424, -1.52422519e-12, -1.27897692e-13, 1.52705615e-12, 1)
- Pose223.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose223.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose224.Name = "Right Arm"
- Pose224.Parent = Pose220
- Pose224.CFrame = CFrame.new(5.91063872e-06, -1.48713589e-05, -2.98023224e-08, 0.999997139, -0.00239207759, -9.9475983e-14, 0.00239207759, 0.999996901, 1.27720751e-12, 9.59232693e-14, -1.27743638e-12, 1)
- Pose224.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose224.EasingStyle = Enum.PoseEasingStyle.Constant
- Keyframe225.Parent = KeyframeSequence174
- Keyframe225.Time = 7
- Pose226.Name = "HumanoidRootPart"
- Pose226.Parent = Keyframe225
- Pose226.Weight = 0
- Pose227.Name = "Torso"
- Pose227.Parent = Pose226
- Pose227.Weight = 0
- Pose228.Name = "Left Leg"
- Pose228.Parent = Pose227
- Pose228.CFrame = CFrame.new(-7.66664743e-06, 4.10676003e-05, 0, 0.995934367, 0.0900823325, 1.27897692e-13, -0.0900823399, 0.995934129, 1.37978518e-12, -2.86828734e-15, -1.38571923e-12, 1)
- Pose228.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose228.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose229.Name = "Right Leg"
- Pose229.Parent = Pose227
- Pose229.CFrame = CFrame.new(-5.96046448e-06, 3.91602516e-05, -1.3589859e-05, 0.996011078, 0.0892303288, -1.45661261e-13, -0.0892303288, 0.99601084, -1.65911729e-12, -2.91321397e-15, 1.66519478e-12, 1)
- Pose229.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose229.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose230.Name = "Left Arm"
- Pose230.Parent = Pose227
- Pose230.CFrame = CFrame.new(-3.71411443e-06, -1.41561031e-05, 0, 0.994276106, -0.106840938, 1.56319402e-13, 0.106840938, 0.994275868, -1.52233781e-12, 8.93935025e-15, 1.5299642e-12, 1)
- Pose230.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose230.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose231.Name = "Right Arm"
- Pose231.Parent = Pose227
- Pose231.CFrame = CFrame.new(5.52088022e-06, -1.34408474e-05, -2.98023224e-08, 0.995995522, -0.0894031152, -9.59232693e-14, 0.0894031152, 0.995995283, 1.22746258e-12, -1.42108547e-14, -1.23057109e-12, 1)
- Pose231.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose231.EasingStyle = Enum.PoseEasingStyle.Constant
- Keyframe232.Parent = KeyframeSequence174
- Keyframe232.Time = 7.9666666984558105
- Pose233.Name = "HumanoidRootPart"
- Pose233.Parent = Keyframe232
- Pose233.Weight = 0
- Pose234.Name = "Torso"
- Pose234.Parent = Pose233
- Pose234.CFrame = CFrame.new(0, 0, 0, 1, 0, 2.82870961e-34, 0, 1, 0, 2.82870961e-34, 0, 1)
- Pose234.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose234.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose235.Name = "Left Leg"
- Pose235.Parent = Pose234
- Pose235.CFrame = CFrame.new(-1.81794167e-06, 1.60932541e-06, 0, 0.984445453, 0.175690472, 8.8817842e-14, -0.175690472, 0.984445214, 9.66338121e-13, 8.17124146e-14, -9.66338012e-13, 1)
- Pose235.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose235.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose236.Name = "Right Leg"
- Pose236.Parent = Pose234
- Pose236.CFrame = CFrame.new(-4.47034836e-07, 2.08616257e-06, -1.07288361e-06, 0.984806418, 0.173655719, 0, -0.173655719, 0.98480618, -3.55271368e-15, 0, 3.55271347e-15, 1)
- Pose236.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose236.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose237.Name = "Left Arm"
- Pose237.Parent = Pose234
- Pose237.CFrame = CFrame.new(1.11758709e-07, -6.85453415e-07, 0, 0.984806776, -0.173653677, 0, 0.173653677, 0.984806538, -3.55271368e-15, 0, 2.66453505e-15, 1)
- Pose237.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose237.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose238.Name = "Head"
- Pose238.Parent = Pose234
- Pose238.CFrame = CFrame.new(-1.4143548e-34, 0, 0, 1, 0, 2.82870961e-34, 0, 1, 0, 2.82870961e-34, 0, 1)
- Pose238.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose238.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose239.Name = "Right Arm"
- Pose239.Parent = Pose234
- Pose239.CFrame = CFrame.new(6.70552254e-08, -4.47034836e-07, -2.98023224e-08, 0.984807253, -0.173650995, 0, 0.173650995, 0.984807014, 8.8817842e-16, 0, 0, 1)
- Pose239.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose239.EasingStyle = Enum.PoseEasingStyle.Constant
- KeyframeSequence240.Name = "Automatic Save"
- KeyframeSequence240.Parent = Model43
- KeyframeSequence240.Priority = Enum.AnimationPriority.Idle
- Keyframe241.Parent = KeyframeSequence240
- Pose242.Name = "HumanoidRootPart"
- Pose242.Parent = Keyframe241
- Pose242.Weight = 0
- Pose243.Name = "Torso"
- Pose243.Parent = Pose242
- Pose243.CFrame = CFrame.new(0, 0, 0, 1, 0, 2.82870961e-34, 0, 1, 0, 2.82870961e-34, 0, 1)
- Pose243.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose243.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose244.Name = "Left Leg"
- Pose244.Parent = Pose243
- Pose244.CFrame = CFrame.new(-1.81794167e-06, 1.60932541e-06, 0, 0.984445453, 0.175690472, 8.8817842e-14, -0.175690472, 0.984445214, 9.66338121e-13, 8.17124146e-14, -9.66338012e-13, 1)
- Pose244.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose244.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose245.Name = "Right Leg"
- Pose245.Parent = Pose243
- Pose245.CFrame = CFrame.new(-4.47034836e-07, 2.08616257e-06, -1.07288361e-06, 0.984806418, 0.173655719, 0, -0.173655719, 0.98480618, -3.55271368e-15, 0, 3.55271347e-15, 1)
- Pose245.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose245.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose246.Name = "Left Arm"
- Pose246.Parent = Pose243
- Pose246.CFrame = CFrame.new(1.11758709e-07, -6.85453415e-07, 0, 0.984806776, -0.173653677, 0, 0.173653677, 0.984806538, -3.55271368e-15, 0, 2.66453505e-15, 1)
- Pose246.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose246.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose247.Name = "Right Arm"
- Pose247.Parent = Pose243
- Pose247.CFrame = CFrame.new(6.70552254e-08, -4.47034836e-07, -2.98023224e-08, 0.984807253, -0.173650995, 0, 0.173650995, 0.984807014, 8.8817842e-16, 0, 0, 1)
- Pose247.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose247.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose248.Name = "Head"
- Pose248.Parent = Pose243
- Pose248.CFrame = CFrame.new(-1.4143548e-34, 0, 0, 1, 0, 2.82870961e-34, 0, 1, 0, 2.82870961e-34, 0, 1)
- Pose248.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose248.EasingStyle = Enum.PoseEasingStyle.Constant
- Keyframe249.Parent = KeyframeSequence240
- Keyframe249.Time = 1
- Pose250.Name = "HumanoidRootPart"
- Pose250.Parent = Keyframe249
- Pose250.Weight = 0
- Pose251.Name = "Torso"
- Pose251.Parent = Pose250
- Pose251.Weight = 0
- Pose252.Name = "Left Leg"
- Pose252.Parent = Pose251
- Pose252.CFrame = CFrame.new(-7.66664743e-06, 4.10676003e-05, 0, 0.995934367, 0.0900823325, 1.27897692e-13, -0.0900823399, 0.995934129, 1.37978518e-12, -2.86828734e-15, -1.38571923e-12, 1)
- Pose252.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose252.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose253.Name = "Right Leg"
- Pose253.Parent = Pose251
- Pose253.CFrame = CFrame.new(-5.96046448e-06, 3.91602516e-05, -1.3589859e-05, 0.996011078, 0.0892303288, -1.45661261e-13, -0.0892303288, 0.99601084, -1.65911729e-12, -2.91321397e-15, 1.66519478e-12, 1)
- Pose253.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose253.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose254.Name = "Left Arm"
- Pose254.Parent = Pose251
- Pose254.CFrame = CFrame.new(-3.71411443e-06, -1.41561031e-05, 0, 0.994276106, -0.106840938, 1.56319402e-13, 0.106840938, 0.994275868, -1.52233781e-12, 8.93935025e-15, 1.5299642e-12, 1)
- Pose254.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose254.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose255.Name = "Right Arm"
- Pose255.Parent = Pose251
- Pose255.CFrame = CFrame.new(5.52088022e-06, -1.34408474e-05, -2.98023224e-08, 0.995995522, -0.0894031152, -9.59232693e-14, 0.0894031152, 0.995995283, 1.22746258e-12, -1.42108547e-14, -1.23057109e-12, 1)
- Pose255.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose255.EasingStyle = Enum.PoseEasingStyle.Constant
- Keyframe256.Parent = KeyframeSequence240
- Keyframe256.Time = 2
- Pose257.Name = "HumanoidRootPart"
- Pose257.Parent = Keyframe256
- Pose257.Weight = 0
- Pose258.Name = "Torso"
- Pose258.Parent = Pose257
- Pose258.Weight = 0
- Pose259.Name = "Left Leg"
- Pose259.Parent = Pose258
- Pose259.CFrame = CFrame.new(-8.29715282e-06, 4.46438789e-05, 0, 0.999896049, -0.0144183962, 1.31450406e-13, 0.0144183962, 0.999895811, 1.42325041e-12, -1.52766688e-13, -1.4212519e-12, 1)
- Pose259.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose259.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose260.Name = "Right Leg"
- Pose260.Parent = Pose258
- Pose260.CFrame = CFrame.new(-6.11320138e-06, 4.21404839e-05, -1.4424324e-05, 0.999884009, -0.015230488, -1.56319402e-13, 0.015230488, 0.999883771, -1.76425541e-12, 1.81188398e-13, 1.7617573e-12, 1)
- Pose260.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose260.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose261.Name = "Left Arm"
- Pose261.Parent = Pose258
- Pose261.CFrame = CFrame.new(-4.18163836e-06, -1.48117542e-05, 0, 0.999803662, -0.0198150612, 1.56319402e-13, 0.0198150612, 0.999803424, -1.52422519e-12, -1.27897692e-13, 1.52705615e-12, 1)
- Pose261.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose261.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose262.Name = "Right Arm"
- Pose262.Parent = Pose258
- Pose262.CFrame = CFrame.new(5.91063872e-06, -1.48713589e-05, -2.98023224e-08, 0.999997139, -0.00239207759, -9.9475983e-14, 0.00239207759, 0.999996901, 1.27720751e-12, 9.59232693e-14, -1.27743638e-12, 1)
- Pose262.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose262.EasingStyle = Enum.PoseEasingStyle.Constant
- Keyframe263.Parent = KeyframeSequence240
- Keyframe263.Time = 3
- Pose264.Name = "HumanoidRootPart"
- Pose264.Parent = Keyframe263
- Pose264.Weight = 0
- Pose265.Name = "Torso"
- Pose265.Parent = Pose264
- Pose265.Weight = 0
- Pose266.Name = "Left Leg"
- Pose266.Parent = Pose265
- Pose266.CFrame = CFrame.new(-9.03755426e-06, 4.92930412e-05, 0, 0.992919803, -0.118786626, 1.42108547e-13, 0.118786626, 0.992919564, 1.52500235e-12, -3.23296945e-13, -1.49658053e-12, 1)
- Pose266.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose266.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose267.Name = "Right Leg"
- Pose267.Parent = Pose265
- Pose267.CFrame = CFrame.new(-6.70552254e-06, 4.73856926e-05, -1.65700912e-05, 0.996412575, -0.0846287981, -1.81188398e-13, 0.0846287906, 0.996412337, -2.03614903e-12, 3.51392282e-13, 2.01389166e-12, 1)
- Pose267.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose267.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose268.Name = "Left Arm"
- Pose268.Parent = Pose265
- Pose268.CFrame = CFrame.new(-4.36045229e-06, -1.51693821e-05, 0, 0.998751044, 0.0499634966, 1.56319402e-13, -0.0499634966, 0.998750806, -1.53299595e-12, -2.34479103e-13, 1.52344793e-12, 1)
- Pose268.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose268.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose269.Name = "Right Arm"
- Pose269.Parent = Pose265
- Pose269.CFrame = CFrame.new(6.27338886e-06, -1.552701e-05, -2.98023224e-08, 0.997736573, 0.0672437921, -1.10134124e-13, -0.0672437921, 0.997736335, 1.35624845e-12, 2.0250468e-13, -1.34536815e-12, 1)
- Pose269.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose269.EasingStyle = Enum.PoseEasingStyle.Constant
- Keyframe270.Parent = KeyframeSequence240
- Keyframe270.Time = 4
- Pose271.Name = "HumanoidRootPart"
- Pose271.Parent = Keyframe270
- Pose271.Weight = 0
- Pose272.Name = "Torso"
- Pose272.Parent = Pose271
- Pose272.Weight = 0
- Pose273.Name = "Left Leg"
- Pose273.Parent = Pose272
- Pose273.CFrame = CFrame.new(-8.85128975e-06, 5.03659248e-05, 0, 0.98221302, -0.187769979, 1.42108547e-13, 0.187769979, 0.982212782, 1.52411417e-12, -4.26325641e-13, -1.47082335e-12, 1)
- Pose273.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose273.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose274.Name = "Right Leg"
- Pose274.Parent = Pose272
- Pose274.CFrame = CFrame.new(-7.07805157e-06, 5.0008297e-05, -1.74045563e-05, 0.978669524, -0.205441132, -1.81188398e-13, 0.205441132, 0.978669286, -2.03570494e-12, 5.95531166e-13, 1.95455457e-12, 1)
- Pose274.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose274.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose275.Name = "Left Arm"
- Pose275.Parent = Pose272
- Pose275.CFrame = CFrame.new(-4.71621752e-06, -1.60038471e-05, 0, 0.988053918, 0.154108539, 1.56319402e-13, -0.154108539, 0.988053679, -1.53388413e-12, -3.90798505e-13, 1.49213964e-12, 1)
- Pose275.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose275.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose276.Name = "Right Arm"
- Pose276.Parent = Pose272
- Pose276.CFrame = CFrame.new(6.6831708e-06, -1.60634518e-05, -5.96046448e-08, 0.978665829, 0.205458477, -1.10134124e-13, -0.205458477, 0.97866559, 1.35536027e-12, 3.87245791e-13, -1.30473399e-12, 1)
- Pose276.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose276.EasingStyle = Enum.PoseEasingStyle.Constant
- Keyframe277.Parent = KeyframeSequence240
- Keyframe277.Time = 5
- Pose278.Name = "HumanoidRootPart"
- Pose278.Parent = Keyframe277
- Pose278.Weight = 0
- Pose279.Name = "Torso"
- Pose279.Parent = Pose278
- Pose279.Weight = 0
- Pose280.Name = "Left Leg"
- Pose280.Parent = Pose279
- Pose280.CFrame = CFrame.new(-9.03755426e-06, 4.92930412e-05, 0, 0.992919803, -0.118786626, 1.42108547e-13, 0.118786626, 0.992919564, 1.52500235e-12, -3.23296945e-13, -1.49658053e-12, 1)
- Pose280.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose280.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose281.Name = "Right Leg"
- Pose281.Parent = Pose279
- Pose281.CFrame = CFrame.new(-6.70552254e-06, 4.73856926e-05, -1.65700912e-05, 0.996412575, -0.0846287981, -1.81188398e-13, 0.0846287906, 0.996412337, -2.03614903e-12, 3.51392282e-13, 2.01389166e-12, 1)
- Pose281.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose281.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose282.Name = "Left Arm"
- Pose282.Parent = Pose279
- Pose282.CFrame = CFrame.new(-4.36045229e-06, -1.51693821e-05, 0, 0.998751044, 0.0499634966, 1.56319402e-13, -0.0499634966, 0.998750806, -1.53299595e-12, -2.34479103e-13, 1.52344793e-12, 1)
- Pose282.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose282.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose283.Name = "Right Arm"
- Pose283.Parent = Pose279
- Pose283.CFrame = CFrame.new(6.27338886e-06, -1.552701e-05, -2.98023224e-08, 0.997736573, 0.0672437921, -1.10134124e-13, -0.0672437921, 0.997736335, 1.35624845e-12, 2.0250468e-13, -1.34536815e-12, 1)
- Pose283.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose283.EasingStyle = Enum.PoseEasingStyle.Constant
- Keyframe284.Parent = KeyframeSequence240
- Keyframe284.Time = 6.0333333015441895
- Pose285.Name = "HumanoidRootPart"
- Pose285.Parent = Keyframe284
- Pose285.Weight = 0
- Pose286.Name = "Torso"
- Pose286.Parent = Pose285
- Pose286.Weight = 0
- Pose287.Name = "Left Leg"
- Pose287.Parent = Pose286
- Pose287.CFrame = CFrame.new(-8.29715282e-06, 4.46438789e-05, 0, 0.999896049, -0.0144183962, 1.31450406e-13, 0.0144183962, 0.999895811, 1.42325041e-12, -1.52766688e-13, -1.4212519e-12, 1)
- Pose287.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose287.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose288.Name = "Right Leg"
- Pose288.Parent = Pose286
- Pose288.CFrame = CFrame.new(-6.11320138e-06, 4.21404839e-05, -1.4424324e-05, 0.999884009, -0.015230488, -1.56319402e-13, 0.015230488, 0.999883771, -1.76425541e-12, 1.81188398e-13, 1.7617573e-12, 1)
- Pose288.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose288.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose289.Name = "Left Arm"
- Pose289.Parent = Pose286
- Pose289.CFrame = CFrame.new(-4.18163836e-06, -1.48117542e-05, 0, 0.999803662, -0.0198150612, 1.56319402e-13, 0.0198150612, 0.999803424, -1.52422519e-12, -1.27897692e-13, 1.52705615e-12, 1)
- Pose289.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose289.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose290.Name = "Right Arm"
- Pose290.Parent = Pose286
- Pose290.CFrame = CFrame.new(5.91063872e-06, -1.48713589e-05, -2.98023224e-08, 0.999997139, -0.00239207759, -9.9475983e-14, 0.00239207759, 0.999996901, 1.27720751e-12, 9.59232693e-14, -1.27743638e-12, 1)
- Pose290.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose290.EasingStyle = Enum.PoseEasingStyle.Constant
- Keyframe291.Parent = KeyframeSequence240
- Keyframe291.Time = 7
- Pose292.Name = "HumanoidRootPart"
- Pose292.Parent = Keyframe291
- Pose292.Weight = 0
- Pose293.Name = "Torso"
- Pose293.Parent = Pose292
- Pose293.Weight = 0
- Pose294.Name = "Left Leg"
- Pose294.Parent = Pose293
- Pose294.CFrame = CFrame.new(-7.66664743e-06, 4.10676003e-05, 0, 0.995934367, 0.0900823325, 1.27897692e-13, -0.0900823399, 0.995934129, 1.37978518e-12, -2.86828734e-15, -1.38571923e-12, 1)
- Pose294.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose294.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose295.Name = "Right Leg"
- Pose295.Parent = Pose293
- Pose295.CFrame = CFrame.new(-5.96046448e-06, 3.91602516e-05, -1.3589859e-05, 0.996011078, 0.0892303288, -1.45661261e-13, -0.0892303288, 0.99601084, -1.65911729e-12, -2.91321397e-15, 1.66519478e-12, 1)
- Pose295.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose295.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose296.Name = "Left Arm"
- Pose296.Parent = Pose293
- Pose296.CFrame = CFrame.new(-3.71411443e-06, -1.41561031e-05, 0, 0.994276106, -0.106840938, 1.56319402e-13, 0.106840938, 0.994275868, -1.52233781e-12, 8.93935025e-15, 1.5299642e-12, 1)
- Pose296.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose296.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose297.Name = "Right Arm"
- Pose297.Parent = Pose293
- Pose297.CFrame = CFrame.new(5.52088022e-06, -1.34408474e-05, -2.98023224e-08, 0.995995522, -0.0894031152, -9.59232693e-14, 0.0894031152, 0.995995283, 1.22746258e-12, -1.42108547e-14, -1.23057109e-12, 1)
- Pose297.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose297.EasingStyle = Enum.PoseEasingStyle.Constant
- Keyframe298.Parent = KeyframeSequence240
- Keyframe298.Time = 7.9666666984558105
- Pose299.Name = "HumanoidRootPart"
- Pose299.Parent = Keyframe298
- Pose299.Weight = 0
- Pose300.Name = "Torso"
- Pose300.Parent = Pose299
- Pose300.CFrame = CFrame.new(0, 0, 0, 1, 0, 2.82870961e-34, 0, 1, 0, 2.82870961e-34, 0, 1)
- Pose300.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose300.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose301.Name = "Left Leg"
- Pose301.Parent = Pose300
- Pose301.CFrame = CFrame.new(-1.81794167e-06, 1.60932541e-06, 0, 0.984445453, 0.175690472, 8.8817842e-14, -0.175690472, 0.984445214, 9.66338121e-13, 8.17124146e-14, -9.66338012e-13, 1)
- Pose301.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose301.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose302.Name = "Right Leg"
- Pose302.Parent = Pose300
- Pose302.CFrame = CFrame.new(-4.47034836e-07, 2.08616257e-06, -1.07288361e-06, 0.984806418, 0.173655719, 0, -0.173655719, 0.98480618, -3.55271368e-15, 0, 3.55271347e-15, 1)
- Pose302.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose302.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose303.Name = "Left Arm"
- Pose303.Parent = Pose300
- Pose303.CFrame = CFrame.new(1.11758709e-07, -6.85453415e-07, 0, 0.984806776, -0.173653677, 0, 0.173653677, 0.984806538, -3.55271368e-15, 0, 2.66453505e-15, 1)
- Pose303.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose303.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose304.Name = "Right Arm"
- Pose304.Parent = Pose300
- Pose304.CFrame = CFrame.new(6.70552254e-08, -4.47034836e-07, -2.98023224e-08, 0.984807253, -0.173650995, 0, 0.173650995, 0.984807014, 8.8817842e-16, 0, 0, 1)
- Pose304.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose304.EasingStyle = Enum.PoseEasingStyle.Constant
- Pose305.Name = "Head"
- Pose305.Parent = Pose300
- Pose305.CFrame = CFrame.new(-1.4143548e-34, 0, 0, 1, 0, 2.82870961e-34, 0, 1, 0, 2.82870961e-34, 0, 1)
- Pose305.EasingDirection = Enum.PoseEasingDirection.InOut
- Pose305.EasingStyle = Enum.PoseEasingStyle.Constant
- Script306.Name = "Please Read"
- Script306.Parent = Model0
- table.insert(cors,sandbox(Script306,function()
- --Hello If You Are Reading This, This is Made By And Originally By BFGMAN333. If You See A Copy Dont Insert It As It Could Ban Me
- --And Could Have Viruses
- --Thanks For Reading!--
- --BFGMAN333--
- end))
- SpecialMesh307.Parent = Model0
- SpecialMesh307.MeshType = Enum.MeshType.Brick
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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