Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include "colors.inc"
- #include "textures.inc"
- global_settings { ambient_light rgb<0.1, 0.1, 0.1>
- }
- background { color <0,0,0> }
- camera {
- location <30,180,-200>
- look_at <-50,-320,350>
- angle 30
- }
- ///////////////////////////////////////////////////////////
- #declare Lampe = sphere { <0,0,0>,4
- pigment{ color rgb<1,1,1>}
- finish { ambient 10 }
- }
- light_source {
- <-20,20,25> color rgb <.9,.9,.9>*12
- fade_distance 8.5
- fade_power 1.9
- looks_like { Lampe }
- }
- light_source {
- <30,-23,-15> color rgb <.9,.9,.9>*12
- fade_distance 8.5
- fade_power 1.9
- looks_like { Lampe }
- }
- ////////////////////////////////////////////////////////////
- sphere {<30,180,-200>,2 // filtre de contraste
- pigment {color rgb 0.9 transmit 2.5}
- finish {ambient 1 diffuse 0}
- hollow
- }
- ////////////////////////////////////////////////////////////
- sphere {
- <0,0,0>,15
- material {M_Glass}
- interior { ior 1.2 }
- translate <-30,10,-30>
- }
- sphere {
- <0,0,0>,15
- material {M_Glass}
- interior { ior 1.2 }
- translate <-25,-20,20>
- }
- sphere {
- <0,0,0>,15
- material {M_Glass}
- interior { ior 1.2 }
- translate <45,-10,20>
- }
- sphere {
- <0,0,0>,15
- material {M_Glass}
- interior { ior 1.2 }
- translate <15,10,30>
- }
- //////////////////////////
- sphere { //orange
- <0,0,0>,15
- pigment{ color rgb <.99,.2,.0>}
- translate <20,-40,15>
- }
- sphere { //bleue
- <0,0,0>,15
- pigment{ color rgb <.0,.2,.99>}
- translate <-40,0,35>
- }
- //////////////////////////
- polygon { //plancher
- 4,
- <0,0,0>, <200,0,0>, <200,0,-200 >, <0,0,-200>
- pigment {
- brick <.9,.8,.85> , <.9,.4,.5>
- }
- translate <-50,-53,55>
- }
- polygon { //mur face
- 4,
- <0,0,0>, <200,0,0>, <200,200,0 >, <0,200,0>
- pigment {
- brick <.9,.8,.85> , <.9,.4,.5>
- }
- translate <-50,-53,55>
- }
- polygon { //mur gauche
- 4,
- <0,0,0>, <0,200,0>, <0,200,-200 >, <0,0,-200>
- pigment {
- brick <.9,.8,.85> , <.9,.4,.5>
- }
- translate <-50,-53,55>
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement