Advertisement
Dragontore

Base Interface

May 8th, 2020
2,711
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. // Fill out your copyright notice in the Description page of Project Settings.
  2.  
  3. #pragma once
  4.  
  5. #include "CoreMinimal.h"
  6. #include "UObject/Interface.h"
  7. //#include "Character/BaseCharacter.h"
  8. #include "BaseInterface.generated.h"
  9.  
  10. // This class does not need to be modified.
  11. UINTERFACE(MinimalAPI)
  12. class UBaseInterface : public UInterface
  13. {
  14.     GENERATED_BODY()
  15. };
  16.  
  17. /**
  18.  *
  19.  */
  20. class ATTUNEMENT_API IBaseInterface
  21. {
  22.     GENERATED_BODY()
  23.  
  24.     // Add interface functions to this class. This is the class that will be inherited to implement this interface.
  25. public:
  26.  
  27.     //UFUNCTION(BlueprintImplementableEvent, BlueprintCallable, Category = "Interface")
  28.     //ABaseCharacter* BaseCharacterRef();
  29. };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement