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Loontik

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Oct 29th, 2019
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  1. NullReferenceException: Object reference not set to an instance of an object
  2. UiUnlocker.ForTutorInUpgradesLock (Boolean state) (at Assets/Scripts/UI/UiUnlocker.cs:122)
  3. MainUIController.LockTutorInUpgrades (Boolean state) (at Assets/Scripts/UI/MainUIController.cs:390)
  4. TutorialManager.CompleteTutorialStep (TutorialAction tutorialAction) (at Assets/Scripts/Tutorial/TutorialManager.cs:259)
  5. TutorialPage.CompleteTutorialStep (TutorialAction tutorialAction) (at Assets/Scripts/Tutorial/TutorialPage.cs:22)
  6. OpenBarricadesWindowStepNoBlock.OnButtonClick () (at Assets/Scripts/Tutorial/TutorialSteps/OpenBarricadesWindowStepNoBlock.cs:30)
  7. UnityEngine.Events.InvokableCall.Invoke () (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:165)
  8. UnityEngine.Events.UnityEvent.Invoke () (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:58)
  9. UnityEngine.UI.Button.Press () (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:36)
  10. UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:45)
  11. UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50)
  12. UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261)
  13. UnityEngine.EventSystems.EventSystem:Update()
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