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Oct 7th, 2019
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  1. Exception: [Fabric] Could not write build ID resource file. Could not find a part of the path "/Users/buildagent/.jenkins/workspace/Hell Clicker/project/FarmClicker/Assets/Plugins/Android/fabric/res/values/strings.xml".
  2. Fabric.Internal.Editor.Utils.Error (System.String format, System.Object[] list) (at Assets/Fabric/Editor/FabricUtils.cs:23)
  3. Fabric.Internal.Editor.Prebuild.FabricAndroidPrebuild.WriteBuildIdFile (System.String buildId) (at Assets/Fabric/Editor/Prebuild/FabricAndroidPrebuild.cs:85)
  4. Fabric.Internal.Editor.Prebuild.FabricAndroidPrebuild.UpdateBuildId () (at Assets/Fabric/Editor/Prebuild/FabricAndroidPrebuild.cs:28)
  5. System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
  6. Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
  7. System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
  8. System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
  9. UnityEditor.Build.BuildPipelineInterfaces+AttributeCallbackWrapper.OnProcessScene (UnityEngine.SceneManagement.Scene scene, UnityEditor.Build.Reporting.BuildReport report) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:163)
  10. UnityEditor.Build.BuildPipelineInterfaces+<OnSceneProcess>c__AnonStorey1.<>m__1 (UnityEditor.Build.IProcessSceneWithReport spp) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:387)
  11. UnityEditor.Build.BuildPipelineInterfaces.InvokeCallbackInterfacesPair[T1,T2] (System.Collections.Generic.List`1[T] oneInterfaces, System.Action`1[T] invocationOne, System.Collections.Generic.List`1[T] twoInterfaces, System.Action`1[T] invocationTwo, System.Boolean exitOnFailure) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:356)
  12. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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