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lincruste

dbw-render glass.dat for Povray

Sep 7th, 2021
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  1. #include "colors.inc"
  2. #include "textures.inc"
  3.  
  4. global_settings { ambient_light rgb<0.1, 0.1, 0.1>
  5. }
  6.  
  7. background { color <0,0,0> }
  8.  
  9. camera {
  10. location <30,180,-200>
  11. look_at <-50,-320,350>
  12. angle 30
  13. }
  14. ///////////////////////////////////////////////////////////
  15.  
  16. #declare Lampe = sphere { <0,0,0>,4
  17. pigment{ color rgb<1,1,1>}
  18. finish { ambient 10 }
  19. }
  20. light_source {
  21. <-20,20,25> color rgb <.9,.9,.9>*12
  22. fade_distance 8.5
  23. fade_power 1.9
  24. looks_like { Lampe }
  25. }
  26.  
  27. light_source {
  28. <30,-23,-15> color rgb <.9,.9,.9>*12
  29. fade_distance 8.5
  30. fade_power 1.9
  31. looks_like { Lampe }
  32. }
  33.  
  34. ////////////////////////////////////////////////////////////
  35.  
  36. sphere {<30,180,-200>,2 // filtre de contraste
  37. pigment {color rgb 0.9 transmit 2.5}
  38. finish {ambient 1 diffuse 0}
  39. hollow
  40. }
  41. ////////////////////////////////////////////////////////////
  42. sphere {
  43. <0,0,0>,15
  44. material {M_Glass}
  45. interior { ior 1.2 }
  46. translate <-30,10,-30>
  47. }
  48.  
  49.  
  50. sphere {
  51. <0,0,0>,15
  52. material {M_Glass}
  53. interior { ior 1.2 }
  54. translate <-25,-20,20>
  55. }
  56.  
  57. sphere {
  58. <0,0,0>,15
  59. material {M_Glass}
  60. interior { ior 1.2 }
  61. translate <45,-10,20>
  62. }
  63.  
  64. sphere {
  65. <0,0,0>,15
  66. material {M_Glass}
  67. interior { ior 1.2 }
  68. translate <15,10,30>
  69. }
  70.  
  71.  
  72. //////////////////////////
  73. sphere { //orange
  74. <0,0,0>,15
  75. pigment{ color rgb <.99,.2,.0>}
  76. translate <20,-40,15>
  77. }
  78.  
  79. sphere { //bleue
  80. <0,0,0>,15
  81. pigment{ color rgb <.0,.2,.99>}
  82. translate <-40,0,35>
  83. }
  84. //////////////////////////
  85.  
  86. polygon { //plancher
  87. 4,
  88. <0,0,0>, <200,0,0>, <200,0,-200 >, <0,0,-200>
  89.  
  90. pigment {
  91. brick <.9,.8,.85> , <.9,.4,.5>
  92. }
  93. translate <-50,-53,55>
  94. }
  95.  
  96. polygon { //mur face
  97. 4,
  98. <0,0,0>, <200,0,0>, <200,200,0 >, <0,200,0>
  99.  
  100. pigment {
  101. brick <.9,.8,.85> , <.9,.4,.5>
  102. }
  103. translate <-50,-53,55>
  104. }
  105.  
  106. polygon { //mur gauche
  107. 4,
  108. <0,0,0>, <0,200,0>, <0,200,-200 >, <0,0,-200>
  109.  
  110. pigment {
  111. brick <.9,.8,.85> , <.9,.4,.5>
  112. }
  113. translate <-50,-53,55>
  114. }
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