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poombus

Burn.gd

Dec 30th, 2023
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  1. #Burn.gd
  2. extends StatusEffect
  3. class_name BurnStatusEffect
  4.  
  5. func _ready():
  6.    id = “burn”;
  7.    display_name = "Burn";
  8.  
  9. func on_turn_end():
  10.    super.on_turn_end();
  11.    pawn.take_damage(potency);
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